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Frederic Riss231f7142014-12-12 17:31:24 +00001//===- tools/dsymutil/DebugMap.h - Generic debug map representation -------===//
2//
3// The LLVM Linker
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9///
10/// \file
11///
12/// This file contains the class declaration of the DebugMap
13/// entity. A DebugMap lists all the object files linked together to
14/// produce an executable along with the linked address of all the
15/// atoms used in these object files.
16/// The DebugMap is an input to the DwarfLinker class that will
17/// extract the Dwarf debug information from the referenced object
18/// files and link their usefull debug info together.
19///
20//===----------------------------------------------------------------------===//
21#ifndef LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H
22#define LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H
23
24#include "llvm/ADT/StringMap.h"
Chandler Carruthd9903882015-01-14 11:23:27 +000025#include "llvm/ADT/iterator_range.h"
Frederic Riss231f7142014-12-12 17:31:24 +000026#include "llvm/Object/ObjectFile.h"
27#include "llvm/Support/ErrorOr.h"
28#include "llvm/Support/Format.h"
Frederic Riss231f7142014-12-12 17:31:24 +000029#include <vector>
30
31namespace llvm {
32class raw_ostream;
33
34namespace dsymutil {
35class DebugMapObject;
36
37/// \brief The DebugMap object stores the list of object files to
38/// query for debug information along with the mapping between the
39/// symbols' addresses in the object file to their linked address in
40/// the linked binary.
41///
42/// A DebugMap producer could look like this:
43/// DebugMap *DM = new DebugMap();
44/// for (const auto &Obj: LinkedObjects) {
45/// DebugMapObject &DMO = DM->addDebugMapObject(Obj.getPath());
46/// for (const auto &Sym: Obj.getLinkedSymbols())
47/// DMO.addSymbol(Sym.getName(), Sym.getObjectFileAddress(),
48/// Sym.getBinaryAddress());
49/// }
50///
51/// A DebugMap consumer can then use the map to link the debug
52/// information. For example something along the lines of:
53/// for (const auto &DMO: DM->objects()) {
54/// auto Obj = createBinary(DMO.getObjectFilename());
55/// for (auto &DIE: Obj.getDwarfDIEs()) {
56/// if (SymbolMapping *Sym = DMO.lookup(DIE.getName()))
57/// DIE.relocate(Sym->ObjectAddress, Sym->BinaryAddress);
58/// else
59/// DIE.discardSubtree();
60/// }
61/// }
62class DebugMap {
63 typedef std::vector<std::unique_ptr<DebugMapObject>> ObjectContainer;
64 ObjectContainer Objects;
65
66public:
67 typedef ObjectContainer::const_iterator const_iterator;
68
69 iterator_range<const_iterator> objects() const {
70 return make_range(begin(), end());
71 }
72
73 const_iterator begin() const { return Objects.begin(); }
74
75 const_iterator end() const { return Objects.end(); }
76
77 /// This function adds an DebugMapObject to the list owned by this
78 /// debug map.
79 DebugMapObject &addDebugMapObject(StringRef ObjectFilePath);
80
81 void print(raw_ostream &OS) const;
82
83#ifndef NDEBUG
84 void dump() const;
85#endif
86};
87
88/// \brief The DebugMapObject represents one object file described by
89/// the DebugMap. It contains a list of mappings between addresses in
90/// the object file and in the linked binary for all the linked atoms
91/// in this object file.
92class DebugMapObject {
93public:
94 struct SymbolMapping {
95 uint64_t ObjectAddress;
96 uint64_t BinaryAddress;
97 SymbolMapping(uint64_t ObjectAddress, uint64_t BinaryAddress)
98 : ObjectAddress(ObjectAddress), BinaryAddress(BinaryAddress) {}
99 };
100
101 /// \brief Adds a symbol mapping to this DebugMapObject.
102 /// \returns false if the symbol was already registered. The request
103 /// is discarded in this case.
104 bool addSymbol(llvm::StringRef SymName, uint64_t ObjectAddress,
105 uint64_t LinkedAddress);
106
Benjamin Kramer342554f2014-12-13 19:19:07 +0000107 /// \brief Lookup a symbol mapping.
Frederic Riss231f7142014-12-12 17:31:24 +0000108 /// \returns null if the symbol isn't found.
109 const SymbolMapping *lookupSymbol(StringRef SymbolName) const;
110
111 llvm::StringRef getObjectFilename() const { return Filename; }
112
113 void print(raw_ostream &OS) const;
114#ifndef NDEBUG
115 void dump() const;
116#endif
117private:
118 friend class DebugMap;
119 /// DebugMapObjects can only be constructed by the owning DebugMap.
120 DebugMapObject(StringRef ObjectFilename);
121
122 std::string Filename;
123 StringMap<SymbolMapping> Symbols;
124};
125}
126}
127
128#endif // LLVM_TOOLS_DSYMUTIL_DEBUGMAP_H