blob: c349a6acc04dc758a953158a998864585df0240d [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
const int _mesa_VerticesInMax = 6;
__fixed_input int gl_VerticesIn;
__fixed_input int gl_PrimitiveIDIn;
__fixed_output int gl_PrimitiveID;
__fixed_output int gl_Layer;
varying in vec4 gl_FrontColorIn[_mesa_VerticesInMax];
varying in vec4 gl_BackColorIn[_mesa_VerticesInMax];
varying in vec4 gl_FrontSecondaryColorIn[_mesa_VerticesInMax];
varying in vec4 gl_BackSecondaryColorIn[_mesa_VerticesInMax];
/*varying in vec4 gl_TexCoordIn[_mesa_VerticesInMax][gl_MaxTextureCoords];*/
varying in float gl_FogFragCoordIn[_mesa_VerticesInMax];
varying in vec4 gl_PositionIn[_mesa_VerticesInMax];
varying in float gl_PointSizeIn[_mesa_VerticesInMax];
varying in vec4 gl_ClipVertexIn[_mesa_VerticesInMax];
varying out vec4 gl_Position;
varying out vec4 gl_FrontColor;
varying out vec4 gl_BackColor;
varying out vec4 gl_FrontSecondaryColor;
varying out vec4 gl_BackSecondaryColor;
varying out vec4 gl_TexCoord[gl_MaxTextureCoords];
varying out float gl_FogFragCoord;
void EmitVertex()
{
__asm emit_vertex;
}
void EndPrimitive()
{
__asm end_primitive;
}