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Tom Stellardf3b2a1e2013-02-06 17:32:29 +00001//===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//==-----------------------------------------------------------------------===//
9//
Matt Arsenault7836f892016-01-20 21:22:21 +000010// Interface to describe a layout of a stack frame on a AMDGPU target machine.
Tom Stellardf3b2a1e2013-02-06 17:32:29 +000011//
12//===----------------------------------------------------------------------===//
13#include "AMDGPUFrameLowering.h"
14#include "AMDGPURegisterInfo.h"
Matt Arsenault43e92fe2016-06-24 06:30:11 +000015#include "AMDGPUSubtarget.h"
16
Tom Stellardf3b2a1e2013-02-06 17:32:29 +000017#include "llvm/CodeGen/MachineFrameInfo.h"
18#include "llvm/CodeGen/MachineRegisterInfo.h"
19#include "llvm/IR/Instructions.h"
20
21using namespace llvm;
22AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
23 int LAO, unsigned TransAl)
24 : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
25
26AMDGPUFrameLowering::~AMDGPUFrameLowering() { }
27
28unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
29
30 // XXX: Hardcoding to 1 for now.
31 //
32 // I think the StackWidth should stored as metadata associated with the
33 // MachineFunction. This metadata can either be added by a frontend, or
34 // calculated by a R600 specific LLVM IR pass.
35 //
36 // The StackWidth determines how stack objects are laid out in memory.
37 // For a vector stack variable, like: int4 stack[2], the data will be stored
38 // in the following ways depending on the StackWidth.
39 //
40 // StackWidth = 1:
41 //
42 // T0.X = stack[0].x
43 // T1.X = stack[0].y
44 // T2.X = stack[0].z
45 // T3.X = stack[0].w
46 // T4.X = stack[1].x
47 // T5.X = stack[1].y
48 // T6.X = stack[1].z
49 // T7.X = stack[1].w
50 //
51 // StackWidth = 2:
52 //
53 // T0.X = stack[0].x
54 // T0.Y = stack[0].y
55 // T1.X = stack[0].z
56 // T1.Y = stack[0].w
57 // T2.X = stack[1].x
58 // T2.Y = stack[1].y
59 // T3.X = stack[1].z
60 // T3.Y = stack[1].w
Matt Arsenault7836f892016-01-20 21:22:21 +000061 //
Tom Stellardf3b2a1e2013-02-06 17:32:29 +000062 // StackWidth = 4:
63 // T0.X = stack[0].x
64 // T0.Y = stack[0].y
65 // T0.Z = stack[0].z
66 // T0.W = stack[0].w
67 // T1.X = stack[1].x
68 // T1.Y = stack[1].y
69 // T1.Z = stack[1].z
70 // T1.W = stack[1].w
71 return 1;
72}
73
74/// \returns The number of registers allocated for \p FI.
James Y Knight5567baf2015-08-15 02:32:35 +000075int AMDGPUFrameLowering::getFrameIndexReference(const MachineFunction &MF,
76 int FI,
77 unsigned &FrameReg) const {
Matthias Braun941a7052016-07-28 18:40:00 +000078 const MachineFrameInfo &MFI = MF.getFrameInfo();
Matt Arsenault43e92fe2016-06-24 06:30:11 +000079 const AMDGPURegisterInfo *RI
80 = MF.getSubtarget<AMDGPUSubtarget>().getRegisterInfo();
James Y Knight5567baf2015-08-15 02:32:35 +000081
82 // Fill in FrameReg output argument.
83 FrameReg = RI->getFrameRegister(MF);
84
Tom Stellard27982b12014-01-22 19:24:19 +000085 // Start the offset at 2 so we don't overwrite work group information.
86 // XXX: We should only do this when the shader actually uses this
87 // information.
Tom Stellard598f3942014-01-22 19:24:23 +000088 unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
Matthias Braun941a7052016-07-28 18:40:00 +000089 int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
Tom Stellardf3b2a1e2013-02-06 17:32:29 +000090
Matthias Braun941a7052016-07-28 18:40:00 +000091 for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
92 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i));
93 OffsetBytes += MFI.getObjectSize(i);
Matt Arsenaultb2e87442014-06-14 04:26:07 +000094 // Each register holds 4 bytes, so we must always align the offset to at
Tom Stellard598f3942014-01-22 19:24:23 +000095 // least 4 bytes, so that 2 frame objects won't share the same register.
Rui Ueyamada00f2f2016-01-14 21:06:47 +000096 OffsetBytes = alignTo(OffsetBytes, 4);
Tom Stellardf3b2a1e2013-02-06 17:32:29 +000097 }
Tom Stellard598f3942014-01-22 19:24:23 +000098
99 if (FI != -1)
Matthias Braun941a7052016-07-28 18:40:00 +0000100 OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI));
Tom Stellard598f3942014-01-22 19:24:23 +0000101
102 return OffsetBytes / (getStackWidth(MF) * 4);
Tom Stellardf3b2a1e2013-02-06 17:32:29 +0000103}
104