Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1 | .. _coding_standards: |
| 2 | |
| 3 | ===================== |
| 4 | LLVM Coding Standards |
| 5 | ===================== |
| 6 | |
| 7 | .. contents:: |
| 8 | :local: |
| 9 | |
| 10 | Introduction |
| 11 | ============ |
| 12 | |
| 13 | This document attempts to describe a few coding standards that are being used in |
| 14 | the LLVM source tree. Although no coding standards should be regarded as |
| 15 | absolute requirements to be followed in all instances, coding standards are |
| 16 | particularly important for large-scale code bases that follow a library-based |
| 17 | design (like LLVM). |
| 18 | |
| 19 | This document intentionally does not prescribe fixed standards for religious |
| 20 | issues such as brace placement and space usage. For issues like this, follow |
| 21 | the golden rule: |
| 22 | |
| 23 | .. _Golden Rule: |
| 24 | |
| 25 | **If you are extending, enhancing, or bug fixing already implemented code, |
| 26 | use the style that is already being used so that the source is uniform and |
| 27 | easy to follow.** |
| 28 | |
| 29 | Note that some code bases (e.g. ``libc++``) have really good reasons to deviate |
| 30 | from the coding standards. In the case of ``libc++``, this is because the |
| 31 | naming and other conventions are dictated by the C++ standard. If you think |
| 32 | there is a specific good reason to deviate from the standards here, please bring |
| 33 | it up on the LLVMdev mailing list. |
| 34 | |
| 35 | There are some conventions that are not uniformly followed in the code base |
| 36 | (e.g. the naming convention). This is because they are relatively new, and a |
| 37 | lot of code was written before they were put in place. Our long term goal is |
| 38 | for the entire codebase to follow the convention, but we explicitly *do not* |
| 39 | want patches that do large-scale reformating of existing code. On the other |
| 40 | hand, it is reasonable to rename the methods of a class if you're about to |
| 41 | change it in some other way. Just do the reformating as a separate commit from |
| 42 | the functionality change. |
| 43 | |
| 44 | The ultimate goal of these guidelines is the increase readability and |
| 45 | maintainability of our common source base. If you have suggestions for topics to |
| 46 | be included, please mail them to `Chris <mailto:sabre@nondot.org>`_. |
| 47 | |
| 48 | Mechanical Source Issues |
| 49 | ======================== |
| 50 | |
| 51 | Source Code Formatting |
| 52 | ---------------------- |
| 53 | |
| 54 | Commenting |
| 55 | ^^^^^^^^^^ |
| 56 | |
| 57 | Comments are one critical part of readability and maintainability. Everyone |
| 58 | knows they should comment their code, and so should you. When writing comments, |
| 59 | write them as English prose, which means they should use proper capitalization, |
| 60 | punctuation, etc. Aim to describe what the code is trying to do and why, not |
| 61 | *how* it does it at a micro level. Here are a few critical things to document: |
| 62 | |
| 63 | .. _header file comment: |
| 64 | |
| 65 | File Headers |
| 66 | """""""""""" |
| 67 | |
| 68 | Every source file should have a header on it that describes the basic purpose of |
| 69 | the file. If a file does not have a header, it should not be checked into the |
| 70 | tree. The standard header looks like this: |
| 71 | |
| 72 | .. code-block:: c++ |
| 73 | |
| 74 | //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// |
| 75 | // |
| 76 | // The LLVM Compiler Infrastructure |
| 77 | // |
| 78 | // This file is distributed under the University of Illinois Open Source |
| 79 | // License. See LICENSE.TXT for details. |
| 80 | // |
| 81 | //===----------------------------------------------------------------------===// |
Michael J. Spencer | 06d9981 | 2012-10-01 19:59:21 +0000 | [diff] [blame] | 82 | /// |
| 83 | /// \file |
| 84 | /// \brief This file contains the declaration of the Instruction class, which is |
| 85 | /// the base class for all of the VM instructions. |
| 86 | /// |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 87 | //===----------------------------------------------------------------------===// |
| 88 | |
| 89 | A few things to note about this particular format: The "``-*- C++ -*-``" string |
| 90 | on the first line is there to tell Emacs that the source file is a C++ file, not |
| 91 | a C file (Emacs assumes ``.h`` files are C files by default). |
| 92 | |
| 93 | .. note:: |
| 94 | |
| 95 | This tag is not necessary in ``.cpp`` files. The name of the file is also |
| 96 | on the first line, along with a very short description of the purpose of the |
| 97 | file. This is important when printing out code and flipping though lots of |
| 98 | pages. |
| 99 | |
| 100 | The next section in the file is a concise note that defines the license that the |
| 101 | file is released under. This makes it perfectly clear what terms the source |
| 102 | code can be distributed under and should not be modified in any way. |
| 103 | |
Michael J. Spencer | 06d9981 | 2012-10-01 19:59:21 +0000 | [diff] [blame] | 104 | The main body is a ``doxygen`` comment describing the purpose of the file. It |
| 105 | should have a ``\brief`` command that describes the file in one or two |
| 106 | sentences. Any additional information should be separated by a blank line. If |
| 107 | an algorithm is being implemented or something tricky is going on, a reference |
| 108 | to the paper where it is published should be included, as well as any notes or |
| 109 | *gotchas* in the code to watch out for. |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 110 | |
| 111 | Class overviews |
| 112 | """"""""""""""" |
| 113 | |
| 114 | Classes are one fundamental part of a good object oriented design. As such, a |
| 115 | class definition should have a comment block that explains what the class is |
| 116 | used for and how it works. Every non-trivial class is expected to have a |
| 117 | ``doxygen`` comment block. |
| 118 | |
| 119 | Method information |
| 120 | """""""""""""""""" |
| 121 | |
| 122 | Methods defined in a class (as well as any global functions) should also be |
| 123 | documented properly. A quick note about what it does and a description of the |
| 124 | borderline behaviour is all that is necessary here (unless something |
| 125 | particularly tricky or insidious is going on). The hope is that people can |
| 126 | figure out how to use your interfaces without reading the code itself. |
| 127 | |
| 128 | Good things to talk about here are what happens when something unexpected |
| 129 | happens: does the method return null? Abort? Format your hard disk? |
| 130 | |
| 131 | Comment Formatting |
| 132 | ^^^^^^^^^^^^^^^^^^ |
| 133 | |
| 134 | In general, prefer C++ style (``//``) comments. They take less space, require |
| 135 | less typing, don't have nesting problems, etc. There are a few cases when it is |
| 136 | useful to use C style (``/* */``) comments however: |
| 137 | |
| 138 | #. When writing C code: Obviously if you are writing C code, use C style |
| 139 | comments. |
| 140 | |
| 141 | #. When writing a header file that may be ``#include``\d by a C source file. |
| 142 | |
| 143 | #. When writing a source file that is used by a tool that only accepts C style |
| 144 | comments. |
| 145 | |
| 146 | To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest |
| 147 | properly and are better behaved in general than C style comments. |
| 148 | |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 149 | Doxygen Use in Documentation Comments |
| 150 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 151 | |
| 152 | Use the ``\file`` command to turn the standard file header into a file-level |
| 153 | comment. |
| 154 | |
| 155 | Include descriptive ``\brief`` paragraphs for all public interfaces (public |
| 156 | classes, member and non-member functions). Explain API use and purpose in |
| 157 | ``\brief`` paragraphs, don't just restate the information that can be inferred |
| 158 | from the API name. Put detailed discussion into separate paragraphs. |
| 159 | |
| 160 | To refer to parameter names inside a paragraph, use the ``\p name`` command. |
| 161 | Don't use the ``\arg name`` command since it starts a new paragraph that |
| 162 | contains documentation for the parameter. |
| 163 | |
| 164 | Wrap non-inline code examples in ``\code ... \endcode``. |
| 165 | |
| 166 | To document a function parameter, start a new paragraph with the |
| 167 | ``\param name`` command. If the parameter is used as an out or an in/out |
| 168 | parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, |
| 169 | respectively. |
| 170 | |
| 171 | To describe function return value, start a new paragraph with the ``\returns`` |
| 172 | command. |
| 173 | |
| 174 | A minimal documentation comment: |
| 175 | |
| 176 | .. code-block:: c++ |
| 177 | |
| 178 | /// \brief Does foo and bar. |
| 179 | void fooBar(bool Baz); |
| 180 | |
| 181 | A documentation comment that uses all Doxygen features in a preferred way: |
| 182 | |
| 183 | .. code-block:: c++ |
| 184 | |
| 185 | /// \brief Does foo and bar. |
| 186 | /// |
| 187 | /// Does not do foo the usual way if \p Baz is true. |
| 188 | /// |
| 189 | /// Typical usage: |
| 190 | /// \code |
| 191 | /// fooBar(false, "quux", Res); |
| 192 | /// \endcode |
| 193 | /// |
| 194 | /// \param Quux kind of foo to do. |
| 195 | /// \param [out] Result filled with bar sequence on foo success. |
| 196 | /// |
| 197 | /// \returns true on success. |
| 198 | bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); |
| 199 | |
| 200 | Don't duplicate the documentation comment in the header file and in the |
| 201 | implementation file. Put the documentation comments for public APIs into the |
| 202 | header file. Documentation comments for private APIs can go to the |
| 203 | implementation file. In any case, implementation files can include additional |
| 204 | comments (not necessarily in Doxygen markup) to explain implementation details |
| 205 | as needed. |
| 206 | |
| 207 | Don't duplicate function or class name at the beginning of the comment. |
| 208 | For humans it is obvious which function or class is being documented; |
| 209 | automatic documentation processing tools are smart enough to bind the comment |
| 210 | to the correct declaration. |
| 211 | |
| 212 | Wrong: |
| 213 | |
| 214 | .. code-block:: c++ |
| 215 | |
| 216 | // In Something.h: |
| 217 | |
| 218 | /// Something - An abstraction for some complicated thing. |
| 219 | class Something { |
| 220 | public: |
| 221 | /// fooBar - Does foo and bar. |
| 222 | void fooBar(); |
| 223 | }; |
| 224 | |
| 225 | // In Something.cpp: |
| 226 | |
| 227 | /// fooBar - Does foo and bar. |
| 228 | void Something::fooBar() { ... } |
| 229 | |
| 230 | Correct: |
| 231 | |
| 232 | .. code-block:: c++ |
| 233 | |
| 234 | // In Something.h: |
| 235 | |
| 236 | /// \brief An abstraction for some complicated thing. |
| 237 | class Something { |
| 238 | public: |
| 239 | /// \brief Does foo and bar. |
| 240 | void fooBar(); |
| 241 | }; |
| 242 | |
| 243 | // In Something.cpp: |
| 244 | |
| 245 | // Builds a B-tree in order to do foo. See paper by... |
| 246 | void Something::fooBar() { ... } |
| 247 | |
| 248 | It is not required to use additional Doxygen features, but sometimes it might |
| 249 | be a good idea to do so. |
| 250 | |
| 251 | Consider: |
| 252 | |
| 253 | * adding comments to any narrow namespace containing a collection of |
| 254 | related functions or types; |
| 255 | |
| 256 | * using top-level groups to organize a collection of related functions at |
| 257 | namespace scope where the grouping is smaller than the namespace; |
| 258 | |
| 259 | * using member groups and additional comments attached to member |
| 260 | groups to organize within a class. |
| 261 | |
| 262 | For example: |
| 263 | |
| 264 | .. code-block:: c++ |
| 265 | |
| 266 | class Something { |
| 267 | /// \name Functions that do Foo. |
| 268 | /// @{ |
| 269 | void fooBar(); |
| 270 | void fooBaz(); |
| 271 | /// @} |
| 272 | ... |
| 273 | }; |
| 274 | |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 275 | ``#include`` Style |
| 276 | ^^^^^^^^^^^^^^^^^^ |
| 277 | |
| 278 | Immediately after the `header file comment`_ (and include guards if working on a |
| 279 | header file), the `minimal list of #includes`_ required by the file should be |
| 280 | listed. We prefer these ``#include``\s to be listed in this order: |
| 281 | |
| 282 | .. _Main Module Header: |
| 283 | .. _Local/Private Headers: |
| 284 | |
| 285 | #. Main Module Header |
| 286 | #. Local/Private Headers |
| 287 | #. ``llvm/*`` |
| 288 | #. ``llvm/Analysis/*`` |
| 289 | #. ``llvm/Assembly/*`` |
| 290 | #. ``llvm/Bitcode/*`` |
| 291 | #. ``llvm/CodeGen/*`` |
| 292 | #. ... |
| 293 | #. ``llvm/Support/*`` |
| 294 | #. ``llvm/Config/*`` |
| 295 | #. System ``#include``\s |
| 296 | |
| 297 | and each category should be sorted by name. |
| 298 | |
| 299 | The `Main Module Header`_ file applies to ``.cpp`` files which implement an |
| 300 | interface defined by a ``.h`` file. This ``#include`` should always be included |
| 301 | **first** regardless of where it lives on the file system. By including a |
| 302 | header file first in the ``.cpp`` files that implement the interfaces, we ensure |
| 303 | that the header does not have any hidden dependencies which are not explicitly |
| 304 | ``#include``\d in the header, but should be. It is also a form of documentation |
| 305 | in the ``.cpp`` file to indicate where the interfaces it implements are defined. |
| 306 | |
| 307 | .. _fit into 80 columns: |
| 308 | |
| 309 | Source Code Width |
| 310 | ^^^^^^^^^^^^^^^^^ |
| 311 | |
| 312 | Write your code to fit within 80 columns of text. This helps those of us who |
| 313 | like to print out code and look at your code in an ``xterm`` without resizing |
| 314 | it. |
| 315 | |
| 316 | The longer answer is that there must be some limit to the width of the code in |
| 317 | order to reasonably allow developers to have multiple files side-by-side in |
| 318 | windows on a modest display. If you are going to pick a width limit, it is |
| 319 | somewhat arbitrary but you might as well pick something standard. Going with 90 |
| 320 | columns (for example) instead of 80 columns wouldn't add any significant value |
| 321 | and would be detrimental to printing out code. Also many other projects have |
| 322 | standardized on 80 columns, so some people have already configured their editors |
| 323 | for it (vs something else, like 90 columns). |
| 324 | |
| 325 | This is one of many contentious issues in coding standards, but it is not up for |
| 326 | debate. |
| 327 | |
| 328 | Use Spaces Instead of Tabs |
| 329 | ^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 330 | |
| 331 | In all cases, prefer spaces to tabs in source files. People have different |
| 332 | preferred indentation levels, and different styles of indentation that they |
| 333 | like; this is fine. What isn't fine is that different editors/viewers expand |
| 334 | tabs out to different tab stops. This can cause your code to look completely |
| 335 | unreadable, and it is not worth dealing with. |
| 336 | |
| 337 | As always, follow the `Golden Rule`_ above: follow the style of |
| 338 | existing code if you are modifying and extending it. If you like four spaces of |
| 339 | indentation, **DO NOT** do that in the middle of a chunk of code with two spaces |
| 340 | of indentation. Also, do not reindent a whole source file: it makes for |
| 341 | incredible diffs that are absolutely worthless. |
| 342 | |
| 343 | Indent Code Consistently |
| 344 | ^^^^^^^^^^^^^^^^^^^^^^^^ |
| 345 | |
| 346 | Okay, in your first year of programming you were told that indentation is |
| 347 | important. If you didn't believe and internalize this then, now is the time. |
| 348 | Just do it. |
| 349 | |
| 350 | Compiler Issues |
| 351 | --------------- |
| 352 | |
| 353 | Treat Compiler Warnings Like Errors |
| 354 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 355 | |
| 356 | If your code has compiler warnings in it, something is wrong --- you aren't |
| 357 | casting values correctly, you have "questionable" constructs in your code, or |
| 358 | you are doing something legitimately wrong. Compiler warnings can cover up |
| 359 | legitimate errors in output and make dealing with a translation unit difficult. |
| 360 | |
| 361 | It is not possible to prevent all warnings from all compilers, nor is it |
| 362 | desirable. Instead, pick a standard compiler (like ``gcc``) that provides a |
| 363 | good thorough set of warnings, and stick to it. At least in the case of |
| 364 | ``gcc``, it is possible to work around any spurious errors by changing the |
| 365 | syntax of the code slightly. For example, a warning that annoys me occurs when |
| 366 | I write code like this: |
| 367 | |
| 368 | .. code-block:: c++ |
| 369 | |
| 370 | if (V = getValue()) { |
| 371 | ... |
| 372 | } |
| 373 | |
| 374 | ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I |
| 375 | probably mistyped it. In most cases, I haven't, and I really don't want the |
| 376 | spurious errors. To fix this particular problem, I rewrite the code like |
| 377 | this: |
| 378 | |
| 379 | .. code-block:: c++ |
| 380 | |
| 381 | if ((V = getValue())) { |
| 382 | ... |
| 383 | } |
| 384 | |
| 385 | which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by |
| 386 | massaging the code appropriately. |
| 387 | |
| 388 | Write Portable Code |
| 389 | ^^^^^^^^^^^^^^^^^^^ |
| 390 | |
| 391 | In almost all cases, it is possible and within reason to write completely |
| 392 | portable code. If there are cases where it isn't possible to write portable |
| 393 | code, isolate it behind a well defined (and well documented) interface. |
| 394 | |
| 395 | In practice, this means that you shouldn't assume much about the host compiler |
| 396 | (and Visual Studio tends to be the lowest common denominator). If advanced |
| 397 | features are used, they should only be an implementation detail of a library |
| 398 | which has a simple exposed API, and preferably be buried in ``libSystem``. |
| 399 | |
| 400 | Do not use RTTI or Exceptions |
| 401 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 402 | |
| 403 | In an effort to reduce code and executable size, LLVM does not use RTTI |
| 404 | (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate |
| 405 | the general C++ principle of *"you only pay for what you use"*, causing |
| 406 | executable bloat even if exceptions are never used in the code base, or if RTTI |
| 407 | is never used for a class. Because of this, we turn them off globally in the |
| 408 | code. |
| 409 | |
| 410 | That said, LLVM does make extensive use of a hand-rolled form of RTTI that use |
| 411 | templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_. |
| 412 | This form of RTTI is opt-in and can be added to any class. It is also |
| 413 | substantially more efficient than ``dynamic_cast<>``. |
| 414 | |
| 415 | .. _static constructor: |
| 416 | |
| 417 | Do not use Static Constructors |
| 418 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 419 | |
| 420 | Static constructors and destructors (e.g. global variables whose types have a |
| 421 | constructor or destructor) should not be added to the code base, and should be |
| 422 | removed wherever possible. Besides `well known problems |
| 423 | <http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of |
| 424 | initialization is undefined between globals in different source files, the |
| 425 | entire concept of static constructors is at odds with the common use case of |
| 426 | LLVM as a library linked into a larger application. |
| 427 | |
| 428 | Consider the use of LLVM as a JIT linked into another application (perhaps for |
| 429 | `OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies |
| 430 | <http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the |
| 431 | design of static constructors, they must be executed at startup time of the |
| 432 | entire application, regardless of whether or how LLVM is used in that larger |
| 433 | application. There are two problems with this: |
| 434 | |
| 435 | * The time to run the static constructors impacts startup time of applications |
| 436 | --- a critical time for GUI apps, among others. |
| 437 | |
| 438 | * The static constructors cause the app to pull many extra pages of memory off |
| 439 | the disk: both the code for the constructor in each ``.o`` file and the small |
| 440 | amount of data that gets touched. In addition, touched/dirty pages put more |
| 441 | pressure on the VM system on low-memory machines. |
| 442 | |
| 443 | We would really like for there to be zero cost for linking in an additional LLVM |
| 444 | target or other library into an application, but static constructors violate |
| 445 | this goal. |
| 446 | |
| 447 | That said, LLVM unfortunately does contain static constructors. It would be a |
| 448 | `great project <http://llvm.org/PR11944>`_ for someone to purge all static |
| 449 | constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning |
| 450 | flag (when building with Clang) to ensure we do not regress in the future. |
| 451 | |
| 452 | Use of ``class`` and ``struct`` Keywords |
| 453 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 454 | |
| 455 | In C++, the ``class`` and ``struct`` keywords can be used almost |
| 456 | interchangeably. The only difference is when they are used to declare a class: |
| 457 | ``class`` makes all members private by default while ``struct`` makes all |
| 458 | members public by default. |
| 459 | |
| 460 | Unfortunately, not all compilers follow the rules and some will generate |
| 461 | different symbols based on whether ``class`` or ``struct`` was used to declare |
| 462 | the symbol. This can lead to problems at link time. |
| 463 | |
| 464 | So, the rule for LLVM is to always use the ``class`` keyword, unless **all** |
| 465 | members are public and the type is a C++ `POD |
| 466 | <http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case |
| 467 | ``struct`` is allowed. |
| 468 | |
| 469 | Style Issues |
| 470 | ============ |
| 471 | |
| 472 | The High-Level Issues |
| 473 | --------------------- |
| 474 | |
| 475 | A Public Header File **is** a Module |
| 476 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 477 | |
| 478 | C++ doesn't do too well in the modularity department. There is no real |
| 479 | encapsulation or data hiding (unless you use expensive protocol classes), but it |
| 480 | is what we have to work with. When you write a public header file (in the LLVM |
| 481 | source tree, they live in the top level "``include``" directory), you are |
| 482 | defining a module of functionality. |
| 483 | |
| 484 | Ideally, modules should be completely independent of each other, and their |
| 485 | header files should only ``#include`` the absolute minimum number of headers |
| 486 | possible. A module is not just a class, a function, or a namespace: it's a |
| 487 | collection of these that defines an interface. This interface may be several |
| 488 | functions, classes, or data structures, but the important issue is how they work |
| 489 | together. |
| 490 | |
| 491 | In general, a module should be implemented by one or more ``.cpp`` files. Each |
| 492 | of these ``.cpp`` files should include the header that defines their interface |
| 493 | first. This ensures that all of the dependences of the module header have been |
| 494 | properly added to the module header itself, and are not implicit. System |
| 495 | headers should be included after user headers for a translation unit. |
| 496 | |
| 497 | .. _minimal list of #includes: |
| 498 | |
| 499 | ``#include`` as Little as Possible |
| 500 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 501 | |
| 502 | ``#include`` hurts compile time performance. Don't do it unless you have to, |
| 503 | especially in header files. |
| 504 | |
| 505 | But wait! Sometimes you need to have the definition of a class to use it, or to |
| 506 | inherit from it. In these cases go ahead and ``#include`` that header file. Be |
| 507 | aware however that there are many cases where you don't need to have the full |
| 508 | definition of a class. If you are using a pointer or reference to a class, you |
| 509 | don't need the header file. If you are simply returning a class instance from a |
| 510 | prototyped function or method, you don't need it. In fact, for most cases, you |
| 511 | simply don't need the definition of a class. And not ``#include``\ing speeds up |
| 512 | compilation. |
| 513 | |
| 514 | It is easy to try to go too overboard on this recommendation, however. You |
| 515 | **must** include all of the header files that you are using --- you can include |
| 516 | them either directly or indirectly through another header file. To make sure |
| 517 | that you don't accidentally forget to include a header file in your module |
| 518 | header, make sure to include your module header **first** in the implementation |
| 519 | file (as mentioned above). This way there won't be any hidden dependencies that |
| 520 | you'll find out about later. |
| 521 | |
| 522 | Keep "Internal" Headers Private |
| 523 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 524 | |
| 525 | Many modules have a complex implementation that causes them to use more than one |
| 526 | implementation (``.cpp``) file. It is often tempting to put the internal |
| 527 | communication interface (helper classes, extra functions, etc) in the public |
| 528 | module header file. Don't do this! |
| 529 | |
| 530 | If you really need to do something like this, put a private header file in the |
| 531 | same directory as the source files, and include it locally. This ensures that |
| 532 | your private interface remains private and undisturbed by outsiders. |
| 533 | |
| 534 | .. note:: |
| 535 | |
| 536 | It's okay to put extra implementation methods in a public class itself. Just |
| 537 | make them private (or protected) and all is well. |
| 538 | |
| 539 | .. _early exits: |
| 540 | |
| 541 | Use Early Exits and ``continue`` to Simplify Code |
| 542 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 543 | |
| 544 | When reading code, keep in mind how much state and how many previous decisions |
| 545 | have to be remembered by the reader to understand a block of code. Aim to |
| 546 | reduce indentation where possible when it doesn't make it more difficult to |
| 547 | understand the code. One great way to do this is by making use of early exits |
| 548 | and the ``continue`` keyword in long loops. As an example of using an early |
| 549 | exit from a function, consider this "bad" code: |
| 550 | |
| 551 | .. code-block:: c++ |
| 552 | |
Andrew Trick | e9f5988 | 2012-09-20 17:02:04 +0000 | [diff] [blame] | 553 | Value *doSomething(Instruction *I) { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 554 | if (!isa<TerminatorInst>(I) && |
Andrew Trick | e9f5988 | 2012-09-20 17:02:04 +0000 | [diff] [blame] | 555 | I->hasOneUse() && doOtherThing(I)) { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 556 | ... some long code .... |
| 557 | } |
| 558 | |
| 559 | return 0; |
| 560 | } |
| 561 | |
| 562 | This code has several problems if the body of the ``'if'`` is large. When |
| 563 | you're looking at the top of the function, it isn't immediately clear that this |
| 564 | *only* does interesting things with non-terminator instructions, and only |
| 565 | applies to things with the other predicates. Second, it is relatively difficult |
| 566 | to describe (in comments) why these predicates are important because the ``if`` |
| 567 | statement makes it difficult to lay out the comments. Third, when you're deep |
| 568 | within the body of the code, it is indented an extra level. Finally, when |
| 569 | reading the top of the function, it isn't clear what the result is if the |
| 570 | predicate isn't true; you have to read to the end of the function to know that |
| 571 | it returns null. |
| 572 | |
| 573 | It is much preferred to format the code like this: |
| 574 | |
| 575 | .. code-block:: c++ |
| 576 | |
Andrew Trick | e9f5988 | 2012-09-20 17:02:04 +0000 | [diff] [blame] | 577 | Value *doSomething(Instruction *I) { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 578 | // Terminators never need 'something' done to them because ... |
| 579 | if (isa<TerminatorInst>(I)) |
| 580 | return 0; |
| 581 | |
| 582 | // We conservatively avoid transforming instructions with multiple uses |
| 583 | // because goats like cheese. |
| 584 | if (!I->hasOneUse()) |
| 585 | return 0; |
| 586 | |
| 587 | // This is really just here for example. |
Andrew Trick | e9f5988 | 2012-09-20 17:02:04 +0000 | [diff] [blame] | 588 | if (!doOtherThing(I)) |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 589 | return 0; |
| 590 | |
| 591 | ... some long code .... |
| 592 | } |
| 593 | |
| 594 | This fixes these problems. A similar problem frequently happens in ``for`` |
| 595 | loops. A silly example is something like this: |
| 596 | |
| 597 | .. code-block:: c++ |
| 598 | |
| 599 | for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { |
| 600 | if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { |
| 601 | Value *LHS = BO->getOperand(0); |
| 602 | Value *RHS = BO->getOperand(1); |
| 603 | if (LHS != RHS) { |
| 604 | ... |
| 605 | } |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | When you have very, very small loops, this sort of structure is fine. But if it |
| 610 | exceeds more than 10-15 lines, it becomes difficult for people to read and |
| 611 | understand at a glance. The problem with this sort of code is that it gets very |
| 612 | nested very quickly. Meaning that the reader of the code has to keep a lot of |
| 613 | context in their brain to remember what is going immediately on in the loop, |
| 614 | because they don't know if/when the ``if`` conditions will have ``else``\s etc. |
| 615 | It is strongly preferred to structure the loop like this: |
| 616 | |
| 617 | .. code-block:: c++ |
| 618 | |
| 619 | for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { |
| 620 | BinaryOperator *BO = dyn_cast<BinaryOperator>(II); |
| 621 | if (!BO) continue; |
| 622 | |
| 623 | Value *LHS = BO->getOperand(0); |
| 624 | Value *RHS = BO->getOperand(1); |
| 625 | if (LHS == RHS) continue; |
| 626 | |
| 627 | ... |
| 628 | } |
| 629 | |
| 630 | This has all the benefits of using early exits for functions: it reduces nesting |
| 631 | of the loop, it makes it easier to describe why the conditions are true, and it |
| 632 | makes it obvious to the reader that there is no ``else`` coming up that they |
| 633 | have to push context into their brain for. If a loop is large, this can be a |
| 634 | big understandability win. |
| 635 | |
| 636 | Don't use ``else`` after a ``return`` |
| 637 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 638 | |
| 639 | For similar reasons above (reduction of indentation and easier reading), please |
| 640 | do not use ``'else'`` or ``'else if'`` after something that interrupts control |
| 641 | flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For |
| 642 | example, this is *bad*: |
| 643 | |
| 644 | .. code-block:: c++ |
| 645 | |
| 646 | case 'J': { |
| 647 | if (Signed) { |
| 648 | Type = Context.getsigjmp_bufType(); |
| 649 | if (Type.isNull()) { |
| 650 | Error = ASTContext::GE_Missing_sigjmp_buf; |
| 651 | return QualType(); |
| 652 | } else { |
| 653 | break; |
| 654 | } |
| 655 | } else { |
| 656 | Type = Context.getjmp_bufType(); |
| 657 | if (Type.isNull()) { |
| 658 | Error = ASTContext::GE_Missing_jmp_buf; |
| 659 | return QualType(); |
Meador Inge | d65ebce | 2012-06-20 23:48:01 +0000 | [diff] [blame] | 660 | } else { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 661 | break; |
Meador Inge | d65ebce | 2012-06-20 23:48:01 +0000 | [diff] [blame] | 662 | } |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 663 | } |
| 664 | } |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 665 | |
| 666 | It is better to write it like this: |
| 667 | |
| 668 | .. code-block:: c++ |
| 669 | |
| 670 | case 'J': |
| 671 | if (Signed) { |
| 672 | Type = Context.getsigjmp_bufType(); |
| 673 | if (Type.isNull()) { |
| 674 | Error = ASTContext::GE_Missing_sigjmp_buf; |
| 675 | return QualType(); |
| 676 | } |
| 677 | } else { |
| 678 | Type = Context.getjmp_bufType(); |
| 679 | if (Type.isNull()) { |
| 680 | Error = ASTContext::GE_Missing_jmp_buf; |
| 681 | return QualType(); |
| 682 | } |
| 683 | } |
| 684 | break; |
| 685 | |
| 686 | Or better yet (in this case) as: |
| 687 | |
| 688 | .. code-block:: c++ |
| 689 | |
| 690 | case 'J': |
| 691 | if (Signed) |
| 692 | Type = Context.getsigjmp_bufType(); |
| 693 | else |
| 694 | Type = Context.getjmp_bufType(); |
| 695 | |
| 696 | if (Type.isNull()) { |
| 697 | Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : |
| 698 | ASTContext::GE_Missing_jmp_buf; |
| 699 | return QualType(); |
| 700 | } |
| 701 | break; |
| 702 | |
| 703 | The idea is to reduce indentation and the amount of code you have to keep track |
| 704 | of when reading the code. |
| 705 | |
| 706 | Turn Predicate Loops into Predicate Functions |
| 707 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 708 | |
| 709 | It is very common to write small loops that just compute a boolean value. There |
| 710 | are a number of ways that people commonly write these, but an example of this |
| 711 | sort of thing is: |
| 712 | |
| 713 | .. code-block:: c++ |
| 714 | |
| 715 | bool FoundFoo = false; |
| 716 | for (unsigned i = 0, e = BarList.size(); i != e; ++i) |
| 717 | if (BarList[i]->isFoo()) { |
| 718 | FoundFoo = true; |
| 719 | break; |
| 720 | } |
| 721 | |
| 722 | if (FoundFoo) { |
| 723 | ... |
| 724 | } |
| 725 | |
| 726 | This sort of code is awkward to write, and is almost always a bad sign. Instead |
| 727 | of this sort of loop, we strongly prefer to use a predicate function (which may |
| 728 | be `static`_) that uses `early exits`_ to compute the predicate. We prefer the |
| 729 | code to be structured like this: |
| 730 | |
| 731 | .. code-block:: c++ |
| 732 | |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 733 | /// \returns true if the specified list has an element that is a foo. |
Andrew Trick | 331e8fb | 2012-09-20 02:01:06 +0000 | [diff] [blame] | 734 | static bool containsFoo(const std::vector<Bar*> &List) { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 735 | for (unsigned i = 0, e = List.size(); i != e; ++i) |
| 736 | if (List[i]->isFoo()) |
| 737 | return true; |
| 738 | return false; |
| 739 | } |
| 740 | ... |
| 741 | |
Andrew Trick | 331e8fb | 2012-09-20 02:01:06 +0000 | [diff] [blame] | 742 | if (containsFoo(BarList)) { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 743 | ... |
| 744 | } |
| 745 | |
| 746 | There are many reasons for doing this: it reduces indentation and factors out |
| 747 | code which can often be shared by other code that checks for the same predicate. |
| 748 | More importantly, it *forces you to pick a name* for the function, and forces |
| 749 | you to write a comment for it. In this silly example, this doesn't add much |
| 750 | value. However, if the condition is complex, this can make it a lot easier for |
| 751 | the reader to understand the code that queries for this predicate. Instead of |
| 752 | being faced with the in-line details of how we check to see if the BarList |
| 753 | contains a foo, we can trust the function name and continue reading with better |
| 754 | locality. |
| 755 | |
| 756 | The Low-Level Issues |
| 757 | -------------------- |
| 758 | |
| 759 | Name Types, Functions, Variables, and Enumerators Properly |
| 760 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 761 | |
| 762 | Poorly-chosen names can mislead the reader and cause bugs. We cannot stress |
| 763 | enough how important it is to use *descriptive* names. Pick names that match |
| 764 | the semantics and role of the underlying entities, within reason. Avoid |
| 765 | abbreviations unless they are well known. After picking a good name, make sure |
| 766 | to use consistent capitalization for the name, as inconsistency requires clients |
| 767 | to either memorize the APIs or to look it up to find the exact spelling. |
| 768 | |
| 769 | In general, names should be in camel case (e.g. ``TextFileReader`` and |
| 770 | ``isLValue()``). Different kinds of declarations have different rules: |
| 771 | |
| 772 | * **Type names** (including classes, structs, enums, typedefs, etc) should be |
| 773 | nouns and start with an upper-case letter (e.g. ``TextFileReader``). |
| 774 | |
| 775 | * **Variable names** should be nouns (as they represent state). The name should |
| 776 | be camel case, and start with an upper case letter (e.g. ``Leader`` or |
| 777 | ``Boats``). |
| 778 | |
| 779 | * **Function names** should be verb phrases (as they represent actions), and |
| 780 | command-like function should be imperative. The name should be camel case, |
| 781 | and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). |
| 782 | |
| 783 | * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should |
| 784 | follow the naming conventions for types. A common use for enums is as a |
| 785 | discriminator for a union, or an indicator of a subclass. When an enum is |
| 786 | used for something like this, it should have a ``Kind`` suffix |
| 787 | (e.g. ``ValueKind``). |
| 788 | |
| 789 | * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** |
| 790 | should start with an upper-case letter, just like types. Unless the |
| 791 | enumerators are defined in their own small namespace or inside a class, |
| 792 | enumerators should have a prefix corresponding to the enum declaration name. |
| 793 | For example, ``enum ValueKind { ... };`` may contain enumerators like |
| 794 | ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just |
| 795 | convenience constants are exempt from the requirement for a prefix. For |
| 796 | instance: |
| 797 | |
| 798 | .. code-block:: c++ |
| 799 | |
| 800 | enum { |
| 801 | MaxSize = 42, |
| 802 | Density = 12 |
| 803 | }; |
| 804 | |
| 805 | As an exception, classes that mimic STL classes can have member names in STL's |
| 806 | style of lower-case words separated by underscores (e.g. ``begin()``, |
| 807 | ``push_back()``, and ``empty()``). |
| 808 | |
| 809 | Here are some examples of good and bad names: |
| 810 | |
Meador Inge | e3c9ccd | 2012-06-20 23:57:00 +0000 | [diff] [blame] | 811 | .. code-block:: c++ |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 812 | |
| 813 | class VehicleMaker { |
| 814 | ... |
| 815 | Factory<Tire> F; // Bad -- abbreviation and non-descriptive. |
| 816 | Factory<Tire> Factory; // Better. |
| 817 | Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one |
| 818 | // kind of factories. |
| 819 | }; |
| 820 | |
| 821 | Vehicle MakeVehicle(VehicleType Type) { |
| 822 | VehicleMaker M; // Might be OK if having a short life-span. |
| 823 | Tire tmp1 = M.makeTire(); // Bad -- 'tmp1' provides no information. |
| 824 | Light headlight = M.makeLight("head"); // Good -- descriptive. |
| 825 | ... |
| 826 | } |
| 827 | |
| 828 | Assert Liberally |
| 829 | ^^^^^^^^^^^^^^^^ |
| 830 | |
| 831 | Use the "``assert``" macro to its fullest. Check all of your preconditions and |
| 832 | assumptions, you never know when a bug (not necessarily even yours) might be |
| 833 | caught early by an assertion, which reduces debugging time dramatically. The |
| 834 | "``<cassert>``" header file is probably already included by the header files you |
| 835 | are using, so it doesn't cost anything to use it. |
| 836 | |
| 837 | To further assist with debugging, make sure to put some kind of error message in |
| 838 | the assertion statement, which is printed if the assertion is tripped. This |
| 839 | helps the poor debugger make sense of why an assertion is being made and |
| 840 | enforced, and hopefully what to do about it. Here is one complete example: |
| 841 | |
| 842 | .. code-block:: c++ |
| 843 | |
| 844 | inline Value *getOperand(unsigned i) { |
Jakub Staszak | bfa43c0 | 2012-09-30 20:42:13 +0000 | [diff] [blame] | 845 | assert(i < Operands.size() && "getOperand() out of range!"); |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 846 | return Operands[i]; |
| 847 | } |
| 848 | |
| 849 | Here are more examples: |
| 850 | |
| 851 | .. code-block:: c++ |
| 852 | |
| 853 | assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); |
| 854 | |
| 855 | assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); |
| 856 | |
| 857 | assert(idx < getNumSuccessors() && "Successor # out of range!"); |
| 858 | |
| 859 | assert(V1.getType() == V2.getType() && "Constant types must be identical!"); |
| 860 | |
| 861 | assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); |
| 862 | |
| 863 | You get the idea. |
| 864 | |
Jordan Rose | 715672c | 2012-10-26 22:08:46 +0000 | [diff] [blame] | 865 | In the past, asserts were used to indicate a piece of code that should not be |
| 866 | reached. These were typically of the form: |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 867 | |
| 868 | .. code-block:: c++ |
| 869 | |
Jordan Rose | 715672c | 2012-10-26 22:08:46 +0000 | [diff] [blame] | 870 | assert(0 && "Invalid radix for integer literal"); |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 871 | |
Jordan Rose | 715672c | 2012-10-26 22:08:46 +0000 | [diff] [blame] | 872 | This has a few issues, the main one being that some compilers might not |
| 873 | understand the assertion, or warn about a missing return in builds where |
| 874 | assertions are compiled out. |
| 875 | |
| 876 | Today, we have something much better: ``llvm_unreachable``: |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 877 | |
| 878 | .. code-block:: c++ |
| 879 | |
Jordan Rose | 715672c | 2012-10-26 22:08:46 +0000 | [diff] [blame] | 880 | llvm_unreachable("Invalid radix for integer literal"); |
| 881 | |
| 882 | When assertions are enabled, this will print the message if it's ever reached |
| 883 | and then exit the program. When assertions are disabled (i.e. in release |
| 884 | builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating |
| 885 | code for this branch. If the compiler does not support this, it will fall back |
| 886 | to the "abort" implementation. |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 887 | |
| 888 | Another issue is that values used only by assertions will produce an "unused |
| 889 | value" warning when assertions are disabled. For example, this code will warn: |
| 890 | |
| 891 | .. code-block:: c++ |
| 892 | |
| 893 | unsigned Size = V.size(); |
| 894 | assert(Size > 42 && "Vector smaller than it should be"); |
| 895 | |
| 896 | bool NewToSet = Myset.insert(Value); |
| 897 | assert(NewToSet && "The value shouldn't be in the set yet"); |
| 898 | |
| 899 | These are two interesting different cases. In the first case, the call to |
| 900 | ``V.size()`` is only useful for the assert, and we don't want it executed when |
| 901 | assertions are disabled. Code like this should move the call into the assert |
| 902 | itself. In the second case, the side effects of the call must happen whether |
| 903 | the assert is enabled or not. In this case, the value should be cast to void to |
| 904 | disable the warning. To be specific, it is preferred to write the code like |
| 905 | this: |
| 906 | |
| 907 | .. code-block:: c++ |
| 908 | |
| 909 | assert(V.size() > 42 && "Vector smaller than it should be"); |
| 910 | |
| 911 | bool NewToSet = Myset.insert(Value); (void)NewToSet; |
| 912 | assert(NewToSet && "The value shouldn't be in the set yet"); |
| 913 | |
| 914 | Do Not Use ``using namespace std`` |
| 915 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 916 | |
| 917 | In LLVM, we prefer to explicitly prefix all identifiers from the standard |
| 918 | namespace with an "``std::``" prefix, rather than rely on "``using namespace |
| 919 | std;``". |
| 920 | |
| 921 | In header files, adding a ``'using namespace XXX'`` directive pollutes the |
| 922 | namespace of any source file that ``#include``\s the header. This is clearly a |
| 923 | bad thing. |
| 924 | |
| 925 | In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic |
| 926 | rule, but is still important. Basically, using explicit namespace prefixes |
| 927 | makes the code **clearer**, because it is immediately obvious what facilities |
| 928 | are being used and where they are coming from. And **more portable**, because |
| 929 | namespace clashes cannot occur between LLVM code and other namespaces. The |
| 930 | portability rule is important because different standard library implementations |
| 931 | expose different symbols (potentially ones they shouldn't), and future revisions |
| 932 | to the C++ standard will add more symbols to the ``std`` namespace. As such, we |
| 933 | never use ``'using namespace std;'`` in LLVM. |
| 934 | |
| 935 | The exception to the general rule (i.e. it's not an exception for the ``std`` |
| 936 | namespace) is for implementation files. For example, all of the code in the |
| 937 | LLVM project implements code that lives in the 'llvm' namespace. As such, it is |
| 938 | ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace |
| 939 | llvm;'`` directive at the top, after the ``#include``\s. This reduces |
| 940 | indentation in the body of the file for source editors that indent based on |
| 941 | braces, and keeps the conceptual context cleaner. The general form of this rule |
| 942 | is that any ``.cpp`` file that implements code in any namespace may use that |
| 943 | namespace (and its parents'), but should not use any others. |
| 944 | |
| 945 | Provide a Virtual Method Anchor for Classes in Headers |
| 946 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 947 | |
| 948 | If a class is defined in a header file and has a vtable (either it has virtual |
| 949 | methods or it derives from classes with virtual methods), it must always have at |
| 950 | least one out-of-line virtual method in the class. Without this, the compiler |
| 951 | will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the |
| 952 | header, bloating ``.o`` file sizes and increasing link times. |
| 953 | |
David Blaikie | 67bf429 | 2012-09-21 17:47:36 +0000 | [diff] [blame] | 954 | Don't use default labels in fully covered switches over enumerations |
| 955 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 956 | |
| 957 | ``-Wswitch`` warns if a switch, without a default label, over an enumeration |
| 958 | does not cover every enumeration value. If you write a default label on a fully |
| 959 | covered switch over an enumeration then the ``-Wswitch`` warning won't fire |
| 960 | when new elements are added to that enumeration. To help avoid adding these |
| 961 | kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is |
| 962 | off by default but turned on when building LLVM with a version of Clang that |
| 963 | supports the warning. |
| 964 | |
| 965 | A knock-on effect of this stylistic requirement is that when building LLVM with |
David Blaikie | b890e9f | 2012-09-21 18:03:02 +0000 | [diff] [blame] | 966 | GCC you may get warnings related to "control may reach end of non-void function" |
David Blaikie | 67bf429 | 2012-09-21 17:47:36 +0000 | [diff] [blame] | 967 | if you return from each case of a covered switch-over-enum because GCC assumes |
David Blaikie | b890e9f | 2012-09-21 18:03:02 +0000 | [diff] [blame] | 968 | that the enum expression may take any representable value, not just those of |
| 969 | individual enumerators. To suppress this warning, use ``llvm_unreachable`` after |
| 970 | the switch. |
David Blaikie | 67bf429 | 2012-09-21 17:47:36 +0000 | [diff] [blame] | 971 | |
Craig Topper | 88b5a2b | 2012-09-18 04:43:40 +0000 | [diff] [blame] | 972 | Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods |
| 973 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 974 | |
| 975 | Prior to C++11, a common pattern to make a class uncopyable was to declare an |
| 976 | unimplemented copy constructor and copy assignment operator and make them |
| 977 | private. This would give a compiler error for accessing a private method or a |
| 978 | linker error because it wasn't implemented. |
| 979 | |
Dmitri Gribenko | e3f1459 | 2012-09-18 14:00:58 +0000 | [diff] [blame] | 980 | With C++11, we can mark methods that won't be implemented with ``= delete``. |
Craig Topper | 88b5a2b | 2012-09-18 04:43:40 +0000 | [diff] [blame] | 981 | This will trigger a much better error message and tell the compiler that the |
| 982 | method will never be implemented. This enables other checks like |
| 983 | ``-Wunused-private-field`` to run correctly on classes that contain these |
| 984 | methods. |
| 985 | |
| 986 | To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used |
Dmitri Gribenko | e3f1459 | 2012-09-18 14:00:58 +0000 | [diff] [blame] | 987 | which will expand to ``= delete`` if the compiler supports it. These methods |
Craig Topper | 88b5a2b | 2012-09-18 04:43:40 +0000 | [diff] [blame] | 988 | should still be declared private. Example of the uncopyable pattern: |
| 989 | |
| 990 | .. code-block:: c++ |
| 991 | |
| 992 | class DontCopy { |
| 993 | private: |
| 994 | DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; |
| 995 | DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; |
| 996 | public: |
| 997 | ... |
| 998 | }; |
| 999 | |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1000 | Don't evaluate ``end()`` every time through a loop |
| 1001 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 1002 | |
| 1003 | Because C++ doesn't have a standard "``foreach``" loop (though it can be |
| 1004 | emulated with macros and may be coming in C++'0x) we end up writing a lot of |
| 1005 | loops that manually iterate from begin to end on a variety of containers or |
| 1006 | through other data structures. One common mistake is to write a loop in this |
| 1007 | style: |
| 1008 | |
| 1009 | .. code-block:: c++ |
| 1010 | |
| 1011 | BasicBlock *BB = ... |
| 1012 | for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) |
| 1013 | ... use I ... |
| 1014 | |
| 1015 | The problem with this construct is that it evaluates "``BB->end()``" every time |
| 1016 | through the loop. Instead of writing the loop like this, we strongly prefer |
| 1017 | loops to be written so that they evaluate it once before the loop starts. A |
| 1018 | convenient way to do this is like so: |
| 1019 | |
| 1020 | .. code-block:: c++ |
| 1021 | |
| 1022 | BasicBlock *BB = ... |
| 1023 | for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) |
| 1024 | ... use I ... |
| 1025 | |
| 1026 | The observant may quickly point out that these two loops may have different |
| 1027 | semantics: if the container (a basic block in this case) is being mutated, then |
| 1028 | "``BB->end()``" may change its value every time through the loop and the second |
| 1029 | loop may not in fact be correct. If you actually do depend on this behavior, |
| 1030 | please write the loop in the first form and add a comment indicating that you |
| 1031 | did it intentionally. |
| 1032 | |
| 1033 | Why do we prefer the second form (when correct)? Writing the loop in the first |
| 1034 | form has two problems. First it may be less efficient than evaluating it at the |
| 1035 | start of the loop. In this case, the cost is probably minor --- a few extra |
| 1036 | loads every time through the loop. However, if the base expression is more |
| 1037 | complex, then the cost can rise quickly. I've seen loops where the end |
| 1038 | expression was actually something like: "``SomeMap[x]->end()``" and map lookups |
| 1039 | really aren't cheap. By writing it in the second form consistently, you |
| 1040 | eliminate the issue entirely and don't even have to think about it. |
| 1041 | |
| 1042 | The second (even bigger) issue is that writing the loop in the first form hints |
| 1043 | to the reader that the loop is mutating the container (a fact that a comment |
| 1044 | would handily confirm!). If you write the loop in the second form, it is |
| 1045 | immediately obvious without even looking at the body of the loop that the |
| 1046 | container isn't being modified, which makes it easier to read the code and |
| 1047 | understand what it does. |
| 1048 | |
| 1049 | While the second form of the loop is a few extra keystrokes, we do strongly |
| 1050 | prefer it. |
| 1051 | |
| 1052 | ``#include <iostream>`` is Forbidden |
| 1053 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 1054 | |
| 1055 | The use of ``#include <iostream>`` in library files is hereby **forbidden**, |
| 1056 | because many common implementations transparently inject a `static constructor`_ |
| 1057 | into every translation unit that includes it. |
| 1058 | |
| 1059 | Note that using the other stream headers (``<sstream>`` for example) is not |
| 1060 | problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` |
| 1061 | provides various APIs that are better performing for almost every use than |
| 1062 | ``std::ostream`` style APIs. |
| 1063 | |
| 1064 | .. note:: |
| 1065 | |
| 1066 | New code should always use `raw_ostream`_ for writing, or the |
| 1067 | ``llvm::MemoryBuffer`` API for reading files. |
| 1068 | |
| 1069 | .. _raw_ostream: |
| 1070 | |
| 1071 | Use ``raw_ostream`` |
| 1072 | ^^^^^^^^^^^^^^^^^^^ |
| 1073 | |
| 1074 | LLVM includes a lightweight, simple, and efficient stream implementation in |
| 1075 | ``llvm/Support/raw_ostream.h``, which provides all of the common features of |
| 1076 | ``std::ostream``. All new code should use ``raw_ostream`` instead of |
| 1077 | ``ostream``. |
| 1078 | |
| 1079 | Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward |
| 1080 | declared as ``class raw_ostream``. Public headers should generally not include |
| 1081 | the ``raw_ostream`` header, but use forward declarations and constant references |
| 1082 | to ``raw_ostream`` instances. |
| 1083 | |
| 1084 | Avoid ``std::endl`` |
| 1085 | ^^^^^^^^^^^^^^^^^^^ |
| 1086 | |
| 1087 | The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to |
| 1088 | the output stream specified. In addition to doing this, however, it also |
| 1089 | flushes the output stream. In other words, these are equivalent: |
| 1090 | |
| 1091 | .. code-block:: c++ |
| 1092 | |
| 1093 | std::cout << std::endl; |
| 1094 | std::cout << '\n' << std::flush; |
| 1095 | |
| 1096 | Most of the time, you probably have no reason to flush the output stream, so |
| 1097 | it's better to use a literal ``'\n'``. |
| 1098 | |
| 1099 | Microscopic Details |
| 1100 | ------------------- |
| 1101 | |
| 1102 | This section describes preferred low-level formatting guidelines along with |
| 1103 | reasoning on why we prefer them. |
| 1104 | |
| 1105 | Spaces Before Parentheses |
| 1106 | ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 1107 | |
| 1108 | We prefer to put a space before an open parenthesis only in control flow |
| 1109 | statements, but not in normal function call expressions and function-like |
| 1110 | macros. For example, this is good: |
| 1111 | |
| 1112 | .. code-block:: c++ |
| 1113 | |
| 1114 | if (x) ... |
| 1115 | for (i = 0; i != 100; ++i) ... |
| 1116 | while (llvm_rocks) ... |
| 1117 | |
| 1118 | somefunc(42); |
| 1119 | assert(3 != 4 && "laws of math are failing me"); |
| 1120 | |
| 1121 | a = foo(42, 92) + bar(x); |
| 1122 | |
| 1123 | and this is bad: |
| 1124 | |
| 1125 | .. code-block:: c++ |
| 1126 | |
| 1127 | if(x) ... |
| 1128 | for(i = 0; i != 100; ++i) ... |
| 1129 | while(llvm_rocks) ... |
| 1130 | |
| 1131 | somefunc (42); |
| 1132 | assert (3 != 4 && "laws of math are failing me"); |
| 1133 | |
| 1134 | a = foo (42, 92) + bar (x); |
| 1135 | |
| 1136 | The reason for doing this is not completely arbitrary. This style makes control |
| 1137 | flow operators stand out more, and makes expressions flow better. The function |
| 1138 | call operator binds very tightly as a postfix operator. Putting a space after a |
| 1139 | function name (as in the last example) makes it appear that the code might bind |
| 1140 | the arguments of the left-hand-side of a binary operator with the argument list |
| 1141 | of a function and the name of the right side. More specifically, it is easy to |
| 1142 | misread the "``a``" example as: |
| 1143 | |
| 1144 | .. code-block:: c++ |
| 1145 | |
| 1146 | a = foo ((42, 92) + bar) (x); |
| 1147 | |
| 1148 | when skimming through the code. By avoiding a space in a function, we avoid |
| 1149 | this misinterpretation. |
| 1150 | |
| 1151 | Prefer Preincrement |
| 1152 | ^^^^^^^^^^^^^^^^^^^ |
| 1153 | |
| 1154 | Hard fast rule: Preincrement (``++X``) may be no slower than postincrement |
| 1155 | (``X++``) and could very well be a lot faster than it. Use preincrementation |
| 1156 | whenever possible. |
| 1157 | |
| 1158 | The semantics of postincrement include making a copy of the value being |
| 1159 | incremented, returning it, and then preincrementing the "work value". For |
| 1160 | primitive types, this isn't a big deal. But for iterators, it can be a huge |
| 1161 | issue (for example, some iterators contains stack and set objects in them... |
| 1162 | copying an iterator could invoke the copy ctor's of these as well). In general, |
| 1163 | get in the habit of always using preincrement, and you won't have a problem. |
| 1164 | |
| 1165 | |
| 1166 | Namespace Indentation |
| 1167 | ^^^^^^^^^^^^^^^^^^^^^ |
| 1168 | |
| 1169 | In general, we strive to reduce indentation wherever possible. This is useful |
| 1170 | because we want code to `fit into 80 columns`_ without wrapping horribly, but |
| 1171 | also because it makes it easier to understand the code. Namespaces are a funny |
| 1172 | thing: they are often large, and we often desire to put lots of stuff into them |
| 1173 | (so they can be large). Other times they are tiny, because they just hold an |
| 1174 | enum or something similar. In order to balance this, we use different |
| 1175 | approaches for small versus large namespaces. |
| 1176 | |
| 1177 | If a namespace definition is small and *easily* fits on a screen (say, less than |
| 1178 | 35 lines of code), then you should indent its body. Here's an example: |
| 1179 | |
| 1180 | .. code-block:: c++ |
| 1181 | |
| 1182 | namespace llvm { |
| 1183 | namespace X86 { |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 1184 | /// \brief An enum for the x86 relocation codes. Note that |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1185 | /// the terminology here doesn't follow x86 convention - word means |
| 1186 | /// 32-bit and dword means 64-bit. |
| 1187 | enum RelocationType { |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 1188 | /// \brief PC relative relocation, add the relocated value to |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1189 | /// the value already in memory, after we adjust it for where the PC is. |
| 1190 | reloc_pcrel_word = 0, |
| 1191 | |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 1192 | /// \brief PIC base relative relocation, add the relocated value to |
| 1193 | /// the value already in memory, after we adjust it for where the |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1194 | /// PIC base is. |
| 1195 | reloc_picrel_word = 1, |
| 1196 | |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 1197 | /// \brief Absolute relocation, just add the relocated value to the |
| 1198 | /// value already in memory. |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1199 | reloc_absolute_word = 2, |
| 1200 | reloc_absolute_dword = 3 |
| 1201 | }; |
| 1202 | } |
| 1203 | } |
| 1204 | |
| 1205 | Since the body is small, indenting adds value because it makes it very clear |
| 1206 | where the namespace starts and ends, and it is easy to take the whole thing in |
| 1207 | in one "gulp" when reading the code. If the blob of code in the namespace is |
| 1208 | larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces), |
| 1209 | do not indent the code, and add a comment indicating what namespace is being |
| 1210 | closed. For example: |
| 1211 | |
| 1212 | .. code-block:: c++ |
| 1213 | |
| 1214 | namespace llvm { |
| 1215 | namespace knowledge { |
| 1216 | |
Dmitri Gribenko | b8f2d82 | 2012-10-20 13:27:43 +0000 | [diff] [blame] | 1217 | /// This class represents things that Smith can have an intimate |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1218 | /// understanding of and contains the data associated with it. |
| 1219 | class Grokable { |
| 1220 | ... |
| 1221 | public: |
| 1222 | explicit Grokable() { ... } |
| 1223 | virtual ~Grokable() = 0; |
| 1224 | |
| 1225 | ... |
| 1226 | |
| 1227 | }; |
| 1228 | |
| 1229 | } // end namespace knowledge |
| 1230 | } // end namespace llvm |
| 1231 | |
| 1232 | Because the class is large, we don't expect that the reader can easily |
| 1233 | understand the entire concept in a glance, and the end of the file (where the |
| 1234 | namespaces end) may be a long ways away from the place they open. As such, |
| 1235 | indenting the contents of the namespace doesn't add any value, and detracts from |
| 1236 | the readability of the class. In these cases it is best to *not* indent the |
| 1237 | contents of the namespace. |
| 1238 | |
| 1239 | .. _static: |
| 1240 | |
| 1241 | Anonymous Namespaces |
| 1242 | ^^^^^^^^^^^^^^^^^^^^ |
| 1243 | |
| 1244 | After talking about namespaces in general, you may be wondering about anonymous |
| 1245 | namespaces in particular. Anonymous namespaces are a great language feature |
| 1246 | that tells the C++ compiler that the contents of the namespace are only visible |
| 1247 | within the current translation unit, allowing more aggressive optimization and |
| 1248 | eliminating the possibility of symbol name collisions. Anonymous namespaces are |
| 1249 | to C++ as "static" is to C functions and global variables. While "``static``" |
| 1250 | is available in C++, anonymous namespaces are more general: they can make entire |
| 1251 | classes private to a file. |
| 1252 | |
| 1253 | The problem with anonymous namespaces is that they naturally want to encourage |
| 1254 | indentation of their body, and they reduce locality of reference: if you see a |
| 1255 | random function definition in a C++ file, it is easy to see if it is marked |
| 1256 | static, but seeing if it is in an anonymous namespace requires scanning a big |
| 1257 | chunk of the file. |
| 1258 | |
| 1259 | Because of this, we have a simple guideline: make anonymous namespaces as small |
| 1260 | as possible, and only use them for class declarations. For example, this is |
| 1261 | good: |
| 1262 | |
| 1263 | .. code-block:: c++ |
| 1264 | |
| 1265 | namespace { |
| 1266 | class StringSort { |
| 1267 | ... |
| 1268 | public: |
| 1269 | StringSort(...) |
| 1270 | bool operator<(const char *RHS) const; |
| 1271 | }; |
| 1272 | } // end anonymous namespace |
| 1273 | |
Andrew Trick | 331e8fb | 2012-09-20 02:01:06 +0000 | [diff] [blame] | 1274 | static void runHelper() { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1275 | ... |
| 1276 | } |
| 1277 | |
| 1278 | bool StringSort::operator<(const char *RHS) const { |
| 1279 | ... |
| 1280 | } |
| 1281 | |
| 1282 | This is bad: |
| 1283 | |
| 1284 | .. code-block:: c++ |
| 1285 | |
| 1286 | namespace { |
| 1287 | class StringSort { |
| 1288 | ... |
| 1289 | public: |
| 1290 | StringSort(...) |
| 1291 | bool operator<(const char *RHS) const; |
| 1292 | }; |
| 1293 | |
Andrew Trick | 331e8fb | 2012-09-20 02:01:06 +0000 | [diff] [blame] | 1294 | void runHelper() { |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1295 | ... |
| 1296 | } |
| 1297 | |
| 1298 | bool StringSort::operator<(const char *RHS) const { |
| 1299 | ... |
| 1300 | } |
| 1301 | |
| 1302 | } // end anonymous namespace |
| 1303 | |
Andrew Trick | 331e8fb | 2012-09-20 02:01:06 +0000 | [diff] [blame] | 1304 | This is bad specifically because if you're looking at "``runHelper``" in the middle |
Bill Wendling | 2c8293d | 2012-06-20 02:57:56 +0000 | [diff] [blame] | 1305 | of a large C++ file, that you have no immediate way to tell if it is local to |
| 1306 | the file. When it is marked static explicitly, this is immediately obvious. |
| 1307 | Also, there is no reason to enclose the definition of "``operator<``" in the |
| 1308 | namespace just because it was declared there. |
| 1309 | |
| 1310 | See Also |
| 1311 | ======== |
| 1312 | |
| 1313 | A lot of these comments and recommendations have been culled for other sources. |
| 1314 | Two particularly important books for our work are: |
| 1315 | |
| 1316 | #. `Effective C++ |
| 1317 | <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ |
| 1318 | by Scott Meyers. Also interesting and useful are "More Effective C++" and |
| 1319 | "Effective STL" by the same author. |
| 1320 | |
| 1321 | #. `Large-Scale C++ Software Design |
| 1322 | <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ |
| 1323 | by John Lakos |
| 1324 | |
| 1325 | If you get some free time, and you haven't read them: do so, you might learn |
| 1326 | something. |