blob: 08cc61a187b51b8c27b25c42aac0062640789d24 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Richard Smithddb2fde2014-05-06 07:45:39 +0000266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289 template<typename Callable>
290 void takeCallback(Callable Callback) {
291 Callback(1, 2, 3);
292 }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313 for (BasicBlock &BB : *F)
314 if (Callback(&BB))
315 return;
316 }
317
318can be called using:
319
320.. code-block:: c++
321
322 visitBasicBlocks(F, [&](BasicBlock *BB) {
323 if (process(BB))
324 return isEmpty(BB);
325 return false;
326 });
327
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000333
Sean Silvabeb15ca2012-12-04 03:20:08 +0000334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass. After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy. A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356 DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362 $ opt < a.bc > /dev/null -mypass
363 <no output>
364 $ opt < a.bc > /dev/null -mypass -debug
365 I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running. If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000388
389.. code-block:: c++
390
391 #undef DEBUG_TYPE
392 DEBUG(errs() << "No debug type\n");
393 #define DEBUG_TYPE "foo"
394 DEBUG(errs() << "'foo' debug type\n");
395 #undef DEBUG_TYPE
396 #define DEBUG_TYPE "bar"
397 DEBUG(errs() << "'bar' debug type\n"));
398 #undef DEBUG_TYPE
399 #define DEBUG_TYPE ""
400 DEBUG(errs() << "No debug type (2)\n");
401
402Then you can run your pass like this:
403
404.. code-block:: none
405
406 $ opt < a.bc > /dev/null -mypass
407 <no output>
408 $ opt < a.bc > /dev/null -mypass -debug
409 No debug type
410 'foo' debug type
411 'bar' debug type
412 No debug type (2)
413 $ opt < a.bc > /dev/null -mypass -debug-only=foo
414 'foo' debug type
415 $ opt < a.bc > /dev/null -mypass -debug-only=bar
416 'bar' debug type
417
418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419to specify the debug type for the entire module (if you do this before you
420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar",
422because there is no system in place to ensure that names do not conflict. If
423two different modules use the same string, they will all be turned on when the
424name is specified. This allows, for example, all debug information for
Hans Wennborg9a013092014-08-23 04:34:58 +0000425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
Sean Silvabeb15ca2012-12-04 03:20:08 +0000426the source lives in multiple files.
427
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000428For performance reasons, -debug-only is not available in optimized build
429(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000430
Sean Silvabeb15ca2012-12-04 03:20:08 +0000431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
433takes an additional first parameter, which is the type to use. For example, the
434preceding example could be written as:
435
436.. code-block:: c++
437
438 DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
442
443.. _Statistic:
444
445The ``Statistic`` class & ``-stats`` option
446-------------------------------------------
447
448The ``llvm/ADT/Statistic.h`` (`doxygen
449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451compiler is doing and how effective various optimizations are. It is useful to
452see what optimizations are contributing to making a particular program run
453faster.
454
455Often you may run your pass on some big program, and you're interested to see
456how many times it makes a certain transformation. Although you can do this with
457hand inspection, or some ad-hoc method, this is a real pain and not very useful
458for big programs. Using the ``Statistic`` class makes it very easy to keep
459track of this information, and the calculated information is presented in a
460uniform manner with the rest of the passes being executed.
461
462There are many examples of ``Statistic`` uses, but the basics of using it are as
463follows:
464
465#. Define your statistic like this:
466
467 .. code-block:: c++
468
469 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
470 STATISTIC(NumXForms, "The # of times I did stuff");
471
472 The ``STATISTIC`` macro defines a static variable, whose name is specified by
473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
474 the description is taken from the second argument. The variable defined
475 ("NumXForms" in this case) acts like an unsigned integer.
476
477#. Whenever you make a transformation, bump the counter:
478
479 .. code-block:: c++
480
481 ++NumXForms; // I did stuff!
482
483That's all you have to do. To get '``opt``' to print out the statistics
484gathered, use the '``-stats``' option:
485
486.. code-block:: none
487
488 $ opt -stats -mypassname < program.bc > /dev/null
489 ... statistics output ...
490
Justin Bogner08f36fd2015-02-21 20:53:36 +0000491Note that in order to use the '``-stats``' option, LLVM must be
492compiled with assertions enabled.
493
Sean Silvabeb15ca2012-12-04 03:20:08 +0000494When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
495report that looks like this:
496
497.. code-block:: none
498
499 7646 bitcodewriter - Number of normal instructions
500 725 bitcodewriter - Number of oversized instructions
501 129996 bitcodewriter - Number of bitcode bytes written
502 2817 raise - Number of insts DCEd or constprop'd
503 3213 raise - Number of cast-of-self removed
504 5046 raise - Number of expression trees converted
505 75 raise - Number of other getelementptr's formed
506 138 raise - Number of load/store peepholes
507 42 deadtypeelim - Number of unused typenames removed from symtab
508 392 funcresolve - Number of varargs functions resolved
509 27 globaldce - Number of global variables removed
510 2 adce - Number of basic blocks removed
511 134 cee - Number of branches revectored
512 49 cee - Number of setcc instruction eliminated
513 532 gcse - Number of loads removed
514 2919 gcse - Number of instructions removed
515 86 indvars - Number of canonical indvars added
516 87 indvars - Number of aux indvars removed
517 25 instcombine - Number of dead inst eliminate
518 434 instcombine - Number of insts combined
519 248 licm - Number of load insts hoisted
520 1298 licm - Number of insts hoisted to a loop pre-header
521 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
522 75 mem2reg - Number of alloca's promoted
523 1444 cfgsimplify - Number of blocks simplified
524
525Obviously, with so many optimizations, having a unified framework for this stuff
526is very nice. Making your pass fit well into the framework makes it more
527maintainable and useful.
528
529.. _ViewGraph:
530
531Viewing graphs while debugging code
532-----------------------------------
533
534Several of the important data structures in LLVM are graphs: for example CFGs
535made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
536:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
537DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
538compiler, it is nice to instantly visualize these graphs.
539
540LLVM provides several callbacks that are available in a debug build to do
541exactly that. If you call the ``Function::viewCFG()`` method, for example, the
542current LLVM tool will pop up a window containing the CFG for the function where
543each basic block is a node in the graph, and each node contains the instructions
544in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
545not include the instructions), the ``MachineFunction::viewCFG()`` and
546``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
547methods. Within GDB, for example, you can usually use something like ``call
548DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
549these functions in your code in places you want to debug.
550
Alp Toker125be842014-06-02 01:40:04 +0000551Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +0000552with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +0000553sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
554and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +0000555<http://www.pixelglow.com/graphviz/>`_ and add
556``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +0000557your path. The programs need not be present when configuring, building or
558running LLVM and can simply be installed when needed during an active debug
559session.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000560
561``SelectionDAG`` has been extended to make it easier to locate *interesting*
562nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
563"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
564the specified color (choices of colors can be found at `colors
565<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
566can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
567be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
568If you want to restart and clear all the current graph attributes, then you can
569``call DAG.clearGraphAttrs()``.
570
571Note that graph visualization features are compiled out of Release builds to
572reduce file size. This means that you need a Debug+Asserts or Release+Asserts
573build to use these features.
574
575.. _datastructure:
576
577Picking the Right Data Structure for a Task
578===========================================
579
580LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
581commonly use STL data structures. This section describes the trade-offs you
582should consider when you pick one.
583
584The first step is a choose your own adventure: do you want a sequential
585container, a set-like container, or a map-like container? The most important
586thing when choosing a container is the algorithmic properties of how you plan to
587access the container. Based on that, you should use:
588
589
590* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
591 value based on another value. Map-like containers also support efficient
592 queries for containment (whether a key is in the map). Map-like containers
593 generally do not support efficient reverse mapping (values to keys). If you
594 need that, use two maps. Some map-like containers also support efficient
595 iteration through the keys in sorted order. Map-like containers are the most
596 expensive sort, only use them if you need one of these capabilities.
597
598* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
599 a container that automatically eliminates duplicates. Some set-like
600 containers support efficient iteration through the elements in sorted order.
601 Set-like containers are more expensive than sequential containers.
602
603* a :ref:`sequential <ds_sequential>` container provides the most efficient way
604 to add elements and keeps track of the order they are added to the collection.
605 They permit duplicates and support efficient iteration, but do not support
606 efficient look-up based on a key.
607
608* a :ref:`string <ds_string>` container is a specialized sequential container or
609 reference structure that is used for character or byte arrays.
610
611* a :ref:`bit <ds_bit>` container provides an efficient way to store and
612 perform set operations on sets of numeric id's, while automatically
613 eliminating duplicates. Bit containers require a maximum of 1 bit for each
614 identifier you want to store.
615
616Once the proper category of container is determined, you can fine tune the
617memory use, constant factors, and cache behaviors of access by intelligently
618picking a member of the category. Note that constant factors and cache behavior
619can be a big deal. If you have a vector that usually only contains a few
620elements (but could contain many), for example, it's much better to use
621:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
622avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
623the elements to the container.
624
625.. _ds_sequential:
626
627Sequential Containers (std::vector, std::list, etc)
628---------------------------------------------------
629
630There are a variety of sequential containers available for you, based on your
631needs. Pick the first in this section that will do what you want.
632
633.. _dss_arrayref:
634
635llvm/ADT/ArrayRef.h
636^^^^^^^^^^^^^^^^^^^
637
638The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
639accepts a sequential list of elements in memory and just reads from them. By
640taking an ``ArrayRef``, the API can be passed a fixed size array, an
641``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
642in memory.
643
644.. _dss_fixedarrays:
645
646Fixed Size Arrays
647^^^^^^^^^^^^^^^^^
648
649Fixed size arrays are very simple and very fast. They are good if you know
650exactly how many elements you have, or you have a (low) upper bound on how many
651you have.
652
653.. _dss_heaparrays:
654
655Heap Allocated Arrays
656^^^^^^^^^^^^^^^^^^^^^
657
658Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
659if the number of elements is variable, if you know how many elements you will
660need before the array is allocated, and if the array is usually large (if not,
661consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
662array is the cost of the new/delete (aka malloc/free). Also note that if you
663are allocating an array of a type with a constructor, the constructor and
664destructors will be run for every element in the array (re-sizable vectors only
665construct those elements actually used).
666
667.. _dss_tinyptrvector:
668
669llvm/ADT/TinyPtrVector.h
670^^^^^^^^^^^^^^^^^^^^^^^^
671
672``TinyPtrVector<Type>`` is a highly specialized collection class that is
673optimized to avoid allocation in the case when a vector has zero or one
674elements. It has two major restrictions: 1) it can only hold values of pointer
675type, and 2) it cannot hold a null pointer.
676
677Since this container is highly specialized, it is rarely used.
678
679.. _dss_smallvector:
680
681llvm/ADT/SmallVector.h
682^^^^^^^^^^^^^^^^^^^^^^
683
684``SmallVector<Type, N>`` is a simple class that looks and smells just like
685``vector<Type>``: it supports efficient iteration, lays out elements in memory
686order (so you can do pointer arithmetic between elements), supports efficient
687push_back/pop_back operations, supports efficient random access to its elements,
688etc.
689
690The advantage of SmallVector is that it allocates space for some number of
691elements (N) **in the object itself**. Because of this, if the SmallVector is
692dynamically smaller than N, no malloc is performed. This can be a big win in
693cases where the malloc/free call is far more expensive than the code that
694fiddles around with the elements.
695
696This is good for vectors that are "usually small" (e.g. the number of
697predecessors/successors of a block is usually less than 8). On the other hand,
698this makes the size of the SmallVector itself large, so you don't want to
699allocate lots of them (doing so will waste a lot of space). As such,
700SmallVectors are most useful when on the stack.
701
702SmallVector also provides a nice portable and efficient replacement for
703``alloca``.
704
Sean Silva4ee92f92013-03-22 23:41:29 +0000705.. note::
706
Sean Silva43590682013-03-22 23:52:38 +0000707 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +0000708
709 In APIs that don't care about the "small size" (most?), prefer to use
710 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
711 header" (and methods) without the elements allocated after it. Note that
712 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
713 conversion is implicit and costs nothing. E.g.
714
715 .. code-block:: c++
716
717 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
718 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
719 // GOOD: Clients can pass any SmallVector<Foo, N>.
720 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
721
722 void someFunc() {
723 SmallVector<Foo, 8> Vec;
724 hardcodedSmallSize(Vec); // Error.
725 allowsAnySmallSize(Vec); // Works.
726 }
727
728 Even though it has "``Impl``" in the name, this is so widely used that
729 it really isn't "private to the implementation" anymore. A name like
730 ``SmallVectorHeader`` would be more appropriate.
731
Sean Silvabeb15ca2012-12-04 03:20:08 +0000732.. _dss_vector:
733
734<vector>
735^^^^^^^^
736
737``std::vector`` is well loved and respected. It is useful when SmallVector
738isn't: when the size of the vector is often large (thus the small optimization
739will rarely be a benefit) or if you will be allocating many instances of the
740vector itself (which would waste space for elements that aren't in the
741container). vector is also useful when interfacing with code that expects
742vectors :).
743
744One worthwhile note about std::vector: avoid code like this:
745
746.. code-block:: c++
747
748 for ( ... ) {
749 std::vector<foo> V;
750 // make use of V.
751 }
752
753Instead, write this as:
754
755.. code-block:: c++
756
757 std::vector<foo> V;
758 for ( ... ) {
759 // make use of V.
760 V.clear();
761 }
762
763Doing so will save (at least) one heap allocation and free per iteration of the
764loop.
765
766.. _dss_deque:
767
768<deque>
769^^^^^^^
770
771``std::deque`` is, in some senses, a generalized version of ``std::vector``.
772Like ``std::vector``, it provides constant time random access and other similar
773properties, but it also provides efficient access to the front of the list. It
774does not guarantee continuity of elements within memory.
775
776In exchange for this extra flexibility, ``std::deque`` has significantly higher
777constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
778something cheaper.
779
780.. _dss_list:
781
782<list>
783^^^^^^
784
785``std::list`` is an extremely inefficient class that is rarely useful. It
786performs a heap allocation for every element inserted into it, thus having an
787extremely high constant factor, particularly for small data types.
788``std::list`` also only supports bidirectional iteration, not random access
789iteration.
790
791In exchange for this high cost, std::list supports efficient access to both ends
792of the list (like ``std::deque``, but unlike ``std::vector`` or
793``SmallVector``). In addition, the iterator invalidation characteristics of
794std::list are stronger than that of a vector class: inserting or removing an
795element into the list does not invalidate iterator or pointers to other elements
796in the list.
797
798.. _dss_ilist:
799
800llvm/ADT/ilist.h
801^^^^^^^^^^^^^^^^
802
803``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
804because it requires the element to store and provide access to the prev/next
805pointers for the list.
806
807``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
808``ilist_traits`` implementation for the element type, but it provides some novel
809characteristics. In particular, it can efficiently store polymorphic objects,
810the traits class is informed when an element is inserted or removed from the
811list, and ``ilist``\ s are guaranteed to support a constant-time splice
812operation.
813
814These properties are exactly what we want for things like ``Instruction``\ s and
815basic blocks, which is why these are implemented with ``ilist``\ s.
816
817Related classes of interest are explained in the following subsections:
818
819* :ref:`ilist_traits <dss_ilist_traits>`
820
821* :ref:`iplist <dss_iplist>`
822
823* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
824
825* :ref:`Sentinels <dss_ilist_sentinel>`
826
827.. _dss_packedvector:
828
829llvm/ADT/PackedVector.h
830^^^^^^^^^^^^^^^^^^^^^^^
831
832Useful for storing a vector of values using only a few number of bits for each
833value. Apart from the standard operations of a vector-like container, it can
834also perform an 'or' set operation.
835
836For example:
837
838.. code-block:: c++
839
840 enum State {
841 None = 0x0,
842 FirstCondition = 0x1,
843 SecondCondition = 0x2,
844 Both = 0x3
845 };
846
847 State get() {
848 PackedVector<State, 2> Vec1;
849 Vec1.push_back(FirstCondition);
850
851 PackedVector<State, 2> Vec2;
852 Vec2.push_back(SecondCondition);
853
854 Vec1 |= Vec2;
855 return Vec1[0]; // returns 'Both'.
856 }
857
858.. _dss_ilist_traits:
859
860ilist_traits
861^^^^^^^^^^^^
862
863``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
864(and consequently ``ilist<T>``) publicly derive from this traits class.
865
866.. _dss_iplist:
867
868iplist
869^^^^^^
870
871``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
872interface. Notably, inserters from ``T&`` are absent.
873
874``ilist_traits<T>`` is a public base of this class and can be used for a wide
875variety of customizations.
876
877.. _dss_ilist_node:
878
879llvm/ADT/ilist_node.h
880^^^^^^^^^^^^^^^^^^^^^
881
Robin Morisset039781e2014-08-29 21:53:01 +0000882``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +0000883by the ``ilist<T>`` (and analogous containers) in the default manner.
884
885``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
886``T`` publicly derives from ``ilist_node<T>``.
887
888.. _dss_ilist_sentinel:
889
890Sentinels
891^^^^^^^^^
892
893``ilist``\ s have another specialty that must be considered. To be a good
894citizen in the C++ ecosystem, it needs to support the standard container
895operations, such as ``begin`` and ``end`` iterators, etc. Also, the
896``operator--`` must work correctly on the ``end`` iterator in the case of
897non-empty ``ilist``\ s.
898
899The only sensible solution to this problem is to allocate a so-called *sentinel*
900along with the intrusive list, which serves as the ``end`` iterator, providing
901the back-link to the last element. However conforming to the C++ convention it
902is illegal to ``operator++`` beyond the sentinel and it also must not be
903dereferenced.
904
905These constraints allow for some implementation freedom to the ``ilist`` how to
906allocate and store the sentinel. The corresponding policy is dictated by
907``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
908for a sentinel arises.
909
910While the default policy is sufficient in most cases, it may break down when
911``T`` does not provide a default constructor. Also, in the case of many
912instances of ``ilist``\ s, the memory overhead of the associated sentinels is
913wasted. To alleviate the situation with numerous and voluminous
914``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
915
916Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
917superpose the sentinel with the ``ilist`` instance in memory. Pointer
918arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
919``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
920as the back-link of the sentinel. This is the only field in the ghostly
921sentinel which can be legally accessed.
922
923.. _dss_other:
924
925Other Sequential Container options
926^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
927
928Other STL containers are available, such as ``std::string``.
929
930There are also various STL adapter classes such as ``std::queue``,
931``std::priority_queue``, ``std::stack``, etc. These provide simplified access
932to an underlying container but don't affect the cost of the container itself.
933
934.. _ds_string:
935
936String-like containers
937----------------------
938
939There are a variety of ways to pass around and use strings in C and C++, and
940LLVM adds a few new options to choose from. Pick the first option on this list
941that will do what you need, they are ordered according to their relative cost.
942
Ed Maste8ed40ce2015-04-14 20:52:58 +0000943Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +0000944char*``'s. These have a number of problems, including the fact that they
945cannot represent embedded nul ("\0") characters, and do not have a length
946available efficiently. The general replacement for '``const char*``' is
947StringRef.
948
949For more information on choosing string containers for APIs, please see
950:ref:`Passing Strings <string_apis>`.
951
952.. _dss_stringref:
953
954llvm/ADT/StringRef.h
955^^^^^^^^^^^^^^^^^^^^
956
957The StringRef class is a simple value class that contains a pointer to a
958character and a length, and is quite related to the :ref:`ArrayRef
959<dss_arrayref>` class (but specialized for arrays of characters). Because
960StringRef carries a length with it, it safely handles strings with embedded nul
961characters in it, getting the length does not require a strlen call, and it even
962has very convenient APIs for slicing and dicing the character range that it
963represents.
964
965StringRef is ideal for passing simple strings around that are known to be live,
966either because they are C string literals, std::string, a C array, or a
967SmallVector. Each of these cases has an efficient implicit conversion to
968StringRef, which doesn't result in a dynamic strlen being executed.
969
970StringRef has a few major limitations which make more powerful string containers
971useful:
972
973#. You cannot directly convert a StringRef to a 'const char*' because there is
974 no way to add a trailing nul (unlike the .c_str() method on various stronger
975 classes).
976
977#. StringRef doesn't own or keep alive the underlying string bytes.
978 As such it can easily lead to dangling pointers, and is not suitable for
979 embedding in datastructures in most cases (instead, use an std::string or
980 something like that).
981
982#. For the same reason, StringRef cannot be used as the return value of a
983 method if the method "computes" the result string. Instead, use std::string.
984
985#. StringRef's do not allow you to mutate the pointed-to string bytes and it
986 doesn't allow you to insert or remove bytes from the range. For editing
987 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
988 class.
989
990Because of its strengths and limitations, it is very common for a function to
991take a StringRef and for a method on an object to return a StringRef that points
992into some string that it owns.
993
994.. _dss_twine:
995
996llvm/ADT/Twine.h
997^^^^^^^^^^^^^^^^
998
999The Twine class is used as an intermediary datatype for APIs that want to take a
1000string that can be constructed inline with a series of concatenations. Twine
1001works by forming recursive instances of the Twine datatype (a simple value
1002object) on the stack as temporary objects, linking them together into a tree
1003which is then linearized when the Twine is consumed. Twine is only safe to use
1004as the argument to a function, and should always be a const reference, e.g.:
1005
1006.. code-block:: c++
1007
1008 void foo(const Twine &T);
1009 ...
1010 StringRef X = ...
1011 unsigned i = ...
1012 foo(X + "." + Twine(i));
1013
1014This example forms a string like "blarg.42" by concatenating the values
1015together, and does not form intermediate strings containing "blarg" or "blarg.".
1016
1017Because Twine is constructed with temporary objects on the stack, and because
1018these instances are destroyed at the end of the current statement, it is an
1019inherently dangerous API. For example, this simple variant contains undefined
1020behavior and will probably crash:
1021
1022.. code-block:: c++
1023
1024 void foo(const Twine &T);
1025 ...
1026 StringRef X = ...
1027 unsigned i = ...
1028 const Twine &Tmp = X + "." + Twine(i);
1029 foo(Tmp);
1030
1031... because the temporaries are destroyed before the call. That said, Twine's
1032are much more efficient than intermediate std::string temporaries, and they work
1033really well with StringRef. Just be aware of their limitations.
1034
1035.. _dss_smallstring:
1036
1037llvm/ADT/SmallString.h
1038^^^^^^^^^^^^^^^^^^^^^^
1039
1040SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1041convenience APIs like += that takes StringRef's. SmallString avoids allocating
1042memory in the case when the preallocated space is enough to hold its data, and
1043it calls back to general heap allocation when required. Since it owns its data,
1044it is very safe to use and supports full mutation of the string.
1045
1046Like SmallVector's, the big downside to SmallString is their sizeof. While they
1047are optimized for small strings, they themselves are not particularly small.
1048This means that they work great for temporary scratch buffers on the stack, but
1049should not generally be put into the heap: it is very rare to see a SmallString
1050as the member of a frequently-allocated heap data structure or returned
1051by-value.
1052
1053.. _dss_stdstring:
1054
1055std::string
1056^^^^^^^^^^^
1057
1058The standard C++ std::string class is a very general class that (like
1059SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1060so it can be embedded into heap data structures and returned by-value. On the
1061other hand, std::string is highly inefficient for inline editing (e.g.
1062concatenating a bunch of stuff together) and because it is provided by the
1063standard library, its performance characteristics depend a lot of the host
1064standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1065GCC contains a really slow implementation).
1066
1067The major disadvantage of std::string is that almost every operation that makes
1068them larger can allocate memory, which is slow. As such, it is better to use
1069SmallVector or Twine as a scratch buffer, but then use std::string to persist
1070the result.
1071
1072.. _ds_set:
1073
1074Set-Like Containers (std::set, SmallSet, SetVector, etc)
1075--------------------------------------------------------
1076
1077Set-like containers are useful when you need to canonicalize multiple values
1078into a single representation. There are several different choices for how to do
1079this, providing various trade-offs.
1080
1081.. _dss_sortedvectorset:
1082
1083A sorted 'vector'
1084^^^^^^^^^^^^^^^^^
1085
1086If you intend to insert a lot of elements, then do a lot of queries, a great
1087approach is to use a vector (or other sequential container) with
1088std::sort+std::unique to remove duplicates. This approach works really well if
1089your usage pattern has these two distinct phases (insert then query), and can be
1090coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1091
1092This combination provides the several nice properties: the result data is
1093contiguous in memory (good for cache locality), has few allocations, is easy to
1094address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001095efficiently queried with a standard binary search (e.g.
1096``std::lower_bound``; if you want the whole range of elements comparing
1097equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001098
1099.. _dss_smallset:
1100
1101llvm/ADT/SmallSet.h
1102^^^^^^^^^^^^^^^^^^^
1103
1104If you have a set-like data structure that is usually small and whose elements
1105are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1106space for N elements in place (thus, if the set is dynamically smaller than N,
1107no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001108When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001109representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001110to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1111:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001112
1113The magic of this class is that it handles small sets extremely efficiently, but
1114gracefully handles extremely large sets without loss of efficiency. The
1115drawback is that the interface is quite small: it supports insertion, queries
1116and erasing, but does not support iteration.
1117
1118.. _dss_smallptrset:
1119
1120llvm/ADT/SmallPtrSet.h
1121^^^^^^^^^^^^^^^^^^^^^^
1122
Artyom Skrobov62641152015-05-19 10:21:12 +00001123``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001124pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001125iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001126probed hash table is allocated and grows as needed, providing extremely
1127efficient access (constant time insertion/deleting/queries with low constant
1128factors) and is very stingy with malloc traffic.
1129
Artyom Skrobov62641152015-05-19 10:21:12 +00001130Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1131are invalidated whenever an insertion occurs. Also, the values visited by the
1132iterators are not visited in sorted order.
1133
1134.. _dss_stringset:
1135
1136llvm/ADT/StringSet.h
1137^^^^^^^^^^^^^^^^^^^^
1138
1139``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1140and it allows efficient storage and retrieval of unique strings.
1141
1142Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports
1143iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1144need to call ``i->getKey()`` to access the item of the StringSet.) On the
1145other hand, ``StringSet`` doesn't support range-insertion and
1146copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1147<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001148
1149.. _dss_denseset:
1150
1151llvm/ADT/DenseSet.h
1152^^^^^^^^^^^^^^^^^^^
1153
1154DenseSet is a simple quadratically probed hash table. It excels at supporting
1155small values: it uses a single allocation to hold all of the pairs that are
1156currently inserted in the set. DenseSet is a great way to unique small values
1157that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1158pointers). Note that DenseSet has the same requirements for the value type that
1159:ref:`DenseMap <dss_densemap>` has.
1160
1161.. _dss_sparseset:
1162
1163llvm/ADT/SparseSet.h
1164^^^^^^^^^^^^^^^^^^^^
1165
1166SparseSet holds a small number of objects identified by unsigned keys of
1167moderate size. It uses a lot of memory, but provides operations that are almost
1168as fast as a vector. Typical keys are physical registers, virtual registers, or
1169numbered basic blocks.
1170
1171SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1172and fast iteration over small sets. It is not intended for building composite
1173data structures.
1174
Michael Ilseman830875b2013-01-21 21:46:32 +00001175.. _dss_sparsemultiset:
1176
1177llvm/ADT/SparseMultiSet.h
1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1179
1180SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1181desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1182provides operations that are almost as fast as a vector. Typical keys are
1183physical registers, virtual registers, or numbered basic blocks.
1184
1185SparseMultiSet is useful for algorithms that need very fast
1186clear/find/insert/erase of the entire collection, and iteration over sets of
1187elements sharing a key. It is often a more efficient choice than using composite
1188data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1189building composite data structures.
1190
Sean Silvabeb15ca2012-12-04 03:20:08 +00001191.. _dss_FoldingSet:
1192
1193llvm/ADT/FoldingSet.h
1194^^^^^^^^^^^^^^^^^^^^^
1195
1196FoldingSet is an aggregate class that is really good at uniquing
1197expensive-to-create or polymorphic objects. It is a combination of a chained
1198hash table with intrusive links (uniqued objects are required to inherit from
1199FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1200process.
1201
1202Consider a case where you want to implement a "getOrCreateFoo" method for a
1203complex object (for example, a node in the code generator). The client has a
1204description of **what** it wants to generate (it knows the opcode and all the
1205operands), but we don't want to 'new' a node, then try inserting it into a set
1206only to find out it already exists, at which point we would have to delete it
1207and return the node that already exists.
1208
1209To support this style of client, FoldingSet perform a query with a
1210FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1211element that we want to query for. The query either returns the element
1212matching the ID or it returns an opaque ID that indicates where insertion should
1213take place. Construction of the ID usually does not require heap traffic.
1214
1215Because FoldingSet uses intrusive links, it can support polymorphic objects in
1216the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1217Because the elements are individually allocated, pointers to the elements are
1218stable: inserting or removing elements does not invalidate any pointers to other
1219elements.
1220
1221.. _dss_set:
1222
1223<set>
1224^^^^^
1225
1226``std::set`` is a reasonable all-around set class, which is decent at many
1227things but great at nothing. std::set allocates memory for each element
1228inserted (thus it is very malloc intensive) and typically stores three pointers
1229per element in the set (thus adding a large amount of per-element space
1230overhead). It offers guaranteed log(n) performance, which is not particularly
1231fast from a complexity standpoint (particularly if the elements of the set are
1232expensive to compare, like strings), and has extremely high constant factors for
1233lookup, insertion and removal.
1234
1235The advantages of std::set are that its iterators are stable (deleting or
1236inserting an element from the set does not affect iterators or pointers to other
1237elements) and that iteration over the set is guaranteed to be in sorted order.
1238If the elements in the set are large, then the relative overhead of the pointers
1239and malloc traffic is not a big deal, but if the elements of the set are small,
1240std::set is almost never a good choice.
1241
1242.. _dss_setvector:
1243
1244llvm/ADT/SetVector.h
1245^^^^^^^^^^^^^^^^^^^^
1246
1247LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1248set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1249important property that this provides is efficient insertion with uniquing
1250(duplicate elements are ignored) with iteration support. It implements this by
1251inserting elements into both a set-like container and the sequential container,
1252using the set-like container for uniquing and the sequential container for
1253iteration.
1254
1255The difference between SetVector and other sets is that the order of iteration
1256is guaranteed to match the order of insertion into the SetVector. This property
1257is really important for things like sets of pointers. Because pointer values
1258are non-deterministic (e.g. vary across runs of the program on different
1259machines), iterating over the pointers in the set will not be in a well-defined
1260order.
1261
1262The drawback of SetVector is that it requires twice as much space as a normal
1263set and has the sum of constant factors from the set-like container and the
1264sequential container that it uses. Use it **only** if you need to iterate over
1265the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001266elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001267faster.
1268
1269``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1270size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1271However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1272which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1273If you use this, and if your sets are dynamically smaller than ``N``, you will
1274save a lot of heap traffic.
1275
1276.. _dss_uniquevector:
1277
1278llvm/ADT/UniqueVector.h
1279^^^^^^^^^^^^^^^^^^^^^^^
1280
1281UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1282unique ID for each element inserted into the set. It internally contains a map
1283and a vector, and it assigns a unique ID for each value inserted into the set.
1284
1285UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1286both the map and vector, it has high complexity, high constant factors, and
1287produces a lot of malloc traffic. It should be avoided.
1288
1289.. _dss_immutableset:
1290
1291llvm/ADT/ImmutableSet.h
1292^^^^^^^^^^^^^^^^^^^^^^^
1293
1294ImmutableSet is an immutable (functional) set implementation based on an AVL
1295tree. Adding or removing elements is done through a Factory object and results
1296in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1297with the given contents, then the existing one is returned; equality is compared
1298with a FoldingSetNodeID. The time and space complexity of add or remove
1299operations is logarithmic in the size of the original set.
1300
1301There is no method for returning an element of the set, you can only check for
1302membership.
1303
1304.. _dss_otherset:
1305
1306Other Set-Like Container Options
1307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1308
1309The STL provides several other options, such as std::multiset and the various
1310"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1311never use hash_set and unordered_set because they are generally very expensive
1312(each insertion requires a malloc) and very non-portable.
1313
1314std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001315but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1316(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001317always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001318
1319.. _ds_map:
1320
1321Map-Like Containers (std::map, DenseMap, etc)
1322---------------------------------------------
1323
1324Map-like containers are useful when you want to associate data to a key. As
1325usual, there are a lot of different ways to do this. :)
1326
1327.. _dss_sortedvectormap:
1328
1329A sorted 'vector'
1330^^^^^^^^^^^^^^^^^
1331
1332If your usage pattern follows a strict insert-then-query approach, you can
1333trivially use the same approach as :ref:`sorted vectors for set-like containers
1334<dss_sortedvectorset>`. The only difference is that your query function (which
1335uses std::lower_bound to get efficient log(n) lookup) should only compare the
1336key, not both the key and value. This yields the same advantages as sorted
1337vectors for sets.
1338
1339.. _dss_stringmap:
1340
1341llvm/ADT/StringMap.h
1342^^^^^^^^^^^^^^^^^^^^
1343
1344Strings are commonly used as keys in maps, and they are difficult to support
1345efficiently: they are variable length, inefficient to hash and compare when
1346long, expensive to copy, etc. StringMap is a specialized container designed to
1347cope with these issues. It supports mapping an arbitrary range of bytes to an
1348arbitrary other object.
1349
1350The StringMap implementation uses a quadratically-probed hash table, where the
1351buckets store a pointer to the heap allocated entries (and some other stuff).
1352The entries in the map must be heap allocated because the strings are variable
1353length. The string data (key) and the element object (value) are stored in the
1354same allocation with the string data immediately after the element object.
1355This container guarantees the "``(char*)(&Value+1)``" points to the key string
1356for a value.
1357
1358The StringMap is very fast for several reasons: quadratic probing is very cache
1359efficient for lookups, the hash value of strings in buckets is not recomputed
1360when looking up an element, StringMap rarely has to touch the memory for
1361unrelated objects when looking up a value (even when hash collisions happen),
1362hash table growth does not recompute the hash values for strings already in the
1363table, and each pair in the map is store in a single allocation (the string data
1364is stored in the same allocation as the Value of a pair).
1365
1366StringMap also provides query methods that take byte ranges, so it only ever
1367copies a string if a value is inserted into the table.
1368
1369StringMap iteratation order, however, is not guaranteed to be deterministic, so
1370any uses which require that should instead use a std::map.
1371
1372.. _dss_indexmap:
1373
1374llvm/ADT/IndexedMap.h
1375^^^^^^^^^^^^^^^^^^^^^
1376
1377IndexedMap is a specialized container for mapping small dense integers (or
1378values that can be mapped to small dense integers) to some other type. It is
1379internally implemented as a vector with a mapping function that maps the keys
1380to the dense integer range.
1381
1382This is useful for cases like virtual registers in the LLVM code generator: they
1383have a dense mapping that is offset by a compile-time constant (the first
1384virtual register ID).
1385
1386.. _dss_densemap:
1387
1388llvm/ADT/DenseMap.h
1389^^^^^^^^^^^^^^^^^^^
1390
1391DenseMap is a simple quadratically probed hash table. It excels at supporting
1392small keys and values: it uses a single allocation to hold all of the pairs
1393that are currently inserted in the map. DenseMap is a great way to map
1394pointers to pointers, or map other small types to each other.
1395
1396There are several aspects of DenseMap that you should be aware of, however.
1397The iterators in a DenseMap are invalidated whenever an insertion occurs,
1398unlike map. Also, because DenseMap allocates space for a large number of
1399key/value pairs (it starts with 64 by default), it will waste a lot of space if
1400your keys or values are large. Finally, you must implement a partial
1401specialization of DenseMapInfo for the key that you want, if it isn't already
1402supported. This is required to tell DenseMap about two special marker values
1403(which can never be inserted into the map) that it needs internally.
1404
1405DenseMap's find_as() method supports lookup operations using an alternate key
1406type. This is useful in cases where the normal key type is expensive to
1407construct, but cheap to compare against. The DenseMapInfo is responsible for
1408defining the appropriate comparison and hashing methods for each alternate key
1409type used.
1410
1411.. _dss_valuemap:
1412
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001413llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001414^^^^^^^^^^^^^^^^^^^
1415
1416ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1417``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1418RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1419the same value, just as if the key were a WeakVH. You can configure exactly how
1420this happens, and what else happens on these two events, by passing a ``Config``
1421parameter to the ValueMap template.
1422
1423.. _dss_intervalmap:
1424
1425llvm/ADT/IntervalMap.h
1426^^^^^^^^^^^^^^^^^^^^^^
1427
1428IntervalMap is a compact map for small keys and values. It maps key intervals
1429instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001430When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001431itself to avoid allocations.
1432
1433The IntervalMap iterators are quite big, so they should not be passed around as
1434STL iterators. The heavyweight iterators allow a smaller data structure.
1435
1436.. _dss_map:
1437
1438<map>
1439^^^^^
1440
1441std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1442single allocation per pair inserted into the map, it offers log(n) lookup with
1443an extremely large constant factor, imposes a space penalty of 3 pointers per
1444pair in the map, etc.
1445
1446std::map is most useful when your keys or values are very large, if you need to
1447iterate over the collection in sorted order, or if you need stable iterators
1448into the map (i.e. they don't get invalidated if an insertion or deletion of
1449another element takes place).
1450
1451.. _dss_mapvector:
1452
1453llvm/ADT/MapVector.h
1454^^^^^^^^^^^^^^^^^^^^
1455
1456``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1457main difference is that the iteration order is guaranteed to be the insertion
1458order, making it an easy (but somewhat expensive) solution for non-deterministic
1459iteration over maps of pointers.
1460
1461It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001462pairs. This provides fast lookup and iteration, but has two main drawbacks:
1463the key is stored twice and removing elements takes linear time. If it is
1464necessary to remove elements, it's best to remove them in bulk using
1465``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001466
1467.. _dss_inteqclasses:
1468
1469llvm/ADT/IntEqClasses.h
1470^^^^^^^^^^^^^^^^^^^^^^^
1471
1472IntEqClasses provides a compact representation of equivalence classes of small
1473integers. Initially, each integer in the range 0..n-1 has its own equivalence
1474class. Classes can be joined by passing two class representatives to the
1475join(a, b) method. Two integers are in the same class when findLeader() returns
1476the same representative.
1477
1478Once all equivalence classes are formed, the map can be compressed so each
1479integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1480is the total number of equivalence classes. The map must be uncompressed before
1481it can be edited again.
1482
1483.. _dss_immutablemap:
1484
1485llvm/ADT/ImmutableMap.h
1486^^^^^^^^^^^^^^^^^^^^^^^
1487
1488ImmutableMap is an immutable (functional) map implementation based on an AVL
1489tree. Adding or removing elements is done through a Factory object and results
1490in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1491with the given key set, then the existing one is returned; equality is compared
1492with a FoldingSetNodeID. The time and space complexity of add or remove
1493operations is logarithmic in the size of the original map.
1494
1495.. _dss_othermap:
1496
1497Other Map-Like Container Options
1498^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1499
1500The STL provides several other options, such as std::multimap and the various
1501"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1502never use hash_set and unordered_set because they are generally very expensive
1503(each insertion requires a malloc) and very non-portable.
1504
1505std::multimap is useful if you want to map a key to multiple values, but has all
1506the drawbacks of std::map. A sorted vector or some other approach is almost
1507always better.
1508
1509.. _ds_bit:
1510
1511Bit storage containers (BitVector, SparseBitVector)
1512---------------------------------------------------
1513
1514Unlike the other containers, there are only two bit storage containers, and
1515choosing when to use each is relatively straightforward.
1516
1517One additional option is ``std::vector<bool>``: we discourage its use for two
1518reasons 1) the implementation in many common compilers (e.g. commonly
1519available versions of GCC) is extremely inefficient and 2) the C++ standards
1520committee is likely to deprecate this container and/or change it significantly
1521somehow. In any case, please don't use it.
1522
1523.. _dss_bitvector:
1524
1525BitVector
1526^^^^^^^^^
1527
1528The BitVector container provides a dynamic size set of bits for manipulation.
1529It supports individual bit setting/testing, as well as set operations. The set
1530operations take time O(size of bitvector), but operations are performed one word
1531at a time, instead of one bit at a time. This makes the BitVector very fast for
1532set operations compared to other containers. Use the BitVector when you expect
1533the number of set bits to be high (i.e. a dense set).
1534
1535.. _dss_smallbitvector:
1536
1537SmallBitVector
1538^^^^^^^^^^^^^^
1539
1540The SmallBitVector container provides the same interface as BitVector, but it is
1541optimized for the case where only a small number of bits, less than 25 or so,
1542are needed. It also transparently supports larger bit counts, but slightly less
1543efficiently than a plain BitVector, so SmallBitVector should only be used when
1544larger counts are rare.
1545
1546At this time, SmallBitVector does not support set operations (and, or, xor), and
1547its operator[] does not provide an assignable lvalue.
1548
1549.. _dss_sparsebitvector:
1550
1551SparseBitVector
1552^^^^^^^^^^^^^^^
1553
1554The SparseBitVector container is much like BitVector, with one major difference:
1555Only the bits that are set, are stored. This makes the SparseBitVector much
1556more space efficient than BitVector when the set is sparse, as well as making
1557set operations O(number of set bits) instead of O(size of universe). The
1558downside to the SparseBitVector is that setting and testing of random bits is
1559O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
1560implementation, setting or testing bits in sorted order (either forwards or
1561reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
1562on size) of the current bit is also O(1). As a general statement,
1563testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1564
1565.. _common:
1566
1567Helpful Hints for Common Operations
1568===================================
1569
1570This section describes how to perform some very simple transformations of LLVM
1571code. This is meant to give examples of common idioms used, showing the
1572practical side of LLVM transformations.
1573
1574Because this is a "how-to" section, you should also read about the main classes
1575that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
1576<coreclasses>` contains details and descriptions of the main classes that you
1577should know about.
1578
1579.. _inspection:
1580
1581Basic Inspection and Traversal Routines
1582---------------------------------------
1583
1584The LLVM compiler infrastructure have many different data structures that may be
1585traversed. Following the example of the C++ standard template library, the
1586techniques used to traverse these various data structures are all basically the
1587same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
1588method) returns an iterator to the start of the sequence, the ``XXXend()``
1589function returns an iterator pointing to one past the last valid element of the
1590sequence, and there is some ``XXXiterator`` data type that is common between the
1591two operations.
1592
1593Because the pattern for iteration is common across many different aspects of the
1594program representation, the standard template library algorithms may be used on
1595them, and it is easier to remember how to iterate. First we show a few common
1596examples of the data structures that need to be traversed. Other data
1597structures are traversed in very similar ways.
1598
1599.. _iterate_function:
1600
1601Iterating over the ``BasicBlock`` in a ``Function``
1602^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1603
1604It's quite common to have a ``Function`` instance that you'd like to transform
1605in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
1606facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1607constitute the ``Function``. The following is an example that prints the name
1608of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1609
1610.. code-block:: c++
1611
1612 // func is a pointer to a Function instance
1613 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1614 // Print out the name of the basic block if it has one, and then the
1615 // number of instructions that it contains
1616 errs() << "Basic block (name=" << i->getName() << ") has "
1617 << i->size() << " instructions.\n";
1618
1619Note that i can be used as if it were a pointer for the purposes of invoking
1620member functions of the ``Instruction`` class. This is because the indirection
1621operator is overloaded for the iterator classes. In the above code, the
1622expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1623you'd expect.
1624
1625.. _iterate_basicblock:
1626
1627Iterating over the ``Instruction`` in a ``BasicBlock``
1628^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1629
1630Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1631iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
1632a code snippet that prints out each instruction in a ``BasicBlock``:
1633
1634.. code-block:: c++
1635
1636 // blk is a pointer to a BasicBlock instance
1637 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1638 // The next statement works since operator<<(ostream&,...)
1639 // is overloaded for Instruction&
1640 errs() << *i << "\n";
1641
1642
1643However, this isn't really the best way to print out the contents of a
1644``BasicBlock``! Since the ostream operators are overloaded for virtually
1645anything you'll care about, you could have just invoked the print routine on the
1646basic block itself: ``errs() << *blk << "\n";``.
1647
1648.. _iterate_insiter:
1649
1650Iterating over the ``Instruction`` in a ``Function``
1651^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1652
1653If you're finding that you commonly iterate over a ``Function``'s
1654``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1655``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001656``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00001657<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00001658``InstIterator``\ s explicitly in your code. Here's a small example that shows
1659how to dump all instructions in a function to the standard error stream:
1660
1661.. code-block:: c++
1662
Yaron Kerend9c0bed2014-05-03 11:30:49 +00001663 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00001664
1665 // F is a pointer to a Function instance
1666 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1667 errs() << *I << "\n";
1668
1669Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
1670its initial contents. For example, if you wanted to initialize a work list to
1671contain all instructions in a ``Function`` F, all you would need to do is
1672something like:
1673
1674.. code-block:: c++
1675
1676 std::set<Instruction*> worklist;
1677 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1678
1679 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1680 worklist.insert(&*I);
1681
1682The STL set ``worklist`` would now contain all instructions in the ``Function``
1683pointed to by F.
1684
1685.. _iterate_convert:
1686
1687Turning an iterator into a class pointer (and vice-versa)
1688^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1689
1690Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1691when all you've got at hand is an iterator. Well, extracting a reference or a
1692pointer from an iterator is very straight-forward. Assuming that ``i`` is a
1693``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1694
1695.. code-block:: c++
1696
1697 Instruction& inst = *i; // Grab reference to instruction reference
1698 Instruction* pinst = &*i; // Grab pointer to instruction reference
1699 const Instruction& inst = *j;
1700
1701However, the iterators you'll be working with in the LLVM framework are special:
1702they will automatically convert to a ptr-to-instance type whenever they need to.
1703Instead of derferencing the iterator and then taking the address of the result,
1704you can simply assign the iterator to the proper pointer type and you get the
1705dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00001706scenes, this is a result of overloading casting mechanisms). Thus the second
1707line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00001708
1709.. code-block:: c++
1710
1711 Instruction *pinst = &*i;
1712
1713is semantically equivalent to
1714
1715.. code-block:: c++
1716
1717 Instruction *pinst = i;
1718
1719It's also possible to turn a class pointer into the corresponding iterator, and
1720this is a constant time operation (very efficient). The following code snippet
1721illustrates use of the conversion constructors provided by LLVM iterators. By
1722using these, you can explicitly grab the iterator of something without actually
1723obtaining it via iteration over some structure:
1724
1725.. code-block:: c++
1726
1727 void printNextInstruction(Instruction* inst) {
1728 BasicBlock::iterator it(inst);
1729 ++it; // After this line, it refers to the instruction after *inst
1730 if (it != inst->getParent()->end()) errs() << *it << "\n";
1731 }
1732
1733Unfortunately, these implicit conversions come at a cost; they prevent these
1734iterators from conforming to standard iterator conventions, and thus from being
1735usable with standard algorithms and containers. For example, they prevent the
1736following code, where ``B`` is a ``BasicBlock``, from compiling:
1737
1738.. code-block:: c++
1739
1740 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1741
1742Because of this, these implicit conversions may be removed some day, and
1743``operator*`` changed to return a pointer instead of a reference.
1744
1745.. _iterate_complex:
1746
1747Finding call sites: a slightly more complex example
1748^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1749
1750Say that you're writing a FunctionPass and would like to count all the locations
1751in the entire module (that is, across every ``Function``) where a certain
1752function (i.e., some ``Function *``) is already in scope. As you'll learn
1753later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1754straight-forward manner, but this example will allow us to explore how you'd do
1755it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
1756want to do:
1757
1758.. code-block:: none
1759
1760 initialize callCounter to zero
1761 for each Function f in the Module
1762 for each BasicBlock b in f
1763 for each Instruction i in b
1764 if (i is a CallInst and calls the given function)
1765 increment callCounter
1766
1767And the actual code is (remember, because we're writing a ``FunctionPass``, our
1768``FunctionPass``-derived class simply has to override the ``runOnFunction``
1769method):
1770
1771.. code-block:: c++
1772
1773 Function* targetFunc = ...;
1774
1775 class OurFunctionPass : public FunctionPass {
1776 public:
1777 OurFunctionPass(): callCounter(0) { }
1778
1779 virtual runOnFunction(Function& F) {
1780 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1781 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1782 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1783 // We know we've encountered a call instruction, so we
1784 // need to determine if it's a call to the
1785 // function pointed to by m_func or not.
1786 if (callInst->getCalledFunction() == targetFunc)
1787 ++callCounter;
1788 }
1789 }
1790 }
1791 }
1792
1793 private:
1794 unsigned callCounter;
1795 };
1796
1797.. _calls_and_invokes:
1798
1799Treating calls and invokes the same way
1800^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1801
1802You may have noticed that the previous example was a bit oversimplified in that
1803it did not deal with call sites generated by 'invoke' instructions. In this,
1804and in other situations, you may find that you want to treat ``CallInst``\ s and
1805``InvokeInst``\ s the same way, even though their most-specific common base
1806class is ``Instruction``, which includes lots of less closely-related things.
1807For these cases, LLVM provides a handy wrapper class called ``CallSite``
1808(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1809essentially a wrapper around an ``Instruction`` pointer, with some methods that
1810provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1811
1812This class has "value semantics": it should be passed by value, not by reference
1813and it should not be dynamically allocated or deallocated using ``operator new``
1814or ``operator delete``. It is efficiently copyable, assignable and
1815constructable, with costs equivalents to that of a bare pointer. If you look at
1816its definition, it has only a single pointer member.
1817
1818.. _iterate_chains:
1819
1820Iterating over def-use & use-def chains
1821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1822
1823Frequently, we might have an instance of the ``Value`` class (`doxygen
1824<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1825which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
1826``Value`` is called a *def-use* chain. For example, let's say we have a
1827``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
1828instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1829chain of ``F``:
1830
1831.. code-block:: c++
1832
1833 Function *F = ...;
1834
Adam Nemet3aecd182015-03-17 17:51:58 +00001835 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001836 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00001837 errs() << "F is used in instruction:\n";
1838 errs() << *Inst << "\n";
1839 }
1840
Sean Silvabeb15ca2012-12-04 03:20:08 +00001841Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1842<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1843``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
1844known as a *use-def* chain. Instances of class ``Instruction`` are common
1845``User`` s, so we might want to iterate over all of the values that a particular
1846instruction uses (that is, the operands of the particular ``Instruction``):
1847
1848.. code-block:: c++
1849
1850 Instruction *pi = ...;
1851
Yaron Keren7229bbf2014-05-02 08:26:30 +00001852 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00001853 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00001854 // ...
1855 }
1856
1857Declaring objects as ``const`` is an important tool of enforcing mutation free
1858algorithms (such as analyses, etc.). For this purpose above iterators come in
1859constant flavors as ``Value::const_use_iterator`` and
1860``Value::const_op_iterator``. They automatically arise when calling
1861``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1862Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
1863remain unchanged.
1864
1865.. _iterate_preds:
1866
1867Iterating over predecessors & successors of blocks
1868^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1869
1870Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00001871routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00001872iterate over all predecessors of BB:
1873
1874.. code-block:: c++
1875
1876 #include "llvm/Support/CFG.h"
1877 BasicBlock *BB = ...;
1878
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001879 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1880 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00001881 // ...
1882 }
1883
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00001884Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001885
1886.. _simplechanges:
1887
1888Making simple changes
1889---------------------
1890
1891There are some primitive transformation operations present in the LLVM
1892infrastructure that are worth knowing about. When performing transformations,
1893it's fairly common to manipulate the contents of basic blocks. This section
1894describes some of the common methods for doing so and gives example code.
1895
1896.. _schanges_creating:
1897
1898Creating and inserting new ``Instruction``\ s
1899^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1900
1901*Instantiating Instructions*
1902
1903Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1904for the kind of instruction to instantiate and provide the necessary parameters.
1905For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
1906
1907.. code-block:: c++
1908
1909 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1910
1911will create an ``AllocaInst`` instance that represents the allocation of one
1912integer in the current stack frame, at run time. Each ``Instruction`` subclass
1913is likely to have varying default parameters which change the semantics of the
1914instruction, so refer to the `doxygen documentation for the subclass of
1915Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1916you're interested in instantiating.
1917
1918*Naming values*
1919
1920It is very useful to name the values of instructions when you're able to, as
1921this facilitates the debugging of your transformations. If you end up looking
1922at generated LLVM machine code, you definitely want to have logical names
1923associated with the results of instructions! By supplying a value for the
1924``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1925logical name with the result of the instruction's execution at run time. For
1926example, say that I'm writing a transformation that dynamically allocates space
1927for an integer on the stack, and that integer is going to be used as some kind
1928of index by some other code. To accomplish this, I place an ``AllocaInst`` at
1929the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1930intending to use it within the same ``Function``. I might do:
1931
1932.. code-block:: c++
1933
1934 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1935
1936where ``indexLoc`` is now the logical name of the instruction's execution value,
1937which is a pointer to an integer on the run time stack.
1938
1939*Inserting instructions*
1940
Dan Liewc6ab58f2014-06-06 17:25:47 +00001941There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00001942sequence of instructions that form a ``BasicBlock``:
1943
1944* Insertion into an explicit instruction list
1945
1946 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1947 and a newly-created instruction we wish to insert before ``*pi``, we do the
1948 following:
1949
1950 .. code-block:: c++
1951
1952 BasicBlock *pb = ...;
1953 Instruction *pi = ...;
1954 Instruction *newInst = new Instruction(...);
1955
1956 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1957
1958 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1959 class and ``Instruction``-derived classes provide constructors which take a
1960 pointer to a ``BasicBlock`` to be appended to. For example code that looked
1961 like:
1962
1963 .. code-block:: c++
1964
1965 BasicBlock *pb = ...;
1966 Instruction *newInst = new Instruction(...);
1967
1968 pb->getInstList().push_back(newInst); // Appends newInst to pb
1969
1970 becomes:
1971
1972 .. code-block:: c++
1973
1974 BasicBlock *pb = ...;
1975 Instruction *newInst = new Instruction(..., pb);
1976
1977 which is much cleaner, especially if you are creating long instruction
1978 streams.
1979
1980* Insertion into an implicit instruction list
1981
1982 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1983 associated with an existing instruction list: the instruction list of the
1984 enclosing basic block. Thus, we could have accomplished the same thing as the
1985 above code without being given a ``BasicBlock`` by doing:
1986
1987 .. code-block:: c++
1988
1989 Instruction *pi = ...;
1990 Instruction *newInst = new Instruction(...);
1991
1992 pi->getParent()->getInstList().insert(pi, newInst);
1993
1994 In fact, this sequence of steps occurs so frequently that the ``Instruction``
1995 class and ``Instruction``-derived classes provide constructors which take (as
1996 a default parameter) a pointer to an ``Instruction`` which the newly-created
1997 ``Instruction`` should precede. That is, ``Instruction`` constructors are
1998 capable of inserting the newly-created instance into the ``BasicBlock`` of a
1999 provided instruction, immediately before that instruction. Using an
2000 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2001 above code becomes:
2002
2003 .. code-block:: c++
2004
2005 Instruction* pi = ...;
2006 Instruction* newInst = new Instruction(..., pi);
2007
2008 which is much cleaner, especially if you're creating a lot of instructions and
2009 adding them to ``BasicBlock``\ s.
2010
Dan Liewc6ab58f2014-06-06 17:25:47 +00002011* Insertion using an instance of ``IRBuilder``
2012
Dan Liew599cec62014-06-06 18:44:21 +00002013 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002014 methods. The ``IRBuilder`` is a convenience class that can be used to add
2015 several instructions to the end of a ``BasicBlock`` or before a particular
2016 ``Instruction``. It also supports constant folding and renaming named
2017 registers (see ``IRBuilder``'s template arguments).
2018
2019 The example below demonstrates a very simple use of the ``IRBuilder`` where
2020 three instructions are inserted before the instruction ``pi``. The first two
2021 instructions are Call instructions and third instruction multiplies the return
2022 value of the two calls.
2023
2024 .. code-block:: c++
2025
2026 Instruction *pi = ...;
2027 IRBuilder<> Builder(pi);
2028 CallInst* callOne = Builder.CreateCall(...);
2029 CallInst* callTwo = Builder.CreateCall(...);
2030 Value* result = Builder.CreateMul(callOne, callTwo);
2031
2032 The example below is similar to the above example except that the created
2033 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2034
2035 .. code-block:: c++
2036
2037 BasicBlock *pb = ...;
2038 IRBuilder<> Builder(pb);
2039 CallInst* callOne = Builder.CreateCall(...);
2040 CallInst* callTwo = Builder.CreateCall(...);
2041 Value* result = Builder.CreateMul(callOne, callTwo);
2042
2043 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2044
2045
Sean Silvabeb15ca2012-12-04 03:20:08 +00002046.. _schanges_deleting:
2047
2048Deleting Instructions
2049^^^^^^^^^^^^^^^^^^^^^
2050
2051Deleting an instruction from an existing sequence of instructions that form a
2052BasicBlock_ is very straight-forward: just call the instruction's
2053``eraseFromParent()`` method. For example:
2054
2055.. code-block:: c++
2056
2057 Instruction *I = .. ;
2058 I->eraseFromParent();
2059
2060This unlinks the instruction from its containing basic block and deletes it. If
2061you'd just like to unlink the instruction from its containing basic block but
2062not delete it, you can use the ``removeFromParent()`` method.
2063
2064.. _schanges_replacing:
2065
2066Replacing an Instruction with another Value
2067^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2068
2069Replacing individual instructions
2070"""""""""""""""""""""""""""""""""
2071
2072Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2073<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2074very useful replace functions: ``ReplaceInstWithValue`` and
2075``ReplaceInstWithInst``.
2076
2077.. _schanges_deleting_sub:
2078
2079Deleting Instructions
2080"""""""""""""""""""""
2081
2082* ``ReplaceInstWithValue``
2083
2084 This function replaces all uses of a given instruction with a value, and then
2085 removes the original instruction. The following example illustrates the
2086 replacement of the result of a particular ``AllocaInst`` that allocates memory
2087 for a single integer with a null pointer to an integer.
2088
2089 .. code-block:: c++
2090
2091 AllocaInst* instToReplace = ...;
2092 BasicBlock::iterator ii(instToReplace);
2093
2094 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2095 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2096
2097* ``ReplaceInstWithInst``
2098
2099 This function replaces a particular instruction with another instruction,
2100 inserting the new instruction into the basic block at the location where the
2101 old instruction was, and replacing any uses of the old instruction with the
2102 new instruction. The following example illustrates the replacement of one
2103 ``AllocaInst`` with another.
2104
2105 .. code-block:: c++
2106
2107 AllocaInst* instToReplace = ...;
2108 BasicBlock::iterator ii(instToReplace);
2109
2110 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2111 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2112
2113
2114Replacing multiple uses of Users and Values
2115"""""""""""""""""""""""""""""""""""""""""""
2116
2117You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2118change more than one use at a time. See the doxygen documentation for the
2119`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2120<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2121information.
2122
2123.. _schanges_deletingGV:
2124
2125Deleting GlobalVariables
2126^^^^^^^^^^^^^^^^^^^^^^^^
2127
2128Deleting a global variable from a module is just as easy as deleting an
2129Instruction. First, you must have a pointer to the global variable that you
2130wish to delete. You use this pointer to erase it from its parent, the module.
2131For example:
2132
2133.. code-block:: c++
2134
2135 GlobalVariable *GV = .. ;
2136
2137 GV->eraseFromParent();
2138
2139
2140.. _create_types:
2141
2142How to Create Types
2143-------------------
2144
2145In generating IR, you may need some complex types. If you know these types
2146statically, you can use ``TypeBuilder<...>::get()``, defined in
2147``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2148depending on whether you're building types for cross-compilation or native
2149library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2150host environment, meaning that it's built out of types from the ``llvm::types``
2151(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2152and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2153additionally allows native C types whose size may depend on the host compiler.
2154For example,
2155
2156.. code-block:: c++
2157
2158 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2159
2160is easier to read and write than the equivalent
2161
2162.. code-block:: c++
2163
2164 std::vector<const Type*> params;
2165 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2166 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2167
2168See the `class comment
2169<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2170
2171.. _threading:
2172
2173Threads and LLVM
2174================
2175
2176This section describes the interaction of the LLVM APIs with multithreading,
2177both on the part of client applications, and in the JIT, in the hosted
2178application.
2179
2180Note that LLVM's support for multithreading is still relatively young. Up
2181through version 2.5, the execution of threaded hosted applications was
2182supported, but not threaded client access to the APIs. While this use case is
2183now supported, clients *must* adhere to the guidelines specified below to ensure
2184proper operation in multithreaded mode.
2185
2186Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2187intrinsics in order to support threaded operation. If you need a
2188multhreading-capable LLVM on a platform without a suitably modern system
2189compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2190using the resultant compiler to build a copy of LLVM with multithreading
2191support.
2192
Sean Silvabeb15ca2012-12-04 03:20:08 +00002193.. _shutdown:
2194
2195Ending Execution with ``llvm_shutdown()``
2196-----------------------------------------
2197
2198When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002199deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002200
Sean Silvabeb15ca2012-12-04 03:20:08 +00002201.. _managedstatic:
2202
2203Lazy Initialization with ``ManagedStatic``
2204------------------------------------------
2205
2206``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002207initialization of static resources, such as the global type tables. In a
2208single-threaded environment, it implements a simple lazy initialization scheme.
2209When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002210double-checked locking to implement thread-safe lazy initialization.
2211
Sean Silvabeb15ca2012-12-04 03:20:08 +00002212.. _llvmcontext:
2213
2214Achieving Isolation with ``LLVMContext``
2215----------------------------------------
2216
2217``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2218operate multiple, isolated instances of LLVM concurrently within the same
2219address space. For instance, in a hypothetical compile-server, the compilation
2220of an individual translation unit is conceptually independent from all the
2221others, and it would be desirable to be able to compile incoming translation
2222units concurrently on independent server threads. Fortunately, ``LLVMContext``
2223exists to enable just this kind of scenario!
2224
2225Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2226(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2227in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2228*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2229linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2230contexts, etc. What this means is that is is safe to compile on multiple
2231threads simultaneously, as long as no two threads operate on entities within the
2232same context.
2233
2234In practice, very few places in the API require the explicit specification of a
2235``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2236``Type`` carries a reference to its owning context, most other entities can
2237determine what context they belong to by looking at their own ``Type``. If you
2238are adding new entities to LLVM IR, please try to maintain this interface
2239design.
2240
2241For clients that do *not* require the benefits of isolation, LLVM provides a
2242convenience API ``getGlobalContext()``. This returns a global, lazily
2243initialized ``LLVMContext`` that may be used in situations where isolation is
2244not a concern.
2245
2246.. _jitthreading:
2247
2248Threads and the JIT
2249-------------------
2250
2251LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2252threads can call ``ExecutionEngine::getPointerToFunction()`` or
2253``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2254code output by the JIT concurrently. The user must still ensure that only one
2255thread accesses IR in a given ``LLVMContext`` while another thread might be
2256modifying it. One way to do that is to always hold the JIT lock while accessing
2257IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2258Another way is to only call ``getPointerToFunction()`` from the
2259``LLVMContext``'s thread.
2260
2261When the JIT is configured to compile lazily (using
2262``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2263condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2264after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2265threaded program if you ensure that only one thread at a time can call any
2266particular lazy stub and that the JIT lock guards any IR access, but we suggest
2267using only the eager JIT in threaded programs.
2268
2269.. _advanced:
2270
2271Advanced Topics
2272===============
2273
2274This section describes some of the advanced or obscure API's that most clients
2275do not need to be aware of. These API's tend manage the inner workings of the
2276LLVM system, and only need to be accessed in unusual circumstances.
2277
2278.. _SymbolTable:
2279
2280The ``ValueSymbolTable`` class
2281------------------------------
2282
2283The ``ValueSymbolTable`` (`doxygen
2284<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2285a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2286naming value definitions. The symbol table can provide a name for any Value_.
2287
2288Note that the ``SymbolTable`` class should not be directly accessed by most
2289clients. It should only be used when iteration over the symbol table names
2290themselves are required, which is very special purpose. Note that not all LLVM
2291Value_\ s have names, and those without names (i.e. they have an empty name) do
2292not exist in the symbol table.
2293
2294Symbol tables support iteration over the values in the symbol table with
2295``begin/end/iterator`` and supports querying to see if a specific name is in the
2296symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2297public mutator methods, instead, simply call ``setName`` on a value, which will
2298autoinsert it into the appropriate symbol table.
2299
2300.. _UserLayout:
2301
2302The ``User`` and owned ``Use`` classes' memory layout
2303-----------------------------------------------------
2304
2305The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2306class provides a basis for expressing the ownership of ``User`` towards other
2307`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2308``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2309class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2310removal.
2311
2312.. _Use2User:
2313
2314Interaction and relationship between ``User`` and ``Use`` objects
2315^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2316
2317A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2318refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2319s inline others hung off) is impractical and breaks the invariant that the
2320``Use`` objects belonging to the same ``User`` form a contiguous array.
2321
2322We have 2 different layouts in the ``User`` (sub)classes:
2323
2324* Layout a)
2325
2326 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2327 object and there are a fixed number of them.
2328
2329* Layout b)
2330
2331 The ``Use`` object(s) are referenced by a pointer to an array from the
2332 ``User`` object and there may be a variable number of them.
2333
2334As of v2.4 each layout still possesses a direct pointer to the start of the
2335array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2336redundancy for the sake of simplicity. The ``User`` object also stores the
2337number of ``Use`` objects it has. (Theoretically this information can also be
2338calculated given the scheme presented below.)
2339
2340Special forms of allocation operators (``operator new``) enforce the following
2341memory layouts:
2342
2343* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2344 array.
2345
2346 .. code-block:: none
2347
2348 ...---.---.---.---.-------...
2349 | P | P | P | P | User
2350 '''---'---'---'---'-------'''
2351
2352* Layout b) is modelled by pointing at the ``Use[]`` array.
2353
2354 .. code-block:: none
2355
2356 .-------...
2357 | User
2358 '-------'''
2359 |
2360 v
2361 .---.---.---.---...
2362 | P | P | P | P |
2363 '---'---'---'---'''
2364
2365*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2366each* ``Use`` *object in the member* ``Use::Prev`` *)*
2367
2368.. _Waymarking:
2369
2370The waymarking algorithm
2371^^^^^^^^^^^^^^^^^^^^^^^^
2372
2373Since the ``Use`` objects are deprived of the direct (back)pointer to their
2374``User`` objects, there must be a fast and exact method to recover it. This is
2375accomplished by the following scheme:
2376
2377A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2378allows to find the start of the ``User`` object:
2379
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002380* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002381
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002382* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002383
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002384* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002385
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002386* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002387
2388Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2389have a ``User`` immediately behind or we have to walk to the next stop picking
2390up digits and calculating the offset:
2391
2392.. code-block:: none
2393
2394 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2395 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2396 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2397 |+15 |+10 |+6 |+3 |+1
2398 | | | | | __>
2399 | | | | __________>
2400 | | | ______________________>
2401 | | ______________________________________>
2402 | __________________________________________________________>
2403
2404Only the significant number of bits need to be stored between the stops, so that
2405the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2406associated with a ``User``.
2407
2408.. _ReferenceImpl:
2409
2410Reference implementation
2411^^^^^^^^^^^^^^^^^^^^^^^^
2412
2413The following literate Haskell fragment demonstrates the concept:
2414
2415.. code-block:: haskell
2416
2417 > import Test.QuickCheck
2418 >
2419 > digits :: Int -> [Char] -> [Char]
2420 > digits 0 acc = '0' : acc
2421 > digits 1 acc = '1' : acc
2422 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2423 >
2424 > dist :: Int -> [Char] -> [Char]
2425 > dist 0 [] = ['S']
2426 > dist 0 acc = acc
2427 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2428 > dist n acc = dist (n - 1) $ dist 1 acc
2429 >
2430 > takeLast n ss = reverse $ take n $ reverse ss
2431 >
2432 > test = takeLast 40 $ dist 20 []
2433 >
2434
2435Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2436
2437The reverse algorithm computes the length of the string just by examining a
2438certain prefix:
2439
2440.. code-block:: haskell
2441
2442 > pref :: [Char] -> Int
2443 > pref "S" = 1
2444 > pref ('s':'1':rest) = decode 2 1 rest
2445 > pref (_:rest) = 1 + pref rest
2446 >
2447 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2448 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2449 > decode walk acc _ = walk + acc
2450 >
2451
2452Now, as expected, printing <pref test> gives ``40``.
2453
2454We can *quickCheck* this with following property:
2455
2456.. code-block:: haskell
2457
2458 > testcase = dist 2000 []
2459 > testcaseLength = length testcase
2460 >
2461 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2462 > where arr = takeLast n testcase
2463 >
2464
2465As expected <quickCheck identityProp> gives:
2466
2467::
2468
2469 *Main> quickCheck identityProp
2470 OK, passed 100 tests.
2471
2472Let's be a bit more exhaustive:
2473
2474.. code-block:: haskell
2475
2476 >
2477 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2478 >
2479
2480And here is the result of <deepCheck identityProp>:
2481
2482::
2483
2484 *Main> deepCheck identityProp
2485 OK, passed 500 tests.
2486
2487.. _Tagging:
2488
2489Tagging considerations
2490^^^^^^^^^^^^^^^^^^^^^^
2491
2492To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2493change after being set up, setters of ``Use::Prev`` must re-tag the new
2494``Use**`` on every modification. Accordingly getters must strip the tag bits.
2495
2496For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2497set). Following this pointer brings us to the ``User``. A portable trick
2498ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2499the LSBit set. (Portability is relying on the fact that all known compilers
2500place the ``vptr`` in the first word of the instances.)
2501
Chandler Carruth064dc332015-01-28 03:04:54 +00002502.. _polymorphism:
2503
2504Designing Type Hiercharies and Polymorphic Interfaces
2505-----------------------------------------------------
2506
2507There are two different design patterns that tend to result in the use of
2508virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2509a genuine type hierarchy where different types in the hierarchy model
2510a specific subset of the functionality and semantics, and these types nest
2511strictly within each other. Good examples of this can be seen in the ``Value``
2512or ``Type`` type hierarchies.
2513
2514A second is the desire to dispatch dynamically across a collection of
2515polymorphic interface implementations. This latter use case can be modeled with
2516virtual dispatch and inheritance by defining an abstract interface base class
2517which all implementations derive from and override. However, this
2518implementation strategy forces an **"is-a"** relationship to exist that is not
2519actually meaningful. There is often not some nested hierarchy of useful
2520generalizations which code might interact with and move up and down. Instead,
2521there is a singular interface which is dispatched across a range of
2522implementations.
2523
2524The preferred implementation strategy for the second use case is that of
2525generic programming (sometimes called "compile-time duck typing" or "static
2526polymorphism"). For example, a template over some type parameter ``T`` can be
2527instantiated across any particular implementation that conforms to the
2528interface or *concept*. A good example here is the highly generic properties of
2529any type which models a node in a directed graph. LLVM models these primarily
2530through templates and generic programming. Such templates include the
2531``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2532truly needs **dynamic** dispatch you can generalize it using a technique
2533called *concept-based polymorphism*. This pattern emulates the interfaces and
2534behaviors of templates using a very limited form of virtual dispatch for type
2535erasure inside its implementation. You can find examples of this technique in
2536the ``PassManager.h`` system, and there is a more detailed introduction to it
2537by Sean Parent in several of his talks and papers:
2538
2539#. `Inheritance Is The Base Class of Evil
2540 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2541 - The GoingNative 2013 talk describing this technique, and probably the best
2542 place to start.
2543#. `Value Semantics and Concepts-based Polymorphism
2544 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2545 describing this technique in more detail.
2546#. `Sean Parent's Papers and Presentations
2547 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2548 - A Github project full of links to slides, video, and sometimes code.
2549
2550When deciding between creating a type hierarchy (with either tagged or virtual
2551dispatch) and using templates or concepts-based polymorphism, consider whether
2552there is some refinement of an abstract base class which is a semantically
2553meaningful type on an interface boundary. If anything more refined than the
2554root abstract interface is meaningless to talk about as a partial extension of
2555the semantic model, then your use case likely fits better with polymorphism and
2556you should avoid using virtual dispatch. However, there may be some exigent
2557circumstances that require one technique or the other to be used.
2558
2559If you do need to introduce a type hierarchy, we prefer to use explicitly
2560closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2561open inheritance model and virtual dispatch that is more common in C++ code.
2562This is because LLVM rarely encourages library consumers to extend its core
2563types, and leverages the closed and tag-dispatched nature of its hierarchies to
2564generate significantly more efficient code. We have also found that a large
2565amount of our usage of type hierarchies fits better with tag-based pattern
2566matching rather than dynamic dispatch across a common interface. Within LLVM we
2567have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00002568section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2569<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2570pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00002571
Sanjoy Das8ce64992015-03-26 19:25:01 +00002572.. _abi_breaking_checks:
2573
2574ABI Breaking Checks
2575-------------------
2576
2577Checks and asserts that alter the LLVM C++ ABI are predicated on the
2578preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
2579libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
2580compatible LLVM libraries built without it defined. By default,
2581turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
2582so a default +Asserts build is not ABI compatible with a
2583default -Asserts build. Clients that want ABI compatibility
2584between +Asserts and -Asserts builds should use the CMake or autoconf
2585build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
2586of `LLVM_ENABLE_ASSERTIONS`.
2587
Sean Silvabeb15ca2012-12-04 03:20:08 +00002588.. _coreclasses:
2589
2590The Core LLVM Class Hierarchy Reference
2591=======================================
2592
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002593``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002594
2595header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2596
2597doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2598
2599The Core LLVM classes are the primary means of representing the program being
2600inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00002601the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
2602directory. It's worth noting that, for historical reasons, this library is
2603called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002604
2605.. _Type:
2606
2607The Type class and Derived Types
2608--------------------------------
2609
2610``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
2611``Type`` cannot be instantiated directly but only through its subclasses.
2612Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2613``DoubleType``) have hidden subclasses. They are hidden because they offer no
2614useful functionality beyond what the ``Type`` class offers except to distinguish
2615themselves from other subclasses of ``Type``.
2616
2617All other types are subclasses of ``DerivedType``. Types can be named, but this
2618is not a requirement. There exists exactly one instance of a given shape at any
2619one time. This allows type equality to be performed with address equality of
2620the Type Instance. That is, given two ``Type*`` values, the types are identical
2621if the pointers are identical.
2622
2623.. _m_Type:
2624
2625Important Public Methods
2626^^^^^^^^^^^^^^^^^^^^^^^^
2627
2628* ``bool isIntegerTy() const``: Returns true for any integer type.
2629
2630* ``bool isFloatingPointTy()``: Return true if this is one of the five
2631 floating point types.
2632
2633* ``bool isSized()``: Return true if the type has known size. Things
2634 that don't have a size are abstract types, labels and void.
2635
2636.. _derivedtypes:
2637
2638Important Derived Types
2639^^^^^^^^^^^^^^^^^^^^^^^
2640
2641``IntegerType``
2642 Subclass of DerivedType that represents integer types of any bit width. Any
2643 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2644 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2645
2646 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2647 type of a specific bit width.
2648
2649 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2650
2651``SequentialType``
2652 This is subclassed by ArrayType, PointerType and VectorType.
2653
2654 * ``const Type * getElementType() const``: Returns the type of each
2655 of the elements in the sequential type.
2656
2657``ArrayType``
2658 This is a subclass of SequentialType and defines the interface for array
2659 types.
2660
2661 * ``unsigned getNumElements() const``: Returns the number of elements
2662 in the array.
2663
2664``PointerType``
2665 Subclass of SequentialType for pointer types.
2666
2667``VectorType``
2668 Subclass of SequentialType for vector types. A vector type is similar to an
2669 ArrayType but is distinguished because it is a first class type whereas
2670 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00002671 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002672
2673``StructType``
2674 Subclass of DerivedTypes for struct types.
2675
2676.. _FunctionType:
2677
2678``FunctionType``
2679 Subclass of DerivedTypes for function types.
2680
2681 * ``bool isVarArg() const``: Returns true if it's a vararg function.
2682
2683 * ``const Type * getReturnType() const``: Returns the return type of the
2684 function.
2685
2686 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2687 parameter.
2688
2689 * ``const unsigned getNumParams() const``: Returns the number of formal
2690 parameters.
2691
2692.. _Module:
2693
2694The ``Module`` class
2695--------------------
2696
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002697``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002698
2699header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2700
2701doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2702
2703The ``Module`` class represents the top level structure present in LLVM
2704programs. An LLVM module is effectively either a translation unit of the
2705original program or a combination of several translation units merged by the
2706linker. The ``Module`` class keeps track of a list of :ref:`Function
2707<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2708Additionally, it contains a few helpful member functions that try to make common
2709operations easy.
2710
2711.. _m_Module:
2712
2713Important Public Members of the ``Module`` class
2714^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2715
2716* ``Module::Module(std::string name = "")``
2717
2718 Constructing a Module_ is easy. You can optionally provide a name for it
2719 (probably based on the name of the translation unit).
2720
2721* | ``Module::iterator`` - Typedef for function list iterator
2722 | ``Module::const_iterator`` - Typedef for const_iterator.
2723 | ``begin()``, ``end()``, ``size()``, ``empty()``
2724
2725 These are forwarding methods that make it easy to access the contents of a
2726 ``Module`` object's :ref:`Function <c_Function>` list.
2727
2728* ``Module::FunctionListType &getFunctionList()``
2729
2730 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
2731 when you need to update the list or perform a complex action that doesn't have
2732 a forwarding method.
2733
2734----------------
2735
2736* | ``Module::global_iterator`` - Typedef for global variable list iterator
2737 | ``Module::const_global_iterator`` - Typedef for const_iterator.
2738 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2739
2740 These are forwarding methods that make it easy to access the contents of a
2741 ``Module`` object's GlobalVariable_ list.
2742
2743* ``Module::GlobalListType &getGlobalList()``
2744
2745 Returns the list of GlobalVariable_\ s. This is necessary to use when you
2746 need to update the list or perform a complex action that doesn't have a
2747 forwarding method.
2748
2749----------------
2750
2751* ``SymbolTable *getSymbolTable()``
2752
2753 Return a reference to the SymbolTable_ for this ``Module``.
2754
2755----------------
2756
2757* ``Function *getFunction(StringRef Name) const``
2758
2759 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2760 exist, return ``null``.
2761
2762* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2763 *T)``
2764
2765 Look up the specified function in the ``Module`` SymbolTable_. If it does not
2766 exist, add an external declaration for the function and return it.
2767
2768* ``std::string getTypeName(const Type *Ty)``
2769
2770 If there is at least one entry in the SymbolTable_ for the specified Type_,
2771 return it. Otherwise return the empty string.
2772
2773* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2774
2775 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
2776 already an entry for this name, true is returned and the SymbolTable_ is not
2777 modified.
2778
2779.. _Value:
2780
2781The ``Value`` class
2782-------------------
2783
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002784``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002785
2786header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2787
2788doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2789
2790The ``Value`` class is the most important class in the LLVM Source base. It
2791represents a typed value that may be used (among other things) as an operand to
2792an instruction. There are many different types of ``Value``\ s, such as
2793Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
2794<c_Function>`\ s are ``Value``\ s.
2795
2796A particular ``Value`` may be used many times in the LLVM representation for a
2797program. For example, an incoming argument to a function (represented with an
2798instance of the Argument_ class) is "used" by every instruction in the function
2799that references the argument. To keep track of this relationship, the ``Value``
2800class keeps a list of all of the ``User``\ s that is using it (the User_ class
2801is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2802This use list is how LLVM represents def-use information in the program, and is
2803accessible through the ``use_*`` methods, shown below.
2804
2805Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2806Type_ is available through the ``getType()`` method. In addition, all LLVM
2807values can be named. The "name" of the ``Value`` is a symbolic string printed
2808in the LLVM code:
2809
2810.. code-block:: llvm
2811
2812 %foo = add i32 1, 2
2813
2814.. _nameWarning:
2815
2816The name of this instruction is "foo". **NOTE** that the name of any value may
2817be missing (an empty string), so names should **ONLY** be used for debugging
2818(making the source code easier to read, debugging printouts), they should not be
2819used to keep track of values or map between them. For this purpose, use a
2820``std::map`` of pointers to the ``Value`` itself instead.
2821
2822One important aspect of LLVM is that there is no distinction between an SSA
2823variable and the operation that produces it. Because of this, any reference to
2824the value produced by an instruction (or the value available as an incoming
2825argument, for example) is represented as a direct pointer to the instance of the
2826class that represents this value. Although this may take some getting used to,
2827it simplifies the representation and makes it easier to manipulate.
2828
2829.. _m_Value:
2830
2831Important Public Members of the ``Value`` class
2832^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2833
2834* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2835 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2836 use-list
2837 | ``unsigned use_size()`` - Returns the number of users of the value.
2838 | ``bool use_empty()`` - Returns true if there are no users.
2839 | ``use_iterator use_begin()`` - Get an iterator to the start of the
2840 use-list.
2841 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2842 | ``User *use_back()`` - Returns the last element in the list.
2843
2844 These methods are the interface to access the def-use information in LLVM.
2845 As with all other iterators in LLVM, the naming conventions follow the
2846 conventions defined by the STL_.
2847
2848* ``Type *getType() const``
2849 This method returns the Type of the Value.
2850
2851* | ``bool hasName() const``
2852 | ``std::string getName() const``
2853 | ``void setName(const std::string &Name)``
2854
2855 This family of methods is used to access and assign a name to a ``Value``, be
2856 aware of the :ref:`precaution above <nameWarning>`.
2857
2858* ``void replaceAllUsesWith(Value *V)``
2859
2860 This method traverses the use list of a ``Value`` changing all User_\ s of the
2861 current value to refer to "``V``" instead. For example, if you detect that an
2862 instruction always produces a constant value (for example through constant
2863 folding), you can replace all uses of the instruction with the constant like
2864 this:
2865
2866 .. code-block:: c++
2867
2868 Inst->replaceAllUsesWith(ConstVal);
2869
2870.. _User:
2871
2872The ``User`` class
2873------------------
2874
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002875``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002876
2877header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2878
2879doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2880
2881Superclass: Value_
2882
2883The ``User`` class is the common base class of all LLVM nodes that may refer to
2884``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
2885that the User is referring to. The ``User`` class itself is a subclass of
2886``Value``.
2887
2888The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2889to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
2890one definition referred to, allowing this direct connection. This connection
2891provides the use-def information in LLVM.
2892
2893.. _m_User:
2894
2895Important Public Members of the ``User`` class
2896^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2897
2898The ``User`` class exposes the operand list in two ways: through an index access
2899interface and through an iterator based interface.
2900
2901* | ``Value *getOperand(unsigned i)``
2902 | ``unsigned getNumOperands()``
2903
2904 These two methods expose the operands of the ``User`` in a convenient form for
2905 direct access.
2906
2907* | ``User::op_iterator`` - Typedef for iterator over the operand list
2908 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2909 list.
2910 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2911
2912 Together, these methods make up the iterator based interface to the operands
2913 of a ``User``.
2914
2915
2916.. _Instruction:
2917
2918The ``Instruction`` class
2919-------------------------
2920
Benjamin Kramer9f566a52013-07-08 19:59:35 +00002921``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00002922
2923header source: `Instruction.h
2924<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2925
2926doxygen info: `Instruction Class
2927<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2928
2929Superclasses: User_, Value_
2930
2931The ``Instruction`` class is the common base class for all LLVM instructions.
2932It provides only a few methods, but is a very commonly used class. The primary
2933data tracked by the ``Instruction`` class itself is the opcode (instruction
2934type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
2935represent a specific type of instruction, one of many subclasses of
2936``Instruction`` are used.
2937
2938Because the ``Instruction`` class subclasses the User_ class, its operands can
2939be accessed in the same way as for other ``User``\ s (with the
2940``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2941An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2942file. This file contains some meta-data about the various different types of
2943instructions in LLVM. It describes the enum values that are used as opcodes
2944(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2945concrete sub-classes of ``Instruction`` that implement the instruction (for
2946example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
2947file confuses doxygen, so these enum values don't show up correctly in the
2948`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2949
2950.. _s_Instruction:
2951
2952Important Subclasses of the ``Instruction`` class
2953^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2954
2955.. _BinaryOperator:
2956
2957* ``BinaryOperator``
2958
2959 This subclasses represents all two operand instructions whose operands must be
2960 the same type, except for the comparison instructions.
2961
2962.. _CastInst:
2963
2964* ``CastInst``
2965 This subclass is the parent of the 12 casting instructions. It provides
2966 common operations on cast instructions.
2967
2968.. _CmpInst:
2969
2970* ``CmpInst``
2971
2972 This subclass respresents the two comparison instructions,
2973 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2974 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2975
2976.. _TerminatorInst:
2977
2978* ``TerminatorInst``
2979
2980 This subclass is the parent of all terminator instructions (those which can
2981 terminate a block).
2982
2983.. _m_Instruction:
2984
2985Important Public Members of the ``Instruction`` class
2986^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2987
2988* ``BasicBlock *getParent()``
2989
2990 Returns the BasicBlock_ that this
2991 ``Instruction`` is embedded into.
2992
2993* ``bool mayWriteToMemory()``
2994
2995 Returns true if the instruction writes to memory, i.e. it is a ``call``,
2996 ``free``, ``invoke``, or ``store``.
2997
2998* ``unsigned getOpcode()``
2999
3000 Returns the opcode for the ``Instruction``.
3001
3002* ``Instruction *clone() const``
3003
3004 Returns another instance of the specified instruction, identical in all ways
3005 to the original except that the instruction has no parent (i.e. it's not
3006 embedded into a BasicBlock_), and it has no name.
3007
3008.. _Constant:
3009
3010The ``Constant`` class and subclasses
3011-------------------------------------
3012
3013Constant represents a base class for different types of constants. It is
3014subclassed by ConstantInt, ConstantArray, etc. for representing the various
3015types of Constants. GlobalValue_ is also a subclass, which represents the
3016address of a global variable or function.
3017
3018.. _s_Constant:
3019
3020Important Subclasses of Constant
3021^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3022
3023* ConstantInt : This subclass of Constant represents an integer constant of
3024 any width.
3025
3026 * ``const APInt& getValue() const``: Returns the underlying
3027 value of this constant, an APInt value.
3028
3029 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3030 int64_t via sign extension. If the value (not the bit width) of the APInt
3031 is too large to fit in an int64_t, an assertion will result. For this
3032 reason, use of this method is discouraged.
3033
3034 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3035 to a uint64_t via zero extension. IF the value (not the bit width) of the
3036 APInt is too large to fit in a uint64_t, an assertion will result. For this
3037 reason, use of this method is discouraged.
3038
3039 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3040 object that represents the value provided by ``Val``. The type is implied
3041 as the IntegerType that corresponds to the bit width of ``Val``.
3042
3043 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3044 ConstantInt object that represents the value provided by ``Val`` for integer
3045 type ``Ty``.
3046
3047* ConstantFP : This class represents a floating point constant.
3048
3049 * ``double getValue() const``: Returns the underlying value of this constant.
3050
3051* ConstantArray : This represents a constant array.
3052
3053 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3054 component constants that makeup this array.
3055
3056* ConstantStruct : This represents a constant struct.
3057
3058 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3059 component constants that makeup this array.
3060
3061* GlobalValue : This represents either a global variable or a function. In
3062 either case, the value is a constant fixed address (after linking).
3063
3064.. _GlobalValue:
3065
3066The ``GlobalValue`` class
3067-------------------------
3068
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003069``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003070
3071header source: `GlobalValue.h
3072<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3073
3074doxygen info: `GlobalValue Class
3075<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3076
3077Superclasses: Constant_, User_, Value_
3078
3079Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3080only LLVM values that are visible in the bodies of all :ref:`Function
3081<c_Function>`\ s. Because they are visible at global scope, they are also
3082subject to linking with other globals defined in different translation units.
3083To control the linking process, ``GlobalValue``\ s know their linkage rules.
3084Specifically, ``GlobalValue``\ s know whether they have internal or external
3085linkage, as defined by the ``LinkageTypes`` enumeration.
3086
3087If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3088it is not visible to code outside the current translation unit, and does not
3089participate in linking. If it has external linkage, it is visible to external
3090code, and does participate in linking. In addition to linkage information,
3091``GlobalValue``\ s keep track of which Module_ they are currently part of.
3092
3093Because ``GlobalValue``\ s are memory objects, they are always referred to by
3094their **address**. As such, the Type_ of a global is always a pointer to its
3095contents. It is important to remember this when using the ``GetElementPtrInst``
3096instruction because this pointer must be dereferenced first. For example, if
3097you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3098of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3099that array. Although the address of the first element of this array and the
3100value of the ``GlobalVariable`` are the same, they have different types. The
3101``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3102``i32.`` Because of this, accessing a global value requires you to dereference
3103the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3104This is explained in the `LLVM Language Reference Manual
3105<LangRef.html#globalvars>`_.
3106
3107.. _m_GlobalValue:
3108
3109Important Public Members of the ``GlobalValue`` class
3110^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3111
3112* | ``bool hasInternalLinkage() const``
3113 | ``bool hasExternalLinkage() const``
3114 | ``void setInternalLinkage(bool HasInternalLinkage)``
3115
3116 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3117
3118* ``Module *getParent()``
3119
3120 This returns the Module_ that the
3121 GlobalValue is currently embedded into.
3122
3123.. _c_Function:
3124
3125The ``Function`` class
3126----------------------
3127
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003128``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003129
3130header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3131
3132doxygen info: `Function Class
3133<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3134
3135Superclasses: GlobalValue_, Constant_, User_, Value_
3136
3137The ``Function`` class represents a single procedure in LLVM. It is actually
3138one of the more complex classes in the LLVM hierarchy because it must keep track
3139of a large amount of data. The ``Function`` class keeps track of a list of
3140BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3141
3142The list of BasicBlock_\ s is the most commonly used part of ``Function``
3143objects. The list imposes an implicit ordering of the blocks in the function,
3144which indicate how the code will be laid out by the backend. Additionally, the
3145first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3146legal in LLVM to explicitly branch to this initial block. There are no implicit
3147exit nodes, and in fact there may be multiple exit nodes from a single
3148``Function``. If the BasicBlock_ list is empty, this indicates that the
3149``Function`` is actually a function declaration: the actual body of the function
3150hasn't been linked in yet.
3151
3152In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3153of the list of formal Argument_\ s that the function receives. This container
3154manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3155for the BasicBlock_\ s.
3156
3157The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3158have to look up a value by name. Aside from that, the SymbolTable_ is used
3159internally to make sure that there are not conflicts between the names of
3160Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3161
3162Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3163value of the function is its address (after linking) which is guaranteed to be
3164constant.
3165
3166.. _m_Function:
3167
3168Important Public Members of the ``Function``
3169^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3170
3171* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3172 const std::string &N = "", Module* Parent = 0)``
3173
3174 Constructor used when you need to create new ``Function``\ s to add the
3175 program. The constructor must specify the type of the function to create and
3176 what type of linkage the function should have. The FunctionType_ argument
3177 specifies the formal arguments and return value for the function. The same
3178 FunctionType_ value can be used to create multiple functions. The ``Parent``
3179 argument specifies the Module in which the function is defined. If this
3180 argument is provided, the function will automatically be inserted into that
3181 module's list of functions.
3182
3183* ``bool isDeclaration()``
3184
3185 Return whether or not the ``Function`` has a body defined. If the function is
3186 "external", it does not have a body, and thus must be resolved by linking with
3187 a function defined in a different translation unit.
3188
3189* | ``Function::iterator`` - Typedef for basic block list iterator
3190 | ``Function::const_iterator`` - Typedef for const_iterator.
3191 | ``begin()``, ``end()``, ``size()``, ``empty()``
3192
3193 These are forwarding methods that make it easy to access the contents of a
3194 ``Function`` object's BasicBlock_ list.
3195
3196* ``Function::BasicBlockListType &getBasicBlockList()``
3197
3198 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3199 update the list or perform a complex action that doesn't have a forwarding
3200 method.
3201
3202* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3203 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3204 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3205
3206 These are forwarding methods that make it easy to access the contents of a
3207 ``Function`` object's Argument_ list.
3208
3209* ``Function::ArgumentListType &getArgumentList()``
3210
3211 Returns the list of Argument_. This is necessary to use when you need to
3212 update the list or perform a complex action that doesn't have a forwarding
3213 method.
3214
3215* ``BasicBlock &getEntryBlock()``
3216
3217 Returns the entry ``BasicBlock`` for the function. Because the entry block
3218 for the function is always the first block, this returns the first block of
3219 the ``Function``.
3220
3221* | ``Type *getReturnType()``
3222 | ``FunctionType *getFunctionType()``
3223
3224 This traverses the Type_ of the ``Function`` and returns the return type of
3225 the function, or the FunctionType_ of the actual function.
3226
3227* ``SymbolTable *getSymbolTable()``
3228
3229 Return a pointer to the SymbolTable_ for this ``Function``.
3230
3231.. _GlobalVariable:
3232
3233The ``GlobalVariable`` class
3234----------------------------
3235
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003236``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003237
3238header source: `GlobalVariable.h
3239<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3240
3241doxygen info: `GlobalVariable Class
3242<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3243
3244Superclasses: GlobalValue_, Constant_, User_, Value_
3245
3246Global variables are represented with the (surprise surprise) ``GlobalVariable``
3247class. Like functions, ``GlobalVariable``\ s are also subclasses of
3248GlobalValue_, and as such are always referenced by their address (global values
3249must live in memory, so their "name" refers to their constant address). See
3250GlobalValue_ for more on this. Global variables may have an initial value
3251(which must be a Constant_), and if they have an initializer, they may be marked
3252as "constant" themselves (indicating that their contents never change at
3253runtime).
3254
3255.. _m_GlobalVariable:
3256
3257Important Public Members of the ``GlobalVariable`` class
3258^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3259
3260* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3261 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3262
3263 Create a new global variable of the specified type. If ``isConstant`` is true
3264 then the global variable will be marked as unchanging for the program. The
3265 Linkage parameter specifies the type of linkage (internal, external, weak,
3266 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3267 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3268 the resultant global variable will have internal linkage. AppendingLinkage
3269 concatenates together all instances (in different translation units) of the
3270 variable into a single variable but is only applicable to arrays. See the
3271 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3272 on linkage types. Optionally an initializer, a name, and the module to put
3273 the variable into may be specified for the global variable as well.
3274
3275* ``bool isConstant() const``
3276
3277 Returns true if this is a global variable that is known not to be modified at
3278 runtime.
3279
3280* ``bool hasInitializer()``
3281
3282 Returns true if this ``GlobalVariable`` has an intializer.
3283
3284* ``Constant *getInitializer()``
3285
3286 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3287 this method if there is no initializer.
3288
3289.. _BasicBlock:
3290
3291The ``BasicBlock`` class
3292------------------------
3293
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003294``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003295
3296header source: `BasicBlock.h
3297<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3298
3299doxygen info: `BasicBlock Class
3300<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3301
3302Superclass: Value_
3303
3304This class represents a single entry single exit section of the code, commonly
3305known as a basic block by the compiler community. The ``BasicBlock`` class
3306maintains a list of Instruction_\ s, which form the body of the block. Matching
3307the language definition, the last element of this list of instructions is always
3308a terminator instruction (a subclass of the TerminatorInst_ class).
3309
3310In addition to tracking the list of instructions that make up the block, the
3311``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3312it is embedded into.
3313
3314Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3315referenced by instructions like branches and can go in the switch tables.
3316``BasicBlock``\ s have type ``label``.
3317
3318.. _m_BasicBlock:
3319
3320Important Public Members of the ``BasicBlock`` class
3321^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3322
3323* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3324
3325 The ``BasicBlock`` constructor is used to create new basic blocks for
3326 insertion into a function. The constructor optionally takes a name for the
3327 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3328 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3329 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3330 specified, the BasicBlock must be manually inserted into the :ref:`Function
3331 <c_Function>`.
3332
3333* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3334 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3335 | ``begin()``, ``end()``, ``front()``, ``back()``,
3336 ``size()``, ``empty()``
3337 STL-style functions for accessing the instruction list.
3338
3339 These methods and typedefs are forwarding functions that have the same
3340 semantics as the standard library methods of the same names. These methods
3341 expose the underlying instruction list of a basic block in a way that is easy
3342 to manipulate. To get the full complement of container operations (including
3343 operations to update the list), you must use the ``getInstList()`` method.
3344
3345* ``BasicBlock::InstListType &getInstList()``
3346
3347 This method is used to get access to the underlying container that actually
3348 holds the Instructions. This method must be used when there isn't a
3349 forwarding function in the ``BasicBlock`` class for the operation that you
3350 would like to perform. Because there are no forwarding functions for
3351 "updating" operations, you need to use this if you want to update the contents
3352 of a ``BasicBlock``.
3353
3354* ``Function *getParent()``
3355
3356 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3357 or a null pointer if it is homeless.
3358
3359* ``TerminatorInst *getTerminator()``
3360
3361 Returns a pointer to the terminator instruction that appears at the end of the
3362 ``BasicBlock``. If there is no terminator instruction, or if the last
3363 instruction in the block is not a terminator, then a null pointer is returned.
3364
3365.. _Argument:
3366
3367The ``Argument`` class
3368----------------------
3369
3370This subclass of Value defines the interface for incoming formal arguments to a
3371function. A Function maintains a list of its formal arguments. An argument has
3372a pointer to the parent Function.
3373
3374