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Andreas Boll207d52e2012-06-16 10:51:06 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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Brian Paul60955d72006-09-21 22:51:16 +00009
Andreas Boll207d52e2012-06-16 10:51:06 +020010<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
Brian Paul60955d72006-09-21 22:51:16 +000011
12<p>
13Mesa 6.5 is a new development release.
14</p>
15
16
17<h2>MD5 checksums</h2>
18<pre>
19657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
2061beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
2119d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
22694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
23ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
24b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
25ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
2659f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
27005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
28</pre>
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30
31
32<h2>New Features</h2>
33<ul>
34<li>OpenGL Shading language support
35<br>
36 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
37 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
38 the work was done by Michal Krol.
39 There's probably a fair number of bugs since this is a pretty large,
40 complicated body of code.
41<br>
42 The OpenGL 2.0 interface to these features will be implemented in a
43 future version of Mesa,
44
45<li>GL_EXT_timer_query
46<br>
47 Used to measure the time of OpenGL operations at high precision.
48 Only supported in the software/Xlib driver at this time.
49
50<li>GL_EXT_packed_depth_stencil
51<br>
52 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
53
54<li>GL_EXT_framebuffer_blit
55<br>
56 A simplified glCopyPixels-like feature for copying pixel rectangles.
57
58<li>GL_ARB_half_float_pixel
59<br>
60 Adds a new half-precision floating point format for image transfers,
61 such as for glDrawPixels, glReadPixels, glTexImage, etc.
62</ul>
63
64<h2>Changes</h2>
65<ul>
66<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
67<li>removed GL_SGIX/SGIS_pixel_texture extensions
68</ul>
69<h2>Bug fixes</h2>
70<ul>
71<li>fixed glxcontextmodes.c datatype problem (bug 5835)
72<li>fixed aix-gcc build/install bugs (bug 5874)
73<li>fixed some bugs in texture env program generation
74<li>glXCopyContext() didn't handle texture object bindings properly
75<li>glXCopyContext() didn't copy all lighting state
76<li>fixed FreeBSD config (Pedro Giffuni)
77<li>fixed some minor framebuffer object bugs
78<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
79<li>fixed a number of thread safety bugs/regressions
80<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
81<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
82<li>lots of assorted framebuffer object bug fixes
83</ul>
84
85
86<h2>Known Issues</h2>
87<ul>
88<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
89textures should work.
90</ul>
91
92
93<h2>Driver Interface Changes</h2>
94<ul>
95<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
96the two-sided versions: Driver.Stencil*Separate().
97<li>Render-to-texture: The functions for rendering to textures have changed.
98</ul>
99
100
101<h2>To Do (someday) items</h2>
102<ul>
103<li>Switch to freeglut
104<li>Increase MAX_DRAWBUFFERS
105<li>Fix linux-glide target/driver.
106<li>Fix lambda calculation for frag progs.
107</ul>
108
109
110<h2>Driver Status</h2>
111
112<pre>
113Driver Status
114---------------------- ----------------------
115DRI drivers varies with the driver
116XMesa/GLX (on Xlib) implements OpenGL 1.5
117OSMesa (off-screen) implements OpenGL 1.5
118Glide (3dfx Voodoo1/2) implements OpenGL 1.3
119SVGA implements OpenGL 1.3
120Wind River UGL implements OpenGL 1.3
121Windows/Win32 implements OpenGL 1.5
122DJGPP implements OpenGL 1.5
123GGI implements OpenGL 1.3
124BeOS implements OpenGL 1.5
125Allegro needs updating
126D3D needs updating
127</pre>
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