Nicolai Haehnle | ca4a329 | 2018-12-06 14:33:40 +0000 | [diff] [blame] | 1 | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| 2 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s |
| 3 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s |
| 4 | |
| 5 | ; =================================================================================== |
| 6 | ; V_ADD3_U32 |
| 7 | ; =================================================================================== |
| 8 | |
| 9 | define amdgpu_ps float @add3(i32 %a, i32 %b, i32 %c) { |
| 10 | ; VI-LABEL: add3: |
| 11 | ; VI: ; %bb.0: |
| 12 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 13 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2 |
| 14 | ; VI-NEXT: ; return to shader part epilog |
| 15 | ; |
| 16 | ; GFX9-LABEL: add3: |
| 17 | ; GFX9: ; %bb.0: |
| 18 | ; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2 |
| 19 | ; GFX9-NEXT: ; return to shader part epilog |
| 20 | %x = add i32 %a, %b |
| 21 | %result = add i32 %x, %c |
| 22 | %bc = bitcast i32 %result to float |
| 23 | ret float %bc |
| 24 | } |
| 25 | |
Changpeng Fang | 20fe3d2 | 2019-01-15 23:12:36 +0000 | [diff] [blame^] | 26 | ; V_MAD_U32_U24 is given higher priority. |
| 27 | define amdgpu_ps float @mad_no_add3(i32 %a, i32 %b, i32 %c, i32 %d, i32 %e) { |
| 28 | ; GFX9-LABEL: mad_no_add3: |
| 29 | ; GFX9: ; %bb.0: |
| 30 | ; GFX9-NEXT: v_mad_u32_u24 v0, v0, v1, v4 |
| 31 | ; GFX9-NEXT: v_mad_u32_u24 v0, v2, v3, v0 |
| 32 | ; GFX9-NEXT: ; return to shader part epilog |
| 33 | %a0 = shl i32 %a, 8 |
| 34 | %a1 = lshr i32 %a0, 8 |
| 35 | %b0 = shl i32 %b, 8 |
| 36 | %b1 = lshr i32 %b0, 8 |
| 37 | %mul1 = mul i32 %a1, %b1 |
| 38 | |
| 39 | %c0 = shl i32 %c, 8 |
| 40 | %c1 = lshr i32 %c0, 8 |
| 41 | %d0 = shl i32 %d, 8 |
| 42 | %d1 = lshr i32 %d0, 8 |
| 43 | %mul2 = mul i32 %c1, %d1 |
| 44 | |
| 45 | %add0 = add i32 %e, %mul1 |
| 46 | %add1 = add i32 %mul2, %add0 |
| 47 | |
| 48 | %bc = bitcast i32 %add1 to float |
| 49 | ret float %bc |
| 50 | } |
| 51 | |
Nicolai Haehnle | ca4a329 | 2018-12-06 14:33:40 +0000 | [diff] [blame] | 52 | ; ThreeOp instruction variant not used due to Constant Bus Limitations |
| 53 | ; TODO: with reassociation it is possible to replace a v_add_u32_e32 with a s_add_i32 |
| 54 | define amdgpu_ps float @add3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) { |
| 55 | ; VI-LABEL: add3_vgpr_b: |
| 56 | ; VI: ; %bb.0: |
| 57 | ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0 |
| 58 | ; VI-NEXT: v_add_u32_e32 v0, vcc, s3, v0 |
| 59 | ; VI-NEXT: ; return to shader part epilog |
| 60 | ; |
| 61 | ; GFX9-LABEL: add3_vgpr_b: |
| 62 | ; GFX9: ; %bb.0: |
| 63 | ; GFX9-NEXT: v_add_u32_e32 v0, s2, v0 |
| 64 | ; GFX9-NEXT: v_add_u32_e32 v0, s3, v0 |
| 65 | ; GFX9-NEXT: ; return to shader part epilog |
| 66 | %x = add i32 %a, %b |
| 67 | %result = add i32 %x, %c |
| 68 | %bc = bitcast i32 %result to float |
| 69 | ret float %bc |
| 70 | } |
| 71 | |
| 72 | define amdgpu_ps float @add3_vgpr_all2(i32 %a, i32 %b, i32 %c) { |
| 73 | ; VI-LABEL: add3_vgpr_all2: |
| 74 | ; VI: ; %bb.0: |
| 75 | ; VI-NEXT: v_add_u32_e32 v1, vcc, v1, v2 |
| 76 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 77 | ; VI-NEXT: ; return to shader part epilog |
| 78 | ; |
| 79 | ; GFX9-LABEL: add3_vgpr_all2: |
| 80 | ; GFX9: ; %bb.0: |
| 81 | ; GFX9-NEXT: v_add3_u32 v0, v1, v2, v0 |
| 82 | ; GFX9-NEXT: ; return to shader part epilog |
| 83 | %x = add i32 %b, %c |
| 84 | %result = add i32 %a, %x |
| 85 | %bc = bitcast i32 %result to float |
| 86 | ret float %bc |
| 87 | } |
| 88 | |
| 89 | define amdgpu_ps float @add3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) { |
| 90 | ; VI-LABEL: add3_vgpr_bc: |
| 91 | ; VI: ; %bb.0: |
| 92 | ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0 |
| 93 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 94 | ; VI-NEXT: ; return to shader part epilog |
| 95 | ; |
| 96 | ; GFX9-LABEL: add3_vgpr_bc: |
| 97 | ; GFX9: ; %bb.0: |
| 98 | ; GFX9-NEXT: v_add3_u32 v0, s2, v0, v1 |
| 99 | ; GFX9-NEXT: ; return to shader part epilog |
| 100 | %x = add i32 %a, %b |
| 101 | %result = add i32 %x, %c |
| 102 | %bc = bitcast i32 %result to float |
| 103 | ret float %bc |
| 104 | } |
| 105 | |
| 106 | define amdgpu_ps float @add3_vgpr_const(i32 %a, i32 %b) { |
| 107 | ; VI-LABEL: add3_vgpr_const: |
| 108 | ; VI: ; %bb.0: |
| 109 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 110 | ; VI-NEXT: v_add_u32_e32 v0, vcc, 16, v0 |
| 111 | ; VI-NEXT: ; return to shader part epilog |
| 112 | ; |
| 113 | ; GFX9-LABEL: add3_vgpr_const: |
| 114 | ; GFX9: ; %bb.0: |
| 115 | ; GFX9-NEXT: v_add3_u32 v0, v0, v1, 16 |
| 116 | ; GFX9-NEXT: ; return to shader part epilog |
| 117 | %x = add i32 %a, %b |
| 118 | %result = add i32 %x, 16 |
| 119 | %bc = bitcast i32 %result to float |
| 120 | ret float %bc |
| 121 | } |
| 122 | |
| 123 | define amdgpu_ps <2 x float> @add3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x) { |
| 124 | ; VI-LABEL: add3_multiuse_outer: |
| 125 | ; VI: ; %bb.0: |
| 126 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 127 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2 |
| 128 | ; VI-NEXT: v_mul_lo_i32 v1, v0, v3 |
| 129 | ; VI-NEXT: ; return to shader part epilog |
| 130 | ; |
| 131 | ; GFX9-LABEL: add3_multiuse_outer: |
| 132 | ; GFX9: ; %bb.0: |
| 133 | ; GFX9-NEXT: v_add3_u32 v0, v0, v1, v2 |
| 134 | ; GFX9-NEXT: v_mul_lo_i32 v1, v0, v3 |
| 135 | ; GFX9-NEXT: ; return to shader part epilog |
| 136 | %inner = add i32 %a, %b |
| 137 | %outer = add i32 %inner, %c |
| 138 | %x1 = mul i32 %outer, %x |
| 139 | %r1 = insertelement <2 x i32> undef, i32 %outer, i32 0 |
| 140 | %r0 = insertelement <2 x i32> %r1, i32 %x1, i32 1 |
| 141 | %bc = bitcast <2 x i32> %r0 to <2 x float> |
| 142 | ret <2 x float> %bc |
| 143 | } |
| 144 | |
| 145 | define amdgpu_ps <2 x float> @add3_multiuse_inner(i32 %a, i32 %b, i32 %c) { |
| 146 | ; VI-LABEL: add3_multiuse_inner: |
| 147 | ; VI: ; %bb.0: |
| 148 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 149 | ; VI-NEXT: v_add_u32_e32 v1, vcc, v0, v2 |
| 150 | ; VI-NEXT: ; return to shader part epilog |
| 151 | ; |
| 152 | ; GFX9-LABEL: add3_multiuse_inner: |
| 153 | ; GFX9: ; %bb.0: |
| 154 | ; GFX9-NEXT: v_add_u32_e32 v0, v0, v1 |
| 155 | ; GFX9-NEXT: v_add_u32_e32 v1, v0, v2 |
| 156 | ; GFX9-NEXT: ; return to shader part epilog |
| 157 | %inner = add i32 %a, %b |
| 158 | %outer = add i32 %inner, %c |
| 159 | %r1 = insertelement <2 x i32> undef, i32 %inner, i32 0 |
| 160 | %r0 = insertelement <2 x i32> %r1, i32 %outer, i32 1 |
| 161 | %bc = bitcast <2 x i32> %r0 to <2 x float> |
| 162 | ret <2 x float> %bc |
| 163 | } |
| 164 | |
| 165 | ; A case where uniform values end up in VGPRs -- we could use v_add3_u32 here, |
| 166 | ; but we don't. |
| 167 | define amdgpu_ps float @add3_uniform_vgpr(float inreg %a, float inreg %b, float inreg %c) { |
| 168 | ; VI-LABEL: add3_uniform_vgpr: |
| 169 | ; VI: ; %bb.0: |
| 170 | ; VI-NEXT: v_mov_b32_e32 v2, 0x40400000 |
| 171 | ; VI-NEXT: v_add_f32_e64 v0, s2, 1.0 |
| 172 | ; VI-NEXT: v_add_f32_e64 v1, s3, 2.0 |
| 173 | ; VI-NEXT: v_add_f32_e32 v2, s4, v2 |
| 174 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v1, v0 |
| 175 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v2, v0 |
| 176 | ; VI-NEXT: ; return to shader part epilog |
| 177 | ; |
| 178 | ; GFX9-LABEL: add3_uniform_vgpr: |
| 179 | ; GFX9: ; %bb.0: |
| 180 | ; GFX9-NEXT: v_mov_b32_e32 v2, 0x40400000 |
| 181 | ; GFX9-NEXT: v_add_f32_e64 v0, s2, 1.0 |
| 182 | ; GFX9-NEXT: v_add_f32_e64 v1, s3, 2.0 |
| 183 | ; GFX9-NEXT: v_add_f32_e32 v2, s4, v2 |
| 184 | ; GFX9-NEXT: v_add_u32_e32 v0, v0, v1 |
| 185 | ; GFX9-NEXT: v_add_u32_e32 v0, v0, v2 |
| 186 | ; GFX9-NEXT: ; return to shader part epilog |
| 187 | %a1 = fadd float %a, 1.0 |
| 188 | %b2 = fadd float %b, 2.0 |
| 189 | %c3 = fadd float %c, 3.0 |
| 190 | %bc.a = bitcast float %a1 to i32 |
| 191 | %bc.b = bitcast float %b2 to i32 |
| 192 | %bc.c = bitcast float %c3 to i32 |
| 193 | %x = add i32 %bc.a, %bc.b |
| 194 | %result = add i32 %x, %bc.c |
| 195 | %bc = bitcast i32 %result to float |
| 196 | ret float %bc |
| 197 | } |