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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_V8_DEBUG_H_
29#define V8_V8_DEBUG_H_
30
31#include "v8.h"
32
33#ifdef _WIN32
34typedef int int32_t;
35typedef unsigned int uint32_t;
36typedef unsigned short uint16_t; // NOLINT
37typedef long long int64_t; // NOLINT
38
39// Setup for Windows DLL export/import. See v8.h in this directory for
40// information on how to build/use V8 as a DLL.
41#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43 build configuration to ensure that at most one of these is set
44#endif
45
46#ifdef BUILDING_V8_SHARED
47#define EXPORT __declspec(dllexport)
48#elif USING_V8_SHARED
49#define EXPORT __declspec(dllimport)
50#else
51#define EXPORT
52#endif
53
54#else // _WIN32
55
56// Setup for Linux shared library export. See v8.h in this directory for
57// information on how to build/use V8 as shared library.
58#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59#define EXPORT __attribute__ ((visibility("default")))
60#else // defined(__GNUC__) && (__GNUC__ >= 4)
61#define EXPORT
62#endif // defined(__GNUC__) && (__GNUC__ >= 4)
63
64#endif // _WIN32
65
66
67/**
68 * Debugger support for the V8 JavaScript engine.
69 */
70namespace v8 {
71
72// Debug events which can occur in the V8 JavaScript engine.
73enum DebugEvent {
74 Break = 1,
75 Exception = 2,
76 NewFunction = 3,
77 BeforeCompile = 4,
78 AfterCompile = 5,
79 ScriptCollected = 6
80};
81
82
83class EXPORT Debug {
84 public:
85 /**
86 * A client object passed to the v8 debugger whose ownership will be taken by
87 * it. v8 is always responsible for deleting the object.
88 */
89 class ClientData {
90 public:
91 virtual ~ClientData() {}
92 };
93
94
95 /**
96 * A message object passed to the debug message handler.
97 */
98 class Message {
99 public:
100 /**
101 * Check type of message.
102 */
103 virtual bool IsEvent() const = 0;
104 virtual bool IsResponse() const = 0;
105 virtual DebugEvent GetEvent() const = 0;
106
107 /**
108 * Indicate whether this is a response to a continue command which will
109 * start the VM running after this is processed.
110 */
111 virtual bool WillStartRunning() const = 0;
112
113 /**
114 * Access to execution state and event data. Don't store these cross
115 * callbacks as their content becomes invalid. These objects are from the
116 * debugger event that started the debug message loop.
117 */
118 virtual Handle<Object> GetExecutionState() const = 0;
119 virtual Handle<Object> GetEventData() const = 0;
120
121 /**
122 * Get the debugger protocol JSON.
123 */
124 virtual Handle<String> GetJSON() const = 0;
125
126 /**
127 * Get the context active when the debug event happened. Note this is not
128 * the current active context as the JavaScript part of the debugger is
129 * running in it's own context which is entered at this point.
130 */
131 virtual Handle<Context> GetEventContext() const = 0;
132
133 /**
134 * Client data passed with the corresponding request if any. This is the
135 * client_data data value passed into Debug::SendCommand along with the
136 * request that led to the message or NULL if the message is an event. The
137 * debugger takes ownership of the data and will delete it even if there is
138 * no message handler.
139 */
140 virtual ClientData* GetClientData() const = 0;
141
142 virtual ~Message() {}
143 };
144
145
146 /**
147 * Debug event callback function.
148 *
149 * \param event the type of the debug event that triggered the callback
150 * (enum DebugEvent)
151 * \param exec_state execution state (JavaScript object)
152 * \param event_data event specific data (JavaScript object)
153 * \param data value passed by the user to SetDebugEventListener
154 */
155 typedef void (*EventCallback)(DebugEvent event,
156 Handle<Object> exec_state,
157 Handle<Object> event_data,
158 Handle<Value> data);
159
160
161 /**
162 * Debug message callback function.
163 *
164 * \param message the debug message handler message object
165 * \param length length of the message
166 * \param client_data the data value passed when registering the message handler
167
168 * A MessageHandler does not take posession of the message string,
169 * and must not rely on the data persisting after the handler returns.
170 *
171 * This message handler is deprecated. Use MessageHandler2 instead.
172 */
173 typedef void (*MessageHandler)(const uint16_t* message, int length,
174 ClientData* client_data);
175
176 /**
177 * Debug message callback function.
178 *
179 * \param message the debug message handler message object
180
181 * A MessageHandler does not take posession of the message data,
182 * and must not rely on the data persisting after the handler returns.
183 */
184 typedef void (*MessageHandler2)(const Message& message);
185
186 /**
187 * Debug host dispatch callback function.
188 */
189 typedef void (*HostDispatchHandler)();
190
Steve Blockd0582a62009-12-15 09:54:21 +0000191 /**
192 * Callback function for the host to ensure debug messages are processed.
193 */
194 typedef void (*DebugMessageDispatchHandler)();
195
Steve Blocka7e24c12009-10-30 11:49:00 +0000196 // Set a C debug event listener.
197 static bool SetDebugEventListener(EventCallback that,
198 Handle<Value> data = Handle<Value>());
199
200 // Set a JavaScript debug event listener.
201 static bool SetDebugEventListener(v8::Handle<v8::Object> that,
202 Handle<Value> data = Handle<Value>());
203
204 // Break execution of JavaScript.
205 static void DebugBreak();
206
207 // Message based interface. The message protocol is JSON. NOTE the message
208 // handler thread is not supported any more parameter must be false.
209 static void SetMessageHandler(MessageHandler handler,
210 bool message_handler_thread = false);
211 static void SetMessageHandler2(MessageHandler2 handler);
212 static void SendCommand(const uint16_t* command, int length,
213 ClientData* client_data = NULL);
214
215 // Dispatch interface.
216 static void SetHostDispatchHandler(HostDispatchHandler handler,
217 int period = 100);
218
Steve Blockd0582a62009-12-15 09:54:21 +0000219 /**
220 * Register a callback function to be called when a debug message has been
221 * received and is ready to be processed. For the debug messages to be
222 * processed V8 needs to be entered, and in certain embedding scenarios this
223 * callback can be used to make sure V8 is entered for the debug message to
224 * be processed. Note that debug messages will only be processed if there is
225 * a V8 break. This can happen automatically by using the option
226 * --debugger-auto-break.
Leon Clarkee46be812010-01-19 14:06:41 +0000227 * \param provide_locker requires that V8 acquires v8::Locker for you before
228 * calling handler
Steve Blockd0582a62009-12-15 09:54:21 +0000229 */
230 static void SetDebugMessageDispatchHandler(
Leon Clarkee46be812010-01-19 14:06:41 +0000231 DebugMessageDispatchHandler handler, bool provide_locker = false);
Steve Blockd0582a62009-12-15 09:54:21 +0000232
Steve Blocka7e24c12009-10-30 11:49:00 +0000233 /**
234 * Run a JavaScript function in the debugger.
235 * \param fun the function to call
236 * \param data passed as second argument to the function
237 * With this call the debugger is entered and the function specified is called
238 * with the execution state as the first argument. This makes it possible to
239 * get access to information otherwise not available during normal JavaScript
240 * execution e.g. details on stack frames. The following example show a
241 * JavaScript function which when passed to v8::Debug::Call will return the
242 * current line of JavaScript execution.
243 *
244 * \code
245 * function frame_source_line(exec_state) {
246 * return exec_state.frame(0).sourceLine();
247 * }
248 * \endcode
249 */
250 static Local<Value> Call(v8::Handle<v8::Function> fun,
251 Handle<Value> data = Handle<Value>());
252
253 /**
254 * Returns a mirror object for the given object.
255 */
256 static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
257
258 /**
259 * Enable the V8 builtin debug agent. The debugger agent will listen on the
260 * supplied TCP/IP port for remote debugger connection.
261 * \param name the name of the embedding application
262 * \param port the TCP/IP port to listen on
Leon Clarkee46be812010-01-19 14:06:41 +0000263 * \param wait_for_connection whether V8 should pause on a first statement
264 * allowing remote debugger to connect before anything interesting happened
Steve Blocka7e24c12009-10-30 11:49:00 +0000265 */
Leon Clarkee46be812010-01-19 14:06:41 +0000266 static bool EnableAgent(const char* name, int port,
267 bool wait_for_connection = false);
268
269 /**
270 * Makes V8 process all pending debug messages.
271 *
272 * From V8 point of view all debug messages come asynchronously (e.g. from
273 * remote debugger) but they all must be handled synchronously: V8 cannot
274 * do 2 things at one time so normal script execution must be interrupted
275 * for a while.
276 *
277 * Generally when message arrives V8 may be in one of 3 states:
278 * 1. V8 is running script; V8 will automatically interrupt and process all
279 * pending messages (however auto_break flag should be enabled);
280 * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
281 * to reading and processing debug messages;
282 * 3. V8 is not running at all or has called some long-working C++ function;
283 * by default it means that processing of all debug message will be deferred
284 * until V8 gets control again; however, embedding application may improve
285 * this by manually calling this method.
286 *
287 * It makes sense to call this method whenever a new debug message arrived and
288 * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
289 * should help with the former condition.
290 *
291 * Technically this method in many senses is equivalent to executing empty
292 * script:
293 * 1. It does nothing except for processing all pending debug messages.
294 * 2. It should be invoked with the same precautions and from the same context
295 * as V8 script would be invoked from, because:
296 * a. with "evaluate" command it can do whatever normal script can do,
297 * including all native calls;
298 * b. no other thread should call V8 while this method is running
299 * (v8::Locker may be used here).
300 *
301 * "Evaluate" debug command behavior currently is not specified in scope
302 * of this method.
303 */
304 static void ProcessDebugMessages();
Steve Blocka7e24c12009-10-30 11:49:00 +0000305};
306
307
308} // namespace v8
309
310
311#undef EXPORT
312
313
314#endif // V8_V8_DEBUG_H_