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Jim Laskey0e5af192006-10-27 16:16:16 +00001//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file was developed by James M. Laskey and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph. This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
Bill Wendling160db5d2006-10-27 18:47:29 +000018#include "llvm/Support/MathExtras.h"
Jim Laskey0e5af192006-10-27 16:16:16 +000019using namespace llvm;
20
21//===----------------------------------------------------------------------===//
22// FoldingSetImpl::NodeID Implementation
23
24/// Add* - Add various data types to Bit data.
25///
26void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
27 // Note: this adds pointers to the hash using sizes and endianness that
28 // depend on the host. It doesn't matter however, because hashing on
29 // pointer values in inherently unstable. Nothing should depend on the
30 // ordering of nodes in the folding set.
31 intptr_t PtrI = (intptr_t)Ptr;
32 Bits.push_back(unsigned(PtrI));
33 if (sizeof(intptr_t) > sizeof(unsigned))
34 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
35}
36void FoldingSetImpl::NodeID::AddInteger(signed I) {
37 Bits.push_back(I);
38}
39void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
40 Bits.push_back(I);
41}
42void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
43 Bits.push_back(unsigned(I));
44 Bits.push_back(unsigned(I >> 32));
45}
46void FoldingSetImpl::NodeID::AddFloat(float F) {
47 Bits.push_back(FloatToBits(F));
48}
49void FoldingSetImpl::NodeID::AddDouble(double D) {
Jim Laskey18529f32006-10-27 18:05:12 +000050 AddInteger(DoubleToBits(D));
Jim Laskey0e5af192006-10-27 16:16:16 +000051}
52void FoldingSetImpl::NodeID::AddString(const std::string &String) {
Jim Laskey0e5af192006-10-27 16:16:16 +000053 unsigned Size = String.size();
Jim Laskeya97c67c2006-10-29 09:19:59 +000054 Bits.push_back(Size);
55 if (!Size) return;
56
Jim Laskey18529f32006-10-27 18:05:12 +000057 unsigned Units = Size / 4;
58 unsigned Pos = 0;
Jim Laskey0e5af192006-10-27 16:16:16 +000059 const unsigned *Base = (const unsigned *)String.data();
Jim Laskey18529f32006-10-27 18:05:12 +000060
61 // If the string is aligned do a bulk transfer.
62 if (!((intptr_t)Base & 3)) {
Jim Laskey2ac33c42006-10-27 19:38:32 +000063 Bits.append(Base, Base + Units);
Jim Laskeya97c67c2006-10-29 09:19:59 +000064 Pos = (Units + 1) * 4;
Jim Laskey18529f32006-10-27 18:05:12 +000065 } else {
66 // Otherwise do it the hard way.
Jim Laskeyd8cb4462006-10-29 08:27:07 +000067 for ( Pos += 4; Pos <= Size; Pos += 4) {
Jim Laskey18529f32006-10-27 18:05:12 +000068 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
69 ((unsigned char)String[Pos - 3] << 16) |
70 ((unsigned char)String[Pos - 2] << 8) |
71 (unsigned char)String[Pos - 1];
72 Bits.push_back(V);
73 }
Jim Laskey0e5af192006-10-27 16:16:16 +000074 }
Jim Laskey18529f32006-10-27 18:05:12 +000075
76 // With the leftover bits.
77 unsigned V = 0;
78 // Pos will have overshot size by 4 - #bytes left over.
79 switch (Pos - Size) {
80 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
81 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
82 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
Jim Laskeyd8cb4462006-10-29 08:27:07 +000083 default: return; // Nothing left.
Jim Laskey18529f32006-10-27 18:05:12 +000084 }
85
86 Bits.push_back(V);
Jim Laskey0e5af192006-10-27 16:16:16 +000087}
88
89/// ComputeHash - Compute a strong hash value for this NodeID, used to
90/// lookup the node in the FoldingSetImpl.
91unsigned FoldingSetImpl::NodeID::ComputeHash() const {
92 // This is adapted from SuperFastHash by Paul Hsieh.
93 unsigned Hash = Bits.size();
94 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
95 unsigned Data = *BP;
96 Hash += Data & 0xFFFF;
97 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
98 Hash = (Hash << 16) ^ Tmp;
99 Hash += Hash >> 11;
100 }
101
102 // Force "avalanching" of final 127 bits.
103 Hash ^= Hash << 3;
104 Hash += Hash >> 5;
105 Hash ^= Hash << 4;
106 Hash += Hash >> 17;
107 Hash ^= Hash << 25;
108 Hash += Hash >> 6;
109 return Hash;
110}
111
112/// operator== - Used to compare two nodes to each other.
113///
114bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
115 if (Bits.size() != RHS.Bits.size()) return false;
116 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
117}
118
119
120//===----------------------------------------------------------------------===//
Jim Laskey18529f32006-10-27 18:05:12 +0000121/// Helper functions for FoldingSetImpl.
122
123/// GetNextPtr - In order to save space, each bucket is a
124/// singly-linked-list. In order to make deletion more efficient, we make
125/// the list circular, so we can delete a node without computing its hash.
126/// The problem with this is that the start of the hash buckets are not
127/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null
128/// : use GetBucketPtr when this happens.
129static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
130 void **Buckets, unsigned NumBuckets) {
131 if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
132 return 0;
133 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
134}
135
136/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
137/// testing.
138static void **GetBucketPtr(void *NextInBucketPtr) {
139 return static_cast<void**>(NextInBucketPtr);
140}
141
142/// GetBucketFor - Hash the specified node ID and return the hash bucket for
143/// the specified ID.
144static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
145 void **Buckets, unsigned NumBuckets) {
146 // NumBuckets is always a power of 2.
147 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
148 return Buckets + BucketNum;
149}
150
151//===----------------------------------------------------------------------===//
Jim Laskey0e5af192006-10-27 16:16:16 +0000152// FoldingSetImpl Implementation
153
Jim Laskey1f67a992006-11-02 14:21:26 +0000154FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
155 assert(5 < Log2InitSize && Log2InitSize < 32 &&
156 "Initial hash table size out of range");
157 NumBuckets = 1 << Log2InitSize;
Jim Laskey0e5af192006-10-27 16:16:16 +0000158 Buckets = new void*[NumBuckets];
159 memset(Buckets, 0, NumBuckets*sizeof(void*));
160}
161FoldingSetImpl::~FoldingSetImpl() {
162 delete [] Buckets;
163}
164
Jim Laskey0e5af192006-10-27 16:16:16 +0000165/// GrowHashTable - Double the size of the hash table and rehash everything.
166///
167void FoldingSetImpl::GrowHashTable() {
168 void **OldBuckets = Buckets;
169 unsigned OldNumBuckets = NumBuckets;
170 NumBuckets <<= 1;
171
172 // Reset the node count to zero: we're going to reinsert everything.
173 NumNodes = 0;
174
175 // Clear out new buckets.
176 Buckets = new void*[NumBuckets];
177 memset(Buckets, 0, NumBuckets*sizeof(void*));
178
179 // Walk the old buckets, rehashing nodes into their new place.
180 for (unsigned i = 0; i != OldNumBuckets; ++i) {
181 void *Probe = OldBuckets[i];
182 if (!Probe) continue;
183 while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
184 // Figure out the next link, remove NodeInBucket from the old link.
185 Probe = NodeInBucket->getNextInBucket();
186 NodeInBucket->SetNextInBucket(0);
187
188 // Insert the node into the new bucket, after recomputing the hash.
189 NodeID ID;
190 GetNodeProfile(ID, NodeInBucket);
Jim Laskey18529f32006-10-27 18:05:12 +0000191 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
Jim Laskey0e5af192006-10-27 16:16:16 +0000192 }
193 }
194
195 delete[] OldBuckets;
196}
197
198/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
199/// return it. If not, return the insertion token that will make insertion
200/// faster.
201FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
202 void *&InsertPos) {
Jim Laskey18529f32006-10-27 18:05:12 +0000203 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000204 void *Probe = *Bucket;
205
206 InsertPos = 0;
207
Jim Laskey18529f32006-10-27 18:05:12 +0000208 while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000209 NodeID OtherID;
210 GetNodeProfile(OtherID, NodeInBucket);
211 if (OtherID == ID)
212 return NodeInBucket;
213
214 Probe = NodeInBucket->getNextInBucket();
215 }
216
217 // Didn't find the node, return null with the bucket as the InsertPos.
218 InsertPos = Bucket;
219 return 0;
220}
221
222/// InsertNode - Insert the specified node into the folding set, knowing that it
223/// is not already in the map. InsertPos must be obtained from
224/// FindNodeOrInsertPos.
225void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
226 ++NumNodes;
227 // Do we need to grow the hashtable?
228 if (NumNodes > NumBuckets*2) {
229 GrowHashTable();
230 NodeID ID;
231 GetNodeProfile(ID, N);
Jim Laskey18529f32006-10-27 18:05:12 +0000232 InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
Jim Laskey0e5af192006-10-27 16:16:16 +0000233 }
234
235 /// The insert position is actually a bucket pointer.
236 void **Bucket = static_cast<void**>(InsertPos);
237
238 void *Next = *Bucket;
239
240 // If this is the first insertion into this bucket, its next pointer will be
241 // null. Pretend as if it pointed to itself.
242 if (Next == 0)
243 Next = Bucket;
244
245 // Set the nodes next pointer, and make the bucket point to the node.
246 N->SetNextInBucket(Next);
247 *Bucket = N;
248}
249
250/// RemoveNode - Remove a node from the folding set, returning true if one was
251/// removed or false if the node was not in the folding set.
252bool FoldingSetImpl::RemoveNode(Node *N) {
253 // Because each bucket is a circular list, we don't need to compute N's hash
254 // to remove it. Chase around the list until we find the node (or bucket)
255 // which points to N.
256 void *Ptr = N->getNextInBucket();
257 if (Ptr == 0) return false; // Not in folding set.
258
259 --NumNodes;
260
261 void *NodeNextPtr = Ptr;
262 N->SetNextInBucket(0);
263 while (true) {
Jim Laskey18529f32006-10-27 18:05:12 +0000264 if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
Jim Laskey0e5af192006-10-27 16:16:16 +0000265 // Advance pointer.
266 Ptr = NodeInBucket->getNextInBucket();
267
268 // We found a node that points to N, change it to point to N's next node,
269 // removing N from the list.
270 if (Ptr == N) {
271 NodeInBucket->SetNextInBucket(NodeNextPtr);
272 return true;
273 }
274 } else {
275 void **Bucket = GetBucketPtr(Ptr);
276 Ptr = *Bucket;
277
278 // If we found that the bucket points to N, update the bucket to point to
279 // whatever is next.
280 if (Ptr == N) {
281 *Bucket = NodeNextPtr;
282 return true;
283 }
284 }
285 }
286}
287
288/// GetOrInsertNode - If there is an existing simple Node exactly
289/// equal to the specified node, return it. Otherwise, insert 'N' and it
290/// instead.
291FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
292 NodeID ID;
293 GetNodeProfile(ID, N);
294 void *IP;
295 if (Node *E = FindNodeOrInsertPos(ID, IP))
296 return E;
297 InsertNode(N, IP);
298 return N;
299}