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Dan Gohmanf17a25c2007-07-18 16:29:46 +00001//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
2//
3// The LLVM Compiler Infrastructure
4//
Chris Lattner081ce942007-12-29 20:36:04 +00005// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
Dan Gohmanf17a25c2007-07-18 16:29:46 +00007//
8//===----------------------------------------------------------------------===//
9//
10// This file contains routines to handle linking together LLVM bitcode files,
11// and to handle annoying things like static libraries.
12//
13//===----------------------------------------------------------------------===//
14
15#include "llvm/Linker.h"
16#include "llvm/Module.h"
17#include "llvm/ModuleProvider.h"
18#include "llvm/ADT/SetOperations.h"
19#include "llvm/Bitcode/Archive.h"
20#include "llvm/Config/config.h"
21#include <memory>
22#include <set>
23using namespace llvm;
24
25/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
26/// exist in an LLVM module. This is a bit tricky because there may be two
27/// symbols with the same name but different LLVM types that will be resolved to
28/// each other but aren't currently (thus we need to treat it as resolved).
29///
30/// Inputs:
31/// M - The module in which to find undefined symbols.
32///
33/// Outputs:
34/// UndefinedSymbols - A set of C++ strings containing the name of all
35/// undefined symbols.
36///
37static void
38GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
39 std::set<std::string> DefinedSymbols;
40 UndefinedSymbols.clear();
41
42 // If the program doesn't define a main, try pulling one in from a .a file.
43 // This is needed for programs where the main function is defined in an
44 // archive, such f2c'd programs.
45 Function *Main = M->getFunction("main");
46 if (Main == 0 || Main->isDeclaration())
47 UndefinedSymbols.insert("main");
48
49 for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
50 if (I->hasName()) {
51 if (I->isDeclaration())
52 UndefinedSymbols.insert(I->getName());
53 else if (!I->hasInternalLinkage()) {
54 assert(!I->hasDLLImportLinkage()
55 && "Found dllimported non-external symbol!");
56 DefinedSymbols.insert(I->getName());
57 }
58 }
Anton Korobeynikov555f0712008-03-04 20:16:11 +000059
Dan Gohmanf17a25c2007-07-18 16:29:46 +000060 for (Module::global_iterator I = M->global_begin(), E = M->global_end();
61 I != E; ++I)
62 if (I->hasName()) {
63 if (I->isDeclaration())
64 UndefinedSymbols.insert(I->getName());
65 else if (!I->hasInternalLinkage()) {
66 assert(!I->hasDLLImportLinkage()
67 && "Found dllimported non-external symbol!");
68 DefinedSymbols.insert(I->getName());
69 }
70 }
71
Anton Korobeynikov555f0712008-03-04 20:16:11 +000072 for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
73 I != E; ++I)
74 if (I->hasName()) {
75 const GlobalValue *Aliased = I->getAliasedGlobal();
76 if (Aliased->isDeclaration())
77 UndefinedSymbols.insert(I->getName());
78 else
79 DefinedSymbols.insert(I->getName());
80 }
81
Dan Gohmanf17a25c2007-07-18 16:29:46 +000082 // Prune out any defined symbols from the undefined symbols set...
83 for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
84 I != UndefinedSymbols.end(); )
85 if (DefinedSymbols.count(*I))
86 UndefinedSymbols.erase(I++); // This symbol really is defined!
87 else
88 ++I; // Keep this symbol in the undefined symbols list
89}
90
91/// LinkInArchive - opens an archive library and link in all objects which
92/// provide symbols that are currently undefined.
93///
94/// Inputs:
95/// Filename - The pathname of the archive.
96///
97/// Return Value:
98/// TRUE - An error occurred.
99/// FALSE - No errors.
100bool
101Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
Dan Gohmanf17a25c2007-07-18 16:29:46 +0000102 // Make sure this is an archive file we're dealing with
103 if (!Filename.isArchive())
104 return error("File '" + Filename.toString() + "' is not an archive.");
105
106 // Open the archive file
107 verbose("Linking archive file '" + Filename.toString() + "'");
108
109 // Find all of the symbols currently undefined in the bitcode program.
110 // If all the symbols are defined, the program is complete, and there is
111 // no reason to link in any archive files.
112 std::set<std::string> UndefinedSymbols;
113 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
114
115 if (UndefinedSymbols.empty()) {
116 verbose("No symbols undefined, skipping library '" +
117 Filename.toString() + "'");
118 return false; // No need to link anything in!
119 }
120
121 std::string ErrMsg;
122 std::auto_ptr<Archive> AutoArch (
123 Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
124
125 Archive* arch = AutoArch.get();
126
127 if (!arch)
128 return error("Cannot read archive '" + Filename.toString() +
129 "': " + ErrMsg);
130 if (!arch->isBitcodeArchive()) {
131 is_native = true;
132 return false;
133 }
134 is_native = false;
135
136 // Save a set of symbols that are not defined by the archive. Since we're
137 // entering a loop, there's no point searching for these multiple times. This
138 // variable is used to "set_subtract" from the set of undefined symbols.
139 std::set<std::string> NotDefinedByArchive;
140
141 // Save the current set of undefined symbols, because we may have to make
142 // multiple passes over the archive:
143 std::set<std::string> CurrentlyUndefinedSymbols;
144
145 do {
146 CurrentlyUndefinedSymbols = UndefinedSymbols;
147
148 // Find the modules we need to link into the target module
149 std::set<ModuleProvider*> Modules;
150 if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
151 return error("Cannot find symbols in '" + Filename.toString() +
152 "': " + ErrMsg);
153
154 // If we didn't find any more modules to link this time, we are done
155 // searching this archive.
156 if (Modules.empty())
157 break;
158
159 // Any symbols remaining in UndefinedSymbols after
160 // findModulesDefiningSymbols are ones that the archive does not define. So
161 // we add them to the NotDefinedByArchive variable now.
162 NotDefinedByArchive.insert(UndefinedSymbols.begin(),
163 UndefinedSymbols.end());
164
165 // Loop over all the ModuleProviders that we got back from the archive
166 for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
167 I != E; ++I) {
168
169 // Get the module we must link in.
170 std::string moduleErrorMsg;
171 std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
Reid Spencer0a21de62007-07-22 21:39:37 +0000172 if (!moduleErrorMsg.empty())
173 return error("Could not load a module: " + moduleErrorMsg);
174
Dan Gohmanf17a25c2007-07-18 16:29:46 +0000175 Module* aModule = AutoModule.get();
176
177 if (aModule != NULL) {
178 verbose(" Linking in module: " + aModule->getModuleIdentifier());
179
180 // Link it in
181 if (LinkInModule(aModule, &moduleErrorMsg)) {
182 return error("Cannot link in module '" +
183 aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
184 }
185 }
186 }
187
188 // Get the undefined symbols from the aggregate module. This recomputes the
189 // symbols we still need after the new modules have been linked in.
190 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
191
192 // At this point we have two sets of undefined symbols: UndefinedSymbols
193 // which holds the undefined symbols from all the modules, and
194 // NotDefinedByArchive which holds symbols we know the archive doesn't
195 // define. There's no point searching for symbols that we won't find in the
196 // archive so we subtract these sets.
197 set_subtract(UndefinedSymbols, NotDefinedByArchive);
198
199 // If there's no symbols left, no point in continuing to search the
200 // archive.
201 if (UndefinedSymbols.empty())
202 break;
203 } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
204
205 return false;
206}