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5 <title>The LLVM Target-Independent Code Generator</title>
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9
10<div class="doc_title">
11 The LLVM Target-Independent Code Generator
12</div>
13
14<ol>
15 <li><a href="#introduction">Introduction</a>
16 <ul>
17 <li><a href="#required">Required components in the code generator</a></li>
18 <li><a href="#high-level-design">The high-level design of the code generator</a></li>
19 <li><a href="#tablegen">Using TableGen for target description</a></li>
20 </ul>
21 </li>
22 <li><a href="#targetdesc">Target description classes</a>
23 <ul>
24 <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
25 <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
26 <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
27 <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
28 <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
29 <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
30 </ul>
31 </li>
32 <li><a href="#codegendesc">Machine code description classes</a>
Chris Lattnerec94f802004-06-04 00:16:02 +000033 <ul>
34 <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
35 </ul>
Chris Lattnerce52b7e2004-06-01 06:48:00 +000036 </li>
37 <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
38 </li>
39 <li><a href="#targetimpls">Target description implementations</a>
40 <ul>
41 <li><a href="#x86">The X86 backend</a></li>
Chris Lattner10d68002004-06-01 17:18:11 +000042 </ul>
Chris Lattnerce52b7e2004-06-01 06:48:00 +000043 </li>
44
45</ol>
46
47<div class="doc_author">
48 <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
49</div>
50
Chris Lattner10d68002004-06-01 17:18:11 +000051<div class="doc_warning">
52 <p>Warning: This is a work in progress.</p>
53</div>
54
Chris Lattnerce52b7e2004-06-01 06:48:00 +000055<!-- *********************************************************************** -->
56<div class="doc_section">
57 <a name="introduction">Introduction</a>
58</div>
59<!-- *********************************************************************** -->
60
61<div class="doc_text">
62
63<p>The LLVM target-independent code generator is a framework that provides a
64suite of reusable components for translating the LLVM internal representation to
65the machine code for a specified target -- either in assembly form (suitable for
66a static compiler) or in binary machine code format (usable for a JIT compiler).
Chris Lattnerec94f802004-06-04 00:16:02 +000067The LLVM target-independent code generator consists of five main components:</p>
Chris Lattnerce52b7e2004-06-01 06:48:00 +000068
69<ol>
70<li><a href="#targetdesc">Abstract target description</a> interfaces which
71capture improtant properties about various aspects of the machine independently
72of how they will be used. These interfaces are defined in
73<tt>include/llvm/Target/</tt>.</li>
74
75<li>Classes used to represent the <a href="#codegendesc">machine code</a> being
76generator for a target. These classes are intended to be abstract enough to
77represent the machine code for <i>any</i> target machine. These classes are
78defined in <tt>include/llvm/CodeGen/</tt>.</li>
79
80<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
81various phases of native code generation (register allocation, scheduling, stack
82frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li>
83
84<li><a href="#targetimpls">Implementations of the abstract target description
85interfaces</a> for particular targets. These machine descriptions make use of
86the components provided by LLVM, and can optionally provide custom
87target-specific passes, to build complete code generators for a specific target.
88Target descriptions live in <tt>lib/Target/</tt>.</li>
89
Chris Lattnerec94f802004-06-04 00:16:02 +000090<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
91completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
92interface for target-specific issues. The code for the target-independent
93JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
94
Chris Lattnerce52b7e2004-06-01 06:48:00 +000095</ol>
96
97<p>
98Depending on which part of the code generator you are interested in working on,
99different pieces of this will be useful to you. In any case, you should be
100familiar with the <a href="#targetdesc">target description</a> and <a
101href="#codegendesc">machine code representation</a> classes. If you want to add
102a backend for a new target, you will need <a href="#targetimpls">implement the
103targe description</a> classes for your new target and understand the <a
104href="LangRef.html">LLVM code representation</a>. If you are interested in
105implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
106should only depend on the target-description and machine code representation
107classes, ensuring that it is portable.
108</p>
109
110</div>
111
112<!-- ======================================================================= -->
113<div class="doc_subsection">
114 <a name="required">Required components in the code generator</a>
115</div>
116
117<div class="doc_text">
118
119<p>The two pieces of the LLVM code generator are the high-level interface to the
120code generator and the set of reusable components that can be used to build
121target-specific backends. The two most important interfaces (<a
122href="#targetmachine"><tt>TargetMachine</tt></a> and <a
123href="#targetdata"><tt>TargetData</tt></a> classes) are the only ones that are
124required to be defined for a backend to fit into the LLVM system, but the others
125must be defined if the reusable code generator components are going to be
126used.</p>
127
128<p>This design has two important implications. The first is that LLVM can
129support completely non-traditional code generation targets. For example, the C
130backend does not require register allocation, instruction selection, or any of
131the other standard components provided by the system. As such, it only
132implements these two interfaces, and does its own thing. Another example of a
133code generator like this is a (purely hypothetical) backend that converts LLVM
134to the GCC RTL form and uses GCC to emit machine code for a target.</p>
135
136<p>The other implication of this design is that it is possible to design and
137implement radically different code generators in the LLVM system that do not
138make use of any of the built-in components. Doing so is not recommended at all,
139but could be required for radically different targets that do not fit into the
140LLVM machine description model: programmable FPGAs for example.</p>
Chris Lattner900bf8c2004-06-02 07:06:06 +0000141
142<p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code
143generator uses almost entirely different code paths than described in this
144document. For this reason, there are some deprecated interfaces (such as
145<tt>TargetRegInfo</tt> and <tt>TargetSchedInfo</tt>), which are only used by the
146V9 backend and should not be used by any other targets. Also, all code in the
147<tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered
148deprecated, and should not be used as the basis for future code generator work.
Misha Brukmanf3709d62004-06-03 16:55:57 +0000149The SparcV9 backend is slowly being merged into the rest of the
150target-independent code generators, but this is a low-priority process with no
Chris Lattner900bf8c2004-06-02 07:06:06 +0000151predictable completion date.</p>
152
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000153</div>
154
155<!-- ======================================================================= -->
156<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000157 <a name="high-level-design">The high-level design of the code generator</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000158</div>
159
160<div class="doc_text">
161
162<p>The LLVM target-indendent code generator is designed to support efficient and
163quality code generation for standard register-based microprocessors. Code
164generation in this model is divided into the following stages:</p>
165
166<ol>
167<li><b>Instruction Selection</b> - Determining a efficient implementation of the
168input LLVM code in the target instruction set. This stage produces the initial
169code for the program in the target instruction set the makes use of virtual
170registers in SSA form and physical registers that represent any required
171register assignments due to target constraints or calling conventions.</li>
172
173<li><b>SSA-based Machine Code Optimizations</b> - This (optional) stage consists
174of a series of machine-code optimizations that operate on the SSA-form produced
175by the instruction selector. Optimizations like modulo-scheduling, normal
176scheduling, or peephole optimization work here.</li>
177
178<li><b>Register Allocation</b> - The target code is transformed from an infinite
179virtual register file in SSA form to the concrete register file used by the
180target. This phase introduces spill code and eliminates all virtual register
181references from the program.</li>
182
183<li><b>Prolog/Epilog Code Insertion</b> - Once the machine code has been
184generated for the function and the amount of stack space required is known (used
185for LLVM alloca's and spill slots), the prolog and epilog code for the function
186can be inserted and "abstract stack location references" can be eliminated.
187This stage is responsible for implementing optimizations like frame-pointer
188elimination and stack packing.</li>
189
190<li><b>Late Machine Code Optimizations</b> - Optimizations that operate on
191"final" machine code can go here, such as spill code scheduling and peephole
192optimizations.</li>
193
194<li><b>Code Emission</b> - The final stage actually outputs the machine code for
195the current function, either in the target assembler format or in machine
196code.</li>
197
198</ol>
199
200<p>
201The code generator is based on the assumption that the instruction selector will
202use an optimal pattern matching selector to create high-quality sequences of
203native code. Alternative code generator designs based on pattern expansion and
204aggressive iterative peephole optimization are much slower. This design is
205designed to permit efficient compilation (important for JIT environments) and
206aggressive optimization (used when generate code offline) by allowing components
207of varying levels of sophisication to be used for any step of compilation.</p>
208
209<p>
210In addition to these stages, target implementations can insert arbitrary
211target-specific passes into the flow. For example, the X86 target uses a
212special pass to handle the 80x87 floating point stack architecture. Other
213targets with unusual requirements can be supported with custom passes as needed.
214</p>
215
216</div>
217
218
219<!-- ======================================================================= -->
220<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000221 <a name="tablegen">Using TableGen for target description</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000222</div>
223
224<div class="doc_text">
225
Chris Lattner5489e932004-06-01 18:35:00 +0000226<p>The target description classes require a detailed description of the target
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000227architecture. These target descriptions often have a large amount of common
228information (e.g., an add instruction is almost identical to a sub instruction).
229In order to allow the maximum amount of commonality to be factored out, the LLVM
230code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
Chris Lattner5489e932004-06-01 18:35:00 +0000231describe big chunks of the target machine, which allows the use of domain- and
232target-specific abstractions to reduce the amount of repetition.
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000233</p>
234
235</div>
236
237<!-- *********************************************************************** -->
238<div class="doc_section">
239 <a name="targetdesc">Target description classes</a>
240</div>
241<!-- *********************************************************************** -->
242
243<div class="doc_text">
244
245<p>The LLVM target description classes (which are located in the
246<tt>include/llvm/Target</tt> directory) provide an abstract description of the
247target machine, independent of any particular client. These classes are
248designed to capture the <i>abstract</i> properties of the target (such as what
249instruction and registers it has), and do not incorporate any particular pieces
250of code generation algorithms (these interfaces do not take interference graphs
251as inputs or other algorithm-specific data structures).</p>
252
253<p>All of the target description classes (except the <tt><a
254href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
255the concrete target implementation, and have virtual methods implemented. To
256get to these implementations, <tt><a
257href="#targetmachine">TargetMachine</a></tt> class provides accessors that
258should be implemented by the target.</p>
259
260</div>
261
262<!-- ======================================================================= -->
263<div class="doc_subsection">
264 <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
265</div>
266
267<div class="doc_text">
268
269<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
270access the target-specific implementations of the various target description
271classes (with the <tt>getInstrInfo</tt>, <tt>getRegisterInfo</tt>,
272<tt>getFrameInfo</tt>, ... methods). This class is designed to be subclassed by
273a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
274implements the various virtual methods. The only required target description
275class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
276code generator components are to be used, the other interfaces should be
277implemented as well.</p>
278
279</div>
280
281
282<!-- ======================================================================= -->
283<div class="doc_subsection">
284 <a name="targetdata">The <tt>TargetData</tt> class</a>
285</div>
286
287<div class="doc_text">
288
289<p>The <tt>TargetData</tt> class is the only required target description class,
290and it is the only class that is not extensible (it cannot be derived from). It
291specifies information about how the target lays out memory for structures, the
292alignment requirements for various data types, the size of pointers in the
293target, and whether the target is little- or big-endian.</p>
294
295</div>
296
297
298<!-- ======================================================================= -->
299<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000300 <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000301</div>
302
303<div class="doc_text">
304
305<p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
306<tt>TargetRegisterInfo</tt>) is used to describe the register file of the
307target and any interactions between the registers.</p>
308
309<p>Registers in the code generator are represented in the code generator by
310unsigned numbers. Physical registers (those that actually exist in the target
311description) are unique small numbers, and virtual registers are generally
312large.</p>
313
314<p>Each register in the processor description has an associated
315<tt>MRegisterDesc</tt> entry, which provides a textual name for the register
316(used for assembly output and debugging dumps), a set of aliases (used to
317indicate that one register overlaps with another), and some flag bits.
318</p>
319
320<p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
321exposes a set of processor specific register classes (instances of the
322<tt>TargetRegisterClass</tt> class). Each register class contains sets of
323registers that have the same properties (for example, they are all 32-bit
324integer registers). Each SSA virtual register created by the instruction
325selector has an associated register class. When the register allocator runs, it
326replaces virtual registers with a physical register in the set.</p>
327
328<p>
329The target-specific implementations of these classes is auto-generated from a <a
330href="TableGenFundamentals.html">TableGen</a> description of the register file.
331</p>
332
333</div>
334
335<!-- ======================================================================= -->
336<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000337 <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000338</div>
339
340<!-- ======================================================================= -->
341<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000342 <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000343</div>
344
345<!-- ======================================================================= -->
346<div class="doc_subsection">
Chris Lattner10d68002004-06-01 17:18:11 +0000347 <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000348</div>
349
350<!-- *********************************************************************** -->
351<div class="doc_section">
352 <a name="codegendesc">Machine code description classes</a>
353</div>
354<!-- *********************************************************************** -->
355
Chris Lattnerec94f802004-06-04 00:16:02 +0000356<div class="doc_text">
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000357
Chris Lattnerec94f802004-06-04 00:16:02 +0000358<p>
359At the high-level, LLVM code is translated to a machine specific representation
360formed out of MachineFunction, MachineBasicBlock, and <a
361href="#machineinstr"><tt>MachineInstr</tt></a> instances
362(defined in include/llvm/CodeGen). This representation is completely target
363agnostic, representing instructions in their most abstract form: an opcode and a
364series of operands. This representation is designed to support both SSA
365representation for machine code, as well as a register allocated, non-SSA form.
366</p>
367
368</div>
369
370<!-- ======================================================================= -->
371<div class="doc_subsection">
372 <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
373</div>
374
375<div class="doc_text">
376
377<p>Target machine instructions are represented as instances of the
378<tt>MachineInstr</tt> class. This class is an extremely abstract way of
379representing machine instructions. In particular, all it keeps track of is
380an opcode number and some number of operands.</p>
381
382<p>The opcode number is an simple unsigned number that only has meaning to a
383specific backend. All of the instructions for a target should be defined in
384the <tt>*InstrInfo.td</tt> file for the target, and the opcode enum values
385are autogenerated from this description. The <tt>MachineInstr</tt> class does
386not have any information about how to intepret the instruction (i.e., what the
387semantics of the instruction are): for that you must refer to the
388<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
389
390<p>The operands of a machine instruction can be of several different types:
391they can be a register reference, constant integer, basic block reference, etc.
392In addition, a machine operand should be marked as a def or a use of the value
393(though only registers are allowed to be defs).</p>
394
395<p>By convention, the LLVM code generator orders instruction operands so that
396all register definitions come before the register uses, even on architectures
397that are normally printed in other orders. For example, the sparc add
398instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
399and stores the result into the "%i3" register. In the LLVM code generator,
400the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
401first.</p>
402
403<p>Keeping destination operands at the beginning of the operand list has several
404advantages. In particular, the debugging printer will print the instruction
405like this:</p>
406
407<pre>
408 %r3 = add %i1, %i2
409</pre>
410
411<p>If the first operand is a def, and it is also easier to <a
412href="#buildmi">create instructions</a> whose only def is the first
413operand.</p>
414
415</div>
416
417<!-- _______________________________________________________________________ -->
418<div class="doc_subsubsection">
419 <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
420</div>
421
422<div class="doc_text">
423
424<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
425located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
426<tt>BuildMI</tt> functions make it easy to build arbitrary machine
427instructions. Usage of the <tt>BuildMI</tt> functions look like this:
428</p>
429
430<pre>
431 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
432 // instruction. The '1' specifies how many operands will be added.
433 MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
434
435 // Create the same instr, but insert it at the end of a basic block.
436 MachineBasicBlock &amp;MBB = ...
437 BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
438
439 // Create the same instr, but insert it before a specified iterator point.
440 MachineBasicBlock::iterator MBBI = ...
441 BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
442
443 // Create a 'cmp Reg, 0' instruction, no destination reg.
444 MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
445 // Create an 'sahf' instruction which takes no operands and stores nothing.
446 MI = BuildMI(X86::SAHF, 0);
447
448 // Create a self looping branch instruction.
449 BuildMI(MBB, X86::JNE, 1).addMBB(&amp;MBB);
450</pre>
451
452<p>
453The key thing to remember with the <tt>BuildMI</tt> functions is that you have
454to specify the number of operands that the machine instruction will take
455(allowing efficient memory allocation). Also, if operands default to be uses
456of values, not definitions. If you need to add a definition operand (other
457than the optional destination register), you must explicitly mark it as such.
458</p>
459
460</div>
461
462<!-- _______________________________________________________________________ -->
463<div class="doc_subsubsection">
464 <a name="fixedregs">Fixed (aka preassigned) registers</a>
465</div>
466
467<div class="doc_text">
468
469<p>One important issue that the code generator needs to be aware of is the
470presence of fixed registers. In particular, there are often places in the
471instruction stream where the register allocator <em>must</em> arrange for a
472particular value to be in a particular register. This can occur due to
473limitations in the instruction set (e.g., the X86 can only do a 32-bit divide
474with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
475conventions. In any case, the instruction selector should emit code that
476copies a virtual register into or out of a physical register when needed.</p>
477
478<p>For example, consider this simple LLVM example:</p>
479
480<pre>
481 int %test(int %X, int %Y) {
482 %Z = div int %X, %Y
483 ret int %Z
484 }
485</pre>
486
487<p>The X86 instruction selector produces this machine code for the div
488and ret (use
489"<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
490
491<pre>
492 ;; Start of div
493 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
494 %reg1027 = sar %reg1024, 31
495 %EDX = mov %reg1027 ;; Sign extend X into EDX
496 idiv %reg1025 ;; Divide by Y (in reg1025)
497 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX
498
499 ;; Start of ret
500 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX
501 ret
502</pre>
503
504<p>By the end of code generation, the register allocator has coallesced
505the registers and deleted the resultant identity moves, producing the
506following code:</p>
507
508<pre>
509 ;; X is in EAX, Y is in ECX
510 mov %EAX, %EDX
511 sar %EDX, 31
512 idiv %ECX
513 ret
514</pre>
515
516<p>This approach is extremely general (if it can handle the X86 architecture,
517it can handle anything!) and allows all of the target specific
518knowledge about the instruction stream to be isolated in the instruction
519selector. Note that physical registers should have a short lifetime for good
520code generation, and all physical registers are assumed dead on entry and
521exit of basic blocks (before register allocation). Thus if you need a value
522to be live across basic block boundaries, it <em>must</em> live in a virtual
523register.</p>
524
525</div>
526
527<!-- _______________________________________________________________________ -->
528<div class="doc_subsubsection">
529 <a name="ssa">Machine code SSA form</a>
530</div>
531
532<div class="doc_text">
533
534<p><tt>MachineInstr</tt>'s are initially instruction selected in SSA-form, and
535are maintained in SSA-form until register allocation happens. For the most
536part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
537become machine code PHI nodes, and virtual registers are only allowed to have a
538single definition.</p>
539
540<p>After register allocation, machine code is no longer in SSA-form, as there
541are no virtual registers left in the code.</p>
542
543</div>
544
545<!-- *********************************************************************** -->
546<div class="doc_section">
547 <a name="targetimpls">Target description implementations</a>
548</div>
549<!-- *********************************************************************** -->
550
551<div class="doc_text">
552
553<p>This section of the document explains any features or design decisions that
554are specific to the code generator for a particular target.</p>
555
556</div>
557
558
559<!-- ======================================================================= -->
560<div class="doc_subsection">
561 <a name="x86">The X86 backend</a>
562</div>
563
564<div class="doc_text">
565
566<p>
567The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
568code generator currently targets a generic P6-like processor. As such, it
569produces a few P6-and-above instructions (like conditional moves), but it does
570not make use of newer features like MMX or SSE. In the future, the X86 backend
571will have subtarget support added for specific processor families and
572implementations.</p>
573
574</div>
575
576<!-- _______________________________________________________________________ -->
577<div class="doc_subsubsection">
578 <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
579</div>
580
581<div class="doc_text">
582
583<p>
584The x86 has a very, uhm, flexible, way of accessing memory. It is capable of
585forming memory addresses of the following expression directly in integer
586instructions (which use ModR/M addressing):</p>
587
588<pre>
589 Base+[1,2,4,8]*IndexReg+Disp32
590</pre>
591
592<p>Wow, that's crazy. In order to represent this, LLVM tracks no less that 4
593operands for each memory operand of this form. This means that the "load" form
594of 'mov' has the following "Operands" in this order:</p>
595
596<pre>
597Index: 0 | 1 2 3 4
598Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement
599OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm
600</pre>
601
602<p>Stores and all other instructions treat the four memory operands in the same
603way, in the same order.</p>
604</p>
605
606</div>
607
608<!-- _______________________________________________________________________ -->
609<div class="doc_subsubsection">
610 <a name="x86_names">Instruction naming</a>
611</div>
612
613<div class="doc_text">
614
615<p>
616An instruction name consists of the base name, a default operand size
617followed by a character per operand with an optional special size. For
618example:</p>
619
620<p>
621<tt>ADD8rr</tt> -&gt; add, 8-bit register, 8-bit register<br>
622<tt>IMUL16rmi</tt> -&gt; imul, 16-bit register, 16-bit memory, 16-bit immediate<br>
623<tt>IMUL16rmi8</tt> -&gt; imul, 16-bit register, 16-bit memory, 8-bit immediate<br>
624<tt>MOVSX32rm16</tt> -&gt; movsx, 32-bit register, 16-bit memory
625</p>
626
627</div>
Chris Lattnerce52b7e2004-06-01 06:48:00 +0000628
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637 <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
638 <a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a><br>
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