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Vincent Lejeuneace6f732013-04-01 21:47:53 +00001#include "AMDGPUMachineFunction.h"
Tom Stellard456adc62013-04-26 18:32:24 +00002#include "AMDGPU.h"
Vincent Lejeuneace6f732013-04-01 21:47:53 +00003#include "llvm/IR/Attributes.h"
4#include "llvm/IR/Function.h"
Craig Topper8fc40962013-07-17 00:31:35 +00005using namespace llvm;
Vincent Lejeuneace6f732013-04-01 21:47:53 +00006
Craig Topper8fc40962013-07-17 00:31:35 +00007static const char *const ShaderTypeAttribute = "ShaderType";
Vincent Lejeuneace6f732013-04-01 21:47:53 +00008
Juergen Ributzkad12ccbd2013-11-19 00:57:56 +00009// Pin the vtable to this file.
10void AMDGPUMachineFunction::anchor() {}
11
Vincent Lejeuneace6f732013-04-01 21:47:53 +000012AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
13 MachineFunctionInfo() {
Tom Stellard456adc62013-04-26 18:32:24 +000014 ShaderType = ShaderType::COMPUTE;
Tom Stellardc026e8b2013-06-28 15:47:08 +000015 LDSSize = 0;
Vincent Lejeuneace6f732013-04-01 21:47:53 +000016 AttributeSet Set = MF.getFunction()->getAttributes();
17 Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
18 ShaderTypeAttribute);
19
20 if (A.isStringAttribute()) {
21 StringRef Str = A.getValueAsString();
22 if (Str.getAsInteger(0, ShaderType))
23 llvm_unreachable("Can't parse shader type!");
24 }
25}