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Jason Sams4b3de472011-04-06 17:52:23 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
Alex Sakhartchouk7257c7e2011-05-17 12:32:47 -070021#include <EGL/egl.h>
Jason Sams4b3de472011-04-06 17:52:23 -070022
Jason Sams2382aba2011-09-13 15:41:01 -070023#define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL)
24
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070025class RsdShaderCache;
26class RsdVertexArrayState;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070027class RsdFrameBufferObj;
Jason Sams4b3de472011-04-06 17:52:23 -070028
29typedef void (* InvokeFunc_t)(void);
30typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
31
32typedef struct RsdGLRec {
33 struct {
34 EGLint numConfigs;
35 EGLint majorVersion;
36 EGLint minorVersion;
37 EGLConfig config;
38 EGLContext context;
39 EGLSurface surface;
40 EGLSurface surfaceDefault;
41 EGLDisplay display;
42 } egl;
43
44 struct {
45 const uint8_t * vendor;
46 const uint8_t * renderer;
47 const uint8_t * version;
48 const uint8_t * extensions;
49
50 uint32_t majorVersion;
51 uint32_t minorVersion;
52
53 int32_t maxVaryingVectors;
54 int32_t maxTextureImageUnits;
55
56 int32_t maxFragmentTextureImageUnits;
57 int32_t maxFragmentUniformVectors;
58
59 int32_t maxVertexAttribs;
60 int32_t maxVertexUniformVectors;
61 int32_t maxVertexTextureUnits;
62
63 bool OES_texture_npot;
64 bool GL_IMG_texture_npot;
65 bool GL_NV_texture_npot_2D_mipmap;
66 float EXT_texture_max_aniso;
67 } gl;
68
69 ANativeWindow *wndSurface;
70 uint32_t width;
71 uint32_t height;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070072 RsdShaderCache *shaderCache;
73 RsdVertexArrayState *vertexArrayState;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070074 RsdFrameBufferObj *currentFrameBuffer;
Jason Sams4b3de472011-04-06 17:52:23 -070075} RsdGL;
76
77
Jason Sams4b3de472011-04-06 17:52:23 -070078bool rsdGLInit(const android::renderscript::Context *rsc);
79void rsdGLShutdown(const android::renderscript::Context *rsc);
80bool rsdGLSetSurface(const android::renderscript::Context *rsc,
Alex Sakhartchouk7257c7e2011-05-17 12:32:47 -070081 uint32_t w, uint32_t h, RsNativeWindow sur);
Jason Sams4b3de472011-04-06 17:52:23 -070082void rsdGLSwap(const android::renderscript::Context *rsc);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -070083void rsdGLCheckError(const android::renderscript::Context *rsc,
84 const char *msg, bool isFatal = false);
Jason Sams4b3de472011-04-06 17:52:23 -070085
86#endif
87