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Bill Wendling7d85f872012-06-27 07:20:57 +00001==========================
2Exception Handling in LLVM
3==========================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document is the central repository for all information pertaining to
12exception handling in LLVM. It describes the format that LLVM exception
13handling information takes, which is useful for those interested in creating
14front-ends or dealing directly with the information. Further, this document
15provides specific examples of what exception handling information is used for in
16C and C++.
17
18Itanium ABI Zero-cost Exception Handling
19----------------------------------------
20
21Exception handling for most programming languages is designed to recover from
22conditions that rarely occur during general use of an application. To that end,
23exception handling should not interfere with the main flow of an application's
24algorithm by performing checkpointing tasks, such as saving the current pc or
25register state.
26
27The Itanium ABI Exception Handling Specification defines a methodology for
28providing outlying data in the form of exception tables without inlining
29speculative exception handling code in the flow of an application's main
30algorithm. Thus, the specification is said to add "zero-cost" to the normal
31execution of an application.
32
33A more complete description of the Itanium ABI exception handling runtime
34support of can be found at `Itanium C++ ABI: Exception Handling
Tim Northover7cd32472013-01-12 19:54:21 +000035<http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
Bill Wendling7d85f872012-06-27 07:20:57 +000036exception frame format can be found at `Exception Frames
Tim Northover7aa30802013-01-12 12:38:54 +000037<http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
Bill Wendling7d85f872012-06-27 07:20:57 +000038with details of the DWARF 4 specification at `DWARF 4 Standard
39<http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception
40table formats can be found at `Exception Handling Tables
Tim Northover7aa30802013-01-12 12:38:54 +000041<http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
Bill Wendling7d85f872012-06-27 07:20:57 +000042
43Setjmp/Longjmp Exception Handling
44---------------------------------
45
46Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
47`llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
48exception handling.
49
50For each function which does exception processing --- be it ``try``/``catch``
51blocks or cleanups --- that function registers itself on a global frame
52list. When exceptions are unwinding, the runtime uses this list to identify
53which functions need processing.
54
55Landing pad selection is encoded in the call site entry of the function
56context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
57a switch table transfers control to the appropriate landing pad based on the
58index stored in the function context.
59
60In contrast to DWARF exception handling, which encodes exception regions and
61frame information in out-of-line tables, SJLJ exception handling builds and
62removes the unwind frame context at runtime. This results in faster exception
63handling at the expense of slower execution when no exceptions are thrown. As
64exceptions are, by their nature, intended for uncommon code paths, DWARF
65exception handling is generally preferred to SJLJ.
66
67Overview
68--------
69
70When an exception is thrown in LLVM code, the runtime does its best to find a
71handler suited to processing the circumstance.
72
73The runtime first attempts to find an *exception frame* corresponding to the
74function where the exception was thrown. If the programming language supports
75exception handling (e.g. C++), the exception frame contains a reference to an
76exception table describing how to process the exception. If the language does
77not support exception handling (e.g. C), or if the exception needs to be
78forwarded to a prior activation, the exception frame contains information about
79how to unwind the current activation and restore the state of the prior
80activation. This process is repeated until the exception is handled. If the
81exception is not handled and no activations remain, then the application is
82terminated with an appropriate error message.
83
84Because different programming languages have different behaviors when handling
85exceptions, the exception handling ABI provides a mechanism for
86supplying *personalities*. An exception handling personality is defined by
87way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
88which receives the context of the exception, an *exception structure*
89containing the exception object type and value, and a reference to the exception
90table for the current function. The personality function for the current
91compile unit is specified in a *common exception frame*.
92
93The organization of an exception table is language dependent. For C++, an
94exception table is organized as a series of code ranges defining what to do if
95an exception occurs in that range. Typically, the information associated with a
96range defines which types of exception objects (using C++ *type info*) that are
97handled in that range, and an associated action that should take place. Actions
98typically pass control to a *landing pad*.
99
100A landing pad corresponds roughly to the code found in the ``catch`` portion of
101a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
102receives an *exception structure* and a *selector value* corresponding to the
103*type* of exception thrown. The selector is then used to determine which *catch*
104should actually process the exception.
105
106LLVM Code Generation
107====================
108
109From a C++ developer's perspective, exceptions are defined in terms of the
110``throw`` and ``try``/``catch`` statements. In this section we will describe the
111implementation of LLVM exception handling in terms of C++ examples.
112
113Throw
114-----
115
116Languages that support exception handling typically provide a ``throw``
117operation to initiate the exception process. Internally, a ``throw`` operation
118breaks down into two steps.
119
120#. A request is made to allocate exception space for an exception structure.
121 This structure needs to survive beyond the current activation. This structure
122 will contain the type and value of the object being thrown.
123
124#. A call is made to the runtime to raise the exception, passing the exception
125 structure as an argument.
126
127In C++, the allocation of the exception structure is done by the
128``__cxa_allocate_exception`` runtime function. The exception raising is handled
129by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
130structure.
131
132Try/Catch
133---------
134
135A call within the scope of a *try* statement can potentially raise an
136exception. In those circumstances, the LLVM C++ front-end replaces the call with
137an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
138continuation points:
139
140#. where to continue when the call succeeds as per normal, and
141
142#. where to continue if the call raises an exception, either by a throw or the
143 unwinding of a throw
144
145The term used to define a the place where an ``invoke`` continues after an
146exception is called a *landing pad*. LLVM landing pads are conceptually
147alternative function entry points where an exception structure reference and a
148type info index are passed in as arguments. The landing pad saves the exception
149structure reference and then proceeds to select the catch block that corresponds
150to the type info of the exception object.
151
152The LLVM `landingpad instruction <LangRef.html#i_landingpad>`_ is used to convey
153information about the landing pad to the back end. For C++, the ``landingpad``
154instruction returns a pointer and integer pair corresponding to the pointer to
155the *exception structure* and the *selector value* respectively.
156
157The ``landingpad`` instruction takes a reference to the personality function to
158be used for this ``try``/``catch`` sequence. The remainder of the instruction is
159a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
160against the clauses sequentially from first to last. The selector value is a
161positive number if the exception matched a type info, a negative number if it
162matched a filter, and zero if it matched a cleanup. If nothing is matched, the
163behavior of the program is `undefined`_. If a type info matched, then the
164selector value is the index of the type info in the exception table, which can
165be obtained using the `llvm.eh.typeid.for`_ intrinsic.
166
167Once the landing pad has the type info selector, the code branches to the code
168for the first catch. The catch then checks the value of the type info selector
169against the index of type info for that catch. Since the type info index is not
170known until all the type infos have been gathered in the backend, the catch code
171must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
172type info. If the catch fails to match the selector then control is passed on to
173the next catch.
174
175Finally, the entry and exit of catch code is bracketed with calls to
176``__cxa_begin_catch`` and ``__cxa_end_catch``.
177
178* ``__cxa_begin_catch`` takes an exception structure reference as an argument
179 and returns the value of the exception object.
180
181* ``__cxa_end_catch`` takes no arguments. This function:
182
183 #. Locates the most recently caught exception and decrements its handler
184 count,
185
186 #. Removes the exception from the *caught* stack if the handler count goes to
187 zero, and
188
189 #. Destroys the exception if the handler count goes to zero and the exception
190 was not re-thrown by throw.
191
192 .. note::
193
194 a rethrow from within the catch may replace this call with a
195 ``__cxa_rethrow``.
196
197Cleanups
198--------
199
200A cleanup is extra code which needs to be run as part of unwinding a scope. C++
201destructors are a typical example, but other languages and language extensions
202provide a variety of different kinds of cleanups. In general, a landing pad may
203need to run arbitrary amounts of cleanup code before actually entering a catch
204block. To indicate the presence of cleanups, a `landingpad
205instruction <LangRef.html#i_landingpad>`_ should have a *cleanup*
206clause. Otherwise, the unwinder will not stop at the landing pad if there are no
207catches or filters that require it to.
208
209.. note::
210
211 Do not allow a new exception to propagate out of the execution of a
212 cleanup. This can corrupt the internal state of the unwinder. Different
213 languages describe different high-level semantics for these situations: for
214 example, C++ requires that the process be terminated, whereas Ada cancels both
215 exceptions and throws a third.
216
217When all cleanups are finished, if the exception is not handled by the current
218function, resume unwinding by calling the `resume
219instruction <LangRef.html#i_resume>`_, passing in the result of the
220``landingpad`` instruction for the original landing pad.
221
222Throw Filters
223-------------
224
225C++ allows the specification of which exception types may be thrown from a
226function. To represent this, a top level landing pad may exist to filter out
227invalid types. To express this in LLVM code the `landingpad
228instruction <LangRef.html#i_landingpad>`_ will have a filter clause. The clause
229consists of an array of type infos. ``landingpad`` will return a negative value
230if the exception does not match any of the type infos. If no match is found then
231a call to ``__cxa_call_unexpected`` should be made, otherwise
232``_Unwind_Resume``. Each of these functions requires a reference to the
233exception structure. Note that the most general form of a ``landingpad``
234instruction can have any number of catch, cleanup, and filter clauses (though
235having more than one cleanup is pointless). The LLVM C++ front-end can generate
236such ``landingpad`` instructions due to inlining creating nested exception
237handling scopes.
238
239.. _undefined:
240
241Restrictions
242------------
243
244The unwinder delegates the decision of whether to stop in a call frame to that
245call frame's language-specific personality function. Not all unwinders guarantee
246that they will stop to perform cleanups. For example, the GNU C++ unwinder
247doesn't do so unless the exception is actually caught somewhere further up the
248stack.
249
250In order for inlining to behave correctly, landing pads must be prepared to
251handle selector results that they did not originally advertise. Suppose that a
252function catches exceptions of type ``A``, and it's inlined into a function that
253catches exceptions of type ``B``. The inliner will update the ``landingpad``
254instruction for the inlined landing pad to include the fact that ``B`` is also
255caught. If that landing pad assumes that it will only be entered to catch an
256``A``, it's in for a rude awakening. Consequently, landing pads must test for
257the selector results they understand and then resume exception propagation with
258the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
259match.
260
261Exception Handling Intrinsics
262=============================
263
264In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
265intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
266handling information at various points in generated code.
267
268.. _llvm.eh.typeid.for:
269
270llvm.eh.typeid.for
271------------------
272
273.. code-block:: llvm
274
275 i32 @llvm.eh.typeid.for(i8* %type_info)
276
277
278This intrinsic returns the type info index in the exception table of the current
279function. This value can be used to compare against the result of
280``landingpad`` instruction. The single argument is a reference to a type info.
281
282.. _llvm.eh.sjlj.setjmp:
283
284llvm.eh.sjlj.setjmp
285-------------------
286
287.. code-block:: llvm
288
289 i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
290
291For SJLJ based exception handling, this intrinsic forces register saving for the
292current function and stores the address of the following instruction for use as
293a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
294overall functioning of this intrinsic is compatible with the GCC
295``__builtin_setjmp`` implementation allowing code built with the clang and GCC
296to interoperate.
297
298The single parameter is a pointer to a five word buffer in which the calling
299context is saved. The front end places the frame pointer in the first word, and
300the target implementation of this intrinsic should place the destination address
301for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
302available for use in a target-specific manner.
303
304.. _llvm.eh.sjlj.longjmp:
305
306llvm.eh.sjlj.longjmp
307--------------------
308
309.. code-block:: llvm
310
311 void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
312
313For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
314used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
315a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
316pointer are restored from the buffer, then control is transferred to the
317destination address.
318
319llvm.eh.sjlj.lsda
320-----------------
321
322.. code-block:: llvm
323
324 i8* @llvm.eh.sjlj.lsda()
325
326For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
327the address of the Language Specific Data Area (LSDA) for the current
328function. The SJLJ front-end code stores this address in the exception handling
329function context for use by the runtime.
330
331llvm.eh.sjlj.callsite
332---------------------
333
334.. code-block:: llvm
335
336 void @llvm.eh.sjlj.callsite(i32 %call_site_num)
337
338For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
339identifies the callsite value associated with the following ``invoke``
340instruction. This is used to ensure that landing pad entries in the LSDA are
341generated in matching order.
342
343Asm Table Formats
344=================
345
346There are two tables that are used by the exception handling runtime to
347determine which actions should be taken when an exception is thrown.
348
349Exception Handling Frame
350------------------------
351
352An exception handling frame ``eh_frame`` is very similar to the unwind frame
353used by DWARF debug info. The frame contains all the information necessary to
354tear down the current frame and restore the state of the prior frame. There is
355an exception handling frame for each function in a compile unit, plus a common
356exception handling frame that defines information common to all functions in the
357unit.
358
359Exception Tables
360----------------
361
362An exception table contains information about what actions to take when an
363exception is thrown in a particular part of a function's code. There is one
364exception table per function, except leaf functions and functions that have
365calls only to non-throwing functions. They do not need an exception table.