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Andrea Di Biagio3a6b0922018-03-08 13:05:02 +00001//===--------------------- Scheduler.h ------------------------*- C++ -*-===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9/// \file
10///
11/// A scheduler for Processor Resource Units and Processor Resource Groups.
12///
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_TOOLS_LLVM_MCA_SCHEDULER_H
16#define LLVM_TOOLS_LLVM_MCA_SCHEDULER_H
17
18#include "Instruction.h"
19#include "LSUnit.h"
20#include "llvm/ADT/DenseMap.h"
21#include "llvm/MC/MCSubtargetInfo.h"
22#include <map>
23
24namespace mca {
25
26class Backend;
Matt Davis679083e2018-05-17 19:22:29 +000027class DispatchStage;
Clement Courbet844f22d2018-03-13 13:11:01 +000028
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +000029/// Used to notify the internal state of a processor resource.
30///
31/// A processor resource is available if it is not reserved, and there are
32/// available slots in the buffer. A processor resource is unavailable if it
33/// is either reserved, or the associated buffer is full. A processor resource
34/// with a buffer size of -1 is always available if it is not reserved.
35///
36/// Values of type ResourceStateEvent are returned by method
37/// ResourceState::isBufferAvailable(), which is used to query the internal
38/// state of a resource.
39///
40/// The naming convention for resource state events is:
41/// * Event names start with prefix RS_
42/// * Prefix RS_ is followed by a string describing the actual resource state.
43enum ResourceStateEvent {
44 RS_BUFFER_AVAILABLE,
45 RS_BUFFER_UNAVAILABLE,
46 RS_RESERVED
47};
48
Adrian Prantl5f8f34e42018-05-01 15:54:18 +000049/// A descriptor for processor resources.
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +000050///
51/// Each object of class ResourceState is associated to a specific processor
52/// resource. There is an instance of this class for every processor resource
53/// defined by the scheduling model.
54/// A ResourceState dynamically tracks the availability of units of a processor
55/// resource. For example, the ResourceState of a ProcResGroup tracks the
56/// availability of resource units which are part of the group.
57///
58/// Internally, ResourceState uses a round-robin selector to identify
59/// which unit of the group shall be used next.
60class ResourceState {
Andrea Di Biagio0c541292018-03-10 16:55:07 +000061 // Index to the MCProcResourceDesc in the processor Model.
62 unsigned ProcResourceDescIndex;
Andrea Di Biagio4704f032018-03-20 12:25:54 +000063 // A resource mask. This is generated by the tool with the help of
64 // function `mca::createProcResourceMasks' (see Support.h).
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +000065 uint64_t ResourceMask;
66
67 // A ProcResource can specify a number of units. For the purpose of dynamic
68 // scheduling, a processor resource with more than one unit behaves like a
69 // group. This field has one bit set for every unit/resource that is part of
70 // the group.
71 // For groups, this field defaults to 'ResourceMask'. For non-group
72 // resources, the number of bits set in this mask is equivalent to the
73 // number of units (i.e. field 'NumUnits' in 'ProcResourceUnits').
74 uint64_t ResourceSizeMask;
75
76 // A simple round-robin selector for processor resources.
77 // Each bit of the mask identifies a sub resource within this group.
78 //
79 // As an example, lets assume that this ResourceState describes a
80 // processor resource group composed of the following three units:
81 // ResourceA -- 0b001
82 // ResourceB -- 0b010
83 // ResourceC -- 0b100
84 //
85 // Each unit is identified by a ResourceMask which always contains a
86 // single bit set. Field NextInSequenceMask is initially set to value
87 // 0xb111. That value is obtained by OR'ing the resource masks of
88 // processor resource that are part of the group.
89 //
90 // NextInSequenceMask -- 0b111
91 //
92 // Field NextInSequenceMask is used by the resource manager (i.e.
93 // an object of class ResourceManager) to select the "next available resource"
94 // from the set. The algorithm would prioritize resources with a bigger
95 // ResourceMask value.
96 //
97 // In this example, there are three resources in the set, and 'ResourceC'
98 // has the highest mask value. The round-robin selector would firstly select
99 // 'ResourceC', then 'ResourceB', and eventually 'ResourceA'.
100 //
101 // When a resource R is used, its corresponding bit is cleared from the set.
102 //
103 // Back to the example:
104 // If 'ResourceC' is selected, then the new value of NextInSequenceMask
105 // becomes 0xb011.
106 //
107 // When NextInSequenceMask becomes zero, it is reset to its original value
108 // (in this example, that value would be 0b111).
109 uint64_t NextInSequenceMask;
110
111 // Some instructions can only be issued on very specific pipeline resources.
112 // For those instructions, we know exactly which resource would be consumed
113 // without having to dynamically select it using field 'NextInSequenceMask'.
114 //
115 // The resource mask bit associated to the (statically) selected
116 // processor resource is still cleared from the 'NextInSequenceMask'.
117 // If that bit was already zero in NextInSequenceMask, then we update
118 // mask 'RemovedFromNextInSequence'.
119 //
120 // When NextInSequenceMask is reset back to its initial value, the algorithm
121 // removes any bits which are set in RemoveFromNextInSequence.
122 uint64_t RemovedFromNextInSequence;
123
124 // A mask of ready units.
125 uint64_t ReadyMask;
126
127 // Buffered resources will have this field set to a positive number bigger
128 // than 0. A buffered resource behaves like a separate reservation station
129 // implementing its own buffer for out-of-order execution.
130 // A buffer of 1 is for units that force in-order execution.
131 // A value of 0 is treated specially. In particular, a resource with
132 // A BufferSize = 0 is for an in-order issue/dispatch resource.
133 // That means, this resource is reserved starting from the dispatch event,
134 // until all the "resource cycles" are consumed after the issue event.
135 // While this resource is reserved, no other instruction may be dispatched.
136 int BufferSize;
137
138 // Available slots in the buffer (zero, if this is not a buffered resource).
139 unsigned AvailableSlots;
140
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000141 // True if this is resource is currently unavailable.
142 // An instruction may "reserve" a resource for a number of cycles.
143 // During those cycles, the reserved resource cannot be used for other
144 // instructions, even if the ReadyMask is set.
145 bool Unavailable;
146
147 bool isSubResourceReady(uint64_t ID) const { return ReadyMask & ID; }
148
149 /// Returns the mask identifier of the next available resource in the set.
150 uint64_t getNextInSequence() const {
151 assert(NextInSequenceMask);
152 return llvm::PowerOf2Floor(NextInSequenceMask);
153 }
154
155 /// Returns the mask of the next available resource within the set,
156 /// and updates the resource selector.
157 void updateNextInSequence() {
158 NextInSequenceMask ^= getNextInSequence();
159 if (!NextInSequenceMask)
160 NextInSequenceMask = ResourceSizeMask;
161 }
162
163 uint64_t computeResourceSizeMaskForGroup(uint64_t ResourceMask) {
164 assert(llvm::countPopulation(ResourceMask) > 1);
165 return ResourceMask ^ llvm::PowerOf2Floor(ResourceMask);
166 }
167
168public:
Andrea Di Biagio0c541292018-03-10 16:55:07 +0000169 ResourceState(const llvm::MCProcResourceDesc &Desc, unsigned Index,
170 uint64_t Mask)
171 : ProcResourceDescIndex(Index), ResourceMask(Mask) {
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000172 bool IsAGroup = llvm::countPopulation(ResourceMask) > 1;
173 ResourceSizeMask = IsAGroup ? computeResourceSizeMaskForGroup(ResourceMask)
174 : ((1ULL << Desc.NumUnits) - 1);
175 NextInSequenceMask = ResourceSizeMask;
176 RemovedFromNextInSequence = 0;
177 ReadyMask = ResourceSizeMask;
178 BufferSize = Desc.BufferSize;
179 AvailableSlots = BufferSize == -1 ? 0U : static_cast<unsigned>(BufferSize);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000180 Unavailable = false;
181 }
182
Andrea Di Biagio0c541292018-03-10 16:55:07 +0000183 unsigned getProcResourceID() const { return ProcResourceDescIndex; }
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000184 uint64_t getResourceMask() const { return ResourceMask; }
185 int getBufferSize() const { return BufferSize; }
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000186
187 bool isBuffered() const { return BufferSize > 0; }
188 bool isInOrder() const { return BufferSize == 1; }
189 bool isADispatchHazard() const { return BufferSize == 0; }
190 bool isReserved() const { return Unavailable; }
191
192 void setReserved() { Unavailable = true; }
193 void clearReserved() { Unavailable = false; }
194
195 // A resource is ready if it is not reserved, and if there are enough
196 // available units.
197 // If a resource is also a dispatch hazard, then we don't check if
198 // it is reserved because that check would always return true.
199 // A resource marked as "dispatch hazard" is always reserved at
200 // dispatch time. When this method is called, the assumption is that
201 // the user of this resource has been already dispatched.
202 bool isReady(unsigned NumUnits = 1) const {
203 return (!isReserved() || isADispatchHazard()) &&
204 llvm::countPopulation(ReadyMask) >= NumUnits;
205 }
206 bool isAResourceGroup() const {
207 return llvm::countPopulation(ResourceMask) > 1;
208 }
209
210 bool containsResource(uint64_t ID) const { return ResourceMask & ID; }
211
212 void markSubResourceAsUsed(uint64_t ID) {
213 assert(isSubResourceReady(ID));
214 ReadyMask ^= ID;
215 }
216
217 void releaseSubResource(uint64_t ID) {
218 assert(!isSubResourceReady(ID));
219 ReadyMask ^= ID;
220 }
221
222 unsigned getNumUnits() const {
223 return isAResourceGroup() ? 1U : llvm::countPopulation(ResourceSizeMask);
224 }
225
226 uint64_t selectNextInSequence();
227 void removeFromNextInSequence(uint64_t ID);
228
229 ResourceStateEvent isBufferAvailable() const {
230 if (isADispatchHazard() && isReserved())
231 return RS_RESERVED;
232 if (!isBuffered() || AvailableSlots)
233 return RS_BUFFER_AVAILABLE;
234 return RS_BUFFER_UNAVAILABLE;
235 }
236
237 void reserveBuffer() {
238 if (AvailableSlots)
239 AvailableSlots--;
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000240 }
241
242 void releaseBuffer() {
243 if (BufferSize > 0)
244 AvailableSlots++;
245 assert(AvailableSlots <= static_cast<unsigned>(BufferSize));
246 }
247
248#ifndef NDEBUG
249 void dump() const;
250#endif
251};
252
Adrian Prantl5f8f34e42018-05-01 15:54:18 +0000253/// A resource unit identifier.
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000254///
255/// This is used to identify a specific processor resource unit using a pair
256/// of indices where the 'first' index is a processor resource mask, and the
257/// 'second' index is an index for a "sub-resource" (i.e. unit).
258typedef std::pair<uint64_t, uint64_t> ResourceRef;
259
Andrea Di Biagio0c541292018-03-10 16:55:07 +0000260// First: a MCProcResourceDesc index identifying a buffered resource.
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000261// Second: max number of buffer entries used in this resource.
Andrea Di Biagio0c541292018-03-10 16:55:07 +0000262typedef std::pair<unsigned, unsigned> BufferUsageEntry;
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000263
264/// A resource manager for processor resource units and groups.
265///
266/// This class owns all the ResourceState objects, and it is responsible for
267/// acting on requests from a Scheduler by updating the internal state of
268/// ResourceState objects.
269/// This class doesn't know about instruction itineraries and functional units.
270/// In future, it can be extended to support itineraries too through the same
271/// public interface.
272class ResourceManager {
273 // The resource manager owns all the ResourceState.
274 using UniqueResourceState = std::unique_ptr<ResourceState>;
275 llvm::SmallDenseMap<uint64_t, UniqueResourceState> Resources;
276
277 // Keeps track of which resources are busy, and how many cycles are left
278 // before those become usable again.
279 llvm::SmallDenseMap<ResourceRef, unsigned> BusyResources;
280
281 // A table to map processor resource IDs to processor resource masks.
282 llvm::SmallVector<uint64_t, 8> ProcResID2Mask;
283
284 // Adds a new resource state in Resources, as well as a new descriptor in
285 // ResourceDescriptor.
Andrea Di Biagio0c541292018-03-10 16:55:07 +0000286 void addResource(const llvm::MCProcResourceDesc &Desc, unsigned Index,
287 uint64_t Mask);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000288
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000289 // Populate resource descriptors.
Andrea Di Biagio4704f032018-03-20 12:25:54 +0000290 void initialize(const llvm::MCSchedModel &SM);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000291
292 // Returns the actual resource unit that will be used.
293 ResourceRef selectPipe(uint64_t ResourceID);
294
295 void use(ResourceRef RR);
296 void release(ResourceRef RR);
297
298 unsigned getNumUnits(uint64_t ResourceID) const {
299 assert(Resources.find(ResourceID) != Resources.end());
300 return Resources.find(ResourceID)->getSecond()->getNumUnits();
301 }
302
303 // Reserve a specific Resource kind.
304 void reserveBuffer(uint64_t ResourceID) {
305 assert(isBufferAvailable(ResourceID) ==
306 ResourceStateEvent::RS_BUFFER_AVAILABLE);
307 ResourceState &Resource = *Resources[ResourceID];
308 Resource.reserveBuffer();
309 }
310
311 void releaseBuffer(uint64_t ResourceID) {
312 Resources[ResourceID]->releaseBuffer();
313 }
314
315 ResourceStateEvent isBufferAvailable(uint64_t ResourceID) const {
316 const ResourceState &Resource = *Resources.find(ResourceID)->second;
317 return Resource.isBufferAvailable();
318 }
319
320 bool isReady(uint64_t ResourceID, unsigned NumUnits) const {
321 const ResourceState &Resource = *Resources.find(ResourceID)->second;
322 return Resource.isReady(NumUnits);
323 }
324
325public:
Andrea Di Biagio4704f032018-03-20 12:25:54 +0000326 ResourceManager(const llvm::MCSchedModel &SM)
327 : ProcResID2Mask(SM.getNumProcResourceKinds()) {
328 initialize(SM);
329 }
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000330
Andrea Di Biagio44bfcd22018-03-19 19:09:38 +0000331 // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if
332 // there are enough available slots in the buffers.
Andrea Di Biagioa3f2e482018-03-20 18:20:39 +0000333 ResourceStateEvent canBeDispatched(llvm::ArrayRef<uint64_t> Buffers) const;
334
335 // Return the processor resource identifier associated to this Mask.
336 unsigned resolveResourceMask(uint64_t Mask) const {
337 return Resources.find(Mask)->second->getProcResourceID();
338 }
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000339
Andrea Di Biagio44bfcd22018-03-19 19:09:38 +0000340 // Consume a slot in every buffered resource from array 'Buffers'. Resource
341 // units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved.
Andrea Di Biagio847accd2018-03-20 19:06:34 +0000342 void reserveBuffers(llvm::ArrayRef<uint64_t> Buffers);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000343
Andrea Di Biagio44bfcd22018-03-19 19:09:38 +0000344 // Release buffer entries previously allocated by method reserveBuffers.
Andrea Di Biagio847accd2018-03-20 19:06:34 +0000345 void releaseBuffers(llvm::ArrayRef<uint64_t> Buffers);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000346
347 void reserveResource(uint64_t ResourceID) {
348 ResourceState &Resource = *Resources[ResourceID];
349 assert(!Resource.isReserved());
350 Resource.setReserved();
351 }
352
353 void releaseResource(uint64_t ResourceID) {
354 ResourceState &Resource = *Resources[ResourceID];
355 Resource.clearReserved();
356 }
357
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000358 // Returns true if all resources are in-order, and there is at least one
359 // resource which is a dispatch hazard (BufferSize = 0).
360 bool mustIssueImmediately(const InstrDesc &Desc);
361
362 bool canBeIssued(const InstrDesc &Desc) const;
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000363
364 void issueInstruction(
Matt Davisad78e662018-04-26 22:30:40 +0000365 const InstrDesc &Desc,
Andrea Di Biagio51dba7d2018-03-23 17:36:07 +0000366 llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Pipes);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000367
368 void cycleEvent(llvm::SmallVectorImpl<ResourceRef> &ResourcesFreed);
369
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000370#ifndef NDEBUG
371 void dump() const {
372 for (const std::pair<uint64_t, UniqueResourceState> &Resource : Resources)
373 Resource.second->dump();
374 }
375#endif
376}; // namespace mca
377
378/// Class Scheduler is responsible for issuing instructions to pipeline
379/// resources. Internally, it delegates to a ResourceManager the management of
380/// processor resources.
381/// This class is also responsible for tracking the progress of instructions
382/// from the dispatch stage, until the write-back stage.
383///
384/// An nstruction dispatched to the Scheduler is initially placed into either
385/// the 'WaitQueue' or the 'ReadyQueue' depending on the availability of the
386/// input operands. Instructions in the WaitQueue are ordered by instruction
387/// index. An instruction is moved from the WaitQueue to the ReadyQueue when
388/// register operands become available, and all memory dependencies are met.
389/// Instructions that are moved from the WaitQueue to the ReadyQueue transition
390/// from state 'IS_AVAILABLE' to state 'IS_READY'.
391///
392/// At the beginning of each cycle, the Scheduler checks if there are
393/// instructions in the WaitQueue that can be moved to the ReadyQueue. If the
394/// ReadyQueue is not empty, then older instructions from the queue are issued
395/// to the processor pipelines, and the underlying ResourceManager is updated
396/// accordingly. The ReadyQueue is ordered by instruction index to guarantee
397/// that the first instructions in the set are also the oldest.
398///
399/// An Instruction is moved from the ReadyQueue the `IssuedQueue` when it is
400/// issued to a (one or more) pipeline(s). This event also causes an instruction
401/// state transition (i.e. from state IS_READY, to state IS_EXECUTING).
402/// An Instruction leaves the IssuedQueue when it reaches the write-back stage.
403class Scheduler {
404 const llvm::MCSchedModel &SM;
405
406 // Hardware resources that are managed by this scheduler.
407 std::unique_ptr<ResourceManager> Resources;
408 std::unique_ptr<LSUnit> LSU;
409
410 // The Backend gets notified when instructions are ready/issued/executed.
Clement Courbet844f22d2018-03-13 13:11:01 +0000411 Backend *const Owner;
412
413 // The dispatch unit gets notified when instructions are executed.
Matt Davis679083e2018-05-17 19:22:29 +0000414 DispatchStage *DS;
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000415
416 using QueueEntryTy = std::pair<unsigned, Instruction *>;
417 std::map<unsigned, Instruction *> WaitQueue;
418 std::map<unsigned, Instruction *> ReadyQueue;
419 std::map<unsigned, Instruction *> IssuedQueue;
420
Andrea Di Biagio94fafdf2018-03-24 16:05:36 +0000421 void
Matt Davis21a8d322018-05-07 18:29:15 +0000422 notifyInstructionIssued(const InstRef &IR,
Andrea Di Biagio94fafdf2018-03-24 16:05:36 +0000423 llvm::ArrayRef<std::pair<ResourceRef, double>> Used);
Matt Davis21a8d322018-05-07 18:29:15 +0000424 void notifyInstructionExecuted(const InstRef &IR);
425 void notifyInstructionReady(const InstRef &IR);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000426 void notifyResourceAvailable(const ResourceRef &RR);
427
Andrea Di Biagioa3f2e482018-03-20 18:20:39 +0000428 // Notify the Backend that buffered resources were consumed.
429 void notifyReservedBuffers(llvm::ArrayRef<uint64_t> Buffers);
430 // Notify the Backend that buffered resources were freed.
431 void notifyReleasedBuffers(llvm::ArrayRef<uint64_t> Buffers);
432
Andrea Di Biagio27c4b092018-04-24 14:53:16 +0000433 /// Select the next instruction to issue from the ReadyQueue.
434 /// This method gives priority to older instructions.
Matt Davis21a8d322018-05-07 18:29:15 +0000435 InstRef select();
Andrea Di Biagio0a837ef2018-03-29 14:26:56 +0000436
Andrea Di Biagioc7526162018-04-13 15:19:07 +0000437 /// Move instructions from the WaitQueue to the ReadyQueue if input operands
438 /// are all available.
Matt Davis21a8d322018-05-07 18:29:15 +0000439 void promoteToReadyQueue(llvm::SmallVectorImpl<InstRef> &Ready);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000440
441 /// Issue an instruction without updating the ready queue.
Andrea Di Biagio27c4b092018-04-24 14:53:16 +0000442 void issueInstructionImpl(
Matt Davis21a8d322018-05-07 18:29:15 +0000443 InstRef &IR,
Andrea Di Biagio27c4b092018-04-24 14:53:16 +0000444 llvm::SmallVectorImpl<std::pair<ResourceRef, double>> &Pipes);
445
Matt Davis21a8d322018-05-07 18:29:15 +0000446 void updatePendingQueue(llvm::SmallVectorImpl<InstRef> &Ready);
447 void updateIssuedQueue(llvm::SmallVectorImpl<InstRef> &Executed);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000448
449public:
450 Scheduler(Backend *B, const llvm::MCSchedModel &Model, unsigned LoadQueueSize,
451 unsigned StoreQueueSize, bool AssumeNoAlias)
452 : SM(Model), Resources(llvm::make_unique<ResourceManager>(SM)),
453 LSU(llvm::make_unique<LSUnit>(LoadQueueSize, StoreQueueSize,
454 AssumeNoAlias)),
455 Owner(B) {}
456
Matt Davis679083e2018-05-17 19:22:29 +0000457 void setDispatchStage(DispatchStage *DispStage) { DS = DispStage; }
Clement Courbet844f22d2018-03-13 13:11:01 +0000458
Matt Davis21a8d322018-05-07 18:29:15 +0000459 /// Check if the instruction in 'IR' can be dispatched.
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000460 ///
Matt Davis679083e2018-05-17 19:22:29 +0000461 /// The DispatchStage is responsible for querying the Scheduler before
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000462 /// dispatching new instructions. Queries are performed through method
Matt Davis679083e2018-05-17 19:22:29 +0000463 /// `Scheduler::canBeDispatched`. If scheduling resources are available,
Andrea Di Biagiob24953b2018-04-11 18:05:23 +0000464 /// and the instruction can be dispatched, then this method returns true.
465 /// Otherwise, a generic HWStallEvent is notified to the listeners.
Matt Davis21a8d322018-05-07 18:29:15 +0000466 bool canBeDispatched(const InstRef &IR) const;
467 void scheduleInstruction(InstRef &IR);
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000468
Andrea Di Biagio27c4b092018-04-24 14:53:16 +0000469 /// Issue an instruction.
Matt Davis21a8d322018-05-07 18:29:15 +0000470 void issueInstruction(InstRef &IR);
Andrea Di Biagio27c4b092018-04-24 14:53:16 +0000471
472 /// Reserve one entry in each buffered resource.
473 void reserveBuffers(llvm::ArrayRef<uint64_t> Buffers) {
474 Resources->reserveBuffers(Buffers);
475 }
476
477 /// Release buffer entries previously allocated by method reserveBuffers.
478 void releaseBuffers(llvm::ArrayRef<uint64_t> Buffers) {
479 Resources->releaseBuffers(Buffers);
480 }
481
Andrea Di Biagio3e646442018-04-12 10:49:40 +0000482 void cycleEvent();
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000483
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000484#ifndef NDEBUG
485 void dump() const;
486#endif
487};
Andrea Di Biagio3a6b0922018-03-08 13:05:02 +0000488} // Namespace mca
489
490#endif