daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.h: Defines the abstract gl::Texture class and its concrete derived |
| 8 | // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| 9 | // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #ifndef LIBGLESV2_TEXTURE_H_ |
| 12 | #define LIBGLESV2_TEXTURE_H_ |
| 13 | |
| 14 | #include <vector> |
| 15 | |
| 16 | #define GL_APICALL |
shannon.woods%transgaming.com@gtempaccount.com | f26ddae | 2013-04-13 03:29:13 +0000 | [diff] [blame] | 17 | #include <GLES3/gl3.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 18 | #include <GLES2/gl2.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 19 | |
| 20 | #include "common/debug.h" |
| 21 | #include "common/RefCountObject.h" |
daniel@transgaming.com | 8bc304a | 2013-01-11 04:07:42 +0000 | [diff] [blame] | 22 | #include "libGLESv2/angletypes.h" |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 23 | |
| 24 | namespace egl |
| 25 | { |
| 26 | class Surface; |
| 27 | } |
| 28 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 29 | namespace rx |
| 30 | { |
| 31 | class Renderer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 32 | class TextureStorageInterface; |
| 33 | class TextureStorageInterface2D; |
| 34 | class TextureStorageInterfaceCube; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 35 | class TextureStorageInterface3D; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 36 | class TextureStorageInterface2DArray; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 37 | class RenderTarget; |
| 38 | class Image; |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 39 | } |
| 40 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 41 | namespace gl |
| 42 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 43 | class Framebuffer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 44 | class Renderbuffer; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 45 | |
| 46 | enum |
| 47 | { |
| 48 | // These are the maximums the implementation can support |
| 49 | // The actual GL caps are limited by the device caps |
| 50 | // and should be queried from the Context |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 51 | IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 52 | IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 53 | IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, |
shannon.woods%transgaming.com@gtempaccount.com | a98a811 | 2013-04-13 03:45:57 +0000 | [diff] [blame] | 54 | IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 55 | |
| 56 | IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE |
| 57 | }; |
| 58 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 59 | class Texture : public RefCountObject |
| 60 | { |
| 61 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 62 | Texture(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 63 | |
| 64 | virtual ~Texture(); |
| 65 | |
| 66 | virtual void addProxyRef(const Renderbuffer *proxy) = 0; |
| 67 | virtual void releaseProxy(const Renderbuffer *proxy) = 0; |
| 68 | |
| 69 | virtual GLenum getTarget() const = 0; |
| 70 | |
| 71 | bool setMinFilter(GLenum filter); |
| 72 | bool setMagFilter(GLenum filter); |
| 73 | bool setWrapS(GLenum wrap); |
| 74 | bool setWrapT(GLenum wrap); |
shannon.woods%transgaming.com@gtempaccount.com | 0b3a8df | 2013-04-13 03:44:51 +0000 | [diff] [blame] | 75 | bool setWrapR(GLenum wrap); |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 76 | bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 77 | bool setUsage(GLenum usage); |
| 78 | |
| 79 | GLenum getMinFilter() const; |
| 80 | GLenum getMagFilter() const; |
| 81 | GLenum getWrapS() const; |
| 82 | GLenum getWrapT() const; |
shannon.woods%transgaming.com@gtempaccount.com | 0b3a8df | 2013-04-13 03:44:51 +0000 | [diff] [blame] | 83 | GLenum getWrapR() const; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 84 | float getMaxAnisotropy() const; |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 85 | int getLodOffset(); |
| 86 | void getSamplerState(SamplerState *sampler); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 87 | GLenum getUsage() const; |
daniel@transgaming.com | ca9a3c8 | 2012-10-26 18:55:07 +0000 | [diff] [blame] | 88 | bool isMipmapFiltered() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 89 | |
| 90 | virtual bool isSamplerComplete() const = 0; |
| 91 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 92 | rx::TextureStorageInterface *getNativeTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 93 | virtual Renderbuffer *getRenderbuffer(GLenum target) = 0; |
| 94 | |
| 95 | virtual void generateMipmaps() = 0; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 96 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 97 | |
| 98 | bool hasDirtyParameters() const; |
| 99 | bool hasDirtyImages() const; |
| 100 | void resetDirty(); |
| 101 | unsigned int getTextureSerial(); |
| 102 | unsigned int getRenderTargetSerial(GLenum target); |
| 103 | |
| 104 | bool isImmutable() const; |
| 105 | |
| 106 | static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. |
| 107 | |
| 108 | protected: |
shannonwoods@chromium.org | 557aab0 | 2013-05-30 00:08:27 +0000 | [diff] [blame] | 109 | void setImage(GLint unpackAlignment, GLenum type, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 110 | bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 111 | GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image); |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 112 | void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 113 | bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 114 | GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 115 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 116 | GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 117 | GLint creationLevels(GLsizei width, GLsizei height) const; |
| 118 | GLint creationLevels(GLsizei size) const; |
| 119 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 120 | virtual void createTexture() = 0; |
| 121 | virtual void updateTexture() = 0; |
| 122 | virtual void convertToRenderTarget() = 0; |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 123 | virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 125 | virtual int levelCount() = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 126 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 127 | rx::Renderer *mRenderer; |
| 128 | |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 129 | SamplerState mSamplerState; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 130 | GLenum mUsage; |
| 131 | |
| 132 | bool mDirtyImages; |
| 133 | |
| 134 | bool mImmutable; |
| 135 | |
| 136 | private: |
| 137 | DISALLOW_COPY_AND_ASSIGN(Texture); |
| 138 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 139 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 140 | }; |
| 141 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 142 | class Texture2D : public Texture |
| 143 | { |
| 144 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 145 | Texture2D(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 146 | |
| 147 | ~Texture2D(); |
| 148 | |
| 149 | void addProxyRef(const Renderbuffer *proxy); |
| 150 | void releaseProxy(const Renderbuffer *proxy); |
| 151 | |
| 152 | virtual GLenum getTarget() const; |
| 153 | |
| 154 | GLsizei getWidth(GLint level) const; |
| 155 | GLsizei getHeight(GLint level) const; |
| 156 | GLenum getInternalFormat(GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 157 | GLenum getActualFormat(GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 158 | bool isCompressed(GLint level) const; |
| 159 | bool isDepth(GLint level) const; |
| 160 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 161 | void setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 162 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 163 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 164 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 165 | void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 166 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 167 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| 168 | |
| 169 | virtual bool isSamplerComplete() const; |
| 170 | virtual void bindTexImage(egl::Surface *surface); |
| 171 | virtual void releaseTexImage(); |
| 172 | |
| 173 | virtual void generateMipmaps(); |
| 174 | |
| 175 | virtual Renderbuffer *getRenderbuffer(GLenum target); |
| 176 | |
| 177 | protected: |
| 178 | friend class RenderbufferTexture2D; |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 179 | virtual rx::RenderTarget *getRenderTarget(GLenum target); |
| 180 | virtual rx::RenderTarget *getDepthStencil(GLenum target); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 181 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 182 | |
| 183 | private: |
| 184 | DISALLOW_COPY_AND_ASSIGN(Texture2D); |
| 185 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 186 | virtual void createTexture(); |
| 187 | virtual void updateTexture(); |
| 188 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 189 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 190 | |
| 191 | bool isMipmapComplete() const; |
| 192 | |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 193 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 194 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| 195 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 196 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 197 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 198 | rx::TextureStorageInterface2D *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 199 | egl::Surface *mSurface; |
| 200 | |
| 201 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 202 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 203 | // back to this texture, there would be a circular reference if we used a binding |
| 204 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 205 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 206 | Renderbuffer *mColorbufferProxy; |
| 207 | unsigned int mProxyRefs; |
| 208 | }; |
| 209 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 210 | class TextureCubeMap : public Texture |
| 211 | { |
| 212 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 213 | TextureCubeMap(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 214 | |
| 215 | ~TextureCubeMap(); |
| 216 | |
| 217 | void addProxyRef(const Renderbuffer *proxy); |
| 218 | void releaseProxy(const Renderbuffer *proxy); |
| 219 | |
| 220 | virtual GLenum getTarget() const; |
| 221 | |
| 222 | GLsizei getWidth(GLenum target, GLint level) const; |
| 223 | GLsizei getHeight(GLenum target, GLint level) const; |
| 224 | GLenum getInternalFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 225 | GLenum getActualFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 226 | bool isCompressed(GLenum target, GLint level) const; |
| 227 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 228 | void setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 229 | void setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 230 | void setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 231 | void setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 232 | void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 233 | void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 234 | |
| 235 | void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 236 | |
| 237 | void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 238 | void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 239 | void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 240 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 241 | void storage(GLsizei levels, GLenum internalformat, GLsizei size); |
| 242 | |
| 243 | virtual bool isSamplerComplete() const; |
| 244 | |
| 245 | virtual void generateMipmaps(); |
| 246 | |
| 247 | virtual Renderbuffer *getRenderbuffer(GLenum target); |
| 248 | |
| 249 | static unsigned int faceIndex(GLenum face); |
| 250 | |
| 251 | protected: |
| 252 | friend class RenderbufferTextureCubeMap; |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 253 | virtual rx::RenderTarget *getRenderTarget(GLenum target); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 254 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 255 | |
| 256 | private: |
| 257 | DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); |
| 258 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 259 | virtual void createTexture(); |
| 260 | virtual void updateTexture(); |
| 261 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 262 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 263 | |
| 264 | bool isCubeComplete() const; |
| 265 | bool isMipmapCubeComplete() const; |
| 266 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 267 | void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 268 | void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 269 | void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 270 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 271 | rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 272 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 273 | rx::TextureStorageInterfaceCube *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 274 | |
| 275 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 276 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 277 | // back to this texture, there would be a circular reference if we used a binding |
| 278 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 279 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 280 | Renderbuffer *mFaceProxies[6]; |
| 281 | unsigned int *mFaceProxyRefs[6]; |
| 282 | }; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 283 | |
| 284 | class Texture3D : public Texture |
| 285 | { |
| 286 | public: |
| 287 | Texture3D(rx::Renderer *renderer, GLuint id); |
| 288 | |
| 289 | ~Texture3D(); |
| 290 | |
| 291 | void addProxyRef(const Renderbuffer *proxy); |
| 292 | void releaseProxy(const Renderbuffer *proxy); |
| 293 | |
| 294 | virtual GLenum getTarget() const; |
| 295 | |
| 296 | GLsizei getWidth(GLint level) const; |
| 297 | GLsizei getHeight(GLint level) const; |
| 298 | GLsizei getDepth(GLint level) const; |
| 299 | GLenum getInternalFormat(GLint level) const; |
| 300 | GLenum getActualFormat(GLint level) const; |
| 301 | bool isCompressed(GLint level) const; |
| 302 | bool isDepth(GLint level) const; |
| 303 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 304 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 305 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| 306 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 307 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 308 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 309 | |
| 310 | virtual void generateMipmaps(); |
| 311 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 312 | |
| 313 | virtual bool isSamplerComplete() const; |
| 314 | virtual bool isMipmapComplete() const; |
| 315 | |
| 316 | virtual Renderbuffer *getRenderbuffer(GLenum target); |
| 317 | |
| 318 | protected: |
| 319 | virtual int levelCount(); |
| 320 | |
| 321 | private: |
| 322 | DISALLOW_COPY_AND_ASSIGN(Texture3D); |
| 323 | |
| 324 | virtual void createTexture(); |
| 325 | virtual void updateTexture(); |
| 326 | virtual void convertToRenderTarget(); |
| 327 | virtual rx::RenderTarget *getRenderTarget(GLenum target); |
| 328 | |
| 329 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
| 330 | |
| 331 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 332 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); |
| 333 | |
| 334 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| 335 | |
| 336 | rx::TextureStorageInterface3D *mTexStorage; |
| 337 | |
| 338 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 339 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 340 | // back to this texture, there would be a circular reference if we used a binding |
| 341 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 342 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 343 | Renderbuffer *mColorbufferProxy; |
| 344 | unsigned int mProxyRefs; |
| 345 | }; |
| 346 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 347 | class Texture2DArray : public Texture |
| 348 | { |
| 349 | public: |
| 350 | Texture2DArray(rx::Renderer *renderer, GLuint id); |
| 351 | |
| 352 | ~Texture2DArray(); |
| 353 | |
| 354 | void addProxyRef(const Renderbuffer *proxy); |
| 355 | void releaseProxy(const Renderbuffer *proxy); |
| 356 | |
| 357 | virtual GLenum getTarget() const; |
| 358 | |
| 359 | GLsizei getWidth(GLint level) const; |
| 360 | GLsizei getHeight(GLint level) const; |
| 361 | GLsizei getDepth(GLint level) const; |
| 362 | GLenum getInternalFormat(GLint level) const; |
| 363 | GLenum getActualFormat(GLint level) const; |
| 364 | bool isCompressed(GLint level) const; |
| 365 | bool isDepth(GLint level) const; |
| 366 | |
shannonwoods@chromium.org | 4ad58e0 | 2013-05-30 00:08:11 +0000 | [diff] [blame] | 367 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 368 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| 369 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); |
| 370 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 371 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 372 | |
| 373 | virtual void generateMipmaps(); |
| 374 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 375 | |
| 376 | virtual bool isSamplerComplete() const; |
| 377 | virtual bool isMipmapComplete() const; |
| 378 | |
| 379 | virtual Renderbuffer *getRenderbuffer(GLenum target); |
| 380 | |
| 381 | protected: |
| 382 | virtual int levelCount(); |
| 383 | |
| 384 | private: |
| 385 | DISALLOW_COPY_AND_ASSIGN(Texture2DArray); |
| 386 | |
| 387 | virtual void createTexture(); |
| 388 | virtual void updateTexture(); |
| 389 | virtual void convertToRenderTarget(); |
| 390 | virtual rx::RenderTarget *getRenderTarget(GLenum target); |
| 391 | |
| 392 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
| 393 | |
| 394 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 395 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height); |
| 396 | |
| 397 | // Storing images as an array of single depth textures since D3D11 treats each array level of a |
| 398 | // Texture2D object as a separate subresource. Each layer would have to be looped over |
| 399 | // to update all the texture layers since they cannot all be updated at once and it makes the most |
| 400 | // sense for the Image class to not have to worry about layer subresource as well as mip subresources. |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 401 | GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannonwoods@chromium.org | 644f766 | 2013-05-30 00:02:07 +0000 | [diff] [blame] | 402 | rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 403 | |
| 404 | rx::TextureStorageInterface2DArray *mTexStorage; |
| 405 | |
| 406 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 407 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 408 | // back to this texture, there would be a circular reference if we used a binding |
| 409 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 410 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 411 | Renderbuffer *mColorbufferProxy; |
| 412 | unsigned int mProxyRefs; |
| 413 | }; |
| 414 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 415 | } |
| 416 | |
jbauman@chromium.org | 6871528 | 2012-07-12 23:28:41 +0000 | [diff] [blame] | 417 | #endif // LIBGLESV2_TEXTURE_H_ |