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Brian Paul7c0e32b2002-12-18 14:57:34 +00001
2 Mesa 5.1 release notes
3
Brian Paulede655c2003-12-17 23:54:23 +00004 December 17, 2003
Brian Paul7c0e32b2002-12-18 14:57:34 +00005
6 PLEASE READ!!!!
7
8
9
10Introduction
11------------
12
13Mesa uses an even/odd version number scheme like the Linux kernel.
14Even-numbered versions (such as 5.0) designate stable releases.
15Odd-numbered versions (such as 5.1) designate new developmental releases.
16
17
Brian Pauldc326362003-03-07 20:21:51 +000018Bug fixes
19---------
20See the VERSIONS file for a list of bugs fixed in this release.
21
22
23
Brian Paul7c0e32b2002-12-18 14:57:34 +000024New Features in Mesa 5.1
25------------------------
26
Brian Paul0dde1902003-11-24 15:39:55 +000027GL_ARB_vertex_program / GL_ARB_fragment_program
28 Michal Krol and Karl Rasche implemented these extensions. Thanks!
29 Be aware that there may be some rough edges and lurking bugs.
30
Brian Paul943f0c62003-01-21 15:49:06 +000031GL_ATI_texture_env_combine3 extension
32 This adds a few new texture combine modes.
33 Contributed by Ian Romanick.
Brian Paul7c0e32b2002-12-18 14:57:34 +000034
Brian Paulccec6472003-01-21 21:48:29 +000035GL_SGI_texture_color_table
Brian Paula89cc0e2003-02-13 16:01:33 +000036 Adds a color table lookup to the RGBA texture path. There's a separate
37 color table for each texture unit.
Brian Paulccec6472003-01-21 21:48:29 +000038 Contributed by Eric Plante.
Brian Paul7c0e32b2002-12-18 14:57:34 +000039
Brian Paul4e50ab52003-03-01 01:50:13 +000040GL_NV_fragment_program
41 NVIDIA's fragment-level programming feature.
Brian Paulc0e11892003-06-01 16:27:37 +000042 Possible lurking bugs:
43 - the DDX and DDY commands aren't fully tested
44 - there may be bugs in the parser
45 - the TEX and TXP instructions both do perspective correction
46 - the pack/unpack instructions may not be correct
47
48GL_EXT_depth_bounds_test
49 This extension adds a scissor-like test for the Z axis. It's used to
50 optimize stencil-volume shadow algorithms.
51
52GL_NV_light_max_exponent
53 Lifts the 128 limit for max light exponent.
54
Brian Paul5e04bcf2003-06-10 15:01:45 +000055GL_EXT_texture_rectangle
56 Identical to GL_NV_texture_rectangle
57
Brian Paulb17a7222003-06-13 02:37:27 +000058GL_ARB_occlusion_query
59 Useful for visibility-based culling.
60
Brian Paul235c1502003-07-03 03:07:12 +000061GL_ARB_texture_non_power_of_two
62 Removes the restriction that texture dimensions must be powers of two.
Brian Paulc0e11892003-06-01 16:27:37 +000063
Brian Paul83f57e32003-09-17 21:22:54 +000064GL_ARB_vertex_buffer_object
65 Allows server-side vertex arrays, optimized host/card data transfers, etc.
66
67GL_ARB_point_sprite
68 ARB-approved version of GL_NV_point_sprite. Basically allows textures
69 to be applied to points.
70
Brian Pauld2d30522003-08-24 14:56:20 +000071GL_IBM_multimode_draw_arrays
72 Allows multiple vertex arrays to be drawn with one call, including arrays
73 of different types of primitives.
74
75GL_SUN_multi_draw_arrays
76 An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
77
Brian Paul80e89c52003-12-01 22:43:31 +000078Faster glDrawPixels / glCopyPixels in X11 driver
79 If your X screen is 32bpp, glDrawPixels to the front color buffer will
80 be accelerated (via XPutImage()) if the image format is GL_BGRA and the
81 type is GL_UNSIGNED_BYTE. No raster operations, such as depth test,
82 blend, fog, etc. can be enabled.
83
84 If your X screen is 16bpp, glDrawPixels to the front color buffer will
85 be accelerated (via XPutImage()) if the image format is GL_RGB and the
86 type is GL_UNSIGNED_SHORT_5_6_5. No raster operations, such as depth
87 test, blend, fog, etc. can be enabled.
88
89 glCopyPixels() calls for the front color buffer will be accelerated
90 (via XCopyArea()) if no raster operations, such as depth test, blend,
91 fog, pixel zoom, etc. are enabled.
92
93 The speed-up over typical software rendering is a factor of 10 for
94 glDrawPixels and 100 for glCopyPixels.
95
Brian Pauld2d30522003-08-24 14:56:20 +000096
Brian Paul83f57e32003-09-17 21:22:54 +000097With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
98GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
99all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
100will advertise GL_VERSION = "1.5".
101
102
Brian Paulc0e11892003-06-01 16:27:37 +0000103
Brian Paul9b101c32003-09-23 15:40:57 +0000104Vertex/Fragment program debugger
105--------------------------------
106
107GL_MESA_program_debug is an experimental extension to support
108interactive debugging of vertex and fragment programs. See the
109docs/MESA_program_debug.spec file for details.
110
111The bulk of the vertex/fragment program debugger is implemented
112outside of Mesa. The GL_MESA_program_debug extension just has minimal
113hooks for stopping running programs and inspecting programs.
114
115The progs/tests/debugger.c (only in CVS) program is an example of how
116the extension can be used. Presently, the debugger code and demo code
117is in the same file. Eventually the debugger code should be moved
118into a reusable module.
119
120As it is now, the demo lets you set breakpoings in vertex/fragment
121programs, single step, and print intermediate register values. It's
122basically just a proof of concept.
123
124
125
126Directory tree reorganization
127-----------------------------
128
129The directory structure for Mesa has been overhauled to improve its layout.
130All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
131in appropriate subdirectories.
132
133The Mesa source code and drivers has been reorganized under src/mesa/.
134
135All demonstration programs and tests are now in subdirectories under progs/.
136
137
138
Brian Paulc0e11892003-06-01 16:27:37 +0000139Build System Changes
140--------------------
141
Brian Paul65f60582003-09-17 21:36:08 +0000142The GNU automake/autoconf support has been removed. As it was, it seldom
143worked on anything but Linux. The Mesa developers aren't big fans of
144automake/autoconf/libtool and didn't have the time to maintain it.
145If someone wants to contribute new automake/autoconf support (and is
146willing to maintain it), it may be re-incorporated into Mesa, subject
147to some requirements.
148
Brian Paulc0e11892003-06-01 16:27:37 +0000149The "old style" makefile system has been updated:
150 1. Make-config has been trimmed down to fewer, modern configurations.
151 2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
152 script that works on all sorts of systems. There are probably some
153 bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
154 Improvements/contributes are greatly appreciated.
155 3. The Makefile.X11 files have been cleaned up in various ways
156
Brian Pauld2d30522003-08-24 14:56:20 +0000157
158
Brian Paul4e50ab52003-03-01 01:50:13 +0000159Source File Changes
160-------------------
161
162The mmath.[ch] files are obsolete. Their contents have been moved
163into the imports.[ch] and macros.[ch] files.
164
165The files related to vertex and fragment programming have changed.
166Old files:
167 vpexec.[ch]
168 vpparse.[ch]
169 vpstate.[ch]
170New files:
Brian Paul65f60582003-09-17 21:36:08 +0000171 program.[ch] - generic ARB/NV program code
172 arbprogram.[ch] - ARB program API functions
Brian Paul76f51ca2003-11-24 17:13:10 +0000173 arbfragparse.[ch] - ARB fragment program parsing
174 arbvertparse.[ch] - ARB vertex program parsing
175 arbparse.[ch] - ARB vertex/fragment parsing
176 arbparse_syn.h - vertex/fragment program syntax
Brian Paul65f60582003-09-17 21:36:08 +0000177 nvprogram.[ch] - NV program API functions
Brian Paul4e50ab52003-03-01 01:50:13 +0000178 nvvertprog.h - NV vertex program definitions
179 nvfragprog.h - NV fragment program definitions
180 nvvertparse.[ch] - NV vertex program parser
181 nvfragparse.[ch] - NV fragment program parser
Brian Paul4e50ab52003-03-01 01:50:13 +0000182 nvvertexec.[ch] - NV vertex program execution
183 swrast/s_nvfragprog.[ch] - NV fragment program execution
184
Brian Paul76f51ca2003-11-24 17:13:10 +0000185The files related to per-vertex handling have changed.
186Old files:
187 tnl/t_eval_api.c - old per-vertex code
188 tnl/t_imm_alloc.c - old per-vertex code
189 tnl/t_imm_api.c - old per-vertex code
190 tnl/t_imm_debug.c - old per-vertex code
191 tnl/t_imm_dlist.c - old per-vertex code
192 tnl/t_imm_elt.c - old per-vertex code
193 tnl/t_imm_eval.c - old per-vertex code
194 tnl/t_imm_exec.c - old per-vertex code
195 tnl/t_imm_fixup.c - old per-vertex code
196 tnl/t_vtx_sse.c - old per-vertex code
197 tnl/t_vtx_x86.c - old per-vertex code
198New files:
199 tnl/t_save_api.c - new per-vertex code
200 tnl/t_save_loopback.c - new per-vertex code
201 tnl/t_save_playback.c - new per-vertex code
202 tnl/t_vtx_eval.c - old per-vertex code
Brian Paul4e50ab52003-03-01 01:50:13 +0000203
Brian Paul76f51ca2003-11-24 17:13:10 +0000204Other new files:
Brian Paul7f223f22003-03-30 16:17:54 +0000205 bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
Brian Paulc0e11892003-06-01 16:27:37 +0000206 version.h - defines the Mesa version info
207
Brian Paul76f51ca2003-11-24 17:13:10 +0000208Other removed files:
209 swrast/s_histogram.[ch] - moved into src/histogram.c
210
211
Brian Paulc0e11892003-06-01 16:27:37 +0000212
213Other Changes
214-------------
215
216The ctx->Driver.CreateTexture function has been removed - it wasn't used.
217
218New device driver hook functions:
219 NewTextureObject - used to allocate struct gl_texture_objects
220 NewTextureImage - used to allocate struct gl_texture_images
221
222New ctx->Texture._EnabledCoordUnits field:
223 With the addition of GL_NV_fragment_program we may need to interpolate
224 various sets of texture coordinates even when the corresponding texture
225 unit is not enabled. That is, glEnable(GL_TEXTURE_xD) may never get
226 called but we still may have to interpolate texture coordinates across
227 triangles so that the fragment program will get them.
228 This new field indicates which sets of texture coordinates are needed.
229 If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
230 same bit MUST be set in ctx->Texture._EnabledCoordUnits.
231
Brian Pauleffa9af2003-09-18 23:42:08 +0000232The ctx->_TriangleCaps field is deprecated.
233 Instead of testing the DD_* bits in _TriangleCaps, you should instead
234 directly test the relevant state variables, or use one of the helper
235 functions like NEED_SECONDARY_COLOR() at the bottom of context.h
236 While testing _TriangleCaps bits was fast, it was kludgey, and setting
237 the bits in the first place could be error prone.
238
Brian Paul0dde1902003-11-24 15:39:55 +0000239New vertex processing code.
240 The code behind glBegin, glEnd, glVertex, glNormal, etc. has been
241 totally rewritten. It's a cleaner implementation now and should use
242 less memory. (Keith)
243
Brian Paulc0e11892003-06-01 16:27:37 +0000244
245
246To Do
247-----
248Add screen-awareness to fakeglx.c
249
Brian Paul7f223f22003-03-30 16:17:54 +0000250
Brian Paul4e50ab52003-03-01 01:50:13 +0000251
Brian Paul7c0e32b2002-12-18 14:57:34 +0000252
253Device Driver Status
254--------------------
255
256A number of Mesa's software drivers haven't been actively maintained for
257some time. We rely on volunteers to maintain many of these drivers.
258Here's the current status of all included drivers:
259
260
261Driver Status
262---------------------- ---------------------
263XMesa (Xlib) implements OpenGL 1.4
264OSMesa (off-screen) implements OpenGL 1.4
265FX (3dfx Voodoo1/2) implements OpenGL 1.3
266SVGA implements OpenGL 1.3
267Wind River UGL implements OpenGL 1.3
268Windows/Win32 implements OpenGL 1.4
Brian Paul971e4d62003-03-11 15:34:42 +0000269DJGPP implements OpenGL 1.4
Brian Paul7c0e32b2002-12-18 14:57:34 +0000270GGI implements OpenGL 1.3
Brian Paul7f223f22003-03-30 16:17:54 +0000271BeOS implements OpenGL 1.4
Brian Paul7c0e32b2002-12-18 14:57:34 +0000272Allegro needs updating
273D3D needs updating
274
275Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
276driver call the _mesa_enable_1_4_extensions() function.
277
278
279----------------------------------------------------------------------