| /* |
| * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and |
| * its documentation for any purpose is hereby granted without fee, provided |
| * that (i) the above copyright notices and this permission notice appear in |
| * all copies of the software and related documentation, and (ii) the name of |
| * Silicon Graphics may not be used in any advertising or |
| * publicity relating to the software without the specific, prior written |
| * permission of Silicon Graphics. |
| * |
| * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF |
| * ANY KIND, |
| * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY |
| * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. |
| * |
| * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR |
| * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, |
| * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, |
| * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF |
| * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE |
| * OF THIS SOFTWARE. |
| */ |
| |
| /* |
| * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc. |
| */ |
| |
| /* |
| * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01 |
| * |
| * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows |
| * 6/13 |
| * |
| * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97 |
| */ |
| |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include <ugl/ugl.h> |
| #include <ugl/uglevent.h> |
| #include <ugl/uglinput.h> |
| #include <ugl/uglucode.h> |
| |
| #include <GL/uglmesa.h> |
| #include <GL/glu.h> |
| |
| #ifndef RAND_MAX |
| # define RAND_MAX 32767 |
| #endif |
| |
| #define XSIZE 100 |
| #define YSIZE 75 |
| |
| #define RINGS 5 |
| #define BLUERING 0 |
| #define BLACKRING 1 |
| #define REDRING 2 |
| #define YELLOWRING 3 |
| #define GREENRING 4 |
| |
| #define BACKGROUND 8 |
| |
| UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| UGL_LOCAL UGL_EVENT_Q_ID qId; |
| UGL_LOCAL UGL_MESA_CONTEXT umc; |
| UGL_LOCAL volatile UGL_BOOL stopWex; |
| |
| UGL_LOCAL int rgb; |
| UGL_LOCAL unsigned char rgb_colors[RINGS][3]; |
| UGL_LOCAL int mapped_colors[RINGS]; |
| UGL_LOCAL float dests[RINGS][3]; |
| UGL_LOCAL float offsets[RINGS][3]; |
| UGL_LOCAL float angs[RINGS]; |
| UGL_LOCAL float rotAxis[RINGS][3]; |
| UGL_LOCAL int iters[RINGS]; |
| UGL_LOCAL GLuint theTorus; |
| |
| enum { |
| COLOR_BLACK = 0, |
| COLOR_RED, |
| COLOR_GREEN, |
| COLOR_YELLOW, |
| COLOR_BLUE, |
| COLOR_MAGENTA, |
| COLOR_CYAN, |
| COLOR_WHITE |
| }; |
| |
| /* |
| UGL_LOCAL float RGBMap[9][3] = { |
| {0, 0, 0}, |
| {1, 0, 0}, |
| {0, 1, 0}, |
| {1, 1, 0}, |
| {0, 0, 1}, |
| {1, 0, 1}, |
| {0, 1, 1}, |
| {1, 1, 1}, |
| {0.5, 0.5, 0.5} |
| }; |
| |
| UGL_LOCAL void SetColor(int c) |
| { |
| (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c); |
| } |
| |
| UGL_LOCAL void InitMap(void) |
| { |
| int i; |
| |
| if (rgb) |
| return; |
| |
| for (i = 0; i < 9; i++) |
| uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]); |
| } |
| |
| UGL_LOCAL void SetFogRamp(int density, int startIndex) |
| { |
| int fogValues, colorValues; |
| int i, j, k; |
| float intensity; |
| |
| fogValues = 1 << density; |
| colorValues = 1 << startIndex; |
| for (i = 0; i < colorValues; i++) |
| { |
| for (j = 0; j < fogValues; j++) |
| { |
| k = i * fogValues + j; |
| intensity = (i * fogValues + j * colorValues) / 255.0; |
| uglMesaSetColor(k, intensity, intensity, intensity); |
| } |
| } |
| } |
| |
| UGL_LOCAL void SetGreyRamp(void) |
| { |
| int i; |
| float intensity; |
| |
| for (i = 0; i < 255; i++) |
| { |
| intensity = i / 255.0; |
| uglMesaSetColor(i, intensity, intensity, intensity); |
| } |
| } |
| */ |
| |
| UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt) |
| { |
| int i, j, k; |
| double s, t; |
| double x, y, z; |
| double pi, twopi; |
| |
| pi = 3.14159265358979323846; |
| twopi = 2 * pi; |
| |
| for (i = 0; i < numc; i++) |
| { |
| glBegin(GL_QUAD_STRIP); |
| for (j = 0; j <= numt; j++) |
| { |
| for (k = 1; k >= 0; k--) |
| { |
| s = (i + k) % numc + 0.5; |
| t = j % numt; |
| |
| x = cos(t*twopi/numt) * cos(s*twopi/numc); |
| y = sin(t*twopi/numt) * cos(s*twopi/numc); |
| z = sin(s*twopi/numc); |
| glNormal3f(x, y, z); |
| |
| x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt); |
| y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt); |
| z = rc * sin(s*twopi/numc); |
| glVertex3f(x, y, z); |
| } |
| } |
| glEnd(); |
| } |
| } |
| |
| UGL_LOCAL float Clamp(int iters_left, float t) |
| { |
| if (iters_left < 3) |
| { |
| return 0.0; |
| } |
| return (iters_left-2)*t/iters_left; |
| } |
| |
| UGL_LOCAL void drawGL(void) |
| { |
| int i, j; |
| |
| for (i = 0; i < RINGS; i++) |
| { |
| if (iters[i]) { |
| for (j = 0; j < 3; j++) |
| { |
| offsets[i][j] = Clamp(iters[i], offsets[i][j]); |
| } |
| angs[i] = Clamp(iters[i], angs[i]); |
| iters[i]--; |
| } |
| } |
| |
| glPushMatrix(); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gluLookAt(0,0,10, 0,0,0, 0,1,0); |
| |
| for (i = 0; i < RINGS; i++) |
| { |
| if (rgb) |
| { |
| glColor3ubv(rgb_colors[i]); |
| } |
| else |
| { |
| glIndexi(mapped_colors[i]); |
| } |
| glPushMatrix(); |
| glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1], |
| dests[i][2]+offsets[i][2]); |
| glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); |
| glCallList(theTorus); |
| glPopMatrix(); |
| } |
| |
| glPopMatrix(); |
| |
| glFlush(); |
| |
| uglMesaSwapBuffers(); |
| } |
| |
| UGL_LOCAL float MyRand(void) |
| { |
| return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 ); |
| } |
| |
| UGL_LOCAL void ReInit(void) |
| { |
| int i; |
| float deviation; |
| |
| deviation = MyRand() / 2; |
| deviation = deviation * deviation; |
| for (i = 0; i < RINGS; i++) |
| { |
| offsets[i][0] = MyRand(); |
| offsets[i][1] = MyRand(); |
| offsets[i][2] = MyRand(); |
| angs[i] = 260.0 * MyRand(); |
| rotAxis[i][0] = MyRand(); |
| rotAxis[i][1] = MyRand(); |
| rotAxis[i][2] = MyRand(); |
| iters[i] = (deviation * MyRand() + 60.0); |
| } |
| } |
| |
| UGL_LOCAL void initGL(void) |
| { |
| float base, height; |
| float aspect, x, y; |
| int i; |
| |
| float top_y = 1.0; |
| float bottom_y = 0.0; |
| float top_z = 0.15; |
| float bottom_z = 0.69; |
| float spacing = 2.5; |
| static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0}; |
| static float lmodel_twoside[] = {GL_FALSE}; |
| static float lmodel_local[] = {GL_FALSE}; |
| static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0}; |
| static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0}; |
| static float light0_position[] = {0.8660254, 0.5, 1, 0}; |
| static float light0_specular[] = {1.0, 1.0, 1.0, 0.0}; |
| static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0}; |
| static float bevel_mat_shininess[] = {40.0}; |
| static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0}; |
| static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0}; |
| |
| ReInit(); |
| |
| for (i = 0; i < RINGS; i++) |
| { |
| rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0; |
| } |
| rgb_colors[BLUERING][2] = 255; |
| rgb_colors[REDRING][0] = 255; |
| rgb_colors[GREENRING][1] = 255; |
| rgb_colors[YELLOWRING][0] = 255; |
| rgb_colors[YELLOWRING][1] = 255; |
| mapped_colors[BLUERING] = COLOR_BLUE; |
| mapped_colors[REDRING] = COLOR_RED; |
| mapped_colors[GREENRING] = COLOR_GREEN; |
| mapped_colors[YELLOWRING] = COLOR_YELLOW; |
| mapped_colors[BLACKRING] = COLOR_BLACK; |
| |
| dests[BLUERING][0] = -spacing; |
| dests[BLUERING][1] = top_y; |
| dests[BLUERING][2] = top_z; |
| |
| dests[BLACKRING][0] = 0.0; |
| dests[BLACKRING][1] = top_y; |
| dests[BLACKRING][2] = top_z; |
| |
| dests[REDRING][0] = spacing; |
| dests[REDRING][1] = top_y; |
| dests[REDRING][2] = top_z; |
| |
| dests[YELLOWRING][0] = -spacing / 2.0; |
| dests[YELLOWRING][1] = bottom_y; |
| dests[YELLOWRING][2] = bottom_z; |
| |
| dests[GREENRING][0] = spacing / 2.0; |
| dests[GREENRING][1] = bottom_y; |
| dests[GREENRING][2] = bottom_z; |
| |
| base = 2.0; |
| height = 2.0; |
| theTorus = glGenLists(1); |
| glNewList(theTorus, GL_COMPILE); |
| FillTorus(0.1, 8, 1.0, 25); |
| glEndList(); |
| |
| x = (float)XSIZE; |
| y = (float)YSIZE; |
| aspect = x / y; |
| glEnable(GL_CULL_FACE); |
| glCullFace(GL_BACK); |
| glEnable(GL_DEPTH_TEST); |
| glClearDepth(1.0); |
| |
| if (rgb) |
| { |
| glClearColor(0.5, 0.5, 0.5, 0.0); |
| glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); |
| glLightfv(GL_LIGHT0, GL_POSITION, light0_position); |
| glEnable(GL_LIGHT0); |
| |
| glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); |
| glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| glEnable(GL_LIGHTING); |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); |
| glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); |
| glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse); |
| |
| glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); |
| glEnable(GL_COLOR_MATERIAL); |
| glShadeModel(GL_SMOOTH); |
| } |
| else |
| { |
| glClearIndex(BACKGROUND); |
| glShadeModel(GL_FLAT); |
| } |
| |
| glMatrixMode(GL_PROJECTION); |
| gluPerspective(45, 1.33, 0.1, 100.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| UGL_LOCAL void echoUse(void) |
| { |
| printf("tOlympic keys:\n"); |
| printf(" SPACE Reinitialize\n"); |
| printf(" ESC Exit\n"); |
| } |
| |
| UGL_LOCAL void readKey (UGL_WCHAR key) |
| { |
| switch(key) |
| { |
| case UGL_UNI_SPACE: |
| ReInit(); |
| break; |
| case UGL_UNI_ESCAPE: |
| stopWex = 1; |
| break; |
| } |
| } |
| |
| UGL_LOCAL void loopEvent(void) |
| { |
| UGL_EVENT event; |
| UGL_INPUT_EVENT * pInputEvent; |
| |
| UGL_FOREVER |
| { |
| if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) |
| != UGL_STATUS_Q_EMPTY) |
| { |
| pInputEvent = (UGL_INPUT_EVENT *)&event; |
| |
| if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && |
| pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| readKey(pInputEvent->type.keyboard.key); |
| } |
| |
| drawGL(); |
| if (stopWex) |
| break; |
| } |
| } |
| |
| void windMLOlympic (UGL_BOOL windMLMode); |
| |
| void uglolympic (void) |
| { |
| taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic, |
| 0,1,2,3,4,5,6,7,8,9); |
| } |
| |
| void windMLOlympic(UGL_BOOL windMLMode) |
| { |
| UGL_INPUT_DEVICE_ID keyboardDevId; |
| |
| uglInitialize(); |
| |
| uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| |
| if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| { |
| qId = uglEventQCreate (eventServiceId, 100); |
| } |
| else |
| { |
| eventServiceId = UGL_NULL; |
| } |
| |
| if (windMLMode) |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| else |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
| |
| if (umc == NULL) |
| { |
| uglDeinitialize(); |
| return; |
| } |
| |
| uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, |
| UGL_MESA_FULLSCREEN_HEIGHT); |
| |
| uglMesaGetIntegerv(UGL_MESA_RGB, &rgb); |
| |
| initGL(); |
| |
| echoUse(); |
| |
| stopWex = 0; |
| loopEvent(); |
| |
| if (eventServiceId != UGL_NULL) |
| uglEventQDestroy (eventServiceId, qId); |
| |
| uglMesaDestroyContext(); |
| uglDeinitialize(); |
| |
| return; |
| } |