1. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (96%) from src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp]
  2. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  3. 6cec850 Re-enable RTTI and fix compilation errors. by Geoff Lang · 10 years ago
  4. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  5. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  6. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  7. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (97%) from src/libGLESv2/renderer/ShaderExecutable11.cpp]
  8. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  9. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  10. 09bf2a7 Use Map/Unmap instead of UpdateSubResource for uniforms. by shannon.woods@transgaming.com · 11 years ago
  11. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  12. 3e773bb Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. by shannon.woods@transgaming.com · 12 years ago
  13. 5929ef2 Reuse the constant buffers of the shader executable. by shannon.woods@transgaming.com · 12 years ago
  14. 358e88d Add constant buffers to ShaderExecutable11. by shannon.woods@transgaming.com · 12 years ago
  15. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  16. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  17. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  18. 813bb78 Add ShaderExecutable11 files. by daniel@transgaming.com · 12 years ago