Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 1 | ; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=redwood | FileCheck --check-prefix=EG-CHECK %s |
| 2 | ; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=rs880 | FileCheck --check-prefix=R600-CHECK %s |
| 3 | |
| 4 | ; The earliest R600 GPUs have a slightly different encoding than the rest of |
| 5 | ; the VLIW4/5 GPUs. |
| 6 | |
| 7 | ; EG-CHECK: @test |
Vincent Lejeune | 3d5118c | 2013-05-17 16:50:56 +0000 | [diff] [blame] | 8 | ; EG-CHECK: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x01,0x[0-9a-f]+,0x[0-9a-f]+}}] |
Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 9 | |
| 10 | ; R600-CHECK: @test |
Vincent Lejeune | 3d5118c | 2013-05-17 16:50:56 +0000 | [diff] [blame] | 11 | ; R600-CHECK: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x02,0x[0-9a-f]+,0x[0-9a-f]+}}] |
Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 12 | |
Vincent Lejeune | f143af3 | 2013-11-11 22:10:24 +0000 | [diff] [blame^] | 13 | define void @test(<4 x float> inreg %reg0) #0 { |
Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 14 | entry: |
Vincent Lejeune | f143af3 | 2013-11-11 22:10:24 +0000 | [diff] [blame^] | 15 | %r0 = extractelement <4 x float> %reg0, i32 0 |
| 16 | %r1 = extractelement <4 x float> %reg0, i32 1 |
| 17 | %r2 = fmul float %r0, %r1 |
| 18 | %vec = insertelement <4 x float> undef, float %r2, i32 0 |
| 19 | call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0) |
Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 20 | ret void |
| 21 | } |
| 22 | |
Vincent Lejeune | f143af3 | 2013-11-11 22:10:24 +0000 | [diff] [blame^] | 23 | declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) |
Tom Stellard | ecc2ad1 | 2013-05-17 15:23:21 +0000 | [diff] [blame] | 24 | |
Vincent Lejeune | f143af3 | 2013-11-11 22:10:24 +0000 | [diff] [blame^] | 25 | attributes #0 = { "ShaderType"="0" } |