daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
| 11 | #include "libGLESv2/renderer/Renderer11.h" |
| 12 | |
| 13 | #include "libEGL/Config.h" |
| 14 | #include "libEGL/Display.h" |
| 15 | |
| 16 | namespace rx |
| 17 | { |
| 18 | |
| 19 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 20 | { |
| 21 | mD3d11Module = NULL; |
| 22 | mDxgiModule = NULL; |
| 23 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 24 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 25 | mDeviceContext = NULL; |
| 26 | } |
| 27 | |
| 28 | Renderer11::~Renderer11() |
| 29 | { |
| 30 | releaseDeviceResources(); |
| 31 | |
| 32 | if (mDeviceContext) |
| 33 | { |
| 34 | mDeviceContext->Release(); |
| 35 | mDeviceContext = NULL; |
| 36 | } |
| 37 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 38 | if (mDevice) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 39 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 40 | mDevice->Release(); |
| 41 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 42 | } |
| 43 | |
| 44 | if (mD3d11Module) |
| 45 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 46 | FreeLibrary(mD3d11Module); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 47 | mD3d11Module = NULL; |
| 48 | } |
| 49 | |
| 50 | if (mDxgiModule) |
| 51 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 52 | FreeLibrary(mDxgiModule); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 53 | mDxgiModule = NULL; |
| 54 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 55 | } |
| 56 | |
| 57 | EGLint Renderer11::initialize() |
| 58 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 59 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 60 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 61 | |
| 62 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 63 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 64 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 65 | return EGL_NOT_INITIALIZED; |
| 66 | } |
| 67 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 68 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 69 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 70 | if (D3D11CreateDevice == NULL) |
| 71 | { |
| 72 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 73 | return EGL_NOT_INITIALIZED; |
| 74 | } |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 75 | |
| 76 | D3D_FEATURE_LEVEL featureLevel[] = |
| 77 | { |
| 78 | D3D_FEATURE_LEVEL_11_0, |
| 79 | D3D_FEATURE_LEVEL_10_1, |
| 80 | D3D_FEATURE_LEVEL_10_0, |
| 81 | }; |
| 82 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 83 | HRESULT result = D3D11CreateDevice(NULL, |
| 84 | D3D_DRIVER_TYPE_HARDWARE, |
| 85 | NULL, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 86 | 0, // D3D11_CREATE_DEVICE_DEBUG |
| 87 | featureLevel, |
| 88 | sizeof(featureLevel)/sizeof(featureLevel[0]), |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 89 | D3D11_SDK_VERSION, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 90 | &mDevice, |
| 91 | &mFeatureLevel, |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 92 | &mDeviceContext); |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 93 | |
| 94 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 95 | { |
| 96 | ERR("Could not create D3D11 device - aborting!\n"); |
| 97 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 98 | } |
| 99 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 100 | initializeDevice(); |
| 101 | |
| 102 | return EGL_SUCCESS; |
| 103 | } |
| 104 | |
| 105 | // do any one-time device initialization |
| 106 | // NOTE: this is also needed after a device lost/reset |
| 107 | // to reset the scene status and ensure the default states are reset. |
| 108 | void Renderer11::initializeDevice() |
| 109 | { |
| 110 | // Permanent non-default states |
| 111 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 112 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 113 | } |
| 114 | |
| 115 | |
| 116 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 117 | { |
| 118 | // TODO |
| 119 | UNIMPLEMENTED(); |
| 120 | return 0; |
| 121 | } |
| 122 | |
| 123 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 124 | { |
| 125 | delete [] (configDescList); |
| 126 | } |
| 127 | |
| 128 | void Renderer11::startScene() |
| 129 | { |
| 130 | // TODO: nop in d3d11? |
| 131 | } |
| 132 | |
| 133 | void Renderer11::endScene() |
| 134 | { |
| 135 | // TODO: nop in d3d11? |
| 136 | } |
| 137 | |
| 138 | void Renderer11::sync(bool block) |
| 139 | { |
| 140 | // TODO |
| 141 | UNIMPLEMENTED(); |
| 142 | } |
| 143 | |
| 144 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 145 | { |
| 146 | // TODO |
| 147 | UNIMPLEMENTED(); |
| 148 | } |
| 149 | |
| 150 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 151 | { |
| 152 | // TODO |
| 153 | UNIMPLEMENTED(); |
| 154 | } |
| 155 | |
| 156 | |
| 157 | void Renderer11::releaseDeviceResources() |
| 158 | { |
| 159 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 160 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 161 | } |
| 162 | |
| 163 | void Renderer11::markDeviceLost() |
| 164 | { |
| 165 | mDeviceLost = true; |
| 166 | } |
| 167 | |
| 168 | bool Renderer11::isDeviceLost() |
| 169 | { |
| 170 | return mDeviceLost; |
| 171 | } |
| 172 | |
| 173 | // set notify to true to broadcast a message to all contexts of the device loss |
| 174 | bool Renderer11::testDeviceLost(bool notify) |
| 175 | { |
| 176 | bool isLost = false; |
| 177 | |
| 178 | // TODO |
| 179 | UNIMPLEMENTED(); |
| 180 | |
| 181 | if (isLost) |
| 182 | { |
| 183 | // ensure we note the device loss -- |
| 184 | // we'll probably get this done again by markDeviceLost |
| 185 | // but best to remember it! |
| 186 | // Note that we don't want to clear the device loss status here |
| 187 | // -- this needs to be done by resetDevice |
| 188 | mDeviceLost = true; |
| 189 | if (notify) |
| 190 | { |
| 191 | mDisplay->notifyDeviceLost(); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | return isLost; |
| 196 | } |
| 197 | |
| 198 | bool Renderer11::testDeviceResettable() |
| 199 | { |
| 200 | HRESULT status = D3D_OK; |
| 201 | |
| 202 | // TODO |
| 203 | UNIMPLEMENTED(); |
| 204 | |
| 205 | switch (status) |
| 206 | { |
| 207 | case D3DERR_DEVICENOTRESET: |
| 208 | case D3DERR_DEVICEHUNG: |
| 209 | return true; |
| 210 | default: |
| 211 | return false; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | bool Renderer11::resetDevice() |
| 216 | { |
| 217 | releaseDeviceResources(); |
| 218 | |
| 219 | // TODO |
| 220 | UNIMPLEMENTED(); |
| 221 | |
| 222 | // reset device defaults |
| 223 | initializeDevice(); |
| 224 | mDeviceLost = false; |
| 225 | |
| 226 | return true; |
| 227 | } |
| 228 | |
| 229 | DWORD Renderer11::getAdapterVendor() const |
| 230 | { |
| 231 | // TODO |
| 232 | UNIMPLEMENTED(); |
| 233 | return 0; |
| 234 | } |
| 235 | |
| 236 | const char *Renderer11::getAdapterDescription() const |
| 237 | { |
| 238 | // TODO |
| 239 | UNIMPLEMENTED(); |
| 240 | return "UNIMPLEMENTED"; |
| 241 | } |
| 242 | |
| 243 | GUID Renderer11::getAdapterIdentifier() const |
| 244 | { |
| 245 | // TODO |
| 246 | UNIMPLEMENTED(); |
| 247 | GUID foo = {}; |
| 248 | return foo; |
| 249 | } |
| 250 | |
| 251 | bool Renderer11::getDXT1TextureSupport() |
| 252 | { |
| 253 | // TODO |
| 254 | UNIMPLEMENTED(); |
| 255 | return false; |
| 256 | } |
| 257 | |
| 258 | bool Renderer11::getDXT3TextureSupport() |
| 259 | { |
| 260 | // TODO |
| 261 | UNIMPLEMENTED(); |
| 262 | return false; |
| 263 | } |
| 264 | |
| 265 | bool Renderer11::getDXT5TextureSupport() |
| 266 | { |
| 267 | // TODO |
| 268 | UNIMPLEMENTED(); |
| 269 | return false; |
| 270 | } |
| 271 | |
| 272 | bool Renderer11::getDepthTextureSupport() const |
| 273 | { |
| 274 | // TODO |
| 275 | UNIMPLEMENTED(); |
| 276 | return false; |
| 277 | } |
| 278 | |
| 279 | bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 280 | { |
| 281 | // TODO |
| 282 | UNIMPLEMENTED(); |
| 283 | |
| 284 | *filtering = false; |
| 285 | *renderable = false; |
| 286 | return false; |
| 287 | } |
| 288 | |
| 289 | bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 290 | { |
| 291 | // TODO |
| 292 | UNIMPLEMENTED(); |
| 293 | |
| 294 | *filtering = false; |
| 295 | *renderable = false; |
| 296 | return false; |
| 297 | } |
| 298 | |
| 299 | bool Renderer11::getLuminanceTextureSupport() |
| 300 | { |
| 301 | // TODO |
| 302 | UNIMPLEMENTED(); |
| 303 | return false; |
| 304 | } |
| 305 | |
| 306 | bool Renderer11::getLuminanceAlphaTextureSupport() |
| 307 | { |
| 308 | // TODO |
| 309 | UNIMPLEMENTED(); |
| 310 | return false; |
| 311 | } |
| 312 | |
| 313 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 314 | { |
| 315 | // TODO |
| 316 | UNIMPLEMENTED(); |
| 317 | return false; |
| 318 | } |
| 319 | |
| 320 | float Renderer11::getTextureMaxAnisotropy() const |
| 321 | { |
| 322 | // TODO |
| 323 | UNIMPLEMENTED(); |
| 324 | return 1.0f; |
| 325 | } |
| 326 | |
| 327 | bool Renderer11::getEventQuerySupport() |
| 328 | { |
| 329 | // TODO |
| 330 | UNIMPLEMENTED(); |
| 331 | return false; |
| 332 | } |
| 333 | |
| 334 | bool Renderer11::getVertexTextureSupport() const |
| 335 | { |
| 336 | // TODO |
| 337 | UNIMPLEMENTED(); |
| 338 | return false; |
| 339 | } |
| 340 | |
| 341 | bool Renderer11::getNonPower2TextureSupport() const |
| 342 | { |
| 343 | // TODO |
| 344 | UNIMPLEMENTED(); |
| 345 | return false; |
| 346 | } |
| 347 | |
| 348 | bool Renderer11::getOcclusionQuerySupport() const |
| 349 | { |
| 350 | // TODO |
| 351 | UNIMPLEMENTED(); |
| 352 | return false; |
| 353 | } |
| 354 | |
| 355 | bool Renderer11::getInstancingSupport() const |
| 356 | { |
| 357 | // TODO |
| 358 | UNIMPLEMENTED(); |
| 359 | return false; |
| 360 | } |
| 361 | |
| 362 | bool Renderer11::getShareHandleSupport() const |
| 363 | { |
| 364 | // TODO |
| 365 | UNIMPLEMENTED(); |
| 366 | |
| 367 | // PIX doesn't seem to support using share handles, so disable them. |
| 368 | return false && !gl::perfActive(); |
| 369 | } |
| 370 | |
| 371 | bool Renderer11::getShaderModel3Support() const |
| 372 | { |
| 373 | // TODO |
| 374 | UNIMPLEMENTED(); |
| 375 | return true; |
| 376 | } |
| 377 | |
| 378 | float Renderer11::getMaxPointSize() const |
| 379 | { |
| 380 | // TODO |
| 381 | UNIMPLEMENTED(); |
| 382 | return 1.0f; |
| 383 | } |
| 384 | |
| 385 | int Renderer11::getMaxTextureWidth() const |
| 386 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 387 | switch (mFeatureLevel) |
| 388 | { |
| 389 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 390 | case D3D_FEATURE_LEVEL_10_1: |
| 391 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 392 | default: UNREACHABLE(); return 0; |
| 393 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 394 | } |
| 395 | |
| 396 | int Renderer11::getMaxTextureHeight() const |
| 397 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 398 | switch (mFeatureLevel) |
| 399 | { |
| 400 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 401 | case D3D_FEATURE_LEVEL_10_1: |
| 402 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 403 | default: UNREACHABLE(); return 0; |
| 404 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 405 | } |
| 406 | |
| 407 | bool Renderer11::get32BitIndexSupport() const |
| 408 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 409 | switch (mFeatureLevel) |
| 410 | { |
| 411 | case D3D_FEATURE_LEVEL_11_0: |
| 412 | case D3D_FEATURE_LEVEL_10_1: |
| 413 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| 414 | default: UNREACHABLE(); return false; |
| 415 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 416 | } |
| 417 | |
| 418 | int Renderer11::getMinSwapInterval() const |
| 419 | { |
| 420 | // TODO |
| 421 | UNIMPLEMENTED(); |
| 422 | return 1; |
| 423 | } |
| 424 | |
| 425 | int Renderer11::getMaxSwapInterval() const |
| 426 | { |
| 427 | // TODO |
| 428 | UNIMPLEMENTED(); |
| 429 | return 1; |
| 430 | } |
| 431 | |
| 432 | int Renderer11::getMaxSupportedSamples() const |
| 433 | { |
| 434 | // TODO |
| 435 | UNIMPLEMENTED(); |
| 436 | return 1; |
| 437 | } |
| 438 | |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame^] | 439 | bool Renderer11::copyToRenderTarget(gl::TextureStorage2D *dest, gl::TextureStorage2D *source) |
| 440 | { |
| 441 | // TODO |
| 442 | UNIMPLEMENTED(); |
| 443 | return false; |
| 444 | } |
| 445 | |
| 446 | bool Renderer11::copyToRenderTarget(gl::TextureStorageCubeMap *dest, gl::TextureStorageCubeMap *source) |
| 447 | { |
| 448 | // TODO |
| 449 | UNIMPLEMENTED(); |
| 450 | return false; |
| 451 | } |
| 452 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 453 | } |