| /************************************************************************** |
| * |
| * Copyright 2009 Marek Olšák <maraeo@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * @file |
| * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil |
| * resource_copy_region functions. |
| * |
| * @author Marek Olšák |
| */ |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_state.h" |
| |
| #include "util/u_format.h" |
| #include "util/u_memory.h" |
| #include "util/u_math.h" |
| #include "util/u_blitter.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_sampler.h" |
| #include "util/u_simple_shaders.h" |
| #include "util/u_surface.h" |
| #include "util/u_texture.h" |
| |
| #define INVALID_PTR ((void*)~0) |
| |
| struct blitter_context_priv |
| { |
| struct blitter_context blitter; |
| |
| struct pipe_context *pipe; /**< pipe context */ |
| struct pipe_resource *vbuf; /**< quad */ |
| |
| float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ |
| |
| /* Templates for various state objects. */ |
| struct pipe_sampler_state template_sampler_state; |
| |
| /* Constant state objects. */ |
| /* Vertex shaders. */ |
| void *vs_col; /**< Vertex shader which passes {pos, color} to the output */ |
| void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/ |
| |
| /* Fragment shaders. */ |
| /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ |
| void *fs_col[PIPE_MAX_COLOR_BUFS+1]; |
| |
| /* FS which outputs a color from a texture, |
| where the index is PIPE_TEXTURE_* to be sampled. */ |
| void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; |
| |
| /* FS which outputs a depth from a texture, |
| where the index is PIPE_TEXTURE_* to be sampled. */ |
| void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; |
| |
| /* Blend state. */ |
| void *blend_write_color; /**< blend state with writemask of RGBA */ |
| void *blend_keep_color; /**< blend state with writemask of 0 */ |
| |
| /* Depth stencil alpha state. */ |
| void *dsa_write_depth_stencil; |
| void *dsa_write_depth_keep_stencil; |
| void *dsa_keep_depth_stencil; |
| void *dsa_keep_depth_write_stencil; |
| |
| void *velem_state; |
| |
| /* Sampler state for clamping to a miplevel. */ |
| void *sampler_state[PIPE_MAX_TEXTURE_LEVELS]; |
| |
| /* Rasterizer state. */ |
| void *rs_state; |
| |
| struct pipe_sampler_view *sampler_view; |
| |
| /* Viewport state. */ |
| struct pipe_viewport_state viewport; |
| |
| /* Clip state. */ |
| struct pipe_clip_state clip; |
| }; |
| |
| struct blitter_context *util_blitter_create(struct pipe_context *pipe) |
| { |
| struct blitter_context_priv *ctx; |
| struct pipe_blend_state blend; |
| struct pipe_depth_stencil_alpha_state dsa; |
| struct pipe_rasterizer_state rs_state; |
| struct pipe_sampler_state *sampler_state; |
| struct pipe_vertex_element velem[2]; |
| unsigned i; |
| |
| ctx = CALLOC_STRUCT(blitter_context_priv); |
| if (!ctx) |
| return NULL; |
| |
| ctx->pipe = pipe; |
| |
| /* init state objects for them to be considered invalid */ |
| ctx->blitter.saved_blend_state = INVALID_PTR; |
| ctx->blitter.saved_dsa_state = INVALID_PTR; |
| ctx->blitter.saved_rs_state = INVALID_PTR; |
| ctx->blitter.saved_fs = INVALID_PTR; |
| ctx->blitter.saved_vs = INVALID_PTR; |
| ctx->blitter.saved_velem_state = INVALID_PTR; |
| ctx->blitter.saved_fb_state.nr_cbufs = ~0; |
| ctx->blitter.saved_num_sampler_views = ~0; |
| ctx->blitter.saved_num_sampler_states = ~0; |
| ctx->blitter.saved_num_vertex_buffers = ~0; |
| |
| /* blend state objects */ |
| memset(&blend, 0, sizeof(blend)); |
| ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend); |
| |
| blend.rt[0].colormask = PIPE_MASK_RGBA; |
| ctx->blend_write_color = pipe->create_blend_state(pipe, &blend); |
| |
| /* depth stencil alpha state objects */ |
| memset(&dsa, 0, sizeof(dsa)); |
| ctx->dsa_keep_depth_stencil = |
| pipe->create_depth_stencil_alpha_state(pipe, &dsa); |
| |
| dsa.depth.enabled = 1; |
| dsa.depth.writemask = 1; |
| dsa.depth.func = PIPE_FUNC_ALWAYS; |
| ctx->dsa_write_depth_keep_stencil = |
| pipe->create_depth_stencil_alpha_state(pipe, &dsa); |
| |
| dsa.stencil[0].enabled = 1; |
| dsa.stencil[0].func = PIPE_FUNC_ALWAYS; |
| dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; |
| dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; |
| dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; |
| dsa.stencil[0].valuemask = 0xff; |
| dsa.stencil[0].writemask = 0xff; |
| ctx->dsa_write_depth_stencil = |
| pipe->create_depth_stencil_alpha_state(pipe, &dsa); |
| |
| |
| dsa.depth.enabled = 0; |
| dsa.depth.writemask = 0; |
| ctx->dsa_keep_depth_write_stencil = |
| pipe->create_depth_stencil_alpha_state(pipe, &dsa); |
| |
| /* sampler state */ |
| sampler_state = &ctx->template_sampler_state; |
| sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| sampler_state->normalized_coords = TRUE; |
| /* The sampler state objects which sample from a specified mipmap level |
| * are created on-demand. */ |
| |
| /* rasterizer state */ |
| memset(&rs_state, 0, sizeof(rs_state)); |
| rs_state.cull_face = PIPE_FACE_NONE; |
| rs_state.gl_rasterization_rules = 1; |
| rs_state.flatshade = 1; |
| ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); |
| |
| /* vertex elements state */ |
| memset(&velem[0], 0, sizeof(velem[0]) * 2); |
| for (i = 0; i < 2; i++) { |
| velem[i].src_offset = i * 4 * sizeof(float); |
| velem[i].instance_divisor = 0; |
| velem[i].vertex_buffer_index = 0; |
| velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| } |
| ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); |
| |
| /* fragment shaders are created on-demand */ |
| |
| /* vertex shaders */ |
| { |
| const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
| TGSI_SEMANTIC_COLOR }; |
| const uint semantic_indices[] = { 0, 0 }; |
| ctx->vs_col = |
| util_make_vertex_passthrough_shader(pipe, 2, semantic_names, |
| semantic_indices); |
| } |
| { |
| const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
| TGSI_SEMANTIC_GENERIC }; |
| const uint semantic_indices[] = { 0, 0 }; |
| ctx->vs_tex = |
| util_make_vertex_passthrough_shader(pipe, 2, semantic_names, |
| semantic_indices); |
| } |
| |
| /* set invariant vertex coordinates */ |
| for (i = 0; i < 4; i++) |
| ctx->vertices[i][0][3] = 1; /*v.w*/ |
| |
| /* create the vertex buffer */ |
| ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, |
| PIPE_BIND_VERTEX_BUFFER, |
| sizeof(ctx->vertices)); |
| |
| return &ctx->blitter; |
| } |
| |
| void util_blitter_destroy(struct blitter_context *blitter) |
| { |
| struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; |
| struct pipe_context *pipe = ctx->pipe; |
| int i; |
| |
| pipe->delete_blend_state(pipe, ctx->blend_write_color); |
| pipe->delete_blend_state(pipe, ctx->blend_keep_color); |
| pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); |
| pipe->delete_depth_stencil_alpha_state(pipe, |
| ctx->dsa_write_depth_keep_stencil); |
| pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); |
| pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); |
| |
| pipe->delete_rasterizer_state(pipe, ctx->rs_state); |
| pipe->delete_vs_state(pipe, ctx->vs_col); |
| pipe->delete_vs_state(pipe, ctx->vs_tex); |
| pipe->delete_vertex_elements_state(pipe, ctx->velem_state); |
| |
| for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { |
| if (ctx->fs_texfetch_col[i]) |
| pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); |
| if (ctx->fs_texfetch_depth[i]) |
| pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); |
| } |
| |
| for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) |
| if (ctx->fs_col[i]) |
| pipe->delete_fs_state(pipe, ctx->fs_col[i]); |
| |
| for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) |
| if (ctx->sampler_state[i]) |
| pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); |
| |
| pipe_sampler_view_reference(&ctx->sampler_view, NULL); |
| |
| pipe_resource_reference(&ctx->vbuf, NULL); |
| FREE(ctx); |
| } |
| |
| static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx) |
| { |
| /* make sure these CSOs have been saved */ |
| assert(ctx->blitter.saved_blend_state != INVALID_PTR && |
| ctx->blitter.saved_dsa_state != INVALID_PTR && |
| ctx->blitter.saved_rs_state != INVALID_PTR && |
| ctx->blitter.saved_fs != INVALID_PTR && |
| ctx->blitter.saved_vs != INVALID_PTR && |
| ctx->blitter.saved_velem_state != INVALID_PTR); |
| } |
| |
| static void blitter_restore_CSOs(struct blitter_context_priv *ctx) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| unsigned i; |
| |
| /* restore the state objects which are always required to be saved */ |
| pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state); |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state); |
| pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state); |
| pipe->bind_fs_state(pipe, ctx->blitter.saved_fs); |
| pipe->bind_vs_state(pipe, ctx->blitter.saved_vs); |
| pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state); |
| |
| ctx->blitter.saved_blend_state = INVALID_PTR; |
| ctx->blitter.saved_dsa_state = INVALID_PTR; |
| ctx->blitter.saved_rs_state = INVALID_PTR; |
| ctx->blitter.saved_fs = INVALID_PTR; |
| ctx->blitter.saved_vs = INVALID_PTR; |
| ctx->blitter.saved_velem_state = INVALID_PTR; |
| |
| pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref); |
| |
| pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport); |
| pipe->set_clip_state(pipe, &ctx->blitter.saved_clip); |
| |
| /* restore the state objects which are required to be saved before copy/fill |
| */ |
| if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) { |
| pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state); |
| ctx->blitter.saved_fb_state.nr_cbufs = ~0; |
| } |
| |
| if (ctx->blitter.saved_num_sampler_states != ~0) { |
| pipe->bind_fragment_sampler_states(pipe, |
| ctx->blitter.saved_num_sampler_states, |
| ctx->blitter.saved_sampler_states); |
| ctx->blitter.saved_num_sampler_states = ~0; |
| } |
| |
| if (ctx->blitter.saved_num_sampler_views != ~0) { |
| pipe->set_fragment_sampler_views(pipe, |
| ctx->blitter.saved_num_sampler_views, |
| ctx->blitter.saved_sampler_views); |
| ctx->blitter.saved_num_sampler_views = ~0; |
| } |
| |
| if (ctx->blitter.saved_num_vertex_buffers != ~0) { |
| pipe->set_vertex_buffers(pipe, |
| ctx->blitter.saved_num_vertex_buffers, |
| ctx->blitter.saved_vertex_buffers); |
| |
| for (i = 0; i < ctx->blitter.saved_num_vertex_buffers; i++) { |
| if (ctx->blitter.saved_vertex_buffers[i].buffer) { |
| pipe_resource_reference(&ctx->blitter.saved_vertex_buffers[i].buffer, |
| NULL); |
| } |
| } |
| ctx->blitter.saved_num_vertex_buffers = ~0; |
| } |
| } |
| |
| static void blitter_set_rectangle(struct blitter_context_priv *ctx, |
| unsigned x1, unsigned y1, |
| unsigned x2, unsigned y2, |
| unsigned width, unsigned height, |
| float depth) |
| { |
| int i; |
| |
| /* set vertex positions */ |
| ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/ |
| ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/ |
| |
| ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/ |
| ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/ |
| |
| ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/ |
| ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/ |
| |
| ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/ |
| ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/ |
| |
| for (i = 0; i < 4; i++) |
| ctx->vertices[i][0][2] = depth; /*z*/ |
| |
| /* viewport */ |
| ctx->viewport.scale[0] = 0.5f * width; |
| ctx->viewport.scale[1] = 0.5f * height; |
| ctx->viewport.scale[2] = 1.0f; |
| ctx->viewport.scale[3] = 1.0f; |
| ctx->viewport.translate[0] = 0.5f * width; |
| ctx->viewport.translate[1] = 0.5f * height; |
| ctx->viewport.translate[2] = 0.0f; |
| ctx->viewport.translate[3] = 0.0f; |
| ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport); |
| |
| /* clip */ |
| ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip); |
| } |
| |
| static void blitter_set_clear_color(struct blitter_context_priv *ctx, |
| const float *rgba) |
| { |
| int i; |
| |
| if (rgba) { |
| for (i = 0; i < 4; i++) { |
| ctx->vertices[i][1][0] = rgba[0]; |
| ctx->vertices[i][1][1] = rgba[1]; |
| ctx->vertices[i][1][2] = rgba[2]; |
| ctx->vertices[i][1][3] = rgba[3]; |
| } |
| } else { |
| for (i = 0; i < 4; i++) { |
| ctx->vertices[i][1][0] = 0; |
| ctx->vertices[i][1][1] = 0; |
| ctx->vertices[i][1][2] = 0; |
| ctx->vertices[i][1][3] = 0; |
| } |
| } |
| } |
| |
| static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx, |
| struct pipe_resource *src, |
| struct pipe_subresource subsrc, |
| unsigned x1, unsigned y1, |
| unsigned x2, unsigned y2) |
| { |
| int i; |
| float s1 = x1 / (float)u_minify(src->width0, subsrc.level); |
| float t1 = y1 / (float)u_minify(src->height0, subsrc.level); |
| float s2 = x2 / (float)u_minify(src->width0, subsrc.level); |
| float t2 = y2 / (float)u_minify(src->height0, subsrc.level); |
| |
| ctx->vertices[0][1][0] = s1; /*t0.s*/ |
| ctx->vertices[0][1][1] = t1; /*t0.t*/ |
| |
| ctx->vertices[1][1][0] = s2; /*t1.s*/ |
| ctx->vertices[1][1][1] = t1; /*t1.t*/ |
| |
| ctx->vertices[2][1][0] = s2; /*t2.s*/ |
| ctx->vertices[2][1][1] = t2; /*t2.t*/ |
| |
| ctx->vertices[3][1][0] = s1; /*t3.s*/ |
| ctx->vertices[3][1][1] = t2; /*t3.t*/ |
| |
| for (i = 0; i < 4; i++) { |
| ctx->vertices[i][1][2] = 0; /*r*/ |
| ctx->vertices[i][1][3] = 1; /*q*/ |
| } |
| } |
| |
| static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx, |
| struct pipe_resource *src, |
| struct pipe_subresource subsrc, |
| unsigned zslice, |
| unsigned x1, unsigned y1, |
| unsigned x2, unsigned y2) |
| { |
| int i; |
| float r = zslice / (float)u_minify(src->depth0, subsrc.level); |
| |
| blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2); |
| |
| for (i = 0; i < 4; i++) |
| ctx->vertices[i][1][2] = r; /*r*/ |
| } |
| |
| static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx, |
| struct pipe_resource *src, |
| struct pipe_subresource subsrc, |
| unsigned x1, unsigned y1, |
| unsigned x2, unsigned y2) |
| { |
| int i; |
| float s1 = x1 / (float)u_minify(src->width0, subsrc.level); |
| float t1 = y1 / (float)u_minify(src->height0, subsrc.level); |
| float s2 = x2 / (float)u_minify(src->width0, subsrc.level); |
| float t2 = y2 / (float)u_minify(src->height0, subsrc.level); |
| float st[4][2]; |
| |
| st[0][0] = s1; |
| st[0][1] = t1; |
| st[1][0] = s2; |
| st[1][1] = t1; |
| st[2][0] = s2; |
| st[2][1] = t2; |
| st[3][0] = s1; |
| st[3][1] = t2; |
| |
| util_map_texcoords2d_onto_cubemap(subsrc.face, |
| /* pointer, stride in floats */ |
| &st[0][0], 2, |
| &ctx->vertices[0][1][0], 8); |
| |
| for (i = 0; i < 4; i++) |
| ctx->vertices[i][1][3] = 1; /*q*/ |
| } |
| |
| static void blitter_draw_quad(struct blitter_context_priv *ctx) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| |
| /* write vertices and draw them */ |
| pipe_buffer_write(pipe, ctx->vbuf, |
| 0, sizeof(ctx->vertices), ctx->vertices); |
| |
| util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, |
| 4, /* verts */ |
| 2); /* attribs/vert */ |
| } |
| |
| static INLINE |
| void **blitter_get_sampler_state(struct blitter_context_priv *ctx, |
| int miplevel) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state; |
| |
| assert(miplevel < PIPE_MAX_TEXTURE_LEVELS); |
| |
| /* Create the sampler state on-demand. */ |
| if (!ctx->sampler_state[miplevel]) { |
| sampler_state->lod_bias = miplevel; |
| sampler_state->min_lod = miplevel; |
| sampler_state->max_lod = miplevel; |
| |
| ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe, |
| sampler_state); |
| } |
| |
| /* Return void** so that it can be passed to bind_fragment_sampler_states |
| * directly. */ |
| return &ctx->sampler_state[miplevel]; |
| } |
| |
| static INLINE |
| void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| |
| assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); |
| |
| if (!ctx->fs_col[num_cbufs]) |
| ctx->fs_col[num_cbufs] = |
| util_make_fragment_clonecolor_shader(pipe, num_cbufs); |
| |
| return ctx->fs_col[num_cbufs]; |
| } |
| |
| /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ |
| static unsigned |
| pipe_tex_to_tgsi_tex(unsigned pipe_tex_target) |
| { |
| switch (pipe_tex_target) { |
| case PIPE_TEXTURE_1D: |
| return TGSI_TEXTURE_1D; |
| case PIPE_TEXTURE_2D: |
| return TGSI_TEXTURE_2D; |
| case PIPE_TEXTURE_3D: |
| return TGSI_TEXTURE_3D; |
| case PIPE_TEXTURE_CUBE: |
| return TGSI_TEXTURE_CUBE; |
| default: |
| assert(0 && "unexpected texture target"); |
| return TGSI_TEXTURE_UNKNOWN; |
| } |
| } |
| |
| |
| static INLINE |
| void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, |
| unsigned tex_target) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| |
| assert(tex_target < PIPE_MAX_TEXTURE_TYPES); |
| |
| /* Create the fragment shader on-demand. */ |
| if (!ctx->fs_texfetch_col[tex_target]) { |
| unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); |
| |
| ctx->fs_texfetch_col[tex_target] = |
| util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR); |
| } |
| |
| return ctx->fs_texfetch_col[tex_target]; |
| } |
| |
| static INLINE |
| void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, |
| unsigned tex_target) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| |
| assert(tex_target < PIPE_MAX_TEXTURE_TYPES); |
| |
| /* Create the fragment shader on-demand. */ |
| if (!ctx->fs_texfetch_depth[tex_target]) { |
| unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); |
| |
| ctx->fs_texfetch_depth[tex_target] = |
| util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, |
| TGSI_INTERPOLATE_LINEAR); |
| } |
| |
| return ctx->fs_texfetch_depth[tex_target]; |
| } |
| |
| void util_blitter_clear(struct blitter_context *blitter, |
| unsigned width, unsigned height, |
| unsigned num_cbufs, |
| unsigned clear_buffers, |
| const float *rgba, |
| double depth, unsigned stencil) |
| { |
| struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_stencil_ref sr = { { 0 } }; |
| |
| assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); |
| |
| blitter_check_saved_CSOs(ctx); |
| |
| /* bind CSOs */ |
| if (clear_buffers & PIPE_CLEAR_COLOR) |
| pipe->bind_blend_state(pipe, ctx->blend_write_color); |
| else |
| pipe->bind_blend_state(pipe, ctx->blend_keep_color); |
| |
| if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { |
| sr.ref_value[0] = stencil & 0xff; |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); |
| pipe->set_stencil_ref(pipe, &sr); |
| } |
| else if (clear_buffers & PIPE_CLEAR_DEPTH) { |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); |
| } |
| else if (clear_buffers & PIPE_CLEAR_STENCIL) { |
| sr.ref_value[0] = stencil & 0xff; |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); |
| pipe->set_stencil_ref(pipe, &sr); |
| } |
| else |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); |
| |
| pipe->bind_rasterizer_state(pipe, ctx->rs_state); |
| pipe->bind_vertex_elements_state(pipe, ctx->velem_state); |
| pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); |
| pipe->bind_vs_state(pipe, ctx->vs_col); |
| |
| blitter_set_clear_color(ctx, rgba); |
| blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth); |
| blitter_draw_quad(ctx); |
| blitter_restore_CSOs(ctx); |
| } |
| |
| static |
| boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2, |
| unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2) |
| { |
| return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1; |
| } |
| |
| void util_blitter_copy_region(struct blitter_context *blitter, |
| struct pipe_resource *dst, |
| struct pipe_subresource subdst, |
| unsigned dstx, unsigned dsty, unsigned dstz, |
| struct pipe_resource *src, |
| struct pipe_subresource subsrc, |
| unsigned srcx, unsigned srcy, unsigned srcz, |
| unsigned width, unsigned height, |
| boolean ignore_stencil) |
| { |
| struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| struct pipe_surface *dstsurf; |
| struct pipe_framebuffer_state fb_state; |
| struct pipe_sampler_view viewTempl, *view; |
| unsigned bind; |
| boolean is_stencil, is_depth; |
| |
| /* Give up if textures are not set. */ |
| assert(dst && src); |
| if (!dst || !src) |
| return; |
| |
| /* Sanity checks. */ |
| if (dst == src) { |
| assert(!is_overlap(srcx, srcx + width, srcy, srcy + height, |
| dstx, dstx + width, dsty, dsty + height)); |
| } else { |
| assert(dst->format == src->format); |
| } |
| assert(src->target < PIPE_MAX_TEXTURE_TYPES); |
| |
| /* Is this a ZS format? */ |
| is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0; |
| is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0; |
| |
| if (is_depth || is_stencil) |
| bind = PIPE_BIND_DEPTH_STENCIL; |
| else |
| bind = PIPE_BIND_RENDER_TARGET; |
| |
| /* Check if we can sample from and render to the surfaces. */ |
| /* (assuming copying a stencil buffer is not possible) */ |
| if ((!ignore_stencil && is_stencil) || |
| !screen->is_format_supported(screen, dst->format, dst->target, |
| dst->nr_samples, bind, 0) || |
| !screen->is_format_supported(screen, src->format, src->target, |
| src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) { |
| util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz, |
| src, subsrc, srcx, srcy, srcz, width, height); |
| return; |
| } |
| |
| /* Get surfaces. */ |
| dstsurf = screen->get_tex_surface(screen, dst, |
| subdst.face, subdst.level, dstz, |
| bind); |
| |
| /* Check whether the states are properly saved. */ |
| blitter_check_saved_CSOs(ctx); |
| assert(blitter->saved_fb_state.nr_cbufs != ~0); |
| assert(blitter->saved_num_sampler_views != ~0); |
| assert(blitter->saved_num_sampler_states != ~0); |
| |
| /* Initialize framebuffer state. */ |
| fb_state.width = dstsurf->width; |
| fb_state.height = dstsurf->height; |
| |
| if (is_depth) { |
| pipe->bind_blend_state(pipe, ctx->blend_keep_color); |
| pipe->bind_depth_stencil_alpha_state(pipe, |
| ctx->dsa_write_depth_keep_stencil); |
| pipe->bind_fs_state(pipe, |
| blitter_get_fs_texfetch_depth(ctx, src->target)); |
| |
| fb_state.nr_cbufs = 0; |
| fb_state.zsbuf = dstsurf; |
| } else { |
| pipe->bind_blend_state(pipe, ctx->blend_write_color); |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); |
| pipe->bind_fs_state(pipe, |
| blitter_get_fs_texfetch_col(ctx, src->target)); |
| |
| fb_state.nr_cbufs = 1; |
| fb_state.cbufs[0] = dstsurf; |
| fb_state.zsbuf = 0; |
| } |
| |
| /* Initialize sampler view. */ |
| u_sampler_view_default_template(&viewTempl, src, src->format); |
| view = pipe->create_sampler_view(pipe, src, &viewTempl); |
| |
| pipe_sampler_view_reference(&ctx->sampler_view, view); |
| |
| /* Set rasterizer state, shaders, and textures. */ |
| pipe->bind_rasterizer_state(pipe, ctx->rs_state); |
| pipe->bind_vs_state(pipe, ctx->vs_tex); |
| pipe->bind_fragment_sampler_states(pipe, 1, |
| blitter_get_sampler_state(ctx, subsrc.level)); |
| pipe->bind_vertex_elements_state(pipe, ctx->velem_state); |
| pipe->set_fragment_sampler_views(pipe, 1, &view); |
| pipe->set_framebuffer_state(pipe, &fb_state); |
| |
| /* Set texture coordinates. */ |
| switch (src->target) { |
| case PIPE_TEXTURE_1D: |
| case PIPE_TEXTURE_2D: |
| blitter_set_texcoords_2d(ctx, src, subsrc, |
| srcx, srcy, srcx+width, srcy+height); |
| break; |
| case PIPE_TEXTURE_3D: |
| blitter_set_texcoords_3d(ctx, src, subsrc, srcz, |
| srcx, srcy, srcx+width, srcy+height); |
| break; |
| case PIPE_TEXTURE_CUBE: |
| blitter_set_texcoords_cube(ctx, src, subsrc, |
| srcx, srcy, srcx+width, srcy+height); |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| |
| blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, |
| dstsurf->width, dstsurf->height, 0); |
| blitter_draw_quad(ctx); |
| blitter_restore_CSOs(ctx); |
| |
| pipe_surface_reference(&dstsurf, NULL); |
| } |
| |
| /* Clear a region of a color surface to a constant value. */ |
| void util_blitter_clear_render_target(struct blitter_context *blitter, |
| struct pipe_surface *dstsurf, |
| const float *rgba, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_framebuffer_state fb_state; |
| |
| assert(dstsurf->texture); |
| if (!dstsurf->texture) |
| return; |
| |
| /* check the saved state */ |
| blitter_check_saved_CSOs(ctx); |
| assert(blitter->saved_fb_state.nr_cbufs != ~0); |
| |
| /* bind CSOs */ |
| pipe->bind_blend_state(pipe, ctx->blend_write_color); |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); |
| pipe->bind_rasterizer_state(pipe, ctx->rs_state); |
| pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); |
| pipe->bind_vs_state(pipe, ctx->vs_col); |
| pipe->bind_vertex_elements_state(pipe, ctx->velem_state); |
| |
| /* set a framebuffer state */ |
| fb_state.width = dstsurf->width; |
| fb_state.height = dstsurf->height; |
| fb_state.nr_cbufs = 1; |
| fb_state.cbufs[0] = dstsurf; |
| fb_state.zsbuf = 0; |
| pipe->set_framebuffer_state(pipe, &fb_state); |
| |
| blitter_set_clear_color(ctx, rgba); |
| blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, 0); |
| blitter_draw_quad(ctx); |
| blitter_restore_CSOs(ctx); |
| } |
| |
| /* Clear a region of a depth stencil surface. */ |
| void util_blitter_clear_depth_stencil(struct blitter_context *blitter, |
| struct pipe_surface *dstsurf, |
| unsigned clear_flags, |
| double depth, |
| unsigned stencil, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_framebuffer_state fb_state; |
| struct pipe_stencil_ref sr = { { 0 } }; |
| |
| assert(dstsurf->texture); |
| if (!dstsurf->texture) |
| return; |
| |
| /* check the saved state */ |
| blitter_check_saved_CSOs(ctx); |
| assert(blitter->saved_fb_state.nr_cbufs != ~0); |
| |
| /* bind CSOs */ |
| pipe->bind_blend_state(pipe, ctx->blend_keep_color); |
| if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) { |
| sr.ref_value[0] = stencil & 0xff; |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); |
| pipe->set_stencil_ref(pipe, &sr); |
| } |
| else if (clear_flags & PIPE_CLEAR_DEPTH) { |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); |
| } |
| else if (clear_flags & PIPE_CLEAR_STENCIL) { |
| sr.ref_value[0] = stencil & 0xff; |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); |
| pipe->set_stencil_ref(pipe, &sr); |
| } |
| else |
| /* hmm that should be illegal probably, or make it a no-op somewhere */ |
| pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); |
| |
| pipe->bind_rasterizer_state(pipe, ctx->rs_state); |
| pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); |
| pipe->bind_vs_state(pipe, ctx->vs_col); |
| pipe->bind_vertex_elements_state(pipe, ctx->velem_state); |
| |
| /* set a framebuffer state */ |
| fb_state.width = dstsurf->width; |
| fb_state.height = dstsurf->height; |
| fb_state.nr_cbufs = 0; |
| fb_state.cbufs[0] = 0; |
| fb_state.zsbuf = dstsurf; |
| pipe->set_framebuffer_state(pipe, &fb_state); |
| |
| blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, depth); |
| blitter_draw_quad(ctx); |
| blitter_restore_CSOs(ctx); |
| } |