1. 119f006 r600g: indentation fix by Jerome Glisse · 14 years ago
  2. 0b841b0 r600g: update polygon offset only when rasterizer or zbuffer change by Jerome Glisse · 14 years ago
  3. dbf996f llvmpipe: fix broken stencil writemask by Brian Paul · 14 years ago
  4. cd431a1 r600g: set address of pop instructions to next instruction by Fabian Bieler · 14 years ago
  5. 833f3a4 r600g: dump raw shader output for debugging by Jerome Glisse · 14 years ago
  6. 6d13ec7 mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type by Brian Paul · 14 years ago
  7. 20cf185 mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query by Brian Paul · 14 years ago
  8. 14746b1 gallivm: fix null builder pointers by Brian Paul · 14 years ago
  9. 5be631c st/vega: Add a missing break. by Chia-I Wu · 14 years ago
  10. a84a1e3 st/vega: Move vertex transformation to shader. by Chia-I Wu · 14 years ago
  11. 29bea39 st/vega: Set pipe_resource::array_size to 1. by Chia-I Wu · 14 years ago
  12. 9028f24 st/egl: Set pipe_resource::array_size to 1. by Chia-I Wu · 14 years ago
  13. a60a5b8 r300g: do not remove unused constants if we are not near the limit by Marek Olšák · 14 years ago
  14. b088b25 r300g: fix pointer arithmetic with void* in transfer_inline_write by Marek Olšák · 14 years ago
  15. d531f9c mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium by Marek Olšák · 14 years ago
  16. 6a46fce r300g: implement simple transfer_inline_write for buffers by Marek Olšák · 14 years ago
  17. 3ba8843 r300g: use internal BO handle for add_buffer and write_reloc by Marek Olšák · 14 years ago
  18. 6299f24 gallivm/llvmpipe: remove lp_build_context::builder by Brian Paul · 14 years ago
  19. 36b09b5 mesa: replace more MAX_WIDTH stack allocations with heap allocations by Brian Paul · 14 years ago
  20. 0c9a63d r300g: fix build by Marek Olšák · 14 years ago
  21. 39c436a r300g: Drop unnecessary cast by nobled · 14 years ago
  22. 7ed65f4 r300g: Abort if draw_create() fails by nobled · 14 years ago
  23. d5bf231 r300g: Abort if atom allocations fail by nobled · 14 years ago
  24. a25cea1 nv50: silence some unknown get_param warnings by Ben Skeggs · 14 years ago
  25. 77ea102 st/mesa: avoid large stack allocations in readpixels code by Brian Paul · 14 years ago
  26. aa28efe swrast: avoid large stack allocations in tex combine code by Brian Paul · 14 years ago
  27. 25662f8 swrast: avoid large stack allocations in blend code by Brian Paul · 14 years ago
  28. 2addcb7 mesa: replace large/MAX_WIDTH stack allocations with heap allocations by Brian Paul · 14 years ago
  29. 896a08b mesa: replace large/MAX_WIDTH stack allocations with heap allocations by Brian Paul · 14 years ago
  30. fae7cb8 r600g: bump texture/cb limits appropriately for evergreen by Alex Deucher · 14 years ago
  31. a3dc947 r600c: bump texture limits to hw limits by Alex Deucher · 14 years ago
  32. e737b92 gallium/util: add states relevant to geometry shaders by Zack Rusin · 14 years ago
  33. 64da9a1 mesa: Temporary hack to prevent stack overflow on windows by José Fonseca · 14 years ago
  34. 63df5a4 wgl: Fix visual's buffer_mask configuration. by José Fonseca · 14 years ago
  35. 43121f2 mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA. by José Fonseca · 14 years ago
  36. 43491ad mesa: Add getters for ARB_copy_buffer's attachment points. by Eric Anholt · 14 years ago
  37. 7cba339 mesa: Add getters for the rest of the supported draw buffers. by Eric Anholt · 14 years ago
  38. b381eff glsl: Fix flipped return of has_value() for array constants. by Eric Anholt · 14 years ago
  39. e365932 WIN32_THREADS -> WIN32 by José Fonseca · 14 years ago
  40. af4f75c softpipe: increase max texture size to 16K by Brian Paul · 14 years ago
  41. 4b08f35 mesa: raise max texture sizes to 16K by Brian Paul · 14 years ago
  42. 23390e2 r300/compiler: disable the swizzle lowering pass in vertex shaders by Marek Olšák · 14 years ago
  43. 14e2dc9 wgl: Unreference the current framebuffer after the make_current call. by José Fonseca · 14 years ago
  44. 63c05c9 util: Don't try to use imagehlp on mingw. by José Fonseca · 14 years ago
  45. 50a52ba6 util: __builtin_frame_address() doesn't work on mingw. by José Fonseca · 14 years ago
  46. 744ef87 util: Plug leaks in util_destroy_gen_mipmap. by José Fonseca · 14 years ago
  47. e5ffa9a wgl: Fix double free. Remove dead code. by José Fonseca · 14 years ago
  48. f3021c6 r300g: fix up cubemap texture offset computation by Marek Olšák · 14 years ago
  49. 431c478 util: C++ safe. by José Fonseca · 14 years ago
  50. 27ba2eb retrace: Some fixes. by José Fonseca · 14 years ago
  51. cb27912 st/vega: polygon_array requires a deep free. by Chia-I Wu · 14 years ago
  52. b950d6f st/vega: Destroy the pipe context with vg_context. by Chia-I Wu · 14 years ago
  53. 7528f14 glsl: Fix linker bug in cross_validate_globals() by Chad Versace · 14 years ago
  54. 4c70014 gallium: support for array textures and related changes by Roland Scheidegger · 14 years ago
  55. 32e1e59 i965: add support for polygon mode on Sandybridge. by Xiang, Haihao · 14 years ago
  56. de3ff5a i915g: Make sure that new vbo gets updated by Jakob Bornecrantz · 14 years ago
  57. 442e567 i915g: Improve debug printing for textures by Jakob Bornecrantz · 14 years ago
  58. f647682 i915g: Fix closure of full batch buffers by Chris Wilson · 14 years ago
  59. 6004540 i915g: track TODO items by Daniel Vetter · 14 years ago
  60. 0246b2b i915g: assert(depth_surface->offset == 0) by Daniel Vetter · 14 years ago
  61. 1a47a25 i915g: enable x-tiling for render targets by Daniel Vetter · 14 years ago
  62. 8af684e i915g: switch rendering to mipmapped textures to (x,y) offsets by Daniel Vetter · 14 years ago
  63. 9493fe8 i915g: enable X-tiling for textures by Daniel Vetter · 14 years ago
  64. 3234561 i915g: don't pot-align stride for tiled buffers by Daniel Vetter · 14 years ago
  65. 6ae6e0c i915g: postpone mipmap/face offset calculation by Daniel Vetter · 14 years ago
  66. f34fd58 i915g: implement unfenced relocs for textures using tiling bits by Daniel Vetter · 14 years ago
  67. a95e694 i915g: implement unfenced color&depth buffer using tiling bits by Daniel Vetter · 14 years ago
  68. 2ff0879 i915g: return tiling in iws->buffer_from_handle by Daniel Vetter · 14 years ago
  69. 135b083 i915g: prepare winsys/batchbuffer for execbuf2 by Daniel Vetter · 14 years ago
  70. 1c60840 i915g: switch to tiled allocations, kill set_fence by Daniel Vetter · 14 years ago
  71. 4a66648 i915g: add winsys function to create tiled buffers by Daniel Vetter · 14 years ago
  72. c62f5c7 i915g: drop alignment parameter from iws->buffer_create by Daniel Vetter · 14 years ago
  73. b4f5856 glsl: Mark the array access for whole-array comparisons. by Eric Anholt · 14 years ago
  74. f361f8a i965: Add support for loops in the VS. by Eric Anholt · 14 years ago
  75. 251d15d i965: Enable IF statements in the VS. by Eric Anholt · 14 years ago
  76. 843a6a3 i965: Add support for gen6 CONTINUE instruction emit. by Eric Anholt · 14 years ago
  77. 00e5a74 i965: Add support for gen6 BREAK ISA emit. by Eric Anholt · 14 years ago
  78. 4890e0f i965: Add support for gen6 DO/WHILE ISA emit. by Eric Anholt · 14 years ago
  79. a9f6288 i965: Dump the WHILE jump distance on gen6. by Eric Anholt · 14 years ago
  80. fcf6b35 r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only by Marek Olšák · 14 years ago
  81. 6478a4d r300g: fix texture swizzling with compressed textures on r400-r500 by Marek Olšák · 14 years ago
  82. c92550b i915: Correctly generate unconditional KIL instructions by Ian Romanick · 14 years ago
  83. b6dbc06 i915: Request that POW instructions be lowered by Ian Romanick · 14 years ago
  84. c4285be glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2 by Ian Romanick · 14 years ago
  85. da61afa glsl: Use M_LOG2E constant instead of calling log2 by Ian Romanick · 14 years ago
  86. d2d7a27 glsl: Add comments to lower_jumps (from the commit message). by Kenneth Graunke · 14 years ago
  87. 1802cb9 glsl: Remove "discard" support from lower_jumps. by Kenneth Graunke · 14 years ago
  88. 940df10 glsl: Add a lowering pass to move discards out of if-statements. by Kenneth Graunke · 14 years ago
  89. 9a1d063 glsl: Add an optimization pass to simplify discards. by Kenneth Graunke · 14 years ago
  90. ead2ea8 ir_to_mesa: Add support for conditional discards. by Marek Olšák · 14 years ago
  91. 2ca9256 r600c: fix some opcodes on evergreen by Alex Deucher · 14 years ago
  92. e6d7989 r300/compiler: implement and lower OPCODE_CLAMP by Marek Olšák · 14 years ago
  93. 6f7c8c3 vega: Remove extraneous ; by José Fonseca · 14 years ago
  94. 792caeb scons: Move MSVS_VERSION option to common module. by José Fonseca · 14 years ago
  95. 2aa3203 svga: Silence debug printf. by José Fonseca · 14 years ago
  96. 0dadc0b st/vega: Avoid unnecessary constant bufer upload. by Chia-I Wu · 14 years ago
  97. d7a6901 st/vega: Initialize pipe states with renderer. by Chia-I Wu · 14 years ago
  98. c91c386 st/vega: Create drawing surface mask as needed. by Chia-I Wu · 14 years ago
  99. 04f342b st/vega: Delay blend texture creation until needed. by Chia-I Wu · 14 years ago
  100. f8e0dd2 st/vega: Remove st_inlines.h. by Chia-I Wu · 14 years ago