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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM and Clang are currently written using C++98/03 conforming code, with
60selective use of C++11 features when they are present in the toolchain.
61Projects like LLD and LLDB are already heavily using C++11 features.
62
63However, LLVM and Clange are also in the process of switching to use C++11 as
64the base line for standards conformance. Once completed, the same standard
65baseline will be used for LLVM, Clang, and LLD. LLDB is pushing forward much
66more aggressively and has their own baseline.
67
68C++ Standard Library
69--------------------
70
71Use the C++ standard library facilities whenever they are available for
72a particular task. LLVM and related projects emphasize and rely on the standard
73library facilities for as much as possible. Common support libraries providing
74functionality missing from the standard library for which there are standard
75interfaces or active work on adding standard interfaces will often be
76implemented in the LLVM namespace following the expected standard interface.
77
78There are some exceptions such as the standard I/O streams library which are
79avoided. Also, there is much more detailed information on these subjects in the
80`Programmer's Manual`_.
81
82.. _Programmer's Manual:
83 http://llvm.org/docs/ProgrammersManual.html
84
85Supported C++11 Language and Library Features
86-------------------------------------------
87
88.. warning::
89 This section is written to reflect the expected state **AFTER** the
90 transition to C++11 is complete for the LLVM source tree.
91
92While LLVM, Clang, and LLD use C++11, not all features are available in all of
93the toolchains which we support. The set of features supported for use in LLVM
94is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
95The ultimate definition of this set is what build bots with those respective
96toolchains accept. Don't argue with the build bots.
97
98Each toolchain provides a good reference for what it accepts:
99* Clang: http://clang.llvm.org/cxx_status.html
100* GCC: http://gcc.gnu.org/projects/cxx0x.html
101* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
102
103In most cases, the MSVC list will be the dominating factor. Here is a summary
104of the features that are expected to work. Features not on this list are
105unlikely to be supported by our host compilers.
106
107* Rvalue references: N2118_
108 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
109* Static assert: N1720_
110* ``auto`` type deduction: N1984_, N1737_
111* Trailing return types: N2541_
112* Lambdas: N2927_
113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
120* ``override`` and ``final``: N2928_, N3206_, N3272_
121* Atomic operations and the C++11 memory model: N2429_
122
123.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
124.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2439.htm
125.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1720.html
126.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
127.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1737.pdf
128.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2541.htm
129.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2927.pdf
130.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2343.pdf
131.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1757.html
132.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
133.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2431.pdf
134.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2347.pdf
135.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2764.pdf
136.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2657.htm
137.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2930.html
138.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2928.htm
139.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n3206.htm
140.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n3272.htm
141.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2429.htm
142
143The supported features in the C++11 standard libraries are less well tracked,
144but also much greater. Most of the standard libraries implement most of C++11's
145library. The most likely lowest common denominator is Linux support. For
146libc++, the support is just poorly tested and undocumented but expected to be
147largely complete. YMMV. For libstdc++, the support is documented in detail in
148`the libstdc++ manual`_. There are some very minor missing facilities that are
149unlikely to be common problems, and there are a few larger gaps that are worth
150being aware of:
151
152* Not all of the type traits are implemented
153* No regular expression library.
154* While most of the atomics library is well implemented, the fences are
155 missing. Fortunately, they are rarely needed.
156* The locale support is incomplete.
157
158.. _the libstdc++ manual:
159 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
160
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000161Mechanical Source Issues
162========================
163
164Source Code Formatting
165----------------------
166
167Commenting
168^^^^^^^^^^
169
170Comments are one critical part of readability and maintainability. Everyone
171knows they should comment their code, and so should you. When writing comments,
172write them as English prose, which means they should use proper capitalization,
173punctuation, etc. Aim to describe what the code is trying to do and why, not
174*how* it does it at a micro level. Here are a few critical things to document:
175
176.. _header file comment:
177
178File Headers
179""""""""""""
180
181Every source file should have a header on it that describes the basic purpose of
182the file. If a file does not have a header, it should not be checked into the
183tree. The standard header looks like this:
184
185.. code-block:: c++
186
187 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
188 //
189 // The LLVM Compiler Infrastructure
190 //
191 // This file is distributed under the University of Illinois Open Source
192 // License. See LICENSE.TXT for details.
193 //
194 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000195 ///
196 /// \file
197 /// \brief This file contains the declaration of the Instruction class, which is
198 /// the base class for all of the VM instructions.
199 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000200 //===----------------------------------------------------------------------===//
201
202A few things to note about this particular format: The "``-*- C++ -*-``" string
203on the first line is there to tell Emacs that the source file is a C++ file, not
204a C file (Emacs assumes ``.h`` files are C files by default).
205
206.. note::
207
208 This tag is not necessary in ``.cpp`` files. The name of the file is also
209 on the first line, along with a very short description of the purpose of the
210 file. This is important when printing out code and flipping though lots of
211 pages.
212
213The next section in the file is a concise note that defines the license that the
214file is released under. This makes it perfectly clear what terms the source
215code can be distributed under and should not be modified in any way.
216
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000217The main body is a ``doxygen`` comment describing the purpose of the file. It
218should have a ``\brief`` command that describes the file in one or two
219sentences. Any additional information should be separated by a blank line. If
220an algorithm is being implemented or something tricky is going on, a reference
221to the paper where it is published should be included, as well as any notes or
222*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000223
224Class overviews
225"""""""""""""""
226
227Classes are one fundamental part of a good object oriented design. As such, a
228class definition should have a comment block that explains what the class is
229used for and how it works. Every non-trivial class is expected to have a
230``doxygen`` comment block.
231
232Method information
233""""""""""""""""""
234
235Methods defined in a class (as well as any global functions) should also be
236documented properly. A quick note about what it does and a description of the
237borderline behaviour is all that is necessary here (unless something
238particularly tricky or insidious is going on). The hope is that people can
239figure out how to use your interfaces without reading the code itself.
240
241Good things to talk about here are what happens when something unexpected
242happens: does the method return null? Abort? Format your hard disk?
243
244Comment Formatting
245^^^^^^^^^^^^^^^^^^
246
247In general, prefer C++ style (``//``) comments. They take less space, require
248less typing, don't have nesting problems, etc. There are a few cases when it is
249useful to use C style (``/* */``) comments however:
250
251#. When writing C code: Obviously if you are writing C code, use C style
252 comments.
253
254#. When writing a header file that may be ``#include``\d by a C source file.
255
256#. When writing a source file that is used by a tool that only accepts C style
257 comments.
258
259To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
260properly and are better behaved in general than C style comments.
261
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000262Doxygen Use in Documentation Comments
263^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
264
265Use the ``\file`` command to turn the standard file header into a file-level
266comment.
267
268Include descriptive ``\brief`` paragraphs for all public interfaces (public
269classes, member and non-member functions). Explain API use and purpose in
270``\brief`` paragraphs, don't just restate the information that can be inferred
271from the API name. Put detailed discussion into separate paragraphs.
272
273To refer to parameter names inside a paragraph, use the ``\p name`` command.
274Don't use the ``\arg name`` command since it starts a new paragraph that
275contains documentation for the parameter.
276
277Wrap non-inline code examples in ``\code ... \endcode``.
278
279To document a function parameter, start a new paragraph with the
280``\param name`` command. If the parameter is used as an out or an in/out
281parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
282respectively.
283
284To describe function return value, start a new paragraph with the ``\returns``
285command.
286
287A minimal documentation comment:
288
289.. code-block:: c++
290
291 /// \brief Does foo and bar.
292 void fooBar(bool Baz);
293
294A documentation comment that uses all Doxygen features in a preferred way:
295
296.. code-block:: c++
297
298 /// \brief Does foo and bar.
299 ///
300 /// Does not do foo the usual way if \p Baz is true.
301 ///
302 /// Typical usage:
303 /// \code
304 /// fooBar(false, "quux", Res);
305 /// \endcode
306 ///
307 /// \param Quux kind of foo to do.
308 /// \param [out] Result filled with bar sequence on foo success.
309 ///
310 /// \returns true on success.
311 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
312
Chris Lattner4fe27462013-09-01 15:48:08 +0000313Don't duplicate the documentation comment in the header file and in the
314implementation file. Put the documentation comments for public APIs into the
315header file. Documentation comments for private APIs can go to the
316implementation file. In any case, implementation files can include additional
317comments (not necessarily in Doxygen markup) to explain implementation details
318as needed.
319
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000320Don't duplicate function or class name at the beginning of the comment.
321For humans it is obvious which function or class is being documented;
322automatic documentation processing tools are smart enough to bind the comment
323to the correct declaration.
324
325Wrong:
326
327.. code-block:: c++
328
329 // In Something.h:
330
331 /// Something - An abstraction for some complicated thing.
332 class Something {
333 public:
334 /// fooBar - Does foo and bar.
335 void fooBar();
336 };
337
338 // In Something.cpp:
339
340 /// fooBar - Does foo and bar.
341 void Something::fooBar() { ... }
342
343Correct:
344
345.. code-block:: c++
346
347 // In Something.h:
348
349 /// \brief An abstraction for some complicated thing.
350 class Something {
351 public:
352 /// \brief Does foo and bar.
353 void fooBar();
354 };
355
356 // In Something.cpp:
357
358 // Builds a B-tree in order to do foo. See paper by...
359 void Something::fooBar() { ... }
360
361It is not required to use additional Doxygen features, but sometimes it might
362be a good idea to do so.
363
364Consider:
365
366* adding comments to any narrow namespace containing a collection of
367 related functions or types;
368
369* using top-level groups to organize a collection of related functions at
370 namespace scope where the grouping is smaller than the namespace;
371
372* using member groups and additional comments attached to member
373 groups to organize within a class.
374
375For example:
376
377.. code-block:: c++
378
379 class Something {
380 /// \name Functions that do Foo.
381 /// @{
382 void fooBar();
383 void fooBaz();
384 /// @}
385 ...
386 };
387
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000388``#include`` Style
389^^^^^^^^^^^^^^^^^^
390
391Immediately after the `header file comment`_ (and include guards if working on a
392header file), the `minimal list of #includes`_ required by the file should be
393listed. We prefer these ``#include``\s to be listed in this order:
394
395.. _Main Module Header:
396.. _Local/Private Headers:
397
398#. Main Module Header
399#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000400#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000401#. System ``#include``\s
402
Chandler Carruth494cfc02012-12-02 11:53:27 +0000403and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000404
405The `Main Module Header`_ file applies to ``.cpp`` files which implement an
406interface defined by a ``.h`` file. This ``#include`` should always be included
407**first** regardless of where it lives on the file system. By including a
408header file first in the ``.cpp`` files that implement the interfaces, we ensure
409that the header does not have any hidden dependencies which are not explicitly
410``#include``\d in the header, but should be. It is also a form of documentation
411in the ``.cpp`` file to indicate where the interfaces it implements are defined.
412
413.. _fit into 80 columns:
414
415Source Code Width
416^^^^^^^^^^^^^^^^^
417
418Write your code to fit within 80 columns of text. This helps those of us who
419like to print out code and look at your code in an ``xterm`` without resizing
420it.
421
422The longer answer is that there must be some limit to the width of the code in
423order to reasonably allow developers to have multiple files side-by-side in
424windows on a modest display. If you are going to pick a width limit, it is
425somewhat arbitrary but you might as well pick something standard. Going with 90
426columns (for example) instead of 80 columns wouldn't add any significant value
427and would be detrimental to printing out code. Also many other projects have
428standardized on 80 columns, so some people have already configured their editors
429for it (vs something else, like 90 columns).
430
431This is one of many contentious issues in coding standards, but it is not up for
432debate.
433
434Use Spaces Instead of Tabs
435^^^^^^^^^^^^^^^^^^^^^^^^^^
436
437In all cases, prefer spaces to tabs in source files. People have different
438preferred indentation levels, and different styles of indentation that they
439like; this is fine. What isn't fine is that different editors/viewers expand
440tabs out to different tab stops. This can cause your code to look completely
441unreadable, and it is not worth dealing with.
442
443As always, follow the `Golden Rule`_ above: follow the style of
444existing code if you are modifying and extending it. If you like four spaces of
445indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
446of indentation. Also, do not reindent a whole source file: it makes for
447incredible diffs that are absolutely worthless.
448
449Indent Code Consistently
450^^^^^^^^^^^^^^^^^^^^^^^^
451
452Okay, in your first year of programming you were told that indentation is
453important. If you didn't believe and internalize this then, now is the time.
Chandler Carruth36dc5192014-01-20 10:15:32 +0000454Just do it.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000455
456Compiler Issues
457---------------
458
459Treat Compiler Warnings Like Errors
460^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
461
462If your code has compiler warnings in it, something is wrong --- you aren't
463casting values correctly, you have "questionable" constructs in your code, or
464you are doing something legitimately wrong. Compiler warnings can cover up
465legitimate errors in output and make dealing with a translation unit difficult.
466
467It is not possible to prevent all warnings from all compilers, nor is it
468desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
469good thorough set of warnings, and stick to it. At least in the case of
470``gcc``, it is possible to work around any spurious errors by changing the
471syntax of the code slightly. For example, a warning that annoys me occurs when
472I write code like this:
473
474.. code-block:: c++
475
476 if (V = getValue()) {
477 ...
478 }
479
480``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
481probably mistyped it. In most cases, I haven't, and I really don't want the
482spurious errors. To fix this particular problem, I rewrite the code like
483this:
484
485.. code-block:: c++
486
487 if ((V = getValue())) {
488 ...
489 }
490
491which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
492massaging the code appropriately.
493
494Write Portable Code
495^^^^^^^^^^^^^^^^^^^
496
497In almost all cases, it is possible and within reason to write completely
498portable code. If there are cases where it isn't possible to write portable
499code, isolate it behind a well defined (and well documented) interface.
500
501In practice, this means that you shouldn't assume much about the host compiler
502(and Visual Studio tends to be the lowest common denominator). If advanced
503features are used, they should only be an implementation detail of a library
504which has a simple exposed API, and preferably be buried in ``libSystem``.
505
506Do not use RTTI or Exceptions
507^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
508
509In an effort to reduce code and executable size, LLVM does not use RTTI
510(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
511the general C++ principle of *"you only pay for what you use"*, causing
512executable bloat even if exceptions are never used in the code base, or if RTTI
513is never used for a class. Because of this, we turn them off globally in the
514code.
515
516That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
517templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000518This form of RTTI is opt-in and can be
519:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000520substantially more efficient than ``dynamic_cast<>``.
521
522.. _static constructor:
523
524Do not use Static Constructors
525^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
526
527Static constructors and destructors (e.g. global variables whose types have a
528constructor or destructor) should not be added to the code base, and should be
529removed wherever possible. Besides `well known problems
530<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
531initialization is undefined between globals in different source files, the
532entire concept of static constructors is at odds with the common use case of
533LLVM as a library linked into a larger application.
534
535Consider the use of LLVM as a JIT linked into another application (perhaps for
536`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
537<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
538design of static constructors, they must be executed at startup time of the
539entire application, regardless of whether or how LLVM is used in that larger
540application. There are two problems with this:
541
542* The time to run the static constructors impacts startup time of applications
543 --- a critical time for GUI apps, among others.
544
545* The static constructors cause the app to pull many extra pages of memory off
546 the disk: both the code for the constructor in each ``.o`` file and the small
547 amount of data that gets touched. In addition, touched/dirty pages put more
548 pressure on the VM system on low-memory machines.
549
550We would really like for there to be zero cost for linking in an additional LLVM
551target or other library into an application, but static constructors violate
552this goal.
553
554That said, LLVM unfortunately does contain static constructors. It would be a
555`great project <http://llvm.org/PR11944>`_ for someone to purge all static
556constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
557flag (when building with Clang) to ensure we do not regress in the future.
558
559Use of ``class`` and ``struct`` Keywords
560^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
561
562In C++, the ``class`` and ``struct`` keywords can be used almost
563interchangeably. The only difference is when they are used to declare a class:
564``class`` makes all members private by default while ``struct`` makes all
565members public by default.
566
567Unfortunately, not all compilers follow the rules and some will generate
568different symbols based on whether ``class`` or ``struct`` was used to declare
569the symbol. This can lead to problems at link time.
570
571So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
572members are public and the type is a C++ `POD
573<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
574``struct`` is allowed.
575
576Style Issues
577============
578
579The High-Level Issues
580---------------------
581
582A Public Header File **is** a Module
583^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
584
585C++ doesn't do too well in the modularity department. There is no real
586encapsulation or data hiding (unless you use expensive protocol classes), but it
587is what we have to work with. When you write a public header file (in the LLVM
588source tree, they live in the top level "``include``" directory), you are
589defining a module of functionality.
590
591Ideally, modules should be completely independent of each other, and their
592header files should only ``#include`` the absolute minimum number of headers
593possible. A module is not just a class, a function, or a namespace: it's a
594collection of these that defines an interface. This interface may be several
595functions, classes, or data structures, but the important issue is how they work
596together.
597
598In general, a module should be implemented by one or more ``.cpp`` files. Each
599of these ``.cpp`` files should include the header that defines their interface
600first. This ensures that all of the dependences of the module header have been
601properly added to the module header itself, and are not implicit. System
602headers should be included after user headers for a translation unit.
603
604.. _minimal list of #includes:
605
606``#include`` as Little as Possible
607^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
608
609``#include`` hurts compile time performance. Don't do it unless you have to,
610especially in header files.
611
612But wait! Sometimes you need to have the definition of a class to use it, or to
613inherit from it. In these cases go ahead and ``#include`` that header file. Be
614aware however that there are many cases where you don't need to have the full
615definition of a class. If you are using a pointer or reference to a class, you
616don't need the header file. If you are simply returning a class instance from a
617prototyped function or method, you don't need it. In fact, for most cases, you
618simply don't need the definition of a class. And not ``#include``\ing speeds up
619compilation.
620
621It is easy to try to go too overboard on this recommendation, however. You
622**must** include all of the header files that you are using --- you can include
623them either directly or indirectly through another header file. To make sure
624that you don't accidentally forget to include a header file in your module
625header, make sure to include your module header **first** in the implementation
626file (as mentioned above). This way there won't be any hidden dependencies that
627you'll find out about later.
628
629Keep "Internal" Headers Private
630^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
631
632Many modules have a complex implementation that causes them to use more than one
633implementation (``.cpp``) file. It is often tempting to put the internal
634communication interface (helper classes, extra functions, etc) in the public
635module header file. Don't do this!
636
637If you really need to do something like this, put a private header file in the
638same directory as the source files, and include it locally. This ensures that
639your private interface remains private and undisturbed by outsiders.
640
641.. note::
642
643 It's okay to put extra implementation methods in a public class itself. Just
644 make them private (or protected) and all is well.
645
646.. _early exits:
647
648Use Early Exits and ``continue`` to Simplify Code
649^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
650
651When reading code, keep in mind how much state and how many previous decisions
652have to be remembered by the reader to understand a block of code. Aim to
653reduce indentation where possible when it doesn't make it more difficult to
654understand the code. One great way to do this is by making use of early exits
655and the ``continue`` keyword in long loops. As an example of using an early
656exit from a function, consider this "bad" code:
657
658.. code-block:: c++
659
Andrew Tricke6af4b92012-09-20 17:02:04 +0000660 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000661 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000662 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000663 ... some long code ....
664 }
665
666 return 0;
667 }
668
669This code has several problems if the body of the ``'if'`` is large. When
670you're looking at the top of the function, it isn't immediately clear that this
671*only* does interesting things with non-terminator instructions, and only
672applies to things with the other predicates. Second, it is relatively difficult
673to describe (in comments) why these predicates are important because the ``if``
674statement makes it difficult to lay out the comments. Third, when you're deep
675within the body of the code, it is indented an extra level. Finally, when
676reading the top of the function, it isn't clear what the result is if the
677predicate isn't true; you have to read to the end of the function to know that
678it returns null.
679
680It is much preferred to format the code like this:
681
682.. code-block:: c++
683
Andrew Tricke6af4b92012-09-20 17:02:04 +0000684 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000685 // Terminators never need 'something' done to them because ...
686 if (isa<TerminatorInst>(I))
687 return 0;
688
689 // We conservatively avoid transforming instructions with multiple uses
690 // because goats like cheese.
691 if (!I->hasOneUse())
692 return 0;
693
694 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000695 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000696 return 0;
697
698 ... some long code ....
699 }
700
701This fixes these problems. A similar problem frequently happens in ``for``
702loops. A silly example is something like this:
703
704.. code-block:: c++
705
706 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
707 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
708 Value *LHS = BO->getOperand(0);
709 Value *RHS = BO->getOperand(1);
710 if (LHS != RHS) {
711 ...
712 }
713 }
714 }
715
716When you have very, very small loops, this sort of structure is fine. But if it
717exceeds more than 10-15 lines, it becomes difficult for people to read and
718understand at a glance. The problem with this sort of code is that it gets very
719nested very quickly. Meaning that the reader of the code has to keep a lot of
720context in their brain to remember what is going immediately on in the loop,
721because they don't know if/when the ``if`` conditions will have ``else``\s etc.
722It is strongly preferred to structure the loop like this:
723
724.. code-block:: c++
725
726 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
727 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
728 if (!BO) continue;
729
730 Value *LHS = BO->getOperand(0);
731 Value *RHS = BO->getOperand(1);
732 if (LHS == RHS) continue;
733
734 ...
735 }
736
737This has all the benefits of using early exits for functions: it reduces nesting
738of the loop, it makes it easier to describe why the conditions are true, and it
739makes it obvious to the reader that there is no ``else`` coming up that they
740have to push context into their brain for. If a loop is large, this can be a
741big understandability win.
742
743Don't use ``else`` after a ``return``
744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
745
746For similar reasons above (reduction of indentation and easier reading), please
747do not use ``'else'`` or ``'else if'`` after something that interrupts control
748flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
749example, this is *bad*:
750
751.. code-block:: c++
752
753 case 'J': {
754 if (Signed) {
755 Type = Context.getsigjmp_bufType();
756 if (Type.isNull()) {
757 Error = ASTContext::GE_Missing_sigjmp_buf;
758 return QualType();
759 } else {
760 break;
761 }
762 } else {
763 Type = Context.getjmp_bufType();
764 if (Type.isNull()) {
765 Error = ASTContext::GE_Missing_jmp_buf;
766 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000767 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000768 break;
Meador Inge46137da2012-06-20 23:48:01 +0000769 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000770 }
771 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000772
773It is better to write it like this:
774
775.. code-block:: c++
776
777 case 'J':
778 if (Signed) {
779 Type = Context.getsigjmp_bufType();
780 if (Type.isNull()) {
781 Error = ASTContext::GE_Missing_sigjmp_buf;
782 return QualType();
783 }
784 } else {
785 Type = Context.getjmp_bufType();
786 if (Type.isNull()) {
787 Error = ASTContext::GE_Missing_jmp_buf;
788 return QualType();
789 }
790 }
791 break;
792
793Or better yet (in this case) as:
794
795.. code-block:: c++
796
797 case 'J':
798 if (Signed)
799 Type = Context.getsigjmp_bufType();
800 else
801 Type = Context.getjmp_bufType();
802
803 if (Type.isNull()) {
804 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
805 ASTContext::GE_Missing_jmp_buf;
806 return QualType();
807 }
808 break;
809
810The idea is to reduce indentation and the amount of code you have to keep track
811of when reading the code.
812
813Turn Predicate Loops into Predicate Functions
814^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
815
816It is very common to write small loops that just compute a boolean value. There
817are a number of ways that people commonly write these, but an example of this
818sort of thing is:
819
820.. code-block:: c++
821
822 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000823 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
824 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000825 FoundFoo = true;
826 break;
827 }
828
829 if (FoundFoo) {
830 ...
831 }
832
833This sort of code is awkward to write, and is almost always a bad sign. Instead
834of this sort of loop, we strongly prefer to use a predicate function (which may
835be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
836code to be structured like this:
837
838.. code-block:: c++
839
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000840 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000841 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000842 for (unsigned I = 0, E = List.size(); I != E; ++I)
843 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000844 return true;
845 return false;
846 }
847 ...
848
Andrew Trickfc9420c2012-09-20 02:01:06 +0000849 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000850 ...
851 }
852
853There are many reasons for doing this: it reduces indentation and factors out
854code which can often be shared by other code that checks for the same predicate.
855More importantly, it *forces you to pick a name* for the function, and forces
856you to write a comment for it. In this silly example, this doesn't add much
857value. However, if the condition is complex, this can make it a lot easier for
858the reader to understand the code that queries for this predicate. Instead of
859being faced with the in-line details of how we check to see if the BarList
860contains a foo, we can trust the function name and continue reading with better
861locality.
862
863The Low-Level Issues
864--------------------
865
866Name Types, Functions, Variables, and Enumerators Properly
867^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
868
869Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
870enough how important it is to use *descriptive* names. Pick names that match
871the semantics and role of the underlying entities, within reason. Avoid
872abbreviations unless they are well known. After picking a good name, make sure
873to use consistent capitalization for the name, as inconsistency requires clients
874to either memorize the APIs or to look it up to find the exact spelling.
875
876In general, names should be in camel case (e.g. ``TextFileReader`` and
877``isLValue()``). Different kinds of declarations have different rules:
878
879* **Type names** (including classes, structs, enums, typedefs, etc) should be
880 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
881
882* **Variable names** should be nouns (as they represent state). The name should
883 be camel case, and start with an upper case letter (e.g. ``Leader`` or
884 ``Boats``).
885
886* **Function names** should be verb phrases (as they represent actions), and
887 command-like function should be imperative. The name should be camel case,
888 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
889
890* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
891 follow the naming conventions for types. A common use for enums is as a
892 discriminator for a union, or an indicator of a subclass. When an enum is
893 used for something like this, it should have a ``Kind`` suffix
894 (e.g. ``ValueKind``).
895
896* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
897 should start with an upper-case letter, just like types. Unless the
898 enumerators are defined in their own small namespace or inside a class,
899 enumerators should have a prefix corresponding to the enum declaration name.
900 For example, ``enum ValueKind { ... };`` may contain enumerators like
901 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
902 convenience constants are exempt from the requirement for a prefix. For
903 instance:
904
905 .. code-block:: c++
906
907 enum {
908 MaxSize = 42,
909 Density = 12
910 };
911
912As an exception, classes that mimic STL classes can have member names in STL's
913style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +0000914``push_back()``, and ``empty()``). Classes that provide multiple
915iterators should add a singular prefix to ``begin()`` and ``end()``
916(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000917
918Here are some examples of good and bad names:
919
Meador Inge6a706af2012-06-20 23:57:00 +0000920.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000921
922 class VehicleMaker {
923 ...
924 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
925 Factory<Tire> Factory; // Better.
926 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
927 // kind of factories.
928 };
929
930 Vehicle MakeVehicle(VehicleType Type) {
931 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +0000932 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
933 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000934 ...
935 }
936
937Assert Liberally
938^^^^^^^^^^^^^^^^
939
940Use the "``assert``" macro to its fullest. Check all of your preconditions and
941assumptions, you never know when a bug (not necessarily even yours) might be
942caught early by an assertion, which reduces debugging time dramatically. The
943"``<cassert>``" header file is probably already included by the header files you
944are using, so it doesn't cost anything to use it.
945
946To further assist with debugging, make sure to put some kind of error message in
947the assertion statement, which is printed if the assertion is tripped. This
948helps the poor debugger make sense of why an assertion is being made and
949enforced, and hopefully what to do about it. Here is one complete example:
950
951.. code-block:: c++
952
Sean Silva7333a842012-11-17 23:25:33 +0000953 inline Value *getOperand(unsigned I) {
954 assert(I < Operands.size() && "getOperand() out of range!");
955 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000956 }
957
958Here are more examples:
959
960.. code-block:: c++
961
Alp Tokerf907b892013-12-05 05:44:44 +0000962 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000963
964 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
965
966 assert(idx < getNumSuccessors() && "Successor # out of range!");
967
968 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
969
970 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
971
972You get the idea.
973
Jordan Rose2962d952012-10-26 22:08:46 +0000974In the past, asserts were used to indicate a piece of code that should not be
975reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000976
977.. code-block:: c++
978
Jordan Rose2962d952012-10-26 22:08:46 +0000979 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000980
Jordan Rose2962d952012-10-26 22:08:46 +0000981This has a few issues, the main one being that some compilers might not
982understand the assertion, or warn about a missing return in builds where
983assertions are compiled out.
984
985Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000986
987.. code-block:: c++
988
Jordan Rose2962d952012-10-26 22:08:46 +0000989 llvm_unreachable("Invalid radix for integer literal");
990
991When assertions are enabled, this will print the message if it's ever reached
992and then exit the program. When assertions are disabled (i.e. in release
993builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
994code for this branch. If the compiler does not support this, it will fall back
995to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000996
997Another issue is that values used only by assertions will produce an "unused
998value" warning when assertions are disabled. For example, this code will warn:
999
1000.. code-block:: c++
1001
1002 unsigned Size = V.size();
1003 assert(Size > 42 && "Vector smaller than it should be");
1004
1005 bool NewToSet = Myset.insert(Value);
1006 assert(NewToSet && "The value shouldn't be in the set yet");
1007
1008These are two interesting different cases. In the first case, the call to
1009``V.size()`` is only useful for the assert, and we don't want it executed when
1010assertions are disabled. Code like this should move the call into the assert
1011itself. In the second case, the side effects of the call must happen whether
1012the assert is enabled or not. In this case, the value should be cast to void to
1013disable the warning. To be specific, it is preferred to write the code like
1014this:
1015
1016.. code-block:: c++
1017
1018 assert(V.size() > 42 && "Vector smaller than it should be");
1019
1020 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1021 assert(NewToSet && "The value shouldn't be in the set yet");
1022
1023Do Not Use ``using namespace std``
1024^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1025
1026In LLVM, we prefer to explicitly prefix all identifiers from the standard
1027namespace with an "``std::``" prefix, rather than rely on "``using namespace
1028std;``".
1029
1030In header files, adding a ``'using namespace XXX'`` directive pollutes the
1031namespace of any source file that ``#include``\s the header. This is clearly a
1032bad thing.
1033
1034In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1035rule, but is still important. Basically, using explicit namespace prefixes
1036makes the code **clearer**, because it is immediately obvious what facilities
1037are being used and where they are coming from. And **more portable**, because
1038namespace clashes cannot occur between LLVM code and other namespaces. The
1039portability rule is important because different standard library implementations
1040expose different symbols (potentially ones they shouldn't), and future revisions
1041to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1042never use ``'using namespace std;'`` in LLVM.
1043
1044The exception to the general rule (i.e. it's not an exception for the ``std``
1045namespace) is for implementation files. For example, all of the code in the
1046LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1047ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1048llvm;'`` directive at the top, after the ``#include``\s. This reduces
1049indentation in the body of the file for source editors that indent based on
1050braces, and keeps the conceptual context cleaner. The general form of this rule
1051is that any ``.cpp`` file that implements code in any namespace may use that
1052namespace (and its parents'), but should not use any others.
1053
1054Provide a Virtual Method Anchor for Classes in Headers
1055^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1056
1057If a class is defined in a header file and has a vtable (either it has virtual
1058methods or it derives from classes with virtual methods), it must always have at
1059least one out-of-line virtual method in the class. Without this, the compiler
1060will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1061header, bloating ``.o`` file sizes and increasing link times.
1062
David Blaikie00bec9a2012-09-21 17:47:36 +00001063Don't use default labels in fully covered switches over enumerations
1064^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1065
1066``-Wswitch`` warns if a switch, without a default label, over an enumeration
1067does not cover every enumeration value. If you write a default label on a fully
1068covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1069when new elements are added to that enumeration. To help avoid adding these
1070kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1071off by default but turned on when building LLVM with a version of Clang that
1072supports the warning.
1073
1074A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001075GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001076if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001077that the enum expression may take any representable value, not just those of
1078individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1079the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001080
Craig Topper1740e052012-09-18 04:43:40 +00001081Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1082^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1083
1084Prior to C++11, a common pattern to make a class uncopyable was to declare an
1085unimplemented copy constructor and copy assignment operator and make them
1086private. This would give a compiler error for accessing a private method or a
1087linker error because it wasn't implemented.
1088
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001089With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001090This will trigger a much better error message and tell the compiler that the
1091method will never be implemented. This enables other checks like
1092``-Wunused-private-field`` to run correctly on classes that contain these
1093methods.
1094
1095To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001096which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001097should still be declared private. Example of the uncopyable pattern:
1098
1099.. code-block:: c++
1100
1101 class DontCopy {
1102 private:
1103 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1104 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1105 public:
1106 ...
1107 };
1108
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001109Don't evaluate ``end()`` every time through a loop
1110^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1111
1112Because C++ doesn't have a standard "``foreach``" loop (though it can be
1113emulated with macros and may be coming in C++'0x) we end up writing a lot of
1114loops that manually iterate from begin to end on a variety of containers or
1115through other data structures. One common mistake is to write a loop in this
1116style:
1117
1118.. code-block:: c++
1119
1120 BasicBlock *BB = ...
1121 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1122 ... use I ...
1123
1124The problem with this construct is that it evaluates "``BB->end()``" every time
1125through the loop. Instead of writing the loop like this, we strongly prefer
1126loops to be written so that they evaluate it once before the loop starts. A
1127convenient way to do this is like so:
1128
1129.. code-block:: c++
1130
1131 BasicBlock *BB = ...
1132 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1133 ... use I ...
1134
1135The observant may quickly point out that these two loops may have different
1136semantics: if the container (a basic block in this case) is being mutated, then
1137"``BB->end()``" may change its value every time through the loop and the second
1138loop may not in fact be correct. If you actually do depend on this behavior,
1139please write the loop in the first form and add a comment indicating that you
1140did it intentionally.
1141
1142Why do we prefer the second form (when correct)? Writing the loop in the first
1143form has two problems. First it may be less efficient than evaluating it at the
1144start of the loop. In this case, the cost is probably minor --- a few extra
1145loads every time through the loop. However, if the base expression is more
1146complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001147expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001148really aren't cheap. By writing it in the second form consistently, you
1149eliminate the issue entirely and don't even have to think about it.
1150
1151The second (even bigger) issue is that writing the loop in the first form hints
1152to the reader that the loop is mutating the container (a fact that a comment
1153would handily confirm!). If you write the loop in the second form, it is
1154immediately obvious without even looking at the body of the loop that the
1155container isn't being modified, which makes it easier to read the code and
1156understand what it does.
1157
1158While the second form of the loop is a few extra keystrokes, we do strongly
1159prefer it.
1160
1161``#include <iostream>`` is Forbidden
1162^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1163
1164The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1165because many common implementations transparently inject a `static constructor`_
1166into every translation unit that includes it.
1167
1168Note that using the other stream headers (``<sstream>`` for example) is not
1169problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1170provides various APIs that are better performing for almost every use than
1171``std::ostream`` style APIs.
1172
1173.. note::
1174
1175 New code should always use `raw_ostream`_ for writing, or the
1176 ``llvm::MemoryBuffer`` API for reading files.
1177
1178.. _raw_ostream:
1179
1180Use ``raw_ostream``
1181^^^^^^^^^^^^^^^^^^^
1182
1183LLVM includes a lightweight, simple, and efficient stream implementation in
1184``llvm/Support/raw_ostream.h``, which provides all of the common features of
1185``std::ostream``. All new code should use ``raw_ostream`` instead of
1186``ostream``.
1187
1188Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1189declared as ``class raw_ostream``. Public headers should generally not include
1190the ``raw_ostream`` header, but use forward declarations and constant references
1191to ``raw_ostream`` instances.
1192
1193Avoid ``std::endl``
1194^^^^^^^^^^^^^^^^^^^
1195
1196The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1197the output stream specified. In addition to doing this, however, it also
1198flushes the output stream. In other words, these are equivalent:
1199
1200.. code-block:: c++
1201
1202 std::cout << std::endl;
1203 std::cout << '\n' << std::flush;
1204
1205Most of the time, you probably have no reason to flush the output stream, so
1206it's better to use a literal ``'\n'``.
1207
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001208Don't use ``inline`` when defining a function in a class definition
1209^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1210
1211A member function defined in a class definition is implicitly inline, so don't
1212put the ``inline`` keyword in this case.
1213
1214Don't:
1215
1216.. code-block:: c++
1217
1218 class Foo {
1219 public:
1220 inline void bar() {
1221 // ...
1222 }
1223 };
1224
1225Do:
1226
1227.. code-block:: c++
1228
1229 class Foo {
1230 public:
1231 void bar() {
1232 // ...
1233 }
1234 };
1235
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001236Microscopic Details
1237-------------------
1238
1239This section describes preferred low-level formatting guidelines along with
1240reasoning on why we prefer them.
1241
1242Spaces Before Parentheses
1243^^^^^^^^^^^^^^^^^^^^^^^^^
1244
1245We prefer to put a space before an open parenthesis only in control flow
1246statements, but not in normal function call expressions and function-like
1247macros. For example, this is good:
1248
1249.. code-block:: c++
1250
Sean Silva7333a842012-11-17 23:25:33 +00001251 if (X) ...
1252 for (I = 0; I != 100; ++I) ...
1253 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001254
1255 somefunc(42);
1256 assert(3 != 4 && "laws of math are failing me");
1257
Sean Silva7333a842012-11-17 23:25:33 +00001258 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001259
1260and this is bad:
1261
1262.. code-block:: c++
1263
Sean Silva7333a842012-11-17 23:25:33 +00001264 if(X) ...
1265 for(I = 0; I != 100; ++I) ...
1266 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001267
1268 somefunc (42);
1269 assert (3 != 4 && "laws of math are failing me");
1270
Sean Silva7333a842012-11-17 23:25:33 +00001271 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001272
1273The reason for doing this is not completely arbitrary. This style makes control
1274flow operators stand out more, and makes expressions flow better. The function
1275call operator binds very tightly as a postfix operator. Putting a space after a
1276function name (as in the last example) makes it appear that the code might bind
1277the arguments of the left-hand-side of a binary operator with the argument list
1278of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001279misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001280
1281.. code-block:: c++
1282
Sean Silva7333a842012-11-17 23:25:33 +00001283 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001284
1285when skimming through the code. By avoiding a space in a function, we avoid
1286this misinterpretation.
1287
1288Prefer Preincrement
1289^^^^^^^^^^^^^^^^^^^
1290
1291Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1292(``X++``) and could very well be a lot faster than it. Use preincrementation
1293whenever possible.
1294
1295The semantics of postincrement include making a copy of the value being
1296incremented, returning it, and then preincrementing the "work value". For
1297primitive types, this isn't a big deal. But for iterators, it can be a huge
1298issue (for example, some iterators contains stack and set objects in them...
1299copying an iterator could invoke the copy ctor's of these as well). In general,
1300get in the habit of always using preincrement, and you won't have a problem.
1301
1302
1303Namespace Indentation
1304^^^^^^^^^^^^^^^^^^^^^
1305
1306In general, we strive to reduce indentation wherever possible. This is useful
1307because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001308also because it makes it easier to understand the code. To facilitate this and
1309avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1310helps readability, feel free to add a comment indicating what namespace is
1311being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001312
1313.. code-block:: c++
1314
1315 namespace llvm {
1316 namespace knowledge {
1317
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001318 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001319 /// understanding of and contains the data associated with it.
1320 class Grokable {
1321 ...
1322 public:
1323 explicit Grokable() { ... }
1324 virtual ~Grokable() = 0;
1325
1326 ...
1327
1328 };
1329
1330 } // end namespace knowledge
1331 } // end namespace llvm
1332
Chandler Carruth36dc5192014-01-20 10:15:32 +00001333
1334Feel free to skip the closing comment when the namespace being closed is
1335obvious for any reason. For example, the outer-most namespace in a header file
1336is rarely a source of confusion. But namespaces both anonymous and named in
1337source files that are being closed half way through the file probably could use
1338clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001339
1340.. _static:
1341
1342Anonymous Namespaces
1343^^^^^^^^^^^^^^^^^^^^
1344
1345After talking about namespaces in general, you may be wondering about anonymous
1346namespaces in particular. Anonymous namespaces are a great language feature
1347that tells the C++ compiler that the contents of the namespace are only visible
1348within the current translation unit, allowing more aggressive optimization and
1349eliminating the possibility of symbol name collisions. Anonymous namespaces are
1350to C++ as "static" is to C functions and global variables. While "``static``"
1351is available in C++, anonymous namespaces are more general: they can make entire
1352classes private to a file.
1353
1354The problem with anonymous namespaces is that they naturally want to encourage
1355indentation of their body, and they reduce locality of reference: if you see a
1356random function definition in a C++ file, it is easy to see if it is marked
1357static, but seeing if it is in an anonymous namespace requires scanning a big
1358chunk of the file.
1359
1360Because of this, we have a simple guideline: make anonymous namespaces as small
1361as possible, and only use them for class declarations. For example, this is
1362good:
1363
1364.. code-block:: c++
1365
1366 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001367 class StringSort {
1368 ...
1369 public:
1370 StringSort(...)
1371 bool operator<(const char *RHS) const;
1372 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001373 } // end anonymous namespace
1374
Andrew Trickfc9420c2012-09-20 02:01:06 +00001375 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001376 ...
1377 }
1378
1379 bool StringSort::operator<(const char *RHS) const {
1380 ...
1381 }
1382
1383This is bad:
1384
1385.. code-block:: c++
1386
1387 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001388
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001389 class StringSort {
1390 ...
1391 public:
1392 StringSort(...)
1393 bool operator<(const char *RHS) const;
1394 };
1395
Andrew Trickfc9420c2012-09-20 02:01:06 +00001396 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001397 ...
1398 }
1399
1400 bool StringSort::operator<(const char *RHS) const {
1401 ...
1402 }
1403
1404 } // end anonymous namespace
1405
Andrew Trickfc9420c2012-09-20 02:01:06 +00001406This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001407of a large C++ file, that you have no immediate way to tell if it is local to
1408the file. When it is marked static explicitly, this is immediately obvious.
1409Also, there is no reason to enclose the definition of "``operator<``" in the
1410namespace just because it was declared there.
1411
1412See Also
1413========
1414
Joel Jones7818be42013-01-21 23:20:47 +00001415A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001416Two particularly important books for our work are:
1417
1418#. `Effective C++
1419 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1420 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1421 "Effective STL" by the same author.
1422
1423#. `Large-Scale C++ Software Design
1424 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1425 by John Lakos
1426
1427If you get some free time, and you haven't read them: do so, you might learn
1428something.