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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000041Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000042{
43 ASSERT(robustAccess == false); // Unimplemented
44
Jamie Madill33dc8432013-07-26 11:55:05 -040045 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046
47 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
48
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000049 mClientVersion = clientVersion;
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mState.depthClearValue = 1.0f;
52 mState.stencilClearValue = 0;
53
Geoff Lang0550d032014-01-30 11:29:07 -050054 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000061 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040062 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000063 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.scissor.x = 0;
65 mState.scissor.y = 0;
66 mState.scissor.width = 0;
67 mState.scissor.height = 0;
68
69 mState.blend.blend = false;
70 mState.blend.sourceBlendRGB = GL_ONE;
71 mState.blend.sourceBlendAlpha = GL_ONE;
72 mState.blend.destBlendRGB = GL_ZERO;
73 mState.blend.destBlendAlpha = GL_ZERO;
74 mState.blend.blendEquationRGB = GL_FUNC_ADD;
75 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
76 mState.blend.sampleAlphaToCoverage = false;
77 mState.blend.dither = true;
78
apatrick@chromium.org144f2802012-07-12 01:42:34 +000079 mState.blendColor.red = 0;
80 mState.blendColor.green = 0;
81 mState.blendColor.blue = 0;
82 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000083
84 mState.depthStencil.depthTest = false;
85 mState.depthStencil.depthFunc = GL_LESS;
86 mState.depthStencil.depthMask = true;
87 mState.depthStencil.stencilTest = false;
88 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089 mState.depthStencil.stencilMask = -1;
90 mState.depthStencil.stencilWritemask = -1;
91 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilBackMask = - 1;
93 mState.depthStencil.stencilBackWritemask = -1;
94 mState.depthStencil.stencilFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
97 mState.depthStencil.stencilBackFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
100
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000101 mState.stencilRef = 0;
102 mState.stencilBackRef = 0;
103
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000104 mState.sampleCoverage = false;
105 mState.sampleCoverageValue = 1.0f;
106 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.generateMipmapHint = GL_DONT_CARE;
108 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
109
110 mState.lineWidth = 1.0f;
111
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000112 mState.viewport.x = 0;
113 mState.viewport.y = 0;
114 mState.viewport.width = 0;
115 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.zNear = 0.0f;
117 mState.zFar = 1.0f;
118
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000119 mState.blend.colorMaskRed = true;
120 mState.blend.colorMaskGreen = true;
121 mState.blend.colorMaskBlue = true;
122 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123
Geoff Lang7dca1862013-07-30 16:30:46 -0400124 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
125 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
126 {
127 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
128 }
129
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 if (shareContext != NULL)
131 {
132 mResourceManager = shareContext->mResourceManager;
133 mResourceManager->addRef();
134 }
135 else
136 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000137 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 }
139
140 // [OpenGL ES 2.0.24] section 3.7 page 83:
141 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
142 // and cube map texture state vectors respectively associated with them.
143 // In order that access to these initial textures not be lost, they are treated as texture
144 // objects all of whose names are 0.
145
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mTexture2DZero.set(new Texture2D(mRenderer, 0));
147 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000148 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000149 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000150
Jamie Madilldc356042013-07-19 16:36:57 -0400151 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
152 {
153 mState.samplers[textureUnit] = 0;
154 }
155
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400157 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158 bindArrayBuffer(0);
159 bindElementArrayBuffer(0);
160 bindTextureCubeMap(0);
161 bindTexture2D(0);
162 bindReadFramebuffer(0);
163 bindDrawFramebuffer(0);
164 bindRenderbuffer(0);
165
Geoff Lang37dde692014-01-31 16:34:54 -0500166 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
167 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
168 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
169
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000170 bindGenericUniformBuffer(0);
171 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
172 {
173 bindIndexedUniformBuffer(0, i, 0, -1);
174 }
175
176 bindGenericTransformFeedbackBuffer(0);
177 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
178 {
179 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
180 }
181
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000182 bindCopyReadBuffer(0);
183 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000184 bindPixelPackBuffer(0);
185 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000186
Geoff Langc8058452014-02-03 12:04:11 -0500187 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
188 // In the initial state, a default transform feedback object is bound and treated as
189 // a transform feedback object with a name of zero. That object is bound any time
190 // BindTransformFeedback is called with id of zero
191 mTransformFeedbackZero.set(new TransformFeedback(0));
192 bindTransformFeedback(0);
193
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000195 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000197 mRendererString = NULL;
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mInvalidEnum = false;
200 mInvalidValue = false;
201 mInvalidOperation = false;
202 mOutOfMemory = false;
203 mInvalidFramebufferOperation = false;
204
205 mHasBeenCurrent = false;
206 mContextLost = false;
207 mResetStatus = GL_NO_ERROR;
208 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
209 mRobustAccess = robustAccess;
210
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000211 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212}
213
214Context::~Context()
215{
216 if (mState.currentProgram != 0)
217 {
218 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
219 if (programObject)
220 {
221 programObject->release();
222 }
223 mState.currentProgram = 0;
224 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000225 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000226
227 while (!mFramebufferMap.empty())
228 {
229 deleteFramebuffer(mFramebufferMap.begin()->first);
230 }
231
Jamie Madill33dc8432013-07-26 11:55:05 -0400232 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 }
236
237 while (!mQueryMap.empty())
238 {
239 deleteQuery(mQueryMap.begin()->first);
240 }
241
Jamie Madill57a89722013-07-02 11:57:03 -0400242 while (!mVertexArrayMap.empty())
243 {
244 deleteVertexArray(mVertexArrayMap.begin()->first);
245 }
246
Geoff Langc8058452014-02-03 12:04:11 -0500247 mTransformFeedbackZero.set(NULL);
248 while (!mTransformFeedbackMap.empty())
249 {
250 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
254 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000255 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
257 mState.samplerTexture[type][sampler].set(NULL);
258 }
259 }
260
261 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
262 {
263 mIncompleteTextures[type].set(NULL);
264 }
265
Jamie Madilla857c362013-07-02 11:57:02 -0400266 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
267 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 {
Jamie Madilla857c362013-07-02 11:57:02 -0400269 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000270 }
271
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.renderbuffer.set(NULL);
274
Geoff Langc8058452014-02-03 12:04:11 -0500275 mState.transformFeedback.set(NULL);
276
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277 mTexture2DZero.set(NULL);
278 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000279 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000280 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000281
Geoff Lang37dde692014-01-31 16:34:54 -0500282 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
283 {
284 i->second.set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
289 {
290 mState.uniformBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000293 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000294 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
295 {
296 mState.transformFeedbackBuffers[i].set(NULL);
297 }
298
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000299 mState.copyReadBuffer.set(NULL);
300 mState.copyWriteBuffer.set(NULL);
301
Jamie Madill950a7752013-09-18 14:36:18 -0400302 mState.pack.pixelBuffer.set(NULL);
303 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000304
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305 mResourceManager->release();
306}
307
daniel@transgaming.comad629872012-11-28 19:32:06 +0000308void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310 if (!mHasBeenCurrent)
311 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000312 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000316 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
318 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
319 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
320 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
321 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400324 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
325 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
326 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
327 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400329 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
Geoff Langcec35902014-04-16 10:52:36 -0400330 "MaxRenderbufferDimension=%d",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000331 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400332 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
Geoff Langcec35902014-04-16 10:52:36 -0400333 mMaxRenderbufferDimension);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
335 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400336 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000337 {
338 mNumCompressedTextureFormats += 2;
339 }
Geoff Langcec35902014-04-16 10:52:36 -0400340 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341 {
342 mNumCompressedTextureFormats += 1;
343 }
Geoff Langcec35902014-04-16 10:52:36 -0400344 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000345 {
346 mNumCompressedTextureFormats += 1;
347 }
348
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400350 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000352 mState.viewport.x = 0;
353 mState.viewport.y = 0;
354 mState.viewport.width = surface->getWidth();
355 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000357 mState.scissor.x = 0;
358 mState.scissor.y = 0;
359 mState.scissor.width = surface->getWidth();
360 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000361
362 mHasBeenCurrent = true;
363 }
364
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000365 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000366 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000368 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
369 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000370 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
372 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000373
374 // Store the current client version in the renderer
375 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376}
377
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000378// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379void Context::markContextLost()
380{
381 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
382 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
383 mContextLost = true;
384}
385
386bool Context::isContextLost()
387{
388 return mContextLost;
389}
390
Geoff Lang0550d032014-01-30 11:29:07 -0500391void Context::setCap(GLenum cap, bool enabled)
392{
393 switch (cap)
394 {
395 case GL_CULL_FACE: setCullFace(enabled); break;
396 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
397 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
398 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
399 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
400 case GL_STENCIL_TEST: setStencilTest(enabled); break;
401 case GL_DEPTH_TEST: setDepthTest(enabled); break;
402 case GL_BLEND: setBlend(enabled); break;
403 case GL_DITHER: setDither(enabled); break;
404 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
405 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
406 default: UNREACHABLE();
407 }
408}
409
410bool Context::getCap(GLenum cap)
411{
412 switch (cap)
413 {
414 case GL_CULL_FACE: return isCullFaceEnabled();
415 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
416 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
417 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
418 case GL_SCISSOR_TEST: return isScissorTestEnabled();
419 case GL_STENCIL_TEST: return isStencilTestEnabled();
420 case GL_DEPTH_TEST: return isDepthTestEnabled();
421 case GL_BLEND: return isBlendEnabled();
422 case GL_DITHER: return isDitherEnabled();
423 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
424 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
425 default: UNREACHABLE(); return false;
426 }
427}
428
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429void Context::setClearColor(float red, float green, float blue, float alpha)
430{
431 mState.colorClearValue.red = red;
432 mState.colorClearValue.green = green;
433 mState.colorClearValue.blue = blue;
434 mState.colorClearValue.alpha = alpha;
435}
436
437void Context::setClearDepth(float depth)
438{
439 mState.depthClearValue = depth;
440}
441
442void Context::setClearStencil(int stencil)
443{
444 mState.stencilClearValue = stencil;
445}
446
Geoff Lang0550d032014-01-30 11:29:07 -0500447void Context::setRasterizerDiscard(bool enabled)
448{
449 mState.rasterizer.rasterizerDiscard = enabled;
450}
451
452bool Context::isRasterizerDiscardEnabled() const
453{
454 return mState.rasterizer.rasterizerDiscard;
455}
456
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457void Context::setCullFace(bool enabled)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462bool Context::isCullFaceEnabled() const
463{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000464 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setCullMode(GLenum mode)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setFrontFace(GLenum front)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setDepthTest(bool enabled)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482bool Context::isDepthTestEnabled() const
483{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000484 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setDepthFunc(GLenum depthFunc)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setDepthRange(float zNear, float zFar)
493{
494 mState.zNear = zNear;
495 mState.zFar = zFar;
496}
497
498void Context::setBlend(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isBlendEnabled() const
504{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000505 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.blend.sourceBlendRGB = sourceRGB;
511 mState.blend.destBlendRGB = destRGB;
512 mState.blend.sourceBlendAlpha = sourceAlpha;
513 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setBlendColor(float red, float green, float blue, float alpha)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.blendColor.red = red;
519 mState.blendColor.green = green;
520 mState.blendColor.blue = blue;
521 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.blend.blendEquationRGB = rgbEquation;
527 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilTest(bool enabled)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535bool Context::isStencilTestEnabled() const
536{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000537 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000543 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000550 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilWritemask(GLuint stencilWritemask)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.depthStencil.stencilFail = stencilFail;
567 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
568 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.stencilBackFail = stencilBackFail;
574 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
575 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setPolygonOffsetFill(bool enabled)
579{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000580 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000581}
582
583bool Context::isPolygonOffsetFillEnabled() const
584{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000585 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
589{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000590 // An application can pass NaN values here, so handle this gracefully
591 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
592 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setSampleAlphaToCoverage(bool enabled)
596{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000597 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000598}
599
600bool Context::isSampleAlphaToCoverageEnabled() const
601{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000602 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000603}
604
605void Context::setSampleCoverage(bool enabled)
606{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000607 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610bool Context::isSampleCoverageEnabled() const
611{
612 return mState.sampleCoverage;
613}
614
615void Context::setSampleCoverageParams(GLclampf value, bool invert)
616{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000617 mState.sampleCoverageValue = value;
618 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorTest(bool enabled)
622{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000623 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000624}
625
626bool Context::isScissorTestEnabled() const
627{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000628 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000629}
630
631void Context::setDither(bool enabled)
632{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000633 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000634}
635
636bool Context::isDitherEnabled() const
637{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000638 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000639}
640
641void Context::setLineWidth(GLfloat width)
642{
643 mState.lineWidth = width;
644}
645
646void Context::setGenerateMipmapHint(GLenum hint)
647{
648 mState.generateMipmapHint = hint;
649}
650
651void Context::setFragmentShaderDerivativeHint(GLenum hint)
652{
653 mState.fragmentShaderDerivativeHint = hint;
654 // TODO: Propagate the hint to shader translator so we can write
655 // ddx, ddx_coarse, or ddx_fine depending on the hint.
656 // Ignore for now. It is valid for implementations to ignore hint.
657}
658
659void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
660{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000661 mState.viewport.x = x;
662 mState.viewport.y = y;
663 mState.viewport.width = width;
664 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000665}
666
667void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
668{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000669 mState.scissor.x = x;
670 mState.scissor.y = y;
671 mState.scissor.width = width;
672 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673}
674
Geoff Langc8325162013-08-09 13:26:56 -0400675void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
676{
677 *x = mState.scissor.x;
678 *y = mState.scissor.y;
679 *width = mState.scissor.width;
680 *height = mState.scissor.height;
681}
682
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000683void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
684{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000685 mState.blend.colorMaskRed = red;
686 mState.blend.colorMaskGreen = green;
687 mState.blend.colorMaskBlue = blue;
688 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689}
690
691void Context::setDepthMask(bool mask)
692{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000693 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000694}
695
696void Context::setActiveSampler(unsigned int active)
697{
698 mState.activeSampler = active;
699}
700
701GLuint Context::getReadFramebufferHandle() const
702{
703 return mState.readFramebuffer;
704}
705
706GLuint Context::getDrawFramebufferHandle() const
707{
708 return mState.drawFramebuffer;
709}
710
711GLuint Context::getRenderbufferHandle() const
712{
713 return mState.renderbuffer.id();
714}
715
Jamie Madilld8db8662013-07-02 11:57:04 -0400716GLuint Context::getVertexArrayHandle() const
717{
718 return mState.vertexArray;
719}
720
Jamie Madilldc356042013-07-19 16:36:57 -0400721GLuint Context::getSamplerHandle(GLuint textureUnit) const
722{
723 ASSERT(textureUnit < ArraySize(mState.samplers));
724 return mState.samplers[textureUnit];
725}
726
Jamie Madill893ab082014-05-16 16:56:10 -0400727unsigned int Context::getActiveSampler() const
728{
729 return mState.activeSampler;
730}
731
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732GLuint Context::getArrayBufferHandle() const
733{
734 return mState.arrayBuffer.id();
735}
736
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400737bool Context::isQueryActive() const
738{
739 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
740 i != mState.activeQueries.end(); i++)
741 {
742 if (i->second.get() != NULL)
743 {
744 return true;
745 }
746 }
747
748 return false;
749}
750
Jamie Madill45c785d2014-05-13 14:09:34 -0400751const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000752{
Geoff Lang37dde692014-01-31 16:34:54 -0500753 // All query types should already exist in the activeQueries map
754 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755
Jamie Madill45c785d2014-05-13 14:09:34 -0400756 return mState.activeQueries.at(target).get();
757}
758
759GLuint Context::getActiveQueryId(GLenum target) const
760{
761 const Query *query = getActiveQuery(target);
762 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000763}
764
765void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
766{
Jamie Madill57a89722013-07-02 11:57:03 -0400767 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768}
769
Jamie Madilla857c362013-07-02 11:57:02 -0400770const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771{
Jamie Madill57a89722013-07-02 11:57:03 -0400772 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000773}
774
Jamie Madilla857c362013-07-02 11:57:02 -0400775const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
776{
777 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
778 return mState.vertexAttribCurrentValues[attribNum];
779}
780
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000782 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783{
Jamie Madill57a89722013-07-02 11:57:03 -0400784 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000785}
786
787const void *Context::getVertexAttribPointer(unsigned int attribNum) const
788{
Brandon Jones5bf98292014-06-06 17:19:38 -0700789 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000790}
791
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000792void Context::setPackAlignment(GLint alignment)
793{
Jamie Madill950a7752013-09-18 14:36:18 -0400794 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000795}
796
797GLint Context::getPackAlignment() const
798{
Jamie Madill950a7752013-09-18 14:36:18 -0400799 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802void Context::setUnpackAlignment(GLint alignment)
803{
Jamie Madill950a7752013-09-18 14:36:18 -0400804 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805}
806
807GLint Context::getUnpackAlignment() const
808{
Jamie Madill950a7752013-09-18 14:36:18 -0400809 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000810}
811
812void Context::setPackReverseRowOrder(bool reverseRowOrder)
813{
Jamie Madill950a7752013-09-18 14:36:18 -0400814 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815}
816
817bool Context::getPackReverseRowOrder() const
818{
Jamie Madill950a7752013-09-18 14:36:18 -0400819 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000820}
821
Jamie Madill88f18f42013-09-18 14:36:19 -0400822const PixelUnpackState &Context::getUnpackState() const
823{
824 return mState.unpack;
825}
826
827const PixelPackState &Context::getPackState() const
828{
829 return mState.pack;
830}
831
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000832GLuint Context::createBuffer()
833{
834 return mResourceManager->createBuffer();
835}
836
837GLuint Context::createProgram()
838{
839 return mResourceManager->createProgram();
840}
841
842GLuint Context::createShader(GLenum type)
843{
844 return mResourceManager->createShader(type);
845}
846
847GLuint Context::createTexture()
848{
849 return mResourceManager->createTexture();
850}
851
852GLuint Context::createRenderbuffer()
853{
854 return mResourceManager->createRenderbuffer();
855}
856
Jamie Madillcd055f82013-07-26 11:55:15 -0400857GLsync Context::createFenceSync(GLenum condition)
858{
859 GLuint handle = mResourceManager->createFenceSync();
860
861 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
862 ASSERT(fenceSync);
863
864 fenceSync->set(condition);
865
866 return reinterpret_cast<GLsync>(handle);
867}
868
Jamie Madill57a89722013-07-02 11:57:03 -0400869GLuint Context::createVertexArray()
870{
871 GLuint handle = mVertexArrayHandleAllocator.allocate();
872
Jamie Madilld1028542013-07-02 11:57:04 -0400873 // Although the spec states VAO state is not initialized until the object is bound,
874 // we create it immediately. The resulting behaviour is transparent to the application,
875 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700876 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400877
878 return handle;
879}
880
Jamie Madilldc356042013-07-19 16:36:57 -0400881GLuint Context::createSampler()
882{
883 return mResourceManager->createSampler();
884}
885
Geoff Langc8058452014-02-03 12:04:11 -0500886GLuint Context::createTransformFeedback()
887{
888 GLuint handle = mTransformFeedbackAllocator.allocate();
889 TransformFeedback *transformFeedback = new TransformFeedback(handle);
890 transformFeedback->addRef();
891 mTransformFeedbackMap[handle] = transformFeedback;
892 return handle;
893}
894
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000895// Returns an unused framebuffer name
896GLuint Context::createFramebuffer()
897{
898 GLuint handle = mFramebufferHandleAllocator.allocate();
899
900 mFramebufferMap[handle] = NULL;
901
902 return handle;
903}
904
Jamie Madill33dc8432013-07-26 11:55:05 -0400905GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000906{
Jamie Madill33dc8432013-07-26 11:55:05 -0400907 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000908
Jamie Madill33dc8432013-07-26 11:55:05 -0400909 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000910
911 return handle;
912}
913
914// Returns an unused query name
915GLuint Context::createQuery()
916{
917 GLuint handle = mQueryHandleAllocator.allocate();
918
919 mQueryMap[handle] = NULL;
920
921 return handle;
922}
923
924void Context::deleteBuffer(GLuint buffer)
925{
926 if (mResourceManager->getBuffer(buffer))
927 {
928 detachBuffer(buffer);
929 }
Jamie Madill893ab082014-05-16 16:56:10 -0400930
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000931 mResourceManager->deleteBuffer(buffer);
932}
933
934void Context::deleteShader(GLuint shader)
935{
936 mResourceManager->deleteShader(shader);
937}
938
939void Context::deleteProgram(GLuint program)
940{
941 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942}
943
944void Context::deleteTexture(GLuint texture)
945{
946 if (mResourceManager->getTexture(texture))
947 {
948 detachTexture(texture);
949 }
950
951 mResourceManager->deleteTexture(texture);
952}
953
954void Context::deleteRenderbuffer(GLuint renderbuffer)
955{
956 if (mResourceManager->getRenderbuffer(renderbuffer))
957 {
958 detachRenderbuffer(renderbuffer);
959 }
Jamie Madill893ab082014-05-16 16:56:10 -0400960
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000961 mResourceManager->deleteRenderbuffer(renderbuffer);
962}
963
Jamie Madillcd055f82013-07-26 11:55:15 -0400964void Context::deleteFenceSync(GLsync fenceSync)
965{
966 // The spec specifies the underlying Fence object is not deleted until all current
967 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
968 // and since our API is currently designed for being called from a single thread, we can delete
969 // the fence immediately.
970 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
971}
972
Jamie Madill57a89722013-07-02 11:57:03 -0400973void Context::deleteVertexArray(GLuint vertexArray)
974{
975 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
976
977 if (vertexArrayObject != mVertexArrayMap.end())
978 {
979 detachVertexArray(vertexArray);
980
981 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
982 delete vertexArrayObject->second;
983 mVertexArrayMap.erase(vertexArrayObject);
984 }
985}
986
Jamie Madilldc356042013-07-19 16:36:57 -0400987void Context::deleteSampler(GLuint sampler)
988{
989 if (mResourceManager->getSampler(sampler))
990 {
991 detachSampler(sampler);
992 }
993
994 mResourceManager->deleteSampler(sampler);
995}
996
Geoff Langc8058452014-02-03 12:04:11 -0500997void Context::deleteTransformFeedback(GLuint transformFeedback)
998{
999 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1000 if (iter != mTransformFeedbackMap.end())
1001 {
1002 detachTransformFeedback(transformFeedback);
1003 mTransformFeedbackAllocator.release(transformFeedback);
1004 iter->second->release();
1005 mTransformFeedbackMap.erase(iter);
1006 }
1007}
1008
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001009void Context::deleteFramebuffer(GLuint framebuffer)
1010{
1011 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1012
1013 if (framebufferObject != mFramebufferMap.end())
1014 {
1015 detachFramebuffer(framebuffer);
1016
1017 mFramebufferHandleAllocator.release(framebufferObject->first);
1018 delete framebufferObject->second;
1019 mFramebufferMap.erase(framebufferObject);
1020 }
1021}
1022
Jamie Madill33dc8432013-07-26 11:55:05 -04001023void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024{
Jamie Madill33dc8432013-07-26 11:55:05 -04001025 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001026
Jamie Madill33dc8432013-07-26 11:55:05 -04001027 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001029 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001030 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001031 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001032 }
1033}
1034
1035void Context::deleteQuery(GLuint query)
1036{
1037 QueryMap::iterator queryObject = mQueryMap.find(query);
1038 if (queryObject != mQueryMap.end())
1039 {
1040 mQueryHandleAllocator.release(queryObject->first);
1041 if (queryObject->second)
1042 {
1043 queryObject->second->release();
1044 }
1045 mQueryMap.erase(queryObject);
1046 }
1047}
1048
1049Buffer *Context::getBuffer(GLuint handle)
1050{
1051 return mResourceManager->getBuffer(handle);
1052}
1053
Geoff Lang48dcae72014-02-05 16:28:24 -05001054Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001055{
1056 return mResourceManager->getShader(handle);
1057}
1058
Geoff Lang48dcae72014-02-05 16:28:24 -05001059Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001060{
1061 return mResourceManager->getProgram(handle);
1062}
1063
1064Texture *Context::getTexture(GLuint handle)
1065{
1066 return mResourceManager->getTexture(handle);
1067}
1068
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001069Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001070{
1071 return mResourceManager->getRenderbuffer(handle);
1072}
1073
Jamie Madillcd055f82013-07-26 11:55:15 -04001074FenceSync *Context::getFenceSync(GLsync handle) const
1075{
1076 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1077}
1078
Jamie Madill57a89722013-07-02 11:57:03 -04001079VertexArray *Context::getVertexArray(GLuint handle) const
1080{
1081 auto vertexArray = mVertexArrayMap.find(handle);
1082
1083 if (vertexArray == mVertexArrayMap.end())
1084 {
1085 return NULL;
1086 }
1087 else
1088 {
1089 return vertexArray->second;
1090 }
1091}
1092
Jamie Madilldc356042013-07-19 16:36:57 -04001093Sampler *Context::getSampler(GLuint handle) const
1094{
1095 return mResourceManager->getSampler(handle);
1096}
1097
Geoff Langc8058452014-02-03 12:04:11 -05001098TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1099{
1100 if (handle == 0)
1101 {
1102 return mTransformFeedbackZero.get();
1103 }
1104 else
1105 {
1106 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1107 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1108 }
1109}
1110
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001111Framebuffer *Context::getReadFramebuffer()
1112{
1113 return getFramebuffer(mState.readFramebuffer);
1114}
1115
1116Framebuffer *Context::getDrawFramebuffer()
1117{
1118 return mBoundDrawFramebuffer;
1119}
1120
Jamie Madill57a89722013-07-02 11:57:03 -04001121VertexArray *Context::getCurrentVertexArray() const
1122{
1123 VertexArray *vao = getVertexArray(mState.vertexArray);
1124 ASSERT(vao != NULL);
1125 return vao;
1126}
1127
Geoff Langc8058452014-02-03 12:04:11 -05001128TransformFeedback *Context::getCurrentTransformFeedback() const
1129{
1130 return mState.transformFeedback.get();
1131}
1132
Jamie Madilldc356042013-07-19 16:36:57 -04001133bool Context::isSampler(GLuint samplerName) const
1134{
1135 return mResourceManager->isSampler(samplerName);
1136}
1137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001138void Context::bindArrayBuffer(unsigned int buffer)
1139{
1140 mResourceManager->checkBufferAllocation(buffer);
1141
1142 mState.arrayBuffer.set(getBuffer(buffer));
1143}
1144
1145void Context::bindElementArrayBuffer(unsigned int buffer)
1146{
1147 mResourceManager->checkBufferAllocation(buffer);
1148
Jamie Madill57a89722013-07-02 11:57:03 -04001149 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001150}
1151
1152void Context::bindTexture2D(GLuint texture)
1153{
1154 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1155
1156 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1157}
1158
1159void Context::bindTextureCubeMap(GLuint texture)
1160{
1161 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1162
1163 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1164}
1165
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001166void Context::bindTexture3D(GLuint texture)
1167{
1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1169
1170 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1171}
1172
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001173void Context::bindTexture2DArray(GLuint texture)
1174{
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1176
1177 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1178}
1179
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001180void Context::bindReadFramebuffer(GLuint framebuffer)
1181{
1182 if (!getFramebuffer(framebuffer))
1183 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001184 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001185 }
1186
1187 mState.readFramebuffer = framebuffer;
1188}
1189
1190void Context::bindDrawFramebuffer(GLuint framebuffer)
1191{
1192 if (!getFramebuffer(framebuffer))
1193 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001194 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195 }
1196
1197 mState.drawFramebuffer = framebuffer;
1198
1199 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1200}
1201
1202void Context::bindRenderbuffer(GLuint renderbuffer)
1203{
1204 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1205
1206 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1207}
1208
Jamie Madill57a89722013-07-02 11:57:03 -04001209void Context::bindVertexArray(GLuint vertexArray)
1210{
1211 if (!getVertexArray(vertexArray))
1212 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001213 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001214 }
1215
1216 mState.vertexArray = vertexArray;
1217}
1218
Jamie Madilldc356042013-07-19 16:36:57 -04001219void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1220{
1221 ASSERT(textureUnit < ArraySize(mState.samplers));
1222 mResourceManager->checkSamplerAllocation(sampler);
1223
1224 mState.samplers[textureUnit] = sampler;
1225}
1226
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001227void Context::bindGenericUniformBuffer(GLuint buffer)
1228{
1229 mResourceManager->checkBufferAllocation(buffer);
1230
1231 mState.genericUniformBuffer.set(getBuffer(buffer));
1232}
1233
1234void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001235{
1236 mResourceManager->checkBufferAllocation(buffer);
1237
1238 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1239}
1240
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001241void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1242{
1243 mResourceManager->checkBufferAllocation(buffer);
1244
1245 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1246}
1247
1248void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001249{
1250 mResourceManager->checkBufferAllocation(buffer);
1251
1252 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1253}
1254
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001255void Context::bindCopyReadBuffer(GLuint buffer)
1256{
1257 mResourceManager->checkBufferAllocation(buffer);
1258
1259 mState.copyReadBuffer.set(getBuffer(buffer));
1260}
1261
1262void Context::bindCopyWriteBuffer(GLuint buffer)
1263{
1264 mResourceManager->checkBufferAllocation(buffer);
1265
1266 mState.copyWriteBuffer.set(getBuffer(buffer));
1267}
1268
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001269void Context::bindPixelPackBuffer(GLuint buffer)
1270{
1271 mResourceManager->checkBufferAllocation(buffer);
1272
Jamie Madill950a7752013-09-18 14:36:18 -04001273 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001274}
1275
1276void Context::bindPixelUnpackBuffer(GLuint buffer)
1277{
1278 mResourceManager->checkBufferAllocation(buffer);
1279
Jamie Madill950a7752013-09-18 14:36:18 -04001280 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001281}
1282
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001283void Context::useProgram(GLuint program)
1284{
1285 GLuint priorProgram = mState.currentProgram;
1286 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1287
1288 if (priorProgram != program)
1289 {
1290 Program *newProgram = mResourceManager->getProgram(program);
1291 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001292 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001293
1294 if (newProgram)
1295 {
1296 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001297 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001298 }
Jamie Madill893ab082014-05-16 16:56:10 -04001299
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001300 if (oldProgram)
1301 {
1302 oldProgram->release();
1303 }
1304 }
1305}
1306
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001307void Context::linkProgram(GLuint program)
1308{
1309 Program *programObject = mResourceManager->getProgram(program);
1310
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001311 bool linked = programObject->link();
1312
1313 // if the current program was relinked successfully we
1314 // need to install the new executables
1315 if (linked && program == mState.currentProgram)
1316 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001317 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001318 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001319}
1320
1321void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1322{
1323 Program *programObject = mResourceManager->getProgram(program);
1324
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001325 bool loaded = programObject->setProgramBinary(binary, length);
1326
1327 // if the current program was reloaded successfully we
1328 // need to install the new executables
1329 if (loaded && program == mState.currentProgram)
1330 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001332 }
1333
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001334}
1335
Geoff Langc8058452014-02-03 12:04:11 -05001336void Context::bindTransformFeedback(GLuint transformFeedback)
1337{
1338 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1339 mState.transformFeedback.set(transformFeedbackObject);
1340}
1341
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001342void Context::beginQuery(GLenum target, GLuint query)
1343{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001345 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001346
1347 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001348 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349
1350 // begin query
1351 queryObject->begin();
1352}
1353
1354void Context::endQuery(GLenum target)
1355{
Geoff Lang37dde692014-01-31 16:34:54 -05001356 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001357 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001358
1359 queryObject->end();
1360
Geoff Lang37dde692014-01-31 16:34:54 -05001361 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001362}
1363
1364void Context::setFramebufferZero(Framebuffer *buffer)
1365{
1366 delete mFramebufferMap[0];
1367 mFramebufferMap[0] = buffer;
1368 if (mState.drawFramebuffer == 0)
1369 {
1370 mBoundDrawFramebuffer = buffer;
1371 }
1372}
1373
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001374void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001375{
Geoff Langcec35902014-04-16 10:52:36 -04001376 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001377
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001378 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001379
Geoff Langcec35902014-04-16 10:52:36 -04001380 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001381 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001382 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001383 }
Geoff Langcec35902014-04-16 10:52:36 -04001384 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001385 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001386 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001387 }
Geoff Langcec35902014-04-16 10:52:36 -04001388 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001389 {
1390 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1391 }
Geoff Langcec35902014-04-16 10:52:36 -04001392 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001393 {
1394 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1395 }
1396 else
1397 {
1398 UNREACHABLE();
1399 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001400 }
1401
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001402 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001403 renderbufferObject->setStorage(renderbuffer);
1404}
1405
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001406Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001408 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409
1410 if (framebuffer == mFramebufferMap.end())
1411 {
1412 return NULL;
1413 }
1414 else
1415 {
1416 return framebuffer->second;
1417 }
1418}
1419
Jamie Madill33dc8432013-07-26 11:55:05 -04001420FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001421{
Jamie Madill33dc8432013-07-26 11:55:05 -04001422 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001423
Jamie Madill33dc8432013-07-26 11:55:05 -04001424 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001425 {
1426 return NULL;
1427 }
1428 else
1429 {
1430 return fence->second;
1431 }
1432}
1433
1434Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1435{
1436 QueryMap::iterator query = mQueryMap.find(handle);
1437
1438 if (query == mQueryMap.end())
1439 {
1440 return NULL;
1441 }
1442 else
1443 {
1444 if (!query->second && create)
1445 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001446 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001447 query->second->addRef();
1448 }
1449 return query->second;
1450 }
1451}
1452
Jamie Madill8c96d582014-03-05 15:01:23 -05001453Buffer *Context::getTargetBuffer(GLenum target) const
1454{
1455 switch (target)
1456 {
1457 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1458 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1459 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1460 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1461 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1462 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1463 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1464 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1465 default: UNREACHABLE(); return NULL;
1466 }
1467}
1468
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001469Buffer *Context::getArrayBuffer()
1470{
1471 return mState.arrayBuffer.get();
1472}
1473
Jamie Madill7a5f7382014-03-05 15:01:24 -05001474Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475{
Jamie Madill57a89722013-07-02 11:57:03 -04001476 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477}
1478
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001479ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001480{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001481 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001482}
1483
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001484Texture *Context::getTargetTexture(GLenum target) const
1485{
1486 if (!ValidTextureTarget(this, target))
1487 {
1488 return NULL;
1489 }
1490
1491 switch (target)
1492 {
1493 case GL_TEXTURE_2D: return getTexture2D();
1494 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1495 case GL_TEXTURE_3D: return getTexture3D();
1496 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1497 default: return NULL;
1498 }
1499}
1500
1501GLuint Context::getTargetFramebufferHandle(GLenum target) const
1502{
1503 if (!ValidFramebufferTarget(target))
1504 {
1505 return GL_INVALID_INDEX;
1506 }
1507
1508 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1509 {
1510 return mState.readFramebuffer;
1511 }
1512 else
1513 {
1514 return mState.drawFramebuffer;
1515 }
1516}
1517
1518Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1519{
1520 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1521 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1522}
1523
1524Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001525{
1526 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1527}
1528
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001529TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001530{
1531 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1532}
1533
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001534Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001535{
1536 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1537}
1538
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001539Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001540{
1541 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1542}
1543
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001544Buffer *Context::getGenericUniformBuffer()
1545{
1546 return mState.genericUniformBuffer.get();
1547}
1548
1549Buffer *Context::getGenericTransformFeedbackBuffer()
1550{
1551 return mState.genericTransformFeedbackBuffer.get();
1552}
1553
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001554Buffer *Context::getCopyReadBuffer()
1555{
1556 return mState.copyReadBuffer.get();
1557}
1558
1559Buffer *Context::getCopyWriteBuffer()
1560{
1561 return mState.copyWriteBuffer.get();
1562}
1563
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001564Buffer *Context::getPixelPackBuffer()
1565{
Jamie Madill950a7752013-09-18 14:36:18 -04001566 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001567}
1568
1569Buffer *Context::getPixelUnpackBuffer()
1570{
Jamie Madill950a7752013-09-18 14:36:18 -04001571 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001572}
1573
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001574Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001575{
1576 GLuint texid = mState.samplerTexture[type][sampler].id();
1577
1578 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1579 {
1580 switch (type)
1581 {
1582 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001583 case TEXTURE_2D: return mTexture2DZero.get();
1584 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1585 case TEXTURE_3D: return mTexture3DZero.get();
1586 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001587 }
1588 }
1589
1590 return mState.samplerTexture[type][sampler].get();
1591}
1592
Jamie Madill893ab082014-05-16 16:56:10 -04001593void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001594{
1595 switch (pname)
1596 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001597 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1598 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1599 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001600 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001601 params[0] = mState.blend.colorMaskRed;
1602 params[1] = mState.blend.colorMaskGreen;
1603 params[2] = mState.blend.colorMaskBlue;
1604 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001605 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001606 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1607 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1608 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1609 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001610 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001611 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1612 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1613 case GL_BLEND: *params = mState.blend.blend; break;
1614 case GL_DITHER: *params = mState.blend.dither; break;
1615 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001616 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1617 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001618 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001619 UNREACHABLE();
1620 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001622}
1623
Jamie Madill893ab082014-05-16 16:56:10 -04001624void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625{
1626 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1627 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1628 // GetIntegerv as its native query function. As it would require conversion in any
1629 // case, this should make no difference to the calling application.
1630 switch (pname)
1631 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001632 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1633 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1634 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1635 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1636 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001637 case GL_ALIASED_LINE_WIDTH_RANGE:
1638 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1639 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1640 break;
1641 case GL_ALIASED_POINT_SIZE_RANGE:
1642 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1643 params[1] = getMaximumPointSize();
1644 break;
1645 case GL_DEPTH_RANGE:
1646 params[0] = mState.zNear;
1647 params[1] = mState.zFar;
1648 break;
1649 case GL_COLOR_CLEAR_VALUE:
1650 params[0] = mState.colorClearValue.red;
1651 params[1] = mState.colorClearValue.green;
1652 params[2] = mState.colorClearValue.blue;
1653 params[3] = mState.colorClearValue.alpha;
1654 break;
1655 case GL_BLEND_COLOR:
1656 params[0] = mState.blendColor.red;
1657 params[1] = mState.blendColor.green;
1658 params[2] = mState.blendColor.blue;
1659 params[3] = mState.blendColor.alpha;
1660 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001661 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001662 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1663 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001664 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001665 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001666 UNREACHABLE();
1667 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001668 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001669}
1670
Jamie Madill893ab082014-05-16 16:56:10 -04001671void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001672{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001673 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1674 {
1675 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001676 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001677 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001678 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001679 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001680 }
1681
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001682 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1683 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1684 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001685 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686 // Context::getFloatv.
1687 switch (pname)
1688 {
Jamie Madill1caff072013-07-19 16:36:56 -04001689 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1690 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1691 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1692 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001693 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001694 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1695 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1696 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1697 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1698 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1699 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1700 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1701 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1702 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1703 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1704 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1705 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1706 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1707 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1708 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1709 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1710 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1711 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001712 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1713 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1714 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001715 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1716 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1717 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1718 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1719 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001720 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001721 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1722 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001723 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001724 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1725 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1726 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1727 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1728 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1729 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1730 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1731 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1732 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1733 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1734 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1735 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1736 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001737 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1738 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001739 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1740 case GL_SUBPIXEL_BITS: *params = 4; break;
1741 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1742 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1743 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1744 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1745 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1746 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1747 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1748 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1749 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001750 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1751 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001752 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1753 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001754 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1755 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1756 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001757 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 params[0] = mNumCompressedTextureFormats;
1759 break;
1760 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001761 *params = static_cast<GLint>(getMaxSupportedSamples());
1762 break;
1763 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 case GL_SAMPLES:
1765 {
1766 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1767 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1768 {
1769 switch (pname)
1770 {
1771 case GL_SAMPLE_BUFFERS:
1772 if (framebuffer->getSamples() != 0)
1773 {
1774 *params = 1;
1775 }
1776 else
1777 {
1778 *params = 0;
1779 }
1780 break;
1781 case GL_SAMPLES:
1782 *params = framebuffer->getSamples();
1783 break;
1784 }
1785 }
Jamie Madill893ab082014-05-16 16:56:10 -04001786 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787 {
1788 *params = 0;
1789 }
1790 }
1791 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001792 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1793 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1794 {
Geoff Lang005df412013-10-16 14:12:50 -04001795 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001796 getCurrentReadFormatType(&internalFormat, &format, &type);
1797 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1798 *params = format;
1799 else
1800 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001801 }
1802 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 case GL_MAX_VIEWPORT_DIMS:
1804 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001805 params[0] = mMaxViewportDimension;
1806 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807 }
1808 break;
1809 case GL_COMPRESSED_TEXTURE_FORMATS:
1810 {
Geoff Langcec35902014-04-16 10:52:36 -04001811 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812 {
1813 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1814 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1815 }
Geoff Langcec35902014-04-16 10:52:36 -04001816 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001817 {
1818 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1819 }
Geoff Langcec35902014-04-16 10:52:36 -04001820 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 {
1822 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1823 }
1824 }
1825 break;
1826 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001827 params[0] = mState.viewport.x;
1828 params[1] = mState.viewport.y;
1829 params[2] = mState.viewport.width;
1830 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 break;
1832 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001833 params[0] = mState.scissor.x;
1834 params[1] = mState.scissor.y;
1835 params[2] = mState.scissor.width;
1836 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001838 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1839 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 case GL_RED_BITS:
1841 case GL_GREEN_BITS:
1842 case GL_BLUE_BITS:
1843 case GL_ALPHA_BITS:
1844 {
1845 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001846 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847
1848 if (colorbuffer)
1849 {
1850 switch (pname)
1851 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001852 case GL_RED_BITS: *params = colorbuffer->getRedSize(mClientVersion); break;
1853 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(mClientVersion); break;
1854 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(mClientVersion); break;
1855 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(mClientVersion); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856 }
1857 }
1858 else
1859 {
1860 *params = 0;
1861 }
1862 }
1863 break;
1864 case GL_DEPTH_BITS:
1865 {
1866 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001867 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868
1869 if (depthbuffer)
1870 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001871 *params = depthbuffer->getDepthSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001872 }
1873 else
1874 {
1875 *params = 0;
1876 }
1877 }
1878 break;
1879 case GL_STENCIL_BITS:
1880 {
1881 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001882 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883
1884 if (stencilbuffer)
1885 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001886 *params = stencilbuffer->getStencilSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 }
1888 else
1889 {
1890 *params = 0;
1891 }
1892 }
1893 break;
1894 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001895 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1896 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 break;
1898 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001899 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1900 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001902 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001903 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1904 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001905 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001906 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001907 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1908 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001909 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1911 *params = mResetStrategy;
1912 break;
1913 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1914 *params = 1;
1915 break;
1916 case GL_PROGRAM_BINARY_FORMATS_OES:
1917 *params = GL_PROGRAM_BINARY_ANGLE;
1918 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001919 case GL_UNIFORM_BUFFER_BINDING:
1920 *params = mState.genericUniformBuffer.id();
1921 break;
1922 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1923 *params = mState.genericTransformFeedbackBuffer.id();
1924 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001925 case GL_COPY_READ_BUFFER_BINDING:
1926 *params = mState.copyReadBuffer.id();
1927 break;
1928 case GL_COPY_WRITE_BUFFER_BINDING:
1929 *params = mState.copyWriteBuffer.id();
1930 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001931 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001932 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001933 break;
1934 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001935 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001936 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001937 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001938 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001939 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001941 UNREACHABLE();
1942 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001943 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944}
1945
Jamie Madill893ab082014-05-16 16:56:10 -04001946void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001947{
1948 switch (pname)
1949 {
1950 case GL_MAX_ELEMENT_INDEX:
1951 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1952 break;
1953 case GL_MAX_UNIFORM_BLOCK_SIZE:
1954 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1955 break;
1956 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1957 {
1958 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1959 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1960 *params = uniformBufferComponents + defaultBufferComponents;
1961 }
1962 break;
1963 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1964 {
1965 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1966 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1967 *params = uniformBufferComponents + defaultBufferComponents;
1968 }
1969 break;
1970 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001971 // We do not wait for server fence objects internally, so report a max timeout of zero.
1972 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001973 break;
1974 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001975 UNREACHABLE();
1976 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001977 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001978}
1979
Shannon Woods1b2fb852013-08-19 14:28:48 -04001980bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1981{
1982 switch (target)
1983 {
1984 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1985 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1986 {
1987 *data = mState.transformFeedbackBuffers[index].id();
1988 }
1989 break;
1990 case GL_UNIFORM_BUFFER_BINDING:
1991 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1992 {
1993 *data = mState.uniformBuffers[index].id();
1994 }
1995 break;
1996 default:
1997 return false;
1998 }
1999
2000 return true;
2001}
2002
2003bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2004{
2005 switch (target)
2006 {
2007 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2008 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2009 {
2010 *data = mState.transformFeedbackBuffers[index].getOffset();
2011 }
2012 break;
2013 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2014 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2015 {
2016 *data = mState.transformFeedbackBuffers[index].getSize();
2017 }
2018 break;
2019 case GL_UNIFORM_BUFFER_START:
2020 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2021 {
2022 *data = mState.uniformBuffers[index].getOffset();
2023 }
2024 break;
2025 case GL_UNIFORM_BUFFER_SIZE:
2026 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2027 {
2028 *data = mState.uniformBuffers[index].getSize();
2029 }
2030 break;
2031 default:
2032 return false;
2033 }
2034
2035 return true;
2036}
2037
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002038bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2039{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002040 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2041 {
2042 *type = GL_INT;
2043 *numParams = 1;
2044 return true;
2045 }
2046
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2048 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2049 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002050 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2052 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2053 // application.
2054 switch (pname)
2055 {
2056 case GL_COMPRESSED_TEXTURE_FORMATS:
2057 {
2058 *type = GL_INT;
2059 *numParams = mNumCompressedTextureFormats;
2060 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002061 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 case GL_SHADER_BINARY_FORMATS:
2063 {
2064 *type = GL_INT;
2065 *numParams = 0;
2066 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002067 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 case GL_MAX_VERTEX_ATTRIBS:
2069 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2070 case GL_MAX_VARYING_VECTORS:
2071 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2072 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2073 case GL_MAX_TEXTURE_IMAGE_UNITS:
2074 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2075 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002076 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002077 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078 case GL_NUM_SHADER_BINARY_FORMATS:
2079 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2080 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002081 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2082 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2083 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084 case GL_RENDERBUFFER_BINDING:
2085 case GL_CURRENT_PROGRAM:
2086 case GL_PACK_ALIGNMENT:
2087 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2088 case GL_UNPACK_ALIGNMENT:
2089 case GL_GENERATE_MIPMAP_HINT:
2090 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2091 case GL_RED_BITS:
2092 case GL_GREEN_BITS:
2093 case GL_BLUE_BITS:
2094 case GL_ALPHA_BITS:
2095 case GL_DEPTH_BITS:
2096 case GL_STENCIL_BITS:
2097 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2098 case GL_CULL_FACE_MODE:
2099 case GL_FRONT_FACE:
2100 case GL_ACTIVE_TEXTURE:
2101 case GL_STENCIL_FUNC:
2102 case GL_STENCIL_VALUE_MASK:
2103 case GL_STENCIL_REF:
2104 case GL_STENCIL_FAIL:
2105 case GL_STENCIL_PASS_DEPTH_FAIL:
2106 case GL_STENCIL_PASS_DEPTH_PASS:
2107 case GL_STENCIL_BACK_FUNC:
2108 case GL_STENCIL_BACK_VALUE_MASK:
2109 case GL_STENCIL_BACK_REF:
2110 case GL_STENCIL_BACK_FAIL:
2111 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2112 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2113 case GL_DEPTH_FUNC:
2114 case GL_BLEND_SRC_RGB:
2115 case GL_BLEND_SRC_ALPHA:
2116 case GL_BLEND_DST_RGB:
2117 case GL_BLEND_DST_ALPHA:
2118 case GL_BLEND_EQUATION_RGB:
2119 case GL_BLEND_EQUATION_ALPHA:
2120 case GL_STENCIL_WRITEMASK:
2121 case GL_STENCIL_BACK_WRITEMASK:
2122 case GL_STENCIL_CLEAR_VALUE:
2123 case GL_SUBPIXEL_BITS:
2124 case GL_MAX_TEXTURE_SIZE:
2125 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2126 case GL_SAMPLE_BUFFERS:
2127 case GL_SAMPLES:
2128 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2129 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2130 case GL_TEXTURE_BINDING_2D:
2131 case GL_TEXTURE_BINDING_CUBE_MAP:
2132 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2133 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2134 case GL_PROGRAM_BINARY_FORMATS_OES:
2135 {
2136 *type = GL_INT;
2137 *numParams = 1;
2138 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002139 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 case GL_MAX_SAMPLES_ANGLE:
2141 {
Geoff Langcec35902014-04-16 10:52:36 -04002142 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 {
2144 *type = GL_INT;
2145 *numParams = 1;
2146 }
2147 else
2148 {
2149 return false;
2150 }
2151 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002152 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002153 case GL_PIXEL_PACK_BUFFER_BINDING:
2154 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2155 {
Geoff Langcec35902014-04-16 10:52:36 -04002156 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002157 {
2158 *type = GL_INT;
2159 *numParams = 1;
2160 }
2161 else
2162 {
2163 return false;
2164 }
2165 }
2166 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 case GL_MAX_VIEWPORT_DIMS:
2168 {
2169 *type = GL_INT;
2170 *numParams = 2;
2171 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002172 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173 case GL_VIEWPORT:
2174 case GL_SCISSOR_BOX:
2175 {
2176 *type = GL_INT;
2177 *numParams = 4;
2178 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002179 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002180 case GL_SHADER_COMPILER:
2181 case GL_SAMPLE_COVERAGE_INVERT:
2182 case GL_DEPTH_WRITEMASK:
2183 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2184 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2185 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2186 case GL_SAMPLE_COVERAGE:
2187 case GL_SCISSOR_TEST:
2188 case GL_STENCIL_TEST:
2189 case GL_DEPTH_TEST:
2190 case GL_BLEND:
2191 case GL_DITHER:
2192 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2193 {
2194 *type = GL_BOOL;
2195 *numParams = 1;
2196 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002197 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198 case GL_COLOR_WRITEMASK:
2199 {
2200 *type = GL_BOOL;
2201 *numParams = 4;
2202 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002203 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002204 case GL_POLYGON_OFFSET_FACTOR:
2205 case GL_POLYGON_OFFSET_UNITS:
2206 case GL_SAMPLE_COVERAGE_VALUE:
2207 case GL_DEPTH_CLEAR_VALUE:
2208 case GL_LINE_WIDTH:
2209 {
2210 *type = GL_FLOAT;
2211 *numParams = 1;
2212 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002213 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 case GL_ALIASED_LINE_WIDTH_RANGE:
2215 case GL_ALIASED_POINT_SIZE_RANGE:
2216 case GL_DEPTH_RANGE:
2217 {
2218 *type = GL_FLOAT;
2219 *numParams = 2;
2220 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002221 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002222 case GL_COLOR_CLEAR_VALUE:
2223 case GL_BLEND_COLOR:
2224 {
2225 *type = GL_FLOAT;
2226 *numParams = 4;
2227 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002228 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002229 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002230 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002231 {
2232 return false;
2233 }
2234 *type = GL_FLOAT;
2235 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002236 return true;
2237 }
2238
2239 if (mClientVersion < 3)
2240 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002241 return false;
2242 }
2243
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002244 // Check for ES3.0+ parameter names
2245 switch (pname)
2246 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002247 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2248 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002249 case GL_UNIFORM_BUFFER_BINDING:
2250 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002251 case GL_COPY_READ_BUFFER_BINDING:
2252 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002253 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002254 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002255 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002256 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002257 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2258 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2259 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002260 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002261 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002262 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2263 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002264 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002265 case GL_MAJOR_VERSION:
2266 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002267 case GL_MAX_ELEMENTS_INDICES:
2268 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002269 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002270 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002271 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002272 {
2273 *type = GL_INT;
2274 *numParams = 1;
2275 }
2276 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002277
2278 case GL_MAX_ELEMENT_INDEX:
2279 case GL_MAX_UNIFORM_BLOCK_SIZE:
2280 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2281 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2282 case GL_MAX_SERVER_WAIT_TIMEOUT:
2283 {
2284 *type = GL_INT_64_ANGLEX;
2285 *numParams = 1;
2286 }
2287 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002288
2289 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002290 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002291 {
2292 *type = GL_BOOL;
2293 *numParams = 1;
2294 }
2295 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002296 }
2297
2298 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002299}
2300
Shannon Woods1b2fb852013-08-19 14:28:48 -04002301bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2302{
2303 if (mClientVersion < 3)
2304 {
2305 return false;
2306 }
2307
2308 switch (target)
2309 {
2310 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2311 case GL_UNIFORM_BUFFER_BINDING:
2312 {
2313 *type = GL_INT;
2314 *numParams = 1;
2315 }
2316 return true;
2317 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2318 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2319 case GL_UNIFORM_BUFFER_START:
2320 case GL_UNIFORM_BUFFER_SIZE:
2321 {
2322 *type = GL_INT_64_ANGLEX;
2323 *numParams = 1;
2324 }
2325 }
2326
2327 return false;
2328}
2329
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002331// scissor rectangle to the renderer
2332bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333{
2334 Framebuffer *framebufferObject = getDrawFramebuffer();
2335
2336 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002338 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339 }
2340
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002341 mRenderer->applyRenderTarget(framebufferObject);
2342
daniel@transgaming.com12985182012-12-20 20:56:31 +00002343 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002344 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002346 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347 }
2348
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002349 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002351 return true;
2352}
2353
2354// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2355void Context::applyState(GLenum drawMode)
2356{
Nicolas Capensfd396552013-06-18 21:41:30 -04002357 Framebuffer *framebufferObject = getDrawFramebuffer();
2358 int samples = framebufferObject->getSamples();
2359
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002360 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002361 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002362 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002363
2364 unsigned int mask = 0;
2365 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002367 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002368 {
Jamie Madill893ab082014-05-16 16:56:10 -04002369
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002370 float threshold = 0.5f;
2371
Nicolas Capensfd396552013-06-18 21:41:30 -04002372 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002373 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002374 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002376 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002378 threshold += 1.0f;
2379 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 }
2381 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002382 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002383
2384 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002386 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002389 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002391 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002393 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002394
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002395 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002396 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397}
2398
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002400void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401{
Jamie Madillc5a83002014-02-14 16:41:25 -05002402 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2403
2404 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2405 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2406
Geoff Lang04fb89a2014-06-09 15:05:36 -04002407 const Framebuffer *fbo = getDrawFramebuffer();
2408
2409 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002410
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411 programBinary->applyUniforms();
2412}
2413
Geoff Lang43b00422014-05-12 16:28:07 -04002414size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2415 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416{
Geoff Lang43b00422014-05-12 16:28:07 -04002417 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2418 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 {
Geoff Lang43b00422014-05-12 16:28:07 -04002420 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2421 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2422 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002423 {
Geoff Lang43b00422014-05-12 16:28:07 -04002424 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2425 outTextures[i]->getSamplerState(&outSamplers[i]);
2426 if (mState.samplers[textureUnit] != 0)
2427 {
2428 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2429 samplerObject->getState(&outSamplers[i]);
2430 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002431 }
Geoff Lang43b00422014-05-12 16:28:07 -04002432 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002433 {
Geoff Lang43b00422014-05-12 16:28:07 -04002434 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002435 }
2436 }
Geoff Lang43b00422014-05-12 16:28:07 -04002437
2438 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002439}
2440
Geoff Lang43b00422014-05-12 16:28:07 -04002441void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002442{
Geoff Lang43b00422014-05-12 16:28:07 -04002443 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002444 {
Geoff Lang43b00422014-05-12 16:28:07 -04002445 if (textures[i] && textures[i]->isSwizzled())
2446 {
2447 mRenderer->generateSwizzle(textures[i]);
2448 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002449 }
2450}
2451
2452// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002453// looks up the corresponding OpenGL texture image unit and texture type,
2454// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002455void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2456 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2457 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002459 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002460 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2461 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462
Geoff Lang43b00422014-05-12 16:28:07 -04002463 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 {
Geoff Lang43b00422014-05-12 16:28:07 -04002465 Texture *texture = textures[samplerIndex];
2466 const SamplerState &sampler = samplers[samplerIndex];
2467 TextureType textureType = textureTypes[samplerIndex];
2468
2469 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470 {
Geoff Lang43b00422014-05-12 16:28:07 -04002471 // TODO: std::binary_search may become unavailable using older versions of GCC
2472 if (texture->isSamplerComplete(sampler) &&
2473 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 {
Geoff Lang43b00422014-05-12 16:28:07 -04002475 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2476 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477 texture->resetDirty();
2478 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002479 else
2480 {
Geoff Lang43b00422014-05-12 16:28:07 -04002481 Texture *incompleteTexture = getIncompleteTexture(textureType);
2482 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2483 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002484 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 }
2486 else
2487 {
Geoff Lang43b00422014-05-12 16:28:07 -04002488 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 }
2490 }
2491
Geoff Lang43b00422014-05-12 16:28:07 -04002492 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493 {
Geoff Lang43b00422014-05-12 16:28:07 -04002494 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 }
2496}
2497
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002498bool Context::applyUniformBuffers()
2499{
2500 Program *programObject = getProgram(mState.currentProgram);
2501 ProgramBinary *programBinary = programObject->getProgramBinary();
2502
2503 std::vector<gl::Buffer*> boundBuffers;
2504
2505 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2506 {
2507 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2508 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2509 if (boundBuffer.id() == 0)
2510 {
2511 // undefined behaviour
2512 return false;
2513 }
2514 else
2515 {
2516 gl::Buffer *uniformBuffer = boundBuffer.get();
2517 ASSERT(uniformBuffer);
2518 boundBuffers.push_back(uniformBuffer);
2519 }
2520 }
2521
2522 return programBinary->applyUniformBuffers(boundBuffers);
2523}
2524
Geoff Langeeba6e12014-02-03 13:12:30 -05002525bool Context::applyTransformFeedbackBuffers()
2526{
2527 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2528 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2529 {
2530 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2531 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2532 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2533 {
2534 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2535 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2536 }
2537 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2538 return true;
2539 }
2540 else
2541 {
2542 return false;
2543 }
2544}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002545
Geoff Langeeba6e12014-02-03 13:12:30 -05002546void Context::markTransformFeedbackUsage()
2547{
2548 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2549 {
2550 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2551 if (buffer)
2552 {
2553 buffer->markTransformFeedbackUsage();
2554 }
2555 }
2556}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557
2558void Context::clear(GLbitfield mask)
2559{
Geoff Lang0550d032014-01-30 11:29:07 -05002560 if (isRasterizerDiscardEnabled())
2561 {
2562 return;
2563 }
2564
Geoff Langda507fe2013-08-20 12:01:42 -04002565 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002566 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2567 {
2568 clearParams.clearColor[i] = false;
2569 }
2570 clearParams.colorFClearValue = mState.colorClearValue;
2571 clearParams.colorClearType = GL_FLOAT;
2572 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2573 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2574 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2575 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2576 clearParams.clearDepth = false;
2577 clearParams.depthClearValue = mState.depthClearValue;
2578 clearParams.clearStencil = false;
2579 clearParams.stencilClearValue = mState.stencilClearValue;
2580 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2581 clearParams.scissorEnabled = mState.scissorTest;
2582 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583
Geoff Lang0b833232013-08-21 10:13:29 -04002584 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585 if (mask & GL_COLOR_BUFFER_BIT)
2586 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002587 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588 {
Geoff Langda507fe2013-08-20 12:01:42 -04002589 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2590 {
2591 clearParams.clearColor[i] = true;
2592 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593 }
2594 }
2595
2596 if (mask & GL_DEPTH_BUFFER_BIT)
2597 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002598 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 {
Geoff Langda507fe2013-08-20 12:01:42 -04002600 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002601 }
2602 }
2603
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 if (mask & GL_STENCIL_BUFFER_BIT)
2605 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 if (framebufferObject->getStencilbufferType() != GL_NONE)
2607 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002608 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609 if (!depthStencil)
2610 {
2611 ERR("Depth stencil pointer unexpectedly null.");
2612 return;
2613 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002615 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002616 {
Geoff Langda507fe2013-08-20 12:01:42 -04002617 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618 }
2619 }
2620 }
2621
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622
daniel@transgaming.com12985182012-12-20 20:56:31 +00002623 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002624 {
2625 return;
2626 }
2627
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002628 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629}
2630
Geoff Lang42359ca2013-08-21 13:25:17 -04002631void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2632{
Geoff Lang0550d032014-01-30 11:29:07 -05002633 if (isRasterizerDiscardEnabled())
2634 {
2635 return;
2636 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002637
Geoff Lang0550d032014-01-30 11:29:07 -05002638 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002639 ClearParameters clearParams = { 0 };
2640
2641 if (buffer == GL_COLOR)
2642 {
2643 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2644 {
2645 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2646 }
2647 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2648 clearParams.colorClearType = GL_FLOAT;
2649 }
2650 else
2651 {
2652 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2653 {
2654 clearParams.clearColor[i] = false;
2655 }
2656 clearParams.colorFClearValue = mState.colorClearValue;
2657 clearParams.colorClearType = GL_FLOAT;
2658 }
2659
2660 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2661 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2662 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2663 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2664
2665 if (buffer == GL_DEPTH)
2666 {
2667 clearParams.clearDepth = true;
2668 clearParams.depthClearValue = values[0];
2669 }
2670 else
2671 {
2672 clearParams.clearDepth = false;
2673 clearParams.depthClearValue = mState.depthClearValue;
2674 }
2675
2676 clearParams.clearStencil = false;
2677 clearParams.stencilClearValue = mState.stencilClearValue;
2678 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2679 clearParams.scissorEnabled = mState.scissorTest;
2680 clearParams.scissor = mState.scissor;
2681
2682 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2683 {
2684 return;
2685 }
2686
2687 mRenderer->clear(clearParams, getDrawFramebuffer());
2688}
2689
2690void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2691{
Geoff Lang0550d032014-01-30 11:29:07 -05002692 if (isRasterizerDiscardEnabled())
2693 {
2694 return;
2695 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002696
Geoff Lang0550d032014-01-30 11:29:07 -05002697 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002698 ClearParameters clearParams = { 0 };
2699 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2700 {
2701 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2702 }
2703 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2704 clearParams.colorClearType = GL_UNSIGNED_INT;
2705 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2706 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2707 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2708 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2709 clearParams.clearDepth = false;
2710 clearParams.depthClearValue = mState.depthClearValue;
2711 clearParams.clearStencil = false;
2712 clearParams.stencilClearValue = mState.stencilClearValue;
2713 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2714 clearParams.scissorEnabled = mState.scissorTest;
2715 clearParams.scissor = mState.scissor;
2716
2717 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2718 {
2719 return;
2720 }
2721
2722 mRenderer->clear(clearParams, getDrawFramebuffer());
2723}
2724
2725void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2726{
Geoff Lang0550d032014-01-30 11:29:07 -05002727 if (isRasterizerDiscardEnabled())
2728 {
2729 return;
2730 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002731
Geoff Lang0550d032014-01-30 11:29:07 -05002732 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002733 ClearParameters clearParams = { 0 };
2734
2735 if (buffer == GL_COLOR)
2736 {
2737 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2738 {
2739 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2740 }
2741 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2742 clearParams.colorClearType = GL_INT;
2743 }
2744 else
2745 {
2746 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2747 {
2748 clearParams.clearColor[i] = false;
2749 }
2750 clearParams.colorFClearValue = mState.colorClearValue;
2751 clearParams.colorClearType = GL_FLOAT;
2752 }
2753
2754 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2755 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2756 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2757 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2758
2759 clearParams.clearDepth = false;
2760 clearParams.depthClearValue = mState.depthClearValue;
2761
2762 if (buffer == GL_STENCIL)
2763 {
2764 clearParams.clearStencil = true;
2765 clearParams.stencilClearValue = values[1];
2766 }
2767 else
2768 {
2769 clearParams.clearStencil = false;
2770 clearParams.stencilClearValue = mState.stencilClearValue;
2771 }
2772 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2773
2774 clearParams.scissorEnabled = mState.scissorTest;
2775 clearParams.scissor = mState.scissor;
2776
2777 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2778 {
2779 return;
2780 }
2781
2782 mRenderer->clear(clearParams, getDrawFramebuffer());
2783}
2784
2785void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2786{
Geoff Lang0550d032014-01-30 11:29:07 -05002787 if (isRasterizerDiscardEnabled())
2788 {
2789 return;
2790 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002791
Geoff Lang0550d032014-01-30 11:29:07 -05002792 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002793 ClearParameters clearParams = { 0 };
2794 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2795 {
2796 clearParams.clearColor[i] = false;
2797 }
2798 clearParams.colorFClearValue = mState.colorClearValue;
2799 clearParams.colorClearType = GL_FLOAT;
2800 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2801 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2802 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2803 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2804 clearParams.clearDepth = true;
2805 clearParams.depthClearValue = depth;
2806 clearParams.clearStencil = true;
2807 clearParams.stencilClearValue = stencil;
2808 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2809 clearParams.scissorEnabled = mState.scissorTest;
2810 clearParams.scissor = mState.scissor;
2811
2812 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2813 {
2814 return;
2815 }
2816
2817 mRenderer->clear(clearParams, getDrawFramebuffer());
2818}
2819
2820void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2821 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2822{
Jamie Madill26e91952014-03-05 15:01:27 -05002823 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002824
Jamie Madill26e91952014-03-05 15:01:27 -05002825 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2826 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002827 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002828
Jamie Madilleb9baab2014-03-24 13:19:43 -04002829 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002830}
2831
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002832void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2833{
2834 if (!mState.currentProgram)
2835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002836 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837 }
2838
Geoff Lange2e0ce02013-09-17 17:05:08 -04002839 ProgramBinary *programBinary = getCurrentProgramBinary();
2840 programBinary->applyUniforms();
2841
Geoff Lang43b00422014-05-12 16:28:07 -04002842 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2843 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2844 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2845 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2846
2847 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2848 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2849 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2850 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2851
2852 generateSwizzles(vsTextures, vsTextureCount);
2853 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002854
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002855 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856 {
2857 return;
2858 }
2859
daniel@transgaming.com12985182012-12-20 20:56:31 +00002860 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 {
2862 return;
2863 }
2864
2865 applyState(mode);
2866
Jamie Madill57a89722013-07-02 11:57:03 -04002867 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002868 if (err != GL_NO_ERROR)
2869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002870 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 }
2872
Geoff Langeeba6e12014-02-03 13:12:30 -05002873 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2874
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002875 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002876
2877 FramebufferTextureSerialArray frameBufferSerials;
2878 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2879
2880 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2881 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002883 if (!applyUniformBuffers())
2884 {
2885 return;
2886 }
2887
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002888 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002890 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002891 }
2892
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002893 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002894 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002895 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002896
2897 if (transformFeedbackActive)
2898 {
2899 markTransformFeedbackUsage();
2900 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002901 }
2902}
2903
2904void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2905{
2906 if (!mState.currentProgram)
2907 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002908 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002909 }
2910
Jamie Madill57a89722013-07-02 11:57:03 -04002911 VertexArray *vao = getCurrentVertexArray();
2912 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002914 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002915 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002916
2917 ProgramBinary *programBinary = getCurrentProgramBinary();
2918 programBinary->applyUniforms();
2919
Geoff Lang43b00422014-05-12 16:28:07 -04002920 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2921 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2922 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2923 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2924
2925 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2926 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2927 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2928 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2929
2930 generateSwizzles(vsTextures, vsTextureCount);
2931 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002932
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002933 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002934 {
2935 return;
2936 }
2937
daniel@transgaming.com12985182012-12-20 20:56:31 +00002938 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002939 {
2940 return;
2941 }
2942
2943 applyState(mode);
2944
daniel@transgaming.com31240482012-11-28 21:06:41 +00002945 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002946 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947 if (err != GL_NO_ERROR)
2948 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002949 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950 }
2951
2952 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002953 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 if (err != GL_NO_ERROR)
2955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002956 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
Geoff Langeeba6e12014-02-03 13:12:30 -05002959 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2960 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2961 // layer.
2962 ASSERT(!transformFeedbackActive);
2963
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002964 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002965
2966 FramebufferTextureSerialArray frameBufferSerials;
2967 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2968
2969 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2970 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002971
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002972 if (!applyUniformBuffers())
2973 {
2974 return;
2975 }
2976
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002977 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002979 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002982 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 {
Jamie Madill57a89722013-07-02 11:57:03 -04002984 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002985 }
2986}
2987
2988// Implements glFlush when block is false, glFinish when block is true
2989void Context::sync(bool block)
2990{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002991 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992}
2993
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002994void Context::recordInvalidEnum()
2995{
2996 mInvalidEnum = true;
2997}
2998
2999void Context::recordInvalidValue()
3000{
3001 mInvalidValue = true;
3002}
3003
3004void Context::recordInvalidOperation()
3005{
3006 mInvalidOperation = true;
3007}
3008
3009void Context::recordOutOfMemory()
3010{
3011 mOutOfMemory = true;
3012}
3013
3014void Context::recordInvalidFramebufferOperation()
3015{
3016 mInvalidFramebufferOperation = true;
3017}
3018
3019// Get one of the recorded errors and clear its flag, if any.
3020// [OpenGL ES 2.0.24] section 2.5 page 13.
3021GLenum Context::getError()
3022{
3023 if (mInvalidEnum)
3024 {
3025 mInvalidEnum = false;
3026
3027 return GL_INVALID_ENUM;
3028 }
3029
3030 if (mInvalidValue)
3031 {
3032 mInvalidValue = false;
3033
3034 return GL_INVALID_VALUE;
3035 }
3036
3037 if (mInvalidOperation)
3038 {
3039 mInvalidOperation = false;
3040
3041 return GL_INVALID_OPERATION;
3042 }
3043
3044 if (mOutOfMemory)
3045 {
3046 mOutOfMemory = false;
3047
3048 return GL_OUT_OF_MEMORY;
3049 }
3050
3051 if (mInvalidFramebufferOperation)
3052 {
3053 mInvalidFramebufferOperation = false;
3054
3055 return GL_INVALID_FRAMEBUFFER_OPERATION;
3056 }
3057
3058 return GL_NO_ERROR;
3059}
3060
3061GLenum Context::getResetStatus()
3062{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003063 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003065 // mResetStatus will be set by the markContextLost callback
3066 // in the case a notification is sent
3067 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069
3070 GLenum status = mResetStatus;
3071
3072 if (mResetStatus != GL_NO_ERROR)
3073 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003074 ASSERT(mContextLost);
3075
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003076 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 {
3078 mResetStatus = GL_NO_ERROR;
3079 }
3080 }
Jamie Madill893ab082014-05-16 16:56:10 -04003081
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003082 return status;
3083}
3084
3085bool Context::isResetNotificationEnabled()
3086{
3087 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3088}
3089
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003090int Context::getClientVersion() const
3091{
3092 return mClientVersion;
3093}
3094
Geoff Langcec35902014-04-16 10:52:36 -04003095const Caps &Context::getCaps() const
3096{
3097 return mRenderer->getCaps();
3098}
3099
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003100int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003102 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103}
3104
3105float Context::getMaximumPointSize() const
3106{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003107 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003108}
3109
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110unsigned int Context::getMaximumCombinedTextureImageUnits() const
3111{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003112 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113}
3114
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003115unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3116{
3117 return mRenderer->getMaxVertexShaderUniformBuffers() +
3118 mRenderer->getMaxFragmentShaderUniformBuffers();
3119}
3120
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121int Context::getMaxSupportedSamples() const
3122{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003123 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124}
3125
Geoff Lang005df412013-10-16 14:12:50 -04003126GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003127{
3128 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3129}
3130
Geoff Lang005df412013-10-16 14:12:50 -04003131GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003132{
3133 return mRenderer->getNumSampleCounts(internalFormat);
3134}
3135
Geoff Lang005df412013-10-16 14:12:50 -04003136void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003137{
3138 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3139}
3140
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003141unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3142{
3143 return mRenderer->getMaxTransformFeedbackBuffers();
3144}
3145
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003146GLintptr Context::getUniformBufferOffsetAlignment() const
3147{
3148 // setting a large alignment forces uniform buffers to bind with zero offset
3149 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3150}
3151
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003152unsigned int Context::getMaximumRenderTargets() const
3153{
3154 return mRenderer->getMaxRenderTargets();
3155}
3156
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003157int Context::getMaximumRenderbufferDimension() const
3158{
3159 return mMaxRenderbufferDimension;
3160}
3161
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003162int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003163{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003164 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165}
3166
3167int Context::getMaximumCubeTextureDimension() const
3168{
3169 return mMaxCubeTextureDimension;
3170}
3171
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003172int Context::getMaximum3DTextureDimension() const
3173{
3174 return mMax3DTextureDimension;
3175}
3176
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003177int Context::getMaximum2DArrayTextureLayers() const
3178{
3179 return mMax2DArrayTextureLayers;
3180}
3181
Geoff Langce635692013-09-24 13:56:32 -04003182int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003183{
Geoff Langce635692013-09-24 13:56:32 -04003184 return mMax2DTextureLevel;
3185}
3186
3187int Context::getMaximumCubeTextureLevel() const
3188{
3189 return mMaxCubeTextureLevel;
3190}
3191
3192int Context::getMaximum3DTextureLevel() const
3193{
3194 return mMax3DTextureLevel;
3195}
3196
3197int Context::getMaximum2DArrayTextureLevel() const
3198{
3199 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003200}
3201
Jamie Madill893ab082014-05-16 16:56:10 -04003202void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003203{
3204 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003205 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003206
Jamie Madill3c7fa222014-06-05 13:08:51 -04003207 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3208 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003209
Jamie Madill3c7fa222014-06-05 13:08:51 -04003210 *internalFormat = attachment->getActualFormat();
3211 *format = gl::GetFormat(attachment->getActualFormat(), mClientVersion);
3212 *type = gl::GetType(attachment->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003213}
3214
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003215void Context::detachBuffer(GLuint buffer)
3216{
3217 // [OpenGL ES 2.0.24] section 2.9 page 22:
3218 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3219 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3220
3221 if (mState.arrayBuffer.id() == buffer)
3222 {
3223 mState.arrayBuffer.set(NULL);
3224 }
3225
Jamie Madill57a89722013-07-02 11:57:03 -04003226 // mark as freed among the vertex array objects
3227 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003228 {
Jamie Madill57a89722013-07-02 11:57:03 -04003229 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003230 }
3231}
3232
3233void Context::detachTexture(GLuint texture)
3234{
3235 // [OpenGL ES 2.0.24] section 3.8 page 84:
3236 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3237 // rebound to texture object zero
3238
3239 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3240 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003241 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003242 {
3243 if (mState.samplerTexture[type][sampler].id() == texture)
3244 {
3245 mState.samplerTexture[type][sampler].set(NULL);
3246 }
3247 }
3248 }
3249
3250 // [OpenGL ES 2.0.24] section 4.4 page 112:
3251 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003252 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003253 // image was attached in the currently bound framebuffer.
3254
3255 Framebuffer *readFramebuffer = getReadFramebuffer();
3256 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3257
3258 if (readFramebuffer)
3259 {
3260 readFramebuffer->detachTexture(texture);
3261 }
3262
3263 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3264 {
3265 drawFramebuffer->detachTexture(texture);
3266 }
3267}
3268
3269void Context::detachFramebuffer(GLuint framebuffer)
3270{
3271 // [OpenGL ES 2.0.24] section 4.4 page 107:
3272 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3273 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3274
3275 if (mState.readFramebuffer == framebuffer)
3276 {
3277 bindReadFramebuffer(0);
3278 }
3279
3280 if (mState.drawFramebuffer == framebuffer)
3281 {
3282 bindDrawFramebuffer(0);
3283 }
3284}
3285
3286void Context::detachRenderbuffer(GLuint renderbuffer)
3287{
3288 // [OpenGL ES 2.0.24] section 4.4 page 109:
3289 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3290 // had been executed with the target RENDERBUFFER and name of zero.
3291
3292 if (mState.renderbuffer.id() == renderbuffer)
3293 {
3294 bindRenderbuffer(0);
3295 }
3296
3297 // [OpenGL ES 2.0.24] section 4.4 page 111:
3298 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3299 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3300 // point to which this image was attached in the currently bound framebuffer.
3301
3302 Framebuffer *readFramebuffer = getReadFramebuffer();
3303 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3304
3305 if (readFramebuffer)
3306 {
3307 readFramebuffer->detachRenderbuffer(renderbuffer);
3308 }
3309
3310 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3311 {
3312 drawFramebuffer->detachRenderbuffer(renderbuffer);
3313 }
3314}
3315
Jamie Madill57a89722013-07-02 11:57:03 -04003316void Context::detachVertexArray(GLuint vertexArray)
3317{
3318 // [OpenGL ES 3.0.2] section 2.10 page 43:
3319 // If a vertex array object that is currently bound is deleted, the binding
3320 // for that object reverts to zero and the default vertex array becomes current.
3321 if (mState.vertexArray == vertexArray)
3322 {
3323 bindVertexArray(0);
3324 }
3325}
3326
Geoff Langc8058452014-02-03 12:04:11 -05003327void Context::detachTransformFeedback(GLuint transformFeedback)
3328{
3329 if (mState.transformFeedback.id() == transformFeedback)
3330 {
3331 bindTransformFeedback(0);
3332 }
3333}
3334
Jamie Madilldc356042013-07-19 16:36:57 -04003335void Context::detachSampler(GLuint sampler)
3336{
3337 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3338 // If a sampler object that is currently bound to one or more texture units is
3339 // deleted, it is as though BindSampler is called once for each texture unit to
3340 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3341 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3342 {
3343 if (mState.samplers[textureUnit] == sampler)
3344 {
3345 mState.samplers[textureUnit] = 0;
3346 }
3347 }
3348}
3349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003350Texture *Context::getIncompleteTexture(TextureType type)
3351{
3352 Texture *t = mIncompleteTextures[type].get();
3353
3354 if (t == NULL)
3355 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003356 const GLubyte color[] = { 0, 0, 0, 255 };
3357 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003358
3359 switch (type)
3360 {
3361 default:
3362 UNREACHABLE();
3363 // default falls through to TEXTURE_2D
3364
3365 case TEXTURE_2D:
3366 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003367 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003368 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003369 t = incomplete2d;
3370 }
3371 break;
3372
3373 case TEXTURE_CUBE:
3374 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003375 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376
Jamie Madill88f18f42013-09-18 14:36:19 -04003377 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3378 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3379 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3380 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3381 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3382 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003383
3384 t = incompleteCube;
3385 }
3386 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003387
3388 case TEXTURE_3D:
3389 {
3390 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003391 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003392
3393 t = incomplete3d;
3394 }
3395 break;
3396
3397 case TEXTURE_2D_ARRAY:
3398 {
3399 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003400 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003401
3402 t = incomplete2darray;
3403 }
3404 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003405 }
3406
3407 mIncompleteTextures[type].set(t);
3408 }
3409
3410 return t;
3411}
3412
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003413bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003414{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003415 if (drawMode == GL_POINTS)
3416 {
3417 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3418 // which affects varying interpolation. Since the value of gl_PointSize is
3419 // undefined when not written, just skip drawing to avoid unexpected results.
3420 if (!getCurrentProgramBinary()->usesPointSize())
3421 {
Jamie Madill893ab082014-05-16 16:56:10 -04003422 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003423 // notified of risking undefined behavior.
3424 ERR("Point rendering without writing to gl_PointSize.");
3425
3426 return true;
3427 }
3428 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003429 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003430 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003431 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003432 {
3433 return true;
3434 }
3435 }
3436
3437 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003438}
3439
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003440void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003441{
3442 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003443 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003444}
3445
3446void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3447{
3448 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003449 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003450}
3451
3452void Context::setVertexAttribi(GLuint index, const GLint values[4])
3453{
3454 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003455 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003456}
3457
3458void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3459{
Jamie Madill57a89722013-07-02 11:57:03 -04003460 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003461}
3462
Jamie Madille29d1672013-07-19 16:36:57 -04003463void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3464{
3465 mResourceManager->checkSamplerAllocation(sampler);
3466
3467 Sampler *samplerObject = getSampler(sampler);
3468 ASSERT(samplerObject);
3469
3470 switch (pname)
3471 {
3472 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3473 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3474 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3475 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3476 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3477 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3478 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3479 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3480 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3481 default: UNREACHABLE(); break;
3482 }
3483}
3484
3485void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3486{
3487 mResourceManager->checkSamplerAllocation(sampler);
3488
3489 Sampler *samplerObject = getSampler(sampler);
3490 ASSERT(samplerObject);
3491
3492 switch (pname)
3493 {
Jamie Madill9675b802013-07-19 16:36:59 -04003494 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3495 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3496 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3497 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3498 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003499 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3500 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003501 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3502 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003503 default: UNREACHABLE(); break;
3504 }
3505}
3506
Jamie Madill9675b802013-07-19 16:36:59 -04003507GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3508{
3509 mResourceManager->checkSamplerAllocation(sampler);
3510
3511 Sampler *samplerObject = getSampler(sampler);
3512 ASSERT(samplerObject);
3513
3514 switch (pname)
3515 {
3516 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3517 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3518 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3519 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3520 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3521 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3522 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3523 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3524 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3525 default: UNREACHABLE(); return 0;
3526 }
3527}
3528
3529GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3530{
3531 mResourceManager->checkSamplerAllocation(sampler);
3532
3533 Sampler *samplerObject = getSampler(sampler);
3534 ASSERT(samplerObject);
3535
3536 switch (pname)
3537 {
3538 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3539 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3540 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3541 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3542 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3543 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3544 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3545 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3546 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3547 default: UNREACHABLE(); return 0;
3548 }
3549}
3550
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003551void Context::initRendererString()
3552{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003553 std::ostringstream rendererString;
3554 rendererString << "ANGLE (";
3555 rendererString << mRenderer->getRendererDescription();
3556 rendererString << ")";
3557
Geoff Langcec35902014-04-16 10:52:36 -04003558 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003559}
3560
3561const char *Context::getRendererString() const
3562{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003563 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003564}
3565
Geoff Langcec35902014-04-16 10:52:36 -04003566void Context::initExtensionStrings()
3567{
3568 std::ostringstream combinedStringStream;
3569
3570 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3571 for (size_t i = 0; i < extensions.size(); i++)
3572 {
3573 combinedStringStream << extensions[i] << " ";
3574 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3575 }
3576 mExtensionString = MakeStaticString(combinedStringStream.str());
3577}
3578
3579const char *Context::getExtensionString() const
3580{
3581 return mExtensionString;
3582}
3583
3584const char *Context::getExtensionString(size_t idx) const
3585{
3586 return mExtensionStrings[idx];
3587}
3588
3589size_t Context::getExtensionStringCount() const
3590{
3591 return mExtensionStrings.size();
3592}
3593
Geoff Lang43b00422014-05-12 16:28:07 -04003594size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003595{
Geoff Lang43b00422014-05-12 16:28:07 -04003596 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003597
3598 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3599 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3600 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003601 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3602 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003603 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003604 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003605 }
3606 }
3607
Jamie Madill3c7fa222014-06-05 13:08:51 -04003608 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3609 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003610 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003611 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003612 }
3613
Geoff Lang43b00422014-05-12 16:28:07 -04003614 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3615
3616 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003617}
3618
Geoff Lang758d5b22013-06-11 11:42:50 -04003619void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3620 GLbitfield mask, GLenum filter)
3621{
3622 Framebuffer *readFramebuffer = getReadFramebuffer();
3623 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3624
3625 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003626 bool blitDepth = false;
3627 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003628 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003629 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003630 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003631 }
3632 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3633 {
Geoff Lang685806d2013-06-12 11:16:36 -04003634 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003635 }
3636 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3637 {
Geoff Lang685806d2013-06-12 11:16:36 -04003638 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003639 }
3640
Geoff Lang125deab2013-08-09 13:34:16 -04003641 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3642 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003643 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003644 {
Geoff Lang125deab2013-08-09 13:34:16 -04003645 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3646 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003647 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003648 }
3649}
3650
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003651void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3652 GLint x, GLint y, GLsizei width, GLsizei height)
3653{
3654 Framebuffer *frameBuffer = NULL;
3655 switch (target)
3656 {
3657 case GL_FRAMEBUFFER:
3658 case GL_DRAW_FRAMEBUFFER:
3659 frameBuffer = getDrawFramebuffer();
3660 break;
3661 case GL_READ_FRAMEBUFFER:
3662 frameBuffer = getReadFramebuffer();
3663 break;
3664 default:
3665 UNREACHABLE();
3666 }
3667
3668 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3669 {
3670 for (int i = 0; i < numAttachments; ++i)
3671 {
3672 rx::RenderTarget *renderTarget = NULL;
3673
3674 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3675 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003676 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3677 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003678 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003679 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003680 }
3681 }
3682 else if (attachments[i] == GL_COLOR)
3683 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003684 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3685 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003686 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003687 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003688 }
3689 }
3690 else
3691 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003692 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003693 switch (attachments[i])
3694 {
3695 case GL_DEPTH_ATTACHMENT:
3696 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003697 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003698 break;
3699 case GL_STENCIL_ATTACHMENT:
3700 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003701 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003702 break;
3703 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003704 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003705 break;
3706 default:
3707 UNREACHABLE();
3708 }
3709
Jamie Madill3c7fa222014-06-05 13:08:51 -04003710 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003711 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003712 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003713 }
3714 }
3715
3716 if (renderTarget)
3717 {
3718 renderTarget->invalidate(x, y, width, height);
3719 }
3720 }
3721 }
3722}
3723
Jamie Madill7a5f7382014-03-05 15:01:24 -05003724bool Context::hasMappedBuffer(GLenum target) const
3725{
3726 if (target == GL_ARRAY_BUFFER)
3727 {
3728 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3729 {
3730 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003731 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
3732 if (vertexAttrib.enabled && boundBuffer && boundBuffer->mapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003733 {
3734 return true;
3735 }
3736 }
3737 }
3738 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3739 {
3740 Buffer *elementBuffer = getElementArrayBuffer();
3741 return (elementBuffer && elementBuffer->mapped());
3742 }
3743 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3744 {
3745 UNIMPLEMENTED();
3746 }
3747 else UNREACHABLE();
3748 return false;
3749}
3750
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003751}
3752
3753extern "C"
3754{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003755gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003756{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003757 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003758}
3759
3760void glDestroyContext(gl::Context *context)
3761{
3762 delete context;
3763
3764 if (context == gl::getContext())
3765 {
3766 gl::makeCurrent(NULL, NULL, NULL);
3767 }
3768}
3769
3770void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3771{
3772 gl::makeCurrent(context, display, surface);
3773}
3774
3775gl::Context *glGetCurrentContext()
3776{
3777 return gl::getContext();
3778}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003779
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003780}