daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.h: Defines the abstract gl::Texture class and its concrete derived |
| 8 | // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| 9 | // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #ifndef LIBGLESV2_TEXTURE_H_ |
| 12 | #define LIBGLESV2_TEXTURE_H_ |
| 13 | |
| 14 | #include <vector> |
| 15 | |
| 16 | #define GL_APICALL |
shannon.woods%transgaming.com@gtempaccount.com | f26ddae | 2013-04-13 03:29:13 +0000 | [diff] [blame] | 17 | #include <GLES3/gl3.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 18 | #include <GLES2/gl2.h> |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 19 | |
| 20 | #include "common/debug.h" |
| 21 | #include "common/RefCountObject.h" |
daniel@transgaming.com | 8bc304a | 2013-01-11 04:07:42 +0000 | [diff] [blame] | 22 | #include "libGLESv2/angletypes.h" |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 23 | #include "libGLESv2/RenderbufferProxySet.h" |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 24 | |
| 25 | namespace egl |
| 26 | { |
| 27 | class Surface; |
| 28 | } |
| 29 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 30 | namespace rx |
| 31 | { |
| 32 | class Renderer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 33 | class TextureStorageInterface; |
| 34 | class TextureStorageInterface2D; |
| 35 | class TextureStorageInterfaceCube; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 36 | class TextureStorageInterface3D; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 37 | class TextureStorageInterface2DArray; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 38 | class RenderTarget; |
| 39 | class Image; |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 40 | } |
| 41 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 42 | namespace gl |
| 43 | { |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 44 | class Framebuffer; |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 45 | class Renderbuffer; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 46 | |
| 47 | enum |
| 48 | { |
| 49 | // These are the maximums the implementation can support |
| 50 | // The actual GL caps are limited by the device caps |
| 51 | // and should be queried from the Context |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 52 | IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 53 | IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 54 | IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, |
shannon.woods%transgaming.com@gtempaccount.com | a98a811 | 2013-04-13 03:45:57 +0000 | [diff] [blame] | 55 | IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 56 | |
| 57 | IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE |
| 58 | }; |
| 59 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 60 | class Texture : public RefCountObject |
| 61 | { |
| 62 | public: |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 63 | Texture(rx::Renderer *renderer, GLuint id, GLenum target); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 64 | |
| 65 | virtual ~Texture(); |
| 66 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 67 | void addProxyRef(const Renderbuffer *proxy); |
| 68 | void releaseProxy(const Renderbuffer *proxy); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 69 | |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 70 | GLenum getTarget() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 71 | |
Geoff Lang | 63b5f1f | 2013-09-23 14:52:14 -0400 | [diff] [blame] | 72 | void setMinFilter(GLenum filter); |
| 73 | void setMagFilter(GLenum filter); |
| 74 | void setWrapS(GLenum wrap); |
| 75 | void setWrapT(GLenum wrap); |
| 76 | void setWrapR(GLenum wrap); |
| 77 | void setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy); |
| 78 | void setCompareMode(GLenum mode); |
| 79 | void setCompareFunc(GLenum func); |
| 80 | void setUsage(GLenum usage); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 81 | |
| 82 | GLenum getMinFilter() const; |
| 83 | GLenum getMagFilter() const; |
| 84 | GLenum getWrapS() const; |
| 85 | GLenum getWrapT() const; |
shannon.woods%transgaming.com@gtempaccount.com | 0b3a8df | 2013-04-13 03:44:51 +0000 | [diff] [blame] | 86 | GLenum getWrapR() const; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame] | 87 | float getMaxAnisotropy() const; |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 88 | int getLodOffset(); |
| 89 | void getSamplerState(SamplerState *sampler); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 90 | GLenum getUsage() const; |
shannonwoods@chromium.org | 8757c06 | 2013-05-30 00:14:24 +0000 | [diff] [blame] | 91 | virtual int levelCount() = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 92 | |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 93 | GLint getBaseLevelWidth() const; |
| 94 | GLint getBaseLevelHeight() const; |
| 95 | GLint getBaseLevelDepth() const; |
| 96 | GLenum getBaseLevelInternalFormat() const; |
| 97 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 98 | virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 99 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 100 | rx::TextureStorageInterface *getNativeTexture(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 101 | |
| 102 | virtual void generateMipmaps() = 0; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 103 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 104 | |
| 105 | bool hasDirtyParameters() const; |
| 106 | bool hasDirtyImages() const; |
| 107 | void resetDirty(); |
| 108 | unsigned int getTextureSerial(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 109 | |
| 110 | bool isImmutable() const; |
| 111 | |
| 112 | static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. |
| 113 | |
| 114 | protected: |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 115 | void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 116 | bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 117 | GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image); |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 118 | void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image); |
shannon.woods%transgaming.com@gtempaccount.com | 4760c56 | 2013-04-13 03:42:30 +0000 | [diff] [blame] | 119 | bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 120 | GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image); |
Jamie Madill | 1beb1db | 2013-09-18 14:36:28 -0400 | [diff] [blame] | 121 | bool fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea, |
| 122 | GLenum sizedInternalFormat, GLenum type, GLint level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 123 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 124 | GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 125 | GLint creationLevels(GLsizei width, GLsizei height) const; |
| 126 | GLint creationLevels(GLsizei size) const; |
| 127 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 128 | virtual void createTexture() = 0; |
| 129 | virtual void updateTexture() = 0; |
| 130 | virtual void convertToRenderTarget() = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 131 | |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 132 | rx::Renderer *mRenderer; |
| 133 | |
daniel@transgaming.com | ebf139f | 2012-10-31 18:07:32 +0000 | [diff] [blame] | 134 | SamplerState mSamplerState; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 135 | GLenum mUsage; |
| 136 | |
| 137 | bool mDirtyImages; |
| 138 | |
| 139 | bool mImmutable; |
| 140 | |
Geoff Lang | 4907f2c | 2013-07-25 12:53:57 -0400 | [diff] [blame] | 141 | GLenum mTarget; |
| 142 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 143 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 144 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 145 | // back to this texture, there would be a circular reference if we used a binding |
| 146 | // pointer here. This reference count will cause the pointer to be set to NULL if |
| 147 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 148 | RenderbufferProxySet mRenderbufferProxies; |
| 149 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 150 | private: |
| 151 | DISALLOW_COPY_AND_ASSIGN(Texture); |
| 152 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 153 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0; |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 154 | virtual const rx::Image *getBaseLevelImage() const = 0; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 155 | }; |
| 156 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 157 | class Texture2D : public Texture |
| 158 | { |
| 159 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 160 | Texture2D(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 161 | |
| 162 | ~Texture2D(); |
| 163 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 164 | GLsizei getWidth(GLint level) const; |
| 165 | GLsizei getHeight(GLint level) const; |
| 166 | GLenum getInternalFormat(GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 167 | GLenum getActualFormat(GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 168 | bool isCompressed(GLint level) const; |
| 169 | bool isDepth(GLint level) const; |
| 170 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 171 | void setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 172 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 173 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 174 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 175 | void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 176 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 177 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| 178 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 179 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 180 | virtual void bindTexImage(egl::Surface *surface); |
| 181 | virtual void releaseTexImage(); |
| 182 | |
| 183 | virtual void generateMipmaps(); |
| 184 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 185 | Renderbuffer *getRenderbuffer(GLint level); |
| 186 | unsigned int getRenderTargetSerial(GLint level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 187 | |
| 188 | protected: |
| 189 | friend class RenderbufferTexture2D; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 190 | rx::RenderTarget *getRenderTarget(GLint level); |
| 191 | rx::RenderTarget *getDepthSencil(GLint level); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 192 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 193 | |
| 194 | private: |
| 195 | DISALLOW_COPY_AND_ASSIGN(Texture2D); |
| 196 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 197 | virtual void createTexture(); |
| 198 | virtual void updateTexture(); |
| 199 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 200 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 201 | virtual const rx::Image *getBaseLevelImage() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 202 | |
| 203 | bool isMipmapComplete() const; |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 204 | bool isLevelComplete(int level) const; |
| 205 | void updateTextureLevel(int level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 206 | |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 207 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 208 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| 209 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 210 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 211 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 212 | rx::TextureStorageInterface2D *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 213 | egl::Surface *mSurface; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 214 | }; |
| 215 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 216 | class TextureCubeMap : public Texture |
| 217 | { |
| 218 | public: |
daniel@transgaming.com | 370482e | 2012-11-28 19:32:13 +0000 | [diff] [blame] | 219 | TextureCubeMap(rx::Renderer *renderer, GLuint id); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 220 | |
| 221 | ~TextureCubeMap(); |
| 222 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 223 | GLsizei getWidth(GLenum target, GLint level) const; |
| 224 | GLsizei getHeight(GLenum target, GLint level) const; |
| 225 | GLenum getInternalFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 226 | GLenum getActualFormat(GLenum target, GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 227 | bool isCompressed(GLenum target, GLint level) const; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 228 | bool isDepth(GLenum target, GLint level) const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 229 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 230 | void setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
| 231 | void setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
| 232 | void setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
| 233 | void setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
| 234 | void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
| 235 | void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 236 | |
| 237 | void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 238 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 239 | void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 240 | void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 241 | void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 242 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 243 | void storage(GLsizei levels, GLenum internalformat, GLsizei size); |
| 244 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 245 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
Jamie Madill | c1f8b16 | 2013-10-07 10:46:38 -0400 | [diff] [blame] | 246 | bool isCubeComplete() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 247 | |
| 248 | virtual void generateMipmaps(); |
| 249 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 250 | Renderbuffer *getRenderbuffer(GLenum target, GLint level); |
| 251 | unsigned int getRenderTargetSerial(GLenum faceTarget, GLint level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 252 | |
| 253 | static unsigned int faceIndex(GLenum face); |
| 254 | |
| 255 | protected: |
| 256 | friend class RenderbufferTextureCubeMap; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 257 | rx::RenderTarget *getRenderTarget(GLenum target, GLint level); |
| 258 | rx::RenderTarget *getDepthStencil(GLenum target, GLint level); |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 259 | virtual int levelCount(); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 260 | |
| 261 | private: |
| 262 | DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); |
| 263 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 264 | virtual void createTexture(); |
| 265 | virtual void updateTexture(); |
| 266 | virtual void convertToRenderTarget(); |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 267 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 268 | virtual const rx::Image *getBaseLevelImage() const; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 269 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 270 | bool isMipmapCubeComplete() const; |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 271 | bool isFaceLevelComplete(int face, int level) const; |
| 272 | void updateTextureFaceLevel(int face, int level); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 273 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 274 | void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 275 | void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
shannon.woods@transgaming.com | e2e9798 | 2013-02-28 23:18:50 +0000 | [diff] [blame] | 276 | void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height); |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 277 | |
daniel@transgaming.com | d9ec902 | 2012-12-20 20:52:16 +0000 | [diff] [blame] | 278 | rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 279 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 280 | rx::TextureStorageInterfaceCube *mTexStorage; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 281 | }; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 282 | |
| 283 | class Texture3D : public Texture |
| 284 | { |
| 285 | public: |
| 286 | Texture3D(rx::Renderer *renderer, GLuint id); |
| 287 | |
| 288 | ~Texture3D(); |
| 289 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 290 | GLsizei getWidth(GLint level) const; |
| 291 | GLsizei getHeight(GLint level) const; |
| 292 | GLsizei getDepth(GLint level) const; |
| 293 | GLenum getInternalFormat(GLint level) const; |
| 294 | GLenum getActualFormat(GLint level) const; |
| 295 | bool isCompressed(GLint level) const; |
| 296 | bool isDepth(GLint level) const; |
| 297 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 298 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 299 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 300 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 301 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 302 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 303 | |
| 304 | virtual void generateMipmaps(); |
| 305 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 306 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 307 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 308 | virtual bool isMipmapComplete() const; |
| 309 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 310 | Renderbuffer *getRenderbuffer(GLint level, GLint layer); |
| 311 | unsigned int getRenderTargetSerial(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 312 | |
| 313 | protected: |
Geoff Lang | d5d8e39 | 2013-07-25 16:53:03 -0400 | [diff] [blame] | 314 | friend class RenderbufferTexture3DLayer; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 315 | rx::RenderTarget *getRenderTarget(GLint level, GLint layer); |
| 316 | rx::RenderTarget *getDepthStencil(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 317 | virtual int levelCount(); |
| 318 | |
| 319 | private: |
| 320 | DISALLOW_COPY_AND_ASSIGN(Texture3D); |
| 321 | |
| 322 | virtual void createTexture(); |
| 323 | virtual void updateTexture(); |
| 324 | virtual void convertToRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 325 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 326 | virtual const rx::Image *getBaseLevelImage() const; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 327 | |
| 328 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 329 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); |
| 330 | |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 331 | bool isLevelComplete(int level) const; |
| 332 | void updateTextureLevel(int level); |
| 333 | |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 334 | rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| 335 | |
| 336 | rx::TextureStorageInterface3D *mTexStorage; |
shannon.woods%transgaming.com@gtempaccount.com | 9599656 | 2013-04-13 03:44:58 +0000 | [diff] [blame] | 337 | }; |
| 338 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 339 | class Texture2DArray : public Texture |
| 340 | { |
| 341 | public: |
| 342 | Texture2DArray(rx::Renderer *renderer, GLuint id); |
| 343 | |
| 344 | ~Texture2DArray(); |
| 345 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 346 | GLsizei getWidth(GLint level) const; |
| 347 | GLsizei getHeight(GLint level) const; |
| 348 | GLsizei getDepth(GLint level) const; |
| 349 | GLenum getInternalFormat(GLint level) const; |
| 350 | GLenum getActualFormat(GLint level) const; |
| 351 | bool isCompressed(GLint level) const; |
| 352 | bool isDepth(GLint level) const; |
| 353 | |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 354 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 355 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
Jamie Madill | 88f18f4 | 2013-09-18 14:36:19 -0400 | [diff] [blame] | 356 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 357 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 358 | void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 359 | |
| 360 | virtual void generateMipmaps(); |
| 361 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| 362 | |
Jamie Madill | f898990 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 363 | virtual bool isSamplerComplete(const SamplerState &samplerState) const; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 364 | virtual bool isMipmapComplete() const; |
| 365 | |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 366 | Renderbuffer *getRenderbuffer(GLint level, GLint layer); |
| 367 | unsigned int getRenderTargetSerial(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 368 | |
| 369 | protected: |
Geoff Lang | d5d8e39 | 2013-07-25 16:53:03 -0400 | [diff] [blame] | 370 | friend class RenderbufferTexture2DArrayLayer; |
Geoff Lang | 8040f57 | 2013-07-25 16:49:54 -0400 | [diff] [blame] | 371 | rx::RenderTarget *getRenderTarget(GLint level, GLint layer); |
| 372 | rx::RenderTarget *getDepthStencil(GLint level, GLint layer); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 373 | virtual int levelCount(); |
| 374 | |
| 375 | private: |
| 376 | DISALLOW_COPY_AND_ASSIGN(Texture2DArray); |
| 377 | |
| 378 | virtual void createTexture(); |
| 379 | virtual void updateTexture(); |
| 380 | virtual void convertToRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 381 | virtual rx::TextureStorageInterface *getStorage(bool renderTarget); |
Jamie Madill | d3d2a34 | 2013-10-07 10:46:35 -0400 | [diff] [blame] | 382 | virtual const rx::Image *getBaseLevelImage() const; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 383 | |
| 384 | void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 385 | void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height); |
| 386 | |
Jamie Madill | 07edd44 | 2013-07-19 16:36:58 -0400 | [diff] [blame] | 387 | bool isLevelComplete(int level) const; |
| 388 | void updateTextureLevel(int level); |
| 389 | |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 390 | // Storing images as an array of single depth textures since D3D11 treats each array level of a |
| 391 | // Texture2D object as a separate subresource. Each layer would have to be looped over |
| 392 | // to update all the texture layers since they cannot all be updated at once and it makes the most |
| 393 | // sense for the Image class to not have to worry about layer subresource as well as mip subresources. |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 394 | GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannonwoods@chromium.org | 644f766 | 2013-05-30 00:02:07 +0000 | [diff] [blame] | 395 | rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 396 | |
| 397 | rx::TextureStorageInterface2DArray *mTexStorage; |
shannon.woods%transgaming.com@gtempaccount.com | 7625f79 | 2013-04-13 03:46:07 +0000 | [diff] [blame] | 398 | }; |
| 399 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 400 | } |
| 401 | |
jbauman@chromium.org | 6871528 | 2012-07-12 23:28:41 +0000 | [diff] [blame] | 402 | #endif // LIBGLESV2_TEXTURE_H_ |