Kenneth Russell | db8ae16 | 2014-08-25 19:02:35 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers. |
| 8 | |
Kenneth Russell | db8ae16 | 2014-08-25 19:02:35 -0700 | [diff] [blame] | 9 | #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" |
| 10 | |
| 11 | namespace rx |
| 12 | { |
| 13 | |
| 14 | TransformFeedbackD3D::TransformFeedbackD3D() |
| 15 | { |
| 16 | } |
| 17 | |
| 18 | TransformFeedbackD3D::~TransformFeedbackD3D() |
| 19 | { |
| 20 | } |
| 21 | |
| 22 | void TransformFeedbackD3D::begin(GLenum primitiveMode) |
| 23 | { |
| 24 | } |
| 25 | |
| 26 | void TransformFeedbackD3D::end() |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | void TransformFeedbackD3D::pause() |
| 31 | { |
| 32 | } |
| 33 | |
| 34 | void TransformFeedbackD3D::resume() |
| 35 | { |
| 36 | } |
| 37 | |
| 38 | } |