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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_ZONE_H_
29#define V8_ZONE_H_
30
31namespace v8 {
32namespace internal {
33
34
35// Zone scopes are in one of two modes. Either they delete the zone
36// on exit or they do not.
37enum ZoneScopeMode {
38 DELETE_ON_EXIT,
39 DONT_DELETE_ON_EXIT
40};
41
42
43// The Zone supports very fast allocation of small chunks of
44// memory. The chunks cannot be deallocated individually, but instead
45// the Zone supports deallocating all chunks in one fast
46// operation. The Zone is used to hold temporary data structures like
47// the abstract syntax tree, which is deallocated after compilation.
48
49// Note: There is no need to initialize the Zone; the first time an
50// allocation is attempted, a segment of memory will be requested
51// through a call to malloc().
52
53// Note: The implementation is inherently not thread safe. Do not use
54// from multi-threaded code.
55
56class Zone {
57 public:
58 // Allocate 'size' bytes of memory in the Zone; expands the Zone by
59 // allocating new segments of memory on demand using malloc().
60 static inline void* New(int size);
61
62 template <typename T>
63 static inline T* NewArray(int length);
64
65 // Delete all objects and free all memory allocated in the Zone.
66 static void DeleteAll();
67
68 // Returns true if more memory has been allocated in zones than
69 // the limit allows.
70 static inline bool excess_allocation();
71
72 static inline void adjust_segment_bytes_allocated(int delta);
73
74 private:
75
76 // All pointers returned from New() have this alignment.
77 static const int kAlignment = kPointerSize;
78
79 // Never allocate segments smaller than this size in bytes.
80 static const int kMinimumSegmentSize = 8 * KB;
81
82 // Never allocate segments larger than this size in bytes.
83 static const int kMaximumSegmentSize = 1 * MB;
84
85 // Never keep segments larger than this size in bytes around.
86 static const int kMaximumKeptSegmentSize = 64 * KB;
87
88 // Report zone excess when allocation exceeds this limit.
89 static int zone_excess_limit_;
90
91 // The number of bytes allocated in segments. Note that this number
92 // includes memory allocated from the OS but not yet allocated from
93 // the zone.
94 static int segment_bytes_allocated_;
95
96 // The Zone is intentionally a singleton; you should not try to
97 // allocate instances of the class.
98 Zone() { UNREACHABLE(); }
99
100
101 // Expand the Zone to hold at least 'size' more bytes and allocate
102 // the bytes. Returns the address of the newly allocated chunk of
103 // memory in the Zone. Should only be called if there isn't enough
104 // room in the Zone already.
105 static Address NewExpand(int size);
106
107
108 // The free region in the current (front) segment is represented as
109 // the half-open interval [position, limit). The 'position' variable
110 // is guaranteed to be aligned as dictated by kAlignment.
111 static Address position_;
112 static Address limit_;
113};
114
115
116// ZoneObject is an abstraction that helps define classes of objects
117// allocated in the Zone. Use it as a base class; see ast.h.
118class ZoneObject {
119 public:
120 // Allocate a new ZoneObject of 'size' bytes in the Zone.
121 void* operator new(size_t size) { return Zone::New(size); }
122
123 // Ideally, the delete operator should be private instead of
124 // public, but unfortunately the compiler sometimes synthesizes
125 // (unused) destructors for classes derived from ZoneObject, which
126 // require the operator to be visible. MSVC requires the delete
127 // operator to be public.
128
129 // ZoneObjects should never be deleted individually; use
130 // Zone::DeleteAll() to delete all zone objects in one go.
131 void operator delete(void*, size_t) { UNREACHABLE(); }
132};
133
134
135class AssertNoZoneAllocation {
136 public:
137 AssertNoZoneAllocation() : prev_(allow_allocation_) {
138 allow_allocation_ = false;
139 }
140 ~AssertNoZoneAllocation() { allow_allocation_ = prev_; }
141 static bool allow_allocation() { return allow_allocation_; }
142 private:
143 bool prev_;
144 static bool allow_allocation_;
145};
146
147
148// The ZoneListAllocationPolicy is used to specialize the GenericList
149// implementation to allocate ZoneLists and their elements in the
150// Zone.
151class ZoneListAllocationPolicy {
152 public:
153 // Allocate 'size' bytes of memory in the zone.
154 static void* New(int size) { return Zone::New(size); }
155
156 // De-allocation attempts are silently ignored.
157 static void Delete(void* p) { }
158};
159
160
161// ZoneLists are growable lists with constant-time access to the
162// elements. The list itself and all its elements are allocated in the
163// Zone. ZoneLists cannot be deleted individually; you can delete all
164// objects in the Zone by calling Zone::DeleteAll().
165template<typename T>
166class ZoneList: public List<T, ZoneListAllocationPolicy> {
167 public:
168 // Construct a new ZoneList with the given capacity; the length is
169 // always zero. The capacity must be non-negative.
170 explicit ZoneList(int capacity)
171 : List<T, ZoneListAllocationPolicy>(capacity) { }
172};
173
174
175// ZoneScopes keep track of the current parsing and compilation
176// nesting and cleans up generated ASTs in the Zone when exiting the
177// outer-most scope.
178class ZoneScope BASE_EMBEDDED {
179 public:
180 explicit ZoneScope(ZoneScopeMode mode) : mode_(mode) {
181 nesting_++;
182 }
183
184 virtual ~ZoneScope() {
185 if (ShouldDeleteOnExit()) Zone::DeleteAll();
186 --nesting_;
187 }
188
189 bool ShouldDeleteOnExit() {
190 return nesting_ == 1 && mode_ == DELETE_ON_EXIT;
191 }
192
193 // For ZoneScopes that do not delete on exit by default, call this
194 // method to request deletion on exit.
195 void DeleteOnExit() {
196 mode_ = DELETE_ON_EXIT;
197 }
198
199 static int nesting() { return nesting_; }
200
201 private:
202 ZoneScopeMode mode_;
203 static int nesting_;
204};
205
206
207// A zone splay tree. The config type parameter encapsulates the
208// different configurations of a concrete splay tree:
209//
210// typedef Key: the key type
211// typedef Value: the value type
212// static const kNoKey: the dummy key used when no key is set
213// static const kNoValue: the dummy value used to initialize nodes
214// int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
215//
216template <typename Config>
217class ZoneSplayTree : public ZoneObject {
218 public:
219 typedef typename Config::Key Key;
220 typedef typename Config::Value Value;
221
222 class Locator;
223
224 ZoneSplayTree() : root_(NULL) { }
225
226 // Inserts the given key in this tree with the given value. Returns
227 // true if a node was inserted, otherwise false. If found the locator
228 // is enabled and provides access to the mapping for the key.
229 bool Insert(const Key& key, Locator* locator);
230
231 // Looks up the key in this tree and returns true if it was found,
232 // otherwise false. If the node is found the locator is enabled and
233 // provides access to the mapping for the key.
234 bool Find(const Key& key, Locator* locator);
235
236 // Finds the mapping with the greatest key less than or equal to the
237 // given key.
238 bool FindGreatestLessThan(const Key& key, Locator* locator);
239
240 // Find the mapping with the greatest key in this tree.
241 bool FindGreatest(Locator* locator);
242
243 // Finds the mapping with the least key greater than or equal to the
244 // given key.
245 bool FindLeastGreaterThan(const Key& key, Locator* locator);
246
247 // Find the mapping with the least key in this tree.
248 bool FindLeast(Locator* locator);
249
250 // Remove the node with the given key from the tree.
251 bool Remove(const Key& key);
252
253 bool is_empty() { return root_ == NULL; }
254
255 // Perform the splay operation for the given key. Moves the node with
256 // the given key to the top of the tree. If no node has the given
257 // key, the last node on the search path is moved to the top of the
258 // tree.
259 void Splay(const Key& key);
260
261 class Node : public ZoneObject {
262 public:
263 Node(const Key& key, const Value& value)
264 : key_(key),
265 value_(value),
266 left_(NULL),
267 right_(NULL) { }
268 Key key() { return key_; }
269 Value value() { return value_; }
270 Node* left() { return left_; }
271 Node* right() { return right_; }
272 private:
273 friend class ZoneSplayTree;
274 friend class Locator;
275 Key key_;
276 Value value_;
277 Node* left_;
278 Node* right_;
279 };
280
281 // A locator provides access to a node in the tree without actually
282 // exposing the node.
283 class Locator {
284 public:
285 explicit Locator(Node* node) : node_(node) { }
286 Locator() : node_(NULL) { }
287 const Key& key() { return node_->key_; }
288 Value& value() { return node_->value_; }
289 void set_value(const Value& value) { node_->value_ = value; }
290 inline void bind(Node* node) { node_ = node; }
291 private:
292 Node* node_;
293 };
294
295 template <class Callback>
296 void ForEach(Callback* callback);
297
298 private:
299 Node* root_;
300};
301
302
303} } // namespace v8::internal
304
305#endif // V8_ZONE_H_