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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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01df23e7473eb6d1b9ed2f8a7b4b5996e1f1da59
01df23e
Add constant casting support.
by Nicolas Capens
· 10 years ago
f7f7616
Fix constructing vectors from matrices.
by Nicolas Capens
· 10 years ago
906744a
Restrict the size of shader arrays.
by Nicolas Capens
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
b6a673a
Report zero bit sizes for channels that shouldn't exist.
by Geoff Lang
· 10 years ago
80ebce5
Store the std140 layout offsets in a pre-pass.
by Jamie Madill
· 10 years ago
01f85ac
Refactor GLSL scoped structure handling.
by Jamie Madill
· 10 years ago
afeeda9
Prevents multisample depthstencil from being bound as an SRV
by Shannon Woods
· 10 years ago
afc21c0
Move FBO attachment code to new source file.
by Jamie Madill
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
6f38f82
Fix up some validation bugs in Texture functions.
by Jamie Madill
· 10 years ago
bfa91f4
Redesign HLSL scoped structures to a unique ID.
by Jamie Madill
· 10 years ago
0abd523
Regenerate public projects.
by Jamie Madill
· 10 years ago
04c6860
Fix unused variable in validationES.cpp.
by Jamie Madill
· 10 years ago
560a8d8
Refactor CopyTexImage validation.
by Jamie Madill
· 10 years ago
74be6a8
Fix missing bracket in translator source.
by Jamie Madill
· 10 years ago
96509e4
Fix edge case scoped structures name conflict.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
13b0d70
Add include of common_defines.gypi for the angle_path variable.
by Geoff Lang
· 10 years ago
a5c9a14
Fix uniform bug from duplicate D3D9 shader pointers.
by Jamie Madill
· 10 years ago
673e680
Don't allocate unused swap chain buffers
by Nicolas Capens
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
24d8d67
Fix register packing for structs in d3d9.
by Vladimir Vukicevic
· 10 years ago
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
5f5320a
Use 'inout' qualifiers in generated HLSL for 'out' parameters.
by Geoff Lang
· 10 years ago
afc1026
Regenerate public projects.
by Jamie Madill
· 10 years ago
d61e472
Fix placement of windows.h include for Win 8.1 SDK.
by Jamie Madill
· 10 years ago
3501c16
Make available EGL surface parameters queryable.
by Nicolas Capens
· 10 years ago
893ab08
Move state query validation out of Context.
by Jamie Madill
· 10 years ago
5df9f52
Automate the DEQP tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
6ba49d9
Automate the es conformance tests by wrapping them in the gtest suite.
by Geoff Lang
· 10 years ago
c600c8c
Fix arrays-of-struct and nested struct uniforms.
by Jamie Madill
· 10 years ago
3639892
Move all uniform validation from ProgramBinary to API layer.
by Jamie Madill
· 10 years ago
aa981bd
Refactor Uniform validation to validationES.cpp.
by Jamie Madill
· 10 years ago
d7c7bb2
Refactor UniformMatrix validation.
by Jamie Madill
· 10 years ago
82b4227
Fix build warnings in x64.
by Jamie Madill
· 10 years ago
fc2521e
Fix build on Windows 8.1 SDK.
by Jamie Madill
· 10 years ago
2d76e5f
Adds resource string generation to ANGLE
by Shannon Woods
· 10 years ago
0e3efa5
Explicitly set the swap effect.
by Nicolas Capens
· 10 years ago
784371d
Don't discard serials of zero from the set of bound framebuffer serials.
by Geoff Lang
· 10 years ago
b66feb3
Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo.
by Dan Glastonbury
· 10 years ago
1b2a8f9
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
43b0042
Optimize texture application in draw calls.
by Geoff Lang
· 10 years ago
45c785d
Move validation of EndQuery out of gl::Context.
by Jamie Madill
· 10 years ago
db2f14c
Refactor BeginQuery validation out of gl::Context.
by Jamie Madill
· 10 years ago
2e660d5
Use lowercase d3d header includes to fix ANGLE compilation on case sensitive OSes
by Vladimir Vukicevic
· 10 years ago
1e51435
Add READ/DRAW_FRAMEBUFFER_BINDING_ANGLE to getQueryParameterInfo
by Vladimir Vukicevic
· 10 years ago
d526f98
Fix code style violation in compiler/preprocessor
by Zhenyao Mo
· 10 years ago
ae1990c
Track if uniform data has been updated to avoid extra Map calls.
by Geoff Lang
· 10 years ago
64c8324
Remove references to software rendering in Renderer9.
by Geoff Lang
· 10 years ago
f98e63a
Minimize the API calls done by InputLayoutCache::applyVertexBuffers.
by Geoff Lang
· 10 years ago
946b948
Optimize Texture*::updateStorage by iterating over fewer levels.
by Geoff Lang
· 10 years ago
ff0d2ba
Split register allocation of varyings from the translator.
by Jamie Madill
· 10 years ago
4f8fcc2
Remove gl::Varying::elementIndex.
by Jamie Madill
· 10 years ago
11c3b30
Revert "Fix binary serialization to use explicit size and type."
by Geoff Lang
· 10 years ago
c8f7232
Attempt an Mac build fix
by Zhenyao Mo
· 10 years ago
9eedea0
Fix code styles in OutputGLSLBase, SymbolTable, and Types.
by Zhenyao Mo
· 10 years ago
487456a
Fix missing <algorithm> include.
by Geoff Lang
· 10 years ago
0f55498
Regenerate public projects.
by Jamie Madill
· 10 years ago
904a916
Fix nested struct scope support in GL backend.
by Zhenyao Mo
· 10 years ago
2619885
Fix binary serialization to use explicit size and type.
by Jamie Madill
· 10 years ago
2c27db6
Attempt skipping D3D11 shader optimization if compilation fails.
by Nicolas Capens
· 10 years ago
1408bae
Attempt skipping validation if D3D11 shader compilation fails.
by Nicolas Capens
· 10 years ago
93faad9
Refactor attempting shader compilation with different flags.
by Nicolas Capens
· 10 years ago
aea8e94
Fix D3D11 'units' polygon offset bias.
by Nicolas Capens
· 10 years ago
5075e13
Fix D3D11 polygon offset.
by Nicolas Capens
· 10 years ago
ed14b79
Shaders should fail compile if a boolean's precision is specified
by Zhenyao Mo
· 10 years ago
7b82759
Fix BufferStorage11::getLatestStorage not finding the latest buffer.
by Geoff Lang
· 10 years ago
d3ff900
Add support for querying GL_MAX_VARYING_COMPONENTS.
by Geoff Lang
· 10 years ago
5fedd01
Implement copies from pack buffers to native buffers.
by Jamie Madill
· 10 years ago
14764a0
Implement internal copies from pack buffers.
by Jamie Madill
· 10 years ago
235a6ab
Fix regression with BufferStorage11 and latest storage.
by Jamie Madill
· 10 years ago
b69d39b
Add a DXGI format for GL_LUMINANCE16F_EXT in ES3.
by Geoff Lang
· 10 years ago
07d6885
Move the implementations of shader var init to the header.
by Jamie Madill
· 10 years ago
d127d8e
Replace libEGL catch bad_alloc clauses with ellipses.
by Jamie Madill
· 10 years ago
6b6fd54
Adds the PBO extension test
by Shannon Woods
· 10 years ago
6667f76
Advertises the NV_pixel_buffer_object extension
by Shannon Woods
· 10 years ago
158c438
Adds PBO buffer targets when extension is present
by Shannon Woods
· 10 years ago
334f19b
Adds conversion for USHORT2N decltype
by Shannon Woods
· 10 years ago
80b9528
Handle buffer memory allocation failures gracefully.
by Jamie Madill
· 10 years ago
2b5c9cb
Store current pack operation as a queued command.
by Jamie Madill
· 10 years ago
7a29e4a
Stop generating duplicate vertex binaries.
by Jamie Madill
· 10 years ago
de0ec75
Replace catch blocks from std::bad_alloc to ellipses.
by Jamie Madill
· 10 years ago
cc14f10
Use a static function instead of a static initializer for defaultBlockInfo.
by Geoff Lang
· 10 years ago
8a7bed8
Add tests for pack buffer corner cases.
by Jamie Madill
· 10 years ago
1ef6fe7
Enable PBO asynchronous readback in Renderer11.
by Jamie Madill
· 10 years ago
19811d0
Keep persistent pack buffer memory storage.
by Jamie Madill
· 10 years ago
876dc72
Fix 64-bit build failures.
by Geoff Lang
· 10 years ago
a18299c
Reference .git/index as a dependency of commit_id.
by Jamie Madill
· 10 years ago
25bf006
Optimize alignment and conversion test for float attribute types.
by Nicolas Capens
· 10 years ago
37f77d2
Fixes to the standalone Linux build.
by Jamie Madill
· 10 years ago
b05e349
Refactor setting the input layout and vertex buffers separately.
by Nicolas Capens
· 10 years ago
aa2f00a
Early out when direct binding not supported.
by Nicolas Capens
· 10 years ago
69d8b7c
Remove unused mWriteUsageCount.
by Nicolas Capens
· 10 years ago
3b35e4d
Fix a performance regression.
by Nicolas Capens
· 10 years ago
a836e48
Allow non-4x4 compressed blocks for small mip layers.
by Geoff Lang
· 10 years ago
f20f020
Verify that the compiler has been initialized before freeing it.
by Geoff Lang
· 10 years ago
17a0e63
Fix scoped structure references.
by Jamie Madill
· 10 years ago
e7a453a
Lazy creation of the BufferStorage staging buffer.
by Jamie Madill
· 10 years ago
73571e6
Implementation of buffer map for pack buffers.
by Jamie Madill
· 10 years ago
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