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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.h: Defines the abstract gl::Texture class and its concrete derived
8// classes Texture2D and TextureCubeMap. Implements GL texture objects and
9// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#ifndef LIBGLESV2_TEXTURE_H_
12#define LIBGLESV2_TEXTURE_H_
13
14#include <vector>
15
16#define GL_APICALL
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000017#include <GLES3/gl3.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000018#include <GLES2/gl2.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000019
20#include "common/debug.h"
21#include "common/RefCountObject.h"
daniel@transgaming.com8bc304a2013-01-11 04:07:42 +000022#include "libGLESv2/angletypes.h"
Geoff Lang8040f572013-07-25 16:49:54 -040023#include "libGLESv2/RenderbufferProxySet.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024
25namespace egl
26{
27class Surface;
28}
29
daniel@transgaming.com370482e2012-11-28 19:32:13 +000030namespace rx
31{
32class Renderer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033class TextureStorageInterface;
34class TextureStorageInterface2D;
35class TextureStorageInterfaceCube;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +000036class TextureStorageInterface3D;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +000037class TextureStorageInterface2DArray;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038class RenderTarget;
39class Image;
daniel@transgaming.com370482e2012-11-28 19:32:13 +000040}
41
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000042namespace gl
43{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000044class Framebuffer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Renderbuffer;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000046
47enum
48{
49 // These are the maximums the implementation can support
50 // The actual GL caps are limited by the device caps
51 // and should be queried from the Context
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000052 IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000053 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000054 IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +000055 IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000056
57 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
58};
59
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000060class Texture : public RefCountObject
61{
62 public:
Geoff Lang4907f2c2013-07-25 12:53:57 -040063 Texture(rx::Renderer *renderer, GLuint id, GLenum target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000064
65 virtual ~Texture();
66
Geoff Lang8040f572013-07-25 16:49:54 -040067 void addProxyRef(const Renderbuffer *proxy);
68 void releaseProxy(const Renderbuffer *proxy);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000069
Geoff Lang4907f2c2013-07-25 12:53:57 -040070 GLenum getTarget() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000071
Geoff Lang63b5f1f2013-09-23 14:52:14 -040072 void setMinFilter(GLenum filter);
73 void setMagFilter(GLenum filter);
74 void setWrapS(GLenum wrap);
75 void setWrapT(GLenum wrap);
76 void setWrapR(GLenum wrap);
77 void setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
78 void setCompareMode(GLenum mode);
79 void setCompareFunc(GLenum func);
80 void setUsage(GLenum usage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000081
82 GLenum getMinFilter() const;
83 GLenum getMagFilter() const;
84 GLenum getWrapS() const;
85 GLenum getWrapT() const;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +000086 GLenum getWrapR() const;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +000087 float getMaxAnisotropy() const;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000088 int getLodOffset();
89 void getSamplerState(SamplerState *sampler);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000090 GLenum getUsage() const;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000091 virtual int levelCount() = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000092
Jamie Madilld3d2a342013-10-07 10:46:35 -040093 GLint getBaseLevelWidth() const;
94 GLint getBaseLevelHeight() const;
95 GLint getBaseLevelDepth() const;
96 GLenum getBaseLevelInternalFormat() const;
97
Jamie Madillf8989902013-07-19 16:36:58 -040098 virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000099
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000100 rx::TextureStorageInterface *getNativeTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000101
102 virtual void generateMipmaps() = 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000103 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000104
105 bool hasDirtyParameters() const;
106 bool hasDirtyImages() const;
107 void resetDirty();
108 unsigned int getTextureSerial();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000109
110 bool isImmutable() const;
111
112 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
113
114 protected:
Jamie Madill88f18f42013-09-18 14:36:19 -0400115 void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000116 bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madill88f18f42013-09-18 14:36:19 -0400117 GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image);
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000118 void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000119 bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
120 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
Jamie Madill1beb1db2013-09-18 14:36:28 -0400121 bool fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
122 GLenum sizedInternalFormat, GLenum type, GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000123
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000124 GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000125 GLint creationLevels(GLsizei width, GLsizei height) const;
126 GLint creationLevels(GLsizei size) const;
127
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000128 virtual void createTexture() = 0;
129 virtual void updateTexture() = 0;
130 virtual void convertToRenderTarget() = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000131
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000132 rx::Renderer *mRenderer;
133
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000134 SamplerState mSamplerState;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000135 GLenum mUsage;
136
137 bool mDirtyImages;
138
139 bool mImmutable;
140
Geoff Lang4907f2c2013-07-25 12:53:57 -0400141 GLenum mTarget;
142
Geoff Lang8040f572013-07-25 16:49:54 -0400143 // A specific internal reference count is kept for colorbuffer proxy references,
144 // because, as the renderbuffer acting as proxy will maintain a binding pointer
145 // back to this texture, there would be a circular reference if we used a binding
146 // pointer here. This reference count will cause the pointer to be set to NULL if
147 // the count drops to zero, but will not cause deletion of the Renderbuffer.
148 RenderbufferProxySet mRenderbufferProxies;
149
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000150 private:
151 DISALLOW_COPY_AND_ASSIGN(Texture);
152
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000153 virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
Jamie Madilld3d2a342013-10-07 10:46:35 -0400154 virtual const rx::Image *getBaseLevelImage() const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000155};
156
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000157class Texture2D : public Texture
158{
159 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000160 Texture2D(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000161
162 ~Texture2D();
163
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000164 GLsizei getWidth(GLint level) const;
165 GLsizei getHeight(GLint level) const;
166 GLenum getInternalFormat(GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000167 GLenum getActualFormat(GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000168 bool isCompressed(GLint level) const;
169 bool isDepth(GLint level) const;
170
Jamie Madill88f18f42013-09-18 14:36:19 -0400171 void setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000172 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400173 void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000174 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
175 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000176 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000177 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
178
Jamie Madillf8989902013-07-19 16:36:58 -0400179 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000180 virtual void bindTexImage(egl::Surface *surface);
181 virtual void releaseTexImage();
182
183 virtual void generateMipmaps();
184
Geoff Lang8040f572013-07-25 16:49:54 -0400185 Renderbuffer *getRenderbuffer(GLint level);
186 unsigned int getRenderTargetSerial(GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000187
188 protected:
189 friend class RenderbufferTexture2D;
Geoff Lang8040f572013-07-25 16:49:54 -0400190 rx::RenderTarget *getRenderTarget(GLint level);
191 rx::RenderTarget *getDepthSencil(GLint level);
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000192 virtual int levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000193
194 private:
195 DISALLOW_COPY_AND_ASSIGN(Texture2D);
196
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000197 virtual void createTexture();
198 virtual void updateTexture();
199 virtual void convertToRenderTarget();
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000200 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400201 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000202
203 bool isMipmapComplete() const;
Jamie Madill07edd442013-07-19 16:36:58 -0400204 bool isLevelComplete(int level) const;
205 void updateTextureLevel(int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000206
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000207 void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000208 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
209
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000210 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000211
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000212 rx::TextureStorageInterface2D *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000213 egl::Surface *mSurface;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000214};
215
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000216class TextureCubeMap : public Texture
217{
218 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000219 TextureCubeMap(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000220
221 ~TextureCubeMap();
222
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000223 GLsizei getWidth(GLenum target, GLint level) const;
224 GLsizei getHeight(GLenum target, GLint level) const;
225 GLenum getInternalFormat(GLenum target, GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000226 GLenum getActualFormat(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227 bool isCompressed(GLenum target, GLint level) const;
Geoff Lang8040f572013-07-25 16:49:54 -0400228 bool isDepth(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000229
Jamie Madill88f18f42013-09-18 14:36:19 -0400230 void setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
231 void setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
232 void setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
233 void setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
234 void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
235 void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000236
237 void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
238
Jamie Madill88f18f42013-09-18 14:36:19 -0400239 void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000240 void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
241 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000242 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000243 void storage(GLsizei levels, GLenum internalformat, GLsizei size);
244
Jamie Madillf8989902013-07-19 16:36:58 -0400245 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
Jamie Madillc1f8b162013-10-07 10:46:38 -0400246 bool isCubeComplete() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000247
248 virtual void generateMipmaps();
249
Geoff Lang8040f572013-07-25 16:49:54 -0400250 Renderbuffer *getRenderbuffer(GLenum target, GLint level);
251 unsigned int getRenderTargetSerial(GLenum faceTarget, GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000252
253 static unsigned int faceIndex(GLenum face);
254
255 protected:
256 friend class RenderbufferTextureCubeMap;
Geoff Lang8040f572013-07-25 16:49:54 -0400257 rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
258 rx::RenderTarget *getDepthStencil(GLenum target, GLint level);
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000259 virtual int levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000260
261 private:
262 DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
263
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000264 virtual void createTexture();
265 virtual void updateTexture();
266 virtual void convertToRenderTarget();
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000267 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400268 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000269
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000270 bool isMipmapCubeComplete() const;
Jamie Madill07edd442013-07-19 16:36:58 -0400271 bool isFaceLevelComplete(int face, int level) const;
272 void updateTextureFaceLevel(int face, int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000273
Jamie Madill88f18f42013-09-18 14:36:19 -0400274 void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000275 void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000276 void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000277
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000278 rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000279
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000280 rx::TextureStorageInterfaceCube *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000281};
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000282
283class Texture3D : public Texture
284{
285 public:
286 Texture3D(rx::Renderer *renderer, GLuint id);
287
288 ~Texture3D();
289
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000290 GLsizei getWidth(GLint level) const;
291 GLsizei getHeight(GLint level) const;
292 GLsizei getDepth(GLint level) const;
293 GLenum getInternalFormat(GLint level) const;
294 GLenum getActualFormat(GLint level) const;
295 bool isCompressed(GLint level) const;
296 bool isDepth(GLint level) const;
297
Jamie Madill88f18f42013-09-18 14:36:19 -0400298 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000299 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400300 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000301 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
302 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
303
304 virtual void generateMipmaps();
305 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
306
Jamie Madillf8989902013-07-19 16:36:58 -0400307 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000308 virtual bool isMipmapComplete() const;
309
Geoff Lang8040f572013-07-25 16:49:54 -0400310 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
311 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000312
313 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400314 friend class RenderbufferTexture3DLayer;
Geoff Lang8040f572013-07-25 16:49:54 -0400315 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
316 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000317 virtual int levelCount();
318
319 private:
320 DISALLOW_COPY_AND_ASSIGN(Texture3D);
321
322 virtual void createTexture();
323 virtual void updateTexture();
324 virtual void convertToRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000325 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400326 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000327
328 void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth);
329 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
330
Jamie Madill07edd442013-07-19 16:36:58 -0400331 bool isLevelComplete(int level) const;
332 void updateTextureLevel(int level);
333
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000334 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
335
336 rx::TextureStorageInterface3D *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000337};
338
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000339class Texture2DArray : public Texture
340{
341 public:
342 Texture2DArray(rx::Renderer *renderer, GLuint id);
343
344 ~Texture2DArray();
345
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000346 GLsizei getWidth(GLint level) const;
347 GLsizei getHeight(GLint level) const;
348 GLsizei getDepth(GLint level) const;
349 GLenum getInternalFormat(GLint level) const;
350 GLenum getActualFormat(GLint level) const;
351 bool isCompressed(GLint level) const;
352 bool isDepth(GLint level) const;
353
Jamie Madill88f18f42013-09-18 14:36:19 -0400354 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000355 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400356 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000357 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
358 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
359
360 virtual void generateMipmaps();
361 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
362
Jamie Madillf8989902013-07-19 16:36:58 -0400363 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000364 virtual bool isMipmapComplete() const;
365
Geoff Lang8040f572013-07-25 16:49:54 -0400366 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
367 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000368
369 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400370 friend class RenderbufferTexture2DArrayLayer;
Geoff Lang8040f572013-07-25 16:49:54 -0400371 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
372 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000373 virtual int levelCount();
374
375 private:
376 DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
377
378 virtual void createTexture();
379 virtual void updateTexture();
380 virtual void convertToRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000381 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
Jamie Madilld3d2a342013-10-07 10:46:35 -0400382 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000383
384 void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth);
385 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
386
Jamie Madill07edd442013-07-19 16:36:58 -0400387 bool isLevelComplete(int level) const;
388 void updateTextureLevel(int level);
389
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000390 // Storing images as an array of single depth textures since D3D11 treats each array level of a
391 // Texture2D object as a separate subresource. Each layer would have to be looped over
392 // to update all the texture layers since they cannot all be updated at once and it makes the most
393 // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000394 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +0000395 rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000396
397 rx::TextureStorageInterface2DArray *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000398};
399
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000400}
401
jbauman@chromium.org68715282012-07-12 23:28:41 +0000402#endif // LIBGLESV2_TEXTURE_H_