1. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  2. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  3. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  4. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 11 years ago
  5. ec91cd3 Clamp stencil reference value to D3D11 8-bit limitations. by Jamie Madill · 11 years ago
  6. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 11 years ago
  7. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 11 years ago
  8. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 11 years ago
  9. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  10. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  11. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  12. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago
  13. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  14. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  15. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  16. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  17. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  18. ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  19. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  20. 4461f09 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. by Jamie Madill · 11 years ago
  21. 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
  22. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  23. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  24. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/Renderer11.cpp]
  25. 71cc91f Remove an assert statement to do with uniforms and element indexes. by Jamie Madill · 11 years ago
  26. a21eea3 Add pixel unpack buffer stubs to the Renderer classes. by Jamie Madill · 11 years ago
  27. 5b085dc Add a field to uniforms to track which element within a register the uniform should be uploaded to. by Jamie Madill · 11 years ago
  28. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  29. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  30. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  31. 5724442 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  32. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  33. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  34. 57e713e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  35. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  36. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  37. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  38. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  39. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  40. eadfd57 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. by Geoff Lang · 11 years ago
  41. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  42. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  43. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  44. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  45. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  46. 5ab33c8 Fixes tabs-vs-spaces that have crept into the project. by Shannon Woods · 11 years ago
  47. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  48. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  49. c1f51be Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. by Geoff Lang · 11 years ago
  50. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  51. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  52. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago
  53. 697ad3e Replaced switches in Renderer::readPixels with calls to color reading and writing functions. by Geoff Lang · 11 years ago
  54. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  55. b13f866 Disambiguate getRenderTarget calls. by Nicolas Capens · 11 years ago
  56. d42cf4e D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. by Geoff Lang · 11 years ago
  57. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  58. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  59. b36e29f Refactored getFastPixelCopySize to use the format conversion functions. by shannonwoods@chromium.org · 11 years ago
  60. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  61. 5d4468e Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures. by shannonwoods@chromium.org · 11 years ago
  62. 568c82e Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by shannonwoods@chromium.org · 11 years ago
  63. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  64. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  65. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  66. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  67. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  68. 38676dc Refactor Uniform::[vp]sRegisterIndex to unsigned integers. by shannonwoods@chromium.org · 11 years ago
  69. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  70. 675526e Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. by shannonwoods@chromium.org · 11 years ago
  71. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  72. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  73. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  74. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  75. c3419c1 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 11 years ago
  76. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago
  77. 894b324 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 11 years ago
  78. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  79. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  80. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  81. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  82. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  83. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  84. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  85. 3408935 Added uniform and transform feedback state and setting on context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  86. 3f72ce3 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  87. 676dc8f Fast path for BGRA to RGBA readPixels conversions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  88. 86df5a4 Fix D3D11 depth/stencil framebuffer blit. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  89. f6863e0 Implement multiple render target support in glBlitFramebufferANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  90. 1d64b62 Refactor Renderer11::blit to use simpler control flow. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  91. f9686c2 Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  92. ba2744f Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  93. dcf33d5 Advertise ES3 renderable in available configs by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  94. dae2409 Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  95. 4059a38 Add and implement glDrawBuffersEXT entry point to libGLESv2. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  96. 00e3f0c Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  97. f4fe710 Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  98. 3b5ca78 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  99. 89ae113 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  100. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago