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Hans Wennborg74e4f8a2019-04-11 07:46:25 +00001:orphan:
2
Chris Lattnerd80f1182019-04-07 13:14:23 +00003======================================
4Kaleidoscope: Adding Debug Information
5======================================
6
7.. contents::
8 :local:
9
10Chapter 9 Introduction
11======================
12
13Welcome to Chapter 9 of the "`Implementing a language with
14LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a
15decent little programming language with functions and variables.
16What happens if something goes wrong though, how do you debug your
17program?
18
19Source level debugging uses formatted data that helps a debugger
20translate from binary and the state of the machine back to the
21source that the programmer wrote. In LLVM we generally use a format
22called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
23that represents types, source locations, and variable locations.
24
25The short summary of this chapter is that we'll go through the
26various things you have to add to a programming language to
27support debug info, and how you translate that into DWARF.
28
29Caveat: For now we can't debug via the JIT, so we'll need to compile
30our program down to something small and standalone. As part of this
31we'll make a few modifications to the running of the language and
32how programs are compiled. This means that we'll have a source file
33with a simple program written in Kaleidoscope rather than the
34interactive JIT. It does involve a limitation that we can only
35have one "top level" command at a time to reduce the number of
36changes necessary.
37
38Here's the sample program we'll be compiling:
39
40.. code-block:: python
41
42 def fib(x)
43 if x < 3 then
44 1
45 else
46 fib(x-1)+fib(x-2);
47
48 fib(10)
49
50
51Why is this a hard problem?
52===========================
53
54Debug information is a hard problem for a few different reasons - mostly
55centered around optimized code. First, optimization makes keeping source
56locations more difficult. In LLVM IR we keep the original source location
57for each IR level instruction on the instruction. Optimization passes
58should keep the source locations for newly created instructions, but merged
59instructions only get to keep a single location - this can cause jumping
60around when stepping through optimized programs. Secondly, optimization
61can move variables in ways that are either optimized out, shared in memory
62with other variables, or difficult to track. For the purposes of this
63tutorial we're going to avoid optimization (as you'll see with one of the
64next sets of patches).
65
66Ahead-of-Time Compilation Mode
67==============================
68
69To highlight only the aspects of adding debug information to a source
70language without needing to worry about the complexities of JIT debugging
71we're going to make a few changes to Kaleidoscope to support compiling
72the IR emitted by the front end into a simple standalone program that
73you can execute, debug, and see results.
74
75First we make our anonymous function that contains our top level
76statement be our "main":
77
78.. code-block:: udiff
79
80 - auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>());
81 + auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>());
82
83just with the simple change of giving it a name.
84
85Then we're going to remove the command line code wherever it exists:
86
87.. code-block:: udiff
88
89 @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
90 /// top ::= definition | external | expression | ';'
91 static void MainLoop() {
92 while (1) {
93 - fprintf(stderr, "ready> ");
94 switch (CurTok) {
95 case tok_eof:
96 return;
97 @@ -1184,7 +1183,6 @@ int main() {
98 BinopPrecedence['*'] = 40; // highest.
99
100 // Prime the first token.
101 - fprintf(stderr, "ready> ");
102 getNextToken();
103
104Lastly we're going to disable all of the optimization passes and the JIT so
105that the only thing that happens after we're done parsing and generating
106code is that the LLVM IR goes to standard error:
107
108.. code-block:: udiff
109
110 @@ -1108,17 +1108,8 @@ static void HandleExtern() {
111 static void HandleTopLevelExpression() {
112 // Evaluate a top-level expression into an anonymous function.
113 if (auto FnAST = ParseTopLevelExpr()) {
114 - if (auto *FnIR = FnAST->codegen()) {
115 - // We're just doing this to make sure it executes.
116 - TheExecutionEngine->finalizeObject();
117 - // JIT the function, returning a function pointer.
118 - void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR);
119 -
120 - // Cast it to the right type (takes no arguments, returns a double) so we
121 - // can call it as a native function.
122 - double (*FP)() = (double (*)())(intptr_t)FPtr;
123 - // Ignore the return value for this.
124 - (void)FP;
125 + if (!F->codegen()) {
126 + fprintf(stderr, "Error generating code for top level expr");
127 }
128 } else {
129 // Skip token for error recovery.
130 @@ -1439,11 +1459,11 @@ int main() {
131 // target lays out data structures.
132 TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
133 OurFPM.add(new DataLayoutPass());
134 +#if 0
135 OurFPM.add(createBasicAliasAnalysisPass());
136 // Promote allocas to registers.
137 OurFPM.add(createPromoteMemoryToRegisterPass());
138 @@ -1218,7 +1210,7 @@ int main() {
139 OurFPM.add(createGVNPass());
140 // Simplify the control flow graph (deleting unreachable blocks, etc).
141 OurFPM.add(createCFGSimplificationPass());
142 -
143 + #endif
144 OurFPM.doInitialization();
145
146 // Set the global so the code gen can use this.
147
148This relatively small set of changes get us to the point that we can compile
149our piece of Kaleidoscope language down to an executable program via this
150command line:
151
152.. code-block:: bash
153
154 Kaleidoscope-Ch9 < fib.ks | & clang -x ir -
155
156which gives an a.out/a.exe in the current working directory.
157
158Compile Unit
159============
160
161The top level container for a section of code in DWARF is a compile unit.
162This contains the type and function data for an individual translation unit
163(read: one file of source code). So the first thing we need to do is
164construct one for our fib.ks file.
165
166DWARF Emission Setup
167====================
168
169Similar to the ``IRBuilder`` class we have a
170`DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
171that helps in constructing debug metadata for an LLVM IR file. It
172corresponds 1:1 similarly to ``IRBuilder`` and LLVM IR, but with nicer names.
173Using it does require that you be more familiar with DWARF terminology than
174you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
175read through the general documentation on the
176`Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
177should be a little more clear. We'll be using this class to construct all
178of our IR level descriptions. Construction for it takes a module so we
179need to construct it shortly after we construct our module. We've left it
180as a global static variable to make it a bit easier to use.
181
182Next we're going to create a small container to cache some of our frequent
183data. The first will be our compile unit, but we'll also write a bit of
184code for our one type since we won't have to worry about multiple typed
185expressions:
186
187.. code-block:: c++
188
189 static DIBuilder *DBuilder;
190
191 struct DebugInfo {
192 DICompileUnit *TheCU;
193 DIType *DblTy;
194
195 DIType *getDoubleTy();
196 } KSDbgInfo;
197
198 DIType *DebugInfo::getDoubleTy() {
199 if (DblTy)
200 return DblTy;
201
202 DblTy = DBuilder->createBasicType("double", 64, dwarf::DW_ATE_float);
203 return DblTy;
204 }
205
206And then later on in ``main`` when we're constructing our module:
207
208.. code-block:: c++
209
210 DBuilder = new DIBuilder(*TheModule);
211
212 KSDbgInfo.TheCU = DBuilder->createCompileUnit(
213 dwarf::DW_LANG_C, DBuilder->createFile("fib.ks", "."),
214 "Kaleidoscope Compiler", 0, "", 0);
215
216There are a couple of things to note here. First, while we're producing a
217compile unit for a language called Kaleidoscope we used the language
218constant for C. This is because a debugger wouldn't necessarily understand
219the calling conventions or default ABI for a language it doesn't recognize
220and we follow the C ABI in our LLVM code generation so it's the closest
221thing to accurate. This ensures we can actually call functions from the
222debugger and have them execute. Secondly, you'll see the "fib.ks" in the
223call to ``createCompileUnit``. This is a default hard coded value since
224we're using shell redirection to put our source into the Kaleidoscope
225compiler. In a usual front end you'd have an input file name and it would
226go there.
227
228One last thing as part of emitting debug information via DIBuilder is that
229we need to "finalize" the debug information. The reasons are part of the
230underlying API for DIBuilder, but make sure you do this near the end of
231main:
232
233.. code-block:: c++
234
235 DBuilder->finalize();
236
237before you dump out the module.
238
239Functions
240=========
241
242Now that we have our ``Compile Unit`` and our source locations, we can add
243function definitions to the debug info. So in ``PrototypeAST::codegen()`` we
244add a few lines of code to describe a context for our subprogram, in this
245case the "File", and the actual definition of the function itself.
246
247So the context:
248
249.. code-block:: c++
250
251 DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
252 KSDbgInfo.TheCU.getDirectory());
253
254giving us an DIFile and asking the ``Compile Unit`` we created above for the
255directory and filename where we are currently. Then, for now, we use some
256source locations of 0 (since our AST doesn't currently have source location
257information) and construct our function definition:
258
259.. code-block:: c++
260
261 DIScope *FContext = Unit;
262 unsigned LineNo = 0;
263 unsigned ScopeLine = 0;
264 DISubprogram *SP = DBuilder->createFunction(
265 FContext, P.getName(), StringRef(), Unit, LineNo,
266 CreateFunctionType(TheFunction->arg_size(), Unit),
267 false /* internal linkage */, true /* definition */, ScopeLine,
268 DINode::FlagPrototyped, false);
269 TheFunction->setSubprogram(SP);
270
271and we now have an DISubprogram that contains a reference to all of our
272metadata for the function.
273
274Source Locations
275================
276
277The most important thing for debug information is accurate source location -
278this makes it possible to map your source code back. We have a problem though,
279Kaleidoscope really doesn't have any source location information in the lexer
280or parser so we'll need to add it.
281
282.. code-block:: c++
283
284 struct SourceLocation {
285 int Line;
286 int Col;
287 };
288 static SourceLocation CurLoc;
289 static SourceLocation LexLoc = {1, 0};
290
291 static int advance() {
292 int LastChar = getchar();
293
294 if (LastChar == '\n' || LastChar == '\r') {
295 LexLoc.Line++;
296 LexLoc.Col = 0;
297 } else
298 LexLoc.Col++;
299 return LastChar;
300 }
301
302In this set of code we've added some functionality on how to keep track of the
303line and column of the "source file". As we lex every token we set our current
304current "lexical location" to the assorted line and column for the beginning
305of the token. We do this by overriding all of the previous calls to
306``getchar()`` with our new ``advance()`` that keeps track of the information
307and then we have added to all of our AST classes a source location:
308
309.. code-block:: c++
310
311 class ExprAST {
312 SourceLocation Loc;
313
314 public:
315 ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
316 virtual ~ExprAST() {}
317 virtual Value* codegen() = 0;
318 int getLine() const { return Loc.Line; }
319 int getCol() const { return Loc.Col; }
320 virtual raw_ostream &dump(raw_ostream &out, int ind) {
321 return out << ':' << getLine() << ':' << getCol() << '\n';
322 }
323
324that we pass down through when we create a new expression:
325
326.. code-block:: c++
327
328 LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS),
329 std::move(RHS));
330
331giving us locations for each of our expressions and variables.
332
333To make sure that every instruction gets proper source location information,
334we have to tell ``Builder`` whenever we're at a new source location.
335We use a small helper function for this:
336
337.. code-block:: c++
338
339 void DebugInfo::emitLocation(ExprAST *AST) {
340 DIScope *Scope;
341 if (LexicalBlocks.empty())
342 Scope = TheCU;
343 else
344 Scope = LexicalBlocks.back();
345 Builder.SetCurrentDebugLocation(
346 DebugLoc::get(AST->getLine(), AST->getCol(), Scope));
347 }
348
349This both tells the main ``IRBuilder`` where we are, but also what scope
350we're in. The scope can either be on compile-unit level or be the nearest
351enclosing lexical block like the current function.
352To represent this we create a stack of scopes:
353
354.. code-block:: c++
355
356 std::vector<DIScope *> LexicalBlocks;
357
358and push the scope (function) to the top of the stack when we start
359generating the code for each function:
360
361.. code-block:: c++
362
363 KSDbgInfo.LexicalBlocks.push_back(SP);
364
365Also, we may not forget to pop the scope back off of the scope stack at the
366end of the code generation for the function:
367
368.. code-block:: c++
369
370 // Pop off the lexical block for the function since we added it
371 // unconditionally.
372 KSDbgInfo.LexicalBlocks.pop_back();
373
374Then we make sure to emit the location every time we start to generate code
375for a new AST object:
376
377.. code-block:: c++
378
379 KSDbgInfo.emitLocation(this);
380
381Variables
382=========
383
384Now that we have functions, we need to be able to print out the variables
385we have in scope. Let's get our function arguments set up so we can get
386decent backtraces and see how our functions are being called. It isn't
387a lot of code, and we generally handle it when we're creating the
388argument allocas in ``FunctionAST::codegen``.
389
390.. code-block:: c++
391
392 // Record the function arguments in the NamedValues map.
393 NamedValues.clear();
394 unsigned ArgIdx = 0;
395 for (auto &Arg : TheFunction->args()) {
396 // Create an alloca for this variable.
397 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName());
398
399 // Create a debug descriptor for the variable.
400 DILocalVariable *D = DBuilder->createParameterVariable(
401 SP, Arg.getName(), ++ArgIdx, Unit, LineNo, KSDbgInfo.getDoubleTy(),
402 true);
403
404 DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(),
405 DebugLoc::get(LineNo, 0, SP),
406 Builder.GetInsertBlock());
407
408 // Store the initial value into the alloca.
409 Builder.CreateStore(&Arg, Alloca);
410
411 // Add arguments to variable symbol table.
412 NamedValues[Arg.getName()] = Alloca;
413 }
414
415
416Here we're first creating the variable, giving it the scope (``SP``),
417the name, source location, type, and since it's an argument, the argument
418index. Next, we create an ``lvm.dbg.declare`` call to indicate at the IR
419level that we've got a variable in an alloca (and it gives a starting
420location for the variable), and setting a source location for the
421beginning of the scope on the declare.
422
423One interesting thing to note at this point is that various debuggers have
424assumptions based on how code and debug information was generated for them
425in the past. In this case we need to do a little bit of a hack to avoid
426generating line information for the function prologue so that the debugger
427knows to skip over those instructions when setting a breakpoint. So in
428``FunctionAST::CodeGen`` we add some more lines:
429
430.. code-block:: c++
431
432 // Unset the location for the prologue emission (leading instructions with no
433 // location in a function are considered part of the prologue and the debugger
434 // will run past them when breaking on a function)
435 KSDbgInfo.emitLocation(nullptr);
436
437and then emit a new location when we actually start generating code for the
438body of the function:
439
440.. code-block:: c++
441
442 KSDbgInfo.emitLocation(Body.get());
443
444With this we have enough debug information to set breakpoints in functions,
445print out argument variables, and call functions. Not too bad for just a
446few simple lines of code!
447
448Full Code Listing
449=================
450
451Here is the complete code listing for our running example, enhanced with
452debug information. To build this example, use:
453
454.. code-block:: bash
455
456 # Compile
457 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
458 # Run
459 ./toy
460
461Here is the code:
462
Hans Wennborg147e0dd2019-04-11 07:30:56 +0000463.. literalinclude:: ../../../examples/Kaleidoscope/Chapter9/toy.cpp
Chris Lattnerd80f1182019-04-07 13:14:23 +0000464 :language: c++
465
466`Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_
467