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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Asset management class. AssetManager objects are thread-safe.
19//
20#ifndef __LIBS_ASSETMANAGER_H
21#define __LIBS_ASSETMANAGER_H
22
23#include <utils/Asset.h>
24#include <utils/AssetDir.h>
25#include <utils/KeyedVector.h>
26#include <utils/String8.h>
27#include <utils/Vector.h>
28#include <utils/String16.h>
29#include <utils/ZipFileRO.h>
30#include <utils/threads.h>
31
Christopher Tate6cce32b2010-07-12 18:21:36 -070032/*
33 * Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
34 */
35#ifdef __cplusplus
36extern "C" {
37#endif
38
39struct AAssetManager { };
40
41#ifdef __cplusplus
42};
43#endif
44
45
46/*
47 * Now the proper C++ android-namespace definitions
48 */
49
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080050namespace android {
51
52class Asset; // fwd decl for things that include Asset.h first
53class ResTable;
54struct ResTable_config;
55
56/*
57 * Every application that uses assets needs one instance of this. A
58 * single instance may be shared across multiple threads, and a single
59 * thread may have more than one instance (the latter is discouraged).
60 *
61 * The purpose of the AssetManager is to create Asset objects. To do
62 * this efficiently it may cache information about the locations of
63 * files it has seen. This can be controlled with the "cacheMode"
64 * argument.
65 *
66 * The asset hierarchy may be examined like a filesystem, using
67 * AssetDir objects to peruse a single directory.
68 */
Christopher Tate6cce32b2010-07-12 18:21:36 -070069class AssetManager : public AAssetManager {
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080070public:
71 typedef enum CacheMode {
72 CACHE_UNKNOWN = 0,
73 CACHE_OFF, // don't try to cache file locations
74 CACHE_DEFER, // construct cache as pieces are needed
75 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
76 } CacheMode;
77
78 AssetManager(CacheMode cacheMode = CACHE_OFF);
79 virtual ~AssetManager(void);
80
81 static int32_t getGlobalCount();
82
83 /*
84 * Add a new source for assets. This can be called multiple times to
85 * look in multiple places for assets. It can be either a directory (for
86 * finding assets as raw files on the disk) or a ZIP file. This newly
87 * added asset path will be examined first when searching for assets,
88 * before any that were previously added.
89 *
90 * Returns "true" on success, "false" on failure. If 'cookie' is non-NULL,
91 * then on success, *cookie is set to the value corresponding to the
92 * newly-added asset source.
93 */
94 bool addAssetPath(const String8& path, void** cookie);
95
96 /*
97 * Convenience for adding the standard system assets. Uses the
98 * ANDROID_ROOT environment variable to find them.
99 */
100 bool addDefaultAssets();
101
102 /*
103 * Iterate over the asset paths in this manager. (Previously
104 * added via addAssetPath() and addDefaultAssets().) On first call,
105 * 'cookie' must be NULL, resulting in the first cookie being returned.
106 * Each next cookie will be returned there-after, until NULL indicating
107 * the end has been reached.
108 */
109 void* nextAssetPath(void* cookie) const;
110
111 /*
112 * Return an asset path in the manager. 'which' must be between 0 and
113 * countAssetPaths().
114 */
115 String8 getAssetPath(void* cookie) const;
116
117 /*
118 * Set the current locale and vendor. The locale can change during
119 * the lifetime of an AssetManager if the user updates the device's
120 * language setting. The vendor is less likely to change.
121 *
122 * Pass in NULL to indicate no preference.
123 */
124 void setLocale(const char* locale);
125 void setVendor(const char* vendor);
126
127 /*
128 * Choose screen orientation for resources values returned.
129 */
130 void setConfiguration(const ResTable_config& config, const char* locale = NULL);
131
Dianne Hackborn08d5b8f2010-08-04 11:12:40 -0700132 void getConfiguration(ResTable_config* outConfig) const;
133
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800134 typedef Asset::AccessMode AccessMode; // typing shortcut
135
136 /*
137 * Open an asset.
138 *
139 * This will search through locale-specific and vendor-specific
140 * directories and packages to find the file.
141 *
142 * The object returned does not depend on the AssetManager. It should
143 * be freed by calling Asset::close().
144 */
145 Asset* open(const char* fileName, AccessMode mode);
146
147 /*
148 * Open a non-asset file as an asset.
149 *
150 * This is for opening files that are included in an asset package
151 * but aren't assets. These sit outside the usual "locale/vendor"
152 * path hierarchy, and will not be seen by "AssetDir" or included
153 * in our filename cache.
154 */
155 Asset* openNonAsset(const char* fileName, AccessMode mode);
156
157 /*
158 * Explicit non-asset file. The file explicitly named by the cookie (the
159 * resource set to look in) and fileName will be opened and returned.
160 */
161 Asset* openNonAsset(void* cookie, const char* fileName, AccessMode mode);
162
163 /*
164 * Open a directory within the asset hierarchy.
165 *
166 * The contents of the directory are an amalgam of vendor-specific,
167 * locale-specific, and generic assets stored loosely or in asset
168 * packages. Depending on the cache setting and previous accesses,
169 * this call may incur significant disk overhead.
170 *
171 * To open the top-level directory, pass in "".
172 */
173 AssetDir* openDir(const char* dirName);
174
175 /*
Dianne Hackbornbb9ea302009-05-18 15:22:00 -0700176 * Open a directory within a particular path of the asset manager.
177 *
178 * The contents of the directory are an amalgam of vendor-specific,
179 * locale-specific, and generic assets stored loosely or in asset
180 * packages. Depending on the cache setting and previous accesses,
181 * this call may incur significant disk overhead.
182 *
183 * To open the top-level directory, pass in "".
184 */
185 AssetDir* openNonAssetDir(void* cookie, const char* dirName);
186
187 /*
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800188 * Get the type of a file in the asset hierarchy. They will either
189 * be "regular" or "directory". [Currently only works for "regular".]
190 *
191 * Can also be used as a quick test for existence of a file.
192 */
193 FileType getFileType(const char* fileName);
194
195 /*
196 * Return the complete resource table to find things in the package.
197 */
198 const ResTable& getResources(bool required = true) const;
199
200 /*
201 * Discard cached filename information. This only needs to be called
202 * if somebody has updated the set of "loose" files, and we want to
203 * discard our cached notion of what's where.
204 */
205 void purge(void) { purgeFileNameCacheLocked(); }
206
207 /*
208 * Return true if the files this AssetManager references are all
209 * up-to-date (have not been changed since it was created). If false
210 * is returned, you will need to create a new AssetManager to get
211 * the current data.
212 */
213 bool isUpToDate();
214
215 /**
216 * Get the known locales for this asset manager object.
217 */
218 void getLocales(Vector<String8>* locales) const;
219
220private:
221 struct asset_path
222 {
223 String8 path;
224 FileType type;
MÃ¥rten Kongstad57f4b772011-03-17 14:13:41 +0100225 String8 idmap;
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800226 };
227
228 Asset* openInPathLocked(const char* fileName, AccessMode mode,
229 const asset_path& path);
230 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
231 const asset_path& path);
232 Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode,
233 const asset_path& path, const char* locale, const char* vendor);
234 String8 createPathNameLocked(const asset_path& path, const char* locale,
235 const char* vendor);
236 String8 createPathNameLocked(const asset_path& path, const char* rootDir);
237 String8 createZipSourceNameLocked(const String8& zipFileName,
238 const String8& dirName, const String8& fileName);
239
240 ZipFileRO* getZipFileLocked(const asset_path& path);
241 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode);
242 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile,
243 const ZipEntryRO entry, AccessMode mode, const String8& entryName);
244
245 bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
246 const asset_path& path, const char* rootDir, const char* dirName);
247 SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path);
248 bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
249 const asset_path& path, const char* rootDir, const char* dirName);
250 void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
251 const SortedVector<AssetDir::FileInfo>* pContents);
252
253 void loadFileNameCacheLocked(void);
254 void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
255 const char* dirName);
256 bool fncScanAndMergeDirLocked(
257 SortedVector<AssetDir::FileInfo>* pMergedInfo,
258 const asset_path& path, const char* locale, const char* vendor,
259 const char* dirName);
260 void purgeFileNameCacheLocked(void);
261
262 const ResTable* getResTable(bool required = true) const;
263 void setLocaleLocked(const char* locale);
264 void updateResourceParamsLocked() const;
265
MÃ¥rten Kongstad57f4b772011-03-17 14:13:41 +0100266 bool createIdmapFileLocked(const String8& originalPath, const String8& overlayPath,
267 const String8& idmapPath);
268
269 bool isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath,
270 const String8& idmapPath);
271
272 Asset* openIdmapLocked(const struct asset_path& ap) const;
273
274 bool getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename, uint32_t* pCrc);
275
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800276 class SharedZip : public RefBase {
277 public:
278 static sp<SharedZip> get(const String8& path);
279
280 ZipFileRO* getZip();
281
282 Asset* getResourceTableAsset();
283 Asset* setResourceTableAsset(Asset* asset);
284
Dianne Hackborn78c40512009-07-06 11:07:40 -0700285 ResTable* getResourceTable();
286 ResTable* setResourceTable(ResTable* res);
287
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800288 bool isUpToDate();
289
290 protected:
291 ~SharedZip();
292
293 private:
294 SharedZip(const String8& path, time_t modWhen);
295 SharedZip(); // <-- not implemented
296
297 String8 mPath;
298 ZipFileRO* mZipFile;
299 time_t mModWhen;
300
301 Asset* mResourceTableAsset;
Dianne Hackborn78c40512009-07-06 11:07:40 -0700302 ResTable* mResourceTable;
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800303
304 static Mutex gLock;
305 static DefaultKeyedVector<String8, wp<SharedZip> > gOpen;
306 };
307
308 /*
309 * Manage a set of Zip files. For each file we need a pointer to the
310 * ZipFile and a time_t with the file's modification date.
311 *
312 * We currently only have two zip files (current app, "common" app).
313 * (This was originally written for 8, based on app/locale/vendor.)
314 */
315 class ZipSet {
316 public:
317 ZipSet(void);
318 ~ZipSet(void);
319
320 /*
321 * Return a ZipFileRO structure for a ZipFileRO with the specified
322 * parameters.
323 */
324 ZipFileRO* getZip(const String8& path);
325
Dianne Hackborn78c40512009-07-06 11:07:40 -0700326 Asset* getZipResourceTableAsset(const String8& path);
327 Asset* setZipResourceTableAsset(const String8& path, Asset* asset);
328
329 ResTable* getZipResourceTable(const String8& path);
330 ResTable* setZipResourceTable(const String8& path, ResTable* res);
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800331
332 // generate path, e.g. "common/en-US-noogle.zip"
333 static String8 getPathName(const char* path);
334
335 bool isUpToDate();
336
337 private:
338 void closeZip(int idx);
339
340 int getIndex(const String8& zip) const;
341 mutable Vector<String8> mZipPath;
342 mutable Vector<sp<SharedZip> > mZipFile;
343 };
344
345 // Protect all internal state.
346 mutable Mutex mLock;
347
348 ZipSet mZipSet;
349
350 Vector<asset_path> mAssetPaths;
351 char* mLocale;
352 char* mVendor;
353
354 mutable ResTable* mResources;
355 ResTable_config* mConfig;
356
357 /*
358 * Cached data for "loose" files. This lets us avoid poking at the
359 * filesystem when searching for loose assets. Each entry is the
360 * "extended partial" path, e.g. "default/default/foo/bar.txt". The
361 * full set of files is present, including ".EXCLUDE" entries.
362 *
363 * We do not cache directory names. We don't retain the ".gz",
364 * because to our clients "foo" and "foo.gz" both look like "foo".
365 */
366 CacheMode mCacheMode; // is the cache enabled?
367 bool mCacheValid; // clear when locale or vendor changes
368 SortedVector<AssetDir::FileInfo> mCache;
369};
370
371}; // namespace android
372
373#endif // __LIBS_ASSETMANAGER_H