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Andrew Trick14e8d712010-10-22 23:09:15 +00001//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the RABasic function pass, which provides a minimal
11// implementation of the basic register allocator.
12//
13//===----------------------------------------------------------------------===//
14
15#define DEBUG_TYPE "regalloc"
16#include "RegAllocBase.h"
17#include "RenderMachineFunction.h"
18#include "Spiller.h"
19#include "VirtRegRewriter.h"
20#include "llvm/Function.h"
21#include "llvm/PassAnalysisSupport.h"
22#include "llvm/CodeGen/CalcSpillWeights.h"
23#include "llvm/CodeGen/LiveStackAnalysis.h"
24#include "llvm/CodeGen/MachineFunctionPass.h"
25#include "llvm/CodeGen/MachineInstr.h"
26#include "llvm/CodeGen/MachineLoopInfo.h"
27#include "llvm/CodeGen/MachineRegisterInfo.h"
28#include "llvm/CodeGen/Passes.h"
29#include "llvm/CodeGen/RegAllocRegistry.h"
30#include "llvm/CodeGen/RegisterCoalescer.h"
31#include "llvm/Target/TargetMachine.h"
32#include "llvm/Target/TargetOptions.h"
33#include "llvm/Support/Debug.h"
34#include "llvm/Support/raw_ostream.h"
35
36using namespace llvm;
37
38static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
39 createBasicRegisterAllocator);
40
41namespace {
42
43/// RABasic provides a minimal implementation of the basic register allocation
44/// algorithm. It prioritizes live virtual registers by spill weight and spills
45/// whenever a register is unavailable. This is not practical in production but
46/// provides a useful baseline both for measuring other allocators and comparing
47/// the speed of the basic algorithm against other styles of allocators.
48class RABasic : public MachineFunctionPass, public RegAllocBase
49{
50 // context
51 MachineFunction *mf_;
52 const TargetMachine *tm_;
53 MachineRegisterInfo *mri_;
54
55 // analyses
56 LiveStacks *ls_;
57 RenderMachineFunction *rmf_;
58
59 // state
60 std::auto_ptr<Spiller> spiller_;
61
62public:
63 RABasic();
64
65 /// Return the pass name.
66 virtual const char* getPassName() const {
67 return "Basic Register Allocator";
68 }
69
70 /// RABasic analysis usage.
71 virtual void getAnalysisUsage(AnalysisUsage &au) const;
72
73 virtual void releaseMemory();
74
75 virtual unsigned selectOrSplit(LiveInterval &lvr, LiveVirtRegs &splitLVRs);
76
77 /// Perform register allocation.
78 virtual bool runOnMachineFunction(MachineFunction &mf);
79
80 static char ID;
81};
82
83char RABasic::ID = 0;
84
85} // end anonymous namespace
86
87// We should not need to publish the initializer as long as no other passes
88// require RABasic.
89#if 0 // disable INITIALIZE_PASS
90INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc",
91 "Basic Register Allocator", false, false)
92INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
93INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination)
94INITIALIZE_AG_DEPENDENCY(RegisterCoalescer)
95INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights)
96INITIALIZE_PASS_DEPENDENCY(LiveStacks)
97INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
98INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
99#ifndef NDEBUG
100INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction)
101#endif
102INITIALIZE_PASS_END(RABasic, "basic-regalloc",
103 "Basic Register Allocator", false, false)
104#endif // INITIALIZE_PASS
105
106RABasic::RABasic(): MachineFunctionPass(ID) {
107 initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
108 initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
109 initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
110 initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
111 initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
112 initializeLiveStacksPass(*PassRegistry::getPassRegistry());
113 initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
114 initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
115 initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
116}
117
118void RABasic::getAnalysisUsage(AnalysisUsage &au) const {
119 au.setPreservesCFG();
120 au.addRequired<LiveIntervals>();
121 au.addPreserved<SlotIndexes>();
122 if (StrongPHIElim)
123 au.addRequiredID(StrongPHIEliminationID);
124 au.addRequiredTransitive<RegisterCoalescer>();
125 au.addRequired<CalculateSpillWeights>();
126 au.addRequired<LiveStacks>();
127 au.addPreserved<LiveStacks>();
128 au.addRequired<MachineLoopInfo>();
129 au.addPreserved<MachineLoopInfo>();
130 au.addRequired<VirtRegMap>();
131 au.addPreserved<VirtRegMap>();
132 DEBUG(au.addRequired<RenderMachineFunction>());
133 MachineFunctionPass::getAnalysisUsage(au);
134}
135
136void RABasic::releaseMemory() {
137 spiller_.reset(0);
138 RegAllocBase::releaseMemory();
139}
140
141//===----------------------------------------------------------------------===//
142// RegAllocBase Implementation
143//===----------------------------------------------------------------------===//
144
145// Instantiate a LiveIntervalUnion for each physical register.
146void RegAllocBase::LIUArray::init(unsigned nRegs) {
147 array_.reset(new LiveIntervalUnion[nRegs]);
148 nRegs_ = nRegs;
149 for (unsigned pr = 0; pr < nRegs; ++pr) {
150 array_[pr].init(pr);
151 }
152}
153
154void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm,
155 LiveIntervals &lis) {
156 tri_ = &tri;
157 vrm_ = &vrm;
158 lis_ = &lis;
159 physReg2liu_.init(tri_->getNumRegs());
160}
161
162void RegAllocBase::LIUArray::clear() {
163 nRegs_ = 0;
164 array_.reset(0);
165}
166
167void RegAllocBase::releaseMemory() {
168 physReg2liu_.clear();
169}
170
171// Check if this live virtual reg interferes with a physical register. If not,
172// then check for interference on each register that aliases with the physical
173// register.
174bool RegAllocBase::checkPhysRegInterference(LiveIntervalUnion::Query &query,
175 unsigned preg) {
176 if (query.checkInterference())
177 return true;
178 for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
179 // We assume it's very unlikely for a register in the alias set to also be
180 // in the original register class. So we don't bother caching the
181 // interference.
182 LiveIntervalUnion::Query subQuery(query.lvr(), physReg2liu_[*asI] );
183 if (subQuery.checkInterference())
184 return true;
185 }
186 return false;
187}
188
189//===----------------------------------------------------------------------===//
190// RABasic Implementation
191//===----------------------------------------------------------------------===//
192
193// Driver for the register assignment and splitting heuristics.
194// Manages iteration over the LiveIntervalUnions.
195//
196// Minimal implementation of register assignment and splitting--spills whenever
197// we run out of registers.
198//
199// selectOrSplit can only be called once per live virtual register. We then do a
200// single interference test for each register the correct class until we find an
201// available register. So, the number of interference tests in the worst case is
202// |vregs| * |machineregs|. And since the number of interference tests is
203// minimal, there is no value in caching them.
204unsigned RABasic::selectOrSplit(LiveInterval &lvr, LiveVirtRegs &splitLVRs) {
205 // Check for an available reg in this class.
206 const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg);
207 for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_),
208 trcEnd = trc->allocation_order_end(*mf_);
209 trcI != trcEnd; ++trcI) {
210 unsigned preg = *trcI;
211 LiveIntervalUnion::Query query(lvr, physReg2liu_[preg]);
212 if (!checkPhysRegInterference(query, preg)) {
213 DEBUG(dbgs() << "\tallocating: " << tri_->getName(preg) << lvr << '\n');
214 return preg;
215 }
216 }
217 DEBUG(dbgs() << "\tspilling: " << lvr << '\n');
218 SmallVector<LiveInterval*, 1> spillIs; // ignored
219 spiller_->spill(&lvr, splitLVRs, spillIs);
220
221 // FIXME: update LiveStacks
222 return 0;
223}
224
225bool RABasic::runOnMachineFunction(MachineFunction &mf) {
226 DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
227 << "********** Function: "
228 << ((Value*)mf.getFunction())->getName() << '\n');
229
230 mf_ = &mf;
231 tm_ = &mf.getTarget();
232 mri_ = &mf.getRegInfo();
233
234 DEBUG(rmf_ = &getAnalysis<RenderMachineFunction>());
235
236 RegAllocBase::init(*tm_->getRegisterInfo(), getAnalysis<VirtRegMap>(),
237 getAnalysis<LiveIntervals>());
238
239 spiller_.reset(createSpiller(*this, *mf_, *vrm_));
240
241 allocatePhysRegs(LessSpillWeightPriority());
242
243 // Diagnostic output before rewriting
244 DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n");
245
246 // optional HTML output
247 DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_));
248
249 // Run rewriter
250 std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
251 rewriter->runOnMachineFunction(*mf_, *vrm_, lis_);
252
253 return true;
254}
255
256FunctionPass* llvm::createBasicRegisterAllocator()
257{
258 return new RABasic();
259}