blob: fbc63324c31e38344038e9ddf9bf6c63d587bad9 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Richard Smithddb2fde2014-05-06 07:45:39 +0000266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
291 Callback(1, 2, 3);
292 }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313 for (BasicBlock &BB : *F)
314 if (Callback(&BB))
315 return;
316 }
317
318can be called using:
319
320.. code-block:: c++
321
322 visitBasicBlocks(F, [&](BasicBlock *BB) {
323 if (process(BB))
324 return isEmpty(BB);
325 return false;
326 });
327
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000333
Sean Silvabeb15ca2012-12-04 03:20:08 +0000334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass. After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy. A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356 DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362 $ opt < a.bc > /dev/null -mypass
363 <no output>
364 $ opt < a.bc > /dev/null -mypass -debug
365 I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running. If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000388
389.. code-block:: c++
390
391 #undef DEBUG_TYPE
392 DEBUG(errs() << "No debug type\n");
393 #define DEBUG_TYPE "foo"
394 DEBUG(errs() << "'foo' debug type\n");
395 #undef DEBUG_TYPE
396 #define DEBUG_TYPE "bar"
397 DEBUG(errs() << "'bar' debug type\n"));
398 #undef DEBUG_TYPE
399 #define DEBUG_TYPE ""
400 DEBUG(errs() << "No debug type (2)\n");
401
402Then you can run your pass like this:
403
404.. code-block:: none
405
406 $ opt < a.bc > /dev/null -mypass
407 <no output>
408 $ opt < a.bc > /dev/null -mypass -debug
409 No debug type
410 'foo' debug type
411 'bar' debug type
412 No debug type (2)
413 $ opt < a.bc > /dev/null -mypass -debug-only=foo
414 'foo' debug type
415 $ opt < a.bc > /dev/null -mypass -debug-only=bar
416 'bar' debug type
417
418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419to specify the debug type for the entire module (if you do this before you
420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
422because there is no system in place to ensure that names do not conflict. If
423two different modules use the same string, they will all be turned on when the
424name is specified. This allows, for example, all debug information for
Hans Wennborg9a013092014-08-23 04:34:58 +0000425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
Sean Silvabeb15ca2012-12-04 03:20:08 +0000426the source lives in multiple files.
427
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000428For performance reasons, -debug-only is not available in optimized build
429(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000430
Sean Silvabeb15ca2012-12-04 03:20:08 +0000431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
433takes an additional first parameter, which is the type to use. For example, the
434preceding example could be written as:
435
436.. code-block:: c++
437
438 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
442
443.. _Statistic:
444
445The ``Statistic`` class & ``-stats`` option
446-------------------------------------------
447
448The ``llvm/ADT/Statistic.h`` (`doxygen
449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451compiler is doing and how effective various optimizations are. It is useful to
452see what optimizations are contributing to making a particular program run
453faster.
454
455Often you may run your pass on some big program, and you're interested to see
456how many times it makes a certain transformation. Although you can do this with
457hand inspection, or some ad-hoc method, this is a real pain and not very useful
458for big programs. Using the ``Statistic`` class makes it very easy to keep
459track of this information, and the calculated information is presented in a
460uniform manner with the rest of the passes being executed.
461
462There are many examples of ``Statistic`` uses, but the basics of using it are as
463follows:
464
465#. Define your statistic like this:
466
467 .. code-block:: c++
468
469 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
470 STATISTIC(NumXForms, "The # of times I did stuff");
471
472 The ``STATISTIC`` macro defines a static variable, whose name is specified by
473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
474 the description is taken from the second argument. The variable defined
475 ("NumXForms" in this case) acts like an unsigned integer.
476
477#. Whenever you make a transformation, bump the counter:
478
479 .. code-block:: c++
480
481 ++NumXForms; // I did stuff!
482
483That's all you have to do. To get '``opt``' to print out the statistics
484gathered, use the '``-stats``' option:
485
486.. code-block:: none
487
488 $ opt -stats -mypassname < program.bc > /dev/null
489 ... statistics output ...
490
Justin Bogner08f36fd2015-02-21 20:53:36 +0000491Note that in order to use the '``-stats``' option, LLVM must be
492compiled with assertions enabled.
493
Sean Silvabeb15ca2012-12-04 03:20:08 +0000494When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
495report that looks like this:
496
497.. code-block:: none
498
499 7646 bitcodewriter - Number of normal instructions
500 725 bitcodewriter - Number of oversized instructions
501 129996 bitcodewriter - Number of bitcode bytes written
502 2817 raise - Number of insts DCEd or constprop'd
503 3213 raise - Number of cast-of-self removed
504 5046 raise - Number of expression trees converted
505 75 raise - Number of other getelementptr's formed
506 138 raise - Number of load/store peepholes
507 42 deadtypeelim - Number of unused typenames removed from symtab
508 392 funcresolve - Number of varargs functions resolved
509 27 globaldce - Number of global variables removed
510 2 adce - Number of basic blocks removed
511 134 cee - Number of branches revectored
512 49 cee - Number of setcc instruction eliminated
513 532 gcse - Number of loads removed
514 2919 gcse - Number of instructions removed
515 86 indvars - Number of canonical indvars added
516 87 indvars - Number of aux indvars removed
517 25 instcombine - Number of dead inst eliminate
518 434 instcombine - Number of insts combined
519 248 licm - Number of load insts hoisted
520 1298 licm - Number of insts hoisted to a loop pre-header
521 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
522 75 mem2reg - Number of alloca's promoted
523 1444 cfgsimplify - Number of blocks simplified
524
525Obviously, with so many optimizations, having a unified framework for this stuff
526is very nice. Making your pass fit well into the framework makes it more
527maintainable and useful.
528
529.. _ViewGraph:
530
531Viewing graphs while debugging code
532-----------------------------------
533
534Several of the important data structures in LLVM are graphs: for example CFGs
535made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
536:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
537DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
538compiler, it is nice to instantly visualize these graphs.
539
540LLVM provides several callbacks that are available in a debug build to do
541exactly that. If you call the ``Function::viewCFG()`` method, for example, the
542current LLVM tool will pop up a window containing the CFG for the function where
543each basic block is a node in the graph, and each node contains the instructions
544in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
545not include the instructions), the ``MachineFunction::viewCFG()`` and
546``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
547methods. Within GDB, for example, you can usually use something like ``call
548DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
549these functions in your code in places you want to debug.
550
Alp Toker125be842014-06-02 01:40:04 +0000551Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000552with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000553sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
554and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000555<http://www.pixelglow.com/graphviz/>`_ and add
556``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000557your path. The programs need not be present when configuring, building or
558running LLVM and can simply be installed when needed during an active debug
559session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000560
561``SelectionDAG`` has been extended to make it easier to locate *interesting*
562nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
563"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
564the specified color (choices of colors can be found at `colors
565<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
566can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
567be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
568If you want to restart and clear all the current graph attributes, then you can
569``call DAG.clearGraphAttrs()``.
570
571Note that graph visualization features are compiled out of Release builds to
572reduce file size. This means that you need a Debug+Asserts or Release+Asserts
573build to use these features.
574
575.. _datastructure:
576
577Picking the Right Data Structure for a Task
578===========================================
579
580LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
581commonly use STL data structures. This section describes the trade-offs you
582should consider when you pick one.
583
584The first step is a choose your own adventure: do you want a sequential
585container, a set-like container, or a map-like container? The most important
586thing when choosing a container is the algorithmic properties of how you plan to
587access the container. Based on that, you should use:
588
589
590* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
591 value based on another value. Map-like containers also support efficient
592 queries for containment (whether a key is in the map). Map-like containers
593 generally do not support efficient reverse mapping (values to keys). If you
594 need that, use two maps. Some map-like containers also support efficient
595 iteration through the keys in sorted order. Map-like containers are the most
596 expensive sort, only use them if you need one of these capabilities.
597
598* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
599 a container that automatically eliminates duplicates. Some set-like
600 containers support efficient iteration through the elements in sorted order.
601 Set-like containers are more expensive than sequential containers.
602
603* a :ref:`sequential <ds_sequential>` container provides the most efficient way
604 to add elements and keeps track of the order they are added to the collection.
605 They permit duplicates and support efficient iteration, but do not support
606 efficient look-up based on a key.
607
608* a :ref:`string <ds_string>` container is a specialized sequential container or
609 reference structure that is used for character or byte arrays.
610
611* a :ref:`bit <ds_bit>` container provides an efficient way to store and
612 perform set operations on sets of numeric id's, while automatically
613 eliminating duplicates. Bit containers require a maximum of 1 bit for each
614 identifier you want to store.
615
616Once the proper category of container is determined, you can fine tune the
617memory use, constant factors, and cache behaviors of access by intelligently
618picking a member of the category. Note that constant factors and cache behavior
619can be a big deal. If you have a vector that usually only contains a few
620elements (but could contain many), for example, it's much better to use
621:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
622avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
623the elements to the container.
624
625.. _ds_sequential:
626
627Sequential Containers (std::vector, std::list, etc)
628---------------------------------------------------
629
630There are a variety of sequential containers available for you, based on your
631needs. Pick the first in this section that will do what you want.
632
633.. _dss_arrayref:
634
635llvm/ADT/ArrayRef.h
636^^^^^^^^^^^^^^^^^^^
637
638The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
639accepts a sequential list of elements in memory and just reads from them. By
640taking an ``ArrayRef``, the API can be passed a fixed size array, an
641``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
642in memory.
643
644.. _dss_fixedarrays:
645
646Fixed Size Arrays
647^^^^^^^^^^^^^^^^^
648
649Fixed size arrays are very simple and very fast. They are good if you know
650exactly how many elements you have, or you have a (low) upper bound on how many
651you have.
652
653.. _dss_heaparrays:
654
655Heap Allocated Arrays
656^^^^^^^^^^^^^^^^^^^^^
657
658Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
659if the number of elements is variable, if you know how many elements you will
660need before the array is allocated, and if the array is usually large (if not,
661consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
662array is the cost of the new/delete (aka malloc/free). Also note that if you
663are allocating an array of a type with a constructor, the constructor and
664destructors will be run for every element in the array (re-sizable vectors only
665construct those elements actually used).
666
667.. _dss_tinyptrvector:
668
669llvm/ADT/TinyPtrVector.h
670^^^^^^^^^^^^^^^^^^^^^^^^
671
672``TinyPtrVector<Type>`` is a highly specialized collection class that is
673optimized to avoid allocation in the case when a vector has zero or one
674elements. It has two major restrictions: 1) it can only hold values of pointer
675type, and 2) it cannot hold a null pointer.
676
677Since this container is highly specialized, it is rarely used.
678
679.. _dss_smallvector:
680
681llvm/ADT/SmallVector.h
682^^^^^^^^^^^^^^^^^^^^^^
683
684``SmallVector<Type, N>`` is a simple class that looks and smells just like
685``vector<Type>``: it supports efficient iteration, lays out elements in memory
686order (so you can do pointer arithmetic between elements), supports efficient
687push_back/pop_back operations, supports efficient random access to its elements,
688etc.
689
690The advantage of SmallVector is that it allocates space for some number of
691elements (N) **in the object itself**. Because of this, if the SmallVector is
692dynamically smaller than N, no malloc is performed. This can be a big win in
693cases where the malloc/free call is far more expensive than the code that
694fiddles around with the elements.
695
696This is good for vectors that are "usually small" (e.g. the number of
697predecessors/successors of a block is usually less than 8). On the other hand,
698this makes the size of the SmallVector itself large, so you don't want to
699allocate lots of them (doing so will waste a lot of space). As such,
700SmallVectors are most useful when on the stack.
701
702SmallVector also provides a nice portable and efficient replacement for
703``alloca``.
704
Sean Silva4ee92f92013-03-22 23:41:29 +0000705.. note::
706
Sean Silva43590682013-03-22 23:52:38 +0000707 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000708
709 In APIs that don't care about the "small size" (most?), prefer to use
710 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
711 header" (and methods) without the elements allocated after it. Note that
712 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
713 conversion is implicit and costs nothing. E.g.
714
715 .. code-block:: c++
716
717 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
718 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
719 // GOOD: Clients can pass any SmallVector<Foo, N>.
720 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
721
722 void someFunc() {
723 SmallVector<Foo, 8> Vec;
724 hardcodedSmallSize(Vec); // Error.
725 allowsAnySmallSize(Vec); // Works.
726 }
727
728 Even though it has "``Impl``" in the name, this is so widely used that
729 it really isn't "private to the implementation" anymore. A name like
730 ``SmallVectorHeader`` would be more appropriate.
731
Sean Silvabeb15ca2012-12-04 03:20:08 +0000732.. _dss_vector:
733
734<vector>
735^^^^^^^^
736
737``std::vector`` is well loved and respected. It is useful when SmallVector
738isn't: when the size of the vector is often large (thus the small optimization
739will rarely be a benefit) or if you will be allocating many instances of the
740vector itself (which would waste space for elements that aren't in the
741container). vector is also useful when interfacing with code that expects
742vectors :).
743
744One worthwhile note about std::vector: avoid code like this:
745
746.. code-block:: c++
747
748 for ( ... ) {
749 std::vector<foo> V;
750 // make use of V.
751 }
752
753Instead, write this as:
754
755.. code-block:: c++
756
757 std::vector<foo> V;
758 for ( ... ) {
759 // make use of V.
760 V.clear();
761 }
762
763Doing so will save (at least) one heap allocation and free per iteration of the
764loop.
765
766.. _dss_deque:
767
768<deque>
769^^^^^^^
770
771``std::deque`` is, in some senses, a generalized version of ``std::vector``.
772Like ``std::vector``, it provides constant time random access and other similar
773properties, but it also provides efficient access to the front of the list. It
774does not guarantee continuity of elements within memory.
775
776In exchange for this extra flexibility, ``std::deque`` has significantly higher
777constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
778something cheaper.
779
780.. _dss_list:
781
782<list>
783^^^^^^
784
785``std::list`` is an extremely inefficient class that is rarely useful. It
786performs a heap allocation for every element inserted into it, thus having an
787extremely high constant factor, particularly for small data types.
788``std::list`` also only supports bidirectional iteration, not random access
789iteration.
790
791In exchange for this high cost, std::list supports efficient access to both ends
792of the list (like ``std::deque``, but unlike ``std::vector`` or
793``SmallVector``). In addition, the iterator invalidation characteristics of
794std::list are stronger than that of a vector class: inserting or removing an
795element into the list does not invalidate iterator or pointers to other elements
796in the list.
797
798.. _dss_ilist:
799
800llvm/ADT/ilist.h
801^^^^^^^^^^^^^^^^
802
803``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
804because it requires the element to store and provide access to the prev/next
805pointers for the list.
806
807``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
808``ilist_traits`` implementation for the element type, but it provides some novel
809characteristics. In particular, it can efficiently store polymorphic objects,
810the traits class is informed when an element is inserted or removed from the
811list, and ``ilist``\ s are guaranteed to support a constant-time splice
812operation.
813
814These properties are exactly what we want for things like ``Instruction``\ s and
815basic blocks, which is why these are implemented with ``ilist``\ s.
816
817Related classes of interest are explained in the following subsections:
818
819* :ref:`ilist_traits <dss_ilist_traits>`
820
821* :ref:`iplist <dss_iplist>`
822
823* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
824
825* :ref:`Sentinels <dss_ilist_sentinel>`
826
827.. _dss_packedvector:
828
829llvm/ADT/PackedVector.h
830^^^^^^^^^^^^^^^^^^^^^^^
831
832Useful for storing a vector of values using only a few number of bits for each
833value. Apart from the standard operations of a vector-like container, it can
834also perform an 'or' set operation.
835
836For example:
837
838.. code-block:: c++
839
840 enum State {
841 None = 0x0,
842 FirstCondition = 0x1,
843 SecondCondition = 0x2,
844 Both = 0x3
845 };
846
847 State get() {
848 PackedVector<State, 2> Vec1;
849 Vec1.push_back(FirstCondition);
850
851 PackedVector<State, 2> Vec2;
852 Vec2.push_back(SecondCondition);
853
854 Vec1 |= Vec2;
855 return Vec1[0]; // returns 'Both'.
856 }
857
858.. _dss_ilist_traits:
859
860ilist_traits
861^^^^^^^^^^^^
862
863``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
864(and consequently ``ilist<T>``) publicly derive from this traits class.
865
866.. _dss_iplist:
867
868iplist
869^^^^^^
870
871``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
872interface. Notably, inserters from ``T&`` are absent.
873
874``ilist_traits<T>`` is a public base of this class and can be used for a wide
875variety of customizations.
876
877.. _dss_ilist_node:
878
879llvm/ADT/ilist_node.h
880^^^^^^^^^^^^^^^^^^^^^
881
Robin Morisset039781e2014-08-29 21:53:01 +0000882``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +0000883by the ``ilist<T>`` (and analogous containers) in the default manner.
884
885``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
886``T`` publicly derives from ``ilist_node<T>``.
887
888.. _dss_ilist_sentinel:
889
890Sentinels
891^^^^^^^^^
892
893``ilist``\ s have another specialty that must be considered. To be a good
894citizen in the C++ ecosystem, it needs to support the standard container
895operations, such as ``begin`` and ``end`` iterators, etc. Also, the
896``operator--`` must work correctly on the ``end`` iterator in the case of
897non-empty ``ilist``\ s.
898
899The only sensible solution to this problem is to allocate a so-called *sentinel*
900along with the intrusive list, which serves as the ``end`` iterator, providing
901the back-link to the last element. However conforming to the C++ convention it
902is illegal to ``operator++`` beyond the sentinel and it also must not be
903dereferenced.
904
905These constraints allow for some implementation freedom to the ``ilist`` how to
906allocate and store the sentinel. The corresponding policy is dictated by
907``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
908for a sentinel arises.
909
910While the default policy is sufficient in most cases, it may break down when
911``T`` does not provide a default constructor. Also, in the case of many
912instances of ``ilist``\ s, the memory overhead of the associated sentinels is
913wasted. To alleviate the situation with numerous and voluminous
914``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
915
916Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
917superpose the sentinel with the ``ilist`` instance in memory. Pointer
918arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
919``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
920as the back-link of the sentinel. This is the only field in the ghostly
921sentinel which can be legally accessed.
922
923.. _dss_other:
924
925Other Sequential Container options
926^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
927
928Other STL containers are available, such as ``std::string``.
929
930There are also various STL adapter classes such as ``std::queue``,
931``std::priority_queue``, ``std::stack``, etc. These provide simplified access
932to an underlying container but don't affect the cost of the container itself.
933
934.. _ds_string:
935
936String-like containers
937----------------------
938
939There are a variety of ways to pass around and use strings in C and C++, and
940LLVM adds a few new options to choose from. Pick the first option on this list
941that will do what you need, they are ordered according to their relative cost.
942
Ed Maste8ed40ce2015-04-14 20:52:58 +0000943Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +0000944char*``'s. These have a number of problems, including the fact that they
945cannot represent embedded nul ("\0") characters, and do not have a length
946available efficiently. The general replacement for '``const char*``' is
947StringRef.
948
949For more information on choosing string containers for APIs, please see
950:ref:`Passing Strings <string_apis>`.
951
952.. _dss_stringref:
953
954llvm/ADT/StringRef.h
955^^^^^^^^^^^^^^^^^^^^
956
957The StringRef class is a simple value class that contains a pointer to a
958character and a length, and is quite related to the :ref:`ArrayRef
959<dss_arrayref>` class (but specialized for arrays of characters). Because
960StringRef carries a length with it, it safely handles strings with embedded nul
961characters in it, getting the length does not require a strlen call, and it even
962has very convenient APIs for slicing and dicing the character range that it
963represents.
964
965StringRef is ideal for passing simple strings around that are known to be live,
966either because they are C string literals, std::string, a C array, or a
967SmallVector. Each of these cases has an efficient implicit conversion to
968StringRef, which doesn't result in a dynamic strlen being executed.
969
970StringRef has a few major limitations which make more powerful string containers
971useful:
972
973#. You cannot directly convert a StringRef to a 'const char*' because there is
974 no way to add a trailing nul (unlike the .c_str() method on various stronger
975 classes).
976
977#. StringRef doesn't own or keep alive the underlying string bytes.
978 As such it can easily lead to dangling pointers, and is not suitable for
979 embedding in datastructures in most cases (instead, use an std::string or
980 something like that).
981
982#. For the same reason, StringRef cannot be used as the return value of a
983 method if the method "computes" the result string. Instead, use std::string.
984
985#. StringRef's do not allow you to mutate the pointed-to string bytes and it
986 doesn't allow you to insert or remove bytes from the range. For editing
987 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
988 class.
989
990Because of its strengths and limitations, it is very common for a function to
991take a StringRef and for a method on an object to return a StringRef that points
992into some string that it owns.
993
994.. _dss_twine:
995
996llvm/ADT/Twine.h
997^^^^^^^^^^^^^^^^
998
999The Twine class is used as an intermediary datatype for APIs that want to take a
1000string that can be constructed inline with a series of concatenations. Twine
1001works by forming recursive instances of the Twine datatype (a simple value
1002object) on the stack as temporary objects, linking them together into a tree
1003which is then linearized when the Twine is consumed. Twine is only safe to use
1004as the argument to a function, and should always be a const reference, e.g.:
1005
1006.. code-block:: c++
1007
1008 void foo(const Twine &T);
1009 ...
1010 StringRef X = ...
1011 unsigned i = ...
1012 foo(X + "." + Twine(i));
1013
1014This example forms a string like "blarg.42" by concatenating the values
1015together, and does not form intermediate strings containing "blarg" or "blarg.".
1016
1017Because Twine is constructed with temporary objects on the stack, and because
1018these instances are destroyed at the end of the current statement, it is an
1019inherently dangerous API. For example, this simple variant contains undefined
1020behavior and will probably crash:
1021
1022.. code-block:: c++
1023
1024 void foo(const Twine &T);
1025 ...
1026 StringRef X = ...
1027 unsigned i = ...
1028 const Twine &Tmp = X + "." + Twine(i);
1029 foo(Tmp);
1030
1031... because the temporaries are destroyed before the call. That said, Twine's
1032are much more efficient than intermediate std::string temporaries, and they work
1033really well with StringRef. Just be aware of their limitations.
1034
1035.. _dss_smallstring:
1036
1037llvm/ADT/SmallString.h
1038^^^^^^^^^^^^^^^^^^^^^^
1039
1040SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1041convenience APIs like += that takes StringRef's. SmallString avoids allocating
1042memory in the case when the preallocated space is enough to hold its data, and
1043it calls back to general heap allocation when required. Since it owns its data,
1044it is very safe to use and supports full mutation of the string.
1045
1046Like SmallVector's, the big downside to SmallString is their sizeof. While they
1047are optimized for small strings, they themselves are not particularly small.
1048This means that they work great for temporary scratch buffers on the stack, but
1049should not generally be put into the heap: it is very rare to see a SmallString
1050as the member of a frequently-allocated heap data structure or returned
1051by-value.
1052
1053.. _dss_stdstring:
1054
1055std::string
1056^^^^^^^^^^^
1057
1058The standard C++ std::string class is a very general class that (like
1059SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1060so it can be embedded into heap data structures and returned by-value. On the
1061other hand, std::string is highly inefficient for inline editing (e.g.
1062concatenating a bunch of stuff together) and because it is provided by the
1063standard library, its performance characteristics depend a lot of the host
1064standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1065GCC contains a really slow implementation).
1066
1067The major disadvantage of std::string is that almost every operation that makes
1068them larger can allocate memory, which is slow. As such, it is better to use
1069SmallVector or Twine as a scratch buffer, but then use std::string to persist
1070the result.
1071
1072.. _ds_set:
1073
1074Set-Like Containers (std::set, SmallSet, SetVector, etc)
1075--------------------------------------------------------
1076
1077Set-like containers are useful when you need to canonicalize multiple values
1078into a single representation. There are several different choices for how to do
1079this, providing various trade-offs.
1080
1081.. _dss_sortedvectorset:
1082
1083A sorted 'vector'
1084^^^^^^^^^^^^^^^^^
1085
1086If you intend to insert a lot of elements, then do a lot of queries, a great
1087approach is to use a vector (or other sequential container) with
1088std::sort+std::unique to remove duplicates. This approach works really well if
1089your usage pattern has these two distinct phases (insert then query), and can be
1090coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1091
1092This combination provides the several nice properties: the result data is
1093contiguous in memory (good for cache locality), has few allocations, is easy to
1094address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001095efficiently queried with a standard binary search (e.g.
1096``std::lower_bound``; if you want the whole range of elements comparing
1097equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001098
1099.. _dss_smallset:
1100
1101llvm/ADT/SmallSet.h
1102^^^^^^^^^^^^^^^^^^^
1103
1104If you have a set-like data structure that is usually small and whose elements
1105are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1106space for N elements in place (thus, if the set is dynamically smaller than N,
1107no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001108When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001109representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001110to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1111:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001112
1113The magic of this class is that it handles small sets extremely efficiently, but
1114gracefully handles extremely large sets without loss of efficiency. The
1115drawback is that the interface is quite small: it supports insertion, queries
1116and erasing, but does not support iteration.
1117
1118.. _dss_smallptrset:
1119
1120llvm/ADT/SmallPtrSet.h
1121^^^^^^^^^^^^^^^^^^^^^^
1122
Artyom Skrobov62641152015-05-19 10:21:12 +00001123``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001124pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001125iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001126probed hash table is allocated and grows as needed, providing extremely
1127efficient access (constant time insertion/deleting/queries with low constant
1128factors) and is very stingy with malloc traffic.
1129
Artyom Skrobov62641152015-05-19 10:21:12 +00001130Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1131are invalidated whenever an insertion occurs. Also, the values visited by the
1132iterators are not visited in sorted order.
1133
1134.. _dss_stringset:
1135
1136llvm/ADT/StringSet.h
1137^^^^^^^^^^^^^^^^^^^^
1138
1139``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1140and it allows efficient storage and retrieval of unique strings.
1141
1142Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports
1143iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1144need to call ``i->getKey()`` to access the item of the StringSet.) On the
1145other hand, ``StringSet`` doesn't support range-insertion and
1146copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1147<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001148
1149.. _dss_denseset:
1150
1151llvm/ADT/DenseSet.h
1152^^^^^^^^^^^^^^^^^^^
1153
1154DenseSet is a simple quadratically probed hash table. It excels at supporting
1155small values: it uses a single allocation to hold all of the pairs that are
1156currently inserted in the set. DenseSet is a great way to unique small values
1157that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1158pointers). Note that DenseSet has the same requirements for the value type that
1159:ref:`DenseMap <dss_densemap>` has.
1160
1161.. _dss_sparseset:
1162
1163llvm/ADT/SparseSet.h
1164^^^^^^^^^^^^^^^^^^^^
1165
1166SparseSet holds a small number of objects identified by unsigned keys of
1167moderate size. It uses a lot of memory, but provides operations that are almost
1168as fast as a vector. Typical keys are physical registers, virtual registers, or
1169numbered basic blocks.
1170
1171SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1172and fast iteration over small sets. It is not intended for building composite
1173data structures.
1174
Michael Ilseman830875b2013-01-21 21:46:32 +00001175.. _dss_sparsemultiset:
1176
1177llvm/ADT/SparseMultiSet.h
1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1179
1180SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1181desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1182provides operations that are almost as fast as a vector. Typical keys are
1183physical registers, virtual registers, or numbered basic blocks.
1184
1185SparseMultiSet is useful for algorithms that need very fast
1186clear/find/insert/erase of the entire collection, and iteration over sets of
1187elements sharing a key. It is often a more efficient choice than using composite
1188data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1189building composite data structures.
1190
Sean Silvabeb15ca2012-12-04 03:20:08 +00001191.. _dss_FoldingSet:
1192
1193llvm/ADT/FoldingSet.h
1194^^^^^^^^^^^^^^^^^^^^^
1195
1196FoldingSet is an aggregate class that is really good at uniquing
1197expensive-to-create or polymorphic objects. It is a combination of a chained
1198hash table with intrusive links (uniqued objects are required to inherit from
1199FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1200process.
1201
1202Consider a case where you want to implement a "getOrCreateFoo" method for a
1203complex object (for example, a node in the code generator). The client has a
1204description of **what** it wants to generate (it knows the opcode and all the
1205operands), but we don't want to 'new' a node, then try inserting it into a set
1206only to find out it already exists, at which point we would have to delete it
1207and return the node that already exists.
1208
1209To support this style of client, FoldingSet perform a query with a
1210FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1211element that we want to query for. The query either returns the element
1212matching the ID or it returns an opaque ID that indicates where insertion should
1213take place. Construction of the ID usually does not require heap traffic.
1214
1215Because FoldingSet uses intrusive links, it can support polymorphic objects in
1216the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1217Because the elements are individually allocated, pointers to the elements are
1218stable: inserting or removing elements does not invalidate any pointers to other
1219elements.
1220
1221.. _dss_set:
1222
1223<set>
1224^^^^^
1225
1226``std::set`` is a reasonable all-around set class, which is decent at many
1227things but great at nothing. std::set allocates memory for each element
1228inserted (thus it is very malloc intensive) and typically stores three pointers
1229per element in the set (thus adding a large amount of per-element space
1230overhead). It offers guaranteed log(n) performance, which is not particularly
1231fast from a complexity standpoint (particularly if the elements of the set are
1232expensive to compare, like strings), and has extremely high constant factors for
1233lookup, insertion and removal.
1234
1235The advantages of std::set are that its iterators are stable (deleting or
1236inserting an element from the set does not affect iterators or pointers to other
1237elements) and that iteration over the set is guaranteed to be in sorted order.
1238If the elements in the set are large, then the relative overhead of the pointers
1239and malloc traffic is not a big deal, but if the elements of the set are small,
1240std::set is almost never a good choice.
1241
1242.. _dss_setvector:
1243
1244llvm/ADT/SetVector.h
1245^^^^^^^^^^^^^^^^^^^^
1246
1247LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1248set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1249important property that this provides is efficient insertion with uniquing
1250(duplicate elements are ignored) with iteration support. It implements this by
1251inserting elements into both a set-like container and the sequential container,
1252using the set-like container for uniquing and the sequential container for
1253iteration.
1254
1255The difference between SetVector and other sets is that the order of iteration
1256is guaranteed to match the order of insertion into the SetVector. This property
1257is really important for things like sets of pointers. Because pointer values
1258are non-deterministic (e.g. vary across runs of the program on different
1259machines), iterating over the pointers in the set will not be in a well-defined
1260order.
1261
1262The drawback of SetVector is that it requires twice as much space as a normal
1263set and has the sum of constant factors from the set-like container and the
1264sequential container that it uses. Use it **only** if you need to iterate over
1265the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001266elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001267faster.
1268
1269``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1270size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1271However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1272which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1273If you use this, and if your sets are dynamically smaller than ``N``, you will
1274save a lot of heap traffic.
1275
1276.. _dss_uniquevector:
1277
1278llvm/ADT/UniqueVector.h
1279^^^^^^^^^^^^^^^^^^^^^^^
1280
1281UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1282unique ID for each element inserted into the set. It internally contains a map
1283and a vector, and it assigns a unique ID for each value inserted into the set.
1284
1285UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1286both the map and vector, it has high complexity, high constant factors, and
1287produces a lot of malloc traffic. It should be avoided.
1288
1289.. _dss_immutableset:
1290
1291llvm/ADT/ImmutableSet.h
1292^^^^^^^^^^^^^^^^^^^^^^^
1293
1294ImmutableSet is an immutable (functional) set implementation based on an AVL
1295tree. Adding or removing elements is done through a Factory object and results
1296in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1297with the given contents, then the existing one is returned; equality is compared
1298with a FoldingSetNodeID. The time and space complexity of add or remove
1299operations is logarithmic in the size of the original set.
1300
1301There is no method for returning an element of the set, you can only check for
1302membership.
1303
1304.. _dss_otherset:
1305
1306Other Set-Like Container Options
1307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1308
1309The STL provides several other options, such as std::multiset and the various
1310"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1311never use hash_set and unordered_set because they are generally very expensive
1312(each insertion requires a malloc) and very non-portable.
1313
1314std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001315but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1316(where you don't delete duplicate entries) or some other approach is almost
Puyan Lotfi36b7f1d2015-07-28 06:04:00 +00001317always better. LLVM actually offers SortedVector which does the job of a sorted
1318std::vector.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001319
1320.. _ds_map:
1321
1322Map-Like Containers (std::map, DenseMap, etc)
1323---------------------------------------------
1324
1325Map-like containers are useful when you want to associate data to a key. As
1326usual, there are a lot of different ways to do this. :)
1327
1328.. _dss_sortedvectormap:
1329
1330A sorted 'vector'
1331^^^^^^^^^^^^^^^^^
1332
1333If your usage pattern follows a strict insert-then-query approach, you can
1334trivially use the same approach as :ref:`sorted vectors for set-like containers
1335<dss_sortedvectorset>`. The only difference is that your query function (which
1336uses std::lower_bound to get efficient log(n) lookup) should only compare the
1337key, not both the key and value. This yields the same advantages as sorted
1338vectors for sets.
1339
1340.. _dss_stringmap:
1341
1342llvm/ADT/StringMap.h
1343^^^^^^^^^^^^^^^^^^^^
1344
1345Strings are commonly used as keys in maps, and they are difficult to support
1346efficiently: they are variable length, inefficient to hash and compare when
1347long, expensive to copy, etc. StringMap is a specialized container designed to
1348cope with these issues. It supports mapping an arbitrary range of bytes to an
1349arbitrary other object.
1350
1351The StringMap implementation uses a quadratically-probed hash table, where the
1352buckets store a pointer to the heap allocated entries (and some other stuff).
1353The entries in the map must be heap allocated because the strings are variable
1354length. The string data (key) and the element object (value) are stored in the
1355same allocation with the string data immediately after the element object.
1356This container guarantees the "``(char*)(&Value+1)``" points to the key string
1357for a value.
1358
1359The StringMap is very fast for several reasons: quadratic probing is very cache
1360efficient for lookups, the hash value of strings in buckets is not recomputed
1361when looking up an element, StringMap rarely has to touch the memory for
1362unrelated objects when looking up a value (even when hash collisions happen),
1363hash table growth does not recompute the hash values for strings already in the
1364table, and each pair in the map is store in a single allocation (the string data
1365is stored in the same allocation as the Value of a pair).
1366
1367StringMap also provides query methods that take byte ranges, so it only ever
1368copies a string if a value is inserted into the table.
1369
1370StringMap iteratation order, however, is not guaranteed to be deterministic, so
1371any uses which require that should instead use a std::map.
1372
1373.. _dss_indexmap:
1374
1375llvm/ADT/IndexedMap.h
1376^^^^^^^^^^^^^^^^^^^^^
1377
1378IndexedMap is a specialized container for mapping small dense integers (or
1379values that can be mapped to small dense integers) to some other type. It is
1380internally implemented as a vector with a mapping function that maps the keys
1381to the dense integer range.
1382
1383This is useful for cases like virtual registers in the LLVM code generator: they
1384have a dense mapping that is offset by a compile-time constant (the first
1385virtual register ID).
1386
1387.. _dss_densemap:
1388
1389llvm/ADT/DenseMap.h
1390^^^^^^^^^^^^^^^^^^^
1391
1392DenseMap is a simple quadratically probed hash table. It excels at supporting
1393small keys and values: it uses a single allocation to hold all of the pairs
1394that are currently inserted in the map. DenseMap is a great way to map
1395pointers to pointers, or map other small types to each other.
1396
1397There are several aspects of DenseMap that you should be aware of, however.
1398The iterators in a DenseMap are invalidated whenever an insertion occurs,
1399unlike map. Also, because DenseMap allocates space for a large number of
1400key/value pairs (it starts with 64 by default), it will waste a lot of space if
1401your keys or values are large. Finally, you must implement a partial
1402specialization of DenseMapInfo for the key that you want, if it isn't already
1403supported. This is required to tell DenseMap about two special marker values
1404(which can never be inserted into the map) that it needs internally.
1405
1406DenseMap's find_as() method supports lookup operations using an alternate key
1407type. This is useful in cases where the normal key type is expensive to
1408construct, but cheap to compare against. The DenseMapInfo is responsible for
1409defining the appropriate comparison and hashing methods for each alternate key
1410type used.
1411
1412.. _dss_valuemap:
1413
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001414llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001415^^^^^^^^^^^^^^^^^^^
1416
1417ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1418``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1419RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1420the same value, just as if the key were a WeakVH. You can configure exactly how
1421this happens, and what else happens on these two events, by passing a ``Config``
1422parameter to the ValueMap template.
1423
1424.. _dss_intervalmap:
1425
1426llvm/ADT/IntervalMap.h
1427^^^^^^^^^^^^^^^^^^^^^^
1428
1429IntervalMap is a compact map for small keys and values. It maps key intervals
1430instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001431When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001432itself to avoid allocations.
1433
1434The IntervalMap iterators are quite big, so they should not be passed around as
1435STL iterators. The heavyweight iterators allow a smaller data structure.
1436
1437.. _dss_map:
1438
1439<map>
1440^^^^^
1441
1442std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1443single allocation per pair inserted into the map, it offers log(n) lookup with
1444an extremely large constant factor, imposes a space penalty of 3 pointers per
1445pair in the map, etc.
1446
1447std::map is most useful when your keys or values are very large, if you need to
1448iterate over the collection in sorted order, or if you need stable iterators
1449into the map (i.e. they don't get invalidated if an insertion or deletion of
1450another element takes place).
1451
1452.. _dss_mapvector:
1453
1454llvm/ADT/MapVector.h
1455^^^^^^^^^^^^^^^^^^^^
1456
1457``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1458main difference is that the iteration order is guaranteed to be the insertion
1459order, making it an easy (but somewhat expensive) solution for non-deterministic
1460iteration over maps of pointers.
1461
1462It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001463pairs. This provides fast lookup and iteration, but has two main drawbacks:
1464the key is stored twice and removing elements takes linear time. If it is
1465necessary to remove elements, it's best to remove them in bulk using
1466``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001467
1468.. _dss_inteqclasses:
1469
1470llvm/ADT/IntEqClasses.h
1471^^^^^^^^^^^^^^^^^^^^^^^
1472
1473IntEqClasses provides a compact representation of equivalence classes of small
1474integers. Initially, each integer in the range 0..n-1 has its own equivalence
1475class. Classes can be joined by passing two class representatives to the
1476join(a, b) method. Two integers are in the same class when findLeader() returns
1477the same representative.
1478
1479Once all equivalence classes are formed, the map can be compressed so each
1480integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1481is the total number of equivalence classes. The map must be uncompressed before
1482it can be edited again.
1483
1484.. _dss_immutablemap:
1485
1486llvm/ADT/ImmutableMap.h
1487^^^^^^^^^^^^^^^^^^^^^^^
1488
1489ImmutableMap is an immutable (functional) map implementation based on an AVL
1490tree. Adding or removing elements is done through a Factory object and results
1491in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1492with the given key set, then the existing one is returned; equality is compared
1493with a FoldingSetNodeID. The time and space complexity of add or remove
1494operations is logarithmic in the size of the original map.
1495
1496.. _dss_othermap:
1497
1498Other Map-Like Container Options
1499^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1500
1501The STL provides several other options, such as std::multimap and the various
1502"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1503never use hash_set and unordered_set because they are generally very expensive
1504(each insertion requires a malloc) and very non-portable.
1505
1506std::multimap is useful if you want to map a key to multiple values, but has all
1507the drawbacks of std::map. A sorted vector or some other approach is almost
1508always better.
1509
1510.. _ds_bit:
1511
1512Bit storage containers (BitVector, SparseBitVector)
1513---------------------------------------------------
1514
1515Unlike the other containers, there are only two bit storage containers, and
1516choosing when to use each is relatively straightforward.
1517
1518One additional option is ``std::vector<bool>``: we discourage its use for two
1519reasons 1) the implementation in many common compilers (e.g. commonly
1520available versions of GCC) is extremely inefficient and 2) the C++ standards
1521committee is likely to deprecate this container and/or change it significantly
1522somehow. In any case, please don't use it.
1523
1524.. _dss_bitvector:
1525
1526BitVector
1527^^^^^^^^^
1528
1529The BitVector container provides a dynamic size set of bits for manipulation.
1530It supports individual bit setting/testing, as well as set operations. The set
1531operations take time O(size of bitvector), but operations are performed one word
1532at a time, instead of one bit at a time. This makes the BitVector very fast for
1533set operations compared to other containers. Use the BitVector when you expect
1534the number of set bits to be high (i.e. a dense set).
1535
1536.. _dss_smallbitvector:
1537
1538SmallBitVector
1539^^^^^^^^^^^^^^
1540
1541The SmallBitVector container provides the same interface as BitVector, but it is
1542optimized for the case where only a small number of bits, less than 25 or so,
1543are needed. It also transparently supports larger bit counts, but slightly less
1544efficiently than a plain BitVector, so SmallBitVector should only be used when
1545larger counts are rare.
1546
1547At this time, SmallBitVector does not support set operations (and, or, xor), and
1548its operator[] does not provide an assignable lvalue.
1549
1550.. _dss_sparsebitvector:
1551
1552SparseBitVector
1553^^^^^^^^^^^^^^^
1554
1555The SparseBitVector container is much like BitVector, with one major difference:
1556Only the bits that are set, are stored. This makes the SparseBitVector much
1557more space efficient than BitVector when the set is sparse, as well as making
1558set operations O(number of set bits) instead of O(size of universe). The
1559downside to the SparseBitVector is that setting and testing of random bits is
1560O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1561implementation, setting or testing bits in sorted order (either forwards or
1562reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1563on size) of the current bit is also O(1). As a general statement,
1564testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1565
1566.. _common:
1567
1568Helpful Hints for Common Operations
1569===================================
1570
1571This section describes how to perform some very simple transformations of LLVM
1572code. This is meant to give examples of common idioms used, showing the
1573practical side of LLVM transformations.
1574
1575Because this is a "how-to" section, you should also read about the main classes
1576that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1577<coreclasses>` contains details and descriptions of the main classes that you
1578should know about.
1579
1580.. _inspection:
1581
1582Basic Inspection and Traversal Routines
1583---------------------------------------
1584
1585The LLVM compiler infrastructure have many different data structures that may be
1586traversed. Following the example of the C++ standard template library, the
1587techniques used to traverse these various data structures are all basically the
1588same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1589method) returns an iterator to the start of the sequence, the ``XXXend()``
1590function returns an iterator pointing to one past the last valid element of the
1591sequence, and there is some ``XXXiterator`` data type that is common between the
1592two operations.
1593
1594Because the pattern for iteration is common across many different aspects of the
1595program representation, the standard template library algorithms may be used on
1596them, and it is easier to remember how to iterate. First we show a few common
1597examples of the data structures that need to be traversed. Other data
1598structures are traversed in very similar ways.
1599
1600.. _iterate_function:
1601
1602Iterating over the ``BasicBlock`` in a ``Function``
1603^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1604
1605It's quite common to have a ``Function`` instance that you'd like to transform
1606in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1607facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1608constitute the ``Function``. The following is an example that prints the name
1609of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1610
1611.. code-block:: c++
1612
1613 // func is a pointer to a Function instance
1614 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1615 // Print out the name of the basic block if it has one, and then the
1616 // number of instructions that it contains
1617 errs() << "Basic block (name=" << i->getName() << ") has "
1618 << i->size() << " instructions.\n";
1619
1620Note that i can be used as if it were a pointer for the purposes of invoking
1621member functions of the ``Instruction`` class. This is because the indirection
1622operator is overloaded for the iterator classes. In the above code, the
1623expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1624you'd expect.
1625
1626.. _iterate_basicblock:
1627
1628Iterating over the ``Instruction`` in a ``BasicBlock``
1629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1630
1631Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1632iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1633a code snippet that prints out each instruction in a ``BasicBlock``:
1634
1635.. code-block:: c++
1636
1637 // blk is a pointer to a BasicBlock instance
1638 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1639 // The next statement works since operator<<(ostream&,...)
1640 // is overloaded for Instruction&
1641 errs() << *i << "\n";
1642
1643
1644However, this isn't really the best way to print out the contents of a
1645``BasicBlock``! Since the ostream operators are overloaded for virtually
1646anything you'll care about, you could have just invoked the print routine on the
1647basic block itself: ``errs() << *blk << "\n";``.
1648
1649.. _iterate_insiter:
1650
1651Iterating over the ``Instruction`` in a ``Function``
1652^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1653
1654If you're finding that you commonly iterate over a ``Function``'s
1655``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1656``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001657``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001658<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001659``InstIterator``\ s explicitly in your code. Here's a small example that shows
1660how to dump all instructions in a function to the standard error stream:
1661
1662.. code-block:: c++
1663
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001664 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001665
1666 // F is a pointer to a Function instance
1667 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1668 errs() << *I << "\n";
1669
1670Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1671its initial contents. For example, if you wanted to initialize a work list to
1672contain all instructions in a ``Function`` F, all you would need to do is
1673something like:
1674
1675.. code-block:: c++
1676
1677 std::set<Instruction*> worklist;
1678 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1679
1680 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1681 worklist.insert(&*I);
1682
1683The STL set ``worklist`` would now contain all instructions in the ``Function``
1684pointed to by F.
1685
1686.. _iterate_convert:
1687
1688Turning an iterator into a class pointer (and vice-versa)
1689^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1690
1691Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1692when all you've got at hand is an iterator. Well, extracting a reference or a
1693pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1694``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1695
1696.. code-block:: c++
1697
1698 Instruction& inst = *i; // Grab reference to instruction reference
1699 Instruction* pinst = &*i; // Grab pointer to instruction reference
1700 const Instruction& inst = *j;
1701
1702However, the iterators you'll be working with in the LLVM framework are special:
1703they will automatically convert to a ptr-to-instance type whenever they need to.
1704Instead of derferencing the iterator and then taking the address of the result,
1705you can simply assign the iterator to the proper pointer type and you get the
1706dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00001707scenes, this is a result of overloading casting mechanisms). Thus the second
1708line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00001709
1710.. code-block:: c++
1711
1712 Instruction *pinst = &*i;
1713
1714is semantically equivalent to
1715
1716.. code-block:: c++
1717
1718 Instruction *pinst = i;
1719
1720It's also possible to turn a class pointer into the corresponding iterator, and
1721this is a constant time operation (very efficient). The following code snippet
1722illustrates use of the conversion constructors provided by LLVM iterators. By
1723using these, you can explicitly grab the iterator of something without actually
1724obtaining it via iteration over some structure:
1725
1726.. code-block:: c++
1727
1728 void printNextInstruction(Instruction* inst) {
1729 BasicBlock::iterator it(inst);
1730 ++it; // After this line, it refers to the instruction after *inst
1731 if (it != inst->getParent()->end()) errs() << *it << "\n";
1732 }
1733
1734Unfortunately, these implicit conversions come at a cost; they prevent these
1735iterators from conforming to standard iterator conventions, and thus from being
1736usable with standard algorithms and containers. For example, they prevent the
1737following code, where ``B`` is a ``BasicBlock``, from compiling:
1738
1739.. code-block:: c++
1740
1741 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1742
1743Because of this, these implicit conversions may be removed some day, and
1744``operator*`` changed to return a pointer instead of a reference.
1745
1746.. _iterate_complex:
1747
1748Finding call sites: a slightly more complex example
1749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1750
1751Say that you're writing a FunctionPass and would like to count all the locations
1752in the entire module (that is, across every ``Function``) where a certain
1753function (i.e., some ``Function *``) is already in scope. As you'll learn
1754later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1755straight-forward manner, but this example will allow us to explore how you'd do
1756it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1757want to do:
1758
1759.. code-block:: none
1760
1761 initialize callCounter to zero
1762 for each Function f in the Module
1763 for each BasicBlock b in f
1764 for each Instruction i in b
1765 if (i is a CallInst and calls the given function)
1766 increment callCounter
1767
1768And the actual code is (remember, because we're writing a ``FunctionPass``, our
1769``FunctionPass``-derived class simply has to override the ``runOnFunction``
1770method):
1771
1772.. code-block:: c++
1773
1774 Function* targetFunc = ...;
1775
1776 class OurFunctionPass : public FunctionPass {
1777 public:
1778 OurFunctionPass(): callCounter(0) { }
1779
1780 virtual runOnFunction(Function& F) {
1781 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1782 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1783 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1784 // We know we've encountered a call instruction, so we
1785 // need to determine if it's a call to the
1786 // function pointed to by m_func or not.
1787 if (callInst->getCalledFunction() == targetFunc)
1788 ++callCounter;
1789 }
1790 }
1791 }
1792 }
1793
1794 private:
1795 unsigned callCounter;
1796 };
1797
1798.. _calls_and_invokes:
1799
1800Treating calls and invokes the same way
1801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1802
1803You may have noticed that the previous example was a bit oversimplified in that
1804it did not deal with call sites generated by 'invoke' instructions. In this,
1805and in other situations, you may find that you want to treat ``CallInst``\ s and
1806``InvokeInst``\ s the same way, even though their most-specific common base
1807class is ``Instruction``, which includes lots of less closely-related things.
1808For these cases, LLVM provides a handy wrapper class called ``CallSite``
1809(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1810essentially a wrapper around an ``Instruction`` pointer, with some methods that
1811provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1812
1813This class has "value semantics": it should be passed by value, not by reference
1814and it should not be dynamically allocated or deallocated using ``operator new``
1815or ``operator delete``. It is efficiently copyable, assignable and
1816constructable, with costs equivalents to that of a bare pointer. If you look at
1817its definition, it has only a single pointer member.
1818
1819.. _iterate_chains:
1820
1821Iterating over def-use & use-def chains
1822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1823
1824Frequently, we might have an instance of the ``Value`` class (`doxygen
1825<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1826which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1827``Value`` is called a *def-use* chain. For example, let's say we have a
1828``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1829instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1830chain of ``F``:
1831
1832.. code-block:: c++
1833
1834 Function *F = ...;
1835
Adam Nemet3aecd182015-03-17 17:51:58 +00001836 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001837 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00001838 errs() << "F is used in instruction:\n";
1839 errs() << *Inst << "\n";
1840 }
1841
Sean Silvabeb15ca2012-12-04 03:20:08 +00001842Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1843<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1844``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1845known as a *use-def* chain. Instances of class ``Instruction`` are common
1846``User`` s, so we might want to iterate over all of the values that a particular
1847instruction uses (that is, the operands of the particular ``Instruction``):
1848
1849.. code-block:: c++
1850
1851 Instruction *pi = ...;
1852
Yaron Keren7229bbf2014-05-02 08:26:30 +00001853 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001854 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00001855 // ...
1856 }
1857
1858Declaring objects as ``const`` is an important tool of enforcing mutation free
1859algorithms (such as analyses, etc.). For this purpose above iterators come in
1860constant flavors as ``Value::const_use_iterator`` and
1861``Value::const_op_iterator``. They automatically arise when calling
1862``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1863Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1864remain unchanged.
1865
1866.. _iterate_preds:
1867
1868Iterating over predecessors & successors of blocks
1869^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1870
1871Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00001872routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00001873iterate over all predecessors of BB:
1874
1875.. code-block:: c++
1876
1877 #include "llvm/Support/CFG.h"
1878 BasicBlock *BB = ...;
1879
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001880 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1881 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00001882 // ...
1883 }
1884
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001885Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001886
1887.. _simplechanges:
1888
1889Making simple changes
1890---------------------
1891
1892There are some primitive transformation operations present in the LLVM
1893infrastructure that are worth knowing about. When performing transformations,
1894it's fairly common to manipulate the contents of basic blocks. This section
1895describes some of the common methods for doing so and gives example code.
1896
1897.. _schanges_creating:
1898
1899Creating and inserting new ``Instruction``\ s
1900^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1901
1902*Instantiating Instructions*
1903
1904Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1905for the kind of instruction to instantiate and provide the necessary parameters.
1906For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1907
1908.. code-block:: c++
1909
1910 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1911
1912will create an ``AllocaInst`` instance that represents the allocation of one
1913integer in the current stack frame, at run time. Each ``Instruction`` subclass
1914is likely to have varying default parameters which change the semantics of the
1915instruction, so refer to the `doxygen documentation for the subclass of
1916Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1917you're interested in instantiating.
1918
1919*Naming values*
1920
1921It is very useful to name the values of instructions when you're able to, as
1922this facilitates the debugging of your transformations. If you end up looking
1923at generated LLVM machine code, you definitely want to have logical names
1924associated with the results of instructions! By supplying a value for the
1925``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1926logical name with the result of the instruction's execution at run time. For
1927example, say that I'm writing a transformation that dynamically allocates space
1928for an integer on the stack, and that integer is going to be used as some kind
1929of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1930the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1931intending to use it within the same ``Function``. I might do:
1932
1933.. code-block:: c++
1934
1935 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1936
1937where ``indexLoc`` is now the logical name of the instruction's execution value,
1938which is a pointer to an integer on the run time stack.
1939
1940*Inserting instructions*
1941
Dan Liewc6ab58f2014-06-06 17:25:47 +00001942There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00001943sequence of instructions that form a ``BasicBlock``:
1944
1945* Insertion into an explicit instruction list
1946
1947 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1948 and a newly-created instruction we wish to insert before ``*pi``, we do the
1949 following:
1950
1951 .. code-block:: c++
1952
1953 BasicBlock *pb = ...;
1954 Instruction *pi = ...;
1955 Instruction *newInst = new Instruction(...);
1956
1957 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1958
1959 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1960 class and ``Instruction``-derived classes provide constructors which take a
1961 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1962 like:
1963
1964 .. code-block:: c++
1965
1966 BasicBlock *pb = ...;
1967 Instruction *newInst = new Instruction(...);
1968
1969 pb->getInstList().push_back(newInst); // Appends newInst to pb
1970
1971 becomes:
1972
1973 .. code-block:: c++
1974
1975 BasicBlock *pb = ...;
1976 Instruction *newInst = new Instruction(..., pb);
1977
1978 which is much cleaner, especially if you are creating long instruction
1979 streams.
1980
1981* Insertion into an implicit instruction list
1982
1983 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1984 associated with an existing instruction list: the instruction list of the
1985 enclosing basic block. Thus, we could have accomplished the same thing as the
1986 above code without being given a ``BasicBlock`` by doing:
1987
1988 .. code-block:: c++
1989
1990 Instruction *pi = ...;
1991 Instruction *newInst = new Instruction(...);
1992
1993 pi->getParent()->getInstList().insert(pi, newInst);
1994
1995 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1996 class and ``Instruction``-derived classes provide constructors which take (as
1997 a default parameter) a pointer to an ``Instruction`` which the newly-created
1998 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1999 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2000 provided instruction, immediately before that instruction. Using an
2001 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2002 above code becomes:
2003
2004 .. code-block:: c++
2005
2006 Instruction* pi = ...;
2007 Instruction* newInst = new Instruction(..., pi);
2008
2009 which is much cleaner, especially if you're creating a lot of instructions and
2010 adding them to ``BasicBlock``\ s.
2011
Dan Liewc6ab58f2014-06-06 17:25:47 +00002012* Insertion using an instance of ``IRBuilder``
2013
Dan Liew599cec62014-06-06 18:44:21 +00002014 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002015 methods. The ``IRBuilder`` is a convenience class that can be used to add
2016 several instructions to the end of a ``BasicBlock`` or before a particular
2017 ``Instruction``. It also supports constant folding and renaming named
2018 registers (see ``IRBuilder``'s template arguments).
2019
2020 The example below demonstrates a very simple use of the ``IRBuilder`` where
2021 three instructions are inserted before the instruction ``pi``. The first two
2022 instructions are Call instructions and third instruction multiplies the return
2023 value of the two calls.
2024
2025 .. code-block:: c++
2026
2027 Instruction *pi = ...;
2028 IRBuilder<> Builder(pi);
2029 CallInst* callOne = Builder.CreateCall(...);
2030 CallInst* callTwo = Builder.CreateCall(...);
2031 Value* result = Builder.CreateMul(callOne, callTwo);
2032
2033 The example below is similar to the above example except that the created
2034 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2035
2036 .. code-block:: c++
2037
2038 BasicBlock *pb = ...;
2039 IRBuilder<> Builder(pb);
2040 CallInst* callOne = Builder.CreateCall(...);
2041 CallInst* callTwo = Builder.CreateCall(...);
2042 Value* result = Builder.CreateMul(callOne, callTwo);
2043
2044 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2045
2046
Sean Silvabeb15ca2012-12-04 03:20:08 +00002047.. _schanges_deleting:
2048
2049Deleting Instructions
2050^^^^^^^^^^^^^^^^^^^^^
2051
2052Deleting an instruction from an existing sequence of instructions that form a
2053BasicBlock_ is very straight-forward: just call the instruction's
2054``eraseFromParent()`` method. For example:
2055
2056.. code-block:: c++
2057
2058 Instruction *I = .. ;
2059 I->eraseFromParent();
2060
2061This unlinks the instruction from its containing basic block and deletes it. If
2062you'd just like to unlink the instruction from its containing basic block but
2063not delete it, you can use the ``removeFromParent()`` method.
2064
2065.. _schanges_replacing:
2066
2067Replacing an Instruction with another Value
2068^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2069
2070Replacing individual instructions
2071"""""""""""""""""""""""""""""""""
2072
2073Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2074<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2075very useful replace functions: ``ReplaceInstWithValue`` and
2076``ReplaceInstWithInst``.
2077
2078.. _schanges_deleting_sub:
2079
2080Deleting Instructions
2081"""""""""""""""""""""
2082
2083* ``ReplaceInstWithValue``
2084
2085 This function replaces all uses of a given instruction with a value, and then
2086 removes the original instruction. The following example illustrates the
2087 replacement of the result of a particular ``AllocaInst`` that allocates memory
2088 for a single integer with a null pointer to an integer.
2089
2090 .. code-block:: c++
2091
2092 AllocaInst* instToReplace = ...;
2093 BasicBlock::iterator ii(instToReplace);
2094
2095 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2096 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2097
2098* ``ReplaceInstWithInst``
2099
2100 This function replaces a particular instruction with another instruction,
2101 inserting the new instruction into the basic block at the location where the
2102 old instruction was, and replacing any uses of the old instruction with the
2103 new instruction. The following example illustrates the replacement of one
2104 ``AllocaInst`` with another.
2105
2106 .. code-block:: c++
2107
2108 AllocaInst* instToReplace = ...;
2109 BasicBlock::iterator ii(instToReplace);
2110
2111 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2112 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2113
2114
2115Replacing multiple uses of Users and Values
2116"""""""""""""""""""""""""""""""""""""""""""
2117
2118You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2119change more than one use at a time. See the doxygen documentation for the
2120`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2121<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2122information.
2123
2124.. _schanges_deletingGV:
2125
2126Deleting GlobalVariables
2127^^^^^^^^^^^^^^^^^^^^^^^^
2128
2129Deleting a global variable from a module is just as easy as deleting an
2130Instruction. First, you must have a pointer to the global variable that you
2131wish to delete. You use this pointer to erase it from its parent, the module.
2132For example:
2133
2134.. code-block:: c++
2135
2136 GlobalVariable *GV = .. ;
2137
2138 GV->eraseFromParent();
2139
2140
2141.. _create_types:
2142
2143How to Create Types
2144-------------------
2145
2146In generating IR, you may need some complex types. If you know these types
2147statically, you can use ``TypeBuilder<...>::get()``, defined in
2148``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2149depending on whether you're building types for cross-compilation or native
2150library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2151host environment, meaning that it's built out of types from the ``llvm::types``
2152(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2153and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2154additionally allows native C types whose size may depend on the host compiler.
2155For example,
2156
2157.. code-block:: c++
2158
2159 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2160
2161is easier to read and write than the equivalent
2162
2163.. code-block:: c++
2164
2165 std::vector<const Type*> params;
2166 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2167 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2168
2169See the `class comment
2170<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2171
2172.. _threading:
2173
2174Threads and LLVM
2175================
2176
2177This section describes the interaction of the LLVM APIs with multithreading,
2178both on the part of client applications, and in the JIT, in the hosted
2179application.
2180
2181Note that LLVM's support for multithreading is still relatively young. Up
2182through version 2.5, the execution of threaded hosted applications was
2183supported, but not threaded client access to the APIs. While this use case is
2184now supported, clients *must* adhere to the guidelines specified below to ensure
2185proper operation in multithreaded mode.
2186
2187Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2188intrinsics in order to support threaded operation. If you need a
2189multhreading-capable LLVM on a platform without a suitably modern system
2190compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2191using the resultant compiler to build a copy of LLVM with multithreading
2192support.
2193
Sean Silvabeb15ca2012-12-04 03:20:08 +00002194.. _shutdown:
2195
2196Ending Execution with ``llvm_shutdown()``
2197-----------------------------------------
2198
2199When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002200deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002201
Sean Silvabeb15ca2012-12-04 03:20:08 +00002202.. _managedstatic:
2203
2204Lazy Initialization with ``ManagedStatic``
2205------------------------------------------
2206
2207``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002208initialization of static resources, such as the global type tables. In a
2209single-threaded environment, it implements a simple lazy initialization scheme.
2210When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002211double-checked locking to implement thread-safe lazy initialization.
2212
Sean Silvabeb15ca2012-12-04 03:20:08 +00002213.. _llvmcontext:
2214
2215Achieving Isolation with ``LLVMContext``
2216----------------------------------------
2217
2218``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2219operate multiple, isolated instances of LLVM concurrently within the same
2220address space. For instance, in a hypothetical compile-server, the compilation
2221of an individual translation unit is conceptually independent from all the
2222others, and it would be desirable to be able to compile incoming translation
2223units concurrently on independent server threads. Fortunately, ``LLVMContext``
2224exists to enable just this kind of scenario!
2225
2226Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2227(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2228in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2229*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2230linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2231contexts, etc. What this means is that is is safe to compile on multiple
2232threads simultaneously, as long as no two threads operate on entities within the
2233same context.
2234
2235In practice, very few places in the API require the explicit specification of a
2236``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2237``Type`` carries a reference to its owning context, most other entities can
2238determine what context they belong to by looking at their own ``Type``. If you
2239are adding new entities to LLVM IR, please try to maintain this interface
2240design.
2241
2242For clients that do *not* require the benefits of isolation, LLVM provides a
2243convenience API ``getGlobalContext()``. This returns a global, lazily
2244initialized ``LLVMContext`` that may be used in situations where isolation is
2245not a concern.
2246
2247.. _jitthreading:
2248
2249Threads and the JIT
2250-------------------
2251
2252LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2253threads can call ``ExecutionEngine::getPointerToFunction()`` or
2254``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2255code output by the JIT concurrently. The user must still ensure that only one
2256thread accesses IR in a given ``LLVMContext`` while another thread might be
2257modifying it. One way to do that is to always hold the JIT lock while accessing
2258IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2259Another way is to only call ``getPointerToFunction()`` from the
2260``LLVMContext``'s thread.
2261
2262When the JIT is configured to compile lazily (using
2263``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2264condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2265after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2266threaded program if you ensure that only one thread at a time can call any
2267particular lazy stub and that the JIT lock guards any IR access, but we suggest
2268using only the eager JIT in threaded programs.
2269
2270.. _advanced:
2271
2272Advanced Topics
2273===============
2274
2275This section describes some of the advanced or obscure API's that most clients
2276do not need to be aware of. These API's tend manage the inner workings of the
2277LLVM system, and only need to be accessed in unusual circumstances.
2278
2279.. _SymbolTable:
2280
2281The ``ValueSymbolTable`` class
2282------------------------------
2283
2284The ``ValueSymbolTable`` (`doxygen
2285<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2286a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2287naming value definitions. The symbol table can provide a name for any Value_.
2288
2289Note that the ``SymbolTable`` class should not be directly accessed by most
2290clients. It should only be used when iteration over the symbol table names
2291themselves are required, which is very special purpose. Note that not all LLVM
2292Value_\ s have names, and those without names (i.e. they have an empty name) do
2293not exist in the symbol table.
2294
2295Symbol tables support iteration over the values in the symbol table with
2296``begin/end/iterator`` and supports querying to see if a specific name is in the
2297symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2298public mutator methods, instead, simply call ``setName`` on a value, which will
2299autoinsert it into the appropriate symbol table.
2300
2301.. _UserLayout:
2302
2303The ``User`` and owned ``Use`` classes' memory layout
2304-----------------------------------------------------
2305
2306The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2307class provides a basis for expressing the ownership of ``User`` towards other
2308`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2309``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2310class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2311removal.
2312
2313.. _Use2User:
2314
2315Interaction and relationship between ``User`` and ``Use`` objects
2316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2317
2318A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2319refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2320s inline others hung off) is impractical and breaks the invariant that the
2321``Use`` objects belonging to the same ``User`` form a contiguous array.
2322
2323We have 2 different layouts in the ``User`` (sub)classes:
2324
2325* Layout a)
2326
2327 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2328 object and there are a fixed number of them.
2329
2330* Layout b)
2331
2332 The ``Use`` object(s) are referenced by a pointer to an array from the
2333 ``User`` object and there may be a variable number of them.
2334
2335As of v2.4 each layout still possesses a direct pointer to the start of the
2336array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2337redundancy for the sake of simplicity. The ``User`` object also stores the
2338number of ``Use`` objects it has. (Theoretically this information can also be
2339calculated given the scheme presented below.)
2340
2341Special forms of allocation operators (``operator new``) enforce the following
2342memory layouts:
2343
2344* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2345 array.
2346
2347 .. code-block:: none
2348
2349 ...---.---.---.---.-------...
2350 | P | P | P | P | User
2351 '''---'---'---'---'-------'''
2352
2353* Layout b) is modelled by pointing at the ``Use[]`` array.
2354
2355 .. code-block:: none
2356
2357 .-------...
2358 | User
2359 '-------'''
2360 |
2361 v
2362 .---.---.---.---...
2363 | P | P | P | P |
2364 '---'---'---'---'''
2365
2366*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2367each* ``Use`` *object in the member* ``Use::Prev`` *)*
2368
2369.. _Waymarking:
2370
2371The waymarking algorithm
2372^^^^^^^^^^^^^^^^^^^^^^^^
2373
2374Since the ``Use`` objects are deprived of the direct (back)pointer to their
2375``User`` objects, there must be a fast and exact method to recover it. This is
2376accomplished by the following scheme:
2377
2378A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2379allows to find the start of the ``User`` object:
2380
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002381* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002382
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002383* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002384
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002385* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002386
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002387* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002388
2389Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2390have a ``User`` immediately behind or we have to walk to the next stop picking
2391up digits and calculating the offset:
2392
2393.. code-block:: none
2394
2395 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2396 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2397 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2398 |+15 |+10 |+6 |+3 |+1
2399 | | | | | __>
2400 | | | | __________>
2401 | | | ______________________>
2402 | | ______________________________________>
2403 | __________________________________________________________>
2404
2405Only the significant number of bits need to be stored between the stops, so that
2406the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2407associated with a ``User``.
2408
2409.. _ReferenceImpl:
2410
2411Reference implementation
2412^^^^^^^^^^^^^^^^^^^^^^^^
2413
2414The following literate Haskell fragment demonstrates the concept:
2415
2416.. code-block:: haskell
2417
2418 > import Test.QuickCheck
2419 >
2420 > digits :: Int -> [Char] -> [Char]
2421 > digits 0 acc = '0' : acc
2422 > digits 1 acc = '1' : acc
2423 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2424 >
2425 > dist :: Int -> [Char] -> [Char]
2426 > dist 0 [] = ['S']
2427 > dist 0 acc = acc
2428 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2429 > dist n acc = dist (n - 1) $ dist 1 acc
2430 >
2431 > takeLast n ss = reverse $ take n $ reverse ss
2432 >
2433 > test = takeLast 40 $ dist 20 []
2434 >
2435
2436Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2437
2438The reverse algorithm computes the length of the string just by examining a
2439certain prefix:
2440
2441.. code-block:: haskell
2442
2443 > pref :: [Char] -> Int
2444 > pref "S" = 1
2445 > pref ('s':'1':rest) = decode 2 1 rest
2446 > pref (_:rest) = 1 + pref rest
2447 >
2448 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2449 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2450 > decode walk acc _ = walk + acc
2451 >
2452
2453Now, as expected, printing <pref test> gives ``40``.
2454
2455We can *quickCheck* this with following property:
2456
2457.. code-block:: haskell
2458
2459 > testcase = dist 2000 []
2460 > testcaseLength = length testcase
2461 >
2462 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2463 > where arr = takeLast n testcase
2464 >
2465
2466As expected <quickCheck identityProp> gives:
2467
2468::
2469
2470 *Main> quickCheck identityProp
2471 OK, passed 100 tests.
2472
2473Let's be a bit more exhaustive:
2474
2475.. code-block:: haskell
2476
2477 >
2478 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2479 >
2480
2481And here is the result of <deepCheck identityProp>:
2482
2483::
2484
2485 *Main> deepCheck identityProp
2486 OK, passed 500 tests.
2487
2488.. _Tagging:
2489
2490Tagging considerations
2491^^^^^^^^^^^^^^^^^^^^^^
2492
2493To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2494change after being set up, setters of ``Use::Prev`` must re-tag the new
2495``Use**`` on every modification. Accordingly getters must strip the tag bits.
2496
2497For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2498set). Following this pointer brings us to the ``User``. A portable trick
2499ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2500the LSBit set. (Portability is relying on the fact that all known compilers
2501place the ``vptr`` in the first word of the instances.)
2502
Chandler Carruth064dc332015-01-28 03:04:54 +00002503.. _polymorphism:
2504
2505Designing Type Hiercharies and Polymorphic Interfaces
2506-----------------------------------------------------
2507
2508There are two different design patterns that tend to result in the use of
2509virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2510a genuine type hierarchy where different types in the hierarchy model
2511a specific subset of the functionality and semantics, and these types nest
2512strictly within each other. Good examples of this can be seen in the ``Value``
2513or ``Type`` type hierarchies.
2514
2515A second is the desire to dispatch dynamically across a collection of
2516polymorphic interface implementations. This latter use case can be modeled with
2517virtual dispatch and inheritance by defining an abstract interface base class
2518which all implementations derive from and override. However, this
2519implementation strategy forces an **"is-a"** relationship to exist that is not
2520actually meaningful. There is often not some nested hierarchy of useful
2521generalizations which code might interact with and move up and down. Instead,
2522there is a singular interface which is dispatched across a range of
2523implementations.
2524
2525The preferred implementation strategy for the second use case is that of
2526generic programming (sometimes called "compile-time duck typing" or "static
2527polymorphism"). For example, a template over some type parameter ``T`` can be
2528instantiated across any particular implementation that conforms to the
2529interface or *concept*. A good example here is the highly generic properties of
2530any type which models a node in a directed graph. LLVM models these primarily
2531through templates and generic programming. Such templates include the
2532``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2533truly needs **dynamic** dispatch you can generalize it using a technique
2534called *concept-based polymorphism*. This pattern emulates the interfaces and
2535behaviors of templates using a very limited form of virtual dispatch for type
2536erasure inside its implementation. You can find examples of this technique in
2537the ``PassManager.h`` system, and there is a more detailed introduction to it
2538by Sean Parent in several of his talks and papers:
2539
2540#. `Inheritance Is The Base Class of Evil
2541 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2542 - The GoingNative 2013 talk describing this technique, and probably the best
2543 place to start.
2544#. `Value Semantics and Concepts-based Polymorphism
2545 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2546 describing this technique in more detail.
2547#. `Sean Parent's Papers and Presentations
2548 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2549 - A Github project full of links to slides, video, and sometimes code.
2550
2551When deciding between creating a type hierarchy (with either tagged or virtual
2552dispatch) and using templates or concepts-based polymorphism, consider whether
2553there is some refinement of an abstract base class which is a semantically
2554meaningful type on an interface boundary. If anything more refined than the
2555root abstract interface is meaningless to talk about as a partial extension of
2556the semantic model, then your use case likely fits better with polymorphism and
2557you should avoid using virtual dispatch. However, there may be some exigent
2558circumstances that require one technique or the other to be used.
2559
2560If you do need to introduce a type hierarchy, we prefer to use explicitly
2561closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2562open inheritance model and virtual dispatch that is more common in C++ code.
2563This is because LLVM rarely encourages library consumers to extend its core
2564types, and leverages the closed and tag-dispatched nature of its hierarchies to
2565generate significantly more efficient code. We have also found that a large
2566amount of our usage of type hierarchies fits better with tag-based pattern
2567matching rather than dynamic dispatch across a common interface. Within LLVM we
2568have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00002569section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2570<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2571pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00002572
Sanjoy Das8ce64992015-03-26 19:25:01 +00002573.. _abi_breaking_checks:
2574
2575ABI Breaking Checks
2576-------------------
2577
2578Checks and asserts that alter the LLVM C++ ABI are predicated on the
2579preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
2580libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
2581compatible LLVM libraries built without it defined. By default,
2582turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
2583so a default +Asserts build is not ABI compatible with a
2584default -Asserts build. Clients that want ABI compatibility
2585between +Asserts and -Asserts builds should use the CMake or autoconf
2586build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
2587of `LLVM_ENABLE_ASSERTIONS`.
2588
Sean Silvabeb15ca2012-12-04 03:20:08 +00002589.. _coreclasses:
2590
2591The Core LLVM Class Hierarchy Reference
2592=======================================
2593
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002594``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002595
2596header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2597
2598doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2599
2600The Core LLVM classes are the primary means of representing the program being
2601inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00002602the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
2603directory. It's worth noting that, for historical reasons, this library is
2604called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002605
2606.. _Type:
2607
2608The Type class and Derived Types
2609--------------------------------
2610
2611``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2612``Type`` cannot be instantiated directly but only through its subclasses.
2613Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2614``DoubleType``) have hidden subclasses. They are hidden because they offer no
2615useful functionality beyond what the ``Type`` class offers except to distinguish
2616themselves from other subclasses of ``Type``.
2617
2618All other types are subclasses of ``DerivedType``. Types can be named, but this
2619is not a requirement. There exists exactly one instance of a given shape at any
2620one time. This allows type equality to be performed with address equality of
2621the Type Instance. That is, given two ``Type*`` values, the types are identical
2622if the pointers are identical.
2623
2624.. _m_Type:
2625
2626Important Public Methods
2627^^^^^^^^^^^^^^^^^^^^^^^^
2628
2629* ``bool isIntegerTy() const``: Returns true for any integer type.
2630
2631* ``bool isFloatingPointTy()``: Return true if this is one of the five
2632 floating point types.
2633
2634* ``bool isSized()``: Return true if the type has known size. Things
2635 that don't have a size are abstract types, labels and void.
2636
2637.. _derivedtypes:
2638
2639Important Derived Types
2640^^^^^^^^^^^^^^^^^^^^^^^
2641
2642``IntegerType``
2643 Subclass of DerivedType that represents integer types of any bit width. Any
2644 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2645 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2646
2647 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2648 type of a specific bit width.
2649
2650 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2651
2652``SequentialType``
2653 This is subclassed by ArrayType, PointerType and VectorType.
2654
2655 * ``const Type * getElementType() const``: Returns the type of each
2656 of the elements in the sequential type.
2657
2658``ArrayType``
2659 This is a subclass of SequentialType and defines the interface for array
2660 types.
2661
2662 * ``unsigned getNumElements() const``: Returns the number of elements
2663 in the array.
2664
2665``PointerType``
2666 Subclass of SequentialType for pointer types.
2667
2668``VectorType``
2669 Subclass of SequentialType for vector types. A vector type is similar to an
2670 ArrayType but is distinguished because it is a first class type whereas
2671 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00002672 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002673
2674``StructType``
2675 Subclass of DerivedTypes for struct types.
2676
2677.. _FunctionType:
2678
2679``FunctionType``
2680 Subclass of DerivedTypes for function types.
2681
2682 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2683
2684 * ``const Type * getReturnType() const``: Returns the return type of the
2685 function.
2686
2687 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2688 parameter.
2689
2690 * ``const unsigned getNumParams() const``: Returns the number of formal
2691 parameters.
2692
2693.. _Module:
2694
2695The ``Module`` class
2696--------------------
2697
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002698``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002699
2700header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2701
2702doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2703
2704The ``Module`` class represents the top level structure present in LLVM
2705programs. An LLVM module is effectively either a translation unit of the
2706original program or a combination of several translation units merged by the
2707linker. The ``Module`` class keeps track of a list of :ref:`Function
2708<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2709Additionally, it contains a few helpful member functions that try to make common
2710operations easy.
2711
2712.. _m_Module:
2713
2714Important Public Members of the ``Module`` class
2715^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2716
2717* ``Module::Module(std::string name = "")``
2718
2719 Constructing a Module_ is easy. You can optionally provide a name for it
2720 (probably based on the name of the translation unit).
2721
2722* | ``Module::iterator`` - Typedef for function list iterator
2723 | ``Module::const_iterator`` - Typedef for const_iterator.
2724 | ``begin()``, ``end()``, ``size()``, ``empty()``
2725
2726 These are forwarding methods that make it easy to access the contents of a
2727 ``Module`` object's :ref:`Function <c_Function>` list.
2728
2729* ``Module::FunctionListType &getFunctionList()``
2730
2731 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2732 when you need to update the list or perform a complex action that doesn't have
2733 a forwarding method.
2734
2735----------------
2736
2737* | ``Module::global_iterator`` - Typedef for global variable list iterator
2738 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2739 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2740
2741 These are forwarding methods that make it easy to access the contents of a
2742 ``Module`` object's GlobalVariable_ list.
2743
2744* ``Module::GlobalListType &getGlobalList()``
2745
2746 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2747 need to update the list or perform a complex action that doesn't have a
2748 forwarding method.
2749
2750----------------
2751
2752* ``SymbolTable *getSymbolTable()``
2753
2754 Return a reference to the SymbolTable_ for this ``Module``.
2755
2756----------------
2757
2758* ``Function *getFunction(StringRef Name) const``
2759
2760 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2761 exist, return ``null``.
2762
2763* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2764 *T)``
2765
2766 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2767 exist, add an external declaration for the function and return it.
2768
2769* ``std::string getTypeName(const Type *Ty)``
2770
2771 If there is at least one entry in the SymbolTable_ for the specified Type_,
2772 return it. Otherwise return the empty string.
2773
2774* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2775
2776 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2777 already an entry for this name, true is returned and the SymbolTable_ is not
2778 modified.
2779
2780.. _Value:
2781
2782The ``Value`` class
2783-------------------
2784
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002785``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002786
2787header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2788
2789doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2790
2791The ``Value`` class is the most important class in the LLVM Source base. It
2792represents a typed value that may be used (among other things) as an operand to
2793an instruction. There are many different types of ``Value``\ s, such as
2794Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2795<c_Function>`\ s are ``Value``\ s.
2796
2797A particular ``Value`` may be used many times in the LLVM representation for a
2798program. For example, an incoming argument to a function (represented with an
2799instance of the Argument_ class) is "used" by every instruction in the function
2800that references the argument. To keep track of this relationship, the ``Value``
2801class keeps a list of all of the ``User``\ s that is using it (the User_ class
2802is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2803This use list is how LLVM represents def-use information in the program, and is
2804accessible through the ``use_*`` methods, shown below.
2805
2806Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2807Type_ is available through the ``getType()`` method. In addition, all LLVM
2808values can be named. The "name" of the ``Value`` is a symbolic string printed
2809in the LLVM code:
2810
2811.. code-block:: llvm
2812
2813 %foo = add i32 1, 2
2814
2815.. _nameWarning:
2816
2817The name of this instruction is "foo". **NOTE** that the name of any value may
2818be missing (an empty string), so names should **ONLY** be used for debugging
2819(making the source code easier to read, debugging printouts), they should not be
2820used to keep track of values or map between them. For this purpose, use a
2821``std::map`` of pointers to the ``Value`` itself instead.
2822
2823One important aspect of LLVM is that there is no distinction between an SSA
2824variable and the operation that produces it. Because of this, any reference to
2825the value produced by an instruction (or the value available as an incoming
2826argument, for example) is represented as a direct pointer to the instance of the
2827class that represents this value. Although this may take some getting used to,
2828it simplifies the representation and makes it easier to manipulate.
2829
2830.. _m_Value:
2831
2832Important Public Members of the ``Value`` class
2833^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2834
2835* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2836 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2837 use-list
2838 | ``unsigned use_size()`` - Returns the number of users of the value.
2839 | ``bool use_empty()`` - Returns true if there are no users.
2840 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2841 use-list.
2842 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2843 | ``User *use_back()`` - Returns the last element in the list.
2844
2845 These methods are the interface to access the def-use information in LLVM.
2846 As with all other iterators in LLVM, the naming conventions follow the
2847 conventions defined by the STL_.
2848
2849* ``Type *getType() const``
2850 This method returns the Type of the Value.
2851
2852* | ``bool hasName() const``
2853 | ``std::string getName() const``
2854 | ``void setName(const std::string &Name)``
2855
2856 This family of methods is used to access and assign a name to a ``Value``, be
2857 aware of the :ref:`precaution above <nameWarning>`.
2858
2859* ``void replaceAllUsesWith(Value *V)``
2860
2861 This method traverses the use list of a ``Value`` changing all User_\ s of the
2862 current value to refer to "``V``" instead. For example, if you detect that an
2863 instruction always produces a constant value (for example through constant
2864 folding), you can replace all uses of the instruction with the constant like
2865 this:
2866
2867 .. code-block:: c++
2868
2869 Inst->replaceAllUsesWith(ConstVal);
2870
2871.. _User:
2872
2873The ``User`` class
2874------------------
2875
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002876``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002877
2878header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2879
2880doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2881
2882Superclass: Value_
2883
2884The ``User`` class is the common base class of all LLVM nodes that may refer to
2885``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2886that the User is referring to. The ``User`` class itself is a subclass of
2887``Value``.
2888
2889The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2890to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2891one definition referred to, allowing this direct connection. This connection
2892provides the use-def information in LLVM.
2893
2894.. _m_User:
2895
2896Important Public Members of the ``User`` class
2897^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2898
2899The ``User`` class exposes the operand list in two ways: through an index access
2900interface and through an iterator based interface.
2901
2902* | ``Value *getOperand(unsigned i)``
2903 | ``unsigned getNumOperands()``
2904
2905 These two methods expose the operands of the ``User`` in a convenient form for
2906 direct access.
2907
2908* | ``User::op_iterator`` - Typedef for iterator over the operand list
2909 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2910 list.
2911 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2912
2913 Together, these methods make up the iterator based interface to the operands
2914 of a ``User``.
2915
2916
2917.. _Instruction:
2918
2919The ``Instruction`` class
2920-------------------------
2921
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002922``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002923
2924header source: `Instruction.h
2925<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2926
2927doxygen info: `Instruction Class
2928<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2929
2930Superclasses: User_, Value_
2931
2932The ``Instruction`` class is the common base class for all LLVM instructions.
2933It provides only a few methods, but is a very commonly used class. The primary
2934data tracked by the ``Instruction`` class itself is the opcode (instruction
2935type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2936represent a specific type of instruction, one of many subclasses of
2937``Instruction`` are used.
2938
2939Because the ``Instruction`` class subclasses the User_ class, its operands can
2940be accessed in the same way as for other ``User``\ s (with the
2941``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2942An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2943file. This file contains some meta-data about the various different types of
2944instructions in LLVM. It describes the enum values that are used as opcodes
2945(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2946concrete sub-classes of ``Instruction`` that implement the instruction (for
2947example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2948file confuses doxygen, so these enum values don't show up correctly in the
2949`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2950
2951.. _s_Instruction:
2952
2953Important Subclasses of the ``Instruction`` class
2954^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2955
2956.. _BinaryOperator:
2957
2958* ``BinaryOperator``
2959
2960 This subclasses represents all two operand instructions whose operands must be
2961 the same type, except for the comparison instructions.
2962
2963.. _CastInst:
2964
2965* ``CastInst``
2966 This subclass is the parent of the 12 casting instructions. It provides
2967 common operations on cast instructions.
2968
2969.. _CmpInst:
2970
2971* ``CmpInst``
2972
2973 This subclass respresents the two comparison instructions,
2974 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2975 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2976
2977.. _TerminatorInst:
2978
2979* ``TerminatorInst``
2980
2981 This subclass is the parent of all terminator instructions (those which can
2982 terminate a block).
2983
2984.. _m_Instruction:
2985
2986Important Public Members of the ``Instruction`` class
2987^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2988
2989* ``BasicBlock *getParent()``
2990
2991 Returns the BasicBlock_ that this
2992 ``Instruction`` is embedded into.
2993
2994* ``bool mayWriteToMemory()``
2995
2996 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2997 ``free``, ``invoke``, or ``store``.
2998
2999* ``unsigned getOpcode()``
3000
3001 Returns the opcode for the ``Instruction``.
3002
3003* ``Instruction *clone() const``
3004
3005 Returns another instance of the specified instruction, identical in all ways
3006 to the original except that the instruction has no parent (i.e. it's not
3007 embedded into a BasicBlock_), and it has no name.
3008
3009.. _Constant:
3010
3011The ``Constant`` class and subclasses
3012-------------------------------------
3013
3014Constant represents a base class for different types of constants. It is
3015subclassed by ConstantInt, ConstantArray, etc. for representing the various
3016types of Constants. GlobalValue_ is also a subclass, which represents the
3017address of a global variable or function.
3018
3019.. _s_Constant:
3020
3021Important Subclasses of Constant
3022^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3023
3024* ConstantInt : This subclass of Constant represents an integer constant of
3025 any width.
3026
3027 * ``const APInt& getValue() const``: Returns the underlying
3028 value of this constant, an APInt value.
3029
3030 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3031 int64_t via sign extension. If the value (not the bit width) of the APInt
3032 is too large to fit in an int64_t, an assertion will result. For this
3033 reason, use of this method is discouraged.
3034
3035 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3036 to a uint64_t via zero extension. IF the value (not the bit width) of the
3037 APInt is too large to fit in a uint64_t, an assertion will result. For this
3038 reason, use of this method is discouraged.
3039
3040 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3041 object that represents the value provided by ``Val``. The type is implied
3042 as the IntegerType that corresponds to the bit width of ``Val``.
3043
3044 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3045 ConstantInt object that represents the value provided by ``Val`` for integer
3046 type ``Ty``.
3047
3048* ConstantFP : This class represents a floating point constant.
3049
3050 * ``double getValue() const``: Returns the underlying value of this constant.
3051
3052* ConstantArray : This represents a constant array.
3053
3054 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3055 component constants that makeup this array.
3056
3057* ConstantStruct : This represents a constant struct.
3058
3059 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3060 component constants that makeup this array.
3061
3062* GlobalValue : This represents either a global variable or a function. In
3063 either case, the value is a constant fixed address (after linking).
3064
3065.. _GlobalValue:
3066
3067The ``GlobalValue`` class
3068-------------------------
3069
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003070``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003071
3072header source: `GlobalValue.h
3073<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3074
3075doxygen info: `GlobalValue Class
3076<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3077
3078Superclasses: Constant_, User_, Value_
3079
3080Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3081only LLVM values that are visible in the bodies of all :ref:`Function
3082<c_Function>`\ s. Because they are visible at global scope, they are also
3083subject to linking with other globals defined in different translation units.
3084To control the linking process, ``GlobalValue``\ s know their linkage rules.
3085Specifically, ``GlobalValue``\ s know whether they have internal or external
3086linkage, as defined by the ``LinkageTypes`` enumeration.
3087
3088If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3089it is not visible to code outside the current translation unit, and does not
3090participate in linking. If it has external linkage, it is visible to external
3091code, and does participate in linking. In addition to linkage information,
3092``GlobalValue``\ s keep track of which Module_ they are currently part of.
3093
3094Because ``GlobalValue``\ s are memory objects, they are always referred to by
3095their **address**. As such, the Type_ of a global is always a pointer to its
3096contents. It is important to remember this when using the ``GetElementPtrInst``
3097instruction because this pointer must be dereferenced first. For example, if
3098you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3099of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3100that array. Although the address of the first element of this array and the
3101value of the ``GlobalVariable`` are the same, they have different types. The
3102``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3103``i32.`` Because of this, accessing a global value requires you to dereference
3104the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3105This is explained in the `LLVM Language Reference Manual
3106<LangRef.html#globalvars>`_.
3107
3108.. _m_GlobalValue:
3109
3110Important Public Members of the ``GlobalValue`` class
3111^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3112
3113* | ``bool hasInternalLinkage() const``
3114 | ``bool hasExternalLinkage() const``
3115 | ``void setInternalLinkage(bool HasInternalLinkage)``
3116
3117 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3118
3119* ``Module *getParent()``
3120
3121 This returns the Module_ that the
3122 GlobalValue is currently embedded into.
3123
3124.. _c_Function:
3125
3126The ``Function`` class
3127----------------------
3128
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003129``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003130
3131header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3132
3133doxygen info: `Function Class
3134<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3135
3136Superclasses: GlobalValue_, Constant_, User_, Value_
3137
3138The ``Function`` class represents a single procedure in LLVM. It is actually
3139one of the more complex classes in the LLVM hierarchy because it must keep track
3140of a large amount of data. The ``Function`` class keeps track of a list of
3141BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3142
3143The list of BasicBlock_\ s is the most commonly used part of ``Function``
3144objects. The list imposes an implicit ordering of the blocks in the function,
3145which indicate how the code will be laid out by the backend. Additionally, the
3146first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3147legal in LLVM to explicitly branch to this initial block. There are no implicit
3148exit nodes, and in fact there may be multiple exit nodes from a single
3149``Function``. If the BasicBlock_ list is empty, this indicates that the
3150``Function`` is actually a function declaration: the actual body of the function
3151hasn't been linked in yet.
3152
3153In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3154of the list of formal Argument_\ s that the function receives. This container
3155manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3156for the BasicBlock_\ s.
3157
3158The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3159have to look up a value by name. Aside from that, the SymbolTable_ is used
3160internally to make sure that there are not conflicts between the names of
3161Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3162
3163Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3164value of the function is its address (after linking) which is guaranteed to be
3165constant.
3166
3167.. _m_Function:
3168
3169Important Public Members of the ``Function``
3170^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3171
3172* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3173 const std::string &N = "", Module* Parent = 0)``
3174
3175 Constructor used when you need to create new ``Function``\ s to add the
3176 program. The constructor must specify the type of the function to create and
3177 what type of linkage the function should have. The FunctionType_ argument
3178 specifies the formal arguments and return value for the function. The same
3179 FunctionType_ value can be used to create multiple functions. The ``Parent``
3180 argument specifies the Module in which the function is defined. If this
3181 argument is provided, the function will automatically be inserted into that
3182 module's list of functions.
3183
3184* ``bool isDeclaration()``
3185
3186 Return whether or not the ``Function`` has a body defined. If the function is
3187 "external", it does not have a body, and thus must be resolved by linking with
3188 a function defined in a different translation unit.
3189
3190* | ``Function::iterator`` - Typedef for basic block list iterator
3191 | ``Function::const_iterator`` - Typedef for const_iterator.
3192 | ``begin()``, ``end()``, ``size()``, ``empty()``
3193
3194 These are forwarding methods that make it easy to access the contents of a
3195 ``Function`` object's BasicBlock_ list.
3196
3197* ``Function::BasicBlockListType &getBasicBlockList()``
3198
3199 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3200 update the list or perform a complex action that doesn't have a forwarding
3201 method.
3202
3203* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3204 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3205 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3206
3207 These are forwarding methods that make it easy to access the contents of a
3208 ``Function`` object's Argument_ list.
3209
3210* ``Function::ArgumentListType &getArgumentList()``
3211
3212 Returns the list of Argument_. This is necessary to use when you need to
3213 update the list or perform a complex action that doesn't have a forwarding
3214 method.
3215
3216* ``BasicBlock &getEntryBlock()``
3217
3218 Returns the entry ``BasicBlock`` for the function. Because the entry block
3219 for the function is always the first block, this returns the first block of
3220 the ``Function``.
3221
3222* | ``Type *getReturnType()``
3223 | ``FunctionType *getFunctionType()``
3224
3225 This traverses the Type_ of the ``Function`` and returns the return type of
3226 the function, or the FunctionType_ of the actual function.
3227
3228* ``SymbolTable *getSymbolTable()``
3229
3230 Return a pointer to the SymbolTable_ for this ``Function``.
3231
3232.. _GlobalVariable:
3233
3234The ``GlobalVariable`` class
3235----------------------------
3236
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003237``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003238
3239header source: `GlobalVariable.h
3240<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3241
3242doxygen info: `GlobalVariable Class
3243<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3244
3245Superclasses: GlobalValue_, Constant_, User_, Value_
3246
3247Global variables are represented with the (surprise surprise) ``GlobalVariable``
3248class. Like functions, ``GlobalVariable``\ s are also subclasses of
3249GlobalValue_, and as such are always referenced by their address (global values
3250must live in memory, so their "name" refers to their constant address). See
3251GlobalValue_ for more on this. Global variables may have an initial value
3252(which must be a Constant_), and if they have an initializer, they may be marked
3253as "constant" themselves (indicating that their contents never change at
3254runtime).
3255
3256.. _m_GlobalVariable:
3257
3258Important Public Members of the ``GlobalVariable`` class
3259^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3260
3261* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3262 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3263
3264 Create a new global variable of the specified type. If ``isConstant`` is true
3265 then the global variable will be marked as unchanging for the program. The
3266 Linkage parameter specifies the type of linkage (internal, external, weak,
3267 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3268 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3269 the resultant global variable will have internal linkage. AppendingLinkage
3270 concatenates together all instances (in different translation units) of the
3271 variable into a single variable but is only applicable to arrays. See the
3272 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3273 on linkage types. Optionally an initializer, a name, and the module to put
3274 the variable into may be specified for the global variable as well.
3275
3276* ``bool isConstant() const``
3277
3278 Returns true if this is a global variable that is known not to be modified at
3279 runtime.
3280
3281* ``bool hasInitializer()``
3282
3283 Returns true if this ``GlobalVariable`` has an intializer.
3284
3285* ``Constant *getInitializer()``
3286
3287 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3288 this method if there is no initializer.
3289
3290.. _BasicBlock:
3291
3292The ``BasicBlock`` class
3293------------------------
3294
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003295``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003296
3297header source: `BasicBlock.h
3298<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3299
3300doxygen info: `BasicBlock Class
3301<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3302
3303Superclass: Value_
3304
3305This class represents a single entry single exit section of the code, commonly
3306known as a basic block by the compiler community. The ``BasicBlock`` class
3307maintains a list of Instruction_\ s, which form the body of the block. Matching
3308the language definition, the last element of this list of instructions is always
3309a terminator instruction (a subclass of the TerminatorInst_ class).
3310
3311In addition to tracking the list of instructions that make up the block, the
3312``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3313it is embedded into.
3314
3315Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3316referenced by instructions like branches and can go in the switch tables.
3317``BasicBlock``\ s have type ``label``.
3318
3319.. _m_BasicBlock:
3320
3321Important Public Members of the ``BasicBlock`` class
3322^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3323
3324* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3325
3326 The ``BasicBlock`` constructor is used to create new basic blocks for
3327 insertion into a function. The constructor optionally takes a name for the
3328 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3329 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3330 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3331 specified, the BasicBlock must be manually inserted into the :ref:`Function
3332 <c_Function>`.
3333
3334* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3335 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3336 | ``begin()``, ``end()``, ``front()``, ``back()``,
3337 ``size()``, ``empty()``
3338 STL-style functions for accessing the instruction list.
3339
3340 These methods and typedefs are forwarding functions that have the same
3341 semantics as the standard library methods of the same names. These methods
3342 expose the underlying instruction list of a basic block in a way that is easy
3343 to manipulate. To get the full complement of container operations (including
3344 operations to update the list), you must use the ``getInstList()`` method.
3345
3346* ``BasicBlock::InstListType &getInstList()``
3347
3348 This method is used to get access to the underlying container that actually
3349 holds the Instructions. This method must be used when there isn't a
3350 forwarding function in the ``BasicBlock`` class for the operation that you
3351 would like to perform. Because there are no forwarding functions for
3352 "updating" operations, you need to use this if you want to update the contents
3353 of a ``BasicBlock``.
3354
3355* ``Function *getParent()``
3356
3357 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3358 or a null pointer if it is homeless.
3359
3360* ``TerminatorInst *getTerminator()``
3361
3362 Returns a pointer to the terminator instruction that appears at the end of the
3363 ``BasicBlock``. If there is no terminator instruction, or if the last
3364 instruction in the block is not a terminator, then a null pointer is returned.
3365
3366.. _Argument:
3367
3368The ``Argument`` class
3369----------------------
3370
3371This subclass of Value defines the interface for incoming formal arguments to a
3372function. A Function maintains a list of its formal arguments. An argument has
3373a pointer to the parent Function.
3374
3375