|  | //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements basic block placement transformations using the CFG | 
|  | // structure and branch probability estimates. | 
|  | // | 
|  | // The pass strives to preserve the structure of the CFG (that is, retain | 
|  | // a topological ordering of basic blocks) in the absence of a *strong* signal | 
|  | // to the contrary from probabilities. However, within the CFG structure, it | 
|  | // attempts to choose an ordering which favors placing more likely sequences of | 
|  | // blocks adjacent to each other. | 
|  | // | 
|  | // The algorithm works from the inner-most loop within a function outward, and | 
|  | // at each stage walks through the basic blocks, trying to coalesce them into | 
|  | // sequential chains where allowed by the CFG (or demanded by heavy | 
|  | // probabilities). Finally, it walks the blocks in topological order, and the | 
|  | // first time it reaches a chain of basic blocks, it schedules them in the | 
|  | // function in-order. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "BranchFolding.h" | 
|  | #include "llvm/ADT/ArrayRef.h" | 
|  | #include "llvm/ADT/DenseMap.h" | 
|  | #include "llvm/ADT/STLExtras.h" | 
|  | #include "llvm/ADT/SetVector.h" | 
|  | #include "llvm/ADT/SmallPtrSet.h" | 
|  | #include "llvm/ADT/SmallVector.h" | 
|  | #include "llvm/ADT/Statistic.h" | 
|  | #include "llvm/Analysis/BlockFrequencyInfoImpl.h" | 
|  | #include "llvm/CodeGen/MachineBasicBlock.h" | 
|  | #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" | 
|  | #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" | 
|  | #include "llvm/CodeGen/MachineFunction.h" | 
|  | #include "llvm/CodeGen/MachineFunctionPass.h" | 
|  | #include "llvm/CodeGen/MachineLoopInfo.h" | 
|  | #include "llvm/CodeGen/MachineModuleInfo.h" | 
|  | #include "llvm/CodeGen/MachinePostDominators.h" | 
|  | #include "llvm/CodeGen/TailDuplicator.h" | 
|  | #include "llvm/CodeGen/TargetInstrInfo.h" | 
|  | #include "llvm/CodeGen/TargetLowering.h" | 
|  | #include "llvm/CodeGen/TargetPassConfig.h" | 
|  | #include "llvm/CodeGen/TargetSubtargetInfo.h" | 
|  | #include "llvm/IR/DebugLoc.h" | 
|  | #include "llvm/IR/Function.h" | 
|  | #include "llvm/Pass.h" | 
|  | #include "llvm/Support/Allocator.h" | 
|  | #include "llvm/Support/BlockFrequency.h" | 
|  | #include "llvm/Support/BranchProbability.h" | 
|  | #include "llvm/Support/CodeGen.h" | 
|  | #include "llvm/Support/CommandLine.h" | 
|  | #include "llvm/Support/Compiler.h" | 
|  | #include "llvm/Support/Debug.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  | #include "llvm/Target/TargetMachine.h" | 
|  | #include <algorithm> | 
|  | #include <cassert> | 
|  | #include <cstdint> | 
|  | #include <iterator> | 
|  | #include <memory> | 
|  | #include <string> | 
|  | #include <tuple> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | #define DEBUG_TYPE "block-placement" | 
|  |  | 
|  | STATISTIC(NumCondBranches, "Number of conditional branches"); | 
|  | STATISTIC(NumUncondBranches, "Number of unconditional branches"); | 
|  | STATISTIC(CondBranchTakenFreq, | 
|  | "Potential frequency of taking conditional branches"); | 
|  | STATISTIC(UncondBranchTakenFreq, | 
|  | "Potential frequency of taking unconditional branches"); | 
|  |  | 
|  | static cl::opt<unsigned> AlignAllBlock("align-all-blocks", | 
|  | cl::desc("Force the alignment of all " | 
|  | "blocks in the function."), | 
|  | cl::init(0), cl::Hidden); | 
|  |  | 
|  | static cl::opt<unsigned> AlignAllNonFallThruBlocks( | 
|  | "align-all-nofallthru-blocks", | 
|  | cl::desc("Force the alignment of all " | 
|  | "blocks that have no fall-through predecessors (i.e. don't add " | 
|  | "nops that are executed)."), | 
|  | cl::init(0), cl::Hidden); | 
|  |  | 
|  | // FIXME: Find a good default for this flag and remove the flag. | 
|  | static cl::opt<unsigned> ExitBlockBias( | 
|  | "block-placement-exit-block-bias", | 
|  | cl::desc("Block frequency percentage a loop exit block needs " | 
|  | "over the original exit to be considered the new exit."), | 
|  | cl::init(0), cl::Hidden); | 
|  |  | 
|  | // Definition: | 
|  | // - Outlining: placement of a basic block outside the chain or hot path. | 
|  |  | 
|  | static cl::opt<unsigned> LoopToColdBlockRatio( | 
|  | "loop-to-cold-block-ratio", | 
|  | cl::desc("Outline loop blocks from loop chain if (frequency of loop) / " | 
|  | "(frequency of block) is greater than this ratio"), | 
|  | cl::init(5), cl::Hidden); | 
|  |  | 
|  | static cl::opt<bool> ForceLoopColdBlock( | 
|  | "force-loop-cold-block", | 
|  | cl::desc("Force outlining cold blocks from loops."), | 
|  | cl::init(false), cl::Hidden); | 
|  |  | 
|  | static cl::opt<bool> | 
|  | PreciseRotationCost("precise-rotation-cost", | 
|  | cl::desc("Model the cost of loop rotation more " | 
|  | "precisely by using profile data."), | 
|  | cl::init(false), cl::Hidden); | 
|  |  | 
|  | static cl::opt<bool> | 
|  | ForcePreciseRotationCost("force-precise-rotation-cost", | 
|  | cl::desc("Force the use of precise cost " | 
|  | "loop rotation strategy."), | 
|  | cl::init(false), cl::Hidden); | 
|  |  | 
|  | static cl::opt<unsigned> MisfetchCost( | 
|  | "misfetch-cost", | 
|  | cl::desc("Cost that models the probabilistic risk of an instruction " | 
|  | "misfetch due to a jump comparing to falling through, whose cost " | 
|  | "is zero."), | 
|  | cl::init(1), cl::Hidden); | 
|  |  | 
|  | static cl::opt<unsigned> JumpInstCost("jump-inst-cost", | 
|  | cl::desc("Cost of jump instructions."), | 
|  | cl::init(1), cl::Hidden); | 
|  | static cl::opt<bool> | 
|  | TailDupPlacement("tail-dup-placement", | 
|  | cl::desc("Perform tail duplication during placement. " | 
|  | "Creates more fallthrough opportunites in " | 
|  | "outline branches."), | 
|  | cl::init(true), cl::Hidden); | 
|  |  | 
|  | static cl::opt<bool> | 
|  | BranchFoldPlacement("branch-fold-placement", | 
|  | cl::desc("Perform branch folding during placement. " | 
|  | "Reduces code size."), | 
|  | cl::init(true), cl::Hidden); | 
|  |  | 
|  | // Heuristic for tail duplication. | 
|  | static cl::opt<unsigned> TailDupPlacementThreshold( | 
|  | "tail-dup-placement-threshold", | 
|  | cl::desc("Instruction cutoff for tail duplication during layout. " | 
|  | "Tail merging during layout is forced to have a threshold " | 
|  | "that won't conflict."), cl::init(2), | 
|  | cl::Hidden); | 
|  |  | 
|  | // Heuristic for aggressive tail duplication. | 
|  | static cl::opt<unsigned> TailDupPlacementAggressiveThreshold( | 
|  | "tail-dup-placement-aggressive-threshold", | 
|  | cl::desc("Instruction cutoff for aggressive tail duplication during " | 
|  | "layout. Used at -O3. Tail merging during layout is forced to " | 
|  | "have a threshold that won't conflict."), cl::init(4), | 
|  | cl::Hidden); | 
|  |  | 
|  | // Heuristic for tail duplication. | 
|  | static cl::opt<unsigned> TailDupPlacementPenalty( | 
|  | "tail-dup-placement-penalty", | 
|  | cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. " | 
|  | "Copying can increase fallthrough, but it also increases icache " | 
|  | "pressure. This parameter controls the penalty to account for that. " | 
|  | "Percent as integer."), | 
|  | cl::init(2), | 
|  | cl::Hidden); | 
|  |  | 
|  | // Heuristic for triangle chains. | 
|  | static cl::opt<unsigned> TriangleChainCount( | 
|  | "triangle-chain-count", | 
|  | cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the " | 
|  | "triangle tail duplication heuristic to kick in. 0 to disable."), | 
|  | cl::init(2), | 
|  | cl::Hidden); | 
|  |  | 
|  | extern cl::opt<unsigned> StaticLikelyProb; | 
|  | extern cl::opt<unsigned> ProfileLikelyProb; | 
|  |  | 
|  | // Internal option used to control BFI display only after MBP pass. | 
|  | // Defined in CodeGen/MachineBlockFrequencyInfo.cpp: | 
|  | // -view-block-layout-with-bfi= | 
|  | extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI; | 
|  |  | 
|  | // Command line option to specify the name of the function for CFG dump | 
|  | // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name= | 
|  | extern cl::opt<std::string> ViewBlockFreqFuncName; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | class BlockChain; | 
|  |  | 
|  | /// \brief Type for our function-wide basic block -> block chain mapping. | 
|  | using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>; | 
|  |  | 
|  | /// \brief A chain of blocks which will be laid out contiguously. | 
|  | /// | 
|  | /// This is the datastructure representing a chain of consecutive blocks that | 
|  | /// are profitable to layout together in order to maximize fallthrough | 
|  | /// probabilities and code locality. We also can use a block chain to represent | 
|  | /// a sequence of basic blocks which have some external (correctness) | 
|  | /// requirement for sequential layout. | 
|  | /// | 
|  | /// Chains can be built around a single basic block and can be merged to grow | 
|  | /// them. They participate in a block-to-chain mapping, which is updated | 
|  | /// automatically as chains are merged together. | 
|  | class BlockChain { | 
|  | /// \brief The sequence of blocks belonging to this chain. | 
|  | /// | 
|  | /// This is the sequence of blocks for a particular chain. These will be laid | 
|  | /// out in-order within the function. | 
|  | SmallVector<MachineBasicBlock *, 4> Blocks; | 
|  |  | 
|  | /// \brief A handle to the function-wide basic block to block chain mapping. | 
|  | /// | 
|  | /// This is retained in each block chain to simplify the computation of child | 
|  | /// block chains for SCC-formation and iteration. We store the edges to child | 
|  | /// basic blocks, and map them back to their associated chains using this | 
|  | /// structure. | 
|  | BlockToChainMapType &BlockToChain; | 
|  |  | 
|  | public: | 
|  | /// \brief Construct a new BlockChain. | 
|  | /// | 
|  | /// This builds a new block chain representing a single basic block in the | 
|  | /// function. It also registers itself as the chain that block participates | 
|  | /// in with the BlockToChain mapping. | 
|  | BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) | 
|  | : Blocks(1, BB), BlockToChain(BlockToChain) { | 
|  | assert(BB && "Cannot create a chain with a null basic block"); | 
|  | BlockToChain[BB] = this; | 
|  | } | 
|  |  | 
|  | /// \brief Iterator over blocks within the chain. | 
|  | using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator; | 
|  | using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator; | 
|  |  | 
|  | /// \brief Beginning of blocks within the chain. | 
|  | iterator begin() { return Blocks.begin(); } | 
|  | const_iterator begin() const { return Blocks.begin(); } | 
|  |  | 
|  | /// \brief End of blocks within the chain. | 
|  | iterator end() { return Blocks.end(); } | 
|  | const_iterator end() const { return Blocks.end(); } | 
|  |  | 
|  | bool remove(MachineBasicBlock* BB) { | 
|  | for(iterator i = begin(); i != end(); ++i) { | 
|  | if (*i == BB) { | 
|  | Blocks.erase(i); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /// \brief Merge a block chain into this one. | 
|  | /// | 
|  | /// This routine merges a block chain into this one. It takes care of forming | 
|  | /// a contiguous sequence of basic blocks, updating the edge list, and | 
|  | /// updating the block -> chain mapping. It does not free or tear down the | 
|  | /// old chain, but the old chain's block list is no longer valid. | 
|  | void merge(MachineBasicBlock *BB, BlockChain *Chain) { | 
|  | assert(BB && "Can't merge a null block."); | 
|  | assert(!Blocks.empty() && "Can't merge into an empty chain."); | 
|  |  | 
|  | // Fast path in case we don't have a chain already. | 
|  | if (!Chain) { | 
|  | assert(!BlockToChain[BB] && | 
|  | "Passed chain is null, but BB has entry in BlockToChain."); | 
|  | Blocks.push_back(BB); | 
|  | BlockToChain[BB] = this; | 
|  | return; | 
|  | } | 
|  |  | 
|  | assert(BB == *Chain->begin() && "Passed BB is not head of Chain."); | 
|  | assert(Chain->begin() != Chain->end()); | 
|  |  | 
|  | // Update the incoming blocks to point to this chain, and add them to the | 
|  | // chain structure. | 
|  | for (MachineBasicBlock *ChainBB : *Chain) { | 
|  | Blocks.push_back(ChainBB); | 
|  | assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain."); | 
|  | BlockToChain[ChainBB] = this; | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | /// \brief Dump the blocks in this chain. | 
|  | LLVM_DUMP_METHOD void dump() { | 
|  | for (MachineBasicBlock *MBB : *this) | 
|  | MBB->dump(); | 
|  | } | 
|  | #endif // NDEBUG | 
|  |  | 
|  | /// \brief Count of predecessors of any block within the chain which have not | 
|  | /// yet been scheduled.  In general, we will delay scheduling this chain | 
|  | /// until those predecessors are scheduled (or we find a sufficiently good | 
|  | /// reason to override this heuristic.)  Note that when forming loop chains, | 
|  | /// blocks outside the loop are ignored and treated as if they were already | 
|  | /// scheduled. | 
|  | /// | 
|  | /// Note: This field is reinitialized multiple times - once for each loop, | 
|  | /// and then once for the function as a whole. | 
|  | unsigned UnscheduledPredecessors = 0; | 
|  | }; | 
|  |  | 
|  | class MachineBlockPlacement : public MachineFunctionPass { | 
|  | /// \brief A type for a block filter set. | 
|  | using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>; | 
|  |  | 
|  | /// Pair struct containing basic block and taildup profitiability | 
|  | struct BlockAndTailDupResult { | 
|  | MachineBasicBlock *BB; | 
|  | bool ShouldTailDup; | 
|  | }; | 
|  |  | 
|  | /// Triple struct containing edge weight and the edge. | 
|  | struct WeightedEdge { | 
|  | BlockFrequency Weight; | 
|  | MachineBasicBlock *Src; | 
|  | MachineBasicBlock *Dest; | 
|  | }; | 
|  |  | 
|  | /// \brief work lists of blocks that are ready to be laid out | 
|  | SmallVector<MachineBasicBlock *, 16> BlockWorkList; | 
|  | SmallVector<MachineBasicBlock *, 16> EHPadWorkList; | 
|  |  | 
|  | /// Edges that have already been computed as optimal. | 
|  | DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; | 
|  |  | 
|  | /// \brief Machine Function | 
|  | MachineFunction *F; | 
|  |  | 
|  | /// \brief A handle to the branch probability pass. | 
|  | const MachineBranchProbabilityInfo *MBPI; | 
|  |  | 
|  | /// \brief A handle to the function-wide block frequency pass. | 
|  | std::unique_ptr<BranchFolder::MBFIWrapper> MBFI; | 
|  |  | 
|  | /// \brief A handle to the loop info. | 
|  | MachineLoopInfo *MLI; | 
|  |  | 
|  | /// \brief Preferred loop exit. | 
|  | /// Member variable for convenience. It may be removed by duplication deep | 
|  | /// in the call stack. | 
|  | MachineBasicBlock *PreferredLoopExit; | 
|  |  | 
|  | /// \brief A handle to the target's instruction info. | 
|  | const TargetInstrInfo *TII; | 
|  |  | 
|  | /// \brief A handle to the target's lowering info. | 
|  | const TargetLoweringBase *TLI; | 
|  |  | 
|  | /// \brief A handle to the post dominator tree. | 
|  | MachinePostDominatorTree *MPDT; | 
|  |  | 
|  | /// \brief Duplicator used to duplicate tails during placement. | 
|  | /// | 
|  | /// Placement decisions can open up new tail duplication opportunities, but | 
|  | /// since tail duplication affects placement decisions of later blocks, it | 
|  | /// must be done inline. | 
|  | TailDuplicator TailDup; | 
|  |  | 
|  | /// \brief Allocator and owner of BlockChain structures. | 
|  | /// | 
|  | /// We build BlockChains lazily while processing the loop structure of | 
|  | /// a function. To reduce malloc traffic, we allocate them using this | 
|  | /// slab-like allocator, and destroy them after the pass completes. An | 
|  | /// important guarantee is that this allocator produces stable pointers to | 
|  | /// the chains. | 
|  | SpecificBumpPtrAllocator<BlockChain> ChainAllocator; | 
|  |  | 
|  | /// \brief Function wide BasicBlock to BlockChain mapping. | 
|  | /// | 
|  | /// This mapping allows efficiently moving from any given basic block to the | 
|  | /// BlockChain it participates in, if any. We use it to, among other things, | 
|  | /// allow implicitly defining edges between chains as the existing edges | 
|  | /// between basic blocks. | 
|  | DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain; | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | /// The set of basic blocks that have terminators that cannot be fully | 
|  | /// analyzed.  These basic blocks cannot be re-ordered safely by | 
|  | /// MachineBlockPlacement, and we must preserve physical layout of these | 
|  | /// blocks and their successors through the pass. | 
|  | SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits; | 
|  | #endif | 
|  |  | 
|  | /// Decrease the UnscheduledPredecessors count for all blocks in chain, and | 
|  | /// if the count goes to 0, add them to the appropriate work list. | 
|  | void markChainSuccessors( | 
|  | const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, | 
|  | const BlockFilterSet *BlockFilter = nullptr); | 
|  |  | 
|  | /// Decrease the UnscheduledPredecessors count for a single block, and | 
|  | /// if the count goes to 0, add them to the appropriate work list. | 
|  | void markBlockSuccessors( | 
|  | const BlockChain &Chain, const MachineBasicBlock *BB, | 
|  | const MachineBasicBlock *LoopHeaderBB, | 
|  | const BlockFilterSet *BlockFilter = nullptr); | 
|  |  | 
|  | BranchProbability | 
|  | collectViableSuccessors( | 
|  | const MachineBasicBlock *BB, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter, | 
|  | SmallVector<MachineBasicBlock *, 4> &Successors); | 
|  | bool shouldPredBlockBeOutlined( | 
|  | const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter, | 
|  | BranchProbability SuccProb, BranchProbability HotProb); | 
|  | bool repeatedlyTailDuplicateBlock( | 
|  | MachineBasicBlock *BB, MachineBasicBlock *&LPred, | 
|  | const MachineBasicBlock *LoopHeaderBB, | 
|  | BlockChain &Chain, BlockFilterSet *BlockFilter, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt); | 
|  | bool maybeTailDuplicateBlock( | 
|  | MachineBasicBlock *BB, MachineBasicBlock *LPred, | 
|  | BlockChain &Chain, BlockFilterSet *BlockFilter, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt, | 
|  | bool &DuplicatedToPred); | 
|  | bool hasBetterLayoutPredecessor( | 
|  | const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
|  | const BlockChain &SuccChain, BranchProbability SuccProb, | 
|  | BranchProbability RealSuccProb, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter); | 
|  | BlockAndTailDupResult selectBestSuccessor( | 
|  | const MachineBasicBlock *BB, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter); | 
|  | MachineBasicBlock *selectBestCandidateBlock( | 
|  | const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList); | 
|  | MachineBasicBlock *getFirstUnplacedBlock( | 
|  | const BlockChain &PlacedChain, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt, | 
|  | const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | /// \brief Add a basic block to the work list if it is appropriate. | 
|  | /// | 
|  | /// If the optional parameter BlockFilter is provided, only MBB | 
|  | /// present in the set will be added to the worklist. If nullptr | 
|  | /// is provided, no filtering occurs. | 
|  | void fillWorkLists(const MachineBasicBlock *MBB, | 
|  | SmallPtrSetImpl<BlockChain *> &UpdatedPreds, | 
|  | const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | void buildChain(const MachineBasicBlock *BB, BlockChain &Chain, | 
|  | BlockFilterSet *BlockFilter = nullptr); | 
|  | MachineBasicBlock *findBestLoopTop( | 
|  | const MachineLoop &L, const BlockFilterSet &LoopBlockSet); | 
|  | MachineBasicBlock *findBestLoopExit( | 
|  | const MachineLoop &L, const BlockFilterSet &LoopBlockSet); | 
|  | BlockFilterSet collectLoopBlockSet(const MachineLoop &L); | 
|  | void buildLoopChains(const MachineLoop &L); | 
|  | void rotateLoop( | 
|  | BlockChain &LoopChain, const MachineBasicBlock *ExitingBB, | 
|  | const BlockFilterSet &LoopBlockSet); | 
|  | void rotateLoopWithProfile( | 
|  | BlockChain &LoopChain, const MachineLoop &L, | 
|  | const BlockFilterSet &LoopBlockSet); | 
|  | void buildCFGChains(); | 
|  | void optimizeBranches(); | 
|  | void alignBlocks(); | 
|  | /// Returns true if a block should be tail-duplicated to increase fallthrough | 
|  | /// opportunities. | 
|  | bool shouldTailDuplicate(MachineBasicBlock *BB); | 
|  | /// Check the edge frequencies to see if tail duplication will increase | 
|  | /// fallthroughs. | 
|  | bool isProfitableToTailDup( | 
|  | const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
|  | BranchProbability AdjustedSumProb, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | /// Check for a trellis layout. | 
|  | bool isTrellis(const MachineBasicBlock *BB, | 
|  | const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | /// Get the best successor given a trellis layout. | 
|  | BlockAndTailDupResult getBestTrellisSuccessor( | 
|  | const MachineBasicBlock *BB, | 
|  | const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
|  | BranchProbability AdjustedSumProb, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | /// Get the best pair of non-conflicting edges. | 
|  | static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges( | 
|  | const MachineBasicBlock *BB, | 
|  | MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges); | 
|  |  | 
|  | /// Returns true if a block can tail duplicate into all unplaced | 
|  | /// predecessors. Filters based on loop. | 
|  | bool canTailDuplicateUnplacedPreds( | 
|  | const MachineBasicBlock *BB, MachineBasicBlock *Succ, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
|  |  | 
|  | /// Find chains of triangles to tail-duplicate where a global analysis works, | 
|  | /// but a local analysis would not find them. | 
|  | void precomputeTriangleChains(); | 
|  |  | 
|  | public: | 
|  | static char ID; // Pass identification, replacement for typeid | 
|  |  | 
|  | MachineBlockPlacement() : MachineFunctionPass(ID) { | 
|  | initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); | 
|  | } | 
|  |  | 
|  | bool runOnMachineFunction(MachineFunction &F) override; | 
|  |  | 
|  | bool allowTailDupPlacement() const { | 
|  | assert(F); | 
|  | return TailDupPlacement && !F->getTarget().requiresStructuredCFG(); | 
|  | } | 
|  |  | 
|  | void getAnalysisUsage(AnalysisUsage &AU) const override { | 
|  | AU.addRequired<MachineBranchProbabilityInfo>(); | 
|  | AU.addRequired<MachineBlockFrequencyInfo>(); | 
|  | if (TailDupPlacement) | 
|  | AU.addRequired<MachinePostDominatorTree>(); | 
|  | AU.addRequired<MachineLoopInfo>(); | 
|  | AU.addRequired<TargetPassConfig>(); | 
|  | MachineFunctionPass::getAnalysisUsage(AU); | 
|  | } | 
|  | }; | 
|  |  | 
|  | } // end anonymous namespace | 
|  |  | 
|  | char MachineBlockPlacement::ID = 0; | 
|  |  | 
|  | char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; | 
|  |  | 
|  | INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE, | 
|  | "Branch Probability Basic Block Placement", false, false) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) | 
|  | INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE, | 
|  | "Branch Probability Basic Block Placement", false, false) | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | /// \brief Helper to print the name of a MBB. | 
|  | /// | 
|  | /// Only used by debug logging. | 
|  | static std::string getBlockName(const MachineBasicBlock *BB) { | 
|  | std::string Result; | 
|  | raw_string_ostream OS(Result); | 
|  | OS << printMBBReference(*BB); | 
|  | OS << " ('" << BB->getName() << "')"; | 
|  | OS.flush(); | 
|  | return Result; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /// \brief Mark a chain's successors as having one fewer preds. | 
|  | /// | 
|  | /// When a chain is being merged into the "placed" chain, this routine will | 
|  | /// quickly walk the successors of each block in the chain and mark them as | 
|  | /// having one fewer active predecessor. It also adds any successors of this | 
|  | /// chain which reach the zero-predecessor state to the appropriate worklist. | 
|  | void MachineBlockPlacement::markChainSuccessors( | 
|  | const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, | 
|  | const BlockFilterSet *BlockFilter) { | 
|  | // Walk all the blocks in this chain, marking their successors as having | 
|  | // a predecessor placed. | 
|  | for (MachineBasicBlock *MBB : Chain) { | 
|  | markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter); | 
|  | } | 
|  | } | 
|  |  | 
|  | /// \brief Mark a single block's successors as having one fewer preds. | 
|  | /// | 
|  | /// Under normal circumstances, this is only called by markChainSuccessors, | 
|  | /// but if a block that was to be placed is completely tail-duplicated away, | 
|  | /// and was duplicated into the chain end, we need to redo markBlockSuccessors | 
|  | /// for just that block. | 
|  | void MachineBlockPlacement::markBlockSuccessors( | 
|  | const BlockChain &Chain, const MachineBasicBlock *MBB, | 
|  | const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { | 
|  | // Add any successors for which this is the only un-placed in-loop | 
|  | // predecessor to the worklist as a viable candidate for CFG-neutral | 
|  | // placement. No subsequent placement of this block will violate the CFG | 
|  | // shape, so we get to use heuristics to choose a favorable placement. | 
|  | for (MachineBasicBlock *Succ : MBB->successors()) { | 
|  | if (BlockFilter && !BlockFilter->count(Succ)) | 
|  | continue; | 
|  | BlockChain &SuccChain = *BlockToChain[Succ]; | 
|  | // Disregard edges within a fixed chain, or edges to the loop header. | 
|  | if (&Chain == &SuccChain || Succ == LoopHeaderBB) | 
|  | continue; | 
|  |  | 
|  | // This is a cross-chain edge that is within the loop, so decrement the | 
|  | // loop predecessor count of the destination chain. | 
|  | if (SuccChain.UnscheduledPredecessors == 0 || | 
|  | --SuccChain.UnscheduledPredecessors > 0) | 
|  | continue; | 
|  |  | 
|  | auto *NewBB = *SuccChain.begin(); | 
|  | if (NewBB->isEHPad()) | 
|  | EHPadWorkList.push_back(NewBB); | 
|  | else | 
|  | BlockWorkList.push_back(NewBB); | 
|  | } | 
|  | } | 
|  |  | 
|  | /// This helper function collects the set of successors of block | 
|  | /// \p BB that are allowed to be its layout successors, and return | 
|  | /// the total branch probability of edges from \p BB to those | 
|  | /// blocks. | 
|  | BranchProbability MachineBlockPlacement::collectViableSuccessors( | 
|  | const MachineBasicBlock *BB, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter, | 
|  | SmallVector<MachineBasicBlock *, 4> &Successors) { | 
|  | // Adjust edge probabilities by excluding edges pointing to blocks that is | 
|  | // either not in BlockFilter or is already in the current chain. Consider the | 
|  | // following CFG: | 
|  | // | 
|  | //     --->A | 
|  | //     |  / \ | 
|  | //     | B   C | 
|  | //     |  \ / \ | 
|  | //     ----D   E | 
|  | // | 
|  | // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after | 
|  | // A->C is chosen as a fall-through, D won't be selected as a successor of C | 
|  | // due to CFG constraint (the probability of C->D is not greater than | 
|  | // HotProb to break topo-order). If we exclude E that is not in BlockFilter | 
|  | // when calculating the probability of C->D, D will be selected and we | 
|  | // will get A C D B as the layout of this loop. | 
|  | auto AdjustedSumProb = BranchProbability::getOne(); | 
|  | for (MachineBasicBlock *Succ : BB->successors()) { | 
|  | bool SkipSucc = false; | 
|  | if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) { | 
|  | SkipSucc = true; | 
|  | } else { | 
|  | BlockChain *SuccChain = BlockToChain[Succ]; | 
|  | if (SuccChain == &Chain) { | 
|  | SkipSucc = true; | 
|  | } else if (Succ != *SuccChain->begin()) { | 
|  | DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Mid chain!\n"); | 
|  | continue; | 
|  | } | 
|  | } | 
|  | if (SkipSucc) | 
|  | AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ); | 
|  | else | 
|  | Successors.push_back(Succ); | 
|  | } | 
|  |  | 
|  | return AdjustedSumProb; | 
|  | } | 
|  |  | 
|  | /// The helper function returns the branch probability that is adjusted | 
|  | /// or normalized over the new total \p AdjustedSumProb. | 
|  | static BranchProbability | 
|  | getAdjustedProbability(BranchProbability OrigProb, | 
|  | BranchProbability AdjustedSumProb) { | 
|  | BranchProbability SuccProb; | 
|  | uint32_t SuccProbN = OrigProb.getNumerator(); | 
|  | uint32_t SuccProbD = AdjustedSumProb.getNumerator(); | 
|  | if (SuccProbN >= SuccProbD) | 
|  | SuccProb = BranchProbability::getOne(); | 
|  | else | 
|  | SuccProb = BranchProbability(SuccProbN, SuccProbD); | 
|  |  | 
|  | return SuccProb; | 
|  | } | 
|  |  | 
|  | /// Check if \p BB has exactly the successors in \p Successors. | 
|  | static bool | 
|  | hasSameSuccessors(MachineBasicBlock &BB, | 
|  | SmallPtrSetImpl<const MachineBasicBlock *> &Successors) { | 
|  | if (BB.succ_size() != Successors.size()) | 
|  | return false; | 
|  | // We don't want to count self-loops | 
|  | if (Successors.count(&BB)) | 
|  | return false; | 
|  | for (MachineBasicBlock *Succ : BB.successors()) | 
|  | if (!Successors.count(Succ)) | 
|  | return false; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /// Check if a block should be tail duplicated to increase fallthrough | 
|  | /// opportunities. | 
|  | /// \p BB Block to check. | 
|  | bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) { | 
|  | // Blocks with single successors don't create additional fallthrough | 
|  | // opportunities. Don't duplicate them. TODO: When conditional exits are | 
|  | // analyzable, allow them to be duplicated. | 
|  | bool IsSimple = TailDup.isSimpleBB(BB); | 
|  |  | 
|  | if (BB->succ_size() == 1) | 
|  | return false; | 
|  | return TailDup.shouldTailDuplicate(IsSimple, *BB); | 
|  | } | 
|  |  | 
|  | /// Compare 2 BlockFrequency's with a small penalty for \p A. | 
|  | /// In order to be conservative, we apply a X% penalty to account for | 
|  | /// increased icache pressure and static heuristics. For small frequencies | 
|  | /// we use only the numerators to improve accuracy. For simplicity, we assume the | 
|  | /// penalty is less than 100% | 
|  | /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere. | 
|  | static bool greaterWithBias(BlockFrequency A, BlockFrequency B, | 
|  | uint64_t EntryFreq) { | 
|  | BranchProbability ThresholdProb(TailDupPlacementPenalty, 100); | 
|  | BlockFrequency Gain = A - B; | 
|  | return (Gain / ThresholdProb).getFrequency() >= EntryFreq; | 
|  | } | 
|  |  | 
|  | /// Check the edge frequencies to see if tail duplication will increase | 
|  | /// fallthroughs. It only makes sense to call this function when | 
|  | /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is | 
|  | /// always locally profitable if we would have picked \p Succ without | 
|  | /// considering duplication. | 
|  | bool MachineBlockPlacement::isProfitableToTailDup( | 
|  | const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
|  | BranchProbability QProb, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
|  | // We need to do a probability calculation to make sure this is profitable. | 
|  | // First: does succ have a successor that post-dominates? This affects the | 
|  | // calculation. The 2 relevant cases are: | 
|  | //    BB         BB | 
|  | //    | \Qout    | \Qout | 
|  | //   P|  C       |P C | 
|  | //    =   C'     =   C' | 
|  | //    |  /Qin    |  /Qin | 
|  | //    | /        | / | 
|  | //    Succ       Succ | 
|  | //    / \        | \  V | 
|  | //  U/   =V      |U \ | 
|  | //  /     \      =   D | 
|  | //  D      E     |  / | 
|  | //               | / | 
|  | //               |/ | 
|  | //               PDom | 
|  | //  '=' : Branch taken for that CFG edge | 
|  | // In the second case, Placing Succ while duplicating it into C prevents the | 
|  | // fallthrough of Succ into either D or PDom, because they now have C as an | 
|  | // unplaced predecessor | 
|  |  | 
|  | // Start by figuring out which case we fall into | 
|  | MachineBasicBlock *PDom = nullptr; | 
|  | SmallVector<MachineBasicBlock *, 4> SuccSuccs; | 
|  | // Only scan the relevant successors | 
|  | auto AdjustedSuccSumProb = | 
|  | collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs); | 
|  | BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ); | 
|  | auto BBFreq = MBFI->getBlockFreq(BB); | 
|  | auto SuccFreq = MBFI->getBlockFreq(Succ); | 
|  | BlockFrequency P = BBFreq * PProb; | 
|  | BlockFrequency Qout = BBFreq * QProb; | 
|  | uint64_t EntryFreq = MBFI->getEntryFreq(); | 
|  | // If there are no more successors, it is profitable to copy, as it strictly | 
|  | // increases fallthrough. | 
|  | if (SuccSuccs.size() == 0) | 
|  | return greaterWithBias(P, Qout, EntryFreq); | 
|  |  | 
|  | auto BestSuccSucc = BranchProbability::getZero(); | 
|  | // Find the PDom or the best Succ if no PDom exists. | 
|  | for (MachineBasicBlock *SuccSucc : SuccSuccs) { | 
|  | auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc); | 
|  | if (Prob > BestSuccSucc) | 
|  | BestSuccSucc = Prob; | 
|  | if (PDom == nullptr) | 
|  | if (MPDT->dominates(SuccSucc, Succ)) { | 
|  | PDom = SuccSucc; | 
|  | break; | 
|  | } | 
|  | } | 
|  | // For the comparisons, we need to know Succ's best incoming edge that isn't | 
|  | // from BB. | 
|  | auto SuccBestPred = BlockFrequency(0); | 
|  | for (MachineBasicBlock *SuccPred : Succ->predecessors()) { | 
|  | if (SuccPred == Succ || SuccPred == BB | 
|  | || BlockToChain[SuccPred] == &Chain | 
|  | || (BlockFilter && !BlockFilter->count(SuccPred))) | 
|  | continue; | 
|  | auto Freq = MBFI->getBlockFreq(SuccPred) | 
|  | * MBPI->getEdgeProbability(SuccPred, Succ); | 
|  | if (Freq > SuccBestPred) | 
|  | SuccBestPred = Freq; | 
|  | } | 
|  | // Qin is Succ's best unplaced incoming edge that isn't BB | 
|  | BlockFrequency Qin = SuccBestPred; | 
|  | // If it doesn't have a post-dominating successor, here is the calculation: | 
|  | //    BB        BB | 
|  | //    | \Qout   |  \ | 
|  | //   P|  C      |   = | 
|  | //    =   C'    |    C | 
|  | //    |  /Qin   |     | | 
|  | //    | /       |     C' (+Succ) | 
|  | //    Succ      Succ /| | 
|  | //    / \       |  \/ | | 
|  | //  U/   =V     |  == | | 
|  | //  /     \     | /  \| | 
|  | //  D      E    D     E | 
|  | //  '=' : Branch taken for that CFG edge | 
|  | //  Cost in the first case is: P + V | 
|  | //  For this calculation, we always assume P > Qout. If Qout > P | 
|  | //  The result of this function will be ignored at the caller. | 
|  | //  Let F = SuccFreq - Qin | 
|  | //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V | 
|  |  | 
|  | if (PDom == nullptr || !Succ->isSuccessor(PDom)) { | 
|  | BranchProbability UProb = BestSuccSucc; | 
|  | BranchProbability VProb = AdjustedSuccSumProb - UProb; | 
|  | BlockFrequency F = SuccFreq - Qin; | 
|  | BlockFrequency V = SuccFreq * VProb; | 
|  | BlockFrequency QinU = std::min(Qin, F) * UProb; | 
|  | BlockFrequency BaseCost = P + V; | 
|  | BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb; | 
|  | return greaterWithBias(BaseCost, DupCost, EntryFreq); | 
|  | } | 
|  | BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom); | 
|  | BranchProbability VProb = AdjustedSuccSumProb - UProb; | 
|  | BlockFrequency U = SuccFreq * UProb; | 
|  | BlockFrequency V = SuccFreq * VProb; | 
|  | BlockFrequency F = SuccFreq - Qin; | 
|  | // If there is a post-dominating successor, here is the calculation: | 
|  | // BB         BB                 BB          BB | 
|  | // | \Qout    |   \               | \Qout     |  \ | 
|  | // |P C       |    =              |P C        |   = | 
|  | // =   C'     |P    C             =   C'      |P   C | 
|  | // |  /Qin    |      |            |  /Qin     |     | | 
|  | // | /        |      C' (+Succ)   | /         |     C' (+Succ) | 
|  | // Succ       Succ  /|            Succ        Succ /| | 
|  | // | \  V     |   \/ |            | \  V      |  \/ | | 
|  | // |U \       |U  /\ =?           |U =        |U /\ | | 
|  | // =   D      = =  =?|            |   D       | =  =| | 
|  | // |  /       |/     D            |  /        |/    D | 
|  | // | /        |     /             | =         |    / | 
|  | // |/         |    /              |/          |   = | 
|  | // Dom         Dom                Dom         Dom | 
|  | //  '=' : Branch taken for that CFG edge | 
|  | // The cost for taken branches in the first case is P + U | 
|  | // Let F = SuccFreq - Qin | 
|  | // The cost in the second case (assuming independence), given the layout: | 
|  | // BB, Succ, (C+Succ), D, Dom or the layout: | 
|  | // BB, Succ, D, Dom, (C+Succ) | 
|  | // is Qout + max(F, Qin) * U + min(F, Qin) | 
|  | // compare P + U vs Qout + P * U + Qin. | 
|  | // | 
|  | // The 3rd and 4th cases cover when Dom would be chosen to follow Succ. | 
|  | // | 
|  | // For the 3rd case, the cost is P + 2 * V | 
|  | // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V | 
|  | // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V | 
|  | if (UProb > AdjustedSuccSumProb / 2 && | 
|  | !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb, | 
|  | Chain, BlockFilter)) | 
|  | // Cases 3 & 4 | 
|  | return greaterWithBias( | 
|  | (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb), | 
|  | EntryFreq); | 
|  | // Cases 1 & 2 | 
|  | return greaterWithBias((P + U), | 
|  | (Qout + std::min(Qin, F) * AdjustedSuccSumProb + | 
|  | std::max(Qin, F) * UProb), | 
|  | EntryFreq); | 
|  | } | 
|  |  | 
|  | /// Check for a trellis layout. \p BB is the upper part of a trellis if its | 
|  | /// successors form the lower part of a trellis. A successor set S forms the | 
|  | /// lower part of a trellis if all of the predecessors of S are either in S or | 
|  | /// have all of S as successors. We ignore trellises where BB doesn't have 2 | 
|  | /// successors because for fewer than 2, it's trivial, and for 3 or greater they | 
|  | /// are very uncommon and complex to compute optimally. Allowing edges within S | 
|  | /// is not strictly a trellis, but the same algorithm works, so we allow it. | 
|  | bool MachineBlockPlacement::isTrellis( | 
|  | const MachineBasicBlock *BB, | 
|  | const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
|  | // Technically BB could form a trellis with branching factor higher than 2. | 
|  | // But that's extremely uncommon. | 
|  | if (BB->succ_size() != 2 || ViableSuccs.size() != 2) | 
|  | return false; | 
|  |  | 
|  | SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(), | 
|  | BB->succ_end()); | 
|  | // To avoid reviewing the same predecessors twice. | 
|  | SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds; | 
|  |  | 
|  | for (MachineBasicBlock *Succ : ViableSuccs) { | 
|  | int PredCount = 0; | 
|  | for (auto SuccPred : Succ->predecessors()) { | 
|  | // Allow triangle successors, but don't count them. | 
|  | if (Successors.count(SuccPred)) { | 
|  | // Make sure that it is actually a triangle. | 
|  | for (MachineBasicBlock *CheckSucc : SuccPred->successors()) | 
|  | if (!Successors.count(CheckSucc)) | 
|  | return false; | 
|  | continue; | 
|  | } | 
|  | const BlockChain *PredChain = BlockToChain[SuccPred]; | 
|  | if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) || | 
|  | PredChain == &Chain || PredChain == BlockToChain[Succ]) | 
|  | continue; | 
|  | ++PredCount; | 
|  | // Perform the successor check only once. | 
|  | if (!SeenPreds.insert(SuccPred).second) | 
|  | continue; | 
|  | if (!hasSameSuccessors(*SuccPred, Successors)) | 
|  | return false; | 
|  | } | 
|  | // If one of the successors has only BB as a predecessor, it is not a | 
|  | // trellis. | 
|  | if (PredCount < 1) | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /// Pick the highest total weight pair of edges that can both be laid out. | 
|  | /// The edges in \p Edges[0] are assumed to have a different destination than | 
|  | /// the edges in \p Edges[1]. Simple counting shows that the best pair is either | 
|  | /// the individual highest weight edges to the 2 different destinations, or in | 
|  | /// case of a conflict, one of them should be replaced with a 2nd best edge. | 
|  | std::pair<MachineBlockPlacement::WeightedEdge, | 
|  | MachineBlockPlacement::WeightedEdge> | 
|  | MachineBlockPlacement::getBestNonConflictingEdges( | 
|  | const MachineBasicBlock *BB, | 
|  | MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>> | 
|  | Edges) { | 
|  | // Sort the edges, and then for each successor, find the best incoming | 
|  | // predecessor. If the best incoming predecessors aren't the same, | 
|  | // then that is clearly the best layout. If there is a conflict, one of the | 
|  | // successors will have to fallthrough from the second best predecessor. We | 
|  | // compare which combination is better overall. | 
|  |  | 
|  | // Sort for highest frequency. | 
|  | auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; }; | 
|  |  | 
|  | std::stable_sort(Edges[0].begin(), Edges[0].end(), Cmp); | 
|  | std::stable_sort(Edges[1].begin(), Edges[1].end(), Cmp); | 
|  | auto BestA = Edges[0].begin(); | 
|  | auto BestB = Edges[1].begin(); | 
|  | // Arrange for the correct answer to be in BestA and BestB | 
|  | // If the 2 best edges don't conflict, the answer is already there. | 
|  | if (BestA->Src == BestB->Src) { | 
|  | // Compare the total fallthrough of (Best + Second Best) for both pairs | 
|  | auto SecondBestA = std::next(BestA); | 
|  | auto SecondBestB = std::next(BestB); | 
|  | BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight; | 
|  | BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight; | 
|  | if (BestAScore < BestBScore) | 
|  | BestA = SecondBestA; | 
|  | else | 
|  | BestB = SecondBestB; | 
|  | } | 
|  | // Arrange for the BB edge to be in BestA if it exists. | 
|  | if (BestB->Src == BB) | 
|  | std::swap(BestA, BestB); | 
|  | return std::make_pair(*BestA, *BestB); | 
|  | } | 
|  |  | 
|  | /// Get the best successor from \p BB based on \p BB being part of a trellis. | 
|  | /// We only handle trellises with 2 successors, so the algorithm is | 
|  | /// straightforward: Find the best pair of edges that don't conflict. We find | 
|  | /// the best incoming edge for each successor in the trellis. If those conflict, | 
|  | /// we consider which of them should be replaced with the second best. | 
|  | /// Upon return the two best edges will be in \p BestEdges. If one of the edges | 
|  | /// comes from \p BB, it will be in \p BestEdges[0] | 
|  | MachineBlockPlacement::BlockAndTailDupResult | 
|  | MachineBlockPlacement::getBestTrellisSuccessor( | 
|  | const MachineBasicBlock *BB, | 
|  | const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
|  | BranchProbability AdjustedSumProb, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter) { | 
|  |  | 
|  | BlockAndTailDupResult Result = {nullptr, false}; | 
|  | SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), | 
|  | BB->succ_end()); | 
|  |  | 
|  | // We assume size 2 because it's common. For general n, we would have to do | 
|  | // the Hungarian algorithm, but it's not worth the complexity because more | 
|  | // than 2 successors is fairly uncommon, and a trellis even more so. | 
|  | if (Successors.size() != 2 || ViableSuccs.size() != 2) | 
|  | return Result; | 
|  |  | 
|  | // Collect the edge frequencies of all edges that form the trellis. | 
|  | SmallVector<WeightedEdge, 8> Edges[2]; | 
|  | int SuccIndex = 0; | 
|  | for (auto Succ : ViableSuccs) { | 
|  | for (MachineBasicBlock *SuccPred : Succ->predecessors()) { | 
|  | // Skip any placed predecessors that are not BB | 
|  | if (SuccPred != BB) | 
|  | if ((BlockFilter && !BlockFilter->count(SuccPred)) || | 
|  | BlockToChain[SuccPred] == &Chain || | 
|  | BlockToChain[SuccPred] == BlockToChain[Succ]) | 
|  | continue; | 
|  | BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) * | 
|  | MBPI->getEdgeProbability(SuccPred, Succ); | 
|  | Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); | 
|  | } | 
|  | ++SuccIndex; | 
|  | } | 
|  |  | 
|  | // Pick the best combination of 2 edges from all the edges in the trellis. | 
|  | WeightedEdge BestA, BestB; | 
|  | std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges); | 
|  |  | 
|  | if (BestA.Src != BB) { | 
|  | // If we have a trellis, and BB doesn't have the best fallthrough edges, | 
|  | // we shouldn't choose any successor. We've already looked and there's a | 
|  | // better fallthrough edge for all the successors. | 
|  | DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n"); | 
|  | return Result; | 
|  | } | 
|  |  | 
|  | // Did we pick the triangle edge? If tail-duplication is profitable, do | 
|  | // that instead. Otherwise merge the triangle edge now while we know it is | 
|  | // optimal. | 
|  | if (BestA.Dest == BestB.Src) { | 
|  | // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2 | 
|  | // would be better. | 
|  | MachineBasicBlock *Succ1 = BestA.Dest; | 
|  | MachineBasicBlock *Succ2 = BestB.Dest; | 
|  | // Check to see if tail-duplication would be profitable. | 
|  | if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) && | 
|  | canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) && | 
|  | isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1), | 
|  | Chain, BlockFilter)) { | 
|  | DEBUG(BranchProbability Succ2Prob = getAdjustedProbability( | 
|  | MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb); | 
|  | dbgs() << "    Selected: " << getBlockName(Succ2) | 
|  | << ", probability: " << Succ2Prob << " (Tail Duplicate)\n"); | 
|  | Result.BB = Succ2; | 
|  | Result.ShouldTailDup = true; | 
|  | return Result; | 
|  | } | 
|  | } | 
|  | // We have already computed the optimal edge for the other side of the | 
|  | // trellis. | 
|  | ComputedEdges[BestB.Src] = { BestB.Dest, false }; | 
|  |  | 
|  | auto TrellisSucc = BestA.Dest; | 
|  | DEBUG(BranchProbability SuccProb = getAdjustedProbability( | 
|  | MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb); | 
|  | dbgs() << "    Selected: " << getBlockName(TrellisSucc) | 
|  | << ", probability: " << SuccProb << " (Trellis)\n"); | 
|  | Result.BB = TrellisSucc; | 
|  | return Result; | 
|  | } | 
|  |  | 
|  | /// When the option allowTailDupPlacement() is on, this method checks if the | 
|  | /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated | 
|  | /// into all of its unplaced, unfiltered predecessors, that are not BB. | 
|  | bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( | 
|  | const MachineBasicBlock *BB, MachineBasicBlock *Succ, | 
|  | const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
|  | if (!shouldTailDuplicate(Succ)) | 
|  | return false; | 
|  |  | 
|  | // For CFG checking. | 
|  | SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), | 
|  | BB->succ_end()); | 
|  | for (MachineBasicBlock *Pred : Succ->predecessors()) { | 
|  | // Make sure all unplaced and unfiltered predecessors can be | 
|  | // tail-duplicated into. | 
|  | // Skip any blocks that are already placed or not in this loop. | 
|  | if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred)) | 
|  | || BlockToChain[Pred] == &Chain) | 
|  | continue; | 
|  | if (!TailDup.canTailDuplicate(Succ, Pred)) { | 
|  | if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors)) | 
|  | // This will result in a trellis after tail duplication, so we don't | 
|  | // need to copy Succ into this predecessor. In the presence | 
|  | // of a trellis tail duplication can continue to be profitable. | 
|  | // For example: | 
|  | // A            A | 
|  | // |\           |\ | 
|  | // | \          | \ | 
|  | // |  C         |  C+BB | 
|  | // | /          |  | | 
|  | // |/           |  | | 
|  | // BB    =>     BB | | 
|  | // |\           |\/| | 
|  | // | \          |/\| | 
|  | // |  D         |  D | 
|  | // | /          | / | 
|  | // |/           |/ | 
|  | // Succ         Succ | 
|  | // | 
|  | // After BB was duplicated into C, the layout looks like the one on the | 
|  | // right. BB and C now have the same successors. When considering | 
|  | // whether Succ can be duplicated into all its unplaced predecessors, we | 
|  | // ignore C. | 
|  | // We can do this because C already has a profitable fallthrough, namely | 
|  | // D. TODO(iteratee): ignore sufficiently cold predecessors for | 
|  | // duplication and for this test. | 
|  | // | 
|  | // This allows trellises to be laid out in 2 separate chains | 
|  | // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic | 
|  | // because it allows the creation of 2 fallthrough paths with links | 
|  | // between them, and we correctly identify the best layout for these | 
|  | // CFGs. We want to extend trellises that the user created in addition | 
|  | // to trellises created by tail-duplication, so we just look for the | 
|  | // CFG. | 
|  | continue; | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /// Find chains of triangles where we believe it would be profitable to | 
|  | /// tail-duplicate them all, but a local analysis would not find them. | 
|  | /// There are 3 ways this can be profitable: | 
|  | /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with | 
|  | ///    longer chains) | 
|  | /// 2) The chains are statically correlated. Branch probabilities have a very | 
|  | ///    U-shaped distribution. | 
|  | ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805] | 
|  | ///    If the branches in a chain are likely to be from the same side of the | 
|  | ///    distribution as their predecessor, but are independent at runtime, this | 
|  | ///    transformation is profitable. (Because the cost of being wrong is a small | 
|  | ///    fixed cost, unlike the standard triangle layout where the cost of being | 
|  | ///    wrong scales with the # of triangles.) | 
|  | /// 3) The chains are dynamically correlated. If the probability that a previous | 
|  | ///    branch was taken positively influences whether the next branch will be | 
|  | ///    taken | 
|  | /// We believe that 2 and 3 are common enough to justify the small margin in 1. | 
|  | void MachineBlockPlacement::precomputeTriangleChains() { | 
|  | struct TriangleChain { | 
|  | std::vector<MachineBasicBlock *> Edges; | 
|  |  | 
|  | TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst) | 
|  | : Edges({src, dst}) {} | 
|  |  | 
|  | void append(MachineBasicBlock *dst) { | 
|  | assert(getKey()->isSuccessor(dst) && | 
|  | "Attempting to append a block that is not a successor."); | 
|  | Edges.push_back(dst); | 
|  | } | 
|  |  | 
|  | unsigned count() const { return Edges.size() - 1; } | 
|  |  | 
|  | MachineBasicBlock *getKey() const { | 
|  | return Edges.back(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | if (TriangleChainCount == 0) | 
|  | return; | 
|  |  | 
|  | DEBUG(dbgs() << "Pre-computing triangle chains.\n"); | 
|  | // Map from last block to the chain that contains it. This allows us to extend | 
|  | // chains as we find new triangles. | 
|  | DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap; | 
|  | for (MachineBasicBlock &BB : *F) { | 
|  | // If BB doesn't have 2 successors, it doesn't start a triangle. | 
|  | if (BB.succ_size() != 2) | 
|  | continue; | 
|  | MachineBasicBlock *PDom = nullptr; | 
|  | for (MachineBasicBlock *Succ : BB.successors()) { | 
|  | if (!MPDT->dominates(Succ, &BB)) | 
|  | continue; | 
|  | PDom = Succ; | 
|  | break; | 
|  | } | 
|  | // If BB doesn't have a post-dominating successor, it doesn't form a | 
|  | // triangle. | 
|  | if (PDom == nullptr) | 
|  | continue; | 
|  | // If PDom has a hint that it is low probability, skip this triangle. | 
|  | if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100)) | 
|  | continue; | 
|  | // If PDom isn't eligible for duplication, this isn't the kind of triangle | 
|  | // we're looking for. | 
|  | if (!shouldTailDuplicate(PDom)) | 
|  | continue; | 
|  | bool CanTailDuplicate = true; | 
|  | // If PDom can't tail-duplicate into it's non-BB predecessors, then this | 
|  | // isn't the kind of triangle we're looking for. | 
|  | for (MachineBasicBlock* Pred : PDom->predecessors()) { | 
|  | if (Pred == &BB) | 
|  | continue; | 
|  | if (!TailDup.canTailDuplicate(PDom, Pred)) { | 
|  | CanTailDuplicate = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | // If we can't tail-duplicate PDom to its predecessors, then skip this | 
|  | // triangle. | 
|  | if (!CanTailDuplicate) | 
|  | continue; | 
|  |  | 
|  | // Now we have an interesting triangle. Insert it if it's not part of an | 
|  | // existing chain. | 
|  | // Note: This cannot be replaced with a call insert() or emplace() because | 
|  | // the find key is BB, but the insert/emplace key is PDom. | 
|  | auto Found = TriangleChainMap.find(&BB); | 
|  | // If it is, remove the chain from the map, grow it, and put it back in the | 
|  | // map with the end as the new key. | 
|  | if (Found != TriangleChainMap.end()) { | 
|  | TriangleChain Chain = std::move(Found->second); | 
|  | TriangleChainMap.erase(Found); | 
|  | Chain.append(PDom); | 
|  | TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain))); | 
|  | } else { | 
|  | auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom); | 
|  | assert(InsertResult.second && "Block seen twice."); | 
|  | (void)InsertResult; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Iterating over a DenseMap is safe here, because the only thing in the body | 
|  | // of the loop is inserting into another DenseMap (ComputedEdges). | 
|  | // ComputedEdges is never iterated, so this doesn't lead to non-determinism. | 
|  | for (auto &ChainPair : TriangleChainMap) { | 
|  | TriangleChain &Chain = ChainPair.second; | 
|  | // Benchmarking has shown that due to branch correlation duplicating 2 or | 
|  | // more triangles is profitable, despite the calculations assuming | 
|  | // independence. | 
|  | if (Chain.count() < TriangleChainCount) | 
|  | continue; | 
|  | MachineBasicBlock *dst = Chain.Edges.back(); | 
|  | Chain.Edges.pop_back(); | 
|  | for (MachineBasicBlock *src : reverse(Chain.Edges)) { | 
|  | DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->" << | 
|  | getBlockName(dst) << " as pre-computed based on triangles.\n"); | 
|  |  | 
|  | auto InsertResult = ComputedEdges.insert({src, {dst, true}}); | 
|  | assert(InsertResult.second && "Block seen twice."); | 
|  | (void)InsertResult; | 
|  |  | 
|  | dst = src; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // When profile is not present, return the StaticLikelyProb. | 
|  | // When profile is available, we need to handle the triangle-shape CFG. | 
|  | static BranchProbability getLayoutSuccessorProbThreshold( | 
|  | const MachineBasicBlock *BB) { | 
|  | if (!BB->getParent()->getFunction().hasProfileData()) | 
|  | return BranchProbability(StaticLikelyProb, 100); | 
|  | if (BB->succ_size() == 2) { | 
|  | const MachineBasicBlock *Succ1 = *BB->succ_begin(); | 
|  | const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); | 
|  | if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) { | 
|  | /* See case 1 below for the cost analysis. For BB->Succ to | 
|  | * be taken with smaller cost, the following needs to hold: | 
|  | *   Prob(BB->Succ) > 2 * Prob(BB->Pred) | 
|  | *   So the threshold T in the calculation below | 
|  | *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred) | 
|  | *   So T / (1 - T) = 2, Yielding T = 2/3 | 
|  | * Also adding user specified branch bias, we have | 
|  | *   T = (2/3)*(ProfileLikelyProb/50) | 
|  | *     = (2*ProfileLikelyProb)/150) | 
|  | */ | 
|  | return BranchProbability(2 * ProfileLikelyProb, 150); | 
|  | } | 
|  | } | 
|  | return BranchProbability(ProfileLikelyProb, 100); | 
|  | } | 
|  |  | 
|  | /// Checks to see if the layout candidate block \p Succ has a better layout | 
|  | /// predecessor than \c BB. If yes, returns true. | 
|  | /// \p SuccProb: The probability adjusted for only remaining blocks. | 
|  | ///   Only used for logging | 
|  | /// \p RealSuccProb: The un-adjusted probability. | 
|  | /// \p Chain: The chain that BB belongs to and Succ is being considered for. | 
|  | /// \p BlockFilter: if non-null, the set of blocks that make up the loop being | 
|  | ///    considered | 
|  | bool MachineBlockPlacement::hasBetterLayoutPredecessor( | 
|  | const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
|  | const BlockChain &SuccChain, BranchProbability SuccProb, | 
|  | BranchProbability RealSuccProb, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter) { | 
|  |  | 
|  | // There isn't a better layout when there are no unscheduled predecessors. | 
|  | if (SuccChain.UnscheduledPredecessors == 0) | 
|  | return false; | 
|  |  | 
|  | // There are two basic scenarios here: | 
|  | // ------------------------------------- | 
|  | // Case 1: triangular shape CFG (if-then): | 
|  | //     BB | 
|  | //     | \ | 
|  | //     |  \ | 
|  | //     |   Pred | 
|  | //     |   / | 
|  | //     Succ | 
|  | // In this case, we are evaluating whether to select edge -> Succ, e.g. | 
|  | // set Succ as the layout successor of BB. Picking Succ as BB's | 
|  | // successor breaks the CFG constraints (FIXME: define these constraints). | 
|  | // With this layout, Pred BB | 
|  | // is forced to be outlined, so the overall cost will be cost of the | 
|  | // branch taken from BB to Pred, plus the cost of back taken branch | 
|  | // from Pred to Succ, as well as the additional cost associated | 
|  | // with the needed unconditional jump instruction from Pred To Succ. | 
|  |  | 
|  | // The cost of the topological order layout is the taken branch cost | 
|  | // from BB to Succ, so to make BB->Succ a viable candidate, the following | 
|  | // must hold: | 
|  | //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost | 
|  | //      < freq(BB->Succ) *  taken_branch_cost. | 
|  | // Ignoring unconditional jump cost, we get | 
|  | //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e., | 
|  | //    prob(BB->Succ) > 2 * prob(BB->Pred) | 
|  | // | 
|  | // When real profile data is available, we can precisely compute the | 
|  | // probability threshold that is needed for edge BB->Succ to be considered. | 
|  | // Without profile data, the heuristic requires the branch bias to be | 
|  | // a lot larger to make sure the signal is very strong (e.g. 80% default). | 
|  | // ----------------------------------------------------------------- | 
|  | // Case 2: diamond like CFG (if-then-else): | 
|  | //     S | 
|  | //    / \ | 
|  | //   |   \ | 
|  | //  BB    Pred | 
|  | //   \    / | 
|  | //    Succ | 
|  | //    .. | 
|  | // | 
|  | // The current block is BB and edge BB->Succ is now being evaluated. | 
|  | // Note that edge S->BB was previously already selected because | 
|  | // prob(S->BB) > prob(S->Pred). | 
|  | // At this point, 2 blocks can be placed after BB: Pred or Succ. If we | 
|  | // choose Pred, we will have a topological ordering as shown on the left | 
|  | // in the picture below. If we choose Succ, we have the solution as shown | 
|  | // on the right: | 
|  | // | 
|  | //   topo-order: | 
|  | // | 
|  | //       S-----                             ---S | 
|  | //       |    |                             |  | | 
|  | //    ---BB   |                             |  BB | 
|  | //    |       |                             |  | | 
|  | //    |  Pred--                             |  Succ-- | 
|  | //    |  |                                  |       | | 
|  | //    ---Succ                               ---Pred-- | 
|  | // | 
|  | // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred) | 
|  | //      = freq(S->Pred) + freq(S->BB) | 
|  | // | 
|  | // If we have profile data (i.e, branch probabilities can be trusted), the | 
|  | // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 * | 
|  | // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB). | 
|  | // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which | 
|  | // means the cost of topological order is greater. | 
|  | // When profile data is not available, however, we need to be more | 
|  | // conservative. If the branch prediction is wrong, breaking the topo-order | 
|  | // will actually yield a layout with large cost. For this reason, we need | 
|  | // strong biased branch at block S with Prob(S->BB) in order to select | 
|  | // BB->Succ. This is equivalent to looking the CFG backward with backward | 
|  | // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without | 
|  | // profile data). | 
|  | // -------------------------------------------------------------------------- | 
|  | // Case 3: forked diamond | 
|  | //       S | 
|  | //      / \ | 
|  | //     /   \ | 
|  | //   BB    Pred | 
|  | //   | \   / | | 
|  | //   |  \ /  | | 
|  | //   |   X   | | 
|  | //   |  / \  | | 
|  | //   | /   \ | | 
|  | //   S1     S2 | 
|  | // | 
|  | // The current block is BB and edge BB->S1 is now being evaluated. | 
|  | // As above S->BB was already selected because | 
|  | // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2). | 
|  | // | 
|  | // topo-order: | 
|  | // | 
|  | //     S-------|                     ---S | 
|  | //     |       |                     |  | | 
|  | //  ---BB      |                     |  BB | 
|  | //  |          |                     |  | | 
|  | //  |  Pred----|                     |  S1---- | 
|  | //  |  |                             |       | | 
|  | //  --(S1 or S2)                     ---Pred-- | 
|  | //                                        | | 
|  | //                                       S2 | 
|  | // | 
|  | // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2) | 
|  | //    + min(freq(Pred->S1), freq(Pred->S2)) | 
|  | // Non-topo-order cost: | 
|  | // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2). | 
|  | // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2)) | 
|  | // is 0. Then the non topo layout is better when | 
|  | // freq(S->Pred) < freq(BB->S1). | 
|  | // This is exactly what is checked below. | 
|  | // Note there are other shapes that apply (Pred may not be a single block, | 
|  | // but they all fit this general pattern.) | 
|  | BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB); | 
|  |  | 
|  | // Make sure that a hot successor doesn't have a globally more | 
|  | // important predecessor. | 
|  | BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb; | 
|  | bool BadCFGConflict = false; | 
|  |  | 
|  | for (MachineBasicBlock *Pred : Succ->predecessors()) { | 
|  | if (Pred == Succ || BlockToChain[Pred] == &SuccChain || | 
|  | (BlockFilter && !BlockFilter->count(Pred)) || | 
|  | BlockToChain[Pred] == &Chain || | 
|  | // This check is redundant except for look ahead. This function is | 
|  | // called for lookahead by isProfitableToTailDup when BB hasn't been | 
|  | // placed yet. | 
|  | (Pred == BB)) | 
|  | continue; | 
|  | // Do backward checking. | 
|  | // For all cases above, we need a backward checking to filter out edges that | 
|  | // are not 'strongly' biased. | 
|  | // BB  Pred | 
|  | //  \ / | 
|  | //  Succ | 
|  | // We select edge BB->Succ if | 
|  | //      freq(BB->Succ) > freq(Succ) * HotProb | 
|  | //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) * | 
|  | //      HotProb | 
|  | //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb | 
|  | // Case 1 is covered too, because the first equation reduces to: | 
|  | // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle) | 
|  | BlockFrequency PredEdgeFreq = | 
|  | MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ); | 
|  | if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) { | 
|  | BadCFGConflict = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (BadCFGConflict) { | 
|  | DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> " << SuccProb | 
|  | << " (prob) (non-cold CFG conflict)\n"); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /// \brief Select the best successor for a block. | 
|  | /// | 
|  | /// This looks across all successors of a particular block and attempts to | 
|  | /// select the "best" one to be the layout successor. It only considers direct | 
|  | /// successors which also pass the block filter. It will attempt to avoid | 
|  | /// breaking CFG structure, but cave and break such structures in the case of | 
|  | /// very hot successor edges. | 
|  | /// | 
|  | /// \returns The best successor block found, or null if none are viable, along | 
|  | /// with a boolean indicating if tail duplication is necessary. | 
|  | MachineBlockPlacement::BlockAndTailDupResult | 
|  | MachineBlockPlacement::selectBestSuccessor( | 
|  | const MachineBasicBlock *BB, const BlockChain &Chain, | 
|  | const BlockFilterSet *BlockFilter) { | 
|  | const BranchProbability HotProb(StaticLikelyProb, 100); | 
|  |  | 
|  | BlockAndTailDupResult BestSucc = { nullptr, false }; | 
|  | auto BestProb = BranchProbability::getZero(); | 
|  |  | 
|  | SmallVector<MachineBasicBlock *, 4> Successors; | 
|  | auto AdjustedSumProb = | 
|  | collectViableSuccessors(BB, Chain, BlockFilter, Successors); | 
|  |  | 
|  | DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB) << "\n"); | 
|  |  | 
|  | // if we already precomputed the best successor for BB, return that if still | 
|  | // applicable. | 
|  | auto FoundEdge = ComputedEdges.find(BB); | 
|  | if (FoundEdge != ComputedEdges.end()) { | 
|  | MachineBasicBlock *Succ = FoundEdge->second.BB; | 
|  | ComputedEdges.erase(FoundEdge); | 
|  | BlockChain *SuccChain = BlockToChain[Succ]; | 
|  | if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) && | 
|  | SuccChain != &Chain && Succ == *SuccChain->begin()) | 
|  | return FoundEdge->second; | 
|  | } | 
|  |  | 
|  | // if BB is part of a trellis, Use the trellis to determine the optimal | 
|  | // fallthrough edges | 
|  | if (isTrellis(BB, Successors, Chain, BlockFilter)) | 
|  | return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain, | 
|  | BlockFilter); | 
|  |  | 
|  | // For blocks with CFG violations, we may be able to lay them out anyway with | 
|  | // tail-duplication. We keep this vector so we can perform the probability | 
|  | // calculations the minimum number of times. | 
|  | SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4> | 
|  | DupCandidates; | 
|  | for (MachineBasicBlock *Succ : Successors) { | 
|  | auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ); | 
|  | BranchProbability SuccProb = | 
|  | getAdjustedProbability(RealSuccProb, AdjustedSumProb); | 
|  |  | 
|  | BlockChain &SuccChain = *BlockToChain[Succ]; | 
|  | // Skip the edge \c BB->Succ if block \c Succ has a better layout | 
|  | // predecessor that yields lower global cost. | 
|  | if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb, | 
|  | Chain, BlockFilter)) { | 
|  | // If tail duplication would make Succ profitable, place it. | 
|  | if (allowTailDupPlacement() && shouldTailDuplicate(Succ)) | 
|  | DupCandidates.push_back(std::make_tuple(SuccProb, Succ)); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | DEBUG( | 
|  | dbgs() << "    Candidate: " << getBlockName(Succ) << ", probability: " | 
|  | << SuccProb | 
|  | << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "") | 
|  | << "\n"); | 
|  |  | 
|  | if (BestSucc.BB && BestProb >= SuccProb) { | 
|  | DEBUG(dbgs() << "    Not the best candidate, continuing\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "    Setting it as best candidate\n"); | 
|  | BestSucc.BB = Succ; | 
|  | BestProb = SuccProb; | 
|  | } | 
|  | // Handle the tail duplication candidates in order of decreasing probability. | 
|  | // Stop at the first one that is profitable. Also stop if they are less | 
|  | // profitable than BestSucc. Position is important because we preserve it and | 
|  | // prefer first best match. Here we aren't comparing in order, so we capture | 
|  | // the position instead. | 
|  | if (DupCandidates.size() != 0) { | 
|  | auto cmp = | 
|  | [](const std::tuple<BranchProbability, MachineBasicBlock *> &a, | 
|  | const std::tuple<BranchProbability, MachineBasicBlock *> &b) { | 
|  | return std::get<0>(a) > std::get<0>(b); | 
|  | }; | 
|  | std::stable_sort(DupCandidates.begin(), DupCandidates.end(), cmp); | 
|  | } | 
|  | for(auto &Tup : DupCandidates) { | 
|  | BranchProbability DupProb; | 
|  | MachineBasicBlock *Succ; | 
|  | std::tie(DupProb, Succ) = Tup; | 
|  | if (DupProb < BestProb) | 
|  | break; | 
|  | if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter) | 
|  | && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) { | 
|  | DEBUG( | 
|  | dbgs() << "    Candidate: " << getBlockName(Succ) << ", probability: " | 
|  | << DupProb | 
|  | << " (Tail Duplicate)\n"); | 
|  | BestSucc.BB = Succ; | 
|  | BestSucc.ShouldTailDup = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (BestSucc.BB) | 
|  | DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n"); | 
|  |  | 
|  | return BestSucc; | 
|  | } | 
|  |  | 
|  | /// \brief Select the best block from a worklist. | 
|  | /// | 
|  | /// This looks through the provided worklist as a list of candidate basic | 
|  | /// blocks and select the most profitable one to place. The definition of | 
|  | /// profitable only really makes sense in the context of a loop. This returns | 
|  | /// the most frequently visited block in the worklist, which in the case of | 
|  | /// a loop, is the one most desirable to be physically close to the rest of the | 
|  | /// loop body in order to improve i-cache behavior. | 
|  | /// | 
|  | /// \returns The best block found, or null if none are viable. | 
|  | MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( | 
|  | const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { | 
|  | // Once we need to walk the worklist looking for a candidate, cleanup the | 
|  | // worklist of already placed entries. | 
|  | // FIXME: If this shows up on profiles, it could be folded (at the cost of | 
|  | // some code complexity) into the loop below. | 
|  | WorkList.erase(llvm::remove_if(WorkList, | 
|  | [&](MachineBasicBlock *BB) { | 
|  | return BlockToChain.lookup(BB) == &Chain; | 
|  | }), | 
|  | WorkList.end()); | 
|  |  | 
|  | if (WorkList.empty()) | 
|  | return nullptr; | 
|  |  | 
|  | bool IsEHPad = WorkList[0]->isEHPad(); | 
|  |  | 
|  | MachineBasicBlock *BestBlock = nullptr; | 
|  | BlockFrequency BestFreq; | 
|  | for (MachineBasicBlock *MBB : WorkList) { | 
|  | assert(MBB->isEHPad() == IsEHPad && | 
|  | "EHPad mismatch between block and work list."); | 
|  |  | 
|  | BlockChain &SuccChain = *BlockToChain[MBB]; | 
|  | if (&SuccChain == &Chain) | 
|  | continue; | 
|  |  | 
|  | assert(SuccChain.UnscheduledPredecessors == 0 && | 
|  | "Found CFG-violating block"); | 
|  |  | 
|  | BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB); | 
|  | DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> "; | 
|  | MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n"); | 
|  |  | 
|  | // For ehpad, we layout the least probable first as to avoid jumping back | 
|  | // from least probable landingpads to more probable ones. | 
|  | // | 
|  | // FIXME: Using probability is probably (!) not the best way to achieve | 
|  | // this. We should probably have a more principled approach to layout | 
|  | // cleanup code. | 
|  | // | 
|  | // The goal is to get: | 
|  | // | 
|  | //                 +--------------------------+ | 
|  | //                 |                          V | 
|  | // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume | 
|  | // | 
|  | // Rather than: | 
|  | // | 
|  | //                 +-------------------------------------+ | 
|  | //                 V                                     | | 
|  | // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup | 
|  | if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq))) | 
|  | continue; | 
|  |  | 
|  | BestBlock = MBB; | 
|  | BestFreq = CandidateFreq; | 
|  | } | 
|  |  | 
|  | return BestBlock; | 
|  | } | 
|  |  | 
|  | /// \brief Retrieve the first unplaced basic block. | 
|  | /// | 
|  | /// This routine is called when we are unable to use the CFG to walk through | 
|  | /// all of the basic blocks and form a chain due to unnatural loops in the CFG. | 
|  | /// We walk through the function's blocks in order, starting from the | 
|  | /// LastUnplacedBlockIt. We update this iterator on each call to avoid | 
|  | /// re-scanning the entire sequence on repeated calls to this routine. | 
|  | MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( | 
|  | const BlockChain &PlacedChain, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt, | 
|  | const BlockFilterSet *BlockFilter) { | 
|  | for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E; | 
|  | ++I) { | 
|  | if (BlockFilter && !BlockFilter->count(&*I)) | 
|  | continue; | 
|  | if (BlockToChain[&*I] != &PlacedChain) { | 
|  | PrevUnplacedBlockIt = I; | 
|  | // Now select the head of the chain to which the unplaced block belongs | 
|  | // as the block to place. This will force the entire chain to be placed, | 
|  | // and satisfies the requirements of merging chains. | 
|  | return *BlockToChain[&*I]->begin(); | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void MachineBlockPlacement::fillWorkLists( | 
|  | const MachineBasicBlock *MBB, | 
|  | SmallPtrSetImpl<BlockChain *> &UpdatedPreds, | 
|  | const BlockFilterSet *BlockFilter = nullptr) { | 
|  | BlockChain &Chain = *BlockToChain[MBB]; | 
|  | if (!UpdatedPreds.insert(&Chain).second) | 
|  | return; | 
|  |  | 
|  | assert( | 
|  | Chain.UnscheduledPredecessors == 0 && | 
|  | "Attempting to place block with unscheduled predecessors in worklist."); | 
|  | for (MachineBasicBlock *ChainBB : Chain) { | 
|  | assert(BlockToChain[ChainBB] == &Chain && | 
|  | "Block in chain doesn't match BlockToChain map."); | 
|  | for (MachineBasicBlock *Pred : ChainBB->predecessors()) { | 
|  | if (BlockFilter && !BlockFilter->count(Pred)) | 
|  | continue; | 
|  | if (BlockToChain[Pred] == &Chain) | 
|  | continue; | 
|  | ++Chain.UnscheduledPredecessors; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (Chain.UnscheduledPredecessors != 0) | 
|  | return; | 
|  |  | 
|  | MachineBasicBlock *BB = *Chain.begin(); | 
|  | if (BB->isEHPad()) | 
|  | EHPadWorkList.push_back(BB); | 
|  | else | 
|  | BlockWorkList.push_back(BB); | 
|  | } | 
|  |  | 
|  | void MachineBlockPlacement::buildChain( | 
|  | const MachineBasicBlock *HeadBB, BlockChain &Chain, | 
|  | BlockFilterSet *BlockFilter) { | 
|  | assert(HeadBB && "BB must not be null.\n"); | 
|  | assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n"); | 
|  | MachineFunction::iterator PrevUnplacedBlockIt = F->begin(); | 
|  |  | 
|  | const MachineBasicBlock *LoopHeaderBB = HeadBB; | 
|  | markChainSuccessors(Chain, LoopHeaderBB, BlockFilter); | 
|  | MachineBasicBlock *BB = *std::prev(Chain.end()); | 
|  | while (true) { | 
|  | assert(BB && "null block found at end of chain in loop."); | 
|  | assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop."); | 
|  | assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain."); | 
|  |  | 
|  |  | 
|  | // Look for the best viable successor if there is one to place immediately | 
|  | // after this block. | 
|  | auto Result = selectBestSuccessor(BB, Chain, BlockFilter); | 
|  | MachineBasicBlock* BestSucc = Result.BB; | 
|  | bool ShouldTailDup = Result.ShouldTailDup; | 
|  | if (allowTailDupPlacement()) | 
|  | ShouldTailDup |= (BestSucc && shouldTailDuplicate(BestSucc)); | 
|  |  | 
|  | // If an immediate successor isn't available, look for the best viable | 
|  | // block among those we've identified as not violating the loop's CFG at | 
|  | // this point. This won't be a fallthrough, but it will increase locality. | 
|  | if (!BestSucc) | 
|  | BestSucc = selectBestCandidateBlock(Chain, BlockWorkList); | 
|  | if (!BestSucc) | 
|  | BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList); | 
|  |  | 
|  | if (!BestSucc) { | 
|  | BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter); | 
|  | if (!BestSucc) | 
|  | break; | 
|  |  | 
|  | DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " | 
|  | "layout successor until the CFG reduces\n"); | 
|  | } | 
|  |  | 
|  | // Placement may have changed tail duplication opportunities. | 
|  | // Check for that now. | 
|  | if (allowTailDupPlacement() && BestSucc && ShouldTailDup) { | 
|  | // If the chosen successor was duplicated into all its predecessors, | 
|  | // don't bother laying it out, just go round the loop again with BB as | 
|  | // the chain end. | 
|  | if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain, | 
|  | BlockFilter, PrevUnplacedBlockIt)) | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Place this block, updating the datastructures to reflect its placement. | 
|  | BlockChain &SuccChain = *BlockToChain[BestSucc]; | 
|  | // Zero out UnscheduledPredecessors for the successor we're about to merge in case | 
|  | // we selected a successor that didn't fit naturally into the CFG. | 
|  | SuccChain.UnscheduledPredecessors = 0; | 
|  | DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to " | 
|  | << getBlockName(BestSucc) << "\n"); | 
|  | markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter); | 
|  | Chain.merge(BestSucc, &SuccChain); | 
|  | BB = *std::prev(Chain.end()); | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "Finished forming chain for header block " | 
|  | << getBlockName(*Chain.begin()) << "\n"); | 
|  | } | 
|  |  | 
|  | /// \brief Find the best loop top block for layout. | 
|  | /// | 
|  | /// Look for a block which is strictly better than the loop header for laying | 
|  | /// out at the top of the loop. This looks for one and only one pattern: | 
|  | /// a latch block with no conditional exit. This block will cause a conditional | 
|  | /// jump around it or will be the bottom of the loop if we lay it out in place, | 
|  | /// but if it it doesn't end up at the bottom of the loop for any reason, | 
|  | /// rotation alone won't fix it. Because such a block will always result in an | 
|  | /// unconditional jump (for the backedge) rotating it in front of the loop | 
|  | /// header is always profitable. | 
|  | MachineBasicBlock * | 
|  | MachineBlockPlacement::findBestLoopTop(const MachineLoop &L, | 
|  | const BlockFilterSet &LoopBlockSet) { | 
|  | // Placing the latch block before the header may introduce an extra branch | 
|  | // that skips this block the first time the loop is executed, which we want | 
|  | // to avoid when optimising for size. | 
|  | // FIXME: in theory there is a case that does not introduce a new branch, | 
|  | // i.e. when the layout predecessor does not fallthrough to the loop header. | 
|  | // In practice this never happens though: there always seems to be a preheader | 
|  | // that can fallthrough and that is also placed before the header. | 
|  | if (F->getFunction().optForSize()) | 
|  | return L.getHeader(); | 
|  |  | 
|  | // Check that the header hasn't been fused with a preheader block due to | 
|  | // crazy branches. If it has, we need to start with the header at the top to | 
|  | // prevent pulling the preheader into the loop body. | 
|  | BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; | 
|  | if (!LoopBlockSet.count(*HeaderChain.begin())) | 
|  | return L.getHeader(); | 
|  |  | 
|  | DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader()) | 
|  | << "\n"); | 
|  |  | 
|  | BlockFrequency BestPredFreq; | 
|  | MachineBasicBlock *BestPred = nullptr; | 
|  | for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) { | 
|  | if (!LoopBlockSet.count(Pred)) | 
|  | continue; | 
|  | DEBUG(dbgs() << "    header pred: " << getBlockName(Pred) << ", has " | 
|  | << Pred->succ_size() << " successors, "; | 
|  | MBFI->printBlockFreq(dbgs(), Pred) << " freq\n"); | 
|  | if (Pred->succ_size() > 1) | 
|  | continue; | 
|  |  | 
|  | BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); | 
|  | if (!BestPred || PredFreq > BestPredFreq || | 
|  | (!(PredFreq < BestPredFreq) && | 
|  | Pred->isLayoutSuccessor(L.getHeader()))) { | 
|  | BestPred = Pred; | 
|  | BestPredFreq = PredFreq; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If no direct predecessor is fine, just use the loop header. | 
|  | if (!BestPred) { | 
|  | DEBUG(dbgs() << "    final top unchanged\n"); | 
|  | return L.getHeader(); | 
|  | } | 
|  |  | 
|  | // Walk backwards through any straight line of predecessors. | 
|  | while (BestPred->pred_size() == 1 && | 
|  | (*BestPred->pred_begin())->succ_size() == 1 && | 
|  | *BestPred->pred_begin() != L.getHeader()) | 
|  | BestPred = *BestPred->pred_begin(); | 
|  |  | 
|  | DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n"); | 
|  | return BestPred; | 
|  | } | 
|  |  | 
|  | /// \brief Find the best loop exiting block for layout. | 
|  | /// | 
|  | /// This routine implements the logic to analyze the loop looking for the best | 
|  | /// block to layout at the top of the loop. Typically this is done to maximize | 
|  | /// fallthrough opportunities. | 
|  | MachineBasicBlock * | 
|  | MachineBlockPlacement::findBestLoopExit(const MachineLoop &L, | 
|  | const BlockFilterSet &LoopBlockSet) { | 
|  | // We don't want to layout the loop linearly in all cases. If the loop header | 
|  | // is just a normal basic block in the loop, we want to look for what block | 
|  | // within the loop is the best one to layout at the top. However, if the loop | 
|  | // header has be pre-merged into a chain due to predecessors not having | 
|  | // analyzable branches, *and* the predecessor it is merged with is *not* part | 
|  | // of the loop, rotating the header into the middle of the loop will create | 
|  | // a non-contiguous range of blocks which is Very Bad. So start with the | 
|  | // header and only rotate if safe. | 
|  | BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; | 
|  | if (!LoopBlockSet.count(*HeaderChain.begin())) | 
|  | return nullptr; | 
|  |  | 
|  | BlockFrequency BestExitEdgeFreq; | 
|  | unsigned BestExitLoopDepth = 0; | 
|  | MachineBasicBlock *ExitingBB = nullptr; | 
|  | // If there are exits to outer loops, loop rotation can severely limit | 
|  | // fallthrough opportunities unless it selects such an exit. Keep a set of | 
|  | // blocks where rotating to exit with that block will reach an outer loop. | 
|  | SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; | 
|  |  | 
|  | DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader()) | 
|  | << "\n"); | 
|  | for (MachineBasicBlock *MBB : L.getBlocks()) { | 
|  | BlockChain &Chain = *BlockToChain[MBB]; | 
|  | // Ensure that this block is at the end of a chain; otherwise it could be | 
|  | // mid-way through an inner loop or a successor of an unanalyzable branch. | 
|  | if (MBB != *std::prev(Chain.end())) | 
|  | continue; | 
|  |  | 
|  | // Now walk the successors. We need to establish whether this has a viable | 
|  | // exiting successor and whether it has a viable non-exiting successor. | 
|  | // We store the old exiting state and restore it if a viable looping | 
|  | // successor isn't found. | 
|  | MachineBasicBlock *OldExitingBB = ExitingBB; | 
|  | BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; | 
|  | bool HasLoopingSucc = false; | 
|  | for (MachineBasicBlock *Succ : MBB->successors()) { | 
|  | if (Succ->isEHPad()) | 
|  | continue; | 
|  | if (Succ == MBB) | 
|  | continue; | 
|  | BlockChain &SuccChain = *BlockToChain[Succ]; | 
|  | // Don't split chains, either this chain or the successor's chain. | 
|  | if (&Chain == &SuccChain) { | 
|  | DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> " | 
|  | << getBlockName(Succ) << " (chain conflict)\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | auto SuccProb = MBPI->getEdgeProbability(MBB, Succ); | 
|  | if (LoopBlockSet.count(Succ)) { | 
|  | DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> " | 
|  | << getBlockName(Succ) << " (" << SuccProb << ")\n"); | 
|  | HasLoopingSucc = true; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | unsigned SuccLoopDepth = 0; | 
|  | if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) { | 
|  | SuccLoopDepth = ExitLoop->getLoopDepth(); | 
|  | if (ExitLoop->contains(&L)) | 
|  | BlocksExitingToOuterLoop.insert(MBB); | 
|  | } | 
|  |  | 
|  | BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb; | 
|  | DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> " | 
|  | << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] ("; | 
|  | MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n"); | 
|  | // Note that we bias this toward an existing layout successor to retain | 
|  | // incoming order in the absence of better information. The exit must have | 
|  | // a frequency higher than the current exit before we consider breaking | 
|  | // the layout. | 
|  | BranchProbability Bias(100 - ExitBlockBias, 100); | 
|  | if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth || | 
|  | ExitEdgeFreq > BestExitEdgeFreq || | 
|  | (MBB->isLayoutSuccessor(Succ) && | 
|  | !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) { | 
|  | BestExitEdgeFreq = ExitEdgeFreq; | 
|  | ExitingBB = MBB; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!HasLoopingSucc) { | 
|  | // Restore the old exiting state, no viable looping successor was found. | 
|  | ExitingBB = OldExitingBB; | 
|  | BestExitEdgeFreq = OldBestExitEdgeFreq; | 
|  | } | 
|  | } | 
|  | // Without a candidate exiting block or with only a single block in the | 
|  | // loop, just use the loop header to layout the loop. | 
|  | if (!ExitingBB) { | 
|  | DEBUG(dbgs() << "    No other candidate exit blocks, using loop header\n"); | 
|  | return nullptr; | 
|  | } | 
|  | if (L.getNumBlocks() == 1) { | 
|  | DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n"); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Also, if we have exit blocks which lead to outer loops but didn't select | 
|  | // one of them as the exiting block we are rotating toward, disable loop | 
|  | // rotation altogether. | 
|  | if (!BlocksExitingToOuterLoop.empty() && | 
|  | !BlocksExitingToOuterLoop.count(ExitingBB)) | 
|  | return nullptr; | 
|  |  | 
|  | DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n"); | 
|  | return ExitingBB; | 
|  | } | 
|  |  | 
|  | /// \brief Attempt to rotate an exiting block to the bottom of the loop. | 
|  | /// | 
|  | /// Once we have built a chain, try to rotate it to line up the hot exit block | 
|  | /// with fallthrough out of the loop if doing so doesn't introduce unnecessary | 
|  | /// branches. For example, if the loop has fallthrough into its header and out | 
|  | /// of its bottom already, don't rotate it. | 
|  | void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, | 
|  | const MachineBasicBlock *ExitingBB, | 
|  | const BlockFilterSet &LoopBlockSet) { | 
|  | if (!ExitingBB) | 
|  | return; | 
|  |  | 
|  | MachineBasicBlock *Top = *LoopChain.begin(); | 
|  | MachineBasicBlock *Bottom = *std::prev(LoopChain.end()); | 
|  |  | 
|  | // If ExitingBB is already the last one in a chain then nothing to do. | 
|  | if (Bottom == ExitingBB) | 
|  | return; | 
|  |  | 
|  | bool ViableTopFallthrough = false; | 
|  | for (MachineBasicBlock *Pred : Top->predecessors()) { | 
|  | BlockChain *PredChain = BlockToChain[Pred]; | 
|  | if (!LoopBlockSet.count(Pred) && | 
|  | (!PredChain || Pred == *std::prev(PredChain->end()))) { | 
|  | ViableTopFallthrough = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If the header has viable fallthrough, check whether the current loop | 
|  | // bottom is a viable exiting block. If so, bail out as rotating will | 
|  | // introduce an unnecessary branch. | 
|  | if (ViableTopFallthrough) { | 
|  | for (MachineBasicBlock *Succ : Bottom->successors()) { | 
|  | BlockChain *SuccChain = BlockToChain[Succ]; | 
|  | if (!LoopBlockSet.count(Succ) && | 
|  | (!SuccChain || Succ == *SuccChain->begin())) | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB); | 
|  | if (ExitIt == LoopChain.end()) | 
|  | return; | 
|  |  | 
|  | // Rotating a loop exit to the bottom when there is a fallthrough to top | 
|  | // trades the entry fallthrough for an exit fallthrough. | 
|  | // If there is no bottom->top edge, but the chosen exit block does have | 
|  | // a fallthrough, we break that fallthrough for nothing in return. | 
|  |  | 
|  | // Let's consider an example. We have a built chain of basic blocks | 
|  | // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block. | 
|  | // By doing a rotation we get | 
|  | // Bk+1, ..., Bn, B1, ..., Bk | 
|  | // Break of fallthrough to B1 is compensated by a fallthrough from Bk. | 
|  | // If we had a fallthrough Bk -> Bk+1 it is broken now. | 
|  | // It might be compensated by fallthrough Bn -> B1. | 
|  | // So we have a condition to avoid creation of extra branch by loop rotation. | 
|  | // All below must be true to avoid loop rotation: | 
|  | //   If there is a fallthrough to top (B1) | 
|  | //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1) | 
|  | //   There is no fallthrough from bottom (Bn) to top (B1). | 
|  | // Please note that there is no exit fallthrough from Bn because we checked it | 
|  | // above. | 
|  | if (ViableTopFallthrough) { | 
|  | assert(std::next(ExitIt) != LoopChain.end() && | 
|  | "Exit should not be last BB"); | 
|  | MachineBasicBlock *NextBlockInChain = *std::next(ExitIt); | 
|  | if (ExitingBB->isSuccessor(NextBlockInChain)) | 
|  | if (!Bottom->isSuccessor(Top)) | 
|  | return; | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB) | 
|  | << " at bottom\n"); | 
|  | std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end()); | 
|  | } | 
|  |  | 
|  | /// \brief Attempt to rotate a loop based on profile data to reduce branch cost. | 
|  | /// | 
|  | /// With profile data, we can determine the cost in terms of missed fall through | 
|  | /// opportunities when rotating a loop chain and select the best rotation. | 
|  | /// Basically, there are three kinds of cost to consider for each rotation: | 
|  | ///    1. The possibly missed fall through edge (if it exists) from BB out of | 
|  | ///    the loop to the loop header. | 
|  | ///    2. The possibly missed fall through edges (if they exist) from the loop | 
|  | ///    exits to BB out of the loop. | 
|  | ///    3. The missed fall through edge (if it exists) from the last BB to the | 
|  | ///    first BB in the loop chain. | 
|  | ///  Therefore, the cost for a given rotation is the sum of costs listed above. | 
|  | ///  We select the best rotation with the smallest cost. | 
|  | void MachineBlockPlacement::rotateLoopWithProfile( | 
|  | BlockChain &LoopChain, const MachineLoop &L, | 
|  | const BlockFilterSet &LoopBlockSet) { | 
|  | auto HeaderBB = L.getHeader(); | 
|  | auto HeaderIter = llvm::find(LoopChain, HeaderBB); | 
|  | auto RotationPos = LoopChain.end(); | 
|  |  | 
|  | BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency(); | 
|  |  | 
|  | // A utility lambda that scales up a block frequency by dividing it by a | 
|  | // branch probability which is the reciprocal of the scale. | 
|  | auto ScaleBlockFrequency = [](BlockFrequency Freq, | 
|  | unsigned Scale) -> BlockFrequency { | 
|  | if (Scale == 0) | 
|  | return 0; | 
|  | // Use operator / between BlockFrequency and BranchProbability to implement | 
|  | // saturating multiplication. | 
|  | return Freq / BranchProbability(1, Scale); | 
|  | }; | 
|  |  | 
|  | // Compute the cost of the missed fall-through edge to the loop header if the | 
|  | // chain head is not the loop header. As we only consider natural loops with | 
|  | // single header, this computation can be done only once. | 
|  | BlockFrequency HeaderFallThroughCost(0); | 
|  | for (auto *Pred : HeaderBB->predecessors()) { | 
|  | BlockChain *PredChain = BlockToChain[Pred]; | 
|  | if (!LoopBlockSet.count(Pred) && | 
|  | (!PredChain || Pred == *std::prev(PredChain->end()))) { | 
|  | auto EdgeFreq = | 
|  | MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB); | 
|  | auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost); | 
|  | // If the predecessor has only an unconditional jump to the header, we | 
|  | // need to consider the cost of this jump. | 
|  | if (Pred->succ_size() == 1) | 
|  | FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost); | 
|  | HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Here we collect all exit blocks in the loop, and for each exit we find out | 
|  | // its hottest exit edge. For each loop rotation, we define the loop exit cost | 
|  | // as the sum of frequencies of exit edges we collect here, excluding the exit | 
|  | // edge from the tail of the loop chain. | 
|  | SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq; | 
|  | for (auto BB : LoopChain) { | 
|  | auto LargestExitEdgeProb = BranchProbability::getZero(); | 
|  | for (auto *Succ : BB->successors()) { | 
|  | BlockChain *SuccChain = BlockToChain[Succ]; | 
|  | if (!LoopBlockSet.count(Succ) && | 
|  | (!SuccChain || Succ == *SuccChain->begin())) { | 
|  | auto SuccProb = MBPI->getEdgeProbability(BB, Succ); | 
|  | LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb); | 
|  | } | 
|  | } | 
|  | if (LargestExitEdgeProb > BranchProbability::getZero()) { | 
|  | auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb; | 
|  | ExitsWithFreq.emplace_back(BB, ExitFreq); | 
|  | } | 
|  | } | 
|  |  | 
|  | // In this loop we iterate every block in the loop chain and calculate the | 
|  | // cost assuming the block is the head of the loop chain. When the loop ends, | 
|  | // we should have found the best candidate as the loop chain's head. | 
|  | for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()), | 
|  | EndIter = LoopChain.end(); | 
|  | Iter != EndIter; Iter++, TailIter++) { | 
|  | // TailIter is used to track the tail of the loop chain if the block we are | 
|  | // checking (pointed by Iter) is the head of the chain. | 
|  | if (TailIter == LoopChain.end()) | 
|  | TailIter = LoopChain.begin(); | 
|  |  | 
|  | auto TailBB = *TailIter; | 
|  |  | 
|  | // Calculate the cost by putting this BB to the top. | 
|  | BlockFrequency Cost = 0; | 
|  |  | 
|  | // If the current BB is the loop header, we need to take into account the | 
|  | // cost of the missed fall through edge from outside of the loop to the | 
|  | // header. | 
|  | if (Iter != HeaderIter) | 
|  | Cost += HeaderFallThroughCost; | 
|  |  | 
|  | // Collect the loop exit cost by summing up frequencies of all exit edges | 
|  | // except the one from the chain tail. | 
|  | for (auto &ExitWithFreq : ExitsWithFreq) | 
|  | if (TailBB != ExitWithFreq.first) | 
|  | Cost += ExitWithFreq.second; | 
|  |  | 
|  | // The cost of breaking the once fall-through edge from the tail to the top | 
|  | // of the loop chain. Here we need to consider three cases: | 
|  | // 1. If the tail node has only one successor, then we will get an | 
|  | //    additional jmp instruction. So the cost here is (MisfetchCost + | 
|  | //    JumpInstCost) * tail node frequency. | 
|  | // 2. If the tail node has two successors, then we may still get an | 
|  | //    additional jmp instruction if the layout successor after the loop | 
|  | //    chain is not its CFG successor. Note that the more frequently executed | 
|  | //    jmp instruction will be put ahead of the other one. Assume the | 
|  | //    frequency of those two branches are x and y, where x is the frequency | 
|  | //    of the edge to the chain head, then the cost will be | 
|  | //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency. | 
|  | // 3. If the tail node has more than two successors (this rarely happens), | 
|  | //    we won't consider any additional cost. | 
|  | if (TailBB->isSuccessor(*Iter)) { | 
|  | auto TailBBFreq = MBFI->getBlockFreq(TailBB); | 
|  | if (TailBB->succ_size() == 1) | 
|  | Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(), | 
|  | MisfetchCost + JumpInstCost); | 
|  | else if (TailBB->succ_size() == 2) { | 
|  | auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter); | 
|  | auto TailToHeadFreq = TailBBFreq * TailToHeadProb; | 
|  | auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2) | 
|  | ? TailBBFreq * TailToHeadProb.getCompl() | 
|  | : TailToHeadFreq; | 
|  | Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) + | 
|  | ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost); | 
|  | } | 
|  | } | 
|  |  | 
|  | DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter) | 
|  | << " to the top: " << Cost.getFrequency() << "\n"); | 
|  |  | 
|  | if (Cost < SmallestRotationCost) { | 
|  | SmallestRotationCost = Cost; | 
|  | RotationPos = Iter; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (RotationPos != LoopChain.end()) { | 
|  | DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos) | 
|  | << " to the top\n"); | 
|  | std::rotate(LoopChain.begin(), RotationPos, LoopChain.end()); | 
|  | } | 
|  | } | 
|  |  | 
|  | /// \brief Collect blocks in the given loop that are to be placed. | 
|  | /// | 
|  | /// When profile data is available, exclude cold blocks from the returned set; | 
|  | /// otherwise, collect all blocks in the loop. | 
|  | MachineBlockPlacement::BlockFilterSet | 
|  | MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) { | 
|  | BlockFilterSet LoopBlockSet; | 
|  |  | 
|  | // Filter cold blocks off from LoopBlockSet when profile data is available. | 
|  | // Collect the sum of frequencies of incoming edges to the loop header from | 
|  | // outside. If we treat the loop as a super block, this is the frequency of | 
|  | // the loop. Then for each block in the loop, we calculate the ratio between | 
|  | // its frequency and the frequency of the loop block. When it is too small, | 
|  | // don't add it to the loop chain. If there are outer loops, then this block | 
|  | // will be merged into the first outer loop chain for which this block is not | 
|  | // cold anymore. This needs precise profile data and we only do this when | 
|  | // profile data is available. | 
|  | if (F->getFunction().hasProfileData() || ForceLoopColdBlock) { | 
|  | BlockFrequency LoopFreq(0); | 
|  | for (auto LoopPred : L.getHeader()->predecessors()) | 
|  | if (!L.contains(LoopPred)) | 
|  | LoopFreq += MBFI->getBlockFreq(LoopPred) * | 
|  | MBPI->getEdgeProbability(LoopPred, L.getHeader()); | 
|  |  | 
|  | for (MachineBasicBlock *LoopBB : L.getBlocks()) { | 
|  | auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency(); | 
|  | if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio) | 
|  | continue; | 
|  | LoopBlockSet.insert(LoopBB); | 
|  | } | 
|  | } else | 
|  | LoopBlockSet.insert(L.block_begin(), L.block_end()); | 
|  |  | 
|  | return LoopBlockSet; | 
|  | } | 
|  |  | 
|  | /// \brief Forms basic block chains from the natural loop structures. | 
|  | /// | 
|  | /// These chains are designed to preserve the existing *structure* of the code | 
|  | /// as much as possible. We can then stitch the chains together in a way which | 
|  | /// both preserves the topological structure and minimizes taken conditional | 
|  | /// branches. | 
|  | void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) { | 
|  | // First recurse through any nested loops, building chains for those inner | 
|  | // loops. | 
|  | for (const MachineLoop *InnerLoop : L) | 
|  | buildLoopChains(*InnerLoop); | 
|  |  | 
|  | assert(BlockWorkList.empty() && | 
|  | "BlockWorkList not empty when starting to build loop chains."); | 
|  | assert(EHPadWorkList.empty() && | 
|  | "EHPadWorkList not empty when starting to build loop chains."); | 
|  | BlockFilterSet LoopBlockSet = collectLoopBlockSet(L); | 
|  |  | 
|  | // Check if we have profile data for this function. If yes, we will rotate | 
|  | // this loop by modeling costs more precisely which requires the profile data | 
|  | // for better layout. | 
|  | bool RotateLoopWithProfile = | 
|  | ForcePreciseRotationCost || | 
|  | (PreciseRotationCost && F->getFunction().hasProfileData()); | 
|  |  | 
|  | // First check to see if there is an obviously preferable top block for the | 
|  | // loop. This will default to the header, but may end up as one of the | 
|  | // predecessors to the header if there is one which will result in strictly | 
|  | // fewer branches in the loop body. | 
|  | // When we use profile data to rotate the loop, this is unnecessary. | 
|  | MachineBasicBlock *LoopTop = | 
|  | RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet); | 
|  |  | 
|  | // If we selected just the header for the loop top, look for a potentially | 
|  | // profitable exit block in the event that rotating the loop can eliminate | 
|  | // branches by placing an exit edge at the bottom. | 
|  | // | 
|  | // Loops are processed innermost to uttermost, make sure we clear | 
|  | // PreferredLoopExit before processing a new loop. | 
|  | PreferredLoopExit = nullptr; | 
|  | if (!RotateLoopWithProfile && LoopTop == L.getHeader()) | 
|  | PreferredLoopExit = findBestLoopExit(L, LoopBlockSet); | 
|  |  | 
|  | BlockChain &LoopChain = *BlockToChain[LoopTop]; | 
|  |  | 
|  | // FIXME: This is a really lame way of walking the chains in the loop: we | 
|  | // walk the blocks, and use a set to prevent visiting a particular chain | 
|  | // twice. | 
|  | SmallPtrSet<BlockChain *, 4> UpdatedPreds; | 
|  | assert(LoopChain.UnscheduledPredecessors == 0 && | 
|  | "LoopChain should not have unscheduled predecessors."); | 
|  | UpdatedPreds.insert(&LoopChain); | 
|  |  | 
|  | for (const MachineBasicBlock *LoopBB : LoopBlockSet) | 
|  | fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet); | 
|  |  | 
|  | buildChain(LoopTop, LoopChain, &LoopBlockSet); | 
|  |  | 
|  | if (RotateLoopWithProfile) | 
|  | rotateLoopWithProfile(LoopChain, L, LoopBlockSet); | 
|  | else | 
|  | rotateLoop(LoopChain, PreferredLoopExit, LoopBlockSet); | 
|  |  | 
|  | DEBUG({ | 
|  | // Crash at the end so we get all of the debugging output first. | 
|  | bool BadLoop = false; | 
|  | if (LoopChain.UnscheduledPredecessors) { | 
|  | BadLoop = true; | 
|  | dbgs() << "Loop chain contains a block without its preds placed!\n" | 
|  | << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
|  | << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; | 
|  | } | 
|  | for (MachineBasicBlock *ChainBB : LoopChain) { | 
|  | dbgs() << "          ... " << getBlockName(ChainBB) << "\n"; | 
|  | if (!LoopBlockSet.remove(ChainBB)) { | 
|  | // We don't mark the loop as bad here because there are real situations | 
|  | // where this can occur. For example, with an unanalyzable fallthrough | 
|  | // from a loop block to a non-loop block or vice versa. | 
|  | dbgs() << "Loop chain contains a block not contained by the loop!\n" | 
|  | << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
|  | << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n" | 
|  | << "  Bad block:    " << getBlockName(ChainBB) << "\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!LoopBlockSet.empty()) { | 
|  | BadLoop = true; | 
|  | for (const MachineBasicBlock *LoopBB : LoopBlockSet) | 
|  | dbgs() << "Loop contains blocks never placed into a chain!\n" | 
|  | << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
|  | << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n" | 
|  | << "  Bad block:    " << getBlockName(LoopBB) << "\n"; | 
|  | } | 
|  | assert(!BadLoop && "Detected problems with the placement of this loop."); | 
|  | }); | 
|  |  | 
|  | BlockWorkList.clear(); | 
|  | EHPadWorkList.clear(); | 
|  | } | 
|  |  | 
|  | void MachineBlockPlacement::buildCFGChains() { | 
|  | // Ensure that every BB in the function has an associated chain to simplify | 
|  | // the assumptions of the remaining algorithm. | 
|  | SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. | 
|  | for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE; | 
|  | ++FI) { | 
|  | MachineBasicBlock *BB = &*FI; | 
|  | BlockChain *Chain = | 
|  | new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); | 
|  | // Also, merge any blocks which we cannot reason about and must preserve | 
|  | // the exact fallthrough behavior for. | 
|  | while (true) { | 
|  | Cond.clear(); | 
|  | MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. | 
|  | if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) | 
|  | break; | 
|  |  | 
|  | MachineFunction::iterator NextFI = std::next(FI); | 
|  | MachineBasicBlock *NextBB = &*NextFI; | 
|  | // Ensure that the layout successor is a viable block, as we know that | 
|  | // fallthrough is a possibility. | 
|  | assert(NextFI != FE && "Can't fallthrough past the last block."); | 
|  | DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " | 
|  | << getBlockName(BB) << " -> " << getBlockName(NextBB) | 
|  | << "\n"); | 
|  | Chain->merge(NextBB, nullptr); | 
|  | #ifndef NDEBUG | 
|  | BlocksWithUnanalyzableExits.insert(&*BB); | 
|  | #endif | 
|  | FI = NextFI; | 
|  | BB = NextBB; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Build any loop-based chains. | 
|  | PreferredLoopExit = nullptr; | 
|  | for (MachineLoop *L : *MLI) | 
|  | buildLoopChains(*L); | 
|  |  | 
|  | assert(BlockWorkList.empty() && | 
|  | "BlockWorkList should be empty before building final chain."); | 
|  | assert(EHPadWorkList.empty() && | 
|  | "EHPadWorkList should be empty before building final chain."); | 
|  |  | 
|  | SmallPtrSet<BlockChain *, 4> UpdatedPreds; | 
|  | for (MachineBasicBlock &MBB : *F) | 
|  | fillWorkLists(&MBB, UpdatedPreds); | 
|  |  | 
|  | BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
|  | buildChain(&F->front(), FunctionChain); | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>; | 
|  | #endif | 
|  | DEBUG({ | 
|  | // Crash at the end so we get all of the debugging output first. | 
|  | bool BadFunc = false; | 
|  | FunctionBlockSetType FunctionBlockSet; | 
|  | for (MachineBasicBlock &MBB : *F) | 
|  | FunctionBlockSet.insert(&MBB); | 
|  |  | 
|  | for (MachineBasicBlock *ChainBB : FunctionChain) | 
|  | if (!FunctionBlockSet.erase(ChainBB)) { | 
|  | BadFunc = true; | 
|  | dbgs() << "Function chain contains a block not in the function!\n" | 
|  | << "  Bad block:    " << getBlockName(ChainBB) << "\n"; | 
|  | } | 
|  |  | 
|  | if (!FunctionBlockSet.empty()) { | 
|  | BadFunc = true; | 
|  | for (MachineBasicBlock *RemainingBB : FunctionBlockSet) | 
|  | dbgs() << "Function contains blocks never placed into a chain!\n" | 
|  | << "  Bad block:    " << getBlockName(RemainingBB) << "\n"; | 
|  | } | 
|  | assert(!BadFunc && "Detected problems with the block placement."); | 
|  | }); | 
|  |  | 
|  | // Splice the blocks into place. | 
|  | MachineFunction::iterator InsertPos = F->begin(); | 
|  | DEBUG(dbgs() << "[MBP] Function: "<< F->getName() << "\n"); | 
|  | for (MachineBasicBlock *ChainBB : FunctionChain) { | 
|  | DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain " | 
|  | : "          ... ") | 
|  | << getBlockName(ChainBB) << "\n"); | 
|  | if (InsertPos != MachineFunction::iterator(ChainBB)) | 
|  | F->splice(InsertPos, ChainBB); | 
|  | else | 
|  | ++InsertPos; | 
|  |  | 
|  | // Update the terminator of the previous block. | 
|  | if (ChainBB == *FunctionChain.begin()) | 
|  | continue; | 
|  | MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB)); | 
|  |  | 
|  | // FIXME: It would be awesome of updateTerminator would just return rather | 
|  | // than assert when the branch cannot be analyzed in order to remove this | 
|  | // boiler plate. | 
|  | Cond.clear(); | 
|  | MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | if (!BlocksWithUnanalyzableExits.count(PrevBB)) { | 
|  | // Given the exact block placement we chose, we may actually not _need_ to | 
|  | // be able to edit PrevBB's terminator sequence, but not being _able_ to | 
|  | // do that at this point is a bug. | 
|  | assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) || | 
|  | !PrevBB->canFallThrough()) && | 
|  | "Unexpected block with un-analyzable fallthrough!"); | 
|  | Cond.clear(); | 
|  | TBB = FBB = nullptr; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // The "PrevBB" is not yet updated to reflect current code layout, so, | 
|  | //   o. it may fall-through to a block without explicit "goto" instruction | 
|  | //      before layout, and no longer fall-through it after layout; or | 
|  | //   o. just opposite. | 
|  | // | 
|  | // analyzeBranch() may return erroneous value for FBB when these two | 
|  | // situations take place. For the first scenario FBB is mistakenly set NULL; | 
|  | // for the 2nd scenario, the FBB, which is expected to be NULL, is | 
|  | // mistakenly pointing to "*BI". | 
|  | // Thus, if the future change needs to use FBB before the layout is set, it | 
|  | // has to correct FBB first by using the code similar to the following: | 
|  | // | 
|  | // if (!Cond.empty() && (!FBB || FBB == ChainBB)) { | 
|  | //   PrevBB->updateTerminator(); | 
|  | //   Cond.clear(); | 
|  | //   TBB = FBB = nullptr; | 
|  | //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) { | 
|  | //     // FIXME: This should never take place. | 
|  | //     TBB = FBB = nullptr; | 
|  | //   } | 
|  | // } | 
|  | if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) | 
|  | PrevBB->updateTerminator(); | 
|  | } | 
|  |  | 
|  | // Fixup the last block. | 
|  | Cond.clear(); | 
|  | MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. | 
|  | if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) | 
|  | F->back().updateTerminator(); | 
|  |  | 
|  | BlockWorkList.clear(); | 
|  | EHPadWorkList.clear(); | 
|  | } | 
|  |  | 
|  | void MachineBlockPlacement::optimizeBranches() { | 
|  | BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
|  | SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. | 
|  |  | 
|  | // Now that all the basic blocks in the chain have the proper layout, | 
|  | // make a final call to AnalyzeBranch with AllowModify set. | 
|  | // Indeed, the target may be able to optimize the branches in a way we | 
|  | // cannot because all branches may not be analyzable. | 
|  | // E.g., the target may be able to remove an unconditional branch to | 
|  | // a fallthrough when it occurs after predicated terminators. | 
|  | for (MachineBasicBlock *ChainBB : FunctionChain) { | 
|  | Cond.clear(); | 
|  | MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. | 
|  | if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) { | 
|  | // If PrevBB has a two-way branch, try to re-order the branches | 
|  | // such that we branch to the successor with higher probability first. | 
|  | if (TBB && !Cond.empty() && FBB && | 
|  | MBPI->getEdgeProbability(ChainBB, FBB) > | 
|  | MBPI->getEdgeProbability(ChainBB, TBB) && | 
|  | !TII->reverseBranchCondition(Cond)) { | 
|  | DEBUG(dbgs() << "Reverse order of the two branches: " | 
|  | << getBlockName(ChainBB) << "\n"); | 
|  | DEBUG(dbgs() << "    Edge probability: " | 
|  | << MBPI->getEdgeProbability(ChainBB, FBB) << " vs " | 
|  | << MBPI->getEdgeProbability(ChainBB, TBB) << "\n"); | 
|  | DebugLoc dl; // FIXME: this is nowhere | 
|  | TII->removeBranch(*ChainBB); | 
|  | TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl); | 
|  | ChainBB->updateTerminator(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void MachineBlockPlacement::alignBlocks() { | 
|  | // Walk through the backedges of the function now that we have fully laid out | 
|  | // the basic blocks and align the destination of each backedge. We don't rely | 
|  | // exclusively on the loop info here so that we can align backedges in | 
|  | // unnatural CFGs and backedges that were introduced purely because of the | 
|  | // loop rotations done during this layout pass. | 
|  | if (F->getFunction().optForSize()) | 
|  | return; | 
|  | BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
|  | if (FunctionChain.begin() == FunctionChain.end()) | 
|  | return; // Empty chain. | 
|  |  | 
|  | const BranchProbability ColdProb(1, 5); // 20% | 
|  | BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front()); | 
|  | BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb; | 
|  | for (MachineBasicBlock *ChainBB : FunctionChain) { | 
|  | if (ChainBB == *FunctionChain.begin()) | 
|  | continue; | 
|  |  | 
|  | // Don't align non-looping basic blocks. These are unlikely to execute | 
|  | // enough times to matter in practice. Note that we'll still handle | 
|  | // unnatural CFGs inside of a natural outer loop (the common case) and | 
|  | // rotated loops. | 
|  | MachineLoop *L = MLI->getLoopFor(ChainBB); | 
|  | if (!L) | 
|  | continue; | 
|  |  | 
|  | unsigned Align = TLI->getPrefLoopAlignment(L); | 
|  | if (!Align) | 
|  | continue; // Don't care about loop alignment. | 
|  |  | 
|  | // If the block is cold relative to the function entry don't waste space | 
|  | // aligning it. | 
|  | BlockFrequency Freq = MBFI->getBlockFreq(ChainBB); | 
|  | if (Freq < WeightedEntryFreq) | 
|  | continue; | 
|  |  | 
|  | // If the block is cold relative to its loop header, don't align it | 
|  | // regardless of what edges into the block exist. | 
|  | MachineBasicBlock *LoopHeader = L->getHeader(); | 
|  | BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader); | 
|  | if (Freq < (LoopHeaderFreq * ColdProb)) | 
|  | continue; | 
|  |  | 
|  | // Check for the existence of a non-layout predecessor which would benefit | 
|  | // from aligning this block. | 
|  | MachineBasicBlock *LayoutPred = | 
|  | &*std::prev(MachineFunction::iterator(ChainBB)); | 
|  |  | 
|  | // Force alignment if all the predecessors are jumps. We already checked | 
|  | // that the block isn't cold above. | 
|  | if (!LayoutPred->isSuccessor(ChainBB)) { | 
|  | ChainBB->setAlignment(Align); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Align this block if the layout predecessor's edge into this block is | 
|  | // cold relative to the block. When this is true, other predecessors make up | 
|  | // all of the hot entries into the block and thus alignment is likely to be | 
|  | // important. | 
|  | BranchProbability LayoutProb = | 
|  | MBPI->getEdgeProbability(LayoutPred, ChainBB); | 
|  | BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb; | 
|  | if (LayoutEdgeFreq <= (Freq * ColdProb)) | 
|  | ChainBB->setAlignment(Align); | 
|  | } | 
|  | } | 
|  |  | 
|  | /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if | 
|  | /// it was duplicated into its chain predecessor and removed. | 
|  | /// \p BB    - Basic block that may be duplicated. | 
|  | /// | 
|  | /// \p LPred - Chosen layout predecessor of \p BB. | 
|  | ///            Updated to be the chain end if LPred is removed. | 
|  | /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. | 
|  | /// \p BlockFilter - Set of blocks that belong to the loop being laid out. | 
|  | ///                  Used to identify which blocks to update predecessor | 
|  | ///                  counts. | 
|  | /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was | 
|  | ///                          chosen in the given order due to unnatural CFG | 
|  | ///                          only needed if \p BB is removed and | 
|  | ///                          \p PrevUnplacedBlockIt pointed to \p BB. | 
|  | /// @return true if \p BB was removed. | 
|  | bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( | 
|  | MachineBasicBlock *BB, MachineBasicBlock *&LPred, | 
|  | const MachineBasicBlock *LoopHeaderBB, | 
|  | BlockChain &Chain, BlockFilterSet *BlockFilter, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt) { | 
|  | bool Removed, DuplicatedToLPred; | 
|  | bool DuplicatedToOriginalLPred; | 
|  | Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter, | 
|  | PrevUnplacedBlockIt, | 
|  | DuplicatedToLPred); | 
|  | if (!Removed) | 
|  | return false; | 
|  | DuplicatedToOriginalLPred = DuplicatedToLPred; | 
|  | // Iteratively try to duplicate again. It can happen that a block that is | 
|  | // duplicated into is still small enough to be duplicated again. | 
|  | // No need to call markBlockSuccessors in this case, as the blocks being | 
|  | // duplicated from here on are already scheduled. | 
|  | // Note that DuplicatedToLPred always implies Removed. | 
|  | while (DuplicatedToLPred) { | 
|  | assert(Removed && "Block must have been removed to be duplicated into its " | 
|  | "layout predecessor."); | 
|  | MachineBasicBlock *DupBB, *DupPred; | 
|  | // The removal callback causes Chain.end() to be updated when a block is | 
|  | // removed. On the first pass through the loop, the chain end should be the | 
|  | // same as it was on function entry. On subsequent passes, because we are | 
|  | // duplicating the block at the end of the chain, if it is removed the | 
|  | // chain will have shrunk by one block. | 
|  | BlockChain::iterator ChainEnd = Chain.end(); | 
|  | DupBB = *(--ChainEnd); | 
|  | // Now try to duplicate again. | 
|  | if (ChainEnd == Chain.begin()) | 
|  | break; | 
|  | DupPred = *std::prev(ChainEnd); | 
|  | Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter, | 
|  | PrevUnplacedBlockIt, | 
|  | DuplicatedToLPred); | 
|  | } | 
|  | // If BB was duplicated into LPred, it is now scheduled. But because it was | 
|  | // removed, markChainSuccessors won't be called for its chain. Instead we | 
|  | // call markBlockSuccessors for LPred to achieve the same effect. This must go | 
|  | // at the end because repeating the tail duplication can increase the number | 
|  | // of unscheduled predecessors. | 
|  | LPred = *std::prev(Chain.end()); | 
|  | if (DuplicatedToOriginalLPred) | 
|  | markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /// Tail duplicate \p BB into (some) predecessors if profitable. | 
|  | /// \p BB    - Basic block that may be duplicated | 
|  | /// \p LPred - Chosen layout predecessor of \p BB | 
|  | /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. | 
|  | /// \p BlockFilter - Set of blocks that belong to the loop being laid out. | 
|  | ///                  Used to identify which blocks to update predecessor | 
|  | ///                  counts. | 
|  | /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was | 
|  | ///                          chosen in the given order due to unnatural CFG | 
|  | ///                          only needed if \p BB is removed and | 
|  | ///                          \p PrevUnplacedBlockIt pointed to \p BB. | 
|  | /// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will | 
|  | ///                        only be true if the block was removed. | 
|  | /// \return  - True if the block was duplicated into all preds and removed. | 
|  | bool MachineBlockPlacement::maybeTailDuplicateBlock( | 
|  | MachineBasicBlock *BB, MachineBasicBlock *LPred, | 
|  | BlockChain &Chain, BlockFilterSet *BlockFilter, | 
|  | MachineFunction::iterator &PrevUnplacedBlockIt, | 
|  | bool &DuplicatedToLPred) { | 
|  | DuplicatedToLPred = false; | 
|  | if (!shouldTailDuplicate(BB)) | 
|  | return false; | 
|  |  | 
|  | DEBUG(dbgs() << "Redoing tail duplication for Succ#" | 
|  | << BB->getNumber() << "\n"); | 
|  |  | 
|  | // This has to be a callback because none of it can be done after | 
|  | // BB is deleted. | 
|  | bool Removed = false; | 
|  | auto RemovalCallback = | 
|  | [&](MachineBasicBlock *RemBB) { | 
|  | // Signal to outer function | 
|  | Removed = true; | 
|  |  | 
|  | // Conservative default. | 
|  | bool InWorkList = true; | 
|  | // Remove from the Chain and Chain Map | 
|  | if (BlockToChain.count(RemBB)) { | 
|  | BlockChain *Chain = BlockToChain[RemBB]; | 
|  | InWorkList = Chain->UnscheduledPredecessors == 0; | 
|  | Chain->remove(RemBB); | 
|  | BlockToChain.erase(RemBB); | 
|  | } | 
|  |  | 
|  | // Handle the unplaced block iterator | 
|  | if (&(*PrevUnplacedBlockIt) == RemBB) { | 
|  | PrevUnplacedBlockIt++; | 
|  | } | 
|  |  | 
|  | // Handle the Work Lists | 
|  | if (InWorkList) { | 
|  | SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList; | 
|  | if (RemBB->isEHPad()) | 
|  | RemoveList = EHPadWorkList; | 
|  | RemoveList.erase( | 
|  | llvm::remove_if(RemoveList, | 
|  | [RemBB](MachineBasicBlock *BB) { | 
|  | return BB == RemBB; | 
|  | }), | 
|  | RemoveList.end()); | 
|  | } | 
|  |  | 
|  | // Handle the filter set | 
|  | if (BlockFilter) { | 
|  | BlockFilter->remove(RemBB); | 
|  | } | 
|  |  | 
|  | // Remove the block from loop info. | 
|  | MLI->removeBlock(RemBB); | 
|  | if (RemBB == PreferredLoopExit) | 
|  | PreferredLoopExit = nullptr; | 
|  |  | 
|  | DEBUG(dbgs() << "TailDuplicator deleted block: " | 
|  | << getBlockName(RemBB) << "\n"); | 
|  | }; | 
|  | auto RemovalCallbackRef = | 
|  | function_ref<void(MachineBasicBlock*)>(RemovalCallback); | 
|  |  | 
|  | SmallVector<MachineBasicBlock *, 8> DuplicatedPreds; | 
|  | bool IsSimple = TailDup.isSimpleBB(BB); | 
|  | TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, | 
|  | &DuplicatedPreds, &RemovalCallbackRef); | 
|  |  | 
|  | // Update UnscheduledPredecessors to reflect tail-duplication. | 
|  | DuplicatedToLPred = false; | 
|  | for (MachineBasicBlock *Pred : DuplicatedPreds) { | 
|  | // We're only looking for unscheduled predecessors that match the filter. | 
|  | BlockChain* PredChain = BlockToChain[Pred]; | 
|  | if (Pred == LPred) | 
|  | DuplicatedToLPred = true; | 
|  | if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred)) | 
|  | || PredChain == &Chain) | 
|  | continue; | 
|  | for (MachineBasicBlock *NewSucc : Pred->successors()) { | 
|  | if (BlockFilter && !BlockFilter->count(NewSucc)) | 
|  | continue; | 
|  | BlockChain *NewChain = BlockToChain[NewSucc]; | 
|  | if (NewChain != &Chain && NewChain != PredChain) | 
|  | NewChain->UnscheduledPredecessors++; | 
|  | } | 
|  | } | 
|  | return Removed; | 
|  | } | 
|  |  | 
|  | bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) { | 
|  | if (skipFunction(MF.getFunction())) | 
|  | return false; | 
|  |  | 
|  | // Check for single-block functions and skip them. | 
|  | if (std::next(MF.begin()) == MF.end()) | 
|  | return false; | 
|  |  | 
|  | F = &MF; | 
|  | MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); | 
|  | MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>( | 
|  | getAnalysis<MachineBlockFrequencyInfo>()); | 
|  | MLI = &getAnalysis<MachineLoopInfo>(); | 
|  | TII = MF.getSubtarget().getInstrInfo(); | 
|  | TLI = MF.getSubtarget().getTargetLowering(); | 
|  | MPDT = nullptr; | 
|  |  | 
|  | // Initialize PreferredLoopExit to nullptr here since it may never be set if | 
|  | // there are no MachineLoops. | 
|  | PreferredLoopExit = nullptr; | 
|  |  | 
|  | assert(BlockToChain.empty() && | 
|  | "BlockToChain map should be empty before starting placement."); | 
|  | assert(ComputedEdges.empty() && | 
|  | "Computed Edge map should be empty before starting placement."); | 
|  |  | 
|  | unsigned TailDupSize = TailDupPlacementThreshold; | 
|  | // If only the aggressive threshold is explicitly set, use it. | 
|  | if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 && | 
|  | TailDupPlacementThreshold.getNumOccurrences() == 0) | 
|  | TailDupSize = TailDupPlacementAggressiveThreshold; | 
|  |  | 
|  | TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>(); | 
|  | // For agressive optimization, we can adjust some thresholds to be less | 
|  | // conservative. | 
|  | if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) { | 
|  | // At O3 we should be more willing to copy blocks for tail duplication. This | 
|  | // increases size pressure, so we only do it at O3 | 
|  | // Do this unless only the regular threshold is explicitly set. | 
|  | if (TailDupPlacementThreshold.getNumOccurrences() == 0 || | 
|  | TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0) | 
|  | TailDupSize = TailDupPlacementAggressiveThreshold; | 
|  | } | 
|  |  | 
|  | if (allowTailDupPlacement()) { | 
|  | MPDT = &getAnalysis<MachinePostDominatorTree>(); | 
|  | if (MF.getFunction().optForSize()) | 
|  | TailDupSize = 1; | 
|  | bool PreRegAlloc = false; | 
|  | TailDup.initMF(MF, PreRegAlloc, MBPI, /* LayoutMode */ true, TailDupSize); | 
|  | precomputeTriangleChains(); | 
|  | } | 
|  |  | 
|  | buildCFGChains(); | 
|  |  | 
|  | // Changing the layout can create new tail merging opportunities. | 
|  | // TailMerge can create jump into if branches that make CFG irreducible for | 
|  | // HW that requires structured CFG. | 
|  | bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() && | 
|  | PassConfig->getEnableTailMerge() && | 
|  | BranchFoldPlacement; | 
|  | // No tail merging opportunities if the block number is less than four. | 
|  | if (MF.size() > 3 && EnableTailMerge) { | 
|  | unsigned TailMergeSize = TailDupSize + 1; | 
|  | BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI, | 
|  | *MBPI, TailMergeSize); | 
|  |  | 
|  | if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), | 
|  | getAnalysisIfAvailable<MachineModuleInfo>(), MLI, | 
|  | /*AfterBlockPlacement=*/true)) { | 
|  | // Redo the layout if tail merging creates/removes/moves blocks. | 
|  | BlockToChain.clear(); | 
|  | ComputedEdges.clear(); | 
|  | // Must redo the post-dominator tree if blocks were changed. | 
|  | if (MPDT) | 
|  | MPDT->runOnMachineFunction(MF); | 
|  | ChainAllocator.DestroyAll(); | 
|  | buildCFGChains(); | 
|  | } | 
|  | } | 
|  |  | 
|  | optimizeBranches(); | 
|  | alignBlocks(); | 
|  |  | 
|  | BlockToChain.clear(); | 
|  | ComputedEdges.clear(); | 
|  | ChainAllocator.DestroyAll(); | 
|  |  | 
|  | if (AlignAllBlock) | 
|  | // Align all of the blocks in the function to a specific alignment. | 
|  | for (MachineBasicBlock &MBB : MF) | 
|  | MBB.setAlignment(AlignAllBlock); | 
|  | else if (AlignAllNonFallThruBlocks) { | 
|  | // Align all of the blocks that have no fall-through predecessors to a | 
|  | // specific alignment. | 
|  | for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) { | 
|  | auto LayoutPred = std::prev(MBI); | 
|  | if (!LayoutPred->isSuccessor(&*MBI)) | 
|  | MBI->setAlignment(AlignAllNonFallThruBlocks); | 
|  | } | 
|  | } | 
|  | if (ViewBlockLayoutWithBFI != GVDT_None && | 
|  | (ViewBlockFreqFuncName.empty() || | 
|  | F->getFunction().getName().equals(ViewBlockFreqFuncName))) { | 
|  | MBFI->view("MBP." + MF.getName(), false); | 
|  | } | 
|  |  | 
|  |  | 
|  | // We always return true as we have no way to track whether the final order | 
|  | // differs from the original order. | 
|  | return true; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | /// \brief A pass to compute block placement statistics. | 
|  | /// | 
|  | /// A separate pass to compute interesting statistics for evaluating block | 
|  | /// placement. This is separate from the actual placement pass so that they can | 
|  | /// be computed in the absence of any placement transformations or when using | 
|  | /// alternative placement strategies. | 
|  | class MachineBlockPlacementStats : public MachineFunctionPass { | 
|  | /// \brief A handle to the branch probability pass. | 
|  | const MachineBranchProbabilityInfo *MBPI; | 
|  |  | 
|  | /// \brief A handle to the function-wide block frequency pass. | 
|  | const MachineBlockFrequencyInfo *MBFI; | 
|  |  | 
|  | public: | 
|  | static char ID; // Pass identification, replacement for typeid | 
|  |  | 
|  | MachineBlockPlacementStats() : MachineFunctionPass(ID) { | 
|  | initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); | 
|  | } | 
|  |  | 
|  | bool runOnMachineFunction(MachineFunction &F) override; | 
|  |  | 
|  | void getAnalysisUsage(AnalysisUsage &AU) const override { | 
|  | AU.addRequired<MachineBranchProbabilityInfo>(); | 
|  | AU.addRequired<MachineBlockFrequencyInfo>(); | 
|  | AU.setPreservesAll(); | 
|  | MachineFunctionPass::getAnalysisUsage(AU); | 
|  | } | 
|  | }; | 
|  |  | 
|  | } // end anonymous namespace | 
|  |  | 
|  | char MachineBlockPlacementStats::ID = 0; | 
|  |  | 
|  | char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; | 
|  |  | 
|  | INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", | 
|  | "Basic Block Placement Stats", false, false) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) | 
|  | INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) | 
|  | INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", | 
|  | "Basic Block Placement Stats", false, false) | 
|  |  | 
|  | bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { | 
|  | // Check for single-block functions and skip them. | 
|  | if (std::next(F.begin()) == F.end()) | 
|  | return false; | 
|  |  | 
|  | MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); | 
|  | MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); | 
|  |  | 
|  | for (MachineBasicBlock &MBB : F) { | 
|  | BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB); | 
|  | Statistic &NumBranches = | 
|  | (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches; | 
|  | Statistic &BranchTakenFreq = | 
|  | (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; | 
|  | for (MachineBasicBlock *Succ : MBB.successors()) { | 
|  | // Skip if this successor is a fallthrough. | 
|  | if (MBB.isLayoutSuccessor(Succ)) | 
|  | continue; | 
|  |  | 
|  | BlockFrequency EdgeFreq = | 
|  | BlockFreq * MBPI->getEdgeProbability(&MBB, Succ); | 
|  | ++NumBranches; | 
|  | BranchTakenFreq += EdgeFreq.getFrequency(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } |