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Jason Samseb4fe182011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
Jason Sams807fdc42012-07-25 17:55:39 -070022#include <rsAllocation.h>
Jason Samseb4fe182011-05-26 16:33:01 -070023
Jason Sams709a0972012-11-15 18:18:04 -080024#include "../cpu_ref/rsd_cpu.h"
25
Jason Samseb4fe182011-05-26 16:33:01 -070026#include <GLES/gl.h>
27#include <GLES2/gl2.h>
28
Alex Sakhartchouka9495242011-06-16 11:05:13 -070029class RsdFrameBufferObj;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080030struct ANativeWindowBuffer;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070031
Jason Samseb4fe182011-05-26 16:33:01 -070032struct DrvAllocation {
33 // Is this a legal structure to be used as a texture source.
34 // Initially this will require 1D or 2D and color data
35 uint32_t textureID;
36
37 // Is this a legal structure to be used as a vertex source.
38 // Initially this will require 1D and x(yzw). Additional per element data
39 // is allowed.
40 uint32_t bufferID;
41
42 // Is this a legal structure to be used as an FBO render target
43 uint32_t renderTargetID;
44
Jason Samseb4fe182011-05-26 16:33:01 -070045 GLenum glTarget;
Jason Samsa614ae12011-05-26 17:05:51 -070046 GLenum glType;
47 GLenum glFormat;
48
Jason Samseb4fe182011-05-26 16:33:01 -070049 bool uploadDeferred;
Alex Sakhartchouka9495242011-06-16 11:05:13 -070050
51 RsdFrameBufferObj * readBackFBO;
Jason Samsb3220332012-04-02 14:41:54 -070052 ANativeWindow *wnd;
Jason Sams7ac2a4d2012-02-15 12:04:24 -080053 ANativeWindowBuffer *wndBuffer;
Jason Samseb4fe182011-05-26 16:33:01 -070054};
55
Jason Samsa614ae12011-05-26 17:05:51 -070056GLenum rsdTypeToGLType(RsDataType t);
57GLenum rsdKindToGLFormat(RsDataKind k);
58
59
Jason Samseb4fe182011-05-26 16:33:01 -070060bool rsdAllocationInit(const android::renderscript::Context *rsc,
61 android::renderscript::Allocation *alloc,
62 bool forceZero);
63void rsdAllocationDestroy(const android::renderscript::Context *rsc,
64 android::renderscript::Allocation *alloc);
65
66void rsdAllocationResize(const android::renderscript::Context *rsc,
67 const android::renderscript::Allocation *alloc,
68 const android::renderscript::Type *newType, bool zeroNew);
69void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
70 const android::renderscript::Allocation *alloc,
71 RsAllocationUsageType src);
72void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
73 const android::renderscript::Allocation *alloc);
Jason Sams41e373d2012-01-13 14:01:20 -080074int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
75 const android::renderscript::Allocation *alloc);
Jason Sams7ac2a4d2012-02-15 12:04:24 -080076void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
77 android::renderscript::Allocation *alloc, ANativeWindow *nw);
78void rsdAllocationIoSend(const android::renderscript::Context *rsc,
79 android::renderscript::Allocation *alloc);
80void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
81 android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -070082
83void rsdAllocationData1D(const android::renderscript::Context *rsc,
84 const android::renderscript::Allocation *alloc,
85 uint32_t xoff, uint32_t lod, uint32_t count,
86 const void *data, uint32_t sizeBytes);
87void rsdAllocationData2D(const android::renderscript::Context *rsc,
88 const android::renderscript::Allocation *alloc,
89 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
90 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -080091 const void *data, uint32_t sizeBytes, size_t stride);
Jason Samseb4fe182011-05-26 16:33:01 -070092void rsdAllocationData3D(const android::renderscript::Context *rsc,
93 const android::renderscript::Allocation *alloc,
94 uint32_t xoff, uint32_t yoff, uint32_t zoff,
95 uint32_t lod, RsAllocationCubemapFace face,
96 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
97
Jason Sams807fdc42012-07-25 17:55:39 -070098void rsdAllocationRead1D(const android::renderscript::Context *rsc,
99 const android::renderscript::Allocation *alloc,
100 uint32_t xoff, uint32_t lod, uint32_t count,
101 void *data, uint32_t sizeBytes);
102void rsdAllocationRead2D(const android::renderscript::Context *rsc,
103 const android::renderscript::Allocation *alloc,
104 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
105 uint32_t w, uint32_t h,
Tim Murray358747a2012-11-26 13:52:04 -0800106 void *data, uint32_t sizeBytes, size_t stride);
Jason Sams807fdc42012-07-25 17:55:39 -0700107void rsdAllocationRead3D(const android::renderscript::Context *rsc,
108 const android::renderscript::Allocation *alloc,
109 uint32_t xoff, uint32_t yoff, uint32_t zoff,
110 uint32_t lod, RsAllocationCubemapFace face,
111 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
112
113void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
114 const android::renderscript::Allocation *alloc);
115void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
116 const android::renderscript::Allocation *alloc);
117
118
Alex Sakhartchouk74a82792011-06-14 11:13:19 -0700119void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
120 const android::renderscript::Allocation *dstAlloc,
121 uint32_t dstXoff, uint32_t dstLod, uint32_t count,
122 const android::renderscript::Allocation *srcAlloc,
123 uint32_t srcXoff, uint32_t srcLod);
124void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
125 const android::renderscript::Allocation *dstAlloc,
126 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
127 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
128 const android::renderscript::Allocation *srcAlloc,
129 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
130 RsAllocationCubemapFace srcFace);
131void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
132 const android::renderscript::Allocation *dstAlloc,
133 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
134 uint32_t dstLod, RsAllocationCubemapFace dstFace,
135 uint32_t w, uint32_t h, uint32_t d,
136 const android::renderscript::Allocation *srcAlloc,
137 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
138 uint32_t srcLod, RsAllocationCubemapFace srcFace);
139
Jason Samseb4fe182011-05-26 16:33:01 -0700140void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
141 const android::renderscript::Allocation *alloc,
142 uint32_t x,
143 const void *data, uint32_t elementOff, uint32_t sizeBytes);
144void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
145 const android::renderscript::Allocation *alloc,
146 uint32_t x, uint32_t y,
147 const void *data, uint32_t elementOff, uint32_t sizeBytes);
148
Jason Samsa6dd8232012-07-25 19:33:43 -0700149void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
150 const android::renderscript::Allocation *alloc);
Jason Samseb4fe182011-05-26 16:33:01 -0700151
152
153
154#endif