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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.combdfb3912012-10-31 19:55:21 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
9// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
10// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/Renderbuffer.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/RenderTarget.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000014
enne@chromium.org0fa74632010-09-21 16:18:52 +000015#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016#include "libGLESv2/renderer/Renderer.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000018#include "libGLESv2/formatutils.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020
21namespace gl
22{
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000023unsigned int RenderbufferStorage::mCurrentSerial = 1;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000024
Geoff Lange4a492b2014-06-19 14:14:41 -040025Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040026 : RefCountObject(id),
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040027 mStorage(newStorage)
28{
29 ASSERT(mStorage);
30}
31
32void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
33{
34 ASSERT(newStorage);
35
36 SafeDelete(mStorage);
37 mStorage = newStorage;
38}
39
40RenderbufferStorage *Renderbuffer::getStorage()
41{
42 ASSERT(mStorage);
43 return mStorage;
44}
45
46GLsizei Renderbuffer::getWidth() const
47{
48 ASSERT(mStorage);
49 return mStorage->getWidth();
50}
51
52GLsizei Renderbuffer::getHeight() const
53{
54 ASSERT(mStorage);
55 return mStorage->getHeight();
56}
57
58GLenum Renderbuffer::getInternalFormat() const
59{
60 ASSERT(mStorage);
61 return mStorage->getInternalFormat();
62}
63
64GLenum Renderbuffer::getActualFormat() const
65{
66 ASSERT(mStorage);
67 return mStorage->getActualFormat();
68}
69
70GLsizei Renderbuffer::getSamples() const
71{
72 ASSERT(mStorage);
73 return mStorage->getSamples();
74}
75
76GLuint Renderbuffer::getRedSize() const
77{
Geoff Lang5d601382014-07-22 15:14:06 -040078 return GetInternalFormatInfo(getActualFormat()).redBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040079}
80
81GLuint Renderbuffer::getGreenSize() const
82{
Geoff Lang5d601382014-07-22 15:14:06 -040083 return GetInternalFormatInfo(getActualFormat()).greenBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040084}
85
86GLuint Renderbuffer::getBlueSize() const
87{
Geoff Lang5d601382014-07-22 15:14:06 -040088 return GetInternalFormatInfo(getActualFormat()).blueBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040089}
90
91GLuint Renderbuffer::getAlphaSize() const
92{
Geoff Lang5d601382014-07-22 15:14:06 -040093 return GetInternalFormatInfo(getActualFormat()).alphaBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040094}
95
96GLuint Renderbuffer::getDepthSize() const
97{
Geoff Lang5d601382014-07-22 15:14:06 -040098 return GetInternalFormatInfo(getActualFormat()).depthBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040099}
100
101GLuint Renderbuffer::getStencilSize() const
102{
Geoff Lang5d601382014-07-22 15:14:06 -0400103 return GetInternalFormatInfo(getActualFormat()).stencilBits;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -0400104}
105
Geoff Lang8040f572013-07-25 16:49:54 -0400106RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000107{
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000108 mWidth = 0;
109 mHeight = 0;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000110 mInternalFormat = GL_RGBA4;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000111 mActualFormat = GL_RGBA8_OES;
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000112 mSamples = 0;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000113}
114
115RenderbufferStorage::~RenderbufferStorage()
116{
117}
118
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000119rx::RenderTarget *RenderbufferStorage::getRenderTarget()
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000120{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121 return NULL;
122}
123
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000124rx::RenderTarget *RenderbufferStorage::getDepthStencil()
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000125{
126 return NULL;
127}
128
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000129GLsizei RenderbufferStorage::getWidth() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000130{
131 return mWidth;
132}
133
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000134GLsizei RenderbufferStorage::getHeight() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135{
136 return mHeight;
137}
138
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000139GLenum RenderbufferStorage::getInternalFormat() const
daniel@transgaming.com866f3182010-05-20 19:28:22 +0000140{
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000141 return mInternalFormat;
daniel@transgaming.com866f3182010-05-20 19:28:22 +0000142}
143
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000144GLenum RenderbufferStorage::getActualFormat() const
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000145{
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000146 return mActualFormat;
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000147}
148
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000149GLsizei RenderbufferStorage::getSamples() const
150{
151 return mSamples;
152}
153
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000154unsigned int RenderbufferStorage::getSerial() const
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000155{
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000156 return mSerial;
157}
158
Geoff Lang8040f572013-07-25 16:49:54 -0400159unsigned int RenderbufferStorage::issueSerials(GLuint count)
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000160{
161 unsigned int firstSerial = mCurrentSerial;
Geoff Lang8040f572013-07-25 16:49:54 -0400162 mCurrentSerial += count;
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000163 return firstSerial;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000164}
165
Geoff Lang784371d2014-05-16 12:39:04 -0400166bool RenderbufferStorage::isTexture() const
167{
168 return false;
169}
170
171unsigned int RenderbufferStorage::getTextureSerial() const
172{
173 return -1;
174}
175
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000176Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000177{
daniel@transgaming.comf2423652012-11-28 20:53:50 +0000178 mRenderTarget = renderer->createRenderTarget(swapChain, false);
179
daniel@transgaming.com96c38932012-10-31 18:42:52 +0000180 if (mRenderTarget)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181 {
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000182 mWidth = mRenderTarget->getWidth();
183 mHeight = mRenderTarget->getHeight();
184 mInternalFormat = mRenderTarget->getInternalFormat();
185 mActualFormat = mRenderTarget->getActualFormat();
186 mSamples = mRenderTarget->getSamples();
daniel@transgaming.comca7c0082010-08-24 19:20:20 +0000187 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000188}
189
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000190Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000191{
Geoff Langa2d97f12013-06-11 11:44:02 -0400192 mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000193
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000194 if (mRenderTarget)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000195 {
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000196 mWidth = width;
197 mHeight = height;
198 mInternalFormat = format;
199 mActualFormat = mRenderTarget->getActualFormat();
200 mSamples = mRenderTarget->getSamples();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000201 }
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000202}
203
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204Colorbuffer::~Colorbuffer()
205{
206 if (mRenderTarget)
207 {
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000208 delete mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209 }
210}
211
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000212rx::RenderTarget *Colorbuffer::getRenderTarget()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213{
Geoff Lang8040f572013-07-25 16:49:54 -0400214 return mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215}
216
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000217DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218{
daniel@transgaming.comf2423652012-11-28 20:53:50 +0000219 mDepthStencil = renderer->createRenderTarget(swapChain, true);
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000220 if (mDepthStencil)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000221 {
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000222 mWidth = mDepthStencil->getWidth();
223 mHeight = mDepthStencil->getHeight();
224 mInternalFormat = mDepthStencil->getInternalFormat();
225 mSamples = mDepthStencil->getSamples();
226 mActualFormat = mDepthStencil->getActualFormat();
daniel@transgaming.comca7c0082010-08-24 19:20:20 +0000227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228}
229
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000230DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000232
Geoff Langa2d97f12013-06-11 11:44:02 -0400233 mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000234
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000235 mWidth = mDepthStencil->getWidth();
236 mHeight = mDepthStencil->getHeight();
apatrick@chromium.org831fe2a2011-03-17 18:44:29 +0000237 mInternalFormat = GL_DEPTH24_STENCIL8_OES;
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000238 mActualFormat = mDepthStencil->getActualFormat();
239 mSamples = mDepthStencil->getSamples();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000240}
241
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000242DepthStencilbuffer::~DepthStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000243{
244 if (mDepthStencil)
245 {
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000246 delete mDepthStencil;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248}
249
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000250rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000251{
Geoff Lang8040f572013-07-25 16:49:54 -0400252 return mDepthStencil;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000253}
254
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000255Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000256{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000257 if (mDepthStencil)
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000258 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000259 mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
260 // will expect one of the valid renderbuffer formats for use in
261 // glRenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000262 }
263}
264
265Depthbuffer::~Depthbuffer()
266{
267}
268
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000269Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000270{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000271 if (mDepthStencil)
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000272 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000273 mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
274 // will expect one of the valid renderbuffer formats for use in
275 // glRenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000276 }
277}
278
279Stencilbuffer::~Stencilbuffer()
280{
281}
282
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283}