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Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Richard Smithddb2fde2014-05-06 07:45:39 +0000266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
291 Callback(1, 2, 3);
292 }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313 for (BasicBlock &BB : *F)
314 if (Callback(&BB))
315 return;
316 }
317
318can be called using:
319
320.. code-block:: c++
321
322 visitBasicBlocks(F, [&](BasicBlock *BB) {
323 if (process(BB))
324 return isEmpty(BB);
325 return false;
326 });
327
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000333
Sean Silvabeb15ca2012-12-04 03:20:08 +0000334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass. After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy. A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356 DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362 $ opt < a.bc > /dev/null -mypass
363 <no output>
364 $ opt < a.bc > /dev/null -mypass -debug
365 I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running. If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000388
389.. code-block:: c++
390
391 #undef DEBUG_TYPE
392 DEBUG(errs() << "No debug type\n");
393 #define DEBUG_TYPE "foo"
394 DEBUG(errs() << "'foo' debug type\n");
395 #undef DEBUG_TYPE
396 #define DEBUG_TYPE "bar"
397 DEBUG(errs() << "'bar' debug type\n"));
398 #undef DEBUG_TYPE
399 #define DEBUG_TYPE ""
400 DEBUG(errs() << "No debug type (2)\n");
401
402Then you can run your pass like this:
403
404.. code-block:: none
405
406 $ opt < a.bc > /dev/null -mypass
407 <no output>
408 $ opt < a.bc > /dev/null -mypass -debug
409 No debug type
410 'foo' debug type
411 'bar' debug type
412 No debug type (2)
413 $ opt < a.bc > /dev/null -mypass -debug-only=foo
414 'foo' debug type
415 $ opt < a.bc > /dev/null -mypass -debug-only=bar
416 'bar' debug type
417
418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419to specify the debug type for the entire module (if you do this before you
420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
422because there is no system in place to ensure that names do not conflict. If
423two different modules use the same string, they will all be turned on when the
424name is specified. This allows, for example, all debug information for
Hans Wennborg9a013092014-08-23 04:34:58 +0000425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
Sean Silvabeb15ca2012-12-04 03:20:08 +0000426the source lives in multiple files.
427
428The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
429like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
430takes an additional first parameter, which is the type to use. For example, the
431preceding example could be written as:
432
433.. code-block:: c++
434
435 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
436 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
437 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
438 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
439
440.. _Statistic:
441
442The ``Statistic`` class & ``-stats`` option
443-------------------------------------------
444
445The ``llvm/ADT/Statistic.h`` (`doxygen
446<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
447named ``Statistic`` that is used as a unified way to keep track of what the LLVM
448compiler is doing and how effective various optimizations are. It is useful to
449see what optimizations are contributing to making a particular program run
450faster.
451
452Often you may run your pass on some big program, and you're interested to see
453how many times it makes a certain transformation. Although you can do this with
454hand inspection, or some ad-hoc method, this is a real pain and not very useful
455for big programs. Using the ``Statistic`` class makes it very easy to keep
456track of this information, and the calculated information is presented in a
457uniform manner with the rest of the passes being executed.
458
459There are many examples of ``Statistic`` uses, but the basics of using it are as
460follows:
461
462#. Define your statistic like this:
463
464 .. code-block:: c++
465
466 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
467 STATISTIC(NumXForms, "The # of times I did stuff");
468
469 The ``STATISTIC`` macro defines a static variable, whose name is specified by
470 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
471 the description is taken from the second argument. The variable defined
472 ("NumXForms" in this case) acts like an unsigned integer.
473
474#. Whenever you make a transformation, bump the counter:
475
476 .. code-block:: c++
477
478 ++NumXForms; // I did stuff!
479
480That's all you have to do. To get '``opt``' to print out the statistics
481gathered, use the '``-stats``' option:
482
483.. code-block:: none
484
485 $ opt -stats -mypassname < program.bc > /dev/null
486 ... statistics output ...
487
488When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
489report that looks like this:
490
491.. code-block:: none
492
493 7646 bitcodewriter - Number of normal instructions
494 725 bitcodewriter - Number of oversized instructions
495 129996 bitcodewriter - Number of bitcode bytes written
496 2817 raise - Number of insts DCEd or constprop'd
497 3213 raise - Number of cast-of-self removed
498 5046 raise - Number of expression trees converted
499 75 raise - Number of other getelementptr's formed
500 138 raise - Number of load/store peepholes
501 42 deadtypeelim - Number of unused typenames removed from symtab
502 392 funcresolve - Number of varargs functions resolved
503 27 globaldce - Number of global variables removed
504 2 adce - Number of basic blocks removed
505 134 cee - Number of branches revectored
506 49 cee - Number of setcc instruction eliminated
507 532 gcse - Number of loads removed
508 2919 gcse - Number of instructions removed
509 86 indvars - Number of canonical indvars added
510 87 indvars - Number of aux indvars removed
511 25 instcombine - Number of dead inst eliminate
512 434 instcombine - Number of insts combined
513 248 licm - Number of load insts hoisted
514 1298 licm - Number of insts hoisted to a loop pre-header
515 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
516 75 mem2reg - Number of alloca's promoted
517 1444 cfgsimplify - Number of blocks simplified
518
519Obviously, with so many optimizations, having a unified framework for this stuff
520is very nice. Making your pass fit well into the framework makes it more
521maintainable and useful.
522
523.. _ViewGraph:
524
525Viewing graphs while debugging code
526-----------------------------------
527
528Several of the important data structures in LLVM are graphs: for example CFGs
529made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
530:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
531DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
532compiler, it is nice to instantly visualize these graphs.
533
534LLVM provides several callbacks that are available in a debug build to do
535exactly that. If you call the ``Function::viewCFG()`` method, for example, the
536current LLVM tool will pop up a window containing the CFG for the function where
537each basic block is a node in the graph, and each node contains the instructions
538in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
539not include the instructions), the ``MachineFunction::viewCFG()`` and
540``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
541methods. Within GDB, for example, you can usually use something like ``call
542DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
543these functions in your code in places you want to debug.
544
Alp Toker125be842014-06-02 01:40:04 +0000545Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000546with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000547sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
548and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000549<http://www.pixelglow.com/graphviz/>`_ and add
550``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000551your path. The programs need not be present when configuring, building or
552running LLVM and can simply be installed when needed during an active debug
553session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000554
555``SelectionDAG`` has been extended to make it easier to locate *interesting*
556nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
557"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
558the specified color (choices of colors can be found at `colors
559<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
560can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
561be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
562If you want to restart and clear all the current graph attributes, then you can
563``call DAG.clearGraphAttrs()``.
564
565Note that graph visualization features are compiled out of Release builds to
566reduce file size. This means that you need a Debug+Asserts or Release+Asserts
567build to use these features.
568
569.. _datastructure:
570
571Picking the Right Data Structure for a Task
572===========================================
573
574LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
575commonly use STL data structures. This section describes the trade-offs you
576should consider when you pick one.
577
578The first step is a choose your own adventure: do you want a sequential
579container, a set-like container, or a map-like container? The most important
580thing when choosing a container is the algorithmic properties of how you plan to
581access the container. Based on that, you should use:
582
583
584* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
585 value based on another value. Map-like containers also support efficient
586 queries for containment (whether a key is in the map). Map-like containers
587 generally do not support efficient reverse mapping (values to keys). If you
588 need that, use two maps. Some map-like containers also support efficient
589 iteration through the keys in sorted order. Map-like containers are the most
590 expensive sort, only use them if you need one of these capabilities.
591
592* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
593 a container that automatically eliminates duplicates. Some set-like
594 containers support efficient iteration through the elements in sorted order.
595 Set-like containers are more expensive than sequential containers.
596
597* a :ref:`sequential <ds_sequential>` container provides the most efficient way
598 to add elements and keeps track of the order they are added to the collection.
599 They permit duplicates and support efficient iteration, but do not support
600 efficient look-up based on a key.
601
602* a :ref:`string <ds_string>` container is a specialized sequential container or
603 reference structure that is used for character or byte arrays.
604
605* a :ref:`bit <ds_bit>` container provides an efficient way to store and
606 perform set operations on sets of numeric id's, while automatically
607 eliminating duplicates. Bit containers require a maximum of 1 bit for each
608 identifier you want to store.
609
610Once the proper category of container is determined, you can fine tune the
611memory use, constant factors, and cache behaviors of access by intelligently
612picking a member of the category. Note that constant factors and cache behavior
613can be a big deal. If you have a vector that usually only contains a few
614elements (but could contain many), for example, it's much better to use
615:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
616avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
617the elements to the container.
618
619.. _ds_sequential:
620
621Sequential Containers (std::vector, std::list, etc)
622---------------------------------------------------
623
624There are a variety of sequential containers available for you, based on your
625needs. Pick the first in this section that will do what you want.
626
627.. _dss_arrayref:
628
629llvm/ADT/ArrayRef.h
630^^^^^^^^^^^^^^^^^^^
631
632The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
633accepts a sequential list of elements in memory and just reads from them. By
634taking an ``ArrayRef``, the API can be passed a fixed size array, an
635``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
636in memory.
637
638.. _dss_fixedarrays:
639
640Fixed Size Arrays
641^^^^^^^^^^^^^^^^^
642
643Fixed size arrays are very simple and very fast. They are good if you know
644exactly how many elements you have, or you have a (low) upper bound on how many
645you have.
646
647.. _dss_heaparrays:
648
649Heap Allocated Arrays
650^^^^^^^^^^^^^^^^^^^^^
651
652Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
653if the number of elements is variable, if you know how many elements you will
654need before the array is allocated, and if the array is usually large (if not,
655consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
656array is the cost of the new/delete (aka malloc/free). Also note that if you
657are allocating an array of a type with a constructor, the constructor and
658destructors will be run for every element in the array (re-sizable vectors only
659construct those elements actually used).
660
661.. _dss_tinyptrvector:
662
663llvm/ADT/TinyPtrVector.h
664^^^^^^^^^^^^^^^^^^^^^^^^
665
666``TinyPtrVector<Type>`` is a highly specialized collection class that is
667optimized to avoid allocation in the case when a vector has zero or one
668elements. It has two major restrictions: 1) it can only hold values of pointer
669type, and 2) it cannot hold a null pointer.
670
671Since this container is highly specialized, it is rarely used.
672
673.. _dss_smallvector:
674
675llvm/ADT/SmallVector.h
676^^^^^^^^^^^^^^^^^^^^^^
677
678``SmallVector<Type, N>`` is a simple class that looks and smells just like
679``vector<Type>``: it supports efficient iteration, lays out elements in memory
680order (so you can do pointer arithmetic between elements), supports efficient
681push_back/pop_back operations, supports efficient random access to its elements,
682etc.
683
684The advantage of SmallVector is that it allocates space for some number of
685elements (N) **in the object itself**. Because of this, if the SmallVector is
686dynamically smaller than N, no malloc is performed. This can be a big win in
687cases where the malloc/free call is far more expensive than the code that
688fiddles around with the elements.
689
690This is good for vectors that are "usually small" (e.g. the number of
691predecessors/successors of a block is usually less than 8). On the other hand,
692this makes the size of the SmallVector itself large, so you don't want to
693allocate lots of them (doing so will waste a lot of space). As such,
694SmallVectors are most useful when on the stack.
695
696SmallVector also provides a nice portable and efficient replacement for
697``alloca``.
698
Sean Silva4ee92f92013-03-22 23:41:29 +0000699.. note::
700
Sean Silva43590682013-03-22 23:52:38 +0000701 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000702
703 In APIs that don't care about the "small size" (most?), prefer to use
704 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
705 header" (and methods) without the elements allocated after it. Note that
706 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
707 conversion is implicit and costs nothing. E.g.
708
709 .. code-block:: c++
710
711 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
712 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
713 // GOOD: Clients can pass any SmallVector<Foo, N>.
714 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
715
716 void someFunc() {
717 SmallVector<Foo, 8> Vec;
718 hardcodedSmallSize(Vec); // Error.
719 allowsAnySmallSize(Vec); // Works.
720 }
721
722 Even though it has "``Impl``" in the name, this is so widely used that
723 it really isn't "private to the implementation" anymore. A name like
724 ``SmallVectorHeader`` would be more appropriate.
725
Sean Silvabeb15ca2012-12-04 03:20:08 +0000726.. _dss_vector:
727
728<vector>
729^^^^^^^^
730
731``std::vector`` is well loved and respected. It is useful when SmallVector
732isn't: when the size of the vector is often large (thus the small optimization
733will rarely be a benefit) or if you will be allocating many instances of the
734vector itself (which would waste space for elements that aren't in the
735container). vector is also useful when interfacing with code that expects
736vectors :).
737
738One worthwhile note about std::vector: avoid code like this:
739
740.. code-block:: c++
741
742 for ( ... ) {
743 std::vector<foo> V;
744 // make use of V.
745 }
746
747Instead, write this as:
748
749.. code-block:: c++
750
751 std::vector<foo> V;
752 for ( ... ) {
753 // make use of V.
754 V.clear();
755 }
756
757Doing so will save (at least) one heap allocation and free per iteration of the
758loop.
759
760.. _dss_deque:
761
762<deque>
763^^^^^^^
764
765``std::deque`` is, in some senses, a generalized version of ``std::vector``.
766Like ``std::vector``, it provides constant time random access and other similar
767properties, but it also provides efficient access to the front of the list. It
768does not guarantee continuity of elements within memory.
769
770In exchange for this extra flexibility, ``std::deque`` has significantly higher
771constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
772something cheaper.
773
774.. _dss_list:
775
776<list>
777^^^^^^
778
779``std::list`` is an extremely inefficient class that is rarely useful. It
780performs a heap allocation for every element inserted into it, thus having an
781extremely high constant factor, particularly for small data types.
782``std::list`` also only supports bidirectional iteration, not random access
783iteration.
784
785In exchange for this high cost, std::list supports efficient access to both ends
786of the list (like ``std::deque``, but unlike ``std::vector`` or
787``SmallVector``). In addition, the iterator invalidation characteristics of
788std::list are stronger than that of a vector class: inserting or removing an
789element into the list does not invalidate iterator or pointers to other elements
790in the list.
791
792.. _dss_ilist:
793
794llvm/ADT/ilist.h
795^^^^^^^^^^^^^^^^
796
797``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
798because it requires the element to store and provide access to the prev/next
799pointers for the list.
800
801``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
802``ilist_traits`` implementation for the element type, but it provides some novel
803characteristics. In particular, it can efficiently store polymorphic objects,
804the traits class is informed when an element is inserted or removed from the
805list, and ``ilist``\ s are guaranteed to support a constant-time splice
806operation.
807
808These properties are exactly what we want for things like ``Instruction``\ s and
809basic blocks, which is why these are implemented with ``ilist``\ s.
810
811Related classes of interest are explained in the following subsections:
812
813* :ref:`ilist_traits <dss_ilist_traits>`
814
815* :ref:`iplist <dss_iplist>`
816
817* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
818
819* :ref:`Sentinels <dss_ilist_sentinel>`
820
821.. _dss_packedvector:
822
823llvm/ADT/PackedVector.h
824^^^^^^^^^^^^^^^^^^^^^^^
825
826Useful for storing a vector of values using only a few number of bits for each
827value. Apart from the standard operations of a vector-like container, it can
828also perform an 'or' set operation.
829
830For example:
831
832.. code-block:: c++
833
834 enum State {
835 None = 0x0,
836 FirstCondition = 0x1,
837 SecondCondition = 0x2,
838 Both = 0x3
839 };
840
841 State get() {
842 PackedVector<State, 2> Vec1;
843 Vec1.push_back(FirstCondition);
844
845 PackedVector<State, 2> Vec2;
846 Vec2.push_back(SecondCondition);
847
848 Vec1 |= Vec2;
849 return Vec1[0]; // returns 'Both'.
850 }
851
852.. _dss_ilist_traits:
853
854ilist_traits
855^^^^^^^^^^^^
856
857``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
858(and consequently ``ilist<T>``) publicly derive from this traits class.
859
860.. _dss_iplist:
861
862iplist
863^^^^^^
864
865``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
866interface. Notably, inserters from ``T&`` are absent.
867
868``ilist_traits<T>`` is a public base of this class and can be used for a wide
869variety of customizations.
870
871.. _dss_ilist_node:
872
873llvm/ADT/ilist_node.h
874^^^^^^^^^^^^^^^^^^^^^
875
Robin Morisset039781e2014-08-29 21:53:01 +0000876``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +0000877by the ``ilist<T>`` (and analogous containers) in the default manner.
878
879``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
880``T`` publicly derives from ``ilist_node<T>``.
881
882.. _dss_ilist_sentinel:
883
884Sentinels
885^^^^^^^^^
886
887``ilist``\ s have another specialty that must be considered. To be a good
888citizen in the C++ ecosystem, it needs to support the standard container
889operations, such as ``begin`` and ``end`` iterators, etc. Also, the
890``operator--`` must work correctly on the ``end`` iterator in the case of
891non-empty ``ilist``\ s.
892
893The only sensible solution to this problem is to allocate a so-called *sentinel*
894along with the intrusive list, which serves as the ``end`` iterator, providing
895the back-link to the last element. However conforming to the C++ convention it
896is illegal to ``operator++`` beyond the sentinel and it also must not be
897dereferenced.
898
899These constraints allow for some implementation freedom to the ``ilist`` how to
900allocate and store the sentinel. The corresponding policy is dictated by
901``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
902for a sentinel arises.
903
904While the default policy is sufficient in most cases, it may break down when
905``T`` does not provide a default constructor. Also, in the case of many
906instances of ``ilist``\ s, the memory overhead of the associated sentinels is
907wasted. To alleviate the situation with numerous and voluminous
908``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
909
910Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
911superpose the sentinel with the ``ilist`` instance in memory. Pointer
912arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
913``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
914as the back-link of the sentinel. This is the only field in the ghostly
915sentinel which can be legally accessed.
916
917.. _dss_other:
918
919Other Sequential Container options
920^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
921
922Other STL containers are available, such as ``std::string``.
923
924There are also various STL adapter classes such as ``std::queue``,
925``std::priority_queue``, ``std::stack``, etc. These provide simplified access
926to an underlying container but don't affect the cost of the container itself.
927
928.. _ds_string:
929
930String-like containers
931----------------------
932
933There are a variety of ways to pass around and use strings in C and C++, and
934LLVM adds a few new options to choose from. Pick the first option on this list
935that will do what you need, they are ordered according to their relative cost.
936
937Note that is is generally preferred to *not* pass strings around as ``const
938char*``'s. These have a number of problems, including the fact that they
939cannot represent embedded nul ("\0") characters, and do not have a length
940available efficiently. The general replacement for '``const char*``' is
941StringRef.
942
943For more information on choosing string containers for APIs, please see
944:ref:`Passing Strings <string_apis>`.
945
946.. _dss_stringref:
947
948llvm/ADT/StringRef.h
949^^^^^^^^^^^^^^^^^^^^
950
951The StringRef class is a simple value class that contains a pointer to a
952character and a length, and is quite related to the :ref:`ArrayRef
953<dss_arrayref>` class (but specialized for arrays of characters). Because
954StringRef carries a length with it, it safely handles strings with embedded nul
955characters in it, getting the length does not require a strlen call, and it even
956has very convenient APIs for slicing and dicing the character range that it
957represents.
958
959StringRef is ideal for passing simple strings around that are known to be live,
960either because they are C string literals, std::string, a C array, or a
961SmallVector. Each of these cases has an efficient implicit conversion to
962StringRef, which doesn't result in a dynamic strlen being executed.
963
964StringRef has a few major limitations which make more powerful string containers
965useful:
966
967#. You cannot directly convert a StringRef to a 'const char*' because there is
968 no way to add a trailing nul (unlike the .c_str() method on various stronger
969 classes).
970
971#. StringRef doesn't own or keep alive the underlying string bytes.
972 As such it can easily lead to dangling pointers, and is not suitable for
973 embedding in datastructures in most cases (instead, use an std::string or
974 something like that).
975
976#. For the same reason, StringRef cannot be used as the return value of a
977 method if the method "computes" the result string. Instead, use std::string.
978
979#. StringRef's do not allow you to mutate the pointed-to string bytes and it
980 doesn't allow you to insert or remove bytes from the range. For editing
981 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
982 class.
983
984Because of its strengths and limitations, it is very common for a function to
985take a StringRef and for a method on an object to return a StringRef that points
986into some string that it owns.
987
988.. _dss_twine:
989
990llvm/ADT/Twine.h
991^^^^^^^^^^^^^^^^
992
993The Twine class is used as an intermediary datatype for APIs that want to take a
994string that can be constructed inline with a series of concatenations. Twine
995works by forming recursive instances of the Twine datatype (a simple value
996object) on the stack as temporary objects, linking them together into a tree
997which is then linearized when the Twine is consumed. Twine is only safe to use
998as the argument to a function, and should always be a const reference, e.g.:
999
1000.. code-block:: c++
1001
1002 void foo(const Twine &T);
1003 ...
1004 StringRef X = ...
1005 unsigned i = ...
1006 foo(X + "." + Twine(i));
1007
1008This example forms a string like "blarg.42" by concatenating the values
1009together, and does not form intermediate strings containing "blarg" or "blarg.".
1010
1011Because Twine is constructed with temporary objects on the stack, and because
1012these instances are destroyed at the end of the current statement, it is an
1013inherently dangerous API. For example, this simple variant contains undefined
1014behavior and will probably crash:
1015
1016.. code-block:: c++
1017
1018 void foo(const Twine &T);
1019 ...
1020 StringRef X = ...
1021 unsigned i = ...
1022 const Twine &Tmp = X + "." + Twine(i);
1023 foo(Tmp);
1024
1025... because the temporaries are destroyed before the call. That said, Twine's
1026are much more efficient than intermediate std::string temporaries, and they work
1027really well with StringRef. Just be aware of their limitations.
1028
1029.. _dss_smallstring:
1030
1031llvm/ADT/SmallString.h
1032^^^^^^^^^^^^^^^^^^^^^^
1033
1034SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1035convenience APIs like += that takes StringRef's. SmallString avoids allocating
1036memory in the case when the preallocated space is enough to hold its data, and
1037it calls back to general heap allocation when required. Since it owns its data,
1038it is very safe to use and supports full mutation of the string.
1039
1040Like SmallVector's, the big downside to SmallString is their sizeof. While they
1041are optimized for small strings, they themselves are not particularly small.
1042This means that they work great for temporary scratch buffers on the stack, but
1043should not generally be put into the heap: it is very rare to see a SmallString
1044as the member of a frequently-allocated heap data structure or returned
1045by-value.
1046
1047.. _dss_stdstring:
1048
1049std::string
1050^^^^^^^^^^^
1051
1052The standard C++ std::string class is a very general class that (like
1053SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1054so it can be embedded into heap data structures and returned by-value. On the
1055other hand, std::string is highly inefficient for inline editing (e.g.
1056concatenating a bunch of stuff together) and because it is provided by the
1057standard library, its performance characteristics depend a lot of the host
1058standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1059GCC contains a really slow implementation).
1060
1061The major disadvantage of std::string is that almost every operation that makes
1062them larger can allocate memory, which is slow. As such, it is better to use
1063SmallVector or Twine as a scratch buffer, but then use std::string to persist
1064the result.
1065
1066.. _ds_set:
1067
1068Set-Like Containers (std::set, SmallSet, SetVector, etc)
1069--------------------------------------------------------
1070
1071Set-like containers are useful when you need to canonicalize multiple values
1072into a single representation. There are several different choices for how to do
1073this, providing various trade-offs.
1074
1075.. _dss_sortedvectorset:
1076
1077A sorted 'vector'
1078^^^^^^^^^^^^^^^^^
1079
1080If you intend to insert a lot of elements, then do a lot of queries, a great
1081approach is to use a vector (or other sequential container) with
1082std::sort+std::unique to remove duplicates. This approach works really well if
1083your usage pattern has these two distinct phases (insert then query), and can be
1084coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1085
1086This combination provides the several nice properties: the result data is
1087contiguous in memory (good for cache locality), has few allocations, is easy to
1088address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001089efficiently queried with a standard binary search (e.g.
1090``std::lower_bound``; if you want the whole range of elements comparing
1091equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001092
1093.. _dss_smallset:
1094
1095llvm/ADT/SmallSet.h
1096^^^^^^^^^^^^^^^^^^^
1097
1098If you have a set-like data structure that is usually small and whose elements
1099are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1100space for N elements in place (thus, if the set is dynamically smaller than N,
1101no malloc traffic is required) and accesses them with a simple linear search.
1102When the set grows beyond 'N' elements, it allocates a more expensive
1103representation that guarantees efficient access (for most types, it falls back
1104to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1105<dss_smallptrset>`.
1106
1107The magic of this class is that it handles small sets extremely efficiently, but
1108gracefully handles extremely large sets without loss of efficiency. The
1109drawback is that the interface is quite small: it supports insertion, queries
1110and erasing, but does not support iteration.
1111
1112.. _dss_smallptrset:
1113
1114llvm/ADT/SmallPtrSet.h
1115^^^^^^^^^^^^^^^^^^^^^^
1116
1117SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1118pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1119iterators. If more than 'N' insertions are performed, a single quadratically
1120probed hash table is allocated and grows as needed, providing extremely
1121efficient access (constant time insertion/deleting/queries with low constant
1122factors) and is very stingy with malloc traffic.
1123
1124Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1125whenever an insertion occurs. Also, the values visited by the iterators are not
1126visited in sorted order.
1127
1128.. _dss_denseset:
1129
1130llvm/ADT/DenseSet.h
1131^^^^^^^^^^^^^^^^^^^
1132
1133DenseSet is a simple quadratically probed hash table. It excels at supporting
1134small values: it uses a single allocation to hold all of the pairs that are
1135currently inserted in the set. DenseSet is a great way to unique small values
1136that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1137pointers). Note that DenseSet has the same requirements for the value type that
1138:ref:`DenseMap <dss_densemap>` has.
1139
1140.. _dss_sparseset:
1141
1142llvm/ADT/SparseSet.h
1143^^^^^^^^^^^^^^^^^^^^
1144
1145SparseSet holds a small number of objects identified by unsigned keys of
1146moderate size. It uses a lot of memory, but provides operations that are almost
1147as fast as a vector. Typical keys are physical registers, virtual registers, or
1148numbered basic blocks.
1149
1150SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1151and fast iteration over small sets. It is not intended for building composite
1152data structures.
1153
Michael Ilseman830875b2013-01-21 21:46:32 +00001154.. _dss_sparsemultiset:
1155
1156llvm/ADT/SparseMultiSet.h
1157^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1158
1159SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1160desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1161provides operations that are almost as fast as a vector. Typical keys are
1162physical registers, virtual registers, or numbered basic blocks.
1163
1164SparseMultiSet is useful for algorithms that need very fast
1165clear/find/insert/erase of the entire collection, and iteration over sets of
1166elements sharing a key. It is often a more efficient choice than using composite
1167data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1168building composite data structures.
1169
Sean Silvabeb15ca2012-12-04 03:20:08 +00001170.. _dss_FoldingSet:
1171
1172llvm/ADT/FoldingSet.h
1173^^^^^^^^^^^^^^^^^^^^^
1174
1175FoldingSet is an aggregate class that is really good at uniquing
1176expensive-to-create or polymorphic objects. It is a combination of a chained
1177hash table with intrusive links (uniqued objects are required to inherit from
1178FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1179process.
1180
1181Consider a case where you want to implement a "getOrCreateFoo" method for a
1182complex object (for example, a node in the code generator). The client has a
1183description of **what** it wants to generate (it knows the opcode and all the
1184operands), but we don't want to 'new' a node, then try inserting it into a set
1185only to find out it already exists, at which point we would have to delete it
1186and return the node that already exists.
1187
1188To support this style of client, FoldingSet perform a query with a
1189FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1190element that we want to query for. The query either returns the element
1191matching the ID or it returns an opaque ID that indicates where insertion should
1192take place. Construction of the ID usually does not require heap traffic.
1193
1194Because FoldingSet uses intrusive links, it can support polymorphic objects in
1195the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1196Because the elements are individually allocated, pointers to the elements are
1197stable: inserting or removing elements does not invalidate any pointers to other
1198elements.
1199
1200.. _dss_set:
1201
1202<set>
1203^^^^^
1204
1205``std::set`` is a reasonable all-around set class, which is decent at many
1206things but great at nothing. std::set allocates memory for each element
1207inserted (thus it is very malloc intensive) and typically stores three pointers
1208per element in the set (thus adding a large amount of per-element space
1209overhead). It offers guaranteed log(n) performance, which is not particularly
1210fast from a complexity standpoint (particularly if the elements of the set are
1211expensive to compare, like strings), and has extremely high constant factors for
1212lookup, insertion and removal.
1213
1214The advantages of std::set are that its iterators are stable (deleting or
1215inserting an element from the set does not affect iterators or pointers to other
1216elements) and that iteration over the set is guaranteed to be in sorted order.
1217If the elements in the set are large, then the relative overhead of the pointers
1218and malloc traffic is not a big deal, but if the elements of the set are small,
1219std::set is almost never a good choice.
1220
1221.. _dss_setvector:
1222
1223llvm/ADT/SetVector.h
1224^^^^^^^^^^^^^^^^^^^^
1225
1226LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1227set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1228important property that this provides is efficient insertion with uniquing
1229(duplicate elements are ignored) with iteration support. It implements this by
1230inserting elements into both a set-like container and the sequential container,
1231using the set-like container for uniquing and the sequential container for
1232iteration.
1233
1234The difference between SetVector and other sets is that the order of iteration
1235is guaranteed to match the order of insertion into the SetVector. This property
1236is really important for things like sets of pointers. Because pointer values
1237are non-deterministic (e.g. vary across runs of the program on different
1238machines), iterating over the pointers in the set will not be in a well-defined
1239order.
1240
1241The drawback of SetVector is that it requires twice as much space as a normal
1242set and has the sum of constant factors from the set-like container and the
1243sequential container that it uses. Use it **only** if you need to iterate over
1244the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001245elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001246faster.
1247
1248``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1249size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1250However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1251which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1252If you use this, and if your sets are dynamically smaller than ``N``, you will
1253save a lot of heap traffic.
1254
1255.. _dss_uniquevector:
1256
1257llvm/ADT/UniqueVector.h
1258^^^^^^^^^^^^^^^^^^^^^^^
1259
1260UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1261unique ID for each element inserted into the set. It internally contains a map
1262and a vector, and it assigns a unique ID for each value inserted into the set.
1263
1264UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1265both the map and vector, it has high complexity, high constant factors, and
1266produces a lot of malloc traffic. It should be avoided.
1267
1268.. _dss_immutableset:
1269
1270llvm/ADT/ImmutableSet.h
1271^^^^^^^^^^^^^^^^^^^^^^^
1272
1273ImmutableSet is an immutable (functional) set implementation based on an AVL
1274tree. Adding or removing elements is done through a Factory object and results
1275in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1276with the given contents, then the existing one is returned; equality is compared
1277with a FoldingSetNodeID. The time and space complexity of add or remove
1278operations is logarithmic in the size of the original set.
1279
1280There is no method for returning an element of the set, you can only check for
1281membership.
1282
1283.. _dss_otherset:
1284
1285Other Set-Like Container Options
1286^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1287
1288The STL provides several other options, such as std::multiset and the various
1289"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1290never use hash_set and unordered_set because they are generally very expensive
1291(each insertion requires a malloc) and very non-portable.
1292
1293std::multiset is useful if you're not interested in elimination of duplicates,
1294but has all the drawbacks of std::set. A sorted vector (where you don't delete
1295duplicate entries) or some other approach is almost always better.
1296
1297.. _ds_map:
1298
1299Map-Like Containers (std::map, DenseMap, etc)
1300---------------------------------------------
1301
1302Map-like containers are useful when you want to associate data to a key. As
1303usual, there are a lot of different ways to do this. :)
1304
1305.. _dss_sortedvectormap:
1306
1307A sorted 'vector'
1308^^^^^^^^^^^^^^^^^
1309
1310If your usage pattern follows a strict insert-then-query approach, you can
1311trivially use the same approach as :ref:`sorted vectors for set-like containers
1312<dss_sortedvectorset>`. The only difference is that your query function (which
1313uses std::lower_bound to get efficient log(n) lookup) should only compare the
1314key, not both the key and value. This yields the same advantages as sorted
1315vectors for sets.
1316
1317.. _dss_stringmap:
1318
1319llvm/ADT/StringMap.h
1320^^^^^^^^^^^^^^^^^^^^
1321
1322Strings are commonly used as keys in maps, and they are difficult to support
1323efficiently: they are variable length, inefficient to hash and compare when
1324long, expensive to copy, etc. StringMap is a specialized container designed to
1325cope with these issues. It supports mapping an arbitrary range of bytes to an
1326arbitrary other object.
1327
1328The StringMap implementation uses a quadratically-probed hash table, where the
1329buckets store a pointer to the heap allocated entries (and some other stuff).
1330The entries in the map must be heap allocated because the strings are variable
1331length. The string data (key) and the element object (value) are stored in the
1332same allocation with the string data immediately after the element object.
1333This container guarantees the "``(char*)(&Value+1)``" points to the key string
1334for a value.
1335
1336The StringMap is very fast for several reasons: quadratic probing is very cache
1337efficient for lookups, the hash value of strings in buckets is not recomputed
1338when looking up an element, StringMap rarely has to touch the memory for
1339unrelated objects when looking up a value (even when hash collisions happen),
1340hash table growth does not recompute the hash values for strings already in the
1341table, and each pair in the map is store in a single allocation (the string data
1342is stored in the same allocation as the Value of a pair).
1343
1344StringMap also provides query methods that take byte ranges, so it only ever
1345copies a string if a value is inserted into the table.
1346
1347StringMap iteratation order, however, is not guaranteed to be deterministic, so
1348any uses which require that should instead use a std::map.
1349
1350.. _dss_indexmap:
1351
1352llvm/ADT/IndexedMap.h
1353^^^^^^^^^^^^^^^^^^^^^
1354
1355IndexedMap is a specialized container for mapping small dense integers (or
1356values that can be mapped to small dense integers) to some other type. It is
1357internally implemented as a vector with a mapping function that maps the keys
1358to the dense integer range.
1359
1360This is useful for cases like virtual registers in the LLVM code generator: they
1361have a dense mapping that is offset by a compile-time constant (the first
1362virtual register ID).
1363
1364.. _dss_densemap:
1365
1366llvm/ADT/DenseMap.h
1367^^^^^^^^^^^^^^^^^^^
1368
1369DenseMap is a simple quadratically probed hash table. It excels at supporting
1370small keys and values: it uses a single allocation to hold all of the pairs
1371that are currently inserted in the map. DenseMap is a great way to map
1372pointers to pointers, or map other small types to each other.
1373
1374There are several aspects of DenseMap that you should be aware of, however.
1375The iterators in a DenseMap are invalidated whenever an insertion occurs,
1376unlike map. Also, because DenseMap allocates space for a large number of
1377key/value pairs (it starts with 64 by default), it will waste a lot of space if
1378your keys or values are large. Finally, you must implement a partial
1379specialization of DenseMapInfo for the key that you want, if it isn't already
1380supported. This is required to tell DenseMap about two special marker values
1381(which can never be inserted into the map) that it needs internally.
1382
1383DenseMap's find_as() method supports lookup operations using an alternate key
1384type. This is useful in cases where the normal key type is expensive to
1385construct, but cheap to compare against. The DenseMapInfo is responsible for
1386defining the appropriate comparison and hashing methods for each alternate key
1387type used.
1388
1389.. _dss_valuemap:
1390
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001391llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001392^^^^^^^^^^^^^^^^^^^
1393
1394ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1395``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1396RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1397the same value, just as if the key were a WeakVH. You can configure exactly how
1398this happens, and what else happens on these two events, by passing a ``Config``
1399parameter to the ValueMap template.
1400
1401.. _dss_intervalmap:
1402
1403llvm/ADT/IntervalMap.h
1404^^^^^^^^^^^^^^^^^^^^^^
1405
1406IntervalMap is a compact map for small keys and values. It maps key intervals
1407instead of single keys, and it will automatically coalesce adjacent intervals.
1408When then map only contains a few intervals, they are stored in the map object
1409itself to avoid allocations.
1410
1411The IntervalMap iterators are quite big, so they should not be passed around as
1412STL iterators. The heavyweight iterators allow a smaller data structure.
1413
1414.. _dss_map:
1415
1416<map>
1417^^^^^
1418
1419std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1420single allocation per pair inserted into the map, it offers log(n) lookup with
1421an extremely large constant factor, imposes a space penalty of 3 pointers per
1422pair in the map, etc.
1423
1424std::map is most useful when your keys or values are very large, if you need to
1425iterate over the collection in sorted order, or if you need stable iterators
1426into the map (i.e. they don't get invalidated if an insertion or deletion of
1427another element takes place).
1428
1429.. _dss_mapvector:
1430
1431llvm/ADT/MapVector.h
1432^^^^^^^^^^^^^^^^^^^^
1433
1434``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1435main difference is that the iteration order is guaranteed to be the insertion
1436order, making it an easy (but somewhat expensive) solution for non-deterministic
1437iteration over maps of pointers.
1438
1439It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001440pairs. This provides fast lookup and iteration, but has two main drawbacks:
1441the key is stored twice and removing elements takes linear time. If it is
1442necessary to remove elements, it's best to remove them in bulk using
1443``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001444
1445.. _dss_inteqclasses:
1446
1447llvm/ADT/IntEqClasses.h
1448^^^^^^^^^^^^^^^^^^^^^^^
1449
1450IntEqClasses provides a compact representation of equivalence classes of small
1451integers. Initially, each integer in the range 0..n-1 has its own equivalence
1452class. Classes can be joined by passing two class representatives to the
1453join(a, b) method. Two integers are in the same class when findLeader() returns
1454the same representative.
1455
1456Once all equivalence classes are formed, the map can be compressed so each
1457integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1458is the total number of equivalence classes. The map must be uncompressed before
1459it can be edited again.
1460
1461.. _dss_immutablemap:
1462
1463llvm/ADT/ImmutableMap.h
1464^^^^^^^^^^^^^^^^^^^^^^^
1465
1466ImmutableMap is an immutable (functional) map implementation based on an AVL
1467tree. Adding or removing elements is done through a Factory object and results
1468in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1469with the given key set, then the existing one is returned; equality is compared
1470with a FoldingSetNodeID. The time and space complexity of add or remove
1471operations is logarithmic in the size of the original map.
1472
1473.. _dss_othermap:
1474
1475Other Map-Like Container Options
1476^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1477
1478The STL provides several other options, such as std::multimap and the various
1479"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1480never use hash_set and unordered_set because they are generally very expensive
1481(each insertion requires a malloc) and very non-portable.
1482
1483std::multimap is useful if you want to map a key to multiple values, but has all
1484the drawbacks of std::map. A sorted vector or some other approach is almost
1485always better.
1486
1487.. _ds_bit:
1488
1489Bit storage containers (BitVector, SparseBitVector)
1490---------------------------------------------------
1491
1492Unlike the other containers, there are only two bit storage containers, and
1493choosing when to use each is relatively straightforward.
1494
1495One additional option is ``std::vector<bool>``: we discourage its use for two
1496reasons 1) the implementation in many common compilers (e.g. commonly
1497available versions of GCC) is extremely inefficient and 2) the C++ standards
1498committee is likely to deprecate this container and/or change it significantly
1499somehow. In any case, please don't use it.
1500
1501.. _dss_bitvector:
1502
1503BitVector
1504^^^^^^^^^
1505
1506The BitVector container provides a dynamic size set of bits for manipulation.
1507It supports individual bit setting/testing, as well as set operations. The set
1508operations take time O(size of bitvector), but operations are performed one word
1509at a time, instead of one bit at a time. This makes the BitVector very fast for
1510set operations compared to other containers. Use the BitVector when you expect
1511the number of set bits to be high (i.e. a dense set).
1512
1513.. _dss_smallbitvector:
1514
1515SmallBitVector
1516^^^^^^^^^^^^^^
1517
1518The SmallBitVector container provides the same interface as BitVector, but it is
1519optimized for the case where only a small number of bits, less than 25 or so,
1520are needed. It also transparently supports larger bit counts, but slightly less
1521efficiently than a plain BitVector, so SmallBitVector should only be used when
1522larger counts are rare.
1523
1524At this time, SmallBitVector does not support set operations (and, or, xor), and
1525its operator[] does not provide an assignable lvalue.
1526
1527.. _dss_sparsebitvector:
1528
1529SparseBitVector
1530^^^^^^^^^^^^^^^
1531
1532The SparseBitVector container is much like BitVector, with one major difference:
1533Only the bits that are set, are stored. This makes the SparseBitVector much
1534more space efficient than BitVector when the set is sparse, as well as making
1535set operations O(number of set bits) instead of O(size of universe). The
1536downside to the SparseBitVector is that setting and testing of random bits is
1537O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1538implementation, setting or testing bits in sorted order (either forwards or
1539reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1540on size) of the current bit is also O(1). As a general statement,
1541testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1542
1543.. _common:
1544
1545Helpful Hints for Common Operations
1546===================================
1547
1548This section describes how to perform some very simple transformations of LLVM
1549code. This is meant to give examples of common idioms used, showing the
1550practical side of LLVM transformations.
1551
1552Because this is a "how-to" section, you should also read about the main classes
1553that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1554<coreclasses>` contains details and descriptions of the main classes that you
1555should know about.
1556
1557.. _inspection:
1558
1559Basic Inspection and Traversal Routines
1560---------------------------------------
1561
1562The LLVM compiler infrastructure have many different data structures that may be
1563traversed. Following the example of the C++ standard template library, the
1564techniques used to traverse these various data structures are all basically the
1565same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1566method) returns an iterator to the start of the sequence, the ``XXXend()``
1567function returns an iterator pointing to one past the last valid element of the
1568sequence, and there is some ``XXXiterator`` data type that is common between the
1569two operations.
1570
1571Because the pattern for iteration is common across many different aspects of the
1572program representation, the standard template library algorithms may be used on
1573them, and it is easier to remember how to iterate. First we show a few common
1574examples of the data structures that need to be traversed. Other data
1575structures are traversed in very similar ways.
1576
1577.. _iterate_function:
1578
1579Iterating over the ``BasicBlock`` in a ``Function``
1580^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1581
1582It's quite common to have a ``Function`` instance that you'd like to transform
1583in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1584facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1585constitute the ``Function``. The following is an example that prints the name
1586of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1587
1588.. code-block:: c++
1589
1590 // func is a pointer to a Function instance
1591 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1592 // Print out the name of the basic block if it has one, and then the
1593 // number of instructions that it contains
1594 errs() << "Basic block (name=" << i->getName() << ") has "
1595 << i->size() << " instructions.\n";
1596
1597Note that i can be used as if it were a pointer for the purposes of invoking
1598member functions of the ``Instruction`` class. This is because the indirection
1599operator is overloaded for the iterator classes. In the above code, the
1600expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1601you'd expect.
1602
1603.. _iterate_basicblock:
1604
1605Iterating over the ``Instruction`` in a ``BasicBlock``
1606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1607
1608Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1609iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1610a code snippet that prints out each instruction in a ``BasicBlock``:
1611
1612.. code-block:: c++
1613
1614 // blk is a pointer to a BasicBlock instance
1615 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1616 // The next statement works since operator<<(ostream&,...)
1617 // is overloaded for Instruction&
1618 errs() << *i << "\n";
1619
1620
1621However, this isn't really the best way to print out the contents of a
1622``BasicBlock``! Since the ostream operators are overloaded for virtually
1623anything you'll care about, you could have just invoked the print routine on the
1624basic block itself: ``errs() << *blk << "\n";``.
1625
1626.. _iterate_insiter:
1627
1628Iterating over the ``Instruction`` in a ``Function``
1629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1630
1631If you're finding that you commonly iterate over a ``Function``'s
1632``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1633``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001634``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001635<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001636``InstIterator``\ s explicitly in your code. Here's a small example that shows
1637how to dump all instructions in a function to the standard error stream:
1638
1639.. code-block:: c++
1640
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001641 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001642
1643 // F is a pointer to a Function instance
1644 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1645 errs() << *I << "\n";
1646
1647Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1648its initial contents. For example, if you wanted to initialize a work list to
1649contain all instructions in a ``Function`` F, all you would need to do is
1650something like:
1651
1652.. code-block:: c++
1653
1654 std::set<Instruction*> worklist;
1655 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1656
1657 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1658 worklist.insert(&*I);
1659
1660The STL set ``worklist`` would now contain all instructions in the ``Function``
1661pointed to by F.
1662
1663.. _iterate_convert:
1664
1665Turning an iterator into a class pointer (and vice-versa)
1666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1667
1668Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1669when all you've got at hand is an iterator. Well, extracting a reference or a
1670pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1671``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1672
1673.. code-block:: c++
1674
1675 Instruction& inst = *i; // Grab reference to instruction reference
1676 Instruction* pinst = &*i; // Grab pointer to instruction reference
1677 const Instruction& inst = *j;
1678
1679However, the iterators you'll be working with in the LLVM framework are special:
1680they will automatically convert to a ptr-to-instance type whenever they need to.
1681Instead of derferencing the iterator and then taking the address of the result,
1682you can simply assign the iterator to the proper pointer type and you get the
1683dereference and address-of operation as a result of the assignment (behind the
1684scenes, this is a result of overloading casting mechanisms). Thus the last line
1685of the last example,
1686
1687.. code-block:: c++
1688
1689 Instruction *pinst = &*i;
1690
1691is semantically equivalent to
1692
1693.. code-block:: c++
1694
1695 Instruction *pinst = i;
1696
1697It's also possible to turn a class pointer into the corresponding iterator, and
1698this is a constant time operation (very efficient). The following code snippet
1699illustrates use of the conversion constructors provided by LLVM iterators. By
1700using these, you can explicitly grab the iterator of something without actually
1701obtaining it via iteration over some structure:
1702
1703.. code-block:: c++
1704
1705 void printNextInstruction(Instruction* inst) {
1706 BasicBlock::iterator it(inst);
1707 ++it; // After this line, it refers to the instruction after *inst
1708 if (it != inst->getParent()->end()) errs() << *it << "\n";
1709 }
1710
1711Unfortunately, these implicit conversions come at a cost; they prevent these
1712iterators from conforming to standard iterator conventions, and thus from being
1713usable with standard algorithms and containers. For example, they prevent the
1714following code, where ``B`` is a ``BasicBlock``, from compiling:
1715
1716.. code-block:: c++
1717
1718 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1719
1720Because of this, these implicit conversions may be removed some day, and
1721``operator*`` changed to return a pointer instead of a reference.
1722
1723.. _iterate_complex:
1724
1725Finding call sites: a slightly more complex example
1726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1727
1728Say that you're writing a FunctionPass and would like to count all the locations
1729in the entire module (that is, across every ``Function``) where a certain
1730function (i.e., some ``Function *``) is already in scope. As you'll learn
1731later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1732straight-forward manner, but this example will allow us to explore how you'd do
1733it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1734want to do:
1735
1736.. code-block:: none
1737
1738 initialize callCounter to zero
1739 for each Function f in the Module
1740 for each BasicBlock b in f
1741 for each Instruction i in b
1742 if (i is a CallInst and calls the given function)
1743 increment callCounter
1744
1745And the actual code is (remember, because we're writing a ``FunctionPass``, our
1746``FunctionPass``-derived class simply has to override the ``runOnFunction``
1747method):
1748
1749.. code-block:: c++
1750
1751 Function* targetFunc = ...;
1752
1753 class OurFunctionPass : public FunctionPass {
1754 public:
1755 OurFunctionPass(): callCounter(0) { }
1756
1757 virtual runOnFunction(Function& F) {
1758 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1759 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1760 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1761 // We know we've encountered a call instruction, so we
1762 // need to determine if it's a call to the
1763 // function pointed to by m_func or not.
1764 if (callInst->getCalledFunction() == targetFunc)
1765 ++callCounter;
1766 }
1767 }
1768 }
1769 }
1770
1771 private:
1772 unsigned callCounter;
1773 };
1774
1775.. _calls_and_invokes:
1776
1777Treating calls and invokes the same way
1778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1779
1780You may have noticed that the previous example was a bit oversimplified in that
1781it did not deal with call sites generated by 'invoke' instructions. In this,
1782and in other situations, you may find that you want to treat ``CallInst``\ s and
1783``InvokeInst``\ s the same way, even though their most-specific common base
1784class is ``Instruction``, which includes lots of less closely-related things.
1785For these cases, LLVM provides a handy wrapper class called ``CallSite``
1786(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1787essentially a wrapper around an ``Instruction`` pointer, with some methods that
1788provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1789
1790This class has "value semantics": it should be passed by value, not by reference
1791and it should not be dynamically allocated or deallocated using ``operator new``
1792or ``operator delete``. It is efficiently copyable, assignable and
1793constructable, with costs equivalents to that of a bare pointer. If you look at
1794its definition, it has only a single pointer member.
1795
1796.. _iterate_chains:
1797
1798Iterating over def-use & use-def chains
1799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1800
1801Frequently, we might have an instance of the ``Value`` class (`doxygen
1802<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1803which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1804``Value`` is called a *def-use* chain. For example, let's say we have a
1805``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1806instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1807chain of ``F``:
1808
1809.. code-block:: c++
1810
1811 Function *F = ...;
1812
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001813 for (User *U : GV->users()) {
1814 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00001815 errs() << "F is used in instruction:\n";
1816 errs() << *Inst << "\n";
1817 }
1818
Sean Silvabeb15ca2012-12-04 03:20:08 +00001819Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1820<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1821``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1822known as a *use-def* chain. Instances of class ``Instruction`` are common
1823``User`` s, so we might want to iterate over all of the values that a particular
1824instruction uses (that is, the operands of the particular ``Instruction``):
1825
1826.. code-block:: c++
1827
1828 Instruction *pi = ...;
1829
Yaron Keren7229bbf2014-05-02 08:26:30 +00001830 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001831 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00001832 // ...
1833 }
1834
1835Declaring objects as ``const`` is an important tool of enforcing mutation free
1836algorithms (such as analyses, etc.). For this purpose above iterators come in
1837constant flavors as ``Value::const_use_iterator`` and
1838``Value::const_op_iterator``. They automatically arise when calling
1839``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1840Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1841remain unchanged.
1842
1843.. _iterate_preds:
1844
1845Iterating over predecessors & successors of blocks
1846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1847
1848Iterating over the predecessors and successors of a block is quite easy with the
1849routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to
1850iterate over all predecessors of BB:
1851
1852.. code-block:: c++
1853
1854 #include "llvm/Support/CFG.h"
1855 BasicBlock *BB = ...;
1856
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001857 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1858 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00001859 // ...
1860 }
1861
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001862Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001863
1864.. _simplechanges:
1865
1866Making simple changes
1867---------------------
1868
1869There are some primitive transformation operations present in the LLVM
1870infrastructure that are worth knowing about. When performing transformations,
1871it's fairly common to manipulate the contents of basic blocks. This section
1872describes some of the common methods for doing so and gives example code.
1873
1874.. _schanges_creating:
1875
1876Creating and inserting new ``Instruction``\ s
1877^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1878
1879*Instantiating Instructions*
1880
1881Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1882for the kind of instruction to instantiate and provide the necessary parameters.
1883For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1884
1885.. code-block:: c++
1886
1887 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1888
1889will create an ``AllocaInst`` instance that represents the allocation of one
1890integer in the current stack frame, at run time. Each ``Instruction`` subclass
1891is likely to have varying default parameters which change the semantics of the
1892instruction, so refer to the `doxygen documentation for the subclass of
1893Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1894you're interested in instantiating.
1895
1896*Naming values*
1897
1898It is very useful to name the values of instructions when you're able to, as
1899this facilitates the debugging of your transformations. If you end up looking
1900at generated LLVM machine code, you definitely want to have logical names
1901associated with the results of instructions! By supplying a value for the
1902``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1903logical name with the result of the instruction's execution at run time. For
1904example, say that I'm writing a transformation that dynamically allocates space
1905for an integer on the stack, and that integer is going to be used as some kind
1906of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1907the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1908intending to use it within the same ``Function``. I might do:
1909
1910.. code-block:: c++
1911
1912 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1913
1914where ``indexLoc`` is now the logical name of the instruction's execution value,
1915which is a pointer to an integer on the run time stack.
1916
1917*Inserting instructions*
1918
Dan Liewc6ab58f2014-06-06 17:25:47 +00001919There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00001920sequence of instructions that form a ``BasicBlock``:
1921
1922* Insertion into an explicit instruction list
1923
1924 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1925 and a newly-created instruction we wish to insert before ``*pi``, we do the
1926 following:
1927
1928 .. code-block:: c++
1929
1930 BasicBlock *pb = ...;
1931 Instruction *pi = ...;
1932 Instruction *newInst = new Instruction(...);
1933
1934 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1935
1936 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1937 class and ``Instruction``-derived classes provide constructors which take a
1938 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1939 like:
1940
1941 .. code-block:: c++
1942
1943 BasicBlock *pb = ...;
1944 Instruction *newInst = new Instruction(...);
1945
1946 pb->getInstList().push_back(newInst); // Appends newInst to pb
1947
1948 becomes:
1949
1950 .. code-block:: c++
1951
1952 BasicBlock *pb = ...;
1953 Instruction *newInst = new Instruction(..., pb);
1954
1955 which is much cleaner, especially if you are creating long instruction
1956 streams.
1957
1958* Insertion into an implicit instruction list
1959
1960 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1961 associated with an existing instruction list: the instruction list of the
1962 enclosing basic block. Thus, we could have accomplished the same thing as the
1963 above code without being given a ``BasicBlock`` by doing:
1964
1965 .. code-block:: c++
1966
1967 Instruction *pi = ...;
1968 Instruction *newInst = new Instruction(...);
1969
1970 pi->getParent()->getInstList().insert(pi, newInst);
1971
1972 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1973 class and ``Instruction``-derived classes provide constructors which take (as
1974 a default parameter) a pointer to an ``Instruction`` which the newly-created
1975 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1976 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1977 provided instruction, immediately before that instruction. Using an
1978 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1979 above code becomes:
1980
1981 .. code-block:: c++
1982
1983 Instruction* pi = ...;
1984 Instruction* newInst = new Instruction(..., pi);
1985
1986 which is much cleaner, especially if you're creating a lot of instructions and
1987 adding them to ``BasicBlock``\ s.
1988
Dan Liewc6ab58f2014-06-06 17:25:47 +00001989* Insertion using an instance of ``IRBuilder``
1990
Dan Liew599cec62014-06-06 18:44:21 +00001991 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00001992 methods. The ``IRBuilder`` is a convenience class that can be used to add
1993 several instructions to the end of a ``BasicBlock`` or before a particular
1994 ``Instruction``. It also supports constant folding and renaming named
1995 registers (see ``IRBuilder``'s template arguments).
1996
1997 The example below demonstrates a very simple use of the ``IRBuilder`` where
1998 three instructions are inserted before the instruction ``pi``. The first two
1999 instructions are Call instructions and third instruction multiplies the return
2000 value of the two calls.
2001
2002 .. code-block:: c++
2003
2004 Instruction *pi = ...;
2005 IRBuilder<> Builder(pi);
2006 CallInst* callOne = Builder.CreateCall(...);
2007 CallInst* callTwo = Builder.CreateCall(...);
2008 Value* result = Builder.CreateMul(callOne, callTwo);
2009
2010 The example below is similar to the above example except that the created
2011 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2012
2013 .. code-block:: c++
2014
2015 BasicBlock *pb = ...;
2016 IRBuilder<> Builder(pb);
2017 CallInst* callOne = Builder.CreateCall(...);
2018 CallInst* callTwo = Builder.CreateCall(...);
2019 Value* result = Builder.CreateMul(callOne, callTwo);
2020
2021 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2022
2023
Sean Silvabeb15ca2012-12-04 03:20:08 +00002024.. _schanges_deleting:
2025
2026Deleting Instructions
2027^^^^^^^^^^^^^^^^^^^^^
2028
2029Deleting an instruction from an existing sequence of instructions that form a
2030BasicBlock_ is very straight-forward: just call the instruction's
2031``eraseFromParent()`` method. For example:
2032
2033.. code-block:: c++
2034
2035 Instruction *I = .. ;
2036 I->eraseFromParent();
2037
2038This unlinks the instruction from its containing basic block and deletes it. If
2039you'd just like to unlink the instruction from its containing basic block but
2040not delete it, you can use the ``removeFromParent()`` method.
2041
2042.. _schanges_replacing:
2043
2044Replacing an Instruction with another Value
2045^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2046
2047Replacing individual instructions
2048"""""""""""""""""""""""""""""""""
2049
2050Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2051<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2052very useful replace functions: ``ReplaceInstWithValue`` and
2053``ReplaceInstWithInst``.
2054
2055.. _schanges_deleting_sub:
2056
2057Deleting Instructions
2058"""""""""""""""""""""
2059
2060* ``ReplaceInstWithValue``
2061
2062 This function replaces all uses of a given instruction with a value, and then
2063 removes the original instruction. The following example illustrates the
2064 replacement of the result of a particular ``AllocaInst`` that allocates memory
2065 for a single integer with a null pointer to an integer.
2066
2067 .. code-block:: c++
2068
2069 AllocaInst* instToReplace = ...;
2070 BasicBlock::iterator ii(instToReplace);
2071
2072 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2073 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2074
2075* ``ReplaceInstWithInst``
2076
2077 This function replaces a particular instruction with another instruction,
2078 inserting the new instruction into the basic block at the location where the
2079 old instruction was, and replacing any uses of the old instruction with the
2080 new instruction. The following example illustrates the replacement of one
2081 ``AllocaInst`` with another.
2082
2083 .. code-block:: c++
2084
2085 AllocaInst* instToReplace = ...;
2086 BasicBlock::iterator ii(instToReplace);
2087
2088 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2089 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2090
2091
2092Replacing multiple uses of Users and Values
2093"""""""""""""""""""""""""""""""""""""""""""
2094
2095You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2096change more than one use at a time. See the doxygen documentation for the
2097`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2098<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2099information.
2100
2101.. _schanges_deletingGV:
2102
2103Deleting GlobalVariables
2104^^^^^^^^^^^^^^^^^^^^^^^^
2105
2106Deleting a global variable from a module is just as easy as deleting an
2107Instruction. First, you must have a pointer to the global variable that you
2108wish to delete. You use this pointer to erase it from its parent, the module.
2109For example:
2110
2111.. code-block:: c++
2112
2113 GlobalVariable *GV = .. ;
2114
2115 GV->eraseFromParent();
2116
2117
2118.. _create_types:
2119
2120How to Create Types
2121-------------------
2122
2123In generating IR, you may need some complex types. If you know these types
2124statically, you can use ``TypeBuilder<...>::get()``, defined in
2125``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2126depending on whether you're building types for cross-compilation or native
2127library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2128host environment, meaning that it's built out of types from the ``llvm::types``
2129(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2130and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2131additionally allows native C types whose size may depend on the host compiler.
2132For example,
2133
2134.. code-block:: c++
2135
2136 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2137
2138is easier to read and write than the equivalent
2139
2140.. code-block:: c++
2141
2142 std::vector<const Type*> params;
2143 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2144 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2145
2146See the `class comment
2147<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2148
2149.. _threading:
2150
2151Threads and LLVM
2152================
2153
2154This section describes the interaction of the LLVM APIs with multithreading,
2155both on the part of client applications, and in the JIT, in the hosted
2156application.
2157
2158Note that LLVM's support for multithreading is still relatively young. Up
2159through version 2.5, the execution of threaded hosted applications was
2160supported, but not threaded client access to the APIs. While this use case is
2161now supported, clients *must* adhere to the guidelines specified below to ensure
2162proper operation in multithreaded mode.
2163
2164Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2165intrinsics in order to support threaded operation. If you need a
2166multhreading-capable LLVM on a platform without a suitably modern system
2167compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2168using the resultant compiler to build a copy of LLVM with multithreading
2169support.
2170
Sean Silvabeb15ca2012-12-04 03:20:08 +00002171.. _shutdown:
2172
2173Ending Execution with ``llvm_shutdown()``
2174-----------------------------------------
2175
2176When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002177deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002178
Sean Silvabeb15ca2012-12-04 03:20:08 +00002179.. _managedstatic:
2180
2181Lazy Initialization with ``ManagedStatic``
2182------------------------------------------
2183
2184``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002185initialization of static resources, such as the global type tables. In a
2186single-threaded environment, it implements a simple lazy initialization scheme.
2187When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002188double-checked locking to implement thread-safe lazy initialization.
2189
Sean Silvabeb15ca2012-12-04 03:20:08 +00002190.. _llvmcontext:
2191
2192Achieving Isolation with ``LLVMContext``
2193----------------------------------------
2194
2195``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2196operate multiple, isolated instances of LLVM concurrently within the same
2197address space. For instance, in a hypothetical compile-server, the compilation
2198of an individual translation unit is conceptually independent from all the
2199others, and it would be desirable to be able to compile incoming translation
2200units concurrently on independent server threads. Fortunately, ``LLVMContext``
2201exists to enable just this kind of scenario!
2202
2203Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2204(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2205in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2206*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2207linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2208contexts, etc. What this means is that is is safe to compile on multiple
2209threads simultaneously, as long as no two threads operate on entities within the
2210same context.
2211
2212In practice, very few places in the API require the explicit specification of a
2213``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2214``Type`` carries a reference to its owning context, most other entities can
2215determine what context they belong to by looking at their own ``Type``. If you
2216are adding new entities to LLVM IR, please try to maintain this interface
2217design.
2218
2219For clients that do *not* require the benefits of isolation, LLVM provides a
2220convenience API ``getGlobalContext()``. This returns a global, lazily
2221initialized ``LLVMContext`` that may be used in situations where isolation is
2222not a concern.
2223
2224.. _jitthreading:
2225
2226Threads and the JIT
2227-------------------
2228
2229LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2230threads can call ``ExecutionEngine::getPointerToFunction()`` or
2231``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2232code output by the JIT concurrently. The user must still ensure that only one
2233thread accesses IR in a given ``LLVMContext`` while another thread might be
2234modifying it. One way to do that is to always hold the JIT lock while accessing
2235IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2236Another way is to only call ``getPointerToFunction()`` from the
2237``LLVMContext``'s thread.
2238
2239When the JIT is configured to compile lazily (using
2240``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2241condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2242after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2243threaded program if you ensure that only one thread at a time can call any
2244particular lazy stub and that the JIT lock guards any IR access, but we suggest
2245using only the eager JIT in threaded programs.
2246
2247.. _advanced:
2248
2249Advanced Topics
2250===============
2251
2252This section describes some of the advanced or obscure API's that most clients
2253do not need to be aware of. These API's tend manage the inner workings of the
2254LLVM system, and only need to be accessed in unusual circumstances.
2255
2256.. _SymbolTable:
2257
2258The ``ValueSymbolTable`` class
2259------------------------------
2260
2261The ``ValueSymbolTable`` (`doxygen
2262<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2263a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2264naming value definitions. The symbol table can provide a name for any Value_.
2265
2266Note that the ``SymbolTable`` class should not be directly accessed by most
2267clients. It should only be used when iteration over the symbol table names
2268themselves are required, which is very special purpose. Note that not all LLVM
2269Value_\ s have names, and those without names (i.e. they have an empty name) do
2270not exist in the symbol table.
2271
2272Symbol tables support iteration over the values in the symbol table with
2273``begin/end/iterator`` and supports querying to see if a specific name is in the
2274symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2275public mutator methods, instead, simply call ``setName`` on a value, which will
2276autoinsert it into the appropriate symbol table.
2277
2278.. _UserLayout:
2279
2280The ``User`` and owned ``Use`` classes' memory layout
2281-----------------------------------------------------
2282
2283The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2284class provides a basis for expressing the ownership of ``User`` towards other
2285`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2286``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2287class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2288removal.
2289
2290.. _Use2User:
2291
2292Interaction and relationship between ``User`` and ``Use`` objects
2293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2294
2295A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2296refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2297s inline others hung off) is impractical and breaks the invariant that the
2298``Use`` objects belonging to the same ``User`` form a contiguous array.
2299
2300We have 2 different layouts in the ``User`` (sub)classes:
2301
2302* Layout a)
2303
2304 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2305 object and there are a fixed number of them.
2306
2307* Layout b)
2308
2309 The ``Use`` object(s) are referenced by a pointer to an array from the
2310 ``User`` object and there may be a variable number of them.
2311
2312As of v2.4 each layout still possesses a direct pointer to the start of the
2313array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2314redundancy for the sake of simplicity. The ``User`` object also stores the
2315number of ``Use`` objects it has. (Theoretically this information can also be
2316calculated given the scheme presented below.)
2317
2318Special forms of allocation operators (``operator new``) enforce the following
2319memory layouts:
2320
2321* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2322 array.
2323
2324 .. code-block:: none
2325
2326 ...---.---.---.---.-------...
2327 | P | P | P | P | User
2328 '''---'---'---'---'-------'''
2329
2330* Layout b) is modelled by pointing at the ``Use[]`` array.
2331
2332 .. code-block:: none
2333
2334 .-------...
2335 | User
2336 '-------'''
2337 |
2338 v
2339 .---.---.---.---...
2340 | P | P | P | P |
2341 '---'---'---'---'''
2342
2343*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2344each* ``Use`` *object in the member* ``Use::Prev`` *)*
2345
2346.. _Waymarking:
2347
2348The waymarking algorithm
2349^^^^^^^^^^^^^^^^^^^^^^^^
2350
2351Since the ``Use`` objects are deprived of the direct (back)pointer to their
2352``User`` objects, there must be a fast and exact method to recover it. This is
2353accomplished by the following scheme:
2354
2355A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2356allows to find the start of the ``User`` object:
2357
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002358* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002359
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002360* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002361
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002362* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002363
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002364* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002365
2366Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2367have a ``User`` immediately behind or we have to walk to the next stop picking
2368up digits and calculating the offset:
2369
2370.. code-block:: none
2371
2372 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2373 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2374 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2375 |+15 |+10 |+6 |+3 |+1
2376 | | | | | __>
2377 | | | | __________>
2378 | | | ______________________>
2379 | | ______________________________________>
2380 | __________________________________________________________>
2381
2382Only the significant number of bits need to be stored between the stops, so that
2383the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2384associated with a ``User``.
2385
2386.. _ReferenceImpl:
2387
2388Reference implementation
2389^^^^^^^^^^^^^^^^^^^^^^^^
2390
2391The following literate Haskell fragment demonstrates the concept:
2392
2393.. code-block:: haskell
2394
2395 > import Test.QuickCheck
2396 >
2397 > digits :: Int -> [Char] -> [Char]
2398 > digits 0 acc = '0' : acc
2399 > digits 1 acc = '1' : acc
2400 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2401 >
2402 > dist :: Int -> [Char] -> [Char]
2403 > dist 0 [] = ['S']
2404 > dist 0 acc = acc
2405 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2406 > dist n acc = dist (n - 1) $ dist 1 acc
2407 >
2408 > takeLast n ss = reverse $ take n $ reverse ss
2409 >
2410 > test = takeLast 40 $ dist 20 []
2411 >
2412
2413Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2414
2415The reverse algorithm computes the length of the string just by examining a
2416certain prefix:
2417
2418.. code-block:: haskell
2419
2420 > pref :: [Char] -> Int
2421 > pref "S" = 1
2422 > pref ('s':'1':rest) = decode 2 1 rest
2423 > pref (_:rest) = 1 + pref rest
2424 >
2425 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2426 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2427 > decode walk acc _ = walk + acc
2428 >
2429
2430Now, as expected, printing <pref test> gives ``40``.
2431
2432We can *quickCheck* this with following property:
2433
2434.. code-block:: haskell
2435
2436 > testcase = dist 2000 []
2437 > testcaseLength = length testcase
2438 >
2439 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2440 > where arr = takeLast n testcase
2441 >
2442
2443As expected <quickCheck identityProp> gives:
2444
2445::
2446
2447 *Main> quickCheck identityProp
2448 OK, passed 100 tests.
2449
2450Let's be a bit more exhaustive:
2451
2452.. code-block:: haskell
2453
2454 >
2455 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2456 >
2457
2458And here is the result of <deepCheck identityProp>:
2459
2460::
2461
2462 *Main> deepCheck identityProp
2463 OK, passed 500 tests.
2464
2465.. _Tagging:
2466
2467Tagging considerations
2468^^^^^^^^^^^^^^^^^^^^^^
2469
2470To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2471change after being set up, setters of ``Use::Prev`` must re-tag the new
2472``Use**`` on every modification. Accordingly getters must strip the tag bits.
2473
2474For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2475set). Following this pointer brings us to the ``User``. A portable trick
2476ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2477the LSBit set. (Portability is relying on the fact that all known compilers
2478place the ``vptr`` in the first word of the instances.)
2479
2480.. _coreclasses:
2481
2482The Core LLVM Class Hierarchy Reference
2483=======================================
2484
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002485``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002486
2487header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2488
2489doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2490
2491The Core LLVM classes are the primary means of representing the program being
2492inspected or transformed. The core LLVM classes are defined in header files in
2493the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2494directory.
2495
2496.. _Type:
2497
2498The Type class and Derived Types
2499--------------------------------
2500
2501``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2502``Type`` cannot be instantiated directly but only through its subclasses.
2503Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2504``DoubleType``) have hidden subclasses. They are hidden because they offer no
2505useful functionality beyond what the ``Type`` class offers except to distinguish
2506themselves from other subclasses of ``Type``.
2507
2508All other types are subclasses of ``DerivedType``. Types can be named, but this
2509is not a requirement. There exists exactly one instance of a given shape at any
2510one time. This allows type equality to be performed with address equality of
2511the Type Instance. That is, given two ``Type*`` values, the types are identical
2512if the pointers are identical.
2513
2514.. _m_Type:
2515
2516Important Public Methods
2517^^^^^^^^^^^^^^^^^^^^^^^^
2518
2519* ``bool isIntegerTy() const``: Returns true for any integer type.
2520
2521* ``bool isFloatingPointTy()``: Return true if this is one of the five
2522 floating point types.
2523
2524* ``bool isSized()``: Return true if the type has known size. Things
2525 that don't have a size are abstract types, labels and void.
2526
2527.. _derivedtypes:
2528
2529Important Derived Types
2530^^^^^^^^^^^^^^^^^^^^^^^
2531
2532``IntegerType``
2533 Subclass of DerivedType that represents integer types of any bit width. Any
2534 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2535 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2536
2537 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2538 type of a specific bit width.
2539
2540 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2541
2542``SequentialType``
2543 This is subclassed by ArrayType, PointerType and VectorType.
2544
2545 * ``const Type * getElementType() const``: Returns the type of each
2546 of the elements in the sequential type.
2547
2548``ArrayType``
2549 This is a subclass of SequentialType and defines the interface for array
2550 types.
2551
2552 * ``unsigned getNumElements() const``: Returns the number of elements
2553 in the array.
2554
2555``PointerType``
2556 Subclass of SequentialType for pointer types.
2557
2558``VectorType``
2559 Subclass of SequentialType for vector types. A vector type is similar to an
2560 ArrayType but is distinguished because it is a first class type whereas
2561 ArrayType is not. Vector types are used for vector operations and are usually
2562 small vectors of of an integer or floating point type.
2563
2564``StructType``
2565 Subclass of DerivedTypes for struct types.
2566
2567.. _FunctionType:
2568
2569``FunctionType``
2570 Subclass of DerivedTypes for function types.
2571
2572 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2573
2574 * ``const Type * getReturnType() const``: Returns the return type of the
2575 function.
2576
2577 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2578 parameter.
2579
2580 * ``const unsigned getNumParams() const``: Returns the number of formal
2581 parameters.
2582
2583.. _Module:
2584
2585The ``Module`` class
2586--------------------
2587
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002588``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002589
2590header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2591
2592doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2593
2594The ``Module`` class represents the top level structure present in LLVM
2595programs. An LLVM module is effectively either a translation unit of the
2596original program or a combination of several translation units merged by the
2597linker. The ``Module`` class keeps track of a list of :ref:`Function
2598<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2599Additionally, it contains a few helpful member functions that try to make common
2600operations easy.
2601
2602.. _m_Module:
2603
2604Important Public Members of the ``Module`` class
2605^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2606
2607* ``Module::Module(std::string name = "")``
2608
2609 Constructing a Module_ is easy. You can optionally provide a name for it
2610 (probably based on the name of the translation unit).
2611
2612* | ``Module::iterator`` - Typedef for function list iterator
2613 | ``Module::const_iterator`` - Typedef for const_iterator.
2614 | ``begin()``, ``end()``, ``size()``, ``empty()``
2615
2616 These are forwarding methods that make it easy to access the contents of a
2617 ``Module`` object's :ref:`Function <c_Function>` list.
2618
2619* ``Module::FunctionListType &getFunctionList()``
2620
2621 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2622 when you need to update the list or perform a complex action that doesn't have
2623 a forwarding method.
2624
2625----------------
2626
2627* | ``Module::global_iterator`` - Typedef for global variable list iterator
2628 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2629 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2630
2631 These are forwarding methods that make it easy to access the contents of a
2632 ``Module`` object's GlobalVariable_ list.
2633
2634* ``Module::GlobalListType &getGlobalList()``
2635
2636 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2637 need to update the list or perform a complex action that doesn't have a
2638 forwarding method.
2639
2640----------------
2641
2642* ``SymbolTable *getSymbolTable()``
2643
2644 Return a reference to the SymbolTable_ for this ``Module``.
2645
2646----------------
2647
2648* ``Function *getFunction(StringRef Name) const``
2649
2650 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2651 exist, return ``null``.
2652
2653* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2654 *T)``
2655
2656 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2657 exist, add an external declaration for the function and return it.
2658
2659* ``std::string getTypeName(const Type *Ty)``
2660
2661 If there is at least one entry in the SymbolTable_ for the specified Type_,
2662 return it. Otherwise return the empty string.
2663
2664* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2665
2666 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2667 already an entry for this name, true is returned and the SymbolTable_ is not
2668 modified.
2669
2670.. _Value:
2671
2672The ``Value`` class
2673-------------------
2674
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002675``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002676
2677header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2678
2679doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2680
2681The ``Value`` class is the most important class in the LLVM Source base. It
2682represents a typed value that may be used (among other things) as an operand to
2683an instruction. There are many different types of ``Value``\ s, such as
2684Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2685<c_Function>`\ s are ``Value``\ s.
2686
2687A particular ``Value`` may be used many times in the LLVM representation for a
2688program. For example, an incoming argument to a function (represented with an
2689instance of the Argument_ class) is "used" by every instruction in the function
2690that references the argument. To keep track of this relationship, the ``Value``
2691class keeps a list of all of the ``User``\ s that is using it (the User_ class
2692is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2693This use list is how LLVM represents def-use information in the program, and is
2694accessible through the ``use_*`` methods, shown below.
2695
2696Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2697Type_ is available through the ``getType()`` method. In addition, all LLVM
2698values can be named. The "name" of the ``Value`` is a symbolic string printed
2699in the LLVM code:
2700
2701.. code-block:: llvm
2702
2703 %foo = add i32 1, 2
2704
2705.. _nameWarning:
2706
2707The name of this instruction is "foo". **NOTE** that the name of any value may
2708be missing (an empty string), so names should **ONLY** be used for debugging
2709(making the source code easier to read, debugging printouts), they should not be
2710used to keep track of values or map between them. For this purpose, use a
2711``std::map`` of pointers to the ``Value`` itself instead.
2712
2713One important aspect of LLVM is that there is no distinction between an SSA
2714variable and the operation that produces it. Because of this, any reference to
2715the value produced by an instruction (or the value available as an incoming
2716argument, for example) is represented as a direct pointer to the instance of the
2717class that represents this value. Although this may take some getting used to,
2718it simplifies the representation and makes it easier to manipulate.
2719
2720.. _m_Value:
2721
2722Important Public Members of the ``Value`` class
2723^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2724
2725* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2726 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2727 use-list
2728 | ``unsigned use_size()`` - Returns the number of users of the value.
2729 | ``bool use_empty()`` - Returns true if there are no users.
2730 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2731 use-list.
2732 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2733 | ``User *use_back()`` - Returns the last element in the list.
2734
2735 These methods are the interface to access the def-use information in LLVM.
2736 As with all other iterators in LLVM, the naming conventions follow the
2737 conventions defined by the STL_.
2738
2739* ``Type *getType() const``
2740 This method returns the Type of the Value.
2741
2742* | ``bool hasName() const``
2743 | ``std::string getName() const``
2744 | ``void setName(const std::string &Name)``
2745
2746 This family of methods is used to access and assign a name to a ``Value``, be
2747 aware of the :ref:`precaution above <nameWarning>`.
2748
2749* ``void replaceAllUsesWith(Value *V)``
2750
2751 This method traverses the use list of a ``Value`` changing all User_\ s of the
2752 current value to refer to "``V``" instead. For example, if you detect that an
2753 instruction always produces a constant value (for example through constant
2754 folding), you can replace all uses of the instruction with the constant like
2755 this:
2756
2757 .. code-block:: c++
2758
2759 Inst->replaceAllUsesWith(ConstVal);
2760
2761.. _User:
2762
2763The ``User`` class
2764------------------
2765
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002766``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002767
2768header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2769
2770doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2771
2772Superclass: Value_
2773
2774The ``User`` class is the common base class of all LLVM nodes that may refer to
2775``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2776that the User is referring to. The ``User`` class itself is a subclass of
2777``Value``.
2778
2779The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2780to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2781one definition referred to, allowing this direct connection. This connection
2782provides the use-def information in LLVM.
2783
2784.. _m_User:
2785
2786Important Public Members of the ``User`` class
2787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2788
2789The ``User`` class exposes the operand list in two ways: through an index access
2790interface and through an iterator based interface.
2791
2792* | ``Value *getOperand(unsigned i)``
2793 | ``unsigned getNumOperands()``
2794
2795 These two methods expose the operands of the ``User`` in a convenient form for
2796 direct access.
2797
2798* | ``User::op_iterator`` - Typedef for iterator over the operand list
2799 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2800 list.
2801 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2802
2803 Together, these methods make up the iterator based interface to the operands
2804 of a ``User``.
2805
2806
2807.. _Instruction:
2808
2809The ``Instruction`` class
2810-------------------------
2811
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002812``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002813
2814header source: `Instruction.h
2815<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2816
2817doxygen info: `Instruction Class
2818<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2819
2820Superclasses: User_, Value_
2821
2822The ``Instruction`` class is the common base class for all LLVM instructions.
2823It provides only a few methods, but is a very commonly used class. The primary
2824data tracked by the ``Instruction`` class itself is the opcode (instruction
2825type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2826represent a specific type of instruction, one of many subclasses of
2827``Instruction`` are used.
2828
2829Because the ``Instruction`` class subclasses the User_ class, its operands can
2830be accessed in the same way as for other ``User``\ s (with the
2831``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2832An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2833file. This file contains some meta-data about the various different types of
2834instructions in LLVM. It describes the enum values that are used as opcodes
2835(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2836concrete sub-classes of ``Instruction`` that implement the instruction (for
2837example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2838file confuses doxygen, so these enum values don't show up correctly in the
2839`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2840
2841.. _s_Instruction:
2842
2843Important Subclasses of the ``Instruction`` class
2844^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2845
2846.. _BinaryOperator:
2847
2848* ``BinaryOperator``
2849
2850 This subclasses represents all two operand instructions whose operands must be
2851 the same type, except for the comparison instructions.
2852
2853.. _CastInst:
2854
2855* ``CastInst``
2856 This subclass is the parent of the 12 casting instructions. It provides
2857 common operations on cast instructions.
2858
2859.. _CmpInst:
2860
2861* ``CmpInst``
2862
2863 This subclass respresents the two comparison instructions,
2864 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2865 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2866
2867.. _TerminatorInst:
2868
2869* ``TerminatorInst``
2870
2871 This subclass is the parent of all terminator instructions (those which can
2872 terminate a block).
2873
2874.. _m_Instruction:
2875
2876Important Public Members of the ``Instruction`` class
2877^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2878
2879* ``BasicBlock *getParent()``
2880
2881 Returns the BasicBlock_ that this
2882 ``Instruction`` is embedded into.
2883
2884* ``bool mayWriteToMemory()``
2885
2886 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2887 ``free``, ``invoke``, or ``store``.
2888
2889* ``unsigned getOpcode()``
2890
2891 Returns the opcode for the ``Instruction``.
2892
2893* ``Instruction *clone() const``
2894
2895 Returns another instance of the specified instruction, identical in all ways
2896 to the original except that the instruction has no parent (i.e. it's not
2897 embedded into a BasicBlock_), and it has no name.
2898
2899.. _Constant:
2900
2901The ``Constant`` class and subclasses
2902-------------------------------------
2903
2904Constant represents a base class for different types of constants. It is
2905subclassed by ConstantInt, ConstantArray, etc. for representing the various
2906types of Constants. GlobalValue_ is also a subclass, which represents the
2907address of a global variable or function.
2908
2909.. _s_Constant:
2910
2911Important Subclasses of Constant
2912^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2913
2914* ConstantInt : This subclass of Constant represents an integer constant of
2915 any width.
2916
2917 * ``const APInt& getValue() const``: Returns the underlying
2918 value of this constant, an APInt value.
2919
2920 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2921 int64_t via sign extension. If the value (not the bit width) of the APInt
2922 is too large to fit in an int64_t, an assertion will result. For this
2923 reason, use of this method is discouraged.
2924
2925 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2926 to a uint64_t via zero extension. IF the value (not the bit width) of the
2927 APInt is too large to fit in a uint64_t, an assertion will result. For this
2928 reason, use of this method is discouraged.
2929
2930 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2931 object that represents the value provided by ``Val``. The type is implied
2932 as the IntegerType that corresponds to the bit width of ``Val``.
2933
2934 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2935 ConstantInt object that represents the value provided by ``Val`` for integer
2936 type ``Ty``.
2937
2938* ConstantFP : This class represents a floating point constant.
2939
2940 * ``double getValue() const``: Returns the underlying value of this constant.
2941
2942* ConstantArray : This represents a constant array.
2943
2944 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2945 component constants that makeup this array.
2946
2947* ConstantStruct : This represents a constant struct.
2948
2949 * ``const std::vector<Use> &getValues() const``: Returns a vector of
2950 component constants that makeup this array.
2951
2952* GlobalValue : This represents either a global variable or a function. In
2953 either case, the value is a constant fixed address (after linking).
2954
2955.. _GlobalValue:
2956
2957The ``GlobalValue`` class
2958-------------------------
2959
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002960``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002961
2962header source: `GlobalValue.h
2963<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2964
2965doxygen info: `GlobalValue Class
2966<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2967
2968Superclasses: Constant_, User_, Value_
2969
2970Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2971only LLVM values that are visible in the bodies of all :ref:`Function
2972<c_Function>`\ s. Because they are visible at global scope, they are also
2973subject to linking with other globals defined in different translation units.
2974To control the linking process, ``GlobalValue``\ s know their linkage rules.
2975Specifically, ``GlobalValue``\ s know whether they have internal or external
2976linkage, as defined by the ``LinkageTypes`` enumeration.
2977
2978If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2979it is not visible to code outside the current translation unit, and does not
2980participate in linking. If it has external linkage, it is visible to external
2981code, and does participate in linking. In addition to linkage information,
2982``GlobalValue``\ s keep track of which Module_ they are currently part of.
2983
2984Because ``GlobalValue``\ s are memory objects, they are always referred to by
2985their **address**. As such, the Type_ of a global is always a pointer to its
2986contents. It is important to remember this when using the ``GetElementPtrInst``
2987instruction because this pointer must be dereferenced first. For example, if
2988you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2989of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2990that array. Although the address of the first element of this array and the
2991value of the ``GlobalVariable`` are the same, they have different types. The
2992``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
2993``i32.`` Because of this, accessing a global value requires you to dereference
2994the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2995This is explained in the `LLVM Language Reference Manual
2996<LangRef.html#globalvars>`_.
2997
2998.. _m_GlobalValue:
2999
3000Important Public Members of the ``GlobalValue`` class
3001^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3002
3003* | ``bool hasInternalLinkage() const``
3004 | ``bool hasExternalLinkage() const``
3005 | ``void setInternalLinkage(bool HasInternalLinkage)``
3006
3007 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3008
3009* ``Module *getParent()``
3010
3011 This returns the Module_ that the
3012 GlobalValue is currently embedded into.
3013
3014.. _c_Function:
3015
3016The ``Function`` class
3017----------------------
3018
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003019``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003020
3021header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3022
3023doxygen info: `Function Class
3024<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3025
3026Superclasses: GlobalValue_, Constant_, User_, Value_
3027
3028The ``Function`` class represents a single procedure in LLVM. It is actually
3029one of the more complex classes in the LLVM hierarchy because it must keep track
3030of a large amount of data. The ``Function`` class keeps track of a list of
3031BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3032
3033The list of BasicBlock_\ s is the most commonly used part of ``Function``
3034objects. The list imposes an implicit ordering of the blocks in the function,
3035which indicate how the code will be laid out by the backend. Additionally, the
3036first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3037legal in LLVM to explicitly branch to this initial block. There are no implicit
3038exit nodes, and in fact there may be multiple exit nodes from a single
3039``Function``. If the BasicBlock_ list is empty, this indicates that the
3040``Function`` is actually a function declaration: the actual body of the function
3041hasn't been linked in yet.
3042
3043In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3044of the list of formal Argument_\ s that the function receives. This container
3045manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3046for the BasicBlock_\ s.
3047
3048The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3049have to look up a value by name. Aside from that, the SymbolTable_ is used
3050internally to make sure that there are not conflicts between the names of
3051Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3052
3053Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3054value of the function is its address (after linking) which is guaranteed to be
3055constant.
3056
3057.. _m_Function:
3058
3059Important Public Members of the ``Function``
3060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3061
3062* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3063 const std::string &N = "", Module* Parent = 0)``
3064
3065 Constructor used when you need to create new ``Function``\ s to add the
3066 program. The constructor must specify the type of the function to create and
3067 what type of linkage the function should have. The FunctionType_ argument
3068 specifies the formal arguments and return value for the function. The same
3069 FunctionType_ value can be used to create multiple functions. The ``Parent``
3070 argument specifies the Module in which the function is defined. If this
3071 argument is provided, the function will automatically be inserted into that
3072 module's list of functions.
3073
3074* ``bool isDeclaration()``
3075
3076 Return whether or not the ``Function`` has a body defined. If the function is
3077 "external", it does not have a body, and thus must be resolved by linking with
3078 a function defined in a different translation unit.
3079
3080* | ``Function::iterator`` - Typedef for basic block list iterator
3081 | ``Function::const_iterator`` - Typedef for const_iterator.
3082 | ``begin()``, ``end()``, ``size()``, ``empty()``
3083
3084 These are forwarding methods that make it easy to access the contents of a
3085 ``Function`` object's BasicBlock_ list.
3086
3087* ``Function::BasicBlockListType &getBasicBlockList()``
3088
3089 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3090 update the list or perform a complex action that doesn't have a forwarding
3091 method.
3092
3093* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3094 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3095 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3096
3097 These are forwarding methods that make it easy to access the contents of a
3098 ``Function`` object's Argument_ list.
3099
3100* ``Function::ArgumentListType &getArgumentList()``
3101
3102 Returns the list of Argument_. This is necessary to use when you need to
3103 update the list or perform a complex action that doesn't have a forwarding
3104 method.
3105
3106* ``BasicBlock &getEntryBlock()``
3107
3108 Returns the entry ``BasicBlock`` for the function. Because the entry block
3109 for the function is always the first block, this returns the first block of
3110 the ``Function``.
3111
3112* | ``Type *getReturnType()``
3113 | ``FunctionType *getFunctionType()``
3114
3115 This traverses the Type_ of the ``Function`` and returns the return type of
3116 the function, or the FunctionType_ of the actual function.
3117
3118* ``SymbolTable *getSymbolTable()``
3119
3120 Return a pointer to the SymbolTable_ for this ``Function``.
3121
3122.. _GlobalVariable:
3123
3124The ``GlobalVariable`` class
3125----------------------------
3126
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003127``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003128
3129header source: `GlobalVariable.h
3130<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3131
3132doxygen info: `GlobalVariable Class
3133<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3134
3135Superclasses: GlobalValue_, Constant_, User_, Value_
3136
3137Global variables are represented with the (surprise surprise) ``GlobalVariable``
3138class. Like functions, ``GlobalVariable``\ s are also subclasses of
3139GlobalValue_, and as such are always referenced by their address (global values
3140must live in memory, so their "name" refers to their constant address). See
3141GlobalValue_ for more on this. Global variables may have an initial value
3142(which must be a Constant_), and if they have an initializer, they may be marked
3143as "constant" themselves (indicating that their contents never change at
3144runtime).
3145
3146.. _m_GlobalVariable:
3147
3148Important Public Members of the ``GlobalVariable`` class
3149^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3150
3151* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3152 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3153
3154 Create a new global variable of the specified type. If ``isConstant`` is true
3155 then the global variable will be marked as unchanging for the program. The
3156 Linkage parameter specifies the type of linkage (internal, external, weak,
3157 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3158 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3159 the resultant global variable will have internal linkage. AppendingLinkage
3160 concatenates together all instances (in different translation units) of the
3161 variable into a single variable but is only applicable to arrays. See the
3162 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3163 on linkage types. Optionally an initializer, a name, and the module to put
3164 the variable into may be specified for the global variable as well.
3165
3166* ``bool isConstant() const``
3167
3168 Returns true if this is a global variable that is known not to be modified at
3169 runtime.
3170
3171* ``bool hasInitializer()``
3172
3173 Returns true if this ``GlobalVariable`` has an intializer.
3174
3175* ``Constant *getInitializer()``
3176
3177 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3178 this method if there is no initializer.
3179
3180.. _BasicBlock:
3181
3182The ``BasicBlock`` class
3183------------------------
3184
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003185``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003186
3187header source: `BasicBlock.h
3188<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3189
3190doxygen info: `BasicBlock Class
3191<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3192
3193Superclass: Value_
3194
3195This class represents a single entry single exit section of the code, commonly
3196known as a basic block by the compiler community. The ``BasicBlock`` class
3197maintains a list of Instruction_\ s, which form the body of the block. Matching
3198the language definition, the last element of this list of instructions is always
3199a terminator instruction (a subclass of the TerminatorInst_ class).
3200
3201In addition to tracking the list of instructions that make up the block, the
3202``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3203it is embedded into.
3204
3205Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3206referenced by instructions like branches and can go in the switch tables.
3207``BasicBlock``\ s have type ``label``.
3208
3209.. _m_BasicBlock:
3210
3211Important Public Members of the ``BasicBlock`` class
3212^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3213
3214* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3215
3216 The ``BasicBlock`` constructor is used to create new basic blocks for
3217 insertion into a function. The constructor optionally takes a name for the
3218 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3219 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3220 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3221 specified, the BasicBlock must be manually inserted into the :ref:`Function
3222 <c_Function>`.
3223
3224* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3225 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3226 | ``begin()``, ``end()``, ``front()``, ``back()``,
3227 ``size()``, ``empty()``
3228 STL-style functions for accessing the instruction list.
3229
3230 These methods and typedefs are forwarding functions that have the same
3231 semantics as the standard library methods of the same names. These methods
3232 expose the underlying instruction list of a basic block in a way that is easy
3233 to manipulate. To get the full complement of container operations (including
3234 operations to update the list), you must use the ``getInstList()`` method.
3235
3236* ``BasicBlock::InstListType &getInstList()``
3237
3238 This method is used to get access to the underlying container that actually
3239 holds the Instructions. This method must be used when there isn't a
3240 forwarding function in the ``BasicBlock`` class for the operation that you
3241 would like to perform. Because there are no forwarding functions for
3242 "updating" operations, you need to use this if you want to update the contents
3243 of a ``BasicBlock``.
3244
3245* ``Function *getParent()``
3246
3247 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3248 or a null pointer if it is homeless.
3249
3250* ``TerminatorInst *getTerminator()``
3251
3252 Returns a pointer to the terminator instruction that appears at the end of the
3253 ``BasicBlock``. If there is no terminator instruction, or if the last
3254 instruction in the block is not a terminator, then a null pointer is returned.
3255
3256.. _Argument:
3257
3258The ``Argument`` class
3259----------------------
3260
3261This subclass of Value defines the interface for incoming formal arguments to a
3262function. A Function maintains a list of its formal arguments. An argument has
3263a pointer to the parent Function.
3264
3265