1. 2f06dbf Remove rx::TextureStorageInterface entirely. by Jamie Madill · 10 years ago
  2. 856d9d4 Squash the TextureStorageInterface heirarchy. by Jamie Madill · 10 years ago
  3. f7100b9 Updated the vertex buffer classes to use Error objects. by Geoff Lang · 10 years ago
  4. 76b10c9 Use dynamically sized containers for texture and sampler bindings. by Geoff Lang · 10 years ago
  5. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  6. c9e69b1 Updated the index buffer classes to use Error objects. by Geoff Lang · 10 years ago
  7. 23ba30e Move the counting IB from IndexDataManager to Renderer9. by Geoff Lang · 10 years ago
  8. c9610c5 Starting refactor of ProgramBinary by Brandon Jones · 10 years ago
  9. 63d2fc7 Update the ReadPixels calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  10. cc79b8c Update clear calls to return Error objects instead of calling gl::error. by Geoff Lang · 10 years ago
  11. 05881a0 Add caps for transform feedback limits from table 6.34. by Geoff Lang · 10 years ago
  12. 3a61c32 Add caps for the aggregate shader limits from table 6.33. by Geoff Lang · 10 years ago
  13. f05cdee Refactoring Shader objects (Take 2) by Brandon Jones · 10 years ago
  14. e54be46 Revert "Refactoring Shader objects" by Brandon Jones · 10 years ago
  15. 537dfde Refactoring Shader objects by Brandon Jones · 10 years ago
  16. db8ae16 Refactored TransformFeedback for multi-platform ANGLE and added tests. by Kenneth Russell · 10 years ago
  17. 268b6bc Clean up copyimage.h by Geoff Lang · 10 years ago
  18. 301d161 Add caps for vertex and fragment shader limits from tables 6.31 and 6.32. by Geoff Lang · 10 years ago
  19. 900013c Add caps from the 6.29 table. by Geoff Lang · 10 years ago
  20. 6053a52 Moved some validation back to Texture, unified all TextureImpl variants by Brandon Jones · 10 years ago
  21. 366ac1e Remove the unusused Renderer::getSRGBSupport method. by Geoff Lang · 10 years ago
  22. 9aa00bb Simplify formatutils11 by exposing the internal structures. by Geoff Lang · 10 years ago
  23. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  24. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  25. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  26. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  27. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  28. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  29. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  30. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  31. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  32. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  33. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d9/Renderer9.h]
  34. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  35. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  36. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  37. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  38. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  39. a5c9a14 Fix uniform bug from duplicate D3D9 shader pointers. by Jamie Madill · 10 years ago
  40. 64c8324 Remove references to software rendering in Renderer9. by Geoff Lang · 10 years ago
  41. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  42. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  43. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  44. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  45. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 10 years ago
  46. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  47. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 10 years ago
  48. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 10 years ago
  49. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  50. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 10 years ago
  51. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 10 years ago
  52. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 10 years ago
  53. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 10 years ago
  54. 7ea42a5 Move ShaderCache.h to the d3d directory. by Geoff Lang · 10 years ago
  55. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 10 years ago
  56. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 10 years ago
  57. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 10 years ago
  58. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 10 years ago
  59. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 10 years ago
  60. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  61. f8c2f5c Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 11 years ago
  62. 88f779d Fix device removed handling for systems which do not by Jamie Madill · 11 years ago
  63. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  64. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  65. b7935e5 Proper handling of D3D9Ex device removed. by Jamie Madill · 11 years ago
  66. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  67. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  68. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  69. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  70. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  71. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  72. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/Renderer9.h]
  73. a21eea3 Add pixel unpack buffer stubs to the Renderer classes. by Jamie Madill · 11 years ago
  74. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  75. de14d60 Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport. by Geoff Lang · 11 years ago
  76. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  77. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  78. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  79. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  80. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  81. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  82. dce735c Renamed the Blit class to Blit9. by Geoff Lang · 11 years ago
  83. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  84. d42cf4e D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. by Geoff Lang · 11 years ago
  85. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  86. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  87. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  88. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  89. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  90. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  91. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  92. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  93. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  94. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  95. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 3f72ce3 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. b290ac1 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. e1602ae Fall back to drawing indexed points without indices in d3d9. by shannon.woods@transgaming.com · 11 years ago