blob: af33f1fe8524ac079deaddfee2fed6ec4bb36667 [file] [log] [blame] [view]
Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15-->
16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
54 $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
55 $ sudo apt-get update
56 $ sudo apt-get install sun-java6-jdk
57
58Java 5: for Froyo and older
59
60 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper main multiverse"
61 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper-updates main multiverse"
62 $ sudo apt-get update
63 $ sudo apt-get install sun-java5-jdk
64
65## Installing required packages ##
66
67To set up your development environment, install the following required packages:
68
69 $ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev
70 lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev
71
72For building Froyo or an older release on a 64-bit system, several other packages are necessary to establish a 32-bit build environment:
73
74 $ sudo apt-get install gcc-multilib g++-multilib libc6-i386 libc6-dev-i386
75
76## Configuring USB Access ##
77
78Under GNU/linux systems (and specifically under Ubuntu systems),
79regular users can't directly access USB devices by default. The
80system needs to be configured to allow such access.
81
82The recommended approach is to create a file
83`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
84the following lines in it. <username> must be replaced by the
85actual username of the user who is authorized to access the phones
86over USB.
87
88 # adb protocol on passion (Nexus One)
89 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
90 # fastboot protocol on passion (Nexus One)
91 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
92 # adb protocol on crespo (Nexus S)
93 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
94 # fastboot protocol on crespo (Nexus S)
95 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
96
97Those new rules take effect the next time a device is plugged in.
98It might therefore be necessary to unplug the device and plug it
99back into the computer.
100
101This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
102Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
103variants of GNU/linux might require different configurations.
104
105
106# Setting up a Mac OS X build environment #
107
108To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
109
110Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
111
112## Creating a case sensitive disk image ##
113
114If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 12 GB should be sufficient to complete the build. Be sure to select "case sensitive, journaled" as the volume format.
115
116This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
117
118 # mount the android file image
119 function mountAndroid{ hdiutil attach ~/android.dmg-mountpoint /Volumes/android; }
120
121Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
122
123## Installing required packages ##
124
125- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
126
127- Install MacPorts from [macports.org](http://www.macports.org/install.php).
128
129 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
130
131 export PATH=/opt/local/bin:$PATH
132
133 *to your `~/.bash_profile`.*
134
135- Get make, git, and GPG packages from MacPorts:
136
137 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
138
139 If using Mac OS 10.4, also install bison:
140
141 $ POSIXLY_CORRECT=1 sudo port install bison
142
143## Reverting from make 3.82 ##
144
145There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
146
147- Edit `/opt/local/etc/macports/sources.conf` and a line that says
148
149 file:///Users/Shared/dports
150
151 above the rsync line. Then create this directory:
152
153 $ mkdir /Users/Shared/dports
154
155- In the new `dports` directory, run
156
157 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
158
159- Create a port index for your new local repository:
160
161 $ portindex /Users/Shared/dports
162
163- Finally, install the old version of gmake with
164
165 $ sudo port install gmake @3.81
166
167## Setting a file descriptor limit ##
168
169On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
170
171To increase the cap, add the following lines to your `~/.bash_profile`:
172
173 # set the number of open files to be 1024
174 ulimit -S -n 1024
175
176# Next: Download the source #
177
178Your build environment is good to go! Proceed to [downloading the source](downloading.html)....