blob: 20fe8dbf17f7290048e70946e7e4bd6cf8c87e3b [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 Maciej Cencora
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL THE AUTHOR(S) AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdlib.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
#include "main/api_validate.h"
#include "main/enums.h"
#include "r300_reg.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_render.h"
#include "r300_state.h"
#include "r300_tex.h"
#include "tnl/tnl.h"
#include "tnl/t_vp_build.h"
#include "vbo/vbo_context.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_index_buffer *ind_buf = &r300->ind_buf;
GLvoid *src_ptr;
if (!mesa_ind_buf) {
ind_buf->ptr = NULL;
return;
}
ind_buf->count = mesa_ind_buf->count;
if (mesa_ind_buf->obj->Name && !mesa_ind_buf->obj->Pointer) {
bo[*nr_bo] = mesa_ind_buf->obj;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY_ARB, mesa_ind_buf->obj);
assert(mesa_ind_buf->obj->Pointer != NULL);
}
src_ptr = ADD_POINTERS(mesa_ind_buf->obj->Pointer, mesa_ind_buf->ptr);
if (mesa_ind_buf->type == GL_UNSIGNED_BYTE) {
GLubyte *in = (GLubyte *)src_ptr;
GLuint *out = _mesa_malloc(sizeof(GLushort) * ((mesa_ind_buf->count + 1) & ~1));
int i;
ind_buf->ptr = out;
for (i = 0; i + 1 < mesa_ind_buf->count; i += 2) {
*out++ = in[i] | in[i + 1] << 16;
}
if (i < mesa_ind_buf->count) {
*out++ = in[i];
}
ind_buf->free_needed = GL_TRUE;
ind_buf->is_32bit = GL_FALSE;
} else if (mesa_ind_buf->type == GL_UNSIGNED_SHORT) {
#if MESA_BIG_ENDIAN
GLushort *in = (GLushort *)src_ptr;
GLuint *out = _mesa_malloc(sizeof(GLushort) *
((mesa_ind_buf->count + 1) & ~1));
int i;
ind_buf->ptr = out;
for (i = 0; i + 1 < mesa_ind_buf->count; i += 2) {
*out++ = in[i] | in[i + 1] << 16;
}
if (i < mesa_ind_buf->count) {
*out++ = in[i];
}
ind_buf->free_needed = GL_TRUE;
#else
ind_buf->ptr = src_ptr;
ind_buf->free_needed = GL_FALSE;
#endif
ind_buf->is_32bit = GL_FALSE;
} else {
ind_buf->ptr = src_ptr;
ind_buf->free_needed = GL_FALSE;
ind_buf->is_32bit = GL_TRUE;
}
}
static int getTypeSize(GLenum type)
{
switch (type) {
case GL_DOUBLE:
return sizeof(GLdouble);
case GL_FLOAT:
return sizeof(GLfloat);
case GL_INT:
return sizeof(GLint);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
case GL_SHORT:
return sizeof(GLshort);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_BYTE:
return sizeof(GLbyte);
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
default:
assert(0);
return 0;
}
}
#define CONVERT( TYPE, MACRO ) do { \
GLuint i, j, sz; \
sz = input->Size; \
if (input->Normalized) { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)src_ptr; \
for (j = 0; j < sz; j++) { \
*dst_ptr++ = MACRO(*in); \
in++; \
} \
src_ptr += stride; \
} \
} else { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)src_ptr; \
for (j = 0; j < sz; j++) { \
*dst_ptr++ = (GLfloat)(*in); \
in++; \
} \
src_ptr += stride; \
} \
} \
} while (0)
static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const struct gl_client_array *input, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
struct vertex_attribute r300_attr;
const void *src_ptr;
GLenum type;
GLuint stride;
if (input->BufferObj->Name) {
if (!input->BufferObj->Pointer) {
bo[*nr_bo] = input->BufferObj;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY_ARB, input->BufferObj);
assert(input->BufferObj->Pointer != NULL);
}
src_ptr = ADD_POINTERS(input->BufferObj->Pointer, input->Ptr);
} else
src_ptr = input->Ptr;
stride = (input->StrideB == 0) ? getTypeSize(input->Type) * input->Size : input->StrideB;
if (input->Type == GL_DOUBLE || input->Type == GL_UNSIGNED_INT || input->Type == GL_INT ||
#if MESA_BIG_ENDIAN
getTypeSize(input->Type) != 4 ||
#endif
stride < 4) {
if (RADEON_DEBUG & DEBUG_FALLBACKS) {
fprintf(stderr, "%s: Converting vertex attributes, attribute data format %x,", __FUNCTION__, input->Type);
fprintf(stderr, "stride %d, components %d\n", stride, input->Size);
}
GLfloat *dst_ptr, *tmp;
tmp = dst_ptr = _mesa_malloc(sizeof(GLfloat) * input->Size * count);
switch (input->Type) {
case GL_DOUBLE:
CONVERT(GLdouble, (GLfloat));
break;
case GL_UNSIGNED_INT:
CONVERT(GLuint, UINT_TO_FLOAT);
break;
case GL_INT:
CONVERT(GLint, INT_TO_FLOAT);
break;
case GL_UNSIGNED_SHORT:
CONVERT(GLushort, USHORT_TO_FLOAT);
break;
case GL_SHORT:
CONVERT(GLshort, SHORT_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
assert(input->Format != GL_BGRA);
CONVERT(GLubyte, UBYTE_TO_FLOAT);
break;
case GL_BYTE:
CONVERT(GLbyte, BYTE_TO_FLOAT);
break;
default:
assert(0);
break;
}
type = GL_FLOAT;
r300_attr.free_needed = GL_TRUE;
r300_attr.data = tmp;
r300_attr.stride = sizeof(GLfloat) * input->Size;
r300_attr.dwords = input->Size;
} else {
type = input->Type;
r300_attr.free_needed = GL_FALSE;
r300_attr.data = (GLvoid *)src_ptr;
r300_attr.stride = stride;
r300_attr.dwords = (getTypeSize(type) * input->Size + 3)/ 4;
}
r300_attr.size = input->Size;
r300_attr.element = attr;
r300_attr.dst_loc = vbuf->num_attribs;
switch (type) {
case GL_FLOAT:
switch (input->Size) {
case 1: r300_attr.data_type = R300_DATA_TYPE_FLOAT_1; break;
case 2: r300_attr.data_type = R300_DATA_TYPE_FLOAT_2; break;
case 3: r300_attr.data_type = R300_DATA_TYPE_FLOAT_3; break;
case 4: r300_attr.data_type = R300_DATA_TYPE_FLOAT_4; break;
}
r300_attr._signed = 0;
r300_attr.normalize = 0;
break;
case GL_SHORT:
r300_attr._signed = 1;
r300_attr.normalize = input->Normalized;
switch (input->Size) {
case 1:
case 2:
r300_attr.data_type = R300_DATA_TYPE_SHORT_2;
break;
case 3:
case 4:
r300_attr.data_type = R300_DATA_TYPE_SHORT_4;
break;
}
break;
case GL_BYTE:
r300_attr._signed = 1;
r300_attr.normalize = input->Normalized;
r300_attr.data_type = R300_DATA_TYPE_BYTE;
break;
case GL_UNSIGNED_SHORT:
r300_attr._signed = 0;
r300_attr.normalize = input->Normalized;
switch (input->Size) {
case 1:
case 2:
r300_attr.data_type = R300_DATA_TYPE_SHORT_2;
break;
case 3:
case 4:
r300_attr.data_type = R300_DATA_TYPE_SHORT_4;
break;
}
break;
case GL_UNSIGNED_BYTE:
r300_attr._signed = 0;
r300_attr.normalize = input->Normalized;
if (input->Format == GL_BGRA)
r300_attr.data_type = R300_DATA_TYPE_D3DCOLOR;
else
r300_attr.data_type = R300_DATA_TYPE_BYTE;
break;
default:
case GL_DOUBLE:
case GL_INT:
case GL_UNSIGNED_INT:
assert(0);
break;
}
switch (input->Size) {
case 4:
r300_attr.swizzle = SWIZZLE_XYZW;
break;
case 3:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
break;
case 2:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
break;
case 1:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
break;
}
r300_attr.write_mask = MASK_XYZW;
vbuf->attribs[vbuf->num_attribs] = r300_attr;
++vbuf->num_attribs;
}
static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
{
int i, tmp;
tmp = r300->selected_vp->key.InputsRead;
i = 0;
vbuf->num_attribs = 0;
while (tmp) {
/* find first enabled bit */
while (!(tmp & 1)) {
tmp >>= 1;
++i;
}
r300TranslateAttrib(ctx, i, count, arrays[i], bo, nr_bo);
tmp >>= 1;
++i;
}
}
r300SwitchFallback(ctx, R300_FALLBACK_AOS_LIMIT, vbuf->num_attribs > R300_MAX_AOS_ARRAYS);
if (r300->fallback)
return;
{
int i;
for (i = 0; i < vbuf->num_attribs; i++) {
rcommon_emit_vector(ctx, &r300->radeon.tcl.aos[i],
vbuf->attribs[i].data, vbuf->attribs[i].dwords,
vbuf->attribs[i].stride, count);
}
r300->radeon.tcl.aos_count = vbuf->num_attribs;
}
}
static void r300FreeData(GLcontext *ctx, struct gl_buffer_object **bo, GLuint nr_bo)
{
{
struct r300_vertex_buffer *vbuf = &R300_CONTEXT(ctx)->vbuf;
int i;
for (i = 0; i < vbuf->num_attribs; i++) {
if (vbuf->attribs[i].free_needed)
_mesa_free(vbuf->attribs[i].data);
}
}
{
struct r300_index_buffer *ind_buf = &R300_CONTEXT(ctx)->ind_buf;
if (ind_buf->free_needed)
_mesa_free(ind_buf->ptr);
}
{
int i;
for (i = 0; i < nr_bo; ++i) {
ctx->Driver.UnmapBuffer(ctx, 0, bo[i]);
}
}
}
static GLboolean r300TryDrawPrims(GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index )
{
struct r300_context *r300 = R300_CONTEXT(ctx);
struct gl_buffer_object *bo[VERT_ATTRIB_MAX+1];
GLuint i, nr_bo = 0;
if (ctx->NewState)
_mesa_update_state( ctx );
if (r300->options.hw_tcl_enabled)
_tnl_UpdateFixedFunctionProgram(ctx);
r300UpdateShaders(r300);
r300SwitchFallback(ctx, R300_FALLBACK_INVALID_BUFFERS, !r300ValidateBuffers(ctx));
r300FixupIndexBuffer(ctx, ib, bo, &nr_bo);
r300SetVertexFormat(ctx, arrays, max_index + 1, bo, &nr_bo);
if (r300->fallback)
return GL_FALSE;
r300SetupVAP(ctx, r300->selected_vp->key.InputsRead, r300->selected_vp->key.OutputsWritten);
r300UpdateShaderStates(r300);
r300EmitCacheFlush(r300);
radeonEmitState(&r300->radeon);
for (i = 0; i < nr_prims; ++i) {
r300RunRenderPrimitive(ctx, prim[i].start, prim[i].start + prim[i].count, prim[i].mode);
}
r300EmitCacheFlush(r300);
radeonReleaseArrays(ctx, ~0);
r300FreeData(ctx, bo, nr_bo);
return GL_TRUE;
}
static void r300DrawPrims(GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
struct split_limits limits;
GLboolean retval;
if (ib)
limits.max_verts = 0xffffffff;
else
limits.max_verts = 65535;
limits.max_indices = 65535;
limits.max_vb_size = 1024*1024;
if (min_index) {
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims );
return;
}
if ((ib && ib->count > 65535)) {
vbo_split_prims (ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims, &limits);
return;
}
/* Make an attempt at drawing */
retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
/* If failed run tnl pipeline - it should take care of fallbacks */
if (!retval)
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
void r300InitDraw(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_prims = r300DrawPrims;
}