Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
8ff21aeaabebd0877c1cc48fdac718509f23617a
/
src
/
libGLESv2
/
renderer
/
d3d11
/
Renderer11.cpp
8ff21ae
Move storage for uniform blocks to the program binary.
by Jamie Madill
· 11 years ago
c47a678
Move the storage for uniform blocks to its own class.
by Jamie Madill
· 11 years ago
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 11 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 11 years ago
ec91cd3
Clamp stencil reference value to D3D11 8-bit limitations.
by Jamie Madill
· 11 years ago
9c53f1e
Add more D3D11 buffer usages.
by Geoff Lang
· 11 years ago
91382e5
Renderer11 tracks applied textures as SRVs.
by Geoff Lang
· 11 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 11 years ago
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
42477a4
Renderer11 now generates swizzles and invalidates the cached swizzles.
by Geoff Lang
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
644bbf2
Added a swizzle cache to TextureStorage11.
by Geoff Lang
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
88f9cbf
SwapChain11 now stores a SRV of it's depth stencil.
by Geoff Lang
· 11 years ago
ba597af
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
4461f09
Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D.
by Jamie Madill
· 11 years ago
171ca0e
Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings.
by Jamie Madill
· 11 years ago
c8c102b
Add a helper method to return the native format backing a GL texture type.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/Renderer11.cpp]
71cc91f
Remove an assert statement to do with uniforms and element indexes.
by Jamie Madill
· 11 years ago
a21eea3
Add pixel unpack buffer stubs to the Renderer classes.
by Jamie Madill
· 11 years ago
5b085dc
Add a field to uniforms to track which element within a register the uniform should be uploaded to.
by Jamie Madill
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
da507fe
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
by Geoff Lang
· 11 years ago
b2f3d05
Replaced the custom component type and SRGB bool with GLenums.
by Geoff Lang
· 11 years ago
5724442
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
by Geoff Lang
· 11 years ago
a36ead4
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
by Geoff Lang
· 11 years ago
ea22863
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
by Geoff Lang
· 11 years ago
57e713e
Fix additional overflow and underflow issues with triangle fans and line loops.
by Geoff Lang
· 11 years ago
4d78273
RenderTarget11::get* calls no longer add references to the D3D resources.
by Geoff Lang
· 11 years ago
4c09586
Cache applied primitive topology.
by Geoff Lang
· 11 years ago
c6354ee
Cache applied constant buffers.
by Geoff Lang
· 11 years ago
1f53cab
Cache applied vertex buffers and input layout.
by Geoff Lang
· 11 years ago
d6cb244
Add a client version parameter to several D3D11-specific texture format queries.
by Jamie Madill
· 11 years ago
eadfd57
Protect against integer overflows when generating index buffers for line loop and triangle fan drawing.
by Geoff Lang
· 11 years ago
e605088
Handle new sampler types.
by Nicolas Capens
· 11 years ago
52f1e7e
Implements queriability for internal format sample counts.
by Shannon Woods
· 11 years ago
dd4674f
Adds a function to retrieve the renderable DXGI format for a GL internal format.
by Shannon Woods
· 11 years ago
57a8972
Add implementation for Vertex Array Object state.
by Jamie Madill
· 11 years ago
a857c36
Refactor VertexAttribute to split the "current value" for generic attributes into its own class.
by Jamie Madill
· 11 years ago
5ab33c8
Fixes tabs-vs-spaces that have crept into the project.
by Shannon Woods
· 11 years ago
975af37
Blit11 can now blit depth stencils.
by Geoff Lang
· 11 years ago
685806d
Seperated the blit depthstencil parameters in the blit methods.
by Geoff Lang
· 11 years ago
c1f51be
Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods.
by Geoff Lang
· 11 years ago
758d5b2
Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer.
by Geoff Lang
· 11 years ago
a2d97f1
RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available.
by Geoff Lang
· 11 years ago
b86b979
Refactored the Renderer11::copyTexture method into a Blit11 class.
by Geoff Lang
· 11 years ago
697ad3e
Replaced switches in Renderer::readPixels with calls to color reading and writing functions.
by Geoff Lang
· 11 years ago
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
b13f866
Disambiguate getRenderTarget calls.
by Nicolas Capens
· 11 years ago
d42cf4e
D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it.
by Geoff Lang
· 11 years ago
0e120e3
Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
by Geoff Lang
· 11 years ago
61e49a5
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
by Geoff Lang
· 11 years ago
b36e29f
Refactored getFastPixelCopySize to use the format conversion functions.
by shannonwoods@chromium.org
· 11 years ago
6e4f2a6
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
5d4468e
Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures.
by shannonwoods@chromium.org
· 11 years ago
568c82e
Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path.
by shannonwoods@chromium.org
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
1bddfb9
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
by shannonwoods@chromium.org
· 11 years ago
2b54422
Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers.
by shannonwoods@chromium.org
· 11 years ago
755012f
Replaced remaining uses of old texture conversion functions in rx objects.
by shannonwoods@chromium.org
· 11 years ago
89200d9
Split the floating point texture queries into individual methods and mark all support methods as const.
by shannonwoods@chromium.org
· 11 years ago
38676dc
Refactor Uniform::[vp]sRegisterIndex to unsigned integers.
by shannonwoods@chromium.org
· 11 years ago
33e798f
Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size.
by shannonwoods@chromium.org
· 11 years ago
675526e
Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers.
by shannonwoods@chromium.org
· 11 years ago
7b61d5c
Renderer11::copyTexture can now copy 3D textures.
by shannonwoods@chromium.org
· 11 years ago
7faf3ec
RenderTargets now store a depth value.
by shannonwoods@chromium.org
· 11 years ago
ad8a0d3
Renamed the passthrough shaders to show that they are for 2D.
by shannonwoods@chromium.org
· 11 years ago
74b86cf
Add new GLSL ES 3.0 built-in constants and split off 1.0 ones.
by shannonwoods@chromium.org
· 11 years ago
c3419c1
Fall back to creating a Release runtime Direct3D device if Debug device creation fails.
by shannonwoods@chromium.org
· 11 years ago
9894984
Add a fast path for single render target masked clears in Renderer11.
by shannonwoods@chromium.org
· 11 years ago
894b324
Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method.
by shannonwoods@chromium.org
· 11 years ago
a98a811
Added GL_MAX_ARRAY_TEXTURE_LAYERS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
6c86bd5
Created the TextureStorageInterface2DArray class.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c1fdf6b
Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
414e82a
Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
27ac40e
RenderTarget11 now stores a Resource instead of a Texture2D.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2058d64
Added 3D texture classes for TextureStorage and TextureStorageInterface.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8dce651
Added support for renderbuffer formats used by the CTS.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3408935
Added uniform and transform feedback state and setting on context.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3f72ce3
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
676dc8f
Fast path for BGRA to RGBA readPixels conversions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
86df5a4
Fix D3D11 depth/stencil framebuffer blit.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f6863e0
Implement multiple render target support in glBlitFramebufferANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
1d64b62
Refactor Renderer11::blit to use simpler control flow.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f9686c2
Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
ba2744f
Added Renderer11 methods to set a one-time render target, and unapply render target state.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
dcf33d5
Advertise ES3 renderable in available configs
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
dae2409
Add support for multiple render targets in glClear.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
4059a38
Add and implement glDrawBuffersEXT entry point to libGLESv2.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
00e3f0c
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f4fe710
Enable multiple render targets in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
3b5ca78
Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
89ae113
Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f30ccc2
Add multiple color buffer attachments points to gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
Next »