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Chris Lattner836f6752002-12-24 00:01:22 +00001//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
2//
3// This file defines the top-level Virtual Machine data structure.
4//
5//===----------------------------------------------------------------------===//
6
7#ifndef VM_H
8#define VM_H
9
10#include "../ExecutionEngine.h"
11#include "llvm/PassManager.h"
12#include <map>
13
14class Function;
15class GlobalValue;
16class Constant;
17class TargetMachine;
18class MachineCodeEmitter;
19
20class VM : public ExecutionEngine {
21 TargetMachine &TM; // The current target we are compiling to
22 PassManager PM; // Passes to compile a function
23 MachineCodeEmitter *MCE; // MCE object
24
25 // FunctionRefs - A mapping between addresses that refer to unresolved
26 // functions and the LLVM function object itself. This is used by the fault
27 // handler to lazily patch up references...
28 //
29 std::map<void*, Function*> FunctionRefs;
30public:
31 VM(Module *M, TargetMachine *tm);
32 ~VM();
33
34 /// run - Start execution with the specified function and arguments.
35 ///
36 virtual int run(const std::string &FnName,
37 const std::vector<std::string> &Args);
38
39 void addFunctionRef(void *Ref, Function *F) {
40 FunctionRefs[Ref] = F;
41 }
42
43 const std::string &getFunctionReferencedName(void *RefAddr);
44
45 void *resolveFunctionReference(void *RefAddr);
46
47private:
48 static MachineCodeEmitter *createEmitter(VM &V);
49 void setupPassManager();
50 void *getPointerToFunction(const Function *F);
51 void registerCallback();
52};
53
54#endif