1. 1d64b62 Refactor Renderer11::blit to use simpler control flow. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  2. f9686c2 Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  3. ba2744f Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  4. 1a4e09a Added support for HALF_FLOAT vertex attributes. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  5. ee2a86a Modified the default value used in the vertex widen rule so that it is specified as a template argument. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  6. dcf33d5 Advertise ES3 renderable in available configs by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  7. f3c5249 Updates EGL headers by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  8. 5494373 Adds ES3 functions to .def file for export by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  9. bcde56f Added support for line continuations. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  10. a28864c Pixel shaders support MRT output. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  11. aa8b5cf Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  12. e266c83 BuiltInResources initialized with MRT limits from renderer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  13. 18b4c4b Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  14. dae2409 Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  15. bc373e5 Added DRAW_BUFFERx_EXT support to getIntegerv and related functions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  16. 4059a38 Add and implement glDrawBuffersEXT entry point to libGLESv2. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  17. 00e3f0c Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  18. f4fe710 Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  19. 9622477 Add helper functions to safely release Windows COM resources, and arrays of COM resources. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  20. 3b5ca78 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  21. 812c3f1 Safely promote uninitialized constants. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  22. ac1fc75 Don't assume unary operations on constants will be folded into a constant. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  23. 6df256c Ignore constants that have not been initialized. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  24. c0d0c22 Provide safer and more convenient constant union accessors. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  25. a817175 Added stubs for all the new ES3 entry points with events and an error check to verify that the context is an ES3 context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  26. f26ddae Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. 5f33933 Updated gl2.h and gl2ext.h. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  28. daea4b4 eglCreateContext passes the client version to the context. gl::Context stores the client version to validate gl function parameters. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. 89ae113 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  30. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  31. 3b57b4f Add const qualifiers to several methods in gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  32. 9790c47 Allow the application to query the maximum number of color attachment point values with GetIntegerv. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  33. b290ac1 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  34. d24fcd7 Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  35. fc84e0a Bump ANGLE_SH_VERSION to 110. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  36. 331192d Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  37. cbb6b6a Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  38. d2d198e Fixed compile error for preprocessor tests. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  39. b5b3c7d Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  40. ee8d3c8 Make position the first vertex output varying on DX9 again to work around an NVIDIA driver issue. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  41. ce4d25f Creating branch for ES3 prototype by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  42. 25b5f1d Fix warning as error in Renderer.cpp. by apatrick@chromium.org · 11 years ago
  43. 4e4b196 Fix build_angle.gypi so libGLESv2 and libEGL can find precompiled.h. by apatrick@chromium.org · 11 years ago
  44. 78c669d Update build revision by shannon.woods@transgaming.com · 11 years ago
  45. 06e0df0 Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 11 years ago
  46. 0efef90 Updated the error handling of compressed image sizes based on the ANGLE_texture_compression_dxt spec. by shannon.woods@transgaming.com · 11 years ago
  47. f548ff2 Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero. by shannon.woods@transgaming.com · 11 years ago
  48. 5016f8e Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level. by shannon.woods@transgaming.com · 11 years ago
  49. 81ae58a Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero. by shannon.woods@transgaming.com · 11 years ago
  50. cabb17c Made Image11::getStagingTexture private and removed the undefined Image11::updateStagingTexture method. by shannon.woods@transgaming.com · 11 years ago
  51. c22e360 Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero. by shannon.woods@transgaming.com · 11 years ago
  52. 2507278 Added a utility function to determine if a dxgi format is compressed. by shannon.woods@transgaming.com · 11 years ago
  53. 8675865 Convert(Min/Max)Lod now takes into account the lod offset so that it always falls within the min and max. by shannon.woods@transgaming.com · 11 years ago
  54. a3ac01c Updates ANGLE_depth_texture to reflect proposed changes in requirements for g and b channels. by shannon.woods@transgaming.com · 11 years ago
  55. fff89b3 Build fix for qt-wk2 Review URL: https://codereview.appspot.com/7381049 by shannon.woods@transgaming.com · 11 years ago
  56. 8e02e35 Fix ANGLE patching/building issues. by shannon.woods@transgaming.com · 11 years ago
  57. eb68fd0 This pulls in mvujovic's build fix in WebKit ANGLE. by shannon.woods@transgaming.com · 11 years ago
  58. 550cd09 Add support for extension EXT_draw_buffers. by shannon.woods@transgaming.com · 11 years ago
  59. 18bd2ec Fix signed / unsigned warning in ParseHelper.cpp. by shannon.woods@transgaming.com · 11 years ago
  60. 6b04e1b Fixed one remaining 64-bit truncation issue missed in the last CL. by shannon.woods@transgaming.com · 11 years ago
  61. d64b3da Fixed 64-bit integer truncation issues in shader translator. by shannon.woods@transgaming.com · 11 years ago
  62. 45886d6 Fix a 64-bit error in ProgramBinary::load by shannon.woods@transgaming.com · 11 years ago
  63. d25a6b3 Check that the incoming type to a default precision qualifier statement is valid. by shannon.woods@transgaming.com · 11 years ago
  64. 8306589 Revert the change to treat S_PRESENT_MODE_CHANGED always as device lost on D3D9. by shannon.woods@transgaming.com · 11 years ago
  65. e16e651 Place each info log message on a new line. by shannon.woods@transgaming.com · 11 years ago
  66. a09c70f Provide an error message when uniform linking fails. by shannon.woods@transgaming.com · 11 years ago
  67. e2e9798 Only discard the storage texture when there is a mismatch with its mipmap chain. by shannon.woods@transgaming.com · 11 years ago
  68. cf103f3 Implemented Renderer11::getDepthTextureSupport. by shannon.woods@transgaming.com · 11 years ago
  69. 42832a6 Scale the vertex coordinates when the viewport has been clamped. by shannon.woods@transgaming.com · 11 years ago
  70. 38e8788 Fixed a bug where a static buffer could sometimes be used if it had not had data written to it. by shannon.woods@transgaming.com · 11 years ago
  71. d89f194 Fix ViewDimension for texture cube SRVs to always be specified as a texture cube. by shannon.woods@transgaming.com · 11 years ago
  72. 888d0c4 Revert changes to markAllStateDirty that cleared D3D11 shader resources. by shannon.woods@transgaming.com · 11 years ago
  73. 236be77 Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content. by shannon.woods@transgaming.com · 11 years ago
  74. 047dc62 Only allow direct vertex buffers binding with attribute with 4 byte aligned offsets. by shannon.woods@transgaming.com · 11 years ago
  75. 0693fc3 Fix D3D11 errors from specifying the order of FragCoord, PointCoord, etc different between GS and PS. by shannon.woods@transgaming.com · 11 years ago
  76. 157c655 Ensure nested ternary operator unfolding uses a new scope to avoid redefinition of the same temporary variable. by shannon.woods@transgaming.com · 11 years ago
  77. 10aadb2 Only retrieve the precision of integer and floating-point types. by shannon.woods@transgaming.com · 11 years ago
  78. d438fd4 Use ArraySize to determine size of static arrays. by shannon.woods@transgaming.com · 11 years ago
  79. e1602ae Fall back to drawing indexed points without indices in d3d9. by shannon.woods@transgaming.com · 11 years ago
  80. d5a91b9 Validate matching uniform precisions. by shannon.woods@transgaming.com · 11 years ago
  81. fe3c0ef Store the precision of uniforms. by shannon.woods@transgaming.com · 11 years ago
  82. be211b3 Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear. by shannon.woods@transgaming.com · 11 years ago
  83. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  84. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  85. 0d94d1f Add a new header for some constants from Context.h. by shannon.woods@transgaming.com · 11 years ago
  86. 8a40668 Don't discard texture storage when redefining and image to generate mip maps. by shannon.woods@transgaming.com · 11 years ago
  87. cb4cc5a Clear all applied texture resources in Renderer11::markAllStateDirty. by shannon.woods@transgaming.com · 11 years ago
  88. 276337c Pass through the PSIZE semantic all the way to the fragment shader in D3D11, fixing a register error. by shannon.woods@transgaming.com · 11 years ago
  89. 0a71ecf Fix the D3D11 errors being produced about using wrong input layout register signatures. by shannon.woods@transgaming.com · 11 years ago
  90. 0b60014 Sort the elements of the D3D11 input layouts before we store them in the cache. by shannon.woods@transgaming.com · 11 years ago
  91. 4f4215f Make some getter functions in ProgramBinary const. by shannon.woods@transgaming.com · 11 years ago
  92. 771ca2a Fix regression in point sprite geometry shader scaling. by shannon.woods@transgaming.com · 11 years ago
  93. d8136cb Validate the number of uniform vectors. by shannon.woods@transgaming.com · 11 years ago
  94. a4ba59c Add handling for certain cases of D3D9Ex device lost. by shannon.woods@transgaming.com · 11 years ago
  95. d3d4208 Use optimization level 0 for D3D11. by shannon.woods@transgaming.com · 11 years ago
  96. 9cbce92 Don't split loops on Shader Model 4+. by shannon.woods@transgaming.com · 11 years ago
  97. 31c4f23 Fix D3D11 errors where the application passes in QNAN to glPolygonOffset or for the viewport bounds. by shannon.woods@transgaming.com · 11 years ago
  98. ce3128a Fix using polygonOffsetUnits in place of polygonOffsetFactor in the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  99. 51cb88e Use actualFormat instead of internalFormat for checking if we can do a fast copy in Image11::copy. by shannon.woods@transgaming.com · 11 years ago
  100. a7c7bc4 Add the proper data offset in Image11::copy, for the slow pixel copy method. by shannon.woods@transgaming.com · 11 years ago