| Jakob Bornecrantz | 7bb7e5f | 2012-03-21 16:51:06 +0000 | [diff] [blame] | 1 | <HTML> |
| 2 | |
| 3 | <head> |
| 4 | <TITLE>Mesa Release Notes</TITLE> |
| 5 | <link rel="stylesheet" type="text/css" href="mesa.css"> |
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| 8 | |
| 9 | <BODY> |
| 10 | |
| 11 | <body bgcolor="#eeeeee"> |
| 12 | |
| 13 | <H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1> |
| 14 | |
| 15 | <p> |
| 16 | Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. |
| 17 | </p> |
| 18 | <p> |
| 19 | Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by |
| 20 | glGetString(GL_VERSION) depends on the particular driver being used. |
| 21 | Some drivers don't support all the features required in OpenGL 3.0. |
| 22 | </p> |
| 23 | <p> |
| 24 | See the <a href="install.html">Compiling/Installing page</a> for prerequisites |
| 25 | for DRI hardware acceleration. |
| 26 | </p> |
| 27 | |
| 28 | |
| 29 | <h2>MD5 checksums</h2> |
| 30 | <pre> |
| Jakob Bornecrantz | 3a4ded6 | 2012-03-21 19:19:45 +0000 | [diff] [blame^] | 31 | 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz |
| 32 | a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 |
| 33 | d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip |
| Jakob Bornecrantz | 7bb7e5f | 2012-03-21 16:51:06 +0000 | [diff] [blame] | 34 | </pre> |
| 35 | |
| 36 | <h2>New features</h2> |
| 37 | <p>None.</p> |
| 38 | |
| 39 | <h2>Bug fixes</h2> |
| 40 | |
| 41 | <p>This list is likely incomplete.</p> |
| 42 | |
| 43 | <ul> |
| 44 | |
| 45 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> |
| 46 | |
| 47 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> |
| 48 | |
| 49 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> |
| 50 | |
| 51 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> |
| 52 | |
| 53 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> |
| 54 | |
| 55 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> |
| 56 | |
| 57 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> |
| 58 | |
| 59 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> |
| 60 | |
| 61 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> |
| 62 | |
| 63 | <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> |
| 64 | |
| 65 | </ul> |
| 66 | |
| 67 | |
| 68 | <h2>Changes</h2> |
| 69 | <p>The full set of changes can be viewed by using the following GIT command:</p> |
| 70 | |
| 71 | <pre> |
| 72 | git log mesa-8.0.1..mesa-8.0.2 |
| 73 | </pre> |
| 74 | |
| 75 | <p>Brian Paul (7): |
| 76 | <ul> |
| 77 | <li>svga: add null vs pointer check in update_need_pipeline()</li> |
| 78 | <li>util: add mutex lock in u_debug_memory.c code</li> |
| 79 | <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> |
| 80 | <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> |
| 81 | <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> |
| 82 | <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> |
| 83 | <li>docs: add links to 8.0.1 release notes</li> |
| 84 | </ul></p> |
| 85 | |
| 86 | <p>Daniel Vetter (1): |
| 87 | <ul> |
| 88 | <li>i965: fixup W-tile offset computation to take swizzling into account</li> |
| 89 | <ul></p> |
| 90 | |
| 91 | <p>Dylan Noblesmith (1): |
| 92 | <ul> |
| 93 | <li>mesa: add back glGetnUniform*v() overflow error reporting</li> |
| 94 | </ul></p> |
| 95 | |
| 96 | <p>Ian Romanick (1): |
| 97 | <ul> |
| 98 | <li>docs: Add 8.0.1 release md5sums</li> |
| 99 | </ul></p> |
| 100 | |
| 101 | <p>Jakob Bornecrantz (3): |
| 102 | <ul> |
| 103 | <li>mesa: Include mesa ES mapi generated files</li> |
| 104 | <li>mesa: Bump version number to 8.0.2</li> |
| 105 | <li>docs: Add 8.0.2 release notes</li> |
| 106 | </ul></p> |
| 107 | |
| 108 | <p>Jeremy Huddleston (3): |
| 109 | <ul> |
| 110 | <li>darwin: config file cleanups</li> |
| 111 | <li>darwin: Build create_context.c</li> |
| 112 | <li>darwin: Link against libxcb</li> |
| 113 | </ul></p> |
| 114 | |
| 115 | <p>José Fonseca (1): |
| 116 | <ul> |
| 117 | <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> |
| 118 | </ul></p> |
| 119 | |
| 120 | <p>Kenneth Graunke (2): |
| 121 | <ul> |
| 122 | <li>i965: Only set Last Render Target Select on the last FB write.</li> |
| 123 | <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> |
| 124 | </ul></p> |
| 125 | |
| 126 | <p>Marek Olšák (1): |
| 127 | <ul> |
| 128 | <li>gallium/rtasm: properly detect SSE and SSE2</li> |
| 129 | </ul></p> |
| 130 | |
| 131 | <p>Neil Roberts (1): |
| 132 | <ul> |
| 133 | <li>mesa: Don't disable fast path for normalized types</li> |
| 134 | </ul></p> |
| 135 | |
| 136 | <p>Tom Stellard (1): |
| 137 | <ul> |
| 138 | <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> |
| 139 | </ul></p> |
| 140 | |
| 141 | <p>Yuanhan Liu (6): |
| 142 | <ul> |
| 143 | <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> |
| 144 | <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> |
| 145 | <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> |
| 146 | <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> |
| 147 | <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> |
| 148 | <li>i915: fallback for NPOT cubemap texture</li> |
| 149 | </ul></p> |
| 150 | |
| 151 | <p>Zack Rusin (3): |
| 152 | <ul> |
| 153 | <li>svga: fix a crash happening before setting fragment shaders.</li> |
| 154 | <li>svga: Fix stencil op mapping</li> |
| 155 | <li>svga: fix the rasterizer state resets</li> |
| 156 | </ul></p> |
| 157 | |
| 158 | |
| 159 | </body> |
| 160 | </html> |