blob: 8bc6b74e141628794d5be48d859a486bf7f148f5 [file] [log] [blame]
Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include <stdlib.h>
29
30#include "v8.h"
31
32#include "api.h"
33#include "codegen-inl.h"
34
35#if V8_TARGET_ARCH_IA32
36#include "ia32/simulator-ia32.h"
37#elif V8_TARGET_ARCH_X64
38#include "x64/simulator-x64.h"
39#elif V8_TARGET_ARCH_ARM
40#include "arm/simulator-arm.h"
41#else
42#error Unsupported target architecture.
43#endif
44
45#include "debug.h"
46#include "v8threads.h"
47
48namespace v8 {
49namespace internal {
50
51
52static Handle<Object> Invoke(bool construct,
53 Handle<JSFunction> func,
54 Handle<Object> receiver,
55 int argc,
56 Object*** args,
57 bool* has_pending_exception) {
58 // Make sure we have a real function, not a boilerplate function.
59 ASSERT(!func->IsBoilerplate());
60
61 // Entering JavaScript.
62 VMState state(JS);
63
64 // Placeholder for return value.
65 Object* value = reinterpret_cast<Object*>(kZapValue);
66
67 typedef Object* (*JSEntryFunction)(
68 byte* entry,
69 Object* function,
70 Object* receiver,
71 int argc,
72 Object*** args);
73
74 Handle<Code> code;
75 if (construct) {
76 JSConstructEntryStub stub;
77 code = stub.GetCode();
78 } else {
79 JSEntryStub stub;
80 code = stub.GetCode();
81 }
82
83 // Convert calls on global objects to be calls on the global
84 // receiver instead to avoid having a 'this' pointer which refers
85 // directly to a global object.
86 if (receiver->IsGlobalObject()) {
87 Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
88 receiver = Handle<JSObject>(global->global_receiver());
89 }
90
91 {
92 // Save and restore context around invocation and block the
93 // allocation of handles without explicit handle scopes.
94 SaveContext save;
95 NoHandleAllocation na;
96 JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
97
98 // Call the function through the right JS entry stub.
99 value = CALL_GENERATED_CODE(entry, func->code()->entry(), *func,
100 *receiver, argc, args);
101 }
102
103#ifdef DEBUG
104 value->Verify();
105#endif
106
107 // Update the pending exception flag and return the value.
108 *has_pending_exception = value->IsException();
109 ASSERT(*has_pending_exception == Top::has_pending_exception());
110 if (*has_pending_exception) {
111 Top::ReportPendingMessages();
112 return Handle<Object>();
113 } else {
114 Top::clear_pending_message();
115 }
116
117 return Handle<Object>(value);
118}
119
120
121Handle<Object> Execution::Call(Handle<JSFunction> func,
122 Handle<Object> receiver,
123 int argc,
124 Object*** args,
125 bool* pending_exception) {
126 return Invoke(false, func, receiver, argc, args, pending_exception);
127}
128
129
130Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
131 Object*** args, bool* pending_exception) {
132 return Invoke(true, func, Top::global(), argc, args, pending_exception);
133}
134
135
136Handle<Object> Execution::TryCall(Handle<JSFunction> func,
137 Handle<Object> receiver,
138 int argc,
139 Object*** args,
140 bool* caught_exception) {
141 // Enter a try-block while executing the JavaScript code. To avoid
142 // duplicate error printing it must be non-verbose. Also, to avoid
143 // creating message objects during stack overflow we shouldn't
144 // capture messages.
145 v8::TryCatch catcher;
146 catcher.SetVerbose(false);
147 catcher.SetCaptureMessage(false);
148
149 Handle<Object> result = Invoke(false, func, receiver, argc, args,
150 caught_exception);
151
152 if (*caught_exception) {
153 ASSERT(catcher.HasCaught());
154 ASSERT(Top::has_pending_exception());
155 ASSERT(Top::external_caught_exception());
156 if (Top::pending_exception() == Heap::termination_exception()) {
157 result = Factory::termination_exception();
158 } else {
159 result = v8::Utils::OpenHandle(*catcher.Exception());
160 }
161 Top::OptionalRescheduleException(true);
162 }
163
164 ASSERT(!Top::has_pending_exception());
165 ASSERT(!Top::external_caught_exception());
166 return result;
167}
168
169
170Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
171 ASSERT(!object->IsJSFunction());
172
173 // If you return a function from here, it will be called when an
174 // attempt is made to call the given object as a function.
175
176 // Regular expressions can be called as functions in both Firefox
177 // and Safari so we allow it too.
178 if (object->IsJSRegExp()) {
179 Handle<String> exec = Factory::exec_symbol();
180 return Handle<Object>(object->GetProperty(*exec));
181 }
182
183 // Objects created through the API can have an instance-call handler
184 // that should be used when calling the object as a function.
185 if (object->IsHeapObject() &&
186 HeapObject::cast(*object)->map()->has_instance_call_handler()) {
187 return Handle<JSFunction>(
188 Top::global_context()->call_as_function_delegate());
189 }
190
191 return Factory::undefined_value();
192}
193
194
195Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
196 ASSERT(!object->IsJSFunction());
197
198 // If you return a function from here, it will be called when an
199 // attempt is made to call the given object as a constructor.
200
201 // Objects created through the API can have an instance-call handler
202 // that should be used when calling the object as a function.
203 if (object->IsHeapObject() &&
204 HeapObject::cast(*object)->map()->has_instance_call_handler()) {
205 return Handle<JSFunction>(
206 Top::global_context()->call_as_constructor_delegate());
207 }
208
209 return Factory::undefined_value();
210}
211
212
213// Static state for stack guards.
214StackGuard::ThreadLocal StackGuard::thread_local_;
215
216
217bool StackGuard::IsStackOverflow() {
218 ExecutionAccess access;
219 return (thread_local_.jslimit_ != kInterruptLimit &&
220 thread_local_.climit_ != kInterruptLimit);
221}
222
223
224void StackGuard::EnableInterrupts() {
225 ExecutionAccess access;
226 if (IsSet(access)) {
227 set_limits(kInterruptLimit, access);
228 }
229}
230
231
232void StackGuard::SetStackLimit(uintptr_t limit) {
233 ExecutionAccess access;
234 // If the current limits are special (eg due to a pending interrupt) then
235 // leave them alone.
236 uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
237 if (thread_local_.jslimit_ == thread_local_.initial_jslimit_) {
238 thread_local_.jslimit_ = jslimit;
239 Heap::SetStackLimit(jslimit);
240 }
241 if (thread_local_.climit_ == thread_local_.initial_climit_) {
242 thread_local_.climit_ = limit;
243 }
244 thread_local_.initial_climit_ = limit;
245 thread_local_.initial_jslimit_ = jslimit;
246}
247
248
249void StackGuard::DisableInterrupts() {
250 ExecutionAccess access;
251 reset_limits(access);
252}
253
254
255bool StackGuard::IsSet(const ExecutionAccess& lock) {
256 return thread_local_.interrupt_flags_ != 0;
257}
258
259
260bool StackGuard::IsInterrupted() {
261 ExecutionAccess access;
262 return thread_local_.interrupt_flags_ & INTERRUPT;
263}
264
265
266void StackGuard::Interrupt() {
267 ExecutionAccess access;
268 thread_local_.interrupt_flags_ |= INTERRUPT;
269 set_limits(kInterruptLimit, access);
270}
271
272
273bool StackGuard::IsPreempted() {
274 ExecutionAccess access;
275 return thread_local_.interrupt_flags_ & PREEMPT;
276}
277
278
279void StackGuard::Preempt() {
280 ExecutionAccess access;
281 thread_local_.interrupt_flags_ |= PREEMPT;
282 set_limits(kInterruptLimit, access);
283}
284
285
286bool StackGuard::IsTerminateExecution() {
287 ExecutionAccess access;
288 return thread_local_.interrupt_flags_ & TERMINATE;
289}
290
291
292void StackGuard::TerminateExecution() {
293 ExecutionAccess access;
294 thread_local_.interrupt_flags_ |= TERMINATE;
295 set_limits(kInterruptLimit, access);
296}
297
298
299#ifdef ENABLE_DEBUGGER_SUPPORT
300bool StackGuard::IsDebugBreak() {
301 ExecutionAccess access;
302 return thread_local_.interrupt_flags_ & DEBUGBREAK;
303}
304
305
306void StackGuard::DebugBreak() {
307 ExecutionAccess access;
308 thread_local_.interrupt_flags_ |= DEBUGBREAK;
309 set_limits(kInterruptLimit, access);
310}
311
312
313bool StackGuard::IsDebugCommand() {
314 ExecutionAccess access;
315 return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
316}
317
318
319void StackGuard::DebugCommand() {
320 if (FLAG_debugger_auto_break) {
321 ExecutionAccess access;
322 thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
323 set_limits(kInterruptLimit, access);
324 }
325}
326#endif
327
328void StackGuard::Continue(InterruptFlag after_what) {
329 ExecutionAccess access;
330 thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
331 if (thread_local_.interrupt_flags_ == 0) {
332 reset_limits(access);
333 }
334}
335
336
337int StackGuard::ArchiveSpacePerThread() {
338 return sizeof(ThreadLocal);
339}
340
341
342char* StackGuard::ArchiveStackGuard(char* to) {
343 ExecutionAccess access;
344 memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
345 ThreadLocal blank;
346 thread_local_ = blank;
347 return to + sizeof(ThreadLocal);
348}
349
350
351char* StackGuard::RestoreStackGuard(char* from) {
352 ExecutionAccess access;
353 memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
354 Heap::SetStackLimit(thread_local_.jslimit_);
355 return from + sizeof(ThreadLocal);
356}
357
358
359static internal::Thread::LocalStorageKey stack_limit_key =
360 internal::Thread::CreateThreadLocalKey();
361
362
363void StackGuard::FreeThreadResources() {
364 Thread::SetThreadLocal(
365 stack_limit_key,
366 reinterpret_cast<void*>(thread_local_.initial_climit_));
367}
368
369
370void StackGuard::ThreadLocal::Clear() {
371 initial_jslimit_ = kIllegalLimit;
372 jslimit_ = kIllegalLimit;
373 initial_climit_ = kIllegalLimit;
374 climit_ = kIllegalLimit;
375 nesting_ = 0;
376 postpone_interrupts_nesting_ = 0;
377 interrupt_flags_ = 0;
378 Heap::SetStackLimit(kIllegalLimit);
379}
380
381
382void StackGuard::ThreadLocal::Initialize() {
383 if (initial_climit_ == kIllegalLimit) {
384 // Takes the address of the limit variable in order to find out where
385 // the top of stack is right now.
386 intptr_t limit = reinterpret_cast<intptr_t>(&limit) - kLimitSize;
387 initial_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
388 jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
389 initial_climit_ = limit;
390 climit_ = limit;
391 Heap::SetStackLimit(SimulatorStack::JsLimitFromCLimit(limit));
392 }
393 nesting_ = 0;
394 postpone_interrupts_nesting_ = 0;
395 interrupt_flags_ = 0;
396}
397
398
399void StackGuard::ClearThread(const ExecutionAccess& lock) {
400 thread_local_.Clear();
401}
402
403
404void StackGuard::InitThread(const ExecutionAccess& lock) {
405 thread_local_.Initialize();
406 void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
407 // You should hold the ExecutionAccess lock when you call this.
408 if (stored_limit != NULL) {
409 StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
410 }
411}
412
413
414// --- C a l l s t o n a t i v e s ---
415
416#define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
417 do { \
418 Object** args[argc] = argv; \
419 ASSERT(has_pending_exception != NULL); \
420 return Call(Top::name##_fun(), Top::builtins(), argc, args, \
421 has_pending_exception); \
422 } while (false)
423
424
425Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
426 // See the similar code in runtime.js:ToBoolean.
427 if (obj->IsBoolean()) return obj;
428 bool result = true;
429 if (obj->IsString()) {
430 result = Handle<String>::cast(obj)->length() != 0;
431 } else if (obj->IsNull() || obj->IsUndefined()) {
432 result = false;
433 } else if (obj->IsNumber()) {
434 double value = obj->Number();
435 result = !((value == 0) || isnan(value));
436 }
437 return Handle<Object>(Heap::ToBoolean(result));
438}
439
440
441Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
442 RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
443}
444
445
446Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
447 RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
448}
449
450
451Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
452 RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
453}
454
455
456Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
457 if (obj->IsJSObject()) return obj;
458 RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
459}
460
461
462Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
463 RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
464}
465
466
467Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
468 RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
469}
470
471
472Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
473 RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
474}
475
476
477Handle<Object> Execution::NewDate(double time, bool* exc) {
478 Handle<Object> time_obj = Factory::NewNumber(time);
479 RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
480}
481
482
483#undef RETURN_NATIVE_CALL
484
485
486Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
487 int int_index = static_cast<int>(index);
488 if (int_index < 0 || int_index >= string->length()) {
489 return Factory::undefined_value();
490 }
491
492 Handle<Object> char_at =
493 GetProperty(Top::builtins(), Factory::char_at_symbol());
494 if (!char_at->IsJSFunction()) {
495 return Factory::undefined_value();
496 }
497
498 bool caught_exception;
499 Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
500 Object** index_arg[] = { index_object.location() };
501 Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
502 string,
503 ARRAY_SIZE(index_arg),
504 index_arg,
505 &caught_exception);
506 if (caught_exception) {
507 return Factory::undefined_value();
508 }
509 return result;
510}
511
512
513Handle<JSFunction> Execution::InstantiateFunction(
514 Handle<FunctionTemplateInfo> data, bool* exc) {
515 // Fast case: see if the function has already been instantiated
516 int serial_number = Smi::cast(data->serial_number())->value();
517 Object* elm =
518 Top::global_context()->function_cache()->GetElement(serial_number);
519 if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
520 // The function has not yet been instantiated in this context; do it.
521 Object** args[1] = { Handle<Object>::cast(data).location() };
522 Handle<Object> result =
523 Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
524 if (*exc) return Handle<JSFunction>::null();
525 return Handle<JSFunction>::cast(result);
526}
527
528
529Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
530 bool* exc) {
531 if (data->property_list()->IsUndefined() &&
532 !data->constructor()->IsUndefined()) {
533 // Initialization to make gcc happy.
534 Object* result = NULL;
535 {
536 HandleScope scope;
537 Handle<FunctionTemplateInfo> cons_template =
538 Handle<FunctionTemplateInfo>(
539 FunctionTemplateInfo::cast(data->constructor()));
540 Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
541 if (*exc) return Handle<JSObject>::null();
542 Handle<Object> value = New(cons, 0, NULL, exc);
543 if (*exc) return Handle<JSObject>::null();
544 result = *value;
545 }
546 ASSERT(!*exc);
547 return Handle<JSObject>(JSObject::cast(result));
548 } else {
549 Object** args[1] = { Handle<Object>::cast(data).location() };
550 Handle<Object> result =
551 Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
552 if (*exc) return Handle<JSObject>::null();
553 return Handle<JSObject>::cast(result);
554 }
555}
556
557
558void Execution::ConfigureInstance(Handle<Object> instance,
559 Handle<Object> instance_template,
560 bool* exc) {
561 Object** args[2] = { instance.location(), instance_template.location() };
562 Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
563}
564
565
566Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
567 Handle<JSFunction> fun,
568 Handle<Object> pos,
569 Handle<Object> is_global) {
570 const int argc = 4;
571 Object** args[argc] = { recv.location(),
572 Handle<Object>::cast(fun).location(),
573 pos.location(),
574 is_global.location() };
575 bool caught_exception = false;
576 Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
577 Top::builtins(), argc, args,
578 &caught_exception);
579 if (caught_exception || !result->IsString()) return Factory::empty_symbol();
580 return Handle<String>::cast(result);
581}
582
583
584static Object* RuntimePreempt() {
585 // Clear the preempt request flag.
586 StackGuard::Continue(PREEMPT);
587
588 ContextSwitcher::PreemptionReceived();
589
590#ifdef ENABLE_DEBUGGER_SUPPORT
591 if (Debug::InDebugger()) {
592 // If currently in the debugger don't do any actual preemption but record
593 // that preemption occoured while in the debugger.
594 Debug::PreemptionWhileInDebugger();
595 } else {
596 // Perform preemption.
597 v8::Unlocker unlocker;
598 Thread::YieldCPU();
599 }
600#else
601 // Perform preemption.
602 v8::Unlocker unlocker;
603 Thread::YieldCPU();
604#endif
605
606 return Heap::undefined_value();
607}
608
609
610#ifdef ENABLE_DEBUGGER_SUPPORT
611Object* Execution::DebugBreakHelper() {
612 // Just continue if breaks are disabled.
613 if (Debug::disable_break()) {
614 return Heap::undefined_value();
615 }
616
617 {
618 JavaScriptFrameIterator it;
619 ASSERT(!it.done());
620 Object* fun = it.frame()->function();
621 if (fun && fun->IsJSFunction()) {
622 // Don't stop in builtin functions.
623 if (JSFunction::cast(fun)->IsBuiltin()) {
624 return Heap::undefined_value();
625 }
626 GlobalObject* global = JSFunction::cast(fun)->context()->global();
627 // Don't stop in debugger functions.
628 if (Debug::IsDebugGlobal(global)) {
629 return Heap::undefined_value();
630 }
631 }
632 }
633
634 // Collect the break state before clearing the flags.
635 bool debug_command_only =
636 StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
637
638 // Clear the debug request flags.
639 StackGuard::Continue(DEBUGBREAK);
640 StackGuard::Continue(DEBUGCOMMAND);
641
642 HandleScope scope;
643 // Enter the debugger. Just continue if we fail to enter the debugger.
644 EnterDebugger debugger;
645 if (debugger.FailedToEnter()) {
646 return Heap::undefined_value();
647 }
648
649 // Notify the debug event listeners. Indicate auto continue if the break was
650 // a debug command break.
651 Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
652
653 // Return to continue execution.
654 return Heap::undefined_value();
655}
656#endif
657
658Object* Execution::HandleStackGuardInterrupt() {
659#ifdef ENABLE_DEBUGGER_SUPPORT
660 if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
661 DebugBreakHelper();
662 }
663#endif
664 if (StackGuard::IsPreempted()) RuntimePreempt();
665 if (StackGuard::IsTerminateExecution()) {
666 StackGuard::Continue(TERMINATE);
667 return Top::TerminateExecution();
668 }
669 if (StackGuard::IsInterrupted()) {
670 // interrupt
671 StackGuard::Continue(INTERRUPT);
672 return Top::StackOverflow();
673 }
674 return Heap::undefined_value();
675}
676
677// --- G C E x t e n s i o n ---
678
679const char* GCExtension::kSource = "native function gc();";
680
681
682v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction(
683 v8::Handle<v8::String> str) {
684 return v8::FunctionTemplate::New(GCExtension::GC);
685}
686
687
688v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) {
689 // All allocation spaces other than NEW_SPACE have the same effect.
690 Heap::CollectAllGarbage(false);
691 return v8::Undefined();
692}
693
694
695static GCExtension kGCExtension;
696v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension);
697
698} } // namespace v8::internal