| Nicolai Haehnle | ca4a329 | 2018-12-06 14:33:40 +0000 | [diff] [blame^] | 1 | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| 2 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s |
| 3 | ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s |
| 4 | |
| 5 | ; =================================================================================== |
| 6 | ; V_ADD_LSHL_U32 |
| 7 | ; =================================================================================== |
| 8 | |
| 9 | define amdgpu_ps float @add_shl(i32 %a, i32 %b, i32 %c) { |
| 10 | ; VI-LABEL: add_shl: |
| 11 | ; VI: ; %bb.0: |
| 12 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 13 | ; VI-NEXT: v_lshlrev_b32_e32 v0, v2, v0 |
| 14 | ; VI-NEXT: ; return to shader part epilog |
| 15 | ; |
| 16 | ; GFX9-LABEL: add_shl: |
| 17 | ; GFX9: ; %bb.0: |
| 18 | ; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, v2 |
| 19 | ; GFX9-NEXT: ; return to shader part epilog |
| 20 | %x = add i32 %a, %b |
| 21 | %result = shl i32 %x, %c |
| 22 | %bc = bitcast i32 %result to float |
| 23 | ret float %bc |
| 24 | } |
| 25 | |
| 26 | define amdgpu_ps float @add_shl_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) { |
| 27 | ; VI-LABEL: add_shl_vgpr_c: |
| 28 | ; VI: ; %bb.0: |
| 29 | ; VI-NEXT: s_add_i32 s2, s2, s3 |
| 30 | ; VI-NEXT: v_lshlrev_b32_e64 v0, v0, s2 |
| 31 | ; VI-NEXT: ; return to shader part epilog |
| 32 | ; |
| 33 | ; GFX9-LABEL: add_shl_vgpr_c: |
| 34 | ; GFX9: ; %bb.0: |
| 35 | ; GFX9-NEXT: s_add_i32 s2, s2, s3 |
| 36 | ; GFX9-NEXT: v_lshlrev_b32_e64 v0, v0, s2 |
| 37 | ; GFX9-NEXT: ; return to shader part epilog |
| 38 | %x = add i32 %a, %b |
| 39 | %result = shl i32 %x, %c |
| 40 | %bc = bitcast i32 %result to float |
| 41 | ret float %bc |
| 42 | } |
| 43 | |
| 44 | define amdgpu_ps float @add_shl_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) { |
| 45 | ; VI-LABEL: add_shl_vgpr_ac: |
| 46 | ; VI: ; %bb.0: |
| 47 | ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0 |
| 48 | ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0 |
| 49 | ; VI-NEXT: ; return to shader part epilog |
| 50 | ; |
| 51 | ; GFX9-LABEL: add_shl_vgpr_ac: |
| 52 | ; GFX9: ; %bb.0: |
| 53 | ; GFX9-NEXT: v_add_lshl_u32 v0, v0, s2, v1 |
| 54 | ; GFX9-NEXT: ; return to shader part epilog |
| 55 | %x = add i32 %a, %b |
| 56 | %result = shl i32 %x, %c |
| 57 | %bc = bitcast i32 %result to float |
| 58 | ret float %bc |
| 59 | } |
| 60 | |
| 61 | define amdgpu_ps float @add_shl_vgpr_const(i32 %a, i32 %b) { |
| 62 | ; VI-LABEL: add_shl_vgpr_const: |
| 63 | ; VI: ; %bb.0: |
| 64 | ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1 |
| 65 | ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 |
| 66 | ; VI-NEXT: ; return to shader part epilog |
| 67 | ; |
| 68 | ; GFX9-LABEL: add_shl_vgpr_const: |
| 69 | ; GFX9: ; %bb.0: |
| 70 | ; GFX9-NEXT: v_add_lshl_u32 v0, v0, v1, 9 |
| 71 | ; GFX9-NEXT: ; return to shader part epilog |
| 72 | %x = add i32 %a, %b |
| 73 | %result = shl i32 %x, 9 |
| 74 | %bc = bitcast i32 %result to float |
| 75 | ret float %bc |
| 76 | } |
| 77 | |
| 78 | define amdgpu_ps float @add_shl_vgpr_const_inline_const(i32 %a) { |
| 79 | ; VI-LABEL: add_shl_vgpr_const_inline_const: |
| 80 | ; VI: ; %bb.0: |
| 81 | ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 |
| 82 | ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x7e800, v0 |
| 83 | ; VI-NEXT: ; return to shader part epilog |
| 84 | ; |
| 85 | ; GFX9-LABEL: add_shl_vgpr_const_inline_const: |
| 86 | ; GFX9: ; %bb.0: |
| 87 | ; GFX9-NEXT: v_mov_b32_e32 v1, 0x7e800 |
| 88 | ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1 |
| 89 | ; GFX9-NEXT: ; return to shader part epilog |
| 90 | %x = add i32 %a, 1012 |
| 91 | %result = shl i32 %x, 9 |
| 92 | %bc = bitcast i32 %result to float |
| 93 | ret float %bc |
| 94 | } |
| 95 | |
| 96 | ; TODO: Non-optimal code generation because SelectionDAG combines |
| 97 | ; (shl (add x, CONST), y) ---> (add (shl x, y), CONST'). |
| 98 | ; |
| 99 | define amdgpu_ps float @add_shl_vgpr_inline_const_x2(i32 %a) { |
| 100 | ; VI-LABEL: add_shl_vgpr_inline_const_x2: |
| 101 | ; VI: ; %bb.0: |
| 102 | ; VI-NEXT: v_lshlrev_b32_e32 v0, 9, v0 |
| 103 | ; VI-NEXT: v_add_u32_e32 v0, vcc, 0x600, v0 |
| 104 | ; VI-NEXT: ; return to shader part epilog |
| 105 | ; |
| 106 | ; GFX9-LABEL: add_shl_vgpr_inline_const_x2: |
| 107 | ; GFX9: ; %bb.0: |
| 108 | ; GFX9-NEXT: v_mov_b32_e32 v1, 0x600 |
| 109 | ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 9, v1 |
| 110 | ; GFX9-NEXT: ; return to shader part epilog |
| 111 | %x = add i32 %a, 3 |
| 112 | %result = shl i32 %x, 9 |
| 113 | %bc = bitcast i32 %result to float |
| 114 | ret float %bc |
| 115 | } |