blob: d73ba9f926ef6f355a0e9116fe95663461249c35 [file] [log] [blame]
Jakob Bornecrantz7bb7e5f2012-03-21 16:51:06 +00001<HTML>
2
3<head>
4<TITLE>Mesa Release Notes</TITLE>
5<link rel="stylesheet" type="text/css" href="mesa.css">
6<meta http-equiv="content-type" content="text/html; charset=utf-8" />
7</head>
8
9<BODY>
10
11<body bgcolor="#eeeeee">
12
13<H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1>
14
15<p>
16Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
17</p>
18<p>
19Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
20glGetString(GL_VERSION) depends on the particular driver being used.
21Some drivers don't support all the features required in OpenGL 3.0.
22</p>
23<p>
24See the <a href="install.html">Compiling/Installing page</a> for prerequisites
25for DRI hardware acceleration.
26</p>
27
28
29<h2>MD5 checksums</h2>
30<pre>
Jakob Bornecrantz3a4ded62012-03-21 19:19:45 +00003170eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
32a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
33d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
Jakob Bornecrantz7bb7e5f2012-03-21 16:51:06 +000034</pre>
35
36<h2>New features</h2>
37<p>None.</p>
38
39<h2>Bug fixes</h2>
40
41<p>This list is likely incomplete.</p>
42
43<ul>
44
45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
62
63<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
64
65</ul>
66
67
68<h2>Changes</h2>
69<p>The full set of changes can be viewed by using the following GIT command:</p>
70
71<pre>
72 git log mesa-8.0.1..mesa-8.0.2
73</pre>
74
75<p>Brian Paul (7):
76<ul>
77 <li>svga: add null vs pointer check in update_need_pipeline()</li>
78 <li>util: add mutex lock in u_debug_memory.c code</li>
79 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
80 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
81 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
82 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
83 <li>docs: add links to 8.0.1 release notes</li>
84</ul></p>
85
86<p>Daniel Vetter (1):
87<ul>
88 <li>i965: fixup W-tile offset computation to take swizzling into account</li>
89<ul></p>
90
91<p>Dylan Noblesmith (1):
92<ul>
93 <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
94</ul></p>
95
96<p>Ian Romanick (1):
97<ul>
98 <li>docs: Add 8.0.1 release md5sums</li>
99</ul></p>
100
101<p>Jakob Bornecrantz (3):
102<ul>
103 <li>mesa: Include mesa ES mapi generated files</li>
104 <li>mesa: Bump version number to 8.0.2</li>
105 <li>docs: Add 8.0.2 release notes</li>
106</ul></p>
107
108<p>Jeremy Huddleston (3):
109<ul>
110 <li>darwin: config file cleanups</li>
111 <li>darwin: Build create_context.c</li>
112 <li>darwin: Link against libxcb</li>
113</ul></p>
114
115<p>José Fonseca (1):
116<ul>
117 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
118</ul></p>
119
120<p>Kenneth Graunke (2):
121<ul>
122 <li>i965: Only set Last Render Target Select on the last FB write.</li>
123 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
124</ul></p>
125
126<p>Marek Olšák (1):
127<ul>
128 <li>gallium/rtasm: properly detect SSE and SSE2</li>
129</ul></p>
130
131<p>Neil Roberts (1):
132<ul>
133 <li>mesa: Don't disable fast path for normalized types</li>
134</ul></p>
135
136<p>Tom Stellard (1):
137<ul>
138 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
139</ul></p>
140
141<p>Yuanhan Liu (6):
142<ul>
143 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
144 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
145 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
146 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
147 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
148 <li>i915: fallback for NPOT cubemap texture</li>
149</ul></p>
150
151<p>Zack Rusin (3):
152<ul>
153 <li>svga: fix a crash happening before setting fragment shaders.</li>
154 <li>svga: Fix stencil op mapping</li>
155 <li>svga: fix the rasterizer state resets</li>
156</ul></p>
157
158
159</body>
160</html>