- c3caaa3 Always convert colors to float before running a fragment shader/program. by Brian Paul · 18 years ago
- 32c3243 fix fog color bug by Brian Paul · 18 years ago
- c207464 Move struct atifs_machine into s_atifragshader.c by Brian Paul · 18 years ago
- e9d7190 Seperate interpolate_colors() and interpolate_specular(). by Brian Paul · 18 years ago
- b88af5b apply_aa_coverage() for ubyte/ushort/float by Brian Paul · 18 years ago
- 1e3223c Fix CHAN_BITS=32 issues. by Brian Paul · 18 years ago
- 2b46f4b cut and paste error: s/Width/Height/ by Brian Paul · 18 years ago
- 5b0edff Consolidate, move, fix code related to color index and stencil image transfer by Brian Paul · 18 years ago
- 176501d In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of by Brian Paul · 18 years ago
- 8a9b551 s/GLuint/GLbitfield/ by Brian Paul · 18 years ago
- e5a6fcc Revamp color table code. Always store all color tables as both float and ubyte. by Brian Paul · 18 years ago
- e392c92 adjust_colors() function replaces old _mesa_chan_to_float_span() function. by Brian Paul · 18 years ago
- 0bfc56d use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba() by Brian Paul · 18 years ago
- 76e778d Lots of changes to support runtime renderbuffer depths. by Brian Paul · 18 years ago
- 8a5871a use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions by Brian Paul · 18 years ago
- 55fa6a2 rewrite/simplify the fast_draw_pixels() function by Brian Paul · 18 years ago
- f971e24 use _mesa_convert_colors(), update some assertions by Brian Paul · 18 years ago
- 86f0e0b support for runtime renderbuffer depths by Brian Paul · 18 years ago
- d3112d3 List of source (.c) files in each directory. by Brian Paul · 18 years ago
- 39c4daa Move the fp_machine struct into s_nvfragmprog.c since (except for program by Brian Paul · 18 years ago
- 524bf7b rewrite clear_rgba_buffer_with_masking() by Brian Paul · 18 years ago
- e18d0f8 deal with union/aliasing in convert_color_type() by Brian Paul · 18 years ago
- 6e138df rewrite of read_fast_rgba_pixels() by Brian Paul · 18 years ago
- 5ed4e35 use _swrast_span_default_color() in the disabled code too by Brian Paul · 18 years ago
- 9b50763 call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comments by Brian Paul · 18 years ago
- cdb27e8 New SWspan and SWspanarrays typedefs. by Brian Paul · 18 years ago
- d92da49 more changes for runtime renderbuffer depths by Brian Paul · 18 years ago
- 24edd90 Move mipmap generation functions, texture scaling functions into new by Brian Paul · 18 years ago
- a50b7db Initial work for supporting different renderbuffer color depths at runtime. by Brian Paul · 18 years ago
- f515c78 Change logicop, blend, masking functions to use the colors/indexes in the by Brian Paul · 18 years ago
- ba00122 Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). by Brian Paul · 18 years ago
- 0785b60 use span.array->rgba instead of local var in accum_return() by Brian Paul · 18 years ago
- f11508c use span.arrays for color/indexes instead of a local var when doing masked clears by Brian Paul · 18 years ago
- 43715c7 Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array(). by Brian Paul · 18 years ago
- 7e9799a Use _Enabled rather than _Active when checking for fragment shaders by Keith Whitwell · 18 years ago
- 57d705d remove rgb[] array from span_arrays_struct - was only used in a few places by Brian Paul · 18 years ago
- 876b41b check for n <= 1 in compute_min_mag_ranges(), bug 8320 by Brian Paul · 18 years ago
- f7da4e6 set lambda to zero for textured points (bug 8320) by Brian Paul · 18 years ago
- 43aa034 updated comment by Brian Paul · 18 years ago
- 8334c8a Move call to _swrast_update_rasterflags() since it depends on the by Brian Paul · 18 years ago
- 473f1ac clamp result.depth to [0,1] if written to by Brian Paul · 18 years ago
- 5947f8f fix fragment.position initialization bug by Brian Paul · 18 years ago
- 365582d Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. by Michal Krol · 18 years ago
- a7722cb load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR by Brian Paul · 18 years ago
- c28399b just reindent by Brian Paul · 18 years ago
- 122629f Some structure renaming. Prefix vertex/fragment-related structs with by Brian Paul · 18 years ago
- d048b7d Protect _swrast_read_rgba_span with RENDER_START/FINISH by Keith Whitwell · 18 years ago
- 8333012 free convolved image / fix mem leak (bug 7077) by Brian Paul · 18 years ago
- d9736db Add const qualifiers in a number of places. by Brian Paul · 18 years ago
- 17befff GL_INDEX_OFFSET didn't work with CI->RGB mappings. Added some const qualifiers. by Brian Paul · 18 years ago
- cbb1993 some new comments by Brian Paul · 18 years ago
- 68bc7df replace FORMAT var with RB_TYPE by Brian Paul · 18 years ago
- 23a5c57 minor simplification by Brian Paul · 18 years ago
- 0ca9082 texture EnvColor needs to be converted to GLchan, not GLint by Brian Paul · 18 years ago
- ca8b235 minor clean-ups around DepthScale/Bias by Brian Paul · 19 years ago
- 0c7cbf0 Check for overflow when converting floating pt Z values to 32-bit GLuint. by Brian Paul · 19 years ago
- c4fe46f fixes for CHAN_BITS!=8 by Brian Paul · 19 years ago
- 65dccf3 fix an assertion by Brian Paul · 19 years ago
- 9c4fd26 update some tests for visual bit depths to use renderbuffers by Brian Paul · 19 years ago
- 6acf1e9 Remove carriage returns. by Michal Krol · 19 years ago
- 5bdc6fd silence warnings by Brian Paul · 19 years ago
- 767ffdc don't need s_depth.h by Brian Paul · 19 years ago
- ee4e75b Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units by Brian Paul · 19 years ago
- bb38cad More GLSL code: by Michal Krol · 19 years ago
- c1c954e remove unused var by Brian Paul · 19 years ago
- a9bcf75 Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. by Brian Paul · 19 years ago
- 9ebe3b6 Check/use texture border color when sampling depth textures. (bug 6498) by Brian Paul · 19 years ago
- b7339d7 Fix texcoord interpolation for fragment shaders. by Michal Krol · 19 years ago
- 9200232 put braces around RENDER_SPAN macro when called, not when defined. Fixes -pedantic warnings in x11 driver by Brian Paul · 19 years ago
- 2526152 fix a GLuint vs GLushort test, new assertions by Brian Paul · 19 years ago
- ea4fe66 merge from texman branch by Brian Paul · 19 years ago
- 06049e2 remove carriage returns by Brian Paul · 19 years ago
- f756924 Need to check for new state and do readpixels/drawpixels clipping after by Brian Paul · 19 years ago
- 0713570 GLSL fixes: by Michal Krol · 19 years ago
- 096dd54 minor clean-ups by Brian Paul · 19 years ago
- b7e3e0d s/GLuint/GLushort/ in read_depth_stencil_image() by Brian Paul · 19 years ago
- d9894e0 by Jouk Jansen · 19 years ago
- 5e01f9a Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel was later discarded by z test (this fixes doom3 r200 renderpath with swrast). Fix calling _swrast_alpha_test potentially leading to bogus results when Alpha Test might not be enabled. While here, don't disable deferred_texture (early z) when ATI_fragment_shader is active, as it is not necessary (for the record, this boosts doom3 swrast performance by roughly a factor of 2 (4 seconds per frame now...) with the r200 render path, might be a worthwile optimization for fragment programs which don't write z). by Roland Scheidegger · 19 years ago
- c241d3b implementation of _swrast_BlitFramebuffer() by Brian Paul · 19 years ago
- 2c61fda added s_blit.c by Brian Paul · 19 years ago
- 1eca891 _swrast_blit_framebuffer() function by Brian Paul · 19 years ago
- 176dac6 only run shader on active fragments in the span by Brian Paul · 19 years ago
- 34b60b0 check if active fragment shader for deferred texturing/shading by Brian Paul · 19 years ago
- 3073cf2 check for active shader, set FRAGPROG_BIT in raster mask by Brian Paul · 19 years ago
- 9ac9605 More GLSL code: by Michal Krol · 19 years ago
- 7b6fd8a include proper header file, remove local extern declarations by Brian Paul · 19 years ago
- 8986e36 by Jouk Jansen · 19 years ago
- a663931 Add arbshader stage. by Michal Krol · 19 years ago
- 3a5bb17 New comments, clean-up of fields related to point/line/triangle validation. by Brian Paul · 19 years ago
- 1add059 Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be by Brian Paul · 19 years ago
- 98bebc7 Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includes a variable declaration. by Karl Schultz · 19 years ago
- 9580179 C++ fixes, mostly casts (Stephane Conversy) by Brian Paul · 19 years ago
- 31e739a get depthBits from the current drawbuffer by Brian Paul · 19 years ago
- e31ac05 Make Saturate a 2-bit field again, renamed to SaturateMode with three by Brian Paul · 19 years ago
- 63d6830 No longer derive 'ati_fragment_shader' from 'program' class. Only the by Brian Paul · 19 years ago
- 74e9a43 optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer by Brian Paul · 19 years ago
- 5ba41df s/MEMCPY/_mesa_memcpy/ and fix typo by Brian Paul · 19 years ago
- 11f179e optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL renderbuffer by Brian Paul · 19 years ago
- 1a5f1bd Use new gl_framebuffer _Depth/_StencilBuffer fields instead of by Brian Paul · 19 years ago
- daeb005 fix color interpolation problem reported on VMS by Brian Paul · 19 years ago