Nicolai Haehnle | ca4a329 | 2018-12-06 14:33:40 +0000 | [diff] [blame] | 1 | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| 2 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s |
| 3 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s |
| 4 | |
| 5 | ; =================================================================================== |
| 6 | ; V_LSHL_OR_B32 |
| 7 | ; =================================================================================== |
| 8 | |
| 9 | define amdgpu_ps float @shl_or(i32 %a, i32 %b, i32 %c) { |
| 10 | ; VI-LABEL: shl_or: |
| 11 | ; VI: ; %bb.0: |
| 12 | ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 |
| 13 | ; VI-NEXT: v_or_b32_e32 v0, v0, v2 |
| 14 | ; VI-NEXT: ; return to shader part epilog |
| 15 | ; |
| 16 | ; GFX9-LABEL: shl_or: |
| 17 | ; GFX9: ; %bb.0: |
| 18 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2 |
| 19 | ; GFX9-NEXT: ; return to shader part epilog |
| 20 | %x = shl i32 %a, %b |
| 21 | %result = or i32 %x, %c |
| 22 | %bc = bitcast i32 %result to float |
| 23 | ret float %bc |
| 24 | } |
| 25 | |
| 26 | define amdgpu_ps float @shl_or_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) { |
| 27 | ; VI-LABEL: shl_or_vgpr_c: |
| 28 | ; VI: ; %bb.0: |
| 29 | ; VI-NEXT: s_lshl_b32 s0, s2, s3 |
| 30 | ; VI-NEXT: v_or_b32_e32 v0, s0, v0 |
| 31 | ; VI-NEXT: ; return to shader part epilog |
| 32 | ; |
| 33 | ; GFX9-LABEL: shl_or_vgpr_c: |
| 34 | ; GFX9: ; %bb.0: |
| 35 | ; GFX9-NEXT: s_lshl_b32 s0, s2, s3 |
| 36 | ; GFX9-NEXT: v_or_b32_e32 v0, s0, v0 |
| 37 | ; GFX9-NEXT: ; return to shader part epilog |
| 38 | %x = shl i32 %a, %b |
| 39 | %result = or i32 %x, %c |
| 40 | %bc = bitcast i32 %result to float |
| 41 | ret float %bc |
| 42 | } |
| 43 | |
| 44 | define amdgpu_ps float @shl_or_vgpr_all2(i32 %a, i32 %b, i32 %c) { |
| 45 | ; VI-LABEL: shl_or_vgpr_all2: |
| 46 | ; VI: ; %bb.0: |
| 47 | ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 |
| 48 | ; VI-NEXT: v_or_b32_e32 v0, v2, v0 |
| 49 | ; VI-NEXT: ; return to shader part epilog |
| 50 | ; |
| 51 | ; GFX9-LABEL: shl_or_vgpr_all2: |
| 52 | ; GFX9: ; %bb.0: |
| 53 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2 |
| 54 | ; GFX9-NEXT: ; return to shader part epilog |
| 55 | %x = shl i32 %a, %b |
| 56 | %result = or i32 %c, %x |
| 57 | %bc = bitcast i32 %result to float |
| 58 | ret float %bc |
| 59 | } |
| 60 | |
| 61 | define amdgpu_ps float @shl_or_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) { |
| 62 | ; VI-LABEL: shl_or_vgpr_ac: |
| 63 | ; VI: ; %bb.0: |
| 64 | ; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0 |
| 65 | ; VI-NEXT: v_or_b32_e32 v0, v0, v1 |
| 66 | ; VI-NEXT: ; return to shader part epilog |
| 67 | ; |
| 68 | ; GFX9-LABEL: shl_or_vgpr_ac: |
| 69 | ; GFX9: ; %bb.0: |
| 70 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, s2, v1 |
| 71 | ; GFX9-NEXT: ; return to shader part epilog |
| 72 | %x = shl i32 %a, %b |
| 73 | %result = or i32 %x, %c |
| 74 | %bc = bitcast i32 %result to float |
| 75 | ret float %bc |
| 76 | } |
| 77 | |
| 78 | define amdgpu_ps float @shl_or_vgpr_const(i32 %a, i32 %b) { |
| 79 | ; VI-LABEL: shl_or_vgpr_const: |
| 80 | ; VI: ; %bb.0: |
| 81 | ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 |
| 82 | ; VI-NEXT: v_or_b32_e32 v0, 6, v0 |
| 83 | ; VI-NEXT: ; return to shader part epilog |
| 84 | ; |
| 85 | ; GFX9-LABEL: shl_or_vgpr_const: |
| 86 | ; GFX9: ; %bb.0: |
| 87 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, 6 |
| 88 | ; GFX9-NEXT: ; return to shader part epilog |
| 89 | %x = shl i32 %a, %b |
| 90 | %result = or i32 %x, 6 |
| 91 | %bc = bitcast i32 %result to float |
| 92 | ret float %bc |
| 93 | } |
| 94 | |
| 95 | define amdgpu_ps float @shl_or_vgpr_const2(i32 %a, i32 %b) { |
| 96 | ; VI-LABEL: shl_or_vgpr_const2: |
| 97 | ; VI: ; %bb.0: |
| 98 | ; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0 |
| 99 | ; VI-NEXT: v_or_b32_e32 v0, v0, v1 |
| 100 | ; VI-NEXT: ; return to shader part epilog |
| 101 | ; |
| 102 | ; GFX9-LABEL: shl_or_vgpr_const2: |
| 103 | ; GFX9: ; %bb.0: |
| 104 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, v1 |
| 105 | ; GFX9-NEXT: ; return to shader part epilog |
| 106 | %x = shl i32 %a, 6 |
| 107 | %result = or i32 %x, %b |
| 108 | %bc = bitcast i32 %result to float |
| 109 | ret float %bc |
| 110 | } |
| 111 | |
| 112 | define amdgpu_ps float @shl_or_vgpr_const_scalar1(i32 inreg %a, i32 %b) { |
| 113 | ; VI-LABEL: shl_or_vgpr_const_scalar1: |
| 114 | ; VI: ; %bb.0: |
| 115 | ; VI-NEXT: s_lshl_b32 s0, s2, 6 |
| 116 | ; VI-NEXT: v_or_b32_e32 v0, s0, v0 |
| 117 | ; VI-NEXT: ; return to shader part epilog |
| 118 | ; |
| 119 | ; GFX9-LABEL: shl_or_vgpr_const_scalar1: |
| 120 | ; GFX9: ; %bb.0: |
| 121 | ; GFX9-NEXT: v_lshl_or_b32 v0, s2, 6, v0 |
| 122 | ; GFX9-NEXT: ; return to shader part epilog |
| 123 | %x = shl i32 %a, 6 |
| 124 | %result = or i32 %x, %b |
| 125 | %bc = bitcast i32 %result to float |
| 126 | ret float %bc |
| 127 | } |
| 128 | |
| 129 | define amdgpu_ps float @shl_or_vgpr_const_scalar2(i32 %a, i32 inreg %b) { |
| 130 | ; VI-LABEL: shl_or_vgpr_const_scalar2: |
| 131 | ; VI: ; %bb.0: |
| 132 | ; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0 |
| 133 | ; VI-NEXT: v_or_b32_e32 v0, s2, v0 |
| 134 | ; VI-NEXT: ; return to shader part epilog |
| 135 | ; |
| 136 | ; GFX9-LABEL: shl_or_vgpr_const_scalar2: |
| 137 | ; GFX9: ; %bb.0: |
| 138 | ; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, s2 |
| 139 | ; GFX9-NEXT: ; return to shader part epilog |
| 140 | %x = shl i32 %a, 6 |
| 141 | %result = or i32 %x, %b |
| 142 | %bc = bitcast i32 %result to float |
| 143 | ret float %bc |
| 144 | } |