|  | //===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file defines the RABasic function pass, which provides a minimal | 
|  | // implementation of the basic register allocator. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #define DEBUG_TYPE "regalloc" | 
|  | #include "RegAllocBase.h" | 
|  | #include "LiveDebugVariables.h" | 
|  | #include "RenderMachineFunction.h" | 
|  | #include "Spiller.h" | 
|  | #include "VirtRegMap.h" | 
|  | #include "llvm/Analysis/AliasAnalysis.h" | 
|  | #include "llvm/Function.h" | 
|  | #include "llvm/PassAnalysisSupport.h" | 
|  | #include "llvm/CodeGen/CalcSpillWeights.h" | 
|  | #include "llvm/CodeGen/LiveIntervalAnalysis.h" | 
|  | #include "llvm/CodeGen/LiveRangeEdit.h" | 
|  | #include "llvm/CodeGen/LiveStackAnalysis.h" | 
|  | #include "llvm/CodeGen/MachineFunctionPass.h" | 
|  | #include "llvm/CodeGen/MachineInstr.h" | 
|  | #include "llvm/CodeGen/MachineLoopInfo.h" | 
|  | #include "llvm/CodeGen/MachineRegisterInfo.h" | 
|  | #include "llvm/CodeGen/Passes.h" | 
|  | #include "llvm/CodeGen/RegAllocRegistry.h" | 
|  | #include "llvm/Target/TargetMachine.h" | 
|  | #include "llvm/Target/TargetOptions.h" | 
|  | #include "llvm/Target/TargetRegisterInfo.h" | 
|  | #include "llvm/Support/Debug.h" | 
|  | #include "llvm/Support/raw_ostream.h" | 
|  |  | 
|  | #include <cstdlib> | 
|  | #include <queue> | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", | 
|  | createBasicRegisterAllocator); | 
|  |  | 
|  | namespace { | 
|  | struct CompSpillWeight { | 
|  | bool operator()(LiveInterval *A, LiveInterval *B) const { | 
|  | return A->weight < B->weight; | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | /// RABasic provides a minimal implementation of the basic register allocation | 
|  | /// algorithm. It prioritizes live virtual registers by spill weight and spills | 
|  | /// whenever a register is unavailable. This is not practical in production but | 
|  | /// provides a useful baseline both for measuring other allocators and comparing | 
|  | /// the speed of the basic algorithm against other styles of allocators. | 
|  | class RABasic : public MachineFunctionPass, public RegAllocBase | 
|  | { | 
|  | // context | 
|  | MachineFunction *MF; | 
|  |  | 
|  | // analyses | 
|  | LiveStacks *LS; | 
|  | RenderMachineFunction *RMF; | 
|  |  | 
|  | // state | 
|  | std::auto_ptr<Spiller> SpillerInstance; | 
|  | std::priority_queue<LiveInterval*, std::vector<LiveInterval*>, | 
|  | CompSpillWeight> Queue; | 
|  |  | 
|  | // Scratch space.  Allocated here to avoid repeated malloc calls in | 
|  | // selectOrSplit(). | 
|  | BitVector UsableRegs; | 
|  |  | 
|  | public: | 
|  | RABasic(); | 
|  |  | 
|  | /// Return the pass name. | 
|  | virtual const char* getPassName() const { | 
|  | return "Basic Register Allocator"; | 
|  | } | 
|  |  | 
|  | /// RABasic analysis usage. | 
|  | virtual void getAnalysisUsage(AnalysisUsage &AU) const; | 
|  |  | 
|  | virtual void releaseMemory(); | 
|  |  | 
|  | virtual Spiller &spiller() { return *SpillerInstance; } | 
|  |  | 
|  | virtual float getPriority(LiveInterval *LI) { return LI->weight; } | 
|  |  | 
|  | virtual void enqueue(LiveInterval *LI) { | 
|  | Queue.push(LI); | 
|  | } | 
|  |  | 
|  | virtual LiveInterval *dequeue() { | 
|  | if (Queue.empty()) | 
|  | return 0; | 
|  | LiveInterval *LI = Queue.top(); | 
|  | Queue.pop(); | 
|  | return LI; | 
|  | } | 
|  |  | 
|  | virtual unsigned selectOrSplit(LiveInterval &VirtReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs); | 
|  |  | 
|  | /// Perform register allocation. | 
|  | virtual bool runOnMachineFunction(MachineFunction &mf); | 
|  |  | 
|  | // Helper for spilling all live virtual registers currently unified under preg | 
|  | // that interfere with the most recently queried lvr.  Return true if spilling | 
|  | // was successful, and append any new spilled/split intervals to splitLVRs. | 
|  | bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs); | 
|  |  | 
|  | void spillReg(LiveInterval &VirtReg, unsigned PhysReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs); | 
|  |  | 
|  | static char ID; | 
|  | }; | 
|  |  | 
|  | char RABasic::ID = 0; | 
|  |  | 
|  | } // end anonymous namespace | 
|  |  | 
|  | RABasic::RABasic(): MachineFunctionPass(ID) { | 
|  | initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry()); | 
|  | initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); | 
|  | initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); | 
|  | initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry()); | 
|  | initializeMachineSchedulerPass(*PassRegistry::getPassRegistry()); | 
|  | initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); | 
|  | initializeLiveStacksPass(*PassRegistry::getPassRegistry()); | 
|  | initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); | 
|  | initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); | 
|  | initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); | 
|  | initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry()); | 
|  | } | 
|  |  | 
|  | void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { | 
|  | AU.setPreservesCFG(); | 
|  | AU.addRequired<AliasAnalysis>(); | 
|  | AU.addPreserved<AliasAnalysis>(); | 
|  | AU.addRequired<LiveIntervals>(); | 
|  | AU.addPreserved<SlotIndexes>(); | 
|  | AU.addRequired<LiveDebugVariables>(); | 
|  | AU.addPreserved<LiveDebugVariables>(); | 
|  | AU.addRequired<CalculateSpillWeights>(); | 
|  | AU.addRequired<LiveStacks>(); | 
|  | AU.addPreserved<LiveStacks>(); | 
|  | AU.addRequiredID(MachineDominatorsID); | 
|  | AU.addPreservedID(MachineDominatorsID); | 
|  | AU.addRequired<MachineLoopInfo>(); | 
|  | AU.addPreserved<MachineLoopInfo>(); | 
|  | AU.addRequired<VirtRegMap>(); | 
|  | AU.addPreserved<VirtRegMap>(); | 
|  | DEBUG(AU.addRequired<RenderMachineFunction>()); | 
|  | MachineFunctionPass::getAnalysisUsage(AU); | 
|  | } | 
|  |  | 
|  | void RABasic::releaseMemory() { | 
|  | SpillerInstance.reset(0); | 
|  | RegAllocBase::releaseMemory(); | 
|  | } | 
|  |  | 
|  | // Helper for spillInterferences() that spills all interfering vregs currently | 
|  | // assigned to this physical register. | 
|  | void RABasic::spillReg(LiveInterval& VirtReg, unsigned PhysReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs) { | 
|  | LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg); | 
|  | assert(Q.seenAllInterferences() && "need collectInterferences()"); | 
|  | const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs(); | 
|  |  | 
|  | for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(), | 
|  | E = PendingSpills.end(); I != E; ++I) { | 
|  | LiveInterval &SpilledVReg = **I; | 
|  | DEBUG(dbgs() << "extracting from " << | 
|  | TRI->getName(PhysReg) << " " << SpilledVReg << '\n'); | 
|  |  | 
|  | // Deallocate the interfering vreg by removing it from the union. | 
|  | // A LiveInterval instance may not be in a union during modification! | 
|  | unassign(SpilledVReg, PhysReg); | 
|  |  | 
|  | // Spill the extracted interval. | 
|  | LiveRangeEdit LRE(SpilledVReg, SplitVRegs, *MF, *LIS, VRM); | 
|  | spiller().spill(LRE); | 
|  | } | 
|  | // After extracting segments, the query's results are invalid. But keep the | 
|  | // contents valid until we're done accessing pendingSpills. | 
|  | Q.clear(); | 
|  | } | 
|  |  | 
|  | // Spill or split all live virtual registers currently unified under PhysReg | 
|  | // that interfere with VirtReg. The newly spilled or split live intervals are | 
|  | // returned by appending them to SplitVRegs. | 
|  | bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs) { | 
|  | // Record each interference and determine if all are spillable before mutating | 
|  | // either the union or live intervals. | 
|  | unsigned NumInterferences = 0; | 
|  | // Collect interferences assigned to any alias of the physical register. | 
|  | for (const uint16_t *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) { | 
|  | LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI); | 
|  | NumInterferences += QAlias.collectInterferingVRegs(); | 
|  | if (QAlias.seenUnspillableVReg()) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) << | 
|  | " interferences with " << VirtReg << "\n"); | 
|  | assert(NumInterferences > 0 && "expect interference"); | 
|  |  | 
|  | // Spill each interfering vreg allocated to PhysReg or an alias. | 
|  | for (const uint16_t *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) | 
|  | spillReg(VirtReg, *AliasI, SplitVRegs); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Driver for the register assignment and splitting heuristics. | 
|  | // Manages iteration over the LiveIntervalUnions. | 
|  | // | 
|  | // This is a minimal implementation of register assignment and splitting that | 
|  | // spills whenever we run out of registers. | 
|  | // | 
|  | // selectOrSplit can only be called once per live virtual register. We then do a | 
|  | // single interference test for each register the correct class until we find an | 
|  | // available register. So, the number of interference tests in the worst case is | 
|  | // |vregs| * |machineregs|. And since the number of interference tests is | 
|  | // minimal, there is no value in caching them outside the scope of | 
|  | // selectOrSplit(). | 
|  | unsigned RABasic::selectOrSplit(LiveInterval &VirtReg, | 
|  | SmallVectorImpl<LiveInterval*> &SplitVRegs) { | 
|  | // Check for register mask interference.  When live ranges cross calls, the | 
|  | // set of usable registers is reduced to the callee-saved ones. | 
|  | bool CrossRegMasks = LIS->checkRegMaskInterference(VirtReg, UsableRegs); | 
|  |  | 
|  | // Populate a list of physical register spill candidates. | 
|  | SmallVector<unsigned, 8> PhysRegSpillCands; | 
|  |  | 
|  | // Check for an available register in this class. | 
|  | ArrayRef<unsigned> Order = | 
|  | RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg)); | 
|  | for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E; | 
|  | ++I) { | 
|  | unsigned PhysReg = *I; | 
|  |  | 
|  | // If PhysReg is clobbered by a register mask, it isn't useful for | 
|  | // allocation or spilling. | 
|  | if (CrossRegMasks && !UsableRegs.test(PhysReg)) | 
|  | continue; | 
|  |  | 
|  | // Check interference and as a side effect, intialize queries for this | 
|  | // VirtReg and its aliases. | 
|  | unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg); | 
|  | if (interfReg == 0) { | 
|  | // Found an available register. | 
|  | return PhysReg; | 
|  | } | 
|  | LiveIntervalUnion::Query &IntfQ = query(VirtReg, interfReg); | 
|  | IntfQ.collectInterferingVRegs(1); | 
|  | LiveInterval *interferingVirtReg = IntfQ.interferingVRegs().front(); | 
|  |  | 
|  | // The current VirtReg must either be spillable, or one of its interferences | 
|  | // must have less spill weight. | 
|  | if (interferingVirtReg->weight < VirtReg.weight ) { | 
|  | PhysRegSpillCands.push_back(PhysReg); | 
|  | } | 
|  | } | 
|  | // Try to spill another interfering reg with less spill weight. | 
|  | for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(), | 
|  | PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { | 
|  |  | 
|  | if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue; | 
|  |  | 
|  | assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 && | 
|  | "Interference after spill."); | 
|  | // Tell the caller to allocate to this newly freed physical register. | 
|  | return *PhysRegI; | 
|  | } | 
|  |  | 
|  | // No other spill candidates were found, so spill the current VirtReg. | 
|  | DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); | 
|  | if (!VirtReg.isSpillable()) | 
|  | return ~0u; | 
|  | LiveRangeEdit LRE(VirtReg, SplitVRegs, *MF, *LIS, VRM); | 
|  | spiller().spill(LRE); | 
|  |  | 
|  | // The live virtual register requesting allocation was spilled, so tell | 
|  | // the caller not to allocate anything during this round. | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | bool RABasic::runOnMachineFunction(MachineFunction &mf) { | 
|  | DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" | 
|  | << "********** Function: " | 
|  | << ((Value*)mf.getFunction())->getName() << '\n'); | 
|  |  | 
|  | MF = &mf; | 
|  | DEBUG(RMF = &getAnalysis<RenderMachineFunction>()); | 
|  |  | 
|  | RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>()); | 
|  | SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); | 
|  |  | 
|  | allocatePhysRegs(); | 
|  |  | 
|  | addMBBLiveIns(MF); | 
|  |  | 
|  | // Diagnostic output before rewriting | 
|  | DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); | 
|  |  | 
|  | // optional HTML output | 
|  | DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM)); | 
|  |  | 
|  | // FIXME: Verification currently must run before VirtRegRewriter. We should | 
|  | // make the rewriter a separate pass and override verifyAnalysis instead. When | 
|  | // that happens, verification naturally falls under VerifyMachineCode. | 
|  | #ifndef NDEBUG | 
|  | if (VerifyEnabled) { | 
|  | // Verify accuracy of LiveIntervals. The standard machine code verifier | 
|  | // ensures that each LiveIntervals covers all uses of the virtual reg. | 
|  |  | 
|  | // FIXME: MachineVerifier is badly broken when using the standard | 
|  | // spiller. Always use -spiller=inline with -verify-regalloc. Even with the | 
|  | // inline spiller, some tests fail to verify because the coalescer does not | 
|  | // always generate verifiable code. | 
|  | MF->verify(this, "In RABasic::verify"); | 
|  |  | 
|  | // Verify that LiveIntervals are partitioned into unions and disjoint within | 
|  | // the unions. | 
|  | verify(); | 
|  | } | 
|  | #endif // !NDEBUG | 
|  |  | 
|  | // Run rewriter | 
|  | VRM->rewrite(LIS->getSlotIndexes()); | 
|  |  | 
|  | // Write out new DBG_VALUE instructions. | 
|  | getAnalysis<LiveDebugVariables>().emitDebugValues(VRM); | 
|  |  | 
|  | // All machine operands and other references to virtual registers have been | 
|  | // replaced. Remove the virtual registers and release all the transient data. | 
|  | VRM->clearAllVirt(); | 
|  | MRI->clearVirtRegs(); | 
|  | releaseMemory(); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | FunctionPass* llvm::createBasicRegisterAllocator() | 
|  | { | 
|  | return new RABasic(); | 
|  | } |