blob: eb1d19f86325cfdc3230f354bb1c5fbe49a2b3f1 [file] [log] [blame]
Brian Paul5b0a7f32000-06-27 16:52:38 +00001/*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9#include <stdio.h>
10#include <stdlib.h>
Brian Paul026c0362002-02-15 16:48:48 +000011#include <string.h>
Brian Paul5b0a7f32000-06-27 16:52:38 +000012#include <math.h>
13
14#ifdef WIN32
15#include <windows.h>
16#endif
17
18#include <GL/glut.h>
19
20#ifdef XMESA
21#include "GL/xmesa.h"
22static int fullscreen = 1;
23#endif
24
25static int WIDTH = 640;
26static int HEIGHT = 480;
27
Brian Pauld49b34a2000-09-12 18:44:45 +000028static GLint T0 = 0;
29static GLint Frames = 0;
Brian Paul5b0a7f32000-06-27 16:52:38 +000030
31#define BASESIZE 7.5f
32#define SPHERE_RADIUS 0.75f
33
34#define TEX_CHECK_WIDTH 256
35#define TEX_CHECK_HEIGHT 256
36#define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
37#define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
38
39#define TEX_REFLECT_WIDTH 256
40#define TEX_REFLECT_HEIGHT 256
41#define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
42#define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
43
44#ifndef M_PI
45#define M_PI 3.1415926535
46#endif
47
48#define EPSILON 0.0001
49
50#define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
51
52#define fabs(x) ((x)<0.0f?-(x):(x))
53
54#define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
55#define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
56#define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
57#define vnormalize(a,b) { \
58 register float m_norm; \
59 m_norm=sqrt((double)dprod((a),(a))); \
60 (a)[0] /=m_norm; \
61 (a)[1] /=m_norm; \
62 (a)[2] /=m_norm; }
63
64static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
65static GLuint checkid;
66static int checkmap_currentslot = 0;
67
68static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
69static GLuint reflectid;
70static int reflectmap_currentslot = 0;
71
72static GLuint lightdlist;
73static GLuint objdlist;
74
75static float lightpos[3] = { 2.1, 2.1, 2.8 };
76static float objpos[3] = { 0.0, 0.0, 1.0 };
77
78static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
79
80static int win = 0;
81
82static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
83
84static float obs[3] = { 7.0, 0.0, 2.0 };
85static float dir[3];
86static float v = 0.0;
87static float alpha = -90.0;
88static float beta = 90.0;
89
90static int fog = 1;
91static int bfcull = 1;
92static int poutline = 0;
93static int help = 1;
94static int showcheckmap = 1;
95static int showreflectmap = 1;
96static int joyavailable = 0;
97static int joyactive = 0;
98
Brian Paul5b0a7f32000-06-27 16:52:38 +000099static void
100calcposobs(void)
101{
102 dir[0] = sin(alpha * M_PI / 180.0);
103 dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
104 dir[2] = cos(beta * M_PI / 180.0);
105
Brian Paula41edc32001-05-09 20:02:28 +0000106 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
107 dir[0] = 0;
108 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
109 dir[1] = 0;
110 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
111 dir[2] = 0;
112
Brian Paul5b0a7f32000-06-27 16:52:38 +0000113 obs[0] += v * dir[0];
114 obs[1] += v * dir[1];
115 obs[2] += v * dir[2];
116}
117
118static void
119special(int k, int x, int y)
120{
121 switch (k) {
122 case GLUT_KEY_LEFT:
123 alpha -= 2.0;
124 break;
125 case GLUT_KEY_RIGHT:
126 alpha += 2.0;
127 break;
128 case GLUT_KEY_DOWN:
129 beta -= 2.0;
130 break;
131 case GLUT_KEY_UP:
132 beta += 2.0;
133 break;
134 }
135}
136
137static void
138key(unsigned char k, int x, int y)
139{
140 switch (k) {
141 case 27:
142 exit(0);
143 break;
144
145 case 's':
146 lightpos[1] -= 0.1;
147 break;
148 case 'd':
149 lightpos[1] += 0.1;
150 break;
151 case 'e':
152 lightpos[0] -= 0.1;
153 break;
154 case 'x':
155 lightpos[0] += 0.1;
156 break;
157 case 'w':
158 lightpos[2] -= 0.1;
159 break;
160 case 'r':
161 lightpos[2] += 0.1;
162 break;
163
164 case 'j':
165 objpos[1] -= 0.1;
166 break;
167 case 'k':
168 objpos[1] += 0.1;
169 break;
170 case 'i':
171 objpos[0] -= 0.1;
172 break;
173 case 'm':
174 objpos[0] += 0.1;
175 break;
176 case 'u':
177 objpos[2] -= 0.1;
178 break;
179 case 'o':
180 objpos[2] += 0.1;
181 break;
182
183 case 'a':
184 v += 0.005;
185 break;
186 case 'z':
187 v -= 0.005;
188 break;
189
190 case 'g':
191 joyactive = (!joyactive);
192 break;
193 case 'h':
194 help = (!help);
195 break;
196 case 'f':
197 fog = (!fog);
198 break;
199
200 case '1':
201 showcheckmap = (!showcheckmap);
202 break;
203 case '2':
204 showreflectmap = (!showreflectmap);
205 break;
206
207 case 'b':
208 if (bfcull) {
209 glDisable(GL_CULL_FACE);
210 bfcull = 0;
211 }
212 else {
213 glEnable(GL_CULL_FACE);
214 bfcull = 1;
215 }
216 break;
217 case 'p':
218 if (poutline) {
219 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
220 poutline = 0;
221 }
222 else {
223 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
224 poutline = 1;
225 }
226 break;
227#ifdef XMESA
228 case ' ':
229 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
230 fullscreen = (!fullscreen);
231 break;
232#endif
233 }
234}
235
236static void
237reshape(int w, int h)
238{
239 WIDTH = w;
240 HEIGHT = h;
241 glViewport(0, 0, w, h);
242 glMatrixMode(GL_PROJECTION);
243 glLoadIdentity();
244 gluPerspective(45.0, w / (float) h, 0.8, 40.0);
245 glMatrixMode(GL_MODELVIEW);
246 glLoadIdentity();
247}
248
249static void
250printstring(void *font, char *string)
251{
252 int len, i;
253
254 len = (int) strlen(string);
255 for (i = 0; i < len; i++)
256 glutBitmapCharacter(font, string[i]);
257}
258
259static void
260printhelp(void)
261{
262 glEnable(GL_BLEND);
263 glColor4f(0.5, 0.5, 0.5, 0.5);
264 glRecti(40, 40, 600, 440);
265 glDisable(GL_BLEND);
266
267 glColor3f(0.0, 0.0, 1.0);
268 glRasterPos2i(300, 420);
269 printstring(GLUT_BITMAP_HELVETICA_18, "Help");
270
271 glRasterPos2i(60, 390);
Brian Paulc39a4bc2005-04-04 20:06:40 +0000272 printstring(GLUT_BITMAP_HELVETICA_12, "h - Toggle Help");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000273 glRasterPos2i(60, 370);
Brian Paulc39a4bc2005-04-04 20:06:40 +0000274 printstring(GLUT_BITMAP_HELVETICA_12, "f - Toggle Fog");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000275 glRasterPos2i(60, 350);
Brian Paulc39a4bc2005-04-04 20:06:40 +0000276 printstring(GLUT_BITMAP_HELVETICA_12, "b - Toggle Back face culling");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000277 glRasterPos2i(60, 330);
Brian Paulc39a4bc2005-04-04 20:06:40 +0000278 printstring(GLUT_BITMAP_HELVETICA_12, "p - Toggle Wire frame");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000279 glRasterPos2i(60, 310);
280 printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
281 glRasterPos2i(60, 290);
282 printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
283 glRasterPos2i(60, 270);
284 printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
285
286 glRasterPos2i(60, 250);
287 if (joyavailable)
288 printstring(GLUT_BITMAP_HELVETICA_12,
Brian Paulc39a4bc2005-04-04 20:06:40 +0000289 "j - Toggle jostick control (Joystick control available)");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000290 else
291 printstring(GLUT_BITMAP_HELVETICA_12,
292 "(No Joystick control available)");
293
294 glRasterPos2i(60, 230);
295 printstring(GLUT_BITMAP_HELVETICA_12,
296 "To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
297 glRasterPos2i(60, 210);
298 printstring(GLUT_BITMAP_HELVETICA_12,
299 "To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");
300
301 glRasterPos2i(60, 190);
302 printstring(GLUT_BITMAP_HELVETICA_12,
Brian Paulc39a4bc2005-04-04 20:06:40 +0000303 "1 - Toggle the plane texture map window");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000304
305 glRasterPos2i(60, 170);
306 printstring(GLUT_BITMAP_HELVETICA_12,
Brian Paulc39a4bc2005-04-04 20:06:40 +0000307 "2 - Toggle the sphere texture map window");
Brian Paul5b0a7f32000-06-27 16:52:38 +0000308}
309
310static GLboolean
311seelight(float p[3], float dir[3])
312{
313 float c[3], b, a, d, t, dist[3];
314
315 vsub(c, p, objpos);
316 b = -dprod(c, dir);
317 a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
318
319 if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
320 return GL_FALSE;
321
322 d = sqrt(d);
323
324 t = b - d;
325
326 if (t < EPSILON) {
327 t = b + d;
328 if (t < EPSILON)
329 return GL_FALSE;
330 }
331
332 vsub(dist, lightpos, p);
333 if (dprod(dist, dist) < t * t)
334 return GL_FALSE;
335
336 return GL_TRUE;
337}
338
339static int
340colorcheckmap(float ppos[3], float c[3])
341{
342 static float norm[3] = { 0.0f, 0.0f, 1.0f };
343 float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
344 int x, y;
345
346 x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
347 if ((x < 0) || (x > 10))
348 return GL_FALSE;
349
350 y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
351 if ((y < 0) || (y > 10))
352 return GL_FALSE;
353
354 r = 255.0f;
355 if (y & 1) {
356 if (x & 1)
357 g = 255.0f;
358 else
359 g = 0.0f;
360 }
361 else {
362 if (x & 1)
363 g = 0.0f;
364 else
365 g = 255.0f;
366 }
367 b = 0.0f;
368
369 vsub(ldir, lightpos, ppos);
370 vnormalize(ldir, ldir);
371
372 if (seelight(ppos, ldir)) {
373 c[0] = r * 0.05f;
374 c[1] = g * 0.05f;
375 c[2] = b * 0.05f;
376
377 return GL_TRUE;
378 }
379
380 dfact = dprod(ldir, norm);
381 if (dfact < 0.0f)
382 dfact = 0.0f;
383
384 vsub(vdir, obs, ppos);
385 vnormalize(vdir, vdir);
386 h[0] = 0.5f * (vdir[0] + ldir[0]);
387 h[1] = 0.5f * (vdir[1] + ldir[1]);
388 h[2] = 0.5f * (vdir[2] + ldir[2]);
389 kfact = dprod(h, norm);
Brian Paulb9f24942001-05-09 21:36:52 +0000390 kfact = pow(kfact, 6.0) * 7.0 * 255.0;
Brian Paul5b0a7f32000-06-27 16:52:38 +0000391
392 r = r * dfact + kfact;
393 g = g * dfact + kfact;
394 b = b * dfact + kfact;
395
396 c[0] = clamp255(r);
397 c[1] = clamp255(g);
398 c[2] = clamp255(b);
399
400 return GL_TRUE;
401}
402
403static void
404updatecheckmap(int slot)
405{
406 float c[3], ppos[3];
407 int x, y;
408
409 glBindTexture(GL_TEXTURE_2D, checkid);
410
411 ppos[2] = 0.0f;
412 for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
413 y++) {
414 ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
415
416 for (x = 0; x < TEX_CHECK_WIDTH; x++) {
417 ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
418
419 colorcheckmap(ppos, c);
420 checkmap[y][x][0] = (GLubyte) c[0];
421 checkmap[y][x][1] = (GLubyte) c[1];
422 checkmap[y][x][2] = (GLubyte) c[2];
423 }
424 }
425
426 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
427 TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
428 GL_UNSIGNED_BYTE,
429 &checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
430
431}
432
433static void
434updatereflectmap(int slot)
435{
436 float rf, r, g, b, t, dfact, kfact, rdir[3];
437 float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
438 int x, y;
439
440 glBindTexture(GL_TEXTURE_2D, reflectid);
441
442 for (y = slot * TEX_REFLECT_SLOT_SIZE;
443 y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
444 for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
445 ppos[0] = sphere_pos[y][x][0] + objpos[0];
446 ppos[1] = sphere_pos[y][x][1] + objpos[1];
447 ppos[2] = sphere_pos[y][x][2] + objpos[2];
448
449 vsub(norm, ppos, objpos);
450 vnormalize(norm, norm);
451
452 vsub(ldir, lightpos, ppos);
453 vnormalize(ldir, ldir);
454 vsub(vdir, obs, ppos);
455 vnormalize(vdir, vdir);
456
457 rf = 2.0f * dprod(norm, vdir);
458 if (rf > EPSILON) {
459 rdir[0] = rf * norm[0] - vdir[0];
460 rdir[1] = rf * norm[1] - vdir[1];
461 rdir[2] = rf * norm[2] - vdir[2];
462
463 t = -objpos[2] / rdir[2];
464
465 if (t > EPSILON) {
466 planepos[0] = objpos[0] + t * rdir[0];
467 planepos[1] = objpos[1] + t * rdir[1];
468 planepos[2] = 0.0f;
469
470 if (!colorcheckmap(planepos, rcol))
471 rcol[0] = rcol[1] = rcol[2] = 0.0f;
472 }
473 else
474 rcol[0] = rcol[1] = rcol[2] = 0.0f;
475 }
476 else
477 rcol[0] = rcol[1] = rcol[2] = 0.0f;
478
479 dfact = 0.1f * dprod(ldir, norm);
480
481 if (dfact < 0.0f) {
482 dfact = 0.0f;
483 kfact = 0.0f;
484 }
485 else {
486 h[0] = 0.5f * (vdir[0] + ldir[0]);
487 h[1] = 0.5f * (vdir[1] + ldir[1]);
488 h[2] = 0.5f * (vdir[2] + ldir[2]);
489 kfact = dprod(h, norm);
Brian Paulb9f24942001-05-09 21:36:52 +0000490 kfact = pow(kfact, 4.0);
491 if (kfact < 1.0e-10)
492 kfact = 0.0;
493 }
Brian Paul5b0a7f32000-06-27 16:52:38 +0000494
495 r = dfact + kfact;
496 g = dfact + kfact;
497 b = dfact + kfact;
498
499 r *= 255.0f;
500 g *= 255.0f;
501 b *= 255.0f;
502
503 r += rcol[0];
504 g += rcol[1];
505 b += rcol[2];
506
507 r = clamp255(r);
508 g = clamp255(g);
509 b = clamp255(b);
510
511 reflectmap[y][x][0] = (GLubyte) r;
512 reflectmap[y][x][1] = (GLubyte) g;
513 reflectmap[y][x][2] = (GLubyte) b;
514 }
515
516 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
517 TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
518 GL_UNSIGNED_BYTE,
519 &reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
520}
521
522static void
523drawbase(void)
524{
525 glColor3f(0.0, 0.0, 0.0);
526 glBindTexture(GL_TEXTURE_2D, checkid);
527 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
528
529 glBegin(GL_QUADS);
530 glTexCoord2f(0.0f, 0.0f);
531 glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
532
533 glTexCoord2f(1.0f, 0.0f);
534 glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
535
536 glTexCoord2f(1.0f, 1.0f);
537 glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
538
539 glTexCoord2f(0.0f, 1.0f);
540 glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
541
542 glEnd();
543}
544
545static void
546drawobj(void)
547{
548 glColor3f(0.0, 0.0, 0.0);
549 glBindTexture(GL_TEXTURE_2D, reflectid);
550 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
551
552 glPushMatrix();
553 glTranslatef(objpos[0], objpos[1], objpos[2]);
554 glCallList(objdlist);
555 glPopMatrix();
556}
557
558static void
559dojoy(void)
560{
561#ifdef WIN32
562 static UINT max[2] = { 0, 0 };
563 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
564 MMRESULT res;
565 JOYINFO joy;
566
567 res = joyGetPos(JOYSTICKID1, &joy);
568
569 if (res == JOYERR_NOERROR) {
570 joyavailable = 1;
571
572 if (max[0] < joy.wXpos)
573 max[0] = joy.wXpos;
574 if (min[0] > joy.wXpos)
575 min[0] = joy.wXpos;
576 center[0] = (max[0] + min[0]) / 2;
577
578 if (max[1] < joy.wYpos)
579 max[1] = joy.wYpos;
580 if (min[1] > joy.wYpos)
581 min[1] = joy.wYpos;
582 center[1] = (max[1] + min[1]) / 2;
583
584 if (joyactive) {
585 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
586 alpha -=
587 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
588 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
589 beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
590
591 if (joy.wButtons & JOY_BUTTON1)
592 v += 0.005;
593 if (joy.wButtons & JOY_BUTTON2)
594 v -= 0.005;
595 }
596 }
597 else
598 joyavailable = 0;
599#endif
600}
601
602static void
603updatemaps(void)
604{
605 updatecheckmap(checkmap_currentslot);
606 checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
607
608 updatereflectmap(reflectmap_currentslot);
609 reflectmap_currentslot =
610 (reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
611}
612
613static void
614draw(void)
615{
Brian Pauld49b34a2000-09-12 18:44:45 +0000616 static char frbuf[80] = "";
Brian Paul5b0a7f32000-06-27 16:52:38 +0000617
618 dojoy();
619
620 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
621
622 glEnable(GL_TEXTURE_2D);
623 glEnable(GL_DEPTH_TEST);
624 if (fog)
625 glEnable(GL_FOG);
626 else
627 glDisable(GL_FOG);
628
629 glPushMatrix();
630 calcposobs();
631
632 gluLookAt(obs[0], obs[1], obs[2],
633 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
634 0.0, 0.0, 1.0);
635
636 drawbase();
637 drawobj();
638
639 glColor3f(1.0, 1.0, 1.0);
640 glDisable(GL_TEXTURE_2D);
641
642 glPushMatrix();
643 glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
644 glCallList(lightdlist);
645 glPopMatrix();
646
647 glPopMatrix();
648
Brian Paul5b0a7f32000-06-27 16:52:38 +0000649 glDisable(GL_DEPTH_TEST);
650 glDisable(GL_FOG);
651
652 glMatrixMode(GL_PROJECTION);
653 glPushMatrix();
654 glLoadIdentity();
655 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
656 glMatrixMode(GL_MODELVIEW);
657
658 glColor3f(0.0f, 0.3f, 1.0f);
659
660 if (showcheckmap) {
661 glEnable(GL_TEXTURE_2D);
662 glBindTexture(GL_TEXTURE_2D, checkid);
663 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
664
665 glBegin(GL_QUADS);
666 glTexCoord2f(1.0f, 0.0f);
667 glVertex2i(10, 30);
668 glTexCoord2f(1.0f, 1.0f);
669 glVertex2i(10 + 90, 30);
670 glTexCoord2f(0.0f, 1.0f);
671 glVertex2i(10 + 90, 30 + 90);
672 glTexCoord2f(0.0f, 0.0f);
673 glVertex2i(10, 30 + 90);
674 glEnd();
675
676 glDisable(GL_TEXTURE_2D);
677 glBegin(GL_LINE_LOOP);
678 glVertex2i(10, 30);
679 glVertex2i(10 + 90, 30);
680 glVertex2i(10 + 90, 30 + 90);
681 glVertex2i(10, 30 + 90);
682 glEnd();
683 glRasterPos2i(105, 65);
684 printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
685 }
686
687 if (showreflectmap) {
688 glEnable(GL_TEXTURE_2D);
689 glBindTexture(GL_TEXTURE_2D, reflectid);
690 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
691
692 glBegin(GL_QUADS);
693 glTexCoord2f(1.0f, 0.0f);
694 glVertex2i(540, 30);
695 glTexCoord2f(1.0f, 1.0f);
696 glVertex2i(540 + 90, 30);
697 glTexCoord2f(0.0f, 1.0f);
698 glVertex2i(540 + 90, 30 + 90);
699 glTexCoord2f(0.0f, 0.0f);
700 glVertex2i(540, 30 + 90);
701 glEnd();
702
703 glDisable(GL_TEXTURE_2D);
704 glBegin(GL_LINE_LOOP);
705 glVertex2i(540, 30);
706 glVertex2i(540 + 90, 30);
707 glVertex2i(540 + 90, 30 + 90);
708 glVertex2i(540, 30 + 90);
709 glEnd();
710 glRasterPos2i(360, 65);
711 printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
712 }
713
714 glDisable(GL_TEXTURE_2D);
715
716 glRasterPos2i(10, 10);
717 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
718 glRasterPos2i(360, 470);
719 printstring(GLUT_BITMAP_HELVETICA_10,
720 "Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
721
722 if (help)
723 printhelp();
724
725 glMatrixMode(GL_PROJECTION);
726 glPopMatrix();
727 glMatrixMode(GL_MODELVIEW);
728
729 updatemaps();
730
731 glutSwapBuffers();
732
Brian Pauld49b34a2000-09-12 18:44:45 +0000733 Frames++;
734 {
735 GLint t = glutGet(GLUT_ELAPSED_TIME);
736 if (t - T0 >= 2000) {
737 GLfloat seconds = (t - T0) / 1000.0;
738 GLfloat fps = Frames / seconds;
739 sprintf(frbuf, "Frame rate: %f", fps);
740 T0 = t;
741 Frames = 0;
742 }
743 }
Brian Paul5b0a7f32000-06-27 16:52:38 +0000744}
745
746static void
747inittextures(void)
748{
749 int y;
750
751 glGenTextures(1, &checkid);
752 glBindTexture(GL_TEXTURE_2D, checkid);
753
754 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
755 glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
756 0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
757
758 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
759 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
760
761 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
762 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
763
764 for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
765 updatecheckmap(y);
766
767
768
769 glGenTextures(1, &reflectid);
770 glBindTexture(GL_TEXTURE_2D, reflectid);
771
772 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
773 glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
774 0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
775
776 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
777 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
778
779 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
780 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
781
782 for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
783 updatereflectmap(y);
784
785
786}
787
788static void
789initspherepos(void)
790{
791 float alpha, beta, sa, ca, sb, cb;
792 int x, y;
793
794 for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
795 beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
796
797 for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
798 alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
799
800 sa = sin(alpha);
801 ca = cos(alpha);
802
803 sb = sin(beta);
804 cb = cos(beta);
805
806 sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
807 sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
808 sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
809 }
810 }
811}
812
813static void
814initdlists(void)
815{
816 GLUquadricObj *obj;
817
818 obj = gluNewQuadric();
819
820 lightdlist = glGenLists(1);
821 glNewList(lightdlist, GL_COMPILE);
822 gluQuadricDrawStyle(obj, GLU_FILL);
823 gluQuadricNormals(obj, GLU_NONE);
824 gluQuadricTexture(obj, GL_TRUE);
825 gluSphere(obj, 0.25f, 6, 6);
826 glEndList();
827
828 objdlist = glGenLists(1);
829 glNewList(objdlist, GL_COMPILE);
830 gluQuadricDrawStyle(obj, GLU_FILL);
831 gluQuadricNormals(obj, GLU_NONE);
832 gluQuadricTexture(obj, GL_TRUE);
833 gluSphere(obj, SPHERE_RADIUS, 16, 16);
834 glEndList();
835}
836
837int
838main(int ac, char **av)
839{
840 fprintf(stderr,
841 "Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
842
843 /*
844 if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
845 fprintf(stderr,"Error setting the process class.\n");
846 return 0;
847 }
848
849 if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
850 fprintf(stderr,"Error setting the process priority.\n");
851 return 0;
852 }
853 */
854
855 glutInitWindowPosition(0, 0);
856 glutInitWindowSize(WIDTH, HEIGHT);
857 glutInit(&ac, av);
858
859 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
860
861 if (!(win = glutCreateWindow("Ray"))) {
862 fprintf(stderr, "Error, couldn't open window\n");
863 return -1;
864 }
865
866 reshape(WIDTH, HEIGHT);
867
868 glShadeModel(GL_FLAT);
869 glEnable(GL_DEPTH_TEST);
870 glDepthFunc(GL_LEQUAL);
871 glEnable(GL_CULL_FACE);
872 glEnable(GL_TEXTURE_2D);
873 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
874
875 glEnable(GL_FOG);
876 glFogi(GL_FOG_MODE, GL_EXP2);
877 glFogfv(GL_FOG_COLOR, fogcolor);
878
879 glFogf(GL_FOG_DENSITY, 0.01);
880#ifdef FX
881 glHint(GL_FOG_HINT, GL_NICEST);
882#endif
883
884 calcposobs();
885
886 initspherepos();
887
888 inittextures();
889 initdlists();
890
891 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
892
893 glutReshapeFunc(reshape);
894 glutDisplayFunc(draw);
895 glutKeyboardFunc(key);
896 glutSpecialFunc(special);
897 glutIdleFunc(draw);
898
899 glutMainLoop();
900
901 return 0;
902}